JoJo's Bizarre Adventure: All-Star Battle R/DIO: Difference between revisions
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*'''Stone Mask''': DIO incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions. | *'''Stone Mask''': DIO incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions. | ||
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/DIO#22S|Stop, time!]]''': DIO | *'''[[JoJo's Bizarre Adventure: All-Star Battle R/DIO#22S|Stop, time!]]''': DIO has the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from ''Guilty Gear -Strive-''. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
DIO performs a jab as he turns his head away. | DIO performs a jab as he turns his head away. | ||
Line 70: | Line 70: | ||
|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
DIO performs an advancing swipe. | DIO performs an advancing swipe. | ||
Line 91: | Line 91: | ||
|recovery= | |recovery= | ||
|blockadv=-14 | |blockadv=-14 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
DIO attacks with a high kick. | DIO attacks with a high kick. | ||
Line 113: | Line 113: | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
DIO performs a crouching chop. | DIO performs a crouching chop. | ||
Line 134: | Line 134: | ||
|recovery= | |recovery= | ||
|blockadv=-16 | |blockadv=-16 | ||
|hitadv= | |hitadv=-12 | ||
|description= | |description= | ||
DIO performs an advancing swipe at the opponent's feet. | DIO performs an advancing swipe at the opponent's feet. | ||
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|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
DIO summons The World, who performs a sweeping punch at the opponent's feet. | DIO summons The World, who performs a sweeping punch at the opponent's feet. | ||
Line 177: | Line 177: | ||
|recovery= | |recovery= | ||
|blockadv=-32 | |blockadv=-32 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
DIO slams a road sign down on the opponent. | DIO slams a road sign down on the opponent. | ||
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|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=-4 | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
DIO summons The World to throw a single knife towards the opponent. | DIO summons The World to throw a single knife towards the opponent. | ||
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|recovery= | |recovery= | ||
|blockadv=-28 | |blockadv=-28 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-16 | |blockadv=-16 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
DIO briefly stops time, with The World suddenly appearing to deliver a melee strike. | DIO briefly stops time, with The World suddenly appearing to deliver a melee strike. | ||
*The attack performed by The World changes depending on the version used. | *The attack performed by The World changes depending on the version used. | ||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
DIO walks forward, granting the opponent one chance to hit him. If struck by the opponent, DIO will "teleport" behind them and perform an uppercut. | DIO walks forward, granting the opponent one chance to hit him. If struck by the opponent, DIO will "teleport" behind them and perform an uppercut. | ||
Line 552: | Line 553: | ||
|image=JJASBR_DIO_Stand_5L.png | |image=JJASBR_DIO_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 562: | Line 563: | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
The World performs a standing low kick. | The World performs a standing low kick. | ||
Line 574: | Line 575: | ||
|image=JJASBR_DIO_Stand_5M.png | |image=JJASBR_DIO_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 584: | Line 585: | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
The World performs a gut punch. | The World performs a gut punch. | ||
Line 596: | Line 597: | ||
|image=JJASBR_DIO_Stand_5H.png | |image=JJASBR_DIO_Stand_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 606: | Line 607: | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
The World performs a high kick. | The World performs a high kick. | ||
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|image=JJASBR_DIO_Stand_2L.png | |image=JJASBR_DIO_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
The World performs a crouching punch. | The World performs a crouching punch. | ||
Line 638: | Line 639: | ||
|image=JJASBR_DIO_Stand_2M.png | |image=JJASBR_DIO_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
The World performs a crouching hook. | The World performs a crouching hook. | ||
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|image=JJASBR_DIO_Stand_2H.png | |image=JJASBR_DIO_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 680: | Line 681: | ||
|image=JJASBR_DIO_Stand_Jump_L.png | |image=JJASBR_DIO_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 693: | Line 694: | ||
|description= | |description= | ||
The World performs a punch downwards. | The World performs a punch downwards. | ||
* | *While it has a small hitbox, it is incredibly active (staying out for nearly an entire jump's duration). | ||
*Can be combo'd out of from air-to-air hits with a [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Stand J236X|j.236L]]. | *Can be combo'd out of from air-to-air hits with a [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Stand J236X|j.236L]]. | ||
}} | }} | ||
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|image=JJASBR_DIO_Stand_Jump_M.png | |image=JJASBR_DIO_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image=JJASBR_DIO_Stand_Jump_H.png | |image=JJASBR_DIO_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 748: | Line 748: | ||
|caption= | |caption= | ||
|name=Useless, useless, useless, useless! | |name=Useless, useless, useless, useless! | ||
|input=236L/M/H | |input=s.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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*The version used changes the amounts of hits, as well as the distance covered by The World. | *The version used changes the amounts of hits, as well as the distance covered by The World. | ||
*Causes knockback on hit, in addition to leading into a hard knockdown. | *Causes knockback on hit, in addition to leading into a hard knockdown. | ||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
*All versions of this move are unsafe on block and are very risky in neutral. | *All versions of this move are unsafe on block and are very risky in neutral. | ||
---- | ---- | ||
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|caption2= | |caption2= | ||
|name=This is... The World! | |name=This is... The World! | ||
|input=214L/M/H | |input=s.214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 869: | Line 870: | ||
|caption2=TK Mudas my beloved | |caption2=TK Mudas my beloved | ||
|name=My Stand's full power! | |name=My Stand's full power! | ||
|input= | |input=s.j236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 948: | Line 949: | ||
The World grabs the opponent and, while time is stopped, punches through them before resuming time. | The World grabs the opponent and, while time is stopped, punches through them before resuming time. | ||
*Causes tremendous knockback on hit and triggers a wallbounce if the opponent comes in contact with a wall. | *Causes tremendous knockback on hit and triggers a wallbounce if the opponent comes in contact with a wall. | ||
**Advantage and distance depend heavily on the occurence of a wallbounce | **Advantage and distance depend heavily on the occurence of a wallbounce. It is suggested to attempt an OTG [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#3H|3H]] hit to stabilize the knockdown time. | ||
*Both Throws are identical aside from direction. | *Both Throws are identical aside from direction. | ||
}} | }} | ||
Line 960: | Line 961: | ||
|caption2= | |caption2= | ||
|name=Assist | |name=Assist | ||
|subtitle=This is... The World!<br>{{NotationIcon- | |subtitle=This is... The World!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
DIO summons The World, who prepares a heavy punch to the gut. | DIO summons The World, who prepares a heavy punch to the gut. | ||
Line 1,027: | Line 1,028: | ||
**DIO's HHA becomes a different move altogether while the Time Stop is active, with this version not triggering a cutscene on hit. | **DIO's HHA becomes a different move altogether while the Time Stop is active, with this version not triggering a cutscene on hit. | ||
*Damage dealt to the opponent during the Time Stop is reduced. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. | *Damage dealt to the opponent during the Time Stop is reduced. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. | ||
*All attacks can OTG during Time Stop, restanding the opponent if they can reach. This allows setting up for juggles post Time Stop, although normal IPS rules will still apply. | *All attacks can OTG during Time Stop, restanding the opponent if they can reach. This allows setting up for juggles post-Time Stop, although normal IPS rules will still apply. | ||
*After the Time Stop ends, there is a ~5 second period where DIO cannot gain any HH Gauge (with [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi| | *After the Time Stop ends, there is a ~5 second period where DIO cannot gain any HH Gauge (with {{NotationIcon-ASBR|AkiraMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#Assist|Assist]] providing the only exception). | ||
*Against | *Against himself, {{NotationIcon-ASBR|Jotaro3Mini}}, {{NotationIcon-ASBR|Jotaro4Mini}}, and {{NotationIcon-ASBR|AWDiegoMini}}, DIO can use this ability to move within their Time Stop for the minimum requirement of 1 HH Gauge. If their Time Stop runs out before DIO's does, they will be frozen instead. | ||
*The best way to confirm into a Time Stop reset is after using a s.2L/s.5L in a juggle (after launching with a s.2H) while in Stand On. | *The best way to confirm into a Time Stop reset is after using a s.2L/s.5L in a juggle (after launching with a s.2H) while in Stand On. | ||
*The strongest combo to do in Time Stop that leads into a combo after it ends, while in Stand On, is <code>s.214L > s.214L > S > 5H > 3H > 236M > 5H > 3H > 236M > S > s.jH > s.j236H</code>. A dash may be needed before s.214L to be close enough to guarantee everything works. | *The strongest combo to do in Time Stop that leads into a combo after it ends, while in Stand On, is <code>s.214L > s.214L > S > 5H > 3H > 236M > 5H > 3H > 236M > S > s.jH > s.j236H</code>. A dash may be needed before s.214L to be close enough to guarantee everything works. | ||
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|damage=160 (10+60+90) | |damage=160 (10+60+90) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-44 | ||
|hitadv= | |hitadv=HKD (+98) | ||
|description= | |description= | ||
DIO kicks the opponent upwards before stopping time and throwing knives at them. | DIO kicks the opponent upwards before stopping time and throwing knives at them. | ||
Line 1,073: | Line 1,074: | ||
|damage=120 (8*15) | |damage=120 (8*15) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 1,101: | Line 1,102: | ||
|damage=348 (120+228) | |damage=348 (120+228) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-86 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
The World punches the opponent before stopping time, allowing DIO to fly off-screen and return with a steamroller, which he attacks with his elbows until it explodes once time is resumed. | The World punches the opponent before stopping time, allowing DIO to fly off-screen and return with a steamroller, which he attacks with his elbows until it explodes once time is resumed. | ||
*Can be combo'd | *Can be combo'd from 5H/3H while in Stand Off, or s.5H while in Stand On. | ||
*Has a special animation if used against | *Has a special animation if used against {{NotationIcon-ASBR|Jotaro3Mini}}. | ||
**Jotaro can avoid the final hit from this GHA (and also prevent it from taking him below 1 HP) by | **For the cost of 2 HH Gauges, Jotaro can avoid the final hit from this GHA (and also prevent it from taking him below 1 HP) by activating his Time Stop right before the steamroller explodes. If Jotaro is successful, both characters are returned to round start positions. | ||
}} | }} | ||
}} | }} | ||
Line 1,116: | Line 1,117: | ||
==Costumes== | ==Costumes== | ||
===Normal=== | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_DIO_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_DIO_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
Line 1,124: | Line 1,125: | ||
===Special=== | ===Special=== | ||
{{ColorGallery | filePrefix=JJASBR_DIO_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_DIO_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | {{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | ||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | {{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | ||
Line 1,133: | Line 1,134: | ||
{{ColorGallery/Color|Special D 1| text=Special D (Color 1) }} | {{ColorGallery/Color|Special D 1| text=Special D (Color 1) }} | ||
{{ColorGallery/Color|Special D 2| text=Special D (Color 2) }} | {{ColorGallery/Color|Special D 2| text=Special D (Color 2) }} | ||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_DIO_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=The World (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=The World (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | }} | ||
Latest revision as of 09:34, 9 June 2024
Introduction
- This article is about Dio Brando's Stardust Crusaders incarnation, primarily known as "DIO". For information about his Phantom Blood incarnation, see Dio Brando.
Making his grand return as the main antagonist of Stardust Crusaders, the third part of JoJo's Bizarre Adventure, DIO is the vampiric eternal enemy to the Joestar bloodline. Armed with his invincible Stand, The World, he's ready to tear down anyone that stands in his way.
- Stone Mask: DIO incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Stop, time!: DIO has the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from Guilty Gear -Strive-.
Playstyle
![]() |
|
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 840 | Rumble | #ASBR_DIO |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
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5H
5H
|
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2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
An absolute end |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
46X
And one more just in case!
46L/M/H |
---|
236X
Right in front of me!? 236L/M/H Startup Startup Light Light Medium Medium Heavy Heavy
|
---|
22X
I'll give you one chance. 22L/M/H Counter Counter Catch Catch
|
---|
63214X
Oh, this suits me well! 63214L/M/H Whiff Whiff Hit Hit The Greatest High The Greatest High
|
---|
Guard 46H
So close!
46H while taking damage or Guarding |
---|
Stand On
Normal Moves
Stand 5L
s.5L
|
---|
Stand 5M
s.5M
|
---|
Stand 5H
s.5H
|
---|
Stand 2L
s.2L
|
---|
Stand 2M
s.2M
|
---|
Stand 2H
s.2H
|
---|
Stand JL
s.jL
|
---|
Stand JM
s.jM
|
---|
Stand JH
s.jH
|
---|
Special Moves
Stand 236X
Useless, useless, useless, useless!
s.236L/M/H |
---|
Stand 214X
This is... The World!
s.214L/M/H |
---|
Stand J236X
My Stand's full power! s.j236L/M/H TK Mudas my beloved TK Mudas my beloved
|
---|
System Mechanics
Throw
Throw
What just happened? 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
This is... The World! ![]() ![]() ![]() |
---|
5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
---|
22S
Stop, time!
22S |
---|
Heart Heat Attacks
Scared, are you?
236 + Any Two Attack Buttons |
---|
Scared, are you? (Time Stop) 236 + Any Two Attack Buttons during Stop, time! Only use this move to style on the opponent Only use this move to style on the opponent
|
---|
Great Heat Attack
It's a steamroller! 236L+M+H Jotaro's escape Jotaro's escape
|
---|
Costumes
Normal
Special
Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)
Special C (Color 1)
Special C (Color 2)
Special D (Color 1)
Special D (Color 2)