JoJo's Bizarre Adventure: All-Star Battle R/HUD: Difference between revisions

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== JoJo's Bizarre Adventure: All-Star Battle R Heads-Up Display ==
==Heads-Up Display (HUD)==
[[Image:ASBR_HUD.png|center|1080px]]
[[Image:JJASBR HUD.png|center|1080px]]


① ― '''Health''' ・ Displays the player's current health. Chip damage will appear grey.
==HUD Guide==
① ― '''Health''' ・ Displays the player's current health. Certain characters can recover a portion of the damage taken, which will appear grey.


② ―  '''Timer''' ・ Shows how much time is left in the round. Starts from 99.
② ―  '''Timer''' ・ Shows how much time is left in the round. Starts from 99.


③ ― '''Guard Gauge''' ・ Displays how much damage you can block. Causes a guard break when depleted, but slowly recovers over time in neutral.
③ ― '''Guard Gauge''' ・ Displays how much damage can be blocked. Causes a Guard Break when depleted, but slowly recovers over time in neutral.


④ ― '''Reversal Stocks''' ・ The current amount of stocks you can spend to interrupt enemy offense and damage with your assist.
④ ― '''Reversal Assist Stocks''' ・ The current amount of stocks that can be spent to interrupt enemy offense and damage with an Assist.


⑤ ― '''Win Count''' ・ Represents won rounds.
⑤ ― '''Win Count''' ・ Represents rounds won, as well as the way they were won.


⑥ ― '''Assault Stocks''' ・ The current amount of stocks you can spend to call your assist in neutral/offense.
⑥ ― '''Assault Assist Stocks''' ・ The current amount of stocks that can be spent to call an Assist in neutral/offense.


⑦ ― '''Character-specific resources''' ・ This is where unique, character-specific gauges and resources will show up. In this example, you can see Young Joseph's current Scarf Level.
⑦ ― '''Character-specific resources''' ・ This is where unique, character-specific gauges and resources will show up. In this example, Joseph's current "Guess I did it again!" Level can be seen.


⑧ ― '''Stage Gimmick''' ・ The red circle on the ground here represents the gimmick for the current stage. The gimmick is only activated, when a player is knocked into it (such as after a throw).
⑧ ― '''Stage Gimmick''' ・ The red circle on the ground here represents the gimmick for the current stage. The gimmick is only activated when a player is knocked into it (such as after a Throw).


⑨ ― '''Skill Name''' ・ The name of the special currently in use. Good to know what you're getting hit by.
⑨ ― '''Skill Name''' ・ The name of the special currently in use. Can be disabled.


⑩ ― '''HHA Gauge''' ・ The amount of Heart Heat you have to spend on HHAs, GHAs, EX Specials and some character specific moves. You can have up to 3 bars of it max. The little diamonds and the giant number tell you how much you have built up.
⑩ ― '''HH Gauge''' ・ The amount of Heart Heat Gauge available to spend on HHAs, GHAs and some character-specific moves. Up to 3 bars can be stored, with the little diamonds and the giant number representing the stored amount.


⑪ ― '''Assist Cooldown''' ・ Displays how long it takes for an assist to be usable again. Longer cooldowns are applied when used as a reversal during a combo.
⑪ ― '''Assist Cooldown''' ・ Displays how long it takes for an Assist to be usable again. Longer cooldowns (colored red) are applied when used as a Reversal Assist during a combo.


==Navigation==
{{Navbox-ASBR}}
{{Navbox-ASBR}}
[[Category:JoJo's Bizarre Adventure: All-Star Battle R]]
[[Category:JoJo's Bizarre Adventure: All-Star Battle R]]

Latest revision as of 14:09, 10 June 2024

Heads-Up Display (HUD)

JJASBR HUD.png

HUD Guide

① ― Health ・ Displays the player's current health. Certain characters can recover a portion of the damage taken, which will appear grey.

② ― Timer ・ Shows how much time is left in the round. Starts from 99.

③ ― Guard Gauge ・ Displays how much damage can be blocked. Causes a Guard Break when depleted, but slowly recovers over time in neutral.

④ ― Reversal Assist Stocks ・ The current amount of stocks that can be spent to interrupt enemy offense and damage with an Assist.

⑤ ― Win Count ・ Represents rounds won, as well as the way they were won.

⑥ ― Assault Assist Stocks ・ The current amount of stocks that can be spent to call an Assist in neutral/offense.

⑦ ― Character-specific resources ・ This is where unique, character-specific gauges and resources will show up. In this example, Joseph's current "Guess I did it again!" Level can be seen.

⑧ ― Stage Gimmick ・ The red circle on the ground here represents the gimmick for the current stage. The gimmick is only activated when a player is knocked into it (such as after a Throw).

⑨ ― Skill Name ・ The name of the special currently in use. Can be disabled.

⑩ ― HH Gauge ・ The amount of Heart Heat Gauge available to spend on HHAs, GHAs and some character-specific moves. Up to 3 bars can be stored, with the little diamonds and the giant number representing the stored amount.

⑪ ― Assist Cooldown ・ Displays how long it takes for an Assist to be usable again. Longer cooldowns (colored red) are applied when used as a Reversal Assist during a combo.

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh