JoJo's Bizarre Adventure: All-Star Battle R/DIO: Difference between revisions
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{{ASBR Character Intro|char=DIO|short=dio|content= | {{ASBR Character Intro|char=DIO|short=dio|content= | ||
==Introduction== | ==Introduction== | ||
:''This article is about Dio Brando's Stardust Crusaders incarnation, primarily known as DIO. For information about his Phantom Blood incarnation, see [[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando|Dio Brando]].'' | :''This article is about Dio Brando's ''Stardust Crusaders'' incarnation, primarily known as "DIO". For information about his ''Phantom Blood'' incarnation, see [[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando|Dio Brando]].'' | ||
Making his grand return as the main antagonist of ''Stardust Crusaders'', the third part of ''JoJo's Bizarre Adventure'', DIO is the vampiric eternal enemy to the Joestar bloodline. Armed with his invincible Stand, The World, he's ready to tear down anyone that ''stands'' in his way. | |||
*''' | *'''Stone Mask''': DIO incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions. | ||
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/DIO#22S|Stop, time!]]''': DIO | *'''[[JoJo's Bizarre Adventure: All-Star Battle R/DIO#22S|Stop, time!]]''': DIO has the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from ''Guilty Gear -Strive-''. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_DIO_Small_Icon.png|50px]] '''DIO''' is a Stand character whose high damage, massive attacks, and | | intro = [[file:JJASBR_DIO_Small_Icon.png|50px]] '''DIO''' is a Stand character whose high damage, massive attacks, and mix-ups pummel his opponents into submission. | ||
| pros = | | pros = | ||
* '''Devastating Damage:''' DIO has some of the highest damage in the game, being able to get more reward for spending meter or | * '''Devastating Damage:''' DIO has some of the highest damage in the game, being able to get more reward for spending meter or Assists than most other characters. When utilizing his true Time Stop resets, he also has multiple ToDs that will kill even the tankiest characters. | ||
* '''Great Normals:''' DIO's normals are great, both in Stand | * '''Great Normals:''' DIO's normals are great, both in Stand On and Stand Off. Stand On 2M and 2H are massive, Stand Off 5M has good range and speed, and Stand Off j.L and j.M are very active and good for cross-ups. | ||
* ''' | * '''Mix-ups:''' When used as an instant air special while in Stand On, "[[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Stand J236X|My Stand's full power!]]" is an unreactable instant overhead that can be combo'd off of for over 500 damage without spending much meter. When combined with the threat of a Low 2L, this grants DIO access to a 50/50 on every wakeup. | ||
|cons = | |cons = | ||
* '''Poor Endurance:''' DIO's damage lets him kill most characters after 2 clean combos easily, but due to his rather low HP, the opponent is often able to do the same. DIO is able to recover some of the damage he takes thanks to his | * '''Poor Endurance:''' DIO's damage lets him kill most characters after 2 clean combos easily, but due to his rather low HP, the opponent is often able to do the same. DIO is able to recover some of the damage he takes thanks to his Stone Mask attributes, but it usually doesn't make much of a difference. | ||
* '''Weak Defense:''' On top of his low HP, DIO has a weaker defense than most characters due to not having a meterless reversal, making it easy for the opponent to snowball against him. | * '''Weak Defense:''' On top of his low HP, DIO has a weaker defense than most characters due to not having a meterless reversal, making it easy for the opponent to snowball against him. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
===Stats=== | ===Stats=== | ||
Line 42: | Line 28: | ||
}} | }} | ||
==Move List== | ==Move List== | ||
<div class="movelist-toggles"> | <div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky"> | ||
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | <div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | ||
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div> | <div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div> | ||
Line 59: | Line 45: | ||
|damage=13 | |damage=13 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
DIO performs a jab as he turns his head away. | DIO performs a jab as he turns his head away. | ||
*A standard jab, good for stopping dash jumps. | *A standard jab, good for stopping dash-jumps. | ||
}} | }} | ||
}} | }} | ||
Line 80: | Line 66: | ||
|damage=23 | |damage=23 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
DIO performs an advancing swipe. | DIO performs an advancing swipe. | ||
Line 101: | Line 87: | ||
|damage=36 | |damage=36 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
DIO | DIO attacks with a high kick. | ||
*Moves DIO forward. | *Moves DIO forward. | ||
*Good range for pokes. | *Good range for pokes. | ||
Line 123: | Line 109: | ||
|damage=12 | |damage=12 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
DIO performs a crouching chop. | DIO performs a crouching chop. | ||
*Stubby jab. | *Stubby jab. | ||
}} | }} | ||
}} | }} | ||
Line 145: | Line 130: | ||
|damage=22 | |damage=22 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv=-12 | ||
|description= | |description= | ||
DIO performs an advancing swipe at the opponent's feet. | DIO performs an advancing swipe at the opponent's feet. | ||
Line 166: | Line 151: | ||
|damage=35 | |damage=35 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
DIO summons The World, who performs a sweeping punch at the opponent's feet. | DIO summons The World, who performs a sweeping punch at the opponent's feet. | ||
* | *Causes hard knockdown. | ||
*Good range for pokes and counter-pokes. | *Good range for pokes and counter-pokes. | ||
}} | }} | ||
Line 188: | Line 173: | ||
|damage=45 | |damage=45 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-32 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
DIO slams a road sign down on the opponent. | DIO slams a road sign down on the opponent. | ||
*Launches on hit and causes hard knockdown. | |||
*Launches on hit | |||
*Can hit OTG. | *Can hit OTG. | ||
*Has such long recovery that it should be cancelled into 46L after being used as an OTG | *<code>3H > 236L > FC</code> is a common launcher string for Stand Off combos, and 3H can also be used to combo directly into GHA. | ||
*Cannot be Flash Canceled or canceled into Stylish Guard, and leaves a large gap when used in a blockstring, leaving DIO extremely unsafe if the opponent SGs this. | |||
*Has such long recovery that it should be cancelled into [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#46X|46L]] after being used as an OTG just to let DIO move out of it quicker. | |||
}} | }} | ||
}} | }} | ||
Line 212: | Line 198: | ||
|damage=17 | |damage=17 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 233: | Line 219: | ||
|damage=24 | |damage=24 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 240: | Line 226: | ||
|description= | |description= | ||
DIO performs a jumping knee attack. | DIO performs a jumping knee attack. | ||
*Deceptively good at | *Deceptively good at cross-ups. | ||
*Good for air-to-airs. | *Good for air-to-airs. | ||
}} | }} | ||
Line 255: | Line 241: | ||
|damage=37 | |damage=37 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 262: | Line 248: | ||
|description= | |description= | ||
DIO summons The World, who performs a sweeping chop that reaches behind. | DIO summons The World, who performs a sweeping chop that reaches behind. | ||
*Very good | *Very good cross-up, as it reaches far behind DIO and can hit late. | ||
*One of DIO's best jump-in normals. | *One of DIO's best jump-in normals. | ||
}} | }} | ||
Line 268: | Line 254: | ||
====Special Moves==== | ====Special Moves==== | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">46X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_46X.png | ||
|caption= | |caption= | ||
|name=And one more just in case! | |||
|input=46L/M/H | |||
|name= | |||
|input= | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-4 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=30 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=30 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
The World | DIO summons The World to throw a single knife towards the opponent. | ||
* | The version used determines the knife's flight speed, as well as DIO's recovery. | ||
*Can be | *While time is stopped, the knife will fly a short distance before freezing in place. | ||
*Can be cancelled into special moves, including itself, once the knife is thrown. | |||
---- | |||
'''L version:''' | |||
*Has the quickest startup and travels the slowest. | |||
---- | |||
'''M version:''' | |||
*Balanced startup and travel speed. | |||
---- | |||
'''H version:''' | |||
*Has the slowest startup and travels the fastest. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_236X.png | ||
|caption= | |caption=Startup | ||
|image2= | |image2=JJASBR_DIO_236L.png | ||
|caption2= | |caption2=Light | ||
|image3= | |image3=JJASBR_DIO_236M.png | ||
|caption3= | |caption3=Medium | ||
|image4= | |image4=JJASBR_DIO_236H.png | ||
|caption4= | |caption4=Heavy | ||
|name= | |name=Right in front of me!? | ||
|input= | |input=236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=40 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-28 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=90 (25, 65) | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=32 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=65 | ||
|guard= | |guard=Low | ||
|startup= | |startup=36 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
* | DIO briefly stops time, with The World suddenly appearing to deliver a melee strike. | ||
*The attack performed by The World changes depending on the version used. | |||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
---- | |||
'''L version:''' | |||
The World appears and punches the opponent in the gut. | |||
*Launches on hit. | |||
*An important part of his Stand Off combo game, since it's possible to combo off of it with a Flash Cancel or an Assist. | |||
---- | |||
'''M version:''' | |||
The World appears and performs an overhead punch that hits twice. | |||
*Both hits launch the opponent towards the ground. | |||
*Cannot be combo'd out of, even with Flash Cancels. | |||
**Because of its knockdown, canceling into HHA will not connect either. | |||
---- | |||
'''H version:''' | |||
The World appears and punches at the opponent's feet. | |||
*Lightly launches on hit. | |||
*Can be combo'd off of with a Flash Cancel if close enough. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">22X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_22X_(1).png | ||
|caption= | |caption=Counter | ||
|name= | |image2=JJASBR_DIO_22X_(2).png | ||
|input= | |caption2=Catch | ||
|name=I'll give you one chance. | |||
|input=22L/M/H | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 399: | Line 406: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 411: | Line 418: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=Total XX | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Attack | |||
|subtitle=He's... gone! | |||
|header=no | |||
|damage=38 | |||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 417: | Line 437: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
DIO walks forward, granting the opponent one chance to hit him. If struck by the opponent, DIO will "teleport" behind them and perform an uppercut. | |||
*The | *The distance DIO walks changes depending on the version used. | ||
* | *Works against projectiles, but not against Throws, HHAs or GHAs. | ||
* | *Does not lock the opponent in place on a successful activation, allowing them to block, Stylish Guard, Dodge, or just hit DIO out of the follow-up attack. | ||
*The retaliation launches on hit, and can be canceled into [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#3H|3H]], special moves (including the counter itself), or [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Heart Heat Attacks|HHA]]. During its startup, DIO can block, as well as cancel into Stylish Guard. | |||
---- | |||
'''L version:''' | |||
*DIO walks the furthest. | |||
---- | |||
'''M version:''' | |||
*DIO walks less. | |||
---- | |||
'''H version:''' | |||
*DIO walks the least. | |||
}} | }} | ||
}} | }} | ||
Line 429: | Line 459: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_DIO_63214X_(1).png | |image=JJASBR_DIO_63214X_(1).png | ||
|caption= | |caption=Whiff | ||
|image2=JJASBR_DIO_63214X_(2).png | |image2=JJASBR_DIO_63214X_(2).png | ||
|caption2= | |caption2=Hit | ||
|image3=JJASBR_DIO_63214X_(3).png | |image3=JJASBR_DIO_63214X_(3).png | ||
|caption3=The Greatest High | |caption3=The Greatest High | ||
Line 439: | Line 469: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=10, 8*4, 5 | |damage=47 (10, 8*4, 5) [95 (10, 8*10, 5)] | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 451: | Line 481: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=10, 8*4, 5 | |damage=47 (10, 8*4, 5) [95 (10, 8*10, 5)] | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 463: | Line 493: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=10, 8*4, 5 | |damage=47 (10, 8*4, 5) [95 (10, 8*10, 5)] | ||
|guard=Throw | |guard=Throw | ||
|startup=18 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
DIO grabs the opponent and sucks the blood out of their body. | |||
*The version used changes the startup and range of the attack. | |||
*Can be extended by pressing attack buttons repeatedly. Data in [] is for the Extended versions. | |||
*This move recovers 33 health normally, with the Extended version recovering a total of 88 health. | |||
*Does not cause hard knockdown, unlike most command grabs. | |||
---- | |||
'''Now THIS is the greatest high!''' | |||
This effect is only available once per round, and activates when DIO lands this move on one of the following characters: | |||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar|Jonathan]] | |||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar|Joseph]] | |||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|Jotaro (Part 3)]] | |||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|Jotaro (Part 4)]] | |||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)|Josuke (Part 4)]] | |||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna|Giorno]] | |||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh|Jolyne]] | |||
Aside from the usual health gained, DIO will also gain an additional 0.25 HH Gauge. Because of the animation tied to this effect, however, DIO is left at a disadvantage after landing it on one of the above characters. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Guard 46H</font> ====== | |||
{{MoveData | |||
|image=JJASBR_DIO_46H.png | |||
|caption= | |||
|name=So close! | |||
|input=46H while taking damage or Guarding | |||
|data= | |||
{{AttackData-ASBR | |||
|damage= | |||
|guard= | |||
|startup= | |startup= | ||
|active= | |active= | ||
Line 471: | Line 539: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
DIO | DIO briefly stops time and "teleports" out of the way of an attack. | ||
* | *Requires 2 HH Gauges. | ||
* | *Can only be performed while DIO is grounded. | ||
* | *Leaves DIO in a position as if he just Dodged to the side, ending close enough to the opponent to punish them for their attack hitting. | ||
}} | }} | ||
}} | }} | ||
Line 485: | Line 553: | ||
|image=JJASBR_DIO_Stand_5L.png | |image=JJASBR_DIO_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 491: | Line 559: | ||
|damage=15 | |damage=15 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
The World performs a standing low kick. | The World performs a standing low kick. | ||
*Despite its appearance, this does not hit | *Despite its appearance, this does not hit Low. | ||
*Not good for stopping dash jumps. | *Not good for stopping dash-jumps due to its low height. | ||
}} | }} | ||
}} | }} | ||
Line 507: | Line 575: | ||
|image=JJASBR_DIO_Stand_5M.png | |image=JJASBR_DIO_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 513: | Line 581: | ||
|damage=25 | |damage=25 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
The World performs a gut punch. | The World performs a gut punch. | ||
Line 529: | Line 597: | ||
|image=JJASBR_DIO_Stand_5H.png | |image=JJASBR_DIO_Stand_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 535: | Line 603: | ||
|damage=38 | |damage=38 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
The World performs a high kick. | The World performs a high kick. | ||
*The hitbox is rather accurate to the animation, which means it won't hit people that are below the leg unless they are close. This makes it pretty much unusable against short-sized characters ([[JoJo's Bizarre Adventure: All-Star Battle R/Iggy|Iggy]], [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu|Shigechi]], etc.) unless they are in the air, and very bad as a poke against characters of below-average height. | |||
*The hitbox is rather accurate to the animation, which means it won't hit people that are below the leg | |||
}} | }} | ||
}} | }} | ||
Line 551: | Line 618: | ||
|image=JJASBR_DIO_Stand_2L.png | |image=JJASBR_DIO_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 557: | Line 624: | ||
|damage=14 | |damage=14 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
The World performs a crouching punch. | The World performs a crouching punch. | ||
*A standard jab. | *A standard jab. | ||
}} | }} | ||
}} | }} | ||
Line 573: | Line 639: | ||
|image=JJASBR_DIO_Stand_2M.png | |image=JJASBR_DIO_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=24 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
The World performs a crouching hook. | The World performs a crouching hook. | ||
*Great normal with massive range. | *Great normal with massive range. | ||
}} | }} | ||
Line 595: | Line 660: | ||
|image=JJASBR_DIO_Stand_2H.png | |image=JJASBR_DIO_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 601: | Line 666: | ||
|damage=27 | |damage=27 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
The World performs a sweeping punch at the opponent's feet. | The World performs a sweeping punch at the opponent's feet. | ||
*Launches on hit and causes hard knockdown. | |||
*Launches | |||
}} | }} | ||
}} | }} | ||
Line 617: | Line 681: | ||
|image=JJASBR_DIO_Stand_Jump_L.png | |image=JJASBR_DIO_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 623: | Line 687: | ||
|damage=21 | |damage=21 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 630: | Line 694: | ||
|description= | |description= | ||
The World performs a punch downwards. | The World performs a punch downwards. | ||
* | *While it has a small hitbox, it is incredibly active (staying out for nearly an entire jump's duration). | ||
*Can be combo'd out of from air-to-air hits with a [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Stand J236X|j.236L]]. | |||
}} | }} | ||
}} | }} | ||
Line 638: | Line 703: | ||
|image=JJASBR_DIO_Stand_Jump_M.png | |image=JJASBR_DIO_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 644: | Line 709: | ||
|damage=38 | |damage=38 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 650: | Line 715: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
The World performs a sweeping | The World performs a sweeping hand upwards. | ||
*Launches | *Launches on hit. | ||
*A great jump-in normal. | *A great jump-in normal. | ||
}} | }} | ||
Line 660: | Line 725: | ||
|image=JJASBR_DIO_Stand_Jump_H.png | |image=JJASBR_DIO_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 666: | Line 731: | ||
|damage=40 | |damage=40 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 683: | Line 748: | ||
|caption= | |caption= | ||
|name=Useless, useless, useless, useless! | |name=Useless, useless, useless, useless! | ||
|input=236L/M/H | |input=s.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=4*16, 20 | |damage=84 (4*16, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-28 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=4*18, 20 | |damage=92 (4*18, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-30 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=4*20, 20 | |damage=100 (4*20, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-32 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*The World starts the furthest away | The World performs a barrage of punches. | ||
*The version used changes the amounts of hits, as well as the distance covered by The World. | |||
*Causes knockback on hit, in addition to leading into a hard knockdown. | |||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
*All versions of this move are unsafe on block and are very risky in neutral. | |||
---- | |||
'''L version:''' | |||
*The World starts right in front of DIO. | |||
*Leaves the opponent the closest to DIO. | |||
---- | |||
'''M version:''' | |||
*The World starts further ahead. | |||
*Leaves the opponent further away. | |||
---- | |||
'''H version:''' | |||
*The World starts the furthest away. | |||
*Leaves the opponent the furthest. | |||
}} | }} | ||
}} | }} | ||
Line 729: | Line 806: | ||
====== <font style="visibility:hidden" size="0">Stand 214X</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_Stand_214X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_DIO_Stand_214X_(2).png | |||
|caption2= | |||
|name=This is... The World! | |name=This is... The World! | ||
|input=214L/M/H | |input=s.214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 738: | Line 817: | ||
|damage=120 | |damage=120 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup=42 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 750: | Line 829: | ||
|damage=120 | |damage=120 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup=54 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 762: | Line 841: | ||
|damage=120 | |damage=120 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup=68 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 768: | Line 847: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
DIO performs a pose as The World prepares a heavy punch to the gut. An | DIO performs a pose as The World prepares a heavy punch to the gut. | ||
*The | *The attack's speed and range depend on the version used. | ||
*Causes knockback on hit. | |||
*An Unblockable move that can only be canceled into HHA, or combo'd out of with specific Assist setups. | |||
---- | |||
'''L version:''' | |||
*DIO and The World attack in place. | |||
---- | |||
'''M version:''' | |||
*DIO and The World attack further ahead. | |||
---- | |||
'''H version:''' | |||
*DIO and The World attack the furthest away. | |||
}} | }} | ||
}} | }} | ||
Line 775: | Line 865: | ||
====== <font style="visibility:hidden" size="0">Stand J236X</font> ====== | ====== <font style="visibility:hidden" size="0">Stand J236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_Stand_Jump_236X_(1).png | ||
|caption=TK Mudas my beloved | |caption= | ||
|image2=JJASBR_DIO_Stand_Jump_236X_(2).png | |||
|caption2=TK Mudas my beloved | |||
|name=My Stand's full power! | |name=My Stand's full power! | ||
|input= | |input=s.j236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=4*10, 16 | |damage=56 (4*10, 16) | ||
|guard=Overhead, Mid | |guard=Overhead, Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 794: | Line 886: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=4*14, 32 | |damage=88 (4*14, 32) | ||
|guard=Overhead, Mid | |guard=Overhead, Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 806: | Line 898: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=4*18, 48 | |damage=120 (4*18, 48) | ||
|guard=Overhead, Mid | |guard=Overhead, Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 815: | Line 907: | ||
|description= | |description= | ||
The World performs a barrage of punches downwards, finishing with a roundhouse kick. | The World performs a barrage of punches downwards, finishing with a roundhouse kick. | ||
*The amount of hits changes depending on the version used. | |||
*The final hit launches and causes hard knockdown. | |||
*Stand Rush-compatible, making all versions of this move an important part of DIO's combos. | *Stand Rush-compatible, making all versions of this move an important part of DIO's combos. | ||
*The first hit is an Overhead, making it very good for mix-ups. When used as an instant air special (via a 2369L/M/H input), this move grants DIO access to an unreactable Overhead which, combined with the threat of a Low 2L, gives DIO an easily accessible 50/50 that will give him massive damage off of either option. | |||
*The first hit is an | *This move can also be used in conjunction with aerial normals: hitting the opponent's block with an aerial and then canceling into this move results in a double Overhead, which, combined with the threat of just landing and then going for a Low 2L, is another 50/50. | ||
*This move can also be used in conjunction with aerial normals: hitting the opponent's block with an aerial and then canceling into this move results in a double | ---- | ||
'''L version:''' | |||
*Fastest version. | |||
*Can be combo'd out of meterless (unless DIO is too high in the air). | |||
---- | |||
'''M version:''' | |||
*Slower than L, faster than H. | |||
*Can be combo'd out of meterless (unless DIO is too high in the air). | |||
---- | |||
'''H version:''' | |||
*Slowest version. | |||
*Sees use in Time Stop combos. | |||
}} | }} | ||
}} | }} | ||
Line 836: | Line 941: | ||
|damage=130 | |damage=130 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 842: | Line 947: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
The World grabs the opponent and, while time is stopped, punches through | The World grabs the opponent and, while time is stopped, punches through them before resuming time. | ||
* | *Causes tremendous knockback on hit and triggers a wallbounce if the opponent comes in contact with a wall. | ||
**Advantage and distance depend heavily on the occurence of a wallbounce. It is suggested to attempt an OTG [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#3H|3H]] hit to stabilize the knockdown time. | |||
*Both Throws are identical aside from direction. | *Both Throws are identical aside from direction. | ||
}} | }} | ||
Line 850: | Line 956: | ||
====== <font style="visibility:hidden" size="0">Assist</font> ====== | ====== <font style="visibility:hidden" size="0">Assist</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_Assist_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_DIO_Assist_(2).png | |||
|caption2= | |||
|name=Assist | |name=Assist | ||
|subtitle=This is... The World! | |subtitle=This is... The World!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=120 | ||
|guard= | |guard=Unblockable | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
DIO summons The World, who prepares a heavy punch to the gut. | |||
*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Stand 214X|s.214H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Stand 214X|s.214H]] | ||
*Causes knockback on hit. | |||
}} | }} | ||
}} | }} | ||
Line 872: | Line 982: | ||
====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_Stand_On.png | ||
|caption= | |caption=Stand On | ||
|image2=JJASBR_DIO_Stand_Off.png | |||
|caption2=Stand Off | |||
|name=Stand On/Off | |name=Stand On/Off | ||
|input=5S | |input=5S | ||
Line 887: | Line 999: | ||
|description= | |description= | ||
(Un)Summons The World, altering DIO's moveset and abilities. | (Un)Summons The World, altering DIO's moveset and abilities. | ||
}} | }} | ||
}} | }} | ||
Line 920: | Line 1,004: | ||
====== <font style="visibility:hidden" size="0">22S</font> ====== | ====== <font style="visibility:hidden" size="0">22S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_22S_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_DIO_22S_(2).png | |||
|caption2= | |||
|image3=JJASBR_DIO_22S_(3).png | |||
|caption3= | |||
|name=Stop, time! | |name=Stop, time! | ||
|input=22S | |input=22S | ||
Line 928: | Line 1,016: | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=202~103 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 934: | Line 1,022: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
After a lenghty startup, DIO stops time, freezing the stage effects, the battle timer, and the opponent | After a lenghty startup, DIO stops time, freezing the stage effects, the battle timer, and the opponent. | ||
* | *Requires 1.5 HH Gauges to be used; startup accelerates if 3 HH Gauges have been accumulated before use. | ||
*The best way to confirm into a | **VERY slow startup; it's not practical at all to use this without 3 HH Gauges. | ||
*Starting a cutscene with a Throw or a GHA will instantly end the Time Stop and take away the rest of DIO's meter. | |||
*The strongest combo to do in | **DIO's HHA becomes a different move altogether while the Time Stop is active, with this version not triggering a cutscene on hit. | ||
*Damage dealt to the opponent during the Time Stop is reduced. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. | |||
*All attacks can OTG during Time Stop, restanding the opponent if they can reach. This allows setting up for juggles post-Time Stop, although normal IPS rules will still apply. | |||
*After the Time Stop ends, there is a ~5 second period where DIO cannot gain any HH Gauge (with {{NotationIcon-ASBR|AkiraMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#Assist|Assist]] providing the only exception). | |||
*Against himself, {{NotationIcon-ASBR|Jotaro3Mini}}, {{NotationIcon-ASBR|Jotaro4Mini}}, and {{NotationIcon-ASBR|AWDiegoMini}}, DIO can use this ability to move within their Time Stop for the minimum requirement of 1 HH Gauge. If their Time Stop runs out before DIO's does, they will be frozen instead. | |||
*The best way to confirm into a Time Stop reset is after using a s.2L/s.5L in a juggle (after launching with a s.2H) while in Stand On. | |||
*The strongest combo to do in Time Stop that leads into a combo after it ends, while in Stand On, is <code>s.214L > s.214L > S > 5H > 3H > 236M > 5H > 3H > 236M > S > s.jH > s.j236H</code>. A dash may be needed before s.214L to be close enough to guarantee everything works. | |||
}} | }} | ||
}} | }} | ||
==Heart Heat | ==Heart Heat Attacks== | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_DIO_HHA_(1).png | |image=JJASBR_DIO_HHA_(1).png | ||
Line 957: | Line 1,050: | ||
|damage=160 (10+60+90) | |damage=160 (10+60+90) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-44 | ||
|hitadv= | |hitadv=HKD (+98) | ||
|description= | |description= | ||
DIO kicks the opponent upwards before stopping time and throwing knives at them. | DIO kicks the opponent upwards before stopping time and throwing knives at them. | ||
*Very fast, and very invincible. | *Very fast, and very invincible. | ||
*DIO moves very far forward on activation. | *DIO moves very far forward on activation. | ||
*A good reversal, though reactable due to the superflash cutscene. Keep in mind that the opponent may be able to Flash Cancel the move they're doing and then block this attack. | |||
}} | }} | ||
}} | }} | ||
Line 975: | Line 1,067: | ||
|caption= | |caption= | ||
|image2=JJASBR_DIO_HHA_Timestop_(2).png | |image2=JJASBR_DIO_HHA_Timestop_(2).png | ||
|caption2= | |caption2=Only use this move to style on the opponent | ||
|name=Scared, are you? (Time Stop) | |name=Scared, are you? (Time Stop) | ||
|input=236 + Any Two Attack Buttons during Stop, time! | |input=236 + Any Two Attack Buttons during Stop, time! | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=120 (8*15) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 988: | Line 1,080: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
DIO throws multiple knives at the same time. | While time is stopped, DIO throws multiple knives at the same time. | ||
*The knives fly briefly before freezing. | *The knives fly briefly before freezing in place, continuing their flight after the Time Stop ends. | ||
* | *The knives have normal priority, which means they can be reflected. | ||
}} | }} | ||
}} | }} | ||
Line 1,002: | Line 1,094: | ||
|image3=JJASBR_DIO_GHA_(3).png | |image3=JJASBR_DIO_GHA_(3).png | ||
|caption3= | |caption3= | ||
|image4=JJASBR_DIO_GHA_(4).png | |||
|caption4=Jotaro's escape | |||
|name=It's a steamroller! | |name=It's a steamroller! | ||
|input=236L+M+H | |input=236L+M+H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=348 (120+ | |damage=348 (120+228) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-86 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
The World punches the opponent before stopping time, allowing DIO to fly | The World punches the opponent before stopping time, allowing DIO to fly off-screen and return with a steamroller, which he attacks with his elbows until it explodes once time is resumed. | ||
*Can be combo'd | *Can be combo'd from 5H/3H while in Stand Off, or s.5H while in Stand On. | ||
*Has a special animation | *Has a special animation if used against {{NotationIcon-ASBR|Jotaro3Mini}}. | ||
** | **For the cost of 2 HH Gauges, Jotaro can avoid the final hit from this GHA (and also prevent it from taking him below 1 HP) by activating his Time Stop right before the steamroller explodes. If Jotaro is successful, both characters are returned to round start positions. | ||
}} | }} | ||
}} | |||
==Costumes== | |||
===Normal=== | |||
{{ColorGallery | filePrefix=JJASBR_DIO_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | |||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | |||
{{ColorGallery/Color|3| text=Normal (Color 3) }} | |||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | |||
}} | |||
===Special=== | |||
{{ColorGallery | filePrefix=JJASBR_DIO_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | |||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | |||
{{ColorGallery/Color|Special B 1| text=Special B (Color 1) }} | |||
{{ColorGallery/Color|Special B 2| text=Special B (Color 2) }} | |||
{{ColorGallery/Color|Special C 1| text=Special C (Color 1) }} | |||
{{ColorGallery/Color|Special C 2| text=Special C (Color 2) }} | |||
{{ColorGallery/Color|Special D 1| text=Special D (Color 1) }} | |||
{{ColorGallery/Color|Special D 2| text=Special D (Color 2) }} | |||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_DIO_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=The World (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=The World (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
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Latest revision as of 09:34, 9 June 2024
Introduction
- This article is about Dio Brando's Stardust Crusaders incarnation, primarily known as "DIO". For information about his Phantom Blood incarnation, see Dio Brando.
Making his grand return as the main antagonist of Stardust Crusaders, the third part of JoJo's Bizarre Adventure, DIO is the vampiric eternal enemy to the Joestar bloodline. Armed with his invincible Stand, The World, he's ready to tear down anyone that stands in his way.
- Stone Mask: DIO incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Stop, time!: DIO has the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from Guilty Gear -Strive-.
Playstyle
DIO is a Stand character whose high damage, massive attacks, and mix-ups pummel his opponents into submission. | |
Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 840 | Rumble | #ASBR_DIO |
Move List
Stand Off
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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3H
3H
An absolute end |
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
46X
And one more just in case!
46L/M/H |
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236X
Right in front of me!?
236L/M/H |
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22X
I'll give you one chance.
22L/M/H |
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63214X
Oh, this suits me well!
63214L/M/H |
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Guard 46H
So close!
46H while taking damage or Guarding |
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Stand On
Normal Moves
Stand 5L
s.5L
|
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Stand 5M
s.5M
|
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Stand 5H
s.5H
|
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Stand 2L
s.2L
|
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Stand 2M
s.2M
|
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Stand 2H
s.2H
|
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Stand JL
s.jL
|
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Stand JM
s.jM
|
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Stand JH
s.jH
|
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Special Moves
Stand 236X
Useless, useless, useless, useless!
s.236L/M/H |
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Stand 214X
This is... The World!
s.214L/M/H |
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Stand J236X
My Stand's full power!
s.j236L/M/H |
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System Mechanics
Throw
Throw
What just happened? 5/4 + Any Two Attack Buttons |
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Assist
Assist
This is... The World! |
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5S
Stand On/Off
5S |
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22S
Stop, time!
22S |
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Heart Heat Attacks
Scared, are you?
236 + Any Two Attack Buttons |
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Scared, are you? (Time Stop)
236 + Any Two Attack Buttons during Stop, time! |
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Great Heat Attack
It's a steamroller!
236L+M+H |
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Costumes
Normal
Special
Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)
Special C (Color 1)
Special C (Color 2)
Special D (Color 1)
Special D (Color 2)