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JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura: Difference between revisions
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{{ASBR Character Intro|char=Keicho|short=kei|content= | {{ASBR Character Intro|char=Keicho|short=kei|content= | ||
==Introduction== | ==Introduction== | ||
Making his debut in ''Diamond is Unbreakable'', the fourth part of ''JoJo's Bizarre Adventure'', Keicho Nijimura is one of the few dedicated setplay characters in ''All-Star Battle R'', using projectiles and traps to lock down his opponent for big damage. | |||
*''' | *'''Bad Company''': Keicho can switch between Infantry and Helicopters/Tanks formations, altering his abilities. | ||
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 22S|All units, halt!]]''': While in Helicopters/Tanks formation, Keicho can command his Stand to remain in place and attack automatically, granting him free movement while being covered. | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Keicho_Small_Icon.png|50px]] '''Keicho Nijimura''' is a | | intro = [[file:JJASBR_Keicho_Small_Icon.png|50px]] '''Keicho Nijimura''' is a Stand character who ambushes his opponent from all angles with calculated precision. | ||
| pros = | | pros = | ||
* ''' | * '''Disjointed Offense:''' Several of Keicho's attacks are either disjointed or considered projectiles, granting him very good priority on his attacks. His unique attack structure also allows him to challenge Stylish Evade/Stylish Guard in ways that other characters cannot. | ||
* ''' | * '''Zoning/Setplay Synergy:''' Keicho's projectiles can be deployed in several angles at once, allowing him to cover both horizontal and vertical planes with his zoning, as well as limit the opponent's escape routes while potentially remaining safe. | ||
* ''' | *'''Rulebreaker:''' Keicho's projectiles will still deploy during a Flash Cancel, and most will not disengage if another projectile is used. Furthermore, all of them can be chained into his unique "Maintain Battle Formation" ability, resulting in a neutral game that is both strange and very difficult to deal with. | ||
|cons = | |cons = | ||
* ''' | * '''Slow Start:''' While powerful, all of Keicho's projectiles possess very high startup, limiting their use in neutral and pressure situations without proper setup and awareness. | ||
* ''' | * '''Difficulty:''' Many of Keicho's more optimal routes are both fairly difficult and quite unorthodox due to the way many of his combo tools work. | ||
* '''Flawed Defense:''' When Keicho loses the advantage, he can struggle to regain his turn against consistent, safe pressure. While having access to an invincible reversal in "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#623X|Stop spacing out, you dumbass!]]", it features several flaws that render it a subpar defensive option (most notably, very short range in general). | |||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
=== | ===Bad Company=== | ||
Keicho's Stand, Bad Company, is always active, separating him from other Stand characters and resulting in unique interactions with his moveset. | |||
Keicho can switch between '''Infantry''' and '''Helicopters/Tanks''', two formations that change some of his attacks. In addition to changing his Heavy normals (with the exception of [[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#3H|3H]]), most of Keicho's Special Moves (the sole exception being "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#623X|Stop spacing out, you dumbass!]]") change based on his currently active formation: | |||
*'''Infantry''' grants access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#INF 236X|All units, charge!]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#INF 214X|A bunch of guys are falling...]]", and "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#INF 22X|A l-landmine?!]]". | |||
*'''Helicopters/Tanks''' grants access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 236X|Commence attack!]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 214X|Fire missiles!]]", and "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 22S|All units, halt!]]". | |||
As part of this unique distinction, some of Keicho's Special Moves can be chained into "Maintain Battle Formation", a variant of Stand Rush exclusive to him. Keicho is allowed to use this ability in both formations, switching from one to the other upon use. However, if moves from both formations are present on the screen at the same time, it cannot be used until one of the moves ends. Just like Stand Rush, this ability costs Keicho 0.5 HH Gauge to use, but unlike it, Keicho is allowed to block and use other moves involving his Stand while it attacks. | |||
===Stats=== | ===Stats=== | ||
{{CharacterData-ASBR | {{CharacterData-ASBR | ||
| style = Stand | | style = Stand | ||
| health = | | health = 900 | ||
| lowhealth = Rumble | | lowhealth = Rumble | ||
| hashtag = [https://twitter.com/hashtag/ASBR_KEI?src=hashtag_click #ASBR_KEI] | | hashtag = [https://twitter.com/hashtag/ASBR_KEI?src=hashtag_click #ASBR_KEI] | ||
}} | }} | ||
}} | }} | ||
==Move List== | ==Move List== | ||
===Normal Moves=== | |||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 47: | Line 49: | ||
|damage=13 | |damage=13 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Keicho attacks with an underhanded jab. | |||
* | *Standard jab. | ||
}} | }} | ||
}} | }} | ||
Line 68: | Line 70: | ||
|damage=25 | |damage=25 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
Keicho performs a low kick. | |||
* | *Does not hit Low, despite appearances. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5H</font> ====== | ====== <font style="visibility:hidden" size="0">5H</font> ====== | ||
<tabber> | |||
|-|Infantry= | |||
{{MoveData | |||
|image=JJASBR_Keicho_INF_5H.png | |||
|caption= | |||
|name=5H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | |||
|damage=48 (12, 3*12) | |||
|guard=Low, Mid | |||
|startup=10 | |||
|active= | |||
|recovery= | |||
|blockadv=-10 | |||
|hitadv=-6 | |||
|description= | |||
Keicho commands Bad Company's infantry to fire their assault rifles upwards. | |||
*Hits 2-13 are considered projectiles. | |||
*The shots reach roughly max jump height. | |||
}} | |||
}} | |||
|-|Helicopters/Tanks= | |||
{{MoveData | |||
|image=JJASBR_Keicho_HT_5H.png | |||
|caption= | |||
|name=5H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | |||
|damage=44 | |||
|guard=Mid | |||
|startup=10 | |||
|active= | |||
|recovery= | |||
|blockadv=-22 | |||
|hitadv=KD | |||
|description= | |||
Keicho commands Bad Company's tank to fire a blast upwards. | |||
*Launches on hit. | |||
}} | |||
}} | |||
|-|All units, halt!= | |||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Keicho_AUH_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=5H | ||
Line 87: | Line 132: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=36 | |damage=36 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
* | Keicho attacks with a hook. | ||
* | *Moves Keicho forward. | ||
*Mainly used in combos. | |||
}} | }} | ||
}} | }} | ||
</tabber> | |||
====== <font style="visibility:hidden" size="0">2L</font> ====== | ====== <font style="visibility:hidden" size="0">2L</font> ====== | ||
Line 110: | Line 157: | ||
|damage=13 | |damage=13 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Keicho attacks with a crouching jab. | |||
* | *Standard jab. | ||
}} | }} | ||
}} | }} | ||
Line 131: | Line 178: | ||
|damage=21 | |damage=21 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Keicho does a crouching hook. | |||
* | *Fast but stubby. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2H</font> ====== | ====== <font style="visibility:hidden" size="0">2H</font> ====== | ||
<tabber> | |||
|-|Infantry= | |||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Keicho_INF_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=2H | ||
Line 152: | Line 201: | ||
|damage=37 | |damage=37 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=14 | ||
|active= | |||
|recovery= | |||
|blockadv=-18 | |||
|hitadv=HKD | |||
|description= | |||
Keicho commands Bad Company's infantry to advance a short distance. | |||
*Causes hard knockdown. | |||
}} | |||
}} | |||
|-|Helicopters/Tanks= | |||
{{MoveData | |||
|image=JJASBR_Keicho_HT_2H.png | |||
|caption= | |||
|name=2H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | |||
|damage=42 | |||
|guard=Low | |||
|startup=10 | |||
|active= | |||
|recovery= | |||
|blockadv=-10 | |||
|hitadv=HKD | |||
|description= | |||
Keicho commands Bad Company's tank to fire a blast straight ahead. | |||
*Launches on hit and causes hard knockdown. | |||
*The hitbox extends across the move's active frames. | |||
}} | |||
}} | |||
|-|All units, halt!= | |||
{{MoveData | |||
|image=JJASBR_Keicho_AUH_2H.png | |||
|caption= | |||
|name=2H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | |||
|damage=45 (25, 20) | |||
|guard=Low, Mid | |||
|startup=12(2)1 | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
* | Keicho attacks with an uppercut. | ||
* | *Moves Keicho forward. | ||
*The second hit launches. | |||
}} | }} | ||
}} | }} | ||
</tabber> | |||
====== <font style="visibility:hidden" size="0">3H</font> ====== | ====== <font style="visibility:hidden" size="0">3H</font> ====== | ||
Line 173: | Line 265: | ||
|damage=28 | |damage=28 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
* | Keicho stomps in front of him. | ||
* | *Causes crumple on hit. | ||
*Can hit OTG. | |||
}} | }} | ||
}} | }} | ||
Line 194: | Line 287: | ||
|damage=13 | |damage=13 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 200: | Line 293: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Keicho attacks with his knee. | |||
* | *Has a lot of active frames, making it great for jump-ins. | ||
}} | }} | ||
}} | }} | ||
Line 215: | Line 308: | ||
|damage=25 | |damage=25 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 221: | Line 314: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Keicho kicks downwards. | |||
* | *Good for jump-ins and juggles. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">JH</font> ====== | ====== <font style="visibility:hidden" size="0">JH</font> ====== | ||
<tabber> | |||
|-|Infantry= | |||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Keicho_INF_Jump_H.png | ||
|caption= | |caption= | ||
|name=j.H | |name=j.H | ||
Line 234: | Line 329: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=33 | |damage=33 (5.5*6) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 242: | Line 337: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Keicho commands Bad Company's infantry to fire their assault rifles downwards. | ||
* | *Considered a projectile. | ||
*The shots disappear after about 0.5 seconds. | |||
*Keicho remains suspended in midair during this move. | |||
}} | }} | ||
}} | }} | ||
|-|Helicopters/Tanks= | |||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Keicho_HT_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=j.H | ||
| | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=36 (10*2, 8*2) | |||
|damage= | |guard=Mid | ||
|guard= | |startup=18 | ||
|startup= | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 265: | Line 359: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Keicho commands Bad Company's helicopter to fire two missiles downwards. | |||
*Considered a projectile. | |||
*The missiles explode after about 0.5 seconds. | |||
}} | }} | ||
}} | |||
|-|All units, halt!= | |||
{{MoveData | |||
|image=JJASBR_Keicho_AUH_Jump_H.png | |||
|caption= | |||
|name=j.H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=30 | |||
|guard=Overhead | |||
|damage= | |startup=12 | ||
|guard= | |||
|startup= | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 277: | Line 380: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Keicho attacks with a midair hook. | |||
*Mainly used in combos. | |||
* | |||
}} | }} | ||
}} | }} | ||
</tabber> | |||
===Special Moves=== | |||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">623X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Keicho_623X.png | ||
|caption= | |caption= | ||
|name= | |name=Stop spacing out, you dumbass! | ||
|input= | |input=623L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=35 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
Line 327: | Line 409: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=45 (10, 35) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-24 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
Line 339: | Line 421: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=55 (10*2, 35) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-30 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Keicho leaps forward while performing an uppercut. | |||
*The version used determines how far Keicho leaps. | |||
*Launches on hit and causes hard knockdown. | |||
*Rather poor range in general (mainly in the vertical aspect). | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
* | *Has the least range. | ||
* | *Does not have invul. | ||
*The only version that can be canceled into HHA. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Range is in between the L and H versions. | ||
* | *Has invul. | ||
*Cannot be Flash Canceled. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *Has the most range. | ||
* | *Has longer invul than the M version. | ||
*Cannot be Flash Canceled. | |||
}} | }} | ||
}} | }} | ||
<br> | |||
====== <font style="visibility:hidden" size="0"> | <div style="position: top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles"> | ||
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_Infantry_Icon_(2).png|center|link=]]</div> | |||
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Helicopter_Icon_(2).png|center|link=]]</div> | |||
</div> | |||
<div id="movelist-1" class="movelist"><!-- Infantry Move List --> | |||
====== <font style="visibility:hidden" size="0">INF 236X</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Keicho_INF_236X.png | ||
|caption= | |caption= | ||
|name= | |name=All units, charge! | ||
|input= | |input=i.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=45 | ||
|guard= | |guard=Low | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+10 | ||
|hitadv= | |hitadv=+12 | ||
|description= | |description= | ||
}} | }} | ||
Line 384: | Line 477: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=56 | ||
|guard= | |guard=Low | ||
|startup= | |startup=28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+10 | ||
|hitadv= | |hitadv=+12 | ||
|description= | |description= | ||
}} | }} | ||
Line 396: | Line 489: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=67 | ||
|guard= | |guard=Low | ||
|startup= | |startup=38 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+10 | ||
|hitadv= | |hitadv=+12 | ||
|description= | |description= | ||
Keicho commands Bad Company's infantry to advance while firing their assault rifles. | |||
*The infantry's damage, as well as the distance covered, change depending on the version used. | |||
*Can be cancelled into "Maintain Battle Formation". | |||
*Very high pushback on block. | |||
*Both the infantry and the shots are considered projectiles. | |||
*If Flash Canceled, the infantry's attack will continue executing. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
* | *The infantry advances the least. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *The infantry covers a distance in between the L and H versions. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *The infantry advances the most. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">INF 214X</font> ====== | |||
====== <font style="visibility:hidden" size="0"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Keicho_INF_214X.png | ||
|caption= | |caption= | ||
|name= | |name=A bunch of guys are falling... | ||
|input= | |input=i.214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=24 (4*6) | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=48 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+18 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 442: | Line 536: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=48 (4*12) | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=50 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+26 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 454: | Line 548: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=72 (4*18) | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=52 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+38 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Keicho commands Bad Company's infantry to parachute while firing their assault rifles. | |||
*The infantry's damage, as well as the amount of soldiers, change depending on the version used. | |||
*Can be cancelled into "Maintain Battle Formation". | |||
*Both the infantry and the shots are considered projectiles. | |||
*If Flash Canceled, the infantry's attack will continue executing. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
* | *Keicho summons two soldiers. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Keicho summons four soldiers. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *Keicho summons six soldiers. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">INF 22X</font> ====== | |||
====== <font style="visibility:hidden" size="0"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Keicho_INF_22X_(1).png | ||
|caption= | |caption= | ||
|name= | |image2=JJASBR_Keicho_INF_22X_(2).png | ||
| | |caption2= | ||
|name=A l-landmine?! | |||
|input=i.22L/M/H | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |version=Light | ||
|damage=110 (60, 50) | |||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=42 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+16 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |version=Medium | ||
|header=no | |||
|damage=110 (60, 50) | |||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=42 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+16 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |version=Heavy | ||
|header=no | |||
|damage=110 (60, 50) | |||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=52 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+26 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
* | Keicho commands one of Bad Company's soldiers to place a landmine on the field. | ||
* | *The location where the landmine is deployed depends on the version used. | ||
*Can be cancelled into "Maintain Battle Formation". | |||
*The second hit launches. | |||
*Both the landmine and the explosion are considered projectiles. | |||
*Only one landmine can be active at a time. | |||
**The landmine will remain on the field for ~10 seconds before disengaging, but will disappear immediately if Keicho is hit. | |||
*The landmine cannot be triggered by Keicho stepping on it, but the explosion can harm (and kill) him. | |||
*If Flash Canceled at any point, the soldier will still place the landmine. | |||
---- | |||
'''L version:''' | |||
*The landmine is placed right in front of Keicho. | |||
---- | |||
'''M version:''' | |||
*The landmine is placed about a character away. | |||
---- | |||
'''H version:''' | |||
*The landmine is placed around 1/3 of the screen. | |||
}} | }} | ||
}} | }} | ||
</div> | |||
<div id="movelist-2" class="movelist"><!-- Helicopters/Tanks Move List --> | |||
====== <font style="visibility:hidden" size="0">HT 236X</font> ====== | ====== <font style="visibility:hidden" size="0">HT 236X</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 699: | Line 643: | ||
|caption= | |caption= | ||
|name=Commence attack! | |name=Commence attack! | ||
|input=236L/M/H | |input=ht.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 705: | Line 649: | ||
|damage=36 | |damage=36 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=30 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
Line 715: | Line 659: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=54 (27*2) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=34 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+4 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
Line 727: | Line 671: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=72 (24*3) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=38 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+12 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Keicho commands Bad Company's tank to fire artillery rounds upwards, which explode upon touching the ground. | |||
*The amount of rounds fired changes depending on the version used. | |||
*Launches on hit and causes a hard knockdown. | |||
*Can be cancelled into "Maintain Battle Formation". | |||
*While the rounds are considered to be projectiles, their explosions are not. | |||
*Can only be Flash Canceled after the rounds are fired. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
* | *Fires a single round. | ||
* | *Covers the least distance. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Fires 2 rounds. | ||
* | *Covers a longer distance. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *Fires 3 rounds. | ||
* | *Covers the most distance. | ||
}} | }} | ||
}} | }} | ||
Line 756: | Line 705: | ||
|caption= | |caption= | ||
|name=Fire missiles! | |name=Fire missiles! | ||
|input=214L/M/H | |input=ht.214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=44 | |damage=44 (11*4) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=-4 | ||
|description= | |description= | ||
}} | }} | ||
Line 772: | Line 721: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=44 | |damage=44 (11*4) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=58 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 784: | Line 733: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=44 | |damage=44 (11*4) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=88 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 792: | Line 741: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Keicho commands Bad Company's helicopters to fire four missiles. | |||
*The missiles' behavior changes depending on the version used. | |||
*Can be cancelled into "Maintain Battle Formation". | |||
*Considered a projectile. | |||
*Can only be Flash Canceled after the missiles are fired. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
* | *The missiles are fired immediately. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *The missiles are fired together after a brief delay. | ||
* | *Launches on hit. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *After a delay, the missiles are fired one after another. | ||
* | *Launches on hit and causes hard knockdown. | ||
}} | }} | ||
}} | }} | ||
Line 813: | Line 765: | ||
|caption= | |caption= | ||
|name=All units, halt! | |name=All units, halt! | ||
|input=22S | |input=ht.22S | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Helicopter | |||
|damage=44 (11*4) | |||
|version= | |||
|damage= | |||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 859: | Line 779: | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version= | |version=Tank | ||
|header=no | |header=no | ||
|damage= | |damage=27 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 869: | Line 789: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Keicho commands Bad Company's helicopters and tanks to remain in position and attack automatically. | |||
*Costs 1 HH Gauge. | |||
*The move ends once the vehicles attack 3 times or if Keicho gets hit during it. | |||
* | *The vehicles will track the opponent's Dodge, autocorrecting before firing. | ||
* | *Locks Keicho into Helicopters/Tanks formation, granting him new Heavy normals while active. | ||
*Prevents usage of Special Moves except for "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#623X|Stop spacing out, you dumbass!]]". | |||
' | *The helicopters will attack by using missiles based on those from [[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 214X|ht.214L]], while the tanks will fire a single round with a trajectory reminiscent of [[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 236X|ht.236M]]. | ||
* | |||
* | |||
'' | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
Line 898: | Line 811: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=120 (120, 0) | |||
|damage=120 | |||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 907: | Line 819: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Keicho pushes the opponent, after which two of Bad Company's soldiers descend with a rope and stab the opponent's face. | |||
*Leaves the opponent very far away from Keicho. | |||
*Both Throws are identical besides direction. | |||
* | |||
* | |||
}} | }} | ||
}} | }} | ||
Line 933: | Line 827: | ||
====== <font style="visibility:hidden" size="0">Assist</font> ====== | ====== <font style="visibility:hidden" size="0">Assist</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Keicho_Assist_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Keicho_Assist_(2).png | |||
|caption2= | |||
|name=Assist | |name=Assist | ||
|subtitle= | |subtitle=A l-landmine?!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=110 | |damage=110 (60, 50) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 945: | Line 841: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
*Assault Assist Stocks: | Keicho commands one of Bad Company's soldiers to place a landmine on the field. | ||
*Reversal Assist Stocks: | *Assault Assist Stocks: 2 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/ | *Reversal Assist Stocks: 2 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#INF 22X|i.22L]] | |||
*The second hit launches. | |||
*The landmine will remain on the field for ~10 seconds before disengaging. | |||
*The landmine cannot be triggered by the point character stepping on it, but the explosion can hurt (and kill) them. | |||
}} | }} | ||
}} | }} | ||
Line 955: | Line 855: | ||
====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Keicho_INF_5S.png | ||
|caption= | |caption=Switch to Helicopters/Tanks | ||
|image2= | |image2=JJASBR_Keicho_HT_5S.png | ||
|caption2= | |caption2=Switch to Infantry | ||
|name= | |name=Bad Company | ||
|input=5S | |input=5S | ||
|data= | |data= | ||
Line 967: | Line 867: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Switches between Infantry and Helicopters/Tanks formations, altering Keicho's moveset and abilities. | |||
}} | }} | ||
}} | }} | ||
Line 1,000: | Line 879: | ||
|image=JJASBR_Keicho_HHA_(1).png | |image=JJASBR_Keicho_HHA_(1).png | ||
|caption= | |caption= | ||
| | |image2=JJASBR_Keicho_HHA_(2).png | ||
|caption2= | |caption2=''Commence attack!'' | ||
|name=My Bad Company has unbreakable defense. | |||
|name=My | |||
|input=236 + Any Two Attack Buttons | |input=236 + Any Two Attack Buttons | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=148() | |damage=148 (7*14, 50) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-32 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Keicho commands Bad Company's helicopters to fire a volley of missiles that explode at a short distance. | ||
* | *Switches into Helicopters/Tanks formation upon use. | ||
*Considerable Chip Damage. | |||
}} | }} | ||
}} | }} | ||
Line 1,024: | Line 902: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Keicho_GHA_(1).png | |image=JJASBR_Keicho_GHA_(1).png | ||
|caption= | |caption=''First, damage to your legs!'' | ||
| | |image2=JJASBR_Keicho_GHA_(2).png | ||
|caption2= | |caption2=''Then, fire missiles!'' | ||
|image3=JJASBR_Keicho_GHA_(3).png | |image3=JJASBR_Keicho_GHA_(3).png | ||
|caption3= | |caption3=''All units, get ready to fire at once!'' | ||
|name=Fire! | |name=Fire! | ||
|input=236L+M+H | |input=236L+M+H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=288 (48+2*20+50*2+100) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=2+28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-68 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Keicho commands Bad Company's infantry to fire their assault rifles straight ahead. If they connect, the opponent will be subject to a full-blown military ambush by Bad Company. | ||
* | *The second least damaging GHA in the game. | ||
*Cannot trigger Counters. | |||
*Reaches about two characters away from Keicho. | |||
*Has somewhat high startup post-superflash. | |||
}} | }} | ||
}} | }} | ||
==Colors | ==Colors== | ||
{{ColorGallery | filePrefix=JJASBR_Keicho_Color_ | imageFileTypes=png| imageWidths= | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Keicho_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
{{ColorGallery/Color|3| text=Normal (Color 3) }} | {{ColorGallery/Color|3| text=Normal (Color 3) }} | ||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | {{ColorGallery/Color|4| text=Normal (Color 4) }} | ||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Keicho_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Bad Company (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Bad Company (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | }} | ||
Latest revision as of 11:01, 9 June 2024
Introduction
Making his debut in Diamond is Unbreakable, the fourth part of JoJo's Bizarre Adventure, Keicho Nijimura is one of the few dedicated setplay characters in All-Star Battle R, using projectiles and traps to lock down his opponent for big damage.
- Bad Company: Keicho can switch between Infantry and Helicopters/Tanks formations, altering his abilities.
- All units, halt!: While in Helicopters/Tanks formation, Keicho can command his Stand to remain in place and attack automatically, granting him free movement while being covered.
Playstyle
Keicho Nijimura is a Stand character who ambushes his opponent from all angles with calculated precision. | |
Pros | Cons |
|
|
Bad Company
Keicho's Stand, Bad Company, is always active, separating him from other Stand characters and resulting in unique interactions with his moveset.
Keicho can switch between Infantry and Helicopters/Tanks, two formations that change some of his attacks. In addition to changing his Heavy normals (with the exception of 3H), most of Keicho's Special Moves (the sole exception being "Stop spacing out, you dumbass!") change based on his currently active formation:
- Infantry grants access to "All units, charge!", "A bunch of guys are falling...", and "A l-landmine?!".
- Helicopters/Tanks grants access to "Commence attack!", "Fire missiles!", and "All units, halt!".
As part of this unique distinction, some of Keicho's Special Moves can be chained into "Maintain Battle Formation", a variant of Stand Rush exclusive to him. Keicho is allowed to use this ability in both formations, switching from one to the other upon use. However, if moves from both formations are present on the screen at the same time, it cannot be used until one of the moves ends. Just like Stand Rush, this ability costs Keicho 0.5 HH Gauge to use, but unlike it, Keicho is allowed to block and use other moves involving his Stand while it attacks.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 900 | Rumble | #ASBR_KEI |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
2L
2L
|
---|
2M
2M
|
---|
2H
3H
3H
It pisses me off! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
Special Moves
623X
Stop spacing out, you dumbass!
623L/M/H |
---|
INF 236X
All units, charge!
i.236L/M/H |
---|
INF 214X
A bunch of guys are falling...
i.214L/M/H |
---|
INF 22X
A l-landmine?!
i.22L/M/H |
---|
System Mechanics
Throw
Throw
We'll just have to put you in that situation! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
A l-landmine?! |
---|
5S
Bad Company
5S |
---|
Heart Heat Attack
My Bad Company has unbreakable defense.
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Fire!
236L+M+H |
---|