JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati: Difference between revisions
(→Assist) |
No edit summary |
||
(45 intermediate revisions by 5 users not shown) | |||
Line 5: | Line 5: | ||
Bucciarati is a rushdown character that focuses on using strike/throw and stagger pressure to open opponents up and carry out long high-damage combos afterwards. His primary strength is his flexibility in neutral, being able to play at anywhere midscreen comfortably - and even further out if he utilizes his "[[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#22X|I'll finish you from afar.]]" teleport. While his okizeme options leave something to be desired, Bruno can control space in almost any other way needed, including sniping bad jumps on reaction with one of the few real reaction anti-airs in the game ([[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#3X|3H]]). His mobility is nearly unrivaled, with a hybrid command dash that travels the entire length of the screen at a blistering pace. His strong normals and excellent approach options means that Bruno has an easy time getting in, staying in, and laying on honest pressure until his opponent cracks and lets him in - and even if he ''doesn't'' get in, he has the best revive in the game to steal the set-winning round back. | Bucciarati is a rushdown character that focuses on using strike/throw and stagger pressure to open opponents up and carry out long high-damage combos afterwards. His primary strength is his flexibility in neutral, being able to play at anywhere midscreen comfortably - and even further out if he utilizes his "[[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#22X|I'll finish you from afar.]]" teleport. While his okizeme options leave something to be desired, Bruno can control space in almost any other way needed, including sniping bad jumps on reaction with one of the few real reaction anti-airs in the game ([[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#3X|3H]]). His mobility is nearly unrivaled, with a hybrid command dash that travels the entire length of the screen at a blistering pace. His strong normals and excellent approach options means that Bruno has an easy time getting in, staying in, and laying on honest pressure until his opponent cracks and lets him in - and even if he ''doesn't'' get in, he has the best revive in the game to steal the set-winning round back. | ||
*'''A tiny stroke of fate that heaven allowed.''': Bucciarati is able to revive when he is about to lose the match, granting him an opportunity to turn the game around. | *'''[[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#Revive|A tiny stroke of fate that heaven allowed.]]''': Bucciarati is able to revive when he is about to lose the match, granting him an opportunity to turn the game around. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
Line 13: | Line 13: | ||
* '''Mobility:''' Equipped with special moves like "[[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#236X-214X|Close, zipper!]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#22X|I'll finish you from afar.]]", Bucciarati can be one of the more tricky characters to get breathing room against. | * '''Mobility:''' Equipped with special moves like "[[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#236X-214X|Close, zipper!]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#22X|I'll finish you from afar.]]", Bucciarati can be one of the more tricky characters to get breathing room against. | ||
* '''Comeback King:''' Having access to both Resolve Mode and a revive allows him to come back from dire situations. | * '''Comeback King:''' Having access to both Resolve Mode and a revive allows him to come back from dire situations. | ||
* '''Air Control:''' Moves like | * '''Air Control:''' Moves like 3H can lead to long punishes, which may make the opponent think twice before jumping. | ||
* '''Consistent Damage:''' Most confirms lead to massive damage and can be done off of many different starters. | * '''Consistent Damage:''' Most confirms lead to massive damage and can be done off of many different starters. | ||
|cons = | |cons = | ||
* '''Meter Reliant:''' Although Bucciarati is great at gaining meter, he constantly requires it to get his offense started. | * '''Meter Reliant:''' Although Bucciarati is great at gaining meter, he constantly requires it to get his offense started. | ||
* '''Lack of Okizeme:''' Bucciarati doesn't really have any tools to use after a hard knockdown, relying more on things like cross-up | * '''Lack of Okizeme:''' Bucciarati doesn't really have any tools to use after a hard knockdown, relying more on things like cross-up s.jM. | ||
* '''No Meterless Reversals:''' While Bucciarati's [[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#Heart Heat Attack|HHA]] is a great reversal option, it's still his only real choice. | * '''No Meterless Reversals:''' While Bucciarati's [[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#Heart Heat Attack|HHA]] is a great reversal option, it's still his only real choice. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
===Stats=== | ===Stats=== | ||
Line 64: | Line 52: | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Bucciarati performs a backhanded attack. | Bucciarati performs a backhanded attack. | ||
Line 85: | Line 73: | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Bucciarati performs a low kick. | Bucciarati performs a low kick. | ||
Line 108: | Line 96: | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Bucciarati summons Sticky Fingers, who performs a punch outwards. | Bucciarati summons Sticky Fingers, who performs a punch outwards. | ||
Line 129: | Line 117: | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Bucciarati performs a crouching jab. | Bucciarati performs a crouching jab. | ||
Line 150: | Line 138: | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Bucciarati performs a crouching punch upwards. | Bucciarati performs a crouching punch upwards. | ||
Line 172: | Line 160: | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Bucciarati summons Stick Fingers, who attacks with a sweeping kick. | Bucciarati summons Stick Fingers, who attacks with a sweeping kick. | ||
Line 199: | Line 187: | ||
|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 205: | Line 193: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=40 | ||
|guard= | |guard=Mid | ||
|startup=14 | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 217: | Line 205: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=40 | ||
|guard= | |guard=Mid | ||
|startup=10 | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Bucciarati unzips his arm and uses it to punch from a distance | Bucciarati unzips his arm and uses it to punch from a distance | ||
*Different versions launch Bucciarati's arm at different angles. | *Different versions launch Bucciarati's arm at different angles. | ||
* | *Launches on hit. | ||
*Deals Chip Damage. | |||
*Cannot be canceled into GHA. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Line 239: | Line 229: | ||
'''H version:''' | '''H version:''' | ||
*Aims upwards. | *Aims upwards. | ||
*Launches opponents upwards. | *Launches opponents upwards. | ||
*Cannot hit grounded opponents unless they're very tall. | |||
}} | }} | ||
}} | }} | ||
Line 327: | Line 318: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no= | ||
|damage= | |damage=60 | ||
|guard= | |guard=Mid | ||
|startup=10 | |startup=10 | ||
|active= | |active= | ||
|recovery=Total XX | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 345: | Line 336: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=60 | ||
|guard= | |guard=Mid | ||
|startup=10 | |startup=10 | ||
|active= | |active= | ||
|recovery=Total XX | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
While in the air, Bucciarati unzips his arm and uses it to punch from a distance. | While in the air, Bucciarati unzips his arm and uses it to punch from a distance. | ||
*Different versions launch Bucciarati's arm at different angles. | *Different versions launch Bucciarati's arm at different angles. | ||
* | *Launches on hit. | ||
*Deals Chip Damage. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Line 387: | Line 379: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery=Total | |recovery=Front: Total 52<br>Back: Total 68 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 399: | Line 391: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery=Total | |recovery=Front: Total 58<br>Back: Total 80 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 411: | Line 403: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery=Total | |recovery=Front: Total 66<br>Back: Total 96 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 417: | Line 409: | ||
Bucciarati uses Sticky Fingers to open a zipper on the ground and grabs it to move quickly. | Bucciarati uses Sticky Fingers to open a zipper on the ground and grabs it to move quickly. | ||
*The distance traveled changes depending on the version used. | *The distance traveled changes depending on the version used. | ||
**All Back versions cover slightly less distance than the Forward versions. | |||
*Bucciarati can pass through opponents during the move. | *Bucciarati can pass through opponents during the move. | ||
*Can be canceled into [[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#22X|22L]], a jump or Throw at the end of the animation. | *Can be canceled into [[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#22X|22L]], a jump or Throw at the end of the animation. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
* | *Reaches about 1/3 of the screen. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Stops short of midscreen. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *Reaches slightly past midscreen. | ||
}} | }} | ||
}} | }} | ||
Line 454: | Line 447: | ||
|damage=50 | |damage=50 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 466: | Line 459: | ||
|damage=50 | |damage=50 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-22 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 494: | Line 487: | ||
|recovery= | |recovery= | ||
|blockadv=-20 | |blockadv=-20 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 506: | Line 499: | ||
|recovery= | |recovery= | ||
|blockadv=-22 | |blockadv=-22 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 518: | Line 511: | ||
|recovery= | |recovery= | ||
|blockadv=-26 | |blockadv=-26 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Bucciarati summons Sticky Fingers and sends one of its arms through a zipper, coming out with a punch from the exit zipper. | Bucciarati summons Sticky Fingers and sends one of its arms through a zipper, coming out with a punch from the exit zipper. | ||
Line 548: | Line 541: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery=Total | |recovery=Total 90 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 560: | Line 553: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery=Total | |recovery=Total 50 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 572: | Line 565: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery=Total | |recovery=Total 52 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 598: | Line 591: | ||
|image=JJASBR_Bruno_Stand_5L.png | |image=JJASBR_Bruno_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 608: | Line 601: | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Sticky Fingers performs a jab. | Sticky Fingers performs a jab. | ||
Line 619: | Line 612: | ||
|image=JJASBR_Bruno_Stand_5M.png | |image=JJASBR_Bruno_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 629: | Line 622: | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Sticky Fingers performs an uppercut. | Sticky Fingers performs an uppercut. | ||
Line 640: | Line 633: | ||
|image=JJASBR_Bruno_Stand_5H.png | |image=JJASBR_Bruno_Stand_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 650: | Line 643: | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Sticky Fingers performs an overhead punch. | Sticky Fingers performs an overhead punch. | ||
Line 661: | Line 654: | ||
|image=JJASBR_Bruno_Stand_2L.png | |image=JJASBR_Bruno_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 671: | Line 664: | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Sticky Fingers performs a crouching jab. | Sticky Fingers performs a crouching jab. | ||
Line 682: | Line 675: | ||
|image=JJASBR_Bruno_Stand_2M.png | |image=JJASBR_Bruno_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 692: | Line 685: | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Sticky Fingers performs a crouching hook. | Sticky Fingers performs a crouching hook. | ||
Line 703: | Line 696: | ||
|image=JJASBR_Bruno_Stand_2H.png | |image=JJASBR_Bruno_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 713: | Line 706: | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Sticky Fingers performs a sweeping kick. | Sticky Fingers performs a sweeping kick. | ||
Line 725: | Line 718: | ||
|image=JJASBR_Bruno_Stand_3H.png | |image=JJASBR_Bruno_Stand_3H.png | ||
|caption= | |caption= | ||
|name=3H | |name=s.3H | ||
|subtitle=Not so bright, are you? | |subtitle=Not so bright, are you? | ||
|data= | |data= | ||
Line 735: | Line 728: | ||
|recovery= | |recovery= | ||
|blockadv=-26 | |blockadv=-26 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Bucciarati and Sticky Fingers both unzip an arm and perform an extended punch. | Bucciarati and Sticky Fingers both unzip an arm and perform an extended punch. | ||
*Launches on hit. | *Launches on hit. | ||
*Deals Chip Damage. | |||
*Great range for pokes. | *Great range for pokes. | ||
}} | }} | ||
Line 747: | Line 741: | ||
|image=JJASBR_Bruno_Stand_Jump_L.png | |image=JJASBR_Bruno_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 768: | Line 762: | ||
|image=JJASBR_Bruno_Stand_Jump_M.png | |image=JJASBR_Bruno_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 778: | Line 772: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Sticky Fingers performs an aerial uppercut. | Sticky Fingers performs an aerial uppercut. | ||
Line 791: | Line 785: | ||
|image=JJASBR_Bruno_Stand_Jump_H.png | |image=JJASBR_Bruno_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 814: | Line 808: | ||
|caption= | |caption= | ||
|name=ARI ARI ARI ARI | |name=ARI ARI ARI ARI | ||
|input=236L/M/H | |input=s.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 824: | Line 818: | ||
|recovery= | |recovery= | ||
|blockadv=-16 | |blockadv=-16 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 836: | Line 830: | ||
|recovery= | |recovery= | ||
|blockadv=-16 | |blockadv=-16 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 848: | Line 842: | ||
|recovery= | |recovery= | ||
|blockadv=-18 | |blockadv=-18 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Sticky Fingers advances forward while performing a barrage of punches. | Sticky Fingers advances forward while performing a barrage of punches. | ||
*Different versions | *Different versions alter the distance covered by Sticky Fingers, as well as the number of hits (and by extension, the damage). | ||
*Launches opponents away on hit. | *Launches opponents away on hit. | ||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Line 866: | Line 861: | ||
*Covers the most distance. | *Covers the most distance. | ||
*Launches opponents away the most. | *Launches opponents away the most. | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Stand J236X</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Bruno_Stand_Jump_236X.png | |||
|caption= | |||
|name=ARI ARI ARI ARI (Air) | |||
|input=s.j236L/M/H | |||
|data= | |||
{{AttackData-ASBR | |||
|version=Light | |||
|damage=58 (3*11, 25) | |||
|guard=Mid | |||
|startup=20 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv=KD | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Medium | |||
|header=no | |||
|damage=64 (3*13, 25) | |||
|guard=Mid | |||
|startup=22 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv=KD | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Heavy | |||
|header=no | |||
|damage=70 (3*15, 25) | |||
|guard=Mid | |||
|startup=24 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv=KD | |||
|description= | |||
While in the air, Sticky Fingers performs a barrage of punches. | |||
*Different versions alter the pushback Bucciarati receives, as well as the number of hits (and by extension, the damage). | |||
*Launches opponents away on hit. | |||
*Stand Rush-compatible. | |||
---- | |||
'''L version:''' | |||
*Pushes Bucciarati backwards the least. | |||
*Launches opponents away the least, though more so than the ground version. | |||
---- | |||
'''M version:''' | |||
*Pushes Bucciarati backwards more. | |||
*Launches opponents away at roughly the same distance as the grounded version. | |||
---- | |||
'''H version:''' | |||
*Pushes Bucciarati backwards the most. | |||
*Launches opponents away the most, though less so than the ground version. | |||
}} | }} | ||
}} | }} | ||
Line 874: | Line 929: | ||
|caption= | |caption= | ||
|name=This isn't my arm. | |name=This isn't my arm. | ||
|input=623L/M/H | |input=s.623L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 884: | Line 939: | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 896: | Line 951: | ||
|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 908: | Line 963: | ||
|recovery= | |recovery= | ||
|blockadv=-14 | |blockadv=-14 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Bucciarati and Sticky Fingers perform a unison attack with a false arm. | Bucciarati and Sticky Fingers perform a unison attack with a false arm. | ||
Line 930: | Line 985: | ||
|caption= | |caption= | ||
|name=Open, zipper! | |name=Open, zipper! | ||
|input=214L/M/H | |input=s.214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 940: | Line 995: | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
Line 952: | Line 1,007: | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
Line 960: | Line 1,015: | ||
|damage=30 | |damage=30 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=30 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Sticky Fingers opens a zipper along the ground and uses it as a projectile. | Sticky Fingers opens a zipper along the ground and uses it as a projectile. | ||
Line 979: | Line 1,034: | ||
'''H version:''' | '''H version:''' | ||
*Reaches a bit further than halfscreen. | *Reaches a bit further than halfscreen. | ||
}} | }} | ||
}} | }} | ||
Line 1,056: | Line 1,051: | ||
|damage=120 (30*2, 60) | |damage=120 (30*2, 60) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 1,074: | Line 1,069: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=Open, zipper!<br>{{NotationIcon- | |subtitle=Open, zipper!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 1,083: | Line 1,078: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Bucciarati summons Sticky Fingers, who opens a zipper along the ground and uses it as a projectile. | Bucciarati summons Sticky Fingers, who opens a zipper along the ground and uses it as a projectile. | ||
Line 1,112: | Line 1,107: | ||
|description= | |description= | ||
(Un)Summons Sticky Fingers, altering Bucciarati's moveset and abilities. | (Un)Summons Sticky Fingers, altering Bucciarati's moveset and abilities. | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Revive</font> ====== | |||
{{MoveData | |||
|image=JJASBR Bruno Revive.png | |||
|caption=Run it back | |||
|name=A tiny stroke of fate that heaven allowed. | |||
|input=Automatic upon match loss | |||
|data= | |||
{{AttackData-ASBR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Upon defeat, Bucciarati suddenly rises as a walking corpse. | |||
*Requires 1 HH Gauge prior to (or just enough gained from) the death blow. | |||
*Bucciarati resurrects with 10% Health, with Resolve Mode active as well. | |||
*Any combo Bucciarati is in at the time of activation will immediately end. In addition, any transformations that take place during his revival will be canceled. | |||
*Status effects (such as {{NotationIcon-ASBR|RohanMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Rohan Kishibe#Safety Lock!|Safety Lock!]]", {{NotationIcon-ASBR|FugoMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Pannacotta Fugo#Homicidal Virus|Homicidal Virus]], etc.) will persist after revival. | |||
**The sole exceptions are {{NotationIcon-ASBR|KiraMini}} and {{NotationIcon-ASBR|KosakuMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Stand 214X|respective versions of]] [[JoJo's Bizarre Adventure: All-Star Battle R/Kosaku Kawajiri#Stand 236X|"The First Bomb"]], as well as {{NotationIcon-ASBR|WeatherMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Heavy Weather|Heavy Weather]]. | |||
*The existence of this effect means Bucciarati must be VERY aware of his current HH Gauge at all times. Spending the required amount at a bad time could be the difference between barely losing the game, or coming back with a 2nd opportunity to steal the round (and possibly the match). If near death, spending it is not reccomended unless it will close out the round with 100% certainty. | |||
}} | }} | ||
}} | }} | ||
Line 1,129: | Line 1,150: | ||
|damage=167 (30, 20*4, 54, 3) | |damage=167 (30, 20*4, 54, 3) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+2 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-54 | ||
|hitadv= | |hitadv=HKD (+14) | ||
|description= | |description= | ||
Bucciarati shoulder tackles the opponent before dragging them underground with Sticky Fingers, beating them off-screen before they fall from the sky. | Bucciarati shoulder tackles the opponent before dragging them underground with Sticky Fingers, beating them off-screen before they fall from the sky. | ||
*Functions as a hitgrab. | *Functions as a hitgrab. | ||
*Has Super Armor, allowing it to go through attacks. | *Has Super Armor, allowing it to go through attacks. | ||
*Deals White Damage to Bucciarati and forces him into Stand Off upon a successful hit. | *Deals 100 White Damage to Bucciarati and forces him into Stand Off upon a successful hit. | ||
*Extremely fast start-up, allowing it to be used to punish gaps or jump-in attempts. | *Extremely fast start-up, allowing it to be used to punish gaps or jump-in attempts. | ||
}} | }} | ||
Line 1,157: | Line 1,178: | ||
|damage=330 (60+12+2*115+28) | |damage=330 (60+12+2*115+28) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=2+30 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-66 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Bucciarati sends out a zipper to hit the opponent. Upon activation, Bucciarati hides himself inside the zipper while Sticky Fingers barrages the opponent, finishing with Bucciarati's signature "Arrivederci!" as Sticky Fingers sends the opponent flying. | Bucciarati sends out a zipper to hit the opponent. Upon activation, Bucciarati hides himself inside the zipper while Sticky Fingers barrages the opponent, finishing with Bucciarati's signature "Arrivederci!" as Sticky Fingers sends the opponent flying. | ||
* | *Can hit OTG, allowing for confirms into it from any hard knockdown. | ||
}} | }} | ||
}} | }} | ||
==Costumes== | ==Costumes== | ||
{{ColorGallery | filePrefix=JJASBR_Bruno_Color_ | imageFileTypes=png| imageWidths= | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Bruno_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
{{ColorGallery/Color|3| text=Normal (Color 3) }} | {{ColorGallery/Color|3| text=Normal (Color 3) }} | ||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | {{ColorGallery/Color|4| text=Normal (Color 4) }} | ||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Bruno_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Sticky Fingers (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Sticky Fingers (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | }} | ||
Latest revision as of 15:58, 10 June 2024
Introduction
The deuteragonist of the fifth part of JoJo's Bizarre Adventure, Vento Aureo, Bruno Bucciarati is the leader of a small gang of Passione defectors attempting to protect the daughter of the organization's Boss, Trish Una, and discover the identity of the Boss himself. Bruno is a stoic and strong-willed individual, carrying his group through the toughest of times with the power of his own resolve, inspiring others to do the same. He is compassionate and understanding to those around him, but will not hesitate to outsmart his opponents in a direct encounter to come out on top.
Bucciarati is a rushdown character that focuses on using strike/throw and stagger pressure to open opponents up and carry out long high-damage combos afterwards. His primary strength is his flexibility in neutral, being able to play at anywhere midscreen comfortably - and even further out if he utilizes his "I'll finish you from afar." teleport. While his okizeme options leave something to be desired, Bruno can control space in almost any other way needed, including sniping bad jumps on reaction with one of the few real reaction anti-airs in the game (3H). His mobility is nearly unrivaled, with a hybrid command dash that travels the entire length of the screen at a blistering pace. His strong normals and excellent approach options means that Bruno has an easy time getting in, staying in, and laying on honest pressure until his opponent cracks and lets him in - and even if he doesn't get in, he has the best revive in the game to steal the set-winning round back.
- A tiny stroke of fate that heaven allowed.: Bucciarati is able to revive when he is about to lose the match, granting him an opportunity to turn the game around.
![]() |
|
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Resolve | #ASBR_BRU #ASBR_BUC |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3X
3L/M/H I've got you! 3L 3L 3M 3M 3H 3H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
J3X
j.3L/M/H I've got you! (Air) j.3L j.3L j.3M j.3M j.3H j.3H
|
---|
Special Moves
236X-214X
Close, zipper! 236L/M/H or 214L/M/H 236 is forward 236 is forward 214 is backward 214 is backward
|
---|
236X-X
So, I gotta beat you, huh?
L/M/H during "Close, zipper!" |
---|
421X
Saw it coming miles away!
421L/M/H |
---|
22X
I'll finish you from afar.
22L/M/H |
---|
Stand On
Normal Moves
Stand 5L
s.5L
|
---|
Stand 5M
s.5M
|
---|
Stand 5H
s.5H
|
---|
Stand 2L
s.2L
|
---|
Stand 2M
s.2M
|
---|
Stand 2H
s.2H
|
---|
Stand 3H
s.3H
Not so bright, are you? |
---|
Stand JL
s.jL
|
---|
Stand JM
s.jM
|
---|
Stand JH
s.jH
|
---|
Special Moves
Stand 236X
ARI ARI ARI ARI
s.236L/M/H |
---|
Stand J236X
ARI ARI ARI ARI (Air)
s.j236L/M/H |
---|
Stand 623X
This isn't my arm.
s.623L/M/H |
---|
Stand 214X
Open, zipper!
s.214L/M/H |
---|
System Mechanics
Throw
Throw
From interrogation to torture. 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Open, zipper! ![]() ![]() ![]() ![]() |
---|
5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
---|
Revive
A tiny stroke of fate that heaven allowed. Automatic upon match loss Run it back Run it back
|
---|
Heart Heat Attack
Are you prepared? I am!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Arrivederci! 236L+M+H ARIARIARIARIARIARIARI ARIARIARIARIARIARIARI
|
---|