JoJo's Bizarre Adventure: All-Star Battle R/DIO: Difference between revisions
Jump to navigation
Jump to search
(→63214X) |
mNo edit summary |
||
(30 intermediate revisions by 6 users not shown) | |||
Line 5: | Line 5: | ||
*'''Stone Mask''': DIO incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions. | *'''Stone Mask''': DIO incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions. | ||
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/DIO#22S|Stop, time!]]''': DIO | *'''[[JoJo's Bizarre Adventure: All-Star Battle R/DIO#22S|Stop, time!]]''': DIO has the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from ''Guilty Gear -Strive-''. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
Line 45: | Line 45: | ||
|damage=13 | |damage=13 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
DIO performs a jab as he turns his head away. | DIO performs a jab as he turns his head away. | ||
Line 66: | Line 66: | ||
|damage=23 | |damage=23 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
DIO performs an advancing swipe. | DIO performs an advancing swipe. | ||
Line 87: | Line 87: | ||
|damage=36 | |damage=36 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
DIO attacks with a high kick. | DIO attacks with a high kick. | ||
Line 109: | Line 109: | ||
|damage=12 | |damage=12 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
DIO performs a crouching chop. | DIO performs a crouching chop. | ||
Line 130: | Line 130: | ||
|damage=22 | |damage=22 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv=-12 | ||
|description= | |description= | ||
DIO performs an advancing swipe at the opponent's feet. | DIO performs an advancing swipe at the opponent's feet. | ||
Line 151: | Line 151: | ||
|damage=35 | |damage=35 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
DIO summons The World, who performs a sweeping punch at the opponent's feet. | DIO summons The World, who performs a sweeping punch at the opponent's feet. | ||
Line 173: | Line 173: | ||
|damage=45 | |damage=45 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-32 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
DIO slams a road sign down on the opponent. | DIO slams a road sign down on the opponent. | ||
Line 183: | Line 183: | ||
*Can hit OTG. | *Can hit OTG. | ||
*<code>3H > 236L > FC</code> is a common launcher string for Stand Off combos, and 3H can also be used to combo directly into GHA. | *<code>3H > 236L > FC</code> is a common launcher string for Stand Off combos, and 3H can also be used to combo directly into GHA. | ||
*Cannot be | *Cannot be Flash Canceled or canceled into Stylish Guard, and leaves a large gap when used in a blockstring, leaving DIO extremely unsafe if the opponent SGs this. | ||
*Has such long recovery that it should be cancelled into [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#46X|46L]] after being used as an OTG just to let DIO move out of it quicker. | *Has such long recovery that it should be cancelled into [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#46X|46L]] after being used as an OTG just to let DIO move out of it quicker. | ||
}} | }} | ||
Line 198: | Line 198: | ||
|damage=17 | |damage=17 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 219: | Line 219: | ||
|damage=24 | |damage=24 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 226: | Line 226: | ||
|description= | |description= | ||
DIO performs a jumping knee attack. | DIO performs a jumping knee attack. | ||
*Deceptively good at | *Deceptively good at cross-ups. | ||
*Good for air-to-airs. | *Good for air-to-airs. | ||
}} | }} | ||
Line 241: | Line 241: | ||
|damage=37 | |damage=37 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 265: | Line 265: | ||
|damage=30 | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-4 | ||
|description= | |description= | ||
}} | }} | ||
Line 277: | Line 277: | ||
|damage=30 | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
}} | }} | ||
Line 289: | Line 289: | ||
|damage=30 | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
DIO summons The World to throw a single knife towards the opponent. | DIO summons The World to throw a single knife towards the opponent. | ||
The version used determines the knife's flight speed, as well as DIO's recovery. | |||
*While time is stopped, the knife will fly a short distance before freezing in place. | *While time is stopped, the knife will fly a short distance before freezing in place. | ||
*Can be cancelled into special moves, including itself, once the knife is thrown. | *Can be cancelled into special moves, including itself, once the knife is thrown. | ||
Line 327: | Line 328: | ||
|damage=40 | |damage=40 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-28 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 339: | Line 340: | ||
|damage=90 (25, 65) | |damage=90 (25, 65) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=32 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 351: | Line 352: | ||
|damage=65 | |damage=65 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=36 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
DIO briefly stops time, with The World suddenly appearing to deliver a melee strike. | DIO briefly stops time, with The World suddenly appearing to deliver a melee strike. | ||
*The attack performed by The World changes depending on the version used. | *The attack performed by The World changes depending on the version used. | ||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Line 369: | Line 371: | ||
The World appears and performs an overhead punch that hits twice. | The World appears and performs an overhead punch that hits twice. | ||
* | *Both hits launch the opponent towards the ground. | ||
*Cannot be combo'd out of, even with Flash Cancels. | *Cannot be combo'd out of, even with Flash Cancels. | ||
**Because of its knockdown, canceling into HHA will not connect either. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
The World appears and punches at the opponent's feet. | The World appears and punches at the opponent's feet. | ||
* | *Lightly launches on hit. | ||
*Can be combo'd off of with a Flash Cancel if close enough. | *Can be combo'd off of with a Flash Cancel if close enough. | ||
}} | }} | ||
Line 434: | Line 437: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
DIO walks forward, granting the opponent one chance to hit him. If struck by the opponent, DIO will "teleport" behind them and perform an uppercut. | DIO walks forward, granting the opponent one chance to hit him. If struck by the opponent, DIO will "teleport" behind them and perform an uppercut. | ||
Line 468: | Line 471: | ||
|damage=47 (10, 8*4, 5) [95 (10, 8*10, 5)] | |damage=47 (10, 8*4, 5) [95 (10, 8*10, 5)] | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 480: | Line 483: | ||
|damage=47 (10, 8*4, 5) [95 (10, 8*10, 5)] | |damage=47 (10, 8*4, 5) [95 (10, 8*10, 5)] | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 492: | Line 495: | ||
|damage=47 (10, 8*4, 5) [95 (10, 8*10, 5)] | |damage=47 (10, 8*4, 5) [95 (10, 8*10, 5)] | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 499: | Line 502: | ||
|description= | |description= | ||
DIO grabs the opponent and sucks the blood out of their body. | DIO grabs the opponent and sucks the blood out of their body. | ||
*The | *The version used changes the startup and range of the attack. | ||
*Can be extended by pressing attack buttons repeatedly. Data in [] is for the | *Can be extended by pressing attack buttons repeatedly. Data in [] is for the Extended versions. | ||
*This move recovers 33 health, | *This move recovers 33 health normally, with the Extended version recovering a total of 88 health. | ||
*Does not cause hard knockdown, unlike most command grabs. | *Does not cause hard knockdown, unlike most command grabs. | ||
---- | ---- | ||
Line 550: | Line 553: | ||
|image=JJASBR_DIO_Stand_5L.png | |image=JJASBR_DIO_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 556: | Line 559: | ||
|damage=15 | |damage=15 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
The World performs a standing low kick. | The World performs a standing low kick. | ||
Line 572: | Line 575: | ||
|image=JJASBR_DIO_Stand_5M.png | |image=JJASBR_DIO_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 578: | Line 581: | ||
|damage=25 | |damage=25 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
The World performs a gut punch. | The World performs a gut punch. | ||
Line 594: | Line 597: | ||
|image=JJASBR_DIO_Stand_5H.png | |image=JJASBR_DIO_Stand_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 600: | Line 603: | ||
|damage=38 | |damage=38 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
The World performs a high kick. | The World performs a high kick. | ||
*The hitbox is rather accurate to the animation, which means it won't hit people that are below the leg unless they are close. This makes it pretty much unusable against short-sized characters ([[JoJo's Bizarre Adventure: All-Star Battle R/Iggy|Iggy]], [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu|Shigechi]], etc.) unless they are in the air, and very bad as a poke against characters of below-average height. | *The hitbox is rather accurate to the animation, which means it won't hit people that are below the leg unless they are close. This makes it pretty much unusable against short-sized characters ([[JoJo's Bizarre Adventure: All-Star Battle R/Iggy|Iggy]], [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu|Shigechi]], etc.) unless they are in the air, and very bad as a poke against characters of below-average height. | ||
}} | }} | ||
Line 616: | Line 618: | ||
|image=JJASBR_DIO_Stand_2L.png | |image=JJASBR_DIO_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 622: | Line 624: | ||
|damage=14 | |damage=14 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
The World performs a crouching punch. | The World performs a crouching punch. | ||
Line 637: | Line 639: | ||
|image=JJASBR_DIO_Stand_2M.png | |image=JJASBR_DIO_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 643: | Line 645: | ||
|damage=24 | |damage=24 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
The World performs a crouching hook. | The World performs a crouching hook. | ||
Line 658: | Line 660: | ||
|image=JJASBR_DIO_Stand_2H.png | |image=JJASBR_DIO_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 664: | Line 666: | ||
|damage=27 | |damage=27 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 679: | Line 681: | ||
|image=JJASBR_DIO_Stand_Jump_L.png | |image=JJASBR_DIO_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 685: | Line 687: | ||
|damage=21 | |damage=21 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 692: | Line 694: | ||
|description= | |description= | ||
The World performs a punch downwards. | The World performs a punch downwards. | ||
*While it has a small hitbox, | *While it has a small hitbox, it is incredibly active (staying out for nearly an entire jump's duration). | ||
*Can be combo'd out of from air-to-air hits with a [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Stand J236X|j.236L]]. | *Can be combo'd out of from air-to-air hits with a [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Stand J236X|j.236L]]. | ||
}} | }} | ||
Line 701: | Line 703: | ||
|image=JJASBR_DIO_Stand_Jump_M.png | |image=JJASBR_DIO_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 707: | Line 709: | ||
|damage=38 | |damage=38 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 723: | Line 725: | ||
|image=JJASBR_DIO_Stand_Jump_H.png | |image=JJASBR_DIO_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 729: | Line 731: | ||
|damage=40 | |damage=40 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 746: | Line 748: | ||
|caption= | |caption= | ||
|name=Useless, useless, useless, useless! | |name=Useless, useless, useless, useless! | ||
|input=236L/M/H | |input=s.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 752: | Line 754: | ||
|damage=84 (4*16, 20) | |damage=84 (4*16, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-28 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 764: | Line 766: | ||
|damage=92 (4*18, 20) | |damage=92 (4*18, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-30 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 776: | Line 778: | ||
|damage=100 (4*20, 20) | |damage=100 (4*20, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-32 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
The World performs a barrage of punches. | The World performs a barrage of punches. | ||
* | *The version used changes the amounts of hits, as well as the distance covered by The World. | ||
*Causes knockback on hit. | *Causes knockback on hit, in addition to leading into a hard knockdown. | ||
* | *Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | ||
*All versions of this move are unsafe on block and are very risky in neutral. | *All versions of this move are unsafe on block and are very risky in neutral. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*The World starts right in front of DIO. | *The World starts right in front of DIO. | ||
*Leaves the opponent the closest to DIO. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*The World starts further ahead. | *The World starts further ahead. | ||
*Leaves the opponent further away. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*The World starts the furthest away. | *The World starts the furthest away. | ||
*Leaves the opponent the furthest. | |||
}} | }} | ||
}} | }} | ||
Line 806: | Line 811: | ||
|caption2= | |caption2= | ||
|name=This is... The World! | |name=This is... The World! | ||
|input=214L/M/H | |input=s.214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 812: | Line 817: | ||
|damage=120 | |damage=120 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup=42 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 824: | Line 829: | ||
|damage=120 | |damage=120 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup=54 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 836: | Line 841: | ||
|damage=120 | |damage=120 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup=68 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 843: | Line 848: | ||
|description= | |description= | ||
DIO performs a pose as The World prepares a heavy punch to the gut. | DIO performs a pose as The World prepares a heavy punch to the gut. | ||
* | *The attack's speed and range depend on the version used. | ||
*Causes knockback on hit. | *Causes knockback on hit. | ||
*An | *An Unblockable move that can only be canceled into HHA, or combo'd out of with specific Assist setups. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Line 865: | Line 870: | ||
|caption2=TK Mudas my beloved | |caption2=TK Mudas my beloved | ||
|name=My Stand's full power! | |name=My Stand's full power! | ||
|input= | |input=s.j236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 871: | Line 876: | ||
|damage=56 (4*10, 16) | |damage=56 (4*10, 16) | ||
|guard=Overhead, Mid | |guard=Overhead, Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 883: | Line 888: | ||
|damage=88 (4*14, 32) | |damage=88 (4*14, 32) | ||
|guard=Overhead, Mid | |guard=Overhead, Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 895: | Line 900: | ||
|damage=120 (4*18, 48) | |damage=120 (4*18, 48) | ||
|guard=Overhead, Mid | |guard=Overhead, Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 902: | Line 907: | ||
|description= | |description= | ||
The World performs a barrage of punches downwards, finishing with a roundhouse kick. | The World performs a barrage of punches downwards, finishing with a roundhouse kick. | ||
* | *The amount of hits changes depending on the version used. | ||
*The final hit launches and causes hard knockdown. | *The final hit launches and causes hard knockdown. | ||
*Stand Rush-compatible, making all versions of this move an important part of DIO's combos. | *Stand Rush-compatible, making all versions of this move an important part of DIO's combos. | ||
Line 936: | Line 941: | ||
|damage=130 | |damage=130 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 943: | Line 948: | ||
|description= | |description= | ||
The World grabs the opponent and, while time is stopped, punches through them before resuming time. | The World grabs the opponent and, while time is stopped, punches through them before resuming time. | ||
*Causes knockback on hit and triggers a wallbounce. | *Causes tremendous knockback on hit and triggers a wallbounce if the opponent comes in contact with a wall. | ||
* | **Advantage and distance depend heavily on the occurence of a wallbounce. It is suggested to attempt an OTG [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#3H|3H]] hit to stabilize the knockdown time. | ||
*Both Throws are identical aside from direction. | *Both Throws are identical aside from direction. | ||
}} | }} | ||
Line 956: | Line 961: | ||
|caption2= | |caption2= | ||
|name=Assist | |name=Assist | ||
|subtitle=This is... The World!<br>{{NotationIcon- | |subtitle=This is... The World!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 965: | Line 970: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
DIO summons The World, who prepares a heavy punch to the gut. | DIO summons The World, who prepares a heavy punch to the gut. | ||
Line 1,018: | Line 1,023: | ||
|description= | |description= | ||
After a lenghty startup, DIO stops time, freezing the stage effects, the battle timer, and the opponent. | After a lenghty startup, DIO stops time, freezing the stage effects, the battle timer, and the opponent. | ||
*Requires 1.5 HH Gauges to be used; startup accelerates if 3 HH Gauges have been accumulated before use. | *Requires 1.5 HH Gauges to be used; startup accelerates if 3 HH Gauges have been accumulated before use. | ||
**VERY slow startup; it's not practical at all to use this without 3 HH Gauges. | |||
*Starting a cutscene with a Throw or a GHA will instantly end the Time Stop and take away the rest of DIO's meter. | *Starting a cutscene with a Throw or a GHA will instantly end the Time Stop and take away the rest of DIO's meter. | ||
**DIO's HHA | **DIO's HHA becomes a different move altogether while the Time Stop is active, with this version not triggering a cutscene on hit. | ||
*All attacks can OTG during Time Stop, restanding the opponent if they can reach. This allows setting up for juggles post Time Stop, although normal IPS rules will still apply. | *Damage dealt to the opponent during the Time Stop is reduced. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. | ||
*The best way to confirm into a Time Stop reset is after using a 2L/5L in a juggle (after launching with a 2H) while in Stand On. | *All attacks can OTG during Time Stop, restanding the opponent if they can reach. This allows setting up for juggles post-Time Stop, although normal IPS rules will still apply. | ||
*The strongest combo to do in Time Stop that leads into a combo after it ends, while in Stand On, is <code>214L > 214L > 5H > 3H > 236M > 5H > 3H > 236M > s.jH > s.j236H</code>. A dash may be needed before 214L to be close enough to guarantee everything works | *After the Time Stop ends, there is a ~5 second period where DIO cannot gain any HH Gauge (with {{NotationIcon-ASBR|AkiraMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#Assist|Assist]] providing the only exception). | ||
*Against himself, {{NotationIcon-ASBR|Jotaro3Mini}}, {{NotationIcon-ASBR|Jotaro4Mini}}, and {{NotationIcon-ASBR|AWDiegoMini}}, DIO can use this ability to move within their Time Stop for the minimum requirement of 1 HH Gauge. If their Time Stop runs out before DIO's does, they will be frozen instead. | |||
*The best way to confirm into a Time Stop reset is after using a s.2L/s.5L in a juggle (after launching with a s.2H) while in Stand On. | |||
*The strongest combo to do in Time Stop that leads into a combo after it ends, while in Stand On, is <code>s.214L > s.214L > S > 5H > 3H > 236M > 5H > 3H > 236M > S > s.jH > s.j236H</code>. A dash may be needed before s.214L to be close enough to guarantee everything works. | |||
}} | }} | ||
}} | }} | ||
Line 1,042: | Line 1,050: | ||
|damage=160 (10+60+90) | |damage=160 (10+60+90) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-44 | ||
|hitadv= | |hitadv=HKD (+98) | ||
|description= | |description= | ||
DIO kicks the opponent upwards before stopping time and throwing knives at them. | DIO kicks the opponent upwards before stopping time and throwing knives at them. | ||
Line 1,066: | Line 1,074: | ||
|damage=120 (8*15) | |damage=120 (8*15) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 1,094: | Line 1,102: | ||
|damage=348 (120+228) | |damage=348 (120+228) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-86 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
The World punches the opponent before stopping time, allowing DIO to fly off-screen and return with a steamroller, which he attacks with his elbows until it explodes once time is resumed. | The World punches the opponent before stopping time, allowing DIO to fly off-screen and return with a steamroller, which he attacks with his elbows until it explodes once time is resumed. | ||
*Can be combo'd | *Can be combo'd from 5H/3H while in Stand Off, or s.5H while in Stand On. | ||
*Has a special animation if used against | *Has a special animation if used against {{NotationIcon-ASBR|Jotaro3Mini}}. | ||
**Jotaro can avoid the final hit from this GHA (and also prevent it from taking him below 1 HP) by | **For the cost of 2 HH Gauges, Jotaro can avoid the final hit from this GHA (and also prevent it from taking him below 1 HP) by activating his Time Stop right before the steamroller explodes. If Jotaro is successful, both characters are returned to round start positions. | ||
}} | }} | ||
}} | }} | ||
Line 1,109: | Line 1,117: | ||
==Costumes== | ==Costumes== | ||
===Normal=== | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_DIO_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_DIO_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
Line 1,117: | Line 1,125: | ||
===Special=== | ===Special=== | ||
{{ColorGallery | filePrefix=JJASBR_DIO_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_DIO_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | {{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | ||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | {{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | ||
Line 1,126: | Line 1,134: | ||
{{ColorGallery/Color|Special D 1| text=Special D (Color 1) }} | {{ColorGallery/Color|Special D 1| text=Special D (Color 1) }} | ||
{{ColorGallery/Color|Special D 2| text=Special D (Color 2) }} | {{ColorGallery/Color|Special D 2| text=Special D (Color 2) }} | ||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_DIO_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=The World (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=The World (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | }} | ||
Latest revision as of 09:34, 9 June 2024
Introduction
- This article is about Dio Brando's Stardust Crusaders incarnation, primarily known as "DIO". For information about his Phantom Blood incarnation, see Dio Brando.
Making his grand return as the main antagonist of Stardust Crusaders, the third part of JoJo's Bizarre Adventure, DIO is the vampiric eternal enemy to the Joestar bloodline. Armed with his invincible Stand, The World, he's ready to tear down anyone that stands in his way.
- Stone Mask: DIO incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Stop, time!: DIO has the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from Guilty Gear -Strive-.
Playstyle
DIO is a Stand character whose high damage, massive attacks, and mix-ups pummel his opponents into submission. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 840 | Rumble | #ASBR_DIO |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
An absolute end |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
46X
And one more just in case!
46L/M/H |
---|
236X
Right in front of me!?
236L/M/H |
---|
22X
I'll give you one chance.
22L/M/H |
---|
63214X
Oh, this suits me well!
63214L/M/H |
---|
Guard 46H
So close!
46H while taking damage or Guarding |
---|
Stand On
Normal Moves
Stand 5L
s.5L
|
---|
Stand 5M
s.5M
|
---|
Stand 5H
s.5H
|
---|
Stand 2L
s.2L
|
---|
Stand 2M
s.2M
|
---|
Stand 2H
s.2H
|
---|
Stand JL
s.jL
|
---|
Stand JM
s.jM
|
---|
Stand JH
s.jH
|
---|
Special Moves
Stand 236X
Useless, useless, useless, useless!
s.236L/M/H |
---|
Stand 214X
This is... The World!
s.214L/M/H |
---|
Stand J236X
My Stand's full power!
s.j236L/M/H |
---|
System Mechanics
Throw
Throw
What just happened? 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
This is... The World! |
---|
5S
Stand On/Off
5S |
---|
22S
Stop, time!
22S |
---|
Heart Heat Attacks
Scared, are you?
236 + Any Two Attack Buttons |
---|
Scared, are you? (Time Stop)
236 + Any Two Attack Buttons during Stop, time! |
---|
Great Heat Attack
It's a steamroller!
236L+M+H |
---|
Costumes
Normal
Special
Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)
Special C (Color 1)
Special C (Color 2)
Special D (Color 1)
Special D (Color 2)