JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8): Difference between revisions
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His playstyle in Stand Off revolves around closing the gap in mid-range and starting his oki setups. "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#236X|So slippery!]]" hits Low and travels far, making it very effective at catching opponents off guard. Also, while not as good a neutral tool, "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#623X|Don't mess with me.]]" has upper-body invincibility frames, allowing Josuke to dash through even multi-hitting projectiles (i.e. [[JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Kakyoin]]'s Emerald Splash, [[JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga|Narancia]]'s bullets, [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero|Risotto]]'s scalpels, etc.). "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#22X|How to use the bubbles...]]" is his primary okizeme tool, creating a wall of bubbles that surround Josuke; using this move after a knockdown (such as his [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#Throw|Throw]]) greatly limits the opponent's options on wake-up. | His playstyle in Stand Off revolves around closing the gap in mid-range and starting his oki setups. "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#236X|So slippery!]]" hits Low and travels far, making it very effective at catching opponents off guard. Also, while not as good a neutral tool, "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#623X|Don't mess with me.]]" has upper-body invincibility frames, allowing Josuke to dash through even multi-hitting projectiles (i.e. [[JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Kakyoin]]'s Emerald Splash, [[JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga|Narancia]]'s bullets, [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero|Risotto]]'s scalpels, etc.). "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#22X|How to use the bubbles...]]" is his primary okizeme tool, creating a wall of bubbles that surround Josuke; using this move after a knockdown (such as his [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#Throw|Throw]]) greatly limits the opponent's options on wake-up. | ||
In Stand On, his gameplan is focused on applying pressure and contending in air-to-air situations using his long-range normals. [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#Stand JM|s.jM]] in particular causes a launch animation, allowing for effective punishes against errant jumpers. | In Stand On, his gameplan is focused on applying pressure and contending in air-to-air situations using his long-range normals. [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#Stand JM|s.jM]] in particular causes a launch animation, allowing for effective punishes against errant jumpers. Additionally, "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#Stand 236X|The hell is your problem?!]]" makes for a decent anti-air and defensive tool. The medium and heavy versions in particular are excellent at avoiding well-timed attacks and creating distance. | ||
*'''Link Combos''': Josuke is able to link from special moves into normals much more easily than other characters, being able to juggle at both midscreen and in the corner. | *'''Link Combos''': Josuke is able to link from special moves into normals much more easily than other characters, being able to juggle at both midscreen and in the corner. | ||
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|damage=14 | |damage=14 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 71: | Line 71: | ||
|damage=23 | |damage=23 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Josuke throws his leg forward. | Josuke throws his leg forward. | ||
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|damage=37 | |damage=37 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+2 | ||
|hitadv= | |hitadv=+8 | ||
|description= | |description= | ||
Josuke summons Soft & Wet to throw out a punch. | Josuke summons Soft & Wet to throw out a punch. | ||
*Decent range, slightly worse than 2H. | *Decent range, slightly worse than 2H. | ||
* | *Great for pressure. | ||
}} | }} | ||
}} | }} | ||
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|damage=13 | |damage=13 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=27 (12, 15) | |damage=27 (12, 15) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6(9)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|description= | |description= | ||
Josuke gets on one hand and kicks the opponent twice as he twirls around. | Josuke gets on one hand and kicks the opponent twice as he twirls around. | ||
* | *Both hits can be special-canceled. | ||
*The | *The second hit causes hard knockdown, leading into oki. | ||
*Amazing range, with second hit reaching further than the first | *Amazing range (the most out of all Stand Off normals, in fact), with the second hit reaching further than the first. | ||
*Horrible recovery for a 2M. | |||
*Horrible recovery | |||
}} | }} | ||
}} | }} | ||
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|damage=40 (15, 25) | |damage=40 (15, 25) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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*Hits twice with double heavy hitstop, making it good for hitconfirms. | *Hits twice with double heavy hitstop, making it good for hitconfirms. | ||
*Better range than 5H. | *Better range than 5H. | ||
*Can function as an inconsistent anti-air | *Can function as an (inconsistent) anti-air. | ||
}} | }} | ||
}} | }} | ||
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|damage=28 | |damage=28 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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*Can hit OTG. | *Can hit OTG. | ||
*Can only be used once per combo. | *Can only be used once per combo. | ||
*Cannot be cancelled into [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Quick Stand On]]. | |||
*Main starter for oki situations. | *Main starter for oki situations. | ||
}} | }} | ||
}} | }} | ||
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|damage=17 | |damage=17 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=24 | |damage=24 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=38 | |damage=38 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=18 (2*9) | |damage=18 (2*9) | ||
|guard=Low, Mid | |guard=Low, Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-2 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=24 (2*12) | |damage=24 (2*12) | ||
|guard=Low, Mid | |guard=Low, Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-4 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=30 (2*15) | |damage=30 (2*15) | ||
|guard=Low, Mid | |guard=Low, Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-6 | ||
|hitadv= | |hitadv=-4 | ||
|description= | |description= | ||
Josuke | Josuke summons Soft & Wet, which pushes him forward and causes him to slide and spin around. | ||
*Different versions increase the amount of hits, as well as the distance covered. | *Different versions increase the amount of hits, as well as the distance covered. | ||
*The first hit is a Low, while susqequent hits are Mids. | *The first hit is a Low, while susqequent hits are Mids. | ||
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|damage=40 (20*2) | |damage=40 (20*2) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12(13)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-22 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
After spinning, Josuke kicks the opponent twice while sliding. | After spinning, Josuke kicks the opponent twice while sliding. | ||
*Move performance is identical across all versions. | *Move performance is identical across all versions. | ||
* | *Lightly launches on hit, making it a great Stand Off juggle starter with a Flash Cancel. | ||
}} | }} | ||
}} | }} | ||
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|damage=38 | |damage=38 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=40 | |damage=40 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=42 | |damage=42 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 395: | Line 392: | ||
*Causes crumple on hit. | *Causes crumple on hit. | ||
*Josuke has upper-body invulnerability during his weave. | *Josuke has upper-body invulnerability during his weave. | ||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Line 410: | Line 408: | ||
====== <font style="visibility:hidden" size="0">214X</font> ====== | ====== <font style="visibility:hidden" size="0">214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Josuke_Part_8_214X.png | ||
|caption= | |caption= | ||
|name=Let me take that from you. | |name=Let me take that from you. | ||
|input=214L/M/H | |input=214L/M/H | ||
Line 516: | Line 510: | ||
Josuke covers himself with bubbles, which will start moving forward after a brief moment. | Josuke covers himself with bubbles, which will start moving forward after a brief moment. | ||
*Different versions alter the velocity of the bubbles, although all of them are very slow regardless. | *Different versions alter the velocity of the bubbles, although all of them are very slow regardless. | ||
*None of the versions reach midscreen. | |||
*Due to its slow startup, it's not a good projectile or combo filler. Instead, it plays the role of an oki tool. | *Due to its slow startup, it's not a good projectile or combo filler. Instead, it plays the role of an oki tool. | ||
---- | ---- | ||
Line 522: | Line 517: | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Balanced recovery. | *Balanced recovery and Flash Cancel timing. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
Line 537: | Line 532: | ||
|image=JJASBR_Josuke_Part_8_Stand_5L.png | |image=JJASBR_Josuke_Part_8_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 543: | Line 538: | ||
|damage=15 | |damage=15 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 560: | Line 555: | ||
|image=JJASBR_Josuke_Part_8_Stand_5M.png | |image=JJASBR_Josuke_Part_8_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 566: | Line 561: | ||
|damage=24 | |damage=24 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
A low kick. | A low kick. | ||
*Hits Low even though it's a standing normal. | |||
*Good range, slightly more than s.2M. | *Good range, slightly more than s.2M. | ||
*Great for pokes. | |||
*Great | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Josuke_Part_8_Stand_5H_(1).png | |image=JJASBR_Josuke_Part_8_Stand_5H_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Josuke_Part_8_Stand_5H_(2).png | |image2=JJASBR_Josuke_Part_8_Stand_5H_(2).png | ||
|caption2= | |caption2= | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 591: | Line 586: | ||
|damage=41 (16, 25) | |damage=41 (16, 25) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
Soft & Wet throws out 2 punches. | Soft & Wet throws out 2 punches. | ||
*Amazing range. | *Amazing range. | ||
*Low recovery, safe on block | *Low recovery, safe on block. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Josuke_Part_8_Stand_2L.png | |image=JJASBR_Josuke_Part_8_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 613: | Line 608: | ||
|damage=14 | |damage=14 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 621: | Line 616: | ||
Soft & Wet attacks with a low kick. | Soft & Wet attacks with a low kick. | ||
*Decent range, very slightly more than s.5L. | *Decent range, very slightly more than s.5L. | ||
*It's recommended to cancel into s.5H after a stagger pressure attempt, as other options can whiff at max range. | |||
}} | }} | ||
}} | }} | ||
Line 630: | Line 624: | ||
|image=JJASBR_Josuke_Part_8_Stand_2M.png | |image=JJASBR_Josuke_Part_8_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 636: | Line 630: | ||
|damage=23 | |damage=23 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 652: | Line 646: | ||
|image=JJASBR_Josuke_Part_8_Stand_2H.png | |image=JJASBR_Josuke_Part_8_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 658: | Line 652: | ||
|damage=37 | |damage=37 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|image=JJASBR_Josuke_Part_8_Stand_Jump_L.png | |image=JJASBR_Josuke_Part_8_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 680: | Line 674: | ||
|damage=18 | |damage=18 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 696: | Line 690: | ||
|image=JJASBR_Josuke_Part_8_Stand_Jump_M.png | |image=JJASBR_Josuke_Part_8_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 702: | Line 696: | ||
|damage=25 | |damage=25 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 718: | Line 712: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Josuke_Part_8_Stand_Jump_H_(1).png | |image=JJASBR_Josuke_Part_8_Stand_Jump_H_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Josuke_Part_8_Stand_Jump_H_(2).png | |image2=JJASBR_Josuke_Part_8_Stand_Jump_H_(2).png | ||
|caption2= | |caption2= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 727: | Line 721: | ||
|damage=38 (18, 20) | |damage=38 (18, 20) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10(5)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 746: | Line 740: | ||
|caption= | |caption= | ||
|name=The hell is your problem?! | |name=The hell is your problem?! | ||
|input=236L/M/H | |input=s.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 752: | Line 746: | ||
|damage=60 (5*7, 25) | |damage=60 (5*7, 25) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 764: | Line 758: | ||
|damage=60 (5*7, 25) | |damage=60 (5*7, 25) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=60 (5*7, 25) | |damage=60 (5*7, 25) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Josuke | Josuke and Soft & Wet jump backwards before the latter performs an advancing barrage of punches. | ||
*Different versions alter the distance Josuke | *Different versions alter the distance Josuke and Soft & Wet leap backwards, as well as Soft & Wet's speed and the distance it covers. | ||
*The final hit launches. | |||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
* | *Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | ||
* | *Since all versions are safe on block, this move is a great blockstring ender. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Josuke and Soft & Wet leap backwards the least. | |||
*Mainly combo filler. | *Mainly combo filler. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Josuke and Soft & Wet leap backwards more. | |||
*Can be used as a pseudo-reversal after an opponent's successful Stylish Guard. | *Can be used as a pseudo-reversal after an opponent's successful Stylish Guard. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Josuke and Soft & Wet leap backwards the most. | |||
*Can be used as a pseudo-reversal after an opponent's successful Stylish Guard. | *Can be used as a pseudo-reversal after an opponent's successful Stylish Guard. | ||
*Great anti-air tool, as it first moves Josuke out of range and then whiff punishes with Soft & Wet. | *Great anti-air tool, as it first moves Josuke out of range and then whiff-punishes with Soft & Wet. | ||
}} | }} | ||
}} | }} | ||
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|caption2= | |caption2= | ||
|name=Don't try anything funny! | |name=Don't try anything funny! | ||
|input=623L/M/H | |input=s.623L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|damage=135 (5*7, 100) | |damage=135 (5*7, 100) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 825: | Line 823: | ||
|damage=135 (5*7, 100) | |damage=135 (5*7, 100) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 837: | Line 835: | ||
|damage=135 (5*7, 100) | |damage=135 (5*7, 100) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-22 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Josuke and Soft & Wet perform an advancing barrage of punches, following up by reaching for the opponent and throwing them behind themselves. | |||
*Different versions alter the distance covered. | *Different versions alter the distance covered by Josuke and Soft & Wet. | ||
*The final hit leads into a hitgrab that causes | *The final hit leads into a hitgrab that switches sides and causes hard knockdown. | ||
*Since Josuke is floating during the move, he can go over grounded traps. | *Since Josuke is floating during the move, he can go over grounded traps. | ||
*Josuke bounces backwards if this move is blocked. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
* | *Travels the least far. | ||
*Mainly combo filler. | *Mainly combo filler. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Travels farther. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
Line 865: | Line 864: | ||
|caption= | |caption= | ||
|name=I gotta win this! | |name=I gotta win this! | ||
|input=214L/M/H | |input=s.214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 871: | Line 870: | ||
|damage=55 | |damage=55 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-4 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=55 | |damage=55 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-4 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
}} | }} | ||
Line 895: | Line 894: | ||
|damage=55 | |damage=55 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=34 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-4 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Soft & Wet attacks with a turning kick. | Soft & Wet attacks with a turning kick. | ||
*Different versions alter the distance | *Different versions alter the distance between Josuke and Soft & Wet. | ||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
---- | ---- | ||
Line 914: | Line 912: | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *Has the longest range. | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Stand 214X-X</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Josuke_Part_8_Stand_214X-L.png | |||
|caption=Light | |||
|image2=JJASBR_Josuke_Part_8_Stand_214X-M.png | |||
|caption2=Medium | |||
|image3=JJASBR_Josuke_Part_8_Stand_214X-H.png | |||
|caption3=Heavy | |||
|name=I gotta win this! (Follow-up) | |||
|input=s.214L/M/H > L/M/H | |||
|data= | |||
{{AttackData-ASBR | |||
|version=Light | |||
|damage=30 | |||
|guard=Mid | |||
|startup=12 | |||
|active= | |||
|recovery= | |||
|blockadv=-4 | |||
|hitadv=Crumple | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Medium | |||
|header=no | |||
|damage=40 | |||
|guard=Overhead | |||
|startup=24 | |||
|active= | |||
|recovery= | |||
|blockadv=0 | |||
|hitadv=KD | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Heavy | |||
|header=no | |||
|damage=42 (12, 30) | |||
|guard=Low | |||
|startup=14(9)1 | |||
|active= | |||
|recovery= | |||
|blockadv=0 | |||
|hitadv=HKD | |||
|description= | |||
After Soft & Wet's kick, Josuke runs forward and follows up with an attack of his own. | |||
*The attack performed by Josuke is determined by the version used. | |||
*Can only be used if "I gotta win this!" hits or is blocked. | |||
*This move does not count as a separate input for the purposes of Damage Scaling. | |||
---- | |||
'''L version:''' | |||
Josuke attacks with his knee. | |||
*Causes crumple on hit. | |||
---- | |||
'''M version:''' | |||
Josuke jumps forward to attack with a dropkick. | |||
*Launches on hit. | |||
---- | |||
'''H version:''' | |||
Josuke gets on one hand and kicks the opponent twice as he twirls around. | |||
*Causes hard knockdown. | |||
}} | }} | ||
}} | }} | ||
Line 932: | Line 997: | ||
|damage=130 | |damage=130 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 940: | Line 1,005: | ||
Soft & Wet knocks the opponent off-balance with a bubble, with Josuke following up with a knee strike. | Soft & Wet knocks the opponent off-balance with a bubble, with Josuke following up with a knee strike. | ||
*Leaves the opponent directly in front of Josuke. | *Leaves the opponent directly in front of Josuke. | ||
* | *Both Throws are identical aside from direction. | ||
*Can be followed up by 3H OTG. | *Can be followed up by [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#3H|3H]] OTG. | ||
}} | }} | ||
}} | }} | ||
Line 950: | Line 1,015: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=So slippery!<br>{{NotationIcon- | |subtitle=So slippery!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 979: | Line 1,044: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 1,007: | Line 1,072: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple (+10~+34) | ||
|description= | |description= | ||
Josuke sends forth a bubble, stealing the opponent's vision on hit. | Josuke sends forth a bubble, stealing the opponent's vision on hit. | ||
*Activation is a projectile that | *Activation is a projectile that reaches up to midscreen. | ||
*Causes crumple on hit against standing opponents. | *Causes crumple on hit against standing opponents. | ||
**Causes hard knockdown against airborne opponents, as well as if the opponent has already been crumpled during a combo. | |||
***Because of this, the move has variable frame advantage on hit, being significantly better when the crumple is triggered. | |||
*Invincible on startup, allowing it to plow through an opponent's Reversal Assist. | *Invincible on startup, allowing it to plow through an opponent's Reversal Assist. | ||
* | *On a successful hit, Josuke's recovery can be Flash Canceled (as well as canceled into GHA). | ||
}} | }} | ||
}} | }} | ||
Line 1,040: | Line 1,107: | ||
|description= | |description= | ||
Josuke throws a bubble at the opponent, stealing their friction. On a successful hit, Soft & Wet starts throwing out a barrage of punches that finishes with the opponent sliding away. | Josuke throws a bubble at the opponent, stealing their friction. On a successful hit, Soft & Wet starts throwing out a barrage of punches that finishes with the opponent sliding away. | ||
*Activation is a projectile that reaches fullscreen | *The third least damaging GHA in the game. | ||
*Causes a groundbounce after the cutscene ends. | |||
*Activation is a projectile that reaches fullscreen and has slight tracking properties. | |||
}} | }} | ||
}} | }} | ||
Line 1,049: | Line 1,115: | ||
==Costumes== | ==Costumes== | ||
===Normal=== | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Josuke_Part_8_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Josuke_Part_8_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
Line 1,057: | Line 1,123: | ||
===Special=== | ===Special=== | ||
{{ColorGallery | filePrefix=JJASBR_Josuke_Part_8_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Josuke_Part_8_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | {{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | ||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | {{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | ||
Line 1,064: | Line 1,130: | ||
{{ColorGallery/Color|Special C 1| text=Special C (Color 1) }} | {{ColorGallery/Color|Special C 1| text=Special C (Color 1) }} | ||
{{ColorGallery/Color|Special C 2| text=Special C (Color 2) }} | {{ColorGallery/Color|Special C 2| text=Special C (Color 2) }} | ||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Josuke_Part_8_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Soft & Wet (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Soft & Wet (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | }} | ||
Latest revision as of 22:11, 8 June 2024
Introduction
- This article is about the character from Part 8, JoJolion, primarily known as "Josuke 8". For information about the character from Part 4, Diamond is Unbreakable, see Josuke Higashikata (Part 4).
The primary protagonist of JoJolion, the eighth part of JoJo's Bizarre Adventure, Josuke Higashikata is a character who gains momentum by utilizing a variety of powerful okizeme setups. Josuke specializes in strong strike-throw pressure, and uses deceptive mobility to start high damage combos that lead to dangerous hard knockdown situations.
His playstyle in Stand Off revolves around closing the gap in mid-range and starting his oki setups. "So slippery!" hits Low and travels far, making it very effective at catching opponents off guard. Also, while not as good a neutral tool, "Don't mess with me." has upper-body invincibility frames, allowing Josuke to dash through even multi-hitting projectiles (i.e. Kakyoin's Emerald Splash, Narancia's bullets, Risotto's scalpels, etc.). "How to use the bubbles..." is his primary okizeme tool, creating a wall of bubbles that surround Josuke; using this move after a knockdown (such as his Throw) greatly limits the opponent's options on wake-up.
In Stand On, his gameplan is focused on applying pressure and contending in air-to-air situations using his long-range normals. s.jM in particular causes a launch animation, allowing for effective punishes against errant jumpers. Additionally, "The hell is your problem?!" makes for a decent anti-air and defensive tool. The medium and heavy versions in particular are excellent at avoiding well-timed attacks and creating distance.
- Link Combos: Josuke is able to link from special moves into normals much more easily than other characters, being able to juggle at both midscreen and in the corner.
Josuke Higashikata 8 is a Stand character who utilizes his strong neutral presence and various okizeme setups to keep the opponent guessing. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_GAP #ASBR_JSK8 |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
Don't screw with me! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
So slippery!
236L/M/H |
---|
236X-6X
Zero Friction
236L/M/H > 6L/M/H |
---|
623X
Don't mess with me.
623L/M/H |
---|
214X
Let me take that from you.
214L/M/H |
---|
22X
How to use the bubbles...
22L/M/H |
---|
Stand On
Normal Moves
Stand 5L
s.5L
|
---|
Stand 5M
s.5M
|
---|
Stand 5H
s.5H
|
---|
Stand 2L
s.2L
|
---|
Stand 2M
s.2M
|
---|
Stand 2H
s.2H
|
---|
Stand JL
s.jL
|
---|
Stand JM
s.jM
|
---|
Stand JH
s.jH
|
---|
Special Moves
Stand 236X
The hell is your problem?!
s.236L/M/H |
---|
Stand 623X
Don't try anything funny!
s.623L/M/H |
---|
Stand 214X
I gotta win this!
s.214L/M/H |
---|
Stand 214X-X
I gotta win this! (Follow-up)
s.214L/M/H > L/M/H |
---|
System Mechanics
Throw
Throw
I've taken your friction. 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
So slippery! |
---|
5S
Stand On/Off
5S |
---|
Heart Heat Attack
I can steal your vision.
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Soft & Wet
236L+M+H |
---|