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JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura: Difference between revisions
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Making his debut in ''Diamond is Unbreakable'', the fourth part of ''JoJo's Bizarre Adventure'', Keicho Nijimura is one of the few dedicated setplay characters in ''All-Star Battle R'', using projectiles and traps to lock down his opponent for big damage. | Making his debut in ''Diamond is Unbreakable'', the fourth part of ''JoJo's Bizarre Adventure'', Keicho Nijimura is one of the few dedicated setplay characters in ''All-Star Battle R'', using projectiles and traps to lock down his opponent for big damage. | ||
*'''Bad Company''': Keicho can switch between Infantry and | *'''Bad Company''': Keicho can switch between Infantry and Helicopters/Tanks formations, altering his abilities. | ||
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 22S|All units, halt!]]''': While in | *'''[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 22S|All units, halt!]]''': While in Helicopters/Tanks formation, Keicho can command his Stand to remain in place and attack automatically, granting him free movement while being covered. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
Line 20: | Line 20: | ||
===Bad Company=== | ===Bad Company=== | ||
Keicho's Stand, Bad Company, is always active, separating him from other Stand characters and resulting in unique interactions with his moveset. | |||
As part of this unique distinction, some of | Keicho can switch between '''Infantry''' and '''Helicopters/Tanks''', two formations that change some of his attacks. In addition to changing his Heavy normals (with the exception of [[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#3H|3H]]), most of Keicho's Special Moves (the sole exception being "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#623X|Stop spacing out, you dumbass!]]") change based on his currently active formation: | ||
*'''Infantry''' grants access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#INF 236X|All units, charge!]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#INF 214X|A bunch of guys are falling...]]", and "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#INF 22X|A l-landmine?!]]". | |||
*'''Helicopters/Tanks''' grants access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 236X|Commence attack!]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 214X|Fire missiles!]]", and "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 22S|All units, halt!]]". | |||
As part of this unique distinction, some of Keicho's Special Moves can be chained into "Maintain Battle Formation", a variant of Stand Rush exclusive to him. Keicho is allowed to use this ability in both formations, switching from one to the other upon use. However, if moves from both formations are present on the screen at the same time, it cannot be used until one of the moves ends. Just like Stand Rush, this ability costs Keicho 0.5 HH Gauge to use, but unlike it, Keicho is allowed to block and use other moves involving his Stand while it attacks. | |||
===Stats=== | ===Stats=== | ||
Line 33: | Line 38: | ||
}} | }} | ||
==Move List== | ==Move List== | ||
===Normal Moves=== | |||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 44: | Line 49: | ||
|damage=13 | |damage=13 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Keicho attacks with an underhanded jab. | Keicho attacks with an underhanded jab. | ||
* | *Standard jab. | ||
}} | }} | ||
}} | }} | ||
Line 66: | Line 70: | ||
|damage=25 | |damage=25 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
Keicho performs a low kick. | Keicho performs a low kick. | ||
*Does not hit Low, despite appearances. | *Does not hit Low, despite appearances. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5H</font> ====== | ====== <font style="visibility:hidden" size="0">5H</font> ====== | ||
<tabber> | |||
|-|Infantry= | |||
{{MoveData | {{MoveData | ||
|image=JJASBR_Keicho_INF_5H.png | |image=JJASBR_Keicho_INF_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=48 (12, 3*12) | |damage=48 (12, 3*12) | ||
|guard=Low, Mid | |guard=Low, Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
Keicho commands Bad Company's infantry to fire their assault rifles upwards. | |||
*Hits 2-13 are considered projectiles. | |||
*The shots reach roughly max jump height. | |||
}} | }} | ||
}} | |||
|-|Helicopters/Tanks= | |||
{{MoveData | |||
|image=JJASBR_Keicho_HT_5H.png | |||
|caption= | |||
|name=5H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=44 | |damage=44 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-22 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Keicho commands Bad Company's tank to fire a blast upwards. | |||
*Launches on hit. | |||
}} | }} | ||
}} | |||
|-|All units, halt!= | |||
{{MoveData | |||
|image=JJASBR_Keicho_AUH_5H.png | |||
|caption= | |||
|name=5H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=36 | |damage=36 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
Keicho attacks with a hook. | Keicho attacks with a hook. | ||
*Moves Keicho forward. | *Moves Keicho forward. | ||
* | *Mainly used in combos. | ||
}} | }} | ||
}} | }} | ||
</tabber> | |||
====== <font style="visibility:hidden" size="0">2L</font> ====== | ====== <font style="visibility:hidden" size="0">2L</font> ====== | ||
Line 153: | Line 157: | ||
|damage=13 | |damage=13 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Keicho attacks with a crouching jab. | Keicho attacks with a crouching jab. | ||
* | *Standard jab. | ||
}} | }} | ||
}} | }} | ||
Line 175: | Line 178: | ||
|damage=21 | |damage=21 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Keicho does a crouching hook. | Keicho does a crouching hook. | ||
* | *Fast but stubby. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2H</font> ====== | ====== <font style="visibility:hidden" size="0">2H</font> ====== | ||
<tabber> | |||
|-|Infantry= | |||
{{MoveData | {{MoveData | ||
|image=JJASBR_Keicho_INF_2H.png | |image=JJASBR_Keicho_INF_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=37 | |damage=37 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Keicho commands Bad Company's infantry to advance a short distance. | |||
*Causes hard knockdown. | |||
}} | }} | ||
}} | |||
|-|Helicopters/Tanks= | |||
{{MoveData | |||
|image=JJASBR_Keicho_HT_2H.png | |||
|caption= | |||
|name=2H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=42 | |damage=42 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Keicho commands Bad Company's tank to fire a blast straight ahead. | |||
*Launches on hit and causes hard knockdown. | |||
*The hitbox extends across the move's active frames. | |||
}} | }} | ||
}} | |||
|-|All units, halt!= | |||
{{MoveData | |||
|image=JJASBR_Keicho_AUH_2H.png | |||
|caption= | |||
|name=2H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=45 (25, 20) | |damage=45 (25, 20) | ||
|guard=Low, Mid | |guard=Low, Mid | ||
|startup= | |startup=12(2)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Keicho attacks with an uppercut. | Keicho attacks with an uppercut. | ||
*Moves Keicho forward. | *Moves Keicho forward. | ||
Line 251: | Line 253: | ||
}} | }} | ||
}} | }} | ||
</tabber> | |||
====== <font style="visibility:hidden" size="0">3H</font> ====== | ====== <font style="visibility:hidden" size="0">3H</font> ====== | ||
Line 262: | Line 265: | ||
|damage=28 | |damage=28 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
Keicho stomps in front of him. | Keicho stomps in front of him. | ||
Line 284: | Line 287: | ||
|damage=13 | |damage=13 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 291: | Line 294: | ||
|description= | |description= | ||
Keicho attacks with his knee. | Keicho attacks with his knee. | ||
* | *Has a lot of active frames, making it great for jump-ins. | ||
}} | }} | ||
}} | }} | ||
Line 306: | Line 308: | ||
|damage=25 | |damage=25 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 313: | Line 315: | ||
|description= | |description= | ||
Keicho kicks downwards. | Keicho kicks downwards. | ||
* | *Good for jump-ins and juggles. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">JH</font> ====== | ====== <font style="visibility:hidden" size="0">JH</font> ====== | ||
<tabber> | |||
|-|Infantry= | |||
{{MoveData | {{MoveData | ||
|image=JJASBR_Keicho_INF_Jump_H.png | |image=JJASBR_Keicho_INF_Jump_H.png | ||
|caption= | |caption= | ||
|name=j.H | |name=j.H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=33 (5.5*6) | |damage=33 (5.5*6) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 339: | Line 337: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Keicho commands Bad Company's infantry to fire their assault rifles downwards. | |||
*Considered a projectile. | |||
*The shots disappear after about 0.5 seconds. | |||
*Keicho remains suspended in midair during this move. | |||
}} | }} | ||
}} | |||
|-|Helicopters/Tanks= | |||
{{MoveData | |||
|image=JJASBR_Keicho_HT_Jump_H.png | |||
|caption= | |||
|name=j.H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=36 (10*2, 8*2) | |damage=36 (10*2, 8*2) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 351: | Line 359: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Keicho commands Bad Company's helicopter to fire two missiles downwards. | |||
*Considered a projectile. | |||
*The missiles explode after about 0.5 seconds. | |||
}} | }} | ||
}} | |||
|-|All units, halt!= | |||
{{MoveData | |||
|image=JJASBR_Keicho_AUH_Jump_H.png | |||
|caption= | |||
|name=j.H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=30 | |damage=30 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 363: | Line 380: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Keicho attacks with a midair hook. | Keicho attacks with a midair hook. | ||
* | *Mainly used in combos. | ||
}} | }} | ||
}} | }} | ||
</tabber> | |||
===Special Moves=== | |||
====== <font style="visibility:hidden" size="0">623X</font> ====== | ====== <font style="visibility:hidden" size="0">623X</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 396: | Line 399: | ||
|damage=35 | |damage=35 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
Line 408: | Line 411: | ||
|damage=45 (10, 35) | |damage=45 (10, 35) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-24 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
Line 420: | Line 423: | ||
|damage=55 (10*2, 35) | |damage=55 (10*2, 35) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-30 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Keicho leaps forward while performing an uppercut. | Keicho leaps forward while performing an uppercut. | ||
*Launches on hit | *The version used determines how far Keicho leaps. | ||
*Launches on hit and causes hard knockdown. | |||
*Rather poor range in general (mainly in the vertical aspect). | *Rather poor range in general (mainly in the vertical aspect). | ||
---- | ---- | ||
Line 434: | Line 437: | ||
*Has the least range. | *Has the least range. | ||
*Does not have invul. | *Does not have invul. | ||
*The only version that can be canceled into HHA. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
Line 457: | Line 461: | ||
|caption= | |caption= | ||
|name=All units, charge! | |name=All units, charge! | ||
|input=236L/M/H | |input=i.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 463: | Line 467: | ||
|damage=45 | |damage=45 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+10 | ||
|hitadv= | |hitadv=+12 | ||
|description= | |description= | ||
}} | }} | ||
Line 475: | Line 479: | ||
|damage=56 | |damage=56 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+10 | ||
|hitadv= | |hitadv=+12 | ||
|description= | |description= | ||
}} | }} | ||
Line 487: | Line 491: | ||
|damage=67 | |damage=67 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=38 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+10 | ||
|hitadv= | |hitadv=+12 | ||
|description= | |description= | ||
Keicho commands Bad Company's infantry to advance while firing their assault rifles. | Keicho commands Bad Company's infantry to advance while firing their assault rifles. | ||
Line 516: | Line 520: | ||
|caption= | |caption= | ||
|name=A bunch of guys are falling... | |name=A bunch of guys are falling... | ||
|input=214L/M/H | |input=i.214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 522: | Line 526: | ||
|damage=24 (4*6) | |damage=24 (4*6) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=48 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+18 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 534: | Line 538: | ||
|damage=48 (4*12) | |damage=48 (4*12) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=50 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+26 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 546: | Line 550: | ||
|damage=72 (4*18) | |damage=72 (4*18) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=52 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+38 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 576: | Line 580: | ||
|caption2= | |caption2= | ||
|name=A l-landmine?! | |name=A l-landmine?! | ||
|input=22L/M/H | |input=i.22L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 582: | Line 586: | ||
|damage=110 (60, 50) | |damage=110 (60, 50) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=42 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+16 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 594: | Line 598: | ||
|damage=110 (60, 50) | |damage=110 (60, 50) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=42 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+16 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 606: | Line 610: | ||
|damage=110 (60, 50) | |damage=110 (60, 50) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=52 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+26 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Keicho commands one of Bad Company's soldiers to place a landmine on the field. | Keicho commands one of Bad Company's soldiers to place a landmine on the field. | ||
*The location where the landmine is deployed | *The location where the landmine is deployed depends on the version used. | ||
*Can be cancelled into "Maintain Battle Formation". | *Can be cancelled into "Maintain Battle Formation". | ||
*The | *The second hit launches. | ||
*Both the landmine and the explosion are considered projectiles. | |||
*Only one landmine can be active at a time. | *Only one landmine can be active at a time. | ||
**The landmine will remain on the field for ~10 seconds before disengaging, but will disappear immediately if Keicho is hit. | **The landmine will remain on the field for ~10 seconds before disengaging, but will disappear immediately if Keicho is hit. | ||
*The landmine cannot be triggered by Keicho stepping on it, but the explosion can harm (and kill) him. | *The landmine cannot be triggered by Keicho stepping on it, but the explosion can harm (and kill) him. | ||
*If Flash Canceled at any point, the soldier will still place the landmine. | *If Flash Canceled at any point, the soldier will still place the landmine. | ||
Line 633: | Line 637: | ||
}} | }} | ||
</div> | </div> | ||
<div id="movelist-2" class="movelist"> | <div id="movelist-2" class="movelist"><!-- Helicopters/Tanks Move List --> | ||
====== <font style="visibility:hidden" size="0">HT 236X</font> ====== | ====== <font style="visibility:hidden" size="0">HT 236X</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 639: | Line 643: | ||
|caption= | |caption= | ||
|name=Commence attack! | |name=Commence attack! | ||
|input=236L/M/H | |input=ht.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 645: | Line 649: | ||
|damage=36 | |damage=36 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=30 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
Line 657: | Line 661: | ||
|damage=54 (27*2) | |damage=54 (27*2) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=34 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+4 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
Line 669: | Line 673: | ||
|damage=72 (24*3) | |damage=72 (24*3) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=38 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+12 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Keicho commands Bad Company's tank to fire | Keicho commands Bad Company's tank to fire artillery rounds upwards, which explode upon touching the ground. | ||
*The amount of rounds fired changes depending on the version used. | *The amount of rounds fired changes depending on the version used. | ||
*Launches on hit and causes a hard knockdown. | |||
*Can be cancelled into "Maintain Battle Formation". | *Can be cancelled into "Maintain Battle Formation". | ||
*While the rounds are considered to be projectiles, their explosions are not. | |||
*While the | *Can only be Flash Canceled after the rounds are fired. | ||
*Can only be Flash Canceled after the | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Line 701: | Line 705: | ||
|caption= | |caption= | ||
|name=Fire missiles! | |name=Fire missiles! | ||
|input=214L/M/H | |input=ht.214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 707: | Line 711: | ||
|damage=44 (11*4) | |damage=44 (11*4) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=-4 | ||
|description= | |description= | ||
}} | }} | ||
Line 719: | Line 723: | ||
|damage=44 (11*4) | |damage=44 (11*4) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=58 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 731: | Line 735: | ||
|damage=44 (11*4) | |damage=44 (11*4) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=88 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 752: | Line 756: | ||
'''H version:''' | '''H version:''' | ||
*After a delay, the missiles are fired one after another. | *After a delay, the missiles are fired one after another. | ||
*Launches on hit | *Launches on hit and causes hard knockdown. | ||
}} | }} | ||
}} | }} | ||
Line 762: | Line 765: | ||
|caption= | |caption= | ||
|name=All units, halt! | |name=All units, halt! | ||
|input=22S | |input=ht.22S | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 790: | Line 793: | ||
*The move ends once the vehicles attack 3 times or if Keicho gets hit during it. | *The move ends once the vehicles attack 3 times or if Keicho gets hit during it. | ||
*The vehicles will track the opponent's Dodge, autocorrecting before firing. | *The vehicles will track the opponent's Dodge, autocorrecting before firing. | ||
*Locks Keicho into | *Locks Keicho into Helicopters/Tanks formation, granting him new Heavy normals while active. | ||
*Prevents usage of Special Moves except for "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#623X|Stop spacing out, you dumbass!]]". | *Prevents usage of Special Moves except for "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#623X|Stop spacing out, you dumbass!]]". | ||
*The helicopters will attack by using missiles based on those from [[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 214X|ht.214L]], while the tanks will fire a single round with a trajectory reminiscent of [[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 236X|ht.236M]]. | *The helicopters will attack by using missiles based on those from [[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 214X|ht.214L]], while the tanks will fire a single round with a trajectory reminiscent of [[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 236X|ht.236M]]. | ||
Line 810: | Line 813: | ||
|damage=120 (120, 0) | |damage=120 (120, 0) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 829: | Line 832: | ||
|caption2= | |caption2= | ||
|name=Assist | |name=Assist | ||
|subtitle=A l-landmine?! | |subtitle=A l-landmine?!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 838: | Line 841: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Keicho commands one of Bad Company's soldiers to place a landmine on the field. | Keicho commands one of Bad Company's soldiers to place a landmine on the field. | ||
Line 844: | Line 847: | ||
*Reversal Assist Stocks: 2 | *Reversal Assist Stocks: 2 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#INF 22X|i.22L]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#INF 22X|i.22L]] | ||
*The | *The second hit launches. | ||
*The landmine will remain on the field for ~10 seconds before disengaging. | *The landmine will remain on the field for ~10 seconds before disengaging. | ||
*The landmine cannot be triggered by the point character stepping on it, but the explosion can hurt (and kill) them. | *The landmine cannot be triggered by the point character stepping on it, but the explosion can hurt (and kill) them. | ||
Line 853: | Line 856: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Keicho_INF_5S.png | |image=JJASBR_Keicho_INF_5S.png | ||
|caption=Switch to | |caption=Switch to Helicopters/Tanks | ||
|image2=JJASBR_Keicho_HT_5S.png | |image2=JJASBR_Keicho_HT_5S.png | ||
|caption2=Switch to Infantry | |caption2=Switch to Infantry | ||
Line 864: | Line 867: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Switches between Infantry and | Switches between Infantry and Helicopters/Tanks formations, altering Keicho's moveset and abilities. | ||
}} | }} | ||
}} | }} | ||
Line 884: | Line 887: | ||
|damage=148 (7*14, 50) | |damage=148 (7*14, 50) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-32 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Keicho commands Bad Company's helicopters to fire a volley of missiles that explode at a short distance. | Keicho commands Bad Company's helicopters to fire a volley of missiles that explode at a short distance. | ||
*Switches into | *Switches into Helicopters/Tanks formation upon use. | ||
*Considerable Chip Damage. | *Considerable Chip Damage. | ||
}} | }} | ||
Line 910: | Line 913: | ||
|damage=288 (48+2*20+50*2+100) | |damage=288 (48+2*20+50*2+100) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-68 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 925: | Line 928: | ||
==Colors== | ==Colors== | ||
{{ColorGallery | filePrefix=JJASBR_Keicho_Color_ | imageFileTypes=png| imageWidths= | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Keicho_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
{{ColorGallery/Color|3| text=Normal (Color 3) }} | {{ColorGallery/Color|3| text=Normal (Color 3) }} | ||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | {{ColorGallery/Color|4| text=Normal (Color 4) }} | ||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Keicho_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Bad Company (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Bad Company (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | }} | ||
Latest revision as of 11:01, 9 June 2024
Introduction
Making his debut in Diamond is Unbreakable, the fourth part of JoJo's Bizarre Adventure, Keicho Nijimura is one of the few dedicated setplay characters in All-Star Battle R, using projectiles and traps to lock down his opponent for big damage.
- Bad Company: Keicho can switch between Infantry and Helicopters/Tanks formations, altering his abilities.
- All units, halt!: While in Helicopters/Tanks formation, Keicho can command his Stand to remain in place and attack automatically, granting him free movement while being covered.
Playstyle
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Pros | Cons |
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Bad Company
Keicho's Stand, Bad Company, is always active, separating him from other Stand characters and resulting in unique interactions with his moveset.
Keicho can switch between Infantry and Helicopters/Tanks, two formations that change some of his attacks. In addition to changing his Heavy normals (with the exception of 3H), most of Keicho's Special Moves (the sole exception being "Stop spacing out, you dumbass!") change based on his currently active formation:
- Infantry grants access to "All units, charge!", "A bunch of guys are falling...", and "A l-landmine?!".
- Helicopters/Tanks grants access to "Commence attack!", "Fire missiles!", and "All units, halt!".
As part of this unique distinction, some of Keicho's Special Moves can be chained into "Maintain Battle Formation", a variant of Stand Rush exclusive to him. Keicho is allowed to use this ability in both formations, switching from one to the other upon use. However, if moves from both formations are present on the screen at the same time, it cannot be used until one of the moves ends. Just like Stand Rush, this ability costs Keicho 0.5 HH Gauge to use, but unlike it, Keicho is allowed to block and use other moves involving his Stand while it attacks.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 900 | Rumble | #ASBR_KEI |
Move List
Normal Moves
5L
5L
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5M
5M
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5H
2L
2L
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2M
2M
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2H
3H
3H
It pisses me off! |
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JL
j.L
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JM
j.M
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JH
Special Moves
623X
Stop spacing out, you dumbass!
623L/M/H |
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![JJASBR Infantry Icon (2).png](/images/8/80/JJASBR_Infantry_Icon_%282%29.png)
![JJASBR Helicopter Icon (2).png](/images/6/6e/JJASBR_Helicopter_Icon_%282%29.png)
INF 236X
All units, charge!
i.236L/M/H |
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INF 214X
A bunch of guys are falling...
i.214L/M/H |
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INF 22X
A l-landmine?!
i.22L/M/H |
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System Mechanics
Throw
Throw
We'll just have to put you in that situation! 5/4 + Any Two Attack Buttons |
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Assist
Assist
A l-landmine?! ![]() ![]() ![]() ![]() |
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5S
Bad Company 5S Switch to Helicopters/Tanks Switch to Helicopters/Tanks Switch to Infantry Switch to Infantry
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Heart Heat Attack
My Bad Company has unbreakable defense. 236 + Any Two Attack Buttons Commence attack! Commence attack!
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Great Heat Attack
Fire! 236L+M+H First, damage to your legs! First, damage to your legs! Then, fire missiles! Then, fire missiles! All units, get ready to fire at once! All units, get ready to fire at once!
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