JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga: Difference between revisions

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{{ASBR Character Intro|char=Narancia|short=nar|content=
{{ASBR Character Intro|char=Narancia|short=nar|content=
==Introduction==
==Introduction==
Narancia Ghirga is a major character in Vento Aureo, the fifth part of Jojo's Bizarre Adventure. In ASBR, Narancia is a very strong and oppressive character that can bully the opponent with his superior range and tools.
Narancia Ghirga is a major character in ''Vento Aureo'', the fifth part of ''JoJo's Bizarre Adventure''. Narancia is a very strong and oppressive character that can bully the opponent with his superior range and tools.


Narancia can adapt his gameplan based on the state of the match, switching freely between zoning out the opponent with projectiles and getting in the opponent's face to pressure them up close. In Stand On, his playstyle primarily revolves around harassing the opponent with big, disjointed normals and capitalizing off of stray hits, using Stand Rush to convert into high damage combos. In Stand Off, Narancia has much less range but is scary nonetheless, thanks to gaining access to a fully invincible DP that he can Flash Cancel for a full combo, as well as a command grab, and can Quick Stand On back into Stand On mode whenever he feels like he needs the range.  
Narancia can adapt his gameplan based on the state of the match, switching freely between zoning out the opponent with projectiles and getting in the opponent's face to pressure them up close. In Stand On, his playstyle primarily revolves around harassing the opponent with big, disjointed normals and capitalizing off of stray hits, using Stand Rush to convert into high damage combos. In Stand Off, Narancia has much less range but is scary nonetheless, thanks to gaining access to a fully invincible DP as well as a command grab, and can Quick Stand On back into Stand On mode whenever he feels like he needs the range.  


*'''Aerosmith''': Several of Narancia's attacks (mainly while in Stand On) are fully disjointed due to being projectiles. As such, these normals do not trigger certain counters such as Diavolo's GHA, [[JoJo's Bizarre Adventure: All-Star Battle R/Diavolo#GHA|Pinnacle of Eternity]], as well as having other properties of projectiles.
*'''Aerosmith''': Several of Narancia's attacks (mainly while in Stand On) are fully disjointed due to being projectiles.
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga#Stand 22X|Attack!]]''': Narancia has access to a rekka that has different chain follow-ups that he can use to control space and mix up opponents.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = [[file:JJASBR_Narancia_Small_Icon.png|50px]] '''Narancia Ghirga''' is a hybrid keepaway/rushdown character that can choose to either zone out the opponent or apply pressure based on the situation at hand.
| intro = [[file:JJASBR_Narancia_Small_Icon.png|50px]] '''Narancia Ghirga''' is a Stand character who can choose to either zone out the opponent or apply pressure based on the situation at hand.
| pros =
| pros =
* '''Oppressive Neutral:''' In Stand On, Narancia has access to massive, disjointed projectile normals that can easily outrange the majority of the other characters in the game. In addition, he has a multi-projectile fireball that goes fullscreen with "[[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#Stand 46X|I'll make you swiss cheese!]]", which can make approaching difficult.
* '''Oppressive Neutral:''' In Stand On, Narancia has access to massive, disjointed projectile normals that can easily outrange the majority of the other characters in the game. In addition, he has a multi-projectile fireball that goes fullscreen with "[[JoJo's Bizarre Adventure: All-Star Battle R/Narancia_Ghirga#Stand 236X|I'll make you swiss cheese!]]", which can make approaching difficult.
* '''Gross Damage:''' Narancia's damage potential is incredibly high, with the potential of being able to kill some characters in a single combo with enough meter.
* '''Scary Pressure:''' Many of Narancia's strings and special moves can be canceled with Stand Rush, allowing him to continue pressure relentlessly and keep the opponent blocking.  
* '''Scary Pressure:''' Many of Narancia's strings and special moves can be canceled with Stand Rush, allowing him to continue pressure relentlessly and keep the opponent blocking.  
* '''Ignorant DP:''' Narancia has access to a fully invincible DP in Stand Off with "[[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#623X|I'll shoot you through!]]", which can be Flash Cancelled to either make it safe or convert into a full combo on hit, allowing Narancia to ignore oki situations for little risk and high reward.
  |cons =
  |cons =
* '''Meter Hungry:''' Stand Rush is used constantly during combos and in pressure strings, using half of a bar of meter each time, which can add up quickly. He also wants to keep a bar on hand in order to be able to Flash Cancel "[[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#623X|I'll shoot you through!]]" in a pinch.
* '''Meter Hungry:''' Stand Rush is used constantly during combos and in pressure strings, using half of a bar of meter each time, which can add up quickly.
* '''Low Health:''' Narancia is a glass cannon with some of the lowest health, making it easier for his opponent to defeat him with only a few interactions.
| tablewidth = 80
| tablewidth = 80
}}
}}
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}}
}}
==Move List==
==Move List==
<div class="movelist-toggles">
<div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky">
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div>
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div>
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  |damage=13
  |damage=13
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
*Fairly standard jab with low range.
Narancia attacks with a backhanded slap.
*Fairly standard jab with short range.
  }}
  }}
}}
}}
Line 65: Line 66:
  |damage=23
  |damage=23
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-6
  |hitadv=
  |hitadv=-2
  |description=
  |description=
*Decent range. Useful for picking up airborne opponents during combos.
Narancia slashes upwards with his knife.
*Decent range.
*Useful for picking up airborne opponents during combos.
  }}
  }}
}}
}}
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  |damage=35
  |damage=35
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=-2
  |description=
  |description=
*Advances Narancia forward and has very nice range.
Narancia attacks with a kick.
*Moves Narancia forward, giving it very nice range.
*Can combo into 3H to convert into a full combo.
*Can combo into 3H to convert into a full combo.
  }}
  }}
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  |damage=14
  |damage=14
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
*Nearly identical to 5L, except it hits low.
Narancia performs a backhanded slap.
*Nearly identical to 5L, except it hits Low.
  }}
  }}
}}
}}
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  |damage=24
  |damage=24
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-6
  |hitadv=
  |hitadv=-2
  |description=
  |description=
*Similar to 5M with less range.  
Narancia slashes with his knife.
*Like 5M, it is useful for picking up airborne opponents during combos.
*Similar to 5M, but with less range and slightly more damage.  
*Much like 5M, it is useful for picking up airborne opponents during combos.
  }}
  }}
}}
}}
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  |damage=37
  |damage=37
  |guard=Low
  |guard=Low
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*A sweep that leads to a hard knockdown.
Narancia attacks with a leg sweep.
*Not used often, going into 5H for a combo is generally much better.
*Causes hard knockdown.
*Less range than 5H as well.
*Not used often, as it has less range and is an inferior combo piece than 5H.
  }}
  }}
}}
}}
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  |damage=50
  |damage=50
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=24
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-16
  |hitadv=
  |hitadv=
  |description=
  |description=
*Command normal that launches the opponent up into the air.
Narancia takes a step forward and punts upwards.
*A bread and butter tool for starting and extending combos.
*Launches on hit.
*A bread-and-butter tool for starting and extending combos.
  }}
  }}
}}
}}
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  |damage=18
  |damage=18
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
Line 196: Line 203:
  |hitadv=
  |hitadv=
  |description=
  |description=
Narancia kicks downwards.
*A standard jump-in attack.
*A standard jump-in attack.
*Best used during a dash jump from farther away.
*Best used during a dash-jump from farther away.
  }}
  }}
}}
}}
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  |damage=28
  |damage=28
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
Line 217: Line 225:
  |hitadv=
  |hitadv=
  |description=
  |description=
Narancia stabs below him with his knife.
*A good quick jump-in button for close range situations.
*A good quick jump-in button for close range situations.
  }}
  }}
Line 229: Line 238:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=10x2
  |damage=40 (10*4)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
Line 237: Line 246:
  |hitadv=
  |hitadv=
  |description=
  |description=
*A strange jumping attack, shoots two projectiles diagonally downward.  
Narancia summons Aerosmith, who fires two shots diagonally downwards.
*Narancia himself does not have an attack hitbox during the attack.
*A strange jumping attack that involves projectiles.  
*The disjointed projectiles are excellent for catching people trying to hit you out of the air.
*Narancia himself does not have a hitbox during the attack.
*Not an overhead.
*The disjointed projectiles are excellent for catching people trying to hit Narancia out of the air.
  }}
  }}
}}
}}
Line 254: Line 263:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=72 (40, 4x8)
  |damage=72 (40, 4*8)
  |guard=
  |guard=Mid
  |startup=
  |startup=20
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-12
  |hitadv=
  |hitadv=-10
  |description=
  |description=
  }}
  }}
Line 266: Line 275:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=100 (50, 10x5)
  |damage=100 (50, 5*10)
  |guard=
  |guard=Mid
  |startup=
  |startup=24
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-12
  |hitadv=
  |hitadv=-10
  |description=
  |description=
  }}
  }}
Line 278: Line 287:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=120 (60, 12x5)
  |damage=120 (60, 5*12)
  |guard=
  |guard=Mid
  |startup=
  |startup=30
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-12
  |hitadv=
  |hitadv=-10
  |description=
  |description=
*A safe ender for strings, but usually not a true block string, so is vulnerable to Stylish Guard.
Narancia punches in front while summoning Aerosmith, who shoots a volley of bullets flying forward.
*The heavy version does a big chunk of guard bar damage.
*The distance travelled by both Narancia and Aerosmitch changes depending on the version used.
*The projectiles only travel a very short distance relative to Aerosmith.
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]].
*A safe ender for strings, but usually not a true blockstring, leaving it vulnerable to Stylish Guard.
----
'''L version:'''
*Narancia remains in place, while Aerosmith advances the least.
----
'''M version:'''
*Narancia moves forward slightly, while Aerosmith advances more.
----
'''H version:'''
*Narancia takes a step forward, while Aerosmith advances the most.
  }}
  }}
}}
}}
Line 294: Line 315:
{{MoveData
{{MoveData
|image=JJASBR_Narancia_623X.png
|image=JJASBR_Narancia_623X.png
|caption=actually it was still my turn all along
|caption=
|name=I'll shoot you through!
|name=I'll shoot you through!
|input=623L/M/H
|input=623L/M/H
Line 300: Line 321:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=52, 76 with mashing
  |damage=52 (24, 2*14) [76 (24, 2*26)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-30
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 312: Line 333:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=76, 100 with mashing
  |damage=76 (24, 2*26) [100 (24, 2*38)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-30
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 324: Line 345:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=100, 124 with mashing
  |damage=100 (24, 2*38) [124 (24, 2*50)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=20
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-30
  |hitadv=
  |hitadv=
  |description=
  |description=
*Narancia's get-off-me tool. Invalidates most oki situations and even some block strings that have gaps.
Narancia summons Aerosmith, who rams the opponent with its propeller before shooting at an upward angle.
*The light version is not invincible, and the medium version has less invincibility than the heavy version. There's little reason to use light or medium as they can all be Flash Cancelled.
*The amount of bullets fired by Aerosmith changes depending on the version used.
*As said, can be Flash Canceled to make it safe on block or whiff or to go into a full combo if the opponent got hit by it.
*Both Aerosmith and the bullets launch oppponents away on hit.
*Can mash attack buttons during the animation for more hits.
*Can be extended by repeatedly pressing attack buttons, increasing the number of hits (and by extension, the damage). Data in [] is for the extended versions.
*Narancia's DP and get-off-me tool. Invalidates most oki situations and even some blockstrings that have gaps.
----
'''L version:'''
*Aerosmith fires the least bullets.
*This version does not have invincibility.
*The only version that can be cancelled into HHA.
----
'''M version:'''
*Aerosmith advances more bullets.
*This version has invincibility.
*Cannot be Flash Canceled.
----
'''H version:'''
*Aerosmith fires the most bullets.
*This version has longer invincibility than the M version.
*Cannot be Flash Canceled.
  }}
  }}
}}
}}
Line 341: Line 378:
====== <font style="visibility:hidden" size="0">63214X</font> ======
====== <font style="visibility:hidden" size="0">63214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Narancia_63214X.png
|image=JJASBR_Narancia_63214X_(1).png
|caption=
|caption=
|image2=JJASBR_Narancia_63214X_(2).png
|caption2=
|name=I don't need bullets to kill you!
|name=I don't need bullets to kill you!
|input=63214L/M/H
|input=63214L/M/H
Line 348: Line 387:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=87
  |damage=87 (6*10, 27)
  |guard=
  |guard=Throw
  |startup=
  |startup=26
  |active=
  |active=
  |recovery=
  |recovery=
Line 360: Line 399:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=87
  |damage=87 (6*10, 27)
  |guard=
  |guard=Throw
  |startup=
  |startup=30
  |active=
  |active=
  |recovery=
  |recovery=
Line 372: Line 411:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=87
  |damage=87 (6*10, 27)
  |guard=
  |guard=Throw
  |startup=
  |startup=34
  |active=
  |active=
  |recovery=
  |recovery=
Line 380: Line 419:
  |hitadv=
  |hitadv=
  |description=
  |description=
*A slow command grab that sends out Aerosmith to grab the opponent from a distance.
Narancia sends out Aerosmith to grab the opponent from a distance. If it connects with the opponent, Aerosmith shreds them with its propeller as Narancia takes the chance to run up to them and jump-kick them high into the air.
*Since it's fairly slow and travels a fair distance, can be canceled from any of your normals for a tick throw.
*The startup and distance Aerosmith travels is based on the version used.
*Can be flash cancelled at the end of the animation for a combo, but will be heavily scaled.
*Launches on a successful Throw.
*The startup and distance Aerosmith travels is based on the strength of the button used.
**Can be Flash Canceled, special-canceled, and canceled into [[JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga#3H|3H]] upon a successful Throw.
*A command grab with unnaturally long range. Can be canceled from any of his normals for a quick tick throw.
*Aerosmith does not have a hurtbox during the move.
----
'''L version:'''
*Aerosmith advances about two characters away from Narancia.
----
'''M version:'''
*Aerosmith advances about 1/3 of the screen.
----
'''H version:'''
*Aerosmith advances short of half-screen.
  }}
  }}
}}
}}
</div>
</div>
<div id="movelist-2" class="movelist"><!-- Stand On Move List -->
<div id="movelist-2" class="movelist"><!-- Stand On Move List -->
===Stand On===
===Stand On===
====Normal Moves====
====Normal Moves====
Line 394: Line 443:
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_5L.png
|image=JJASBR_Narancia_Stand_5L.png
|caption=
|caption=Very annoying
|name=5L
|name=s.5L
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=13
  |damage=13 (6.5*2)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-10
  |hitadv=
  |hitadv=-8
  |description=
  |description=
*A super quick projectile normal, shooting only once.
Aerosmith shoots two bullets at point-blank range.
*Excellent poke and harassment tool. Very annoying.
*A super quick projectile normal.
*Excellent poke and harassment tool.
  }}
  }}
}}
}}
Line 416: Line 466:
|image=JJASBR_Narancia_Stand_5M.png
|image=JJASBR_Narancia_Stand_5M.png
|caption=
|caption=
|name=5M
|name=s.5M
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=21
  |damage=21 (3.5*6)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-16
  |hitadv=
  |hitadv=-14
  |description=
  |description=
*A projectile normal that shoots a barrage of bullets with excellent range.
Aerosmith shoots a barrage of bullets a short distance forward.
*Has a lot of recovery if whiffed, getting jumped in on while whiffing this is a death sentence.
*A projectile normal with excellent range.
*Has a lot of recovery if whiffed; doing so is a death sentence.
*A lot of characters can't deal with the range of this button other than jumping in. Expect the jump and punish them.
*A lot of characters can't deal with the range of this button other than jumping in. Expect the jump and punish them.
  }}
  }}
Line 438: Line 489:
|image=JJASBR_Narancia_Stand_5H.png
|image=JJASBR_Narancia_Stand_5H.png
|caption=
|caption=
|name=5H
|name=s.5H
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=80
  |damage=40 (5*5, 15)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-20
  |hitadv=
  |hitadv=-14
  |description=
  |description=
*Not a projectile normal, but a good big button nonetheless.
Aerosmith flies forward and rams the opponent while performing barrel rolls.
*Cannot be Flash Canceled.
*Not a projectile normal, but a good, big button nonetheless.
*Can sometimes be used as an anti-air at the right distances.
*Can sometimes be used as an anti-air at the right distances.
*Hit confirming this into "[[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#Stand 46X|I'll make you swiss cheese!]]" Stand Rush is your main combo starter in Stand On.
*Hit confirming this into "[[JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga#Stand 236X|I'll make you swiss cheese!]]", and then into Stand Rush, is the main combo starter in Stand On.
  }}
  }}
}}
}}
Line 459: Line 512:
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_2L.png
|image=JJASBR_Narancia_Stand_2L.png
|caption=
|caption=Not as annoying
|name=2L
|name=s.2L
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=12
  |damage=12 (6*2)
  |guard=Low
  |guard=Low
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-6
  |hitadv=
  |hitadv=-4
  |description=
  |description=
*Identical to 5L except it's a low and shoots lower.
While crouching, Aerosmith shoots two bullets a short distance forward.
*Unlike 5L, it can be chained into itself on hit or block, making it even more annoying to deal with.
*Similar to 5L but shoots lower, hits Low, and has more range.
*Cannot be chained into itself or 5L.
  }}
  }}
}}
}}
Line 481: Line 535:
|image=JJASBR_Narancia_Stand_2M.png
|image=JJASBR_Narancia_Stand_2M.png
|caption=
|caption=
|name=2M
|name=s.2M
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=21
  |damage=21 (3.5*6)
  |guard=Low
  |guard=Low
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-12
  |hitadv=
  |hitadv=-12
  |description=
  |description=
*Identical to 5M except it's a low and shoots lower.
While crouching, Aerosmith shoots a barrage of bullets a short distance forward.
*Mostly identical to 5M, the differences being that Aerosmith shoots at a lower altitude and the shots hits Low.
  }}
  }}
}}
}}
Line 501: Line 556:
|image=JJASBR_Narancia_Stand_2H.png
|image=JJASBR_Narancia_Stand_2H.png
|caption=
|caption=
|name=2H
|name=s.2H
|subtitle=
|subtitle=
|data=
|data=
Line 507: Line 562:
  |damage=32
  |damage=32
  |guard=Low
  |guard=Low
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*Aerosmith sweeps the opponent for a hard knockdown. Not used often.
While crouching, Aerosmith flies forward and rams the opponent.
*Causes hard knockdown.
*Not used often.
  }}
  }}
}}
}}
Line 520: Line 577:
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_Jump_L.png
|image=JJASBR_Narancia_Stand_Jump_L.png
|caption=
|caption=Like 5L, except in the air
|name=j.L
|name=s.jL
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=6
  |damage=13 (6.5*2)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
Line 533: Line 590:
  |hitadv=
  |hitadv=
  |description=
  |description=
*A single quick projectile. Like 5L, except in the air.
While in the air, Aerosmith shoots two bullets at point-blank range.
*Your quickest option for trying to hit someone air-to-air.
*A two-hit, quick projectile.
*Narancia's quickest option for trying to hit someone air-to-air.
  }}
  }}
}}
}}
Line 542: Line 600:
|image=JJASBR_Narancia_Stand_Jump_M.png
|image=JJASBR_Narancia_Stand_Jump_M.png
|caption=
|caption=
|name=j.M
|name=s.jM
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=21 (3.5*6)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
Line 554: Line 612:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Like 5M, Aerosmith shoots multiple projectiles forward.
While in the air, Aerosmith shoots a barrage of bullets a short distance forward.
*Bascially an aerial version of 5M.
  }}
  }}
}}
}}
Line 562: Line 621:
|image=JJASBR_Narancia_Stand_Jump_H.png
|image=JJASBR_Narancia_Stand_Jump_H.png
|caption=
|caption=
|name=j.H
|name=s.jH
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=60
  |damage=60 (10*6)
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
Line 574: Line 633:
  |hitadv=
  |hitadv=
  |description=
  |description=
*A multi-hit overhead with huge range. A very scary jump-in button.
While in the air, Aerosmith flies forward and rams the opponent.
*Can also be used to keep control of the air by neutral or back jumping with this. The extended range can stop the opponent from approaching from the air.
*A multi-hit overhead, though around 2-3 hits are likely to land against grounded opponents.
*Can also be used to keep control of the air when jumping neutrally or backwards, as the active frames can stop opponents from approaching.
  }}
  }}
}}
}}
Line 582: Line 642:
====== <font style="visibility:hidden" size="0">Stand 236X</font> ======
====== <font style="visibility:hidden" size="0">Stand 236X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_236X.png
|image=JJASBR_Narancia_Stand_236L.png
|caption=
|caption=Light
|name=Attack!
|image2=JJASBR_Narancia_Stand_236M.png
|input=236L/M/H
|caption2=Medium
|image3=JJASBR_Narancia_Stand_236H.png
|caption3=Heavy
|name=I'll make you swiss cheese!
|input=s.236L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=48 (8*6)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-6
  |hitadv=
  |hitadv=-4
  |description=
  |description=
  }}
  }}
Line 601: Line 665:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=64 (8*8)
  |guard=
  |guard=Mid
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-12
  |hitadv=
  |hitadv=-10
  |description=
  |description=
  }}
  }}
Line 613: Line 677:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=80 (8*10)
  |guard=
  |guard=Mid
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=-8
  |description=
  |description=
*Narancia sends out Aerosmith forward and prepares for a follow up attack. This move does not actually do anything on it's own, but can be followed up with one of many follow up attacks that can only be done while in this state.
Narancia sends Aerosmith to shoot a volley of projectile bullets while advancing forward.
*The strength of the button determines how far Aerosmith is sent forward.
*The version used changes Aerosmith's firing pattern.
*Stand Rush-compatible.
**Using Stand Rush and following the projectiles is one of Narancia's best ways of getting in on the opponent to apply pressure.
*Narancia's fireball and main zoning tool.
*Fast recovery allows it to be used in rapid succession.
----
'''L version:'''
*Aerosmith shoots a spread mostly aimed downwards.
*Bullets will travel nearly fullscreen.
----
'''M version:'''
*Aerosmith shoots most of the bullets at a slight downward angle.
*Some of the bullets will travel fullscreen.
*Most of the bullets will whiff against airborne characters.
----
'''H version:'''
*Aerosmith shoots at a much steeper upward angle.
*Bullets stop after travelling a short distance.
*Mostly useful for calling out a close-ranged full jump.
*When canceled into from s.5M, Aerosmith fires from a lower altitude.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand 214X</font> ======
====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_214X.png
|image=JJASBR_Narancia_Stand_623X.png
|caption=
|caption=
|name=Shoot, shoot, shoot it up!
|name=Blast off!
|input=214L/M/H
|input=s.623L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=60
  |guard=Mid
  |guard=Overhead
  |startup=
  |startup=38
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-18
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
  }}
  }}
Line 647: Line 730:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=60
  |guard=Mid
  |guard=Overhead
  |startup=
  |startup=38
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-18
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
  }}
  }}
Line 659: Line 742:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=60
  |guard=Mid
  |guard=Overhead
  |startup=
  |startup=38
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-18
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*Aerosmith does some aerial maneuvers and then shoots at the opponent, with Aerosmith having a hitbox during the initial part of the move. Follow up moves can be input afterwards.
After a short delay, Aerosmith drops a bomb in front of Narancia.
*Because of how Aerosmith flies upwards, this move makes for an excellent anti-air.
*The distance the bomb travels depends on the version used.
*Launches on hit and causes hard knockdown, though the exact trajectory of the launch depends on how the bomb hits.
**If the bomb hits directly, it launches mostly vertically.
**If the explosion is what hits, the opponent is launched away.
*Can hit OTG.
*Stand Rush-compatible.
**Throwing a bomb at the opponent and, through Stand Rush, following up with some low pressure is a powerful tactic.
----
'''L version:'''
*Aerosmith drops the bomb right in front of Narancia.
----
'''M version:'''
*Aerosmith drops the bomb a bit further away from Narancia.
----
'''H version:'''
*Aerosmith drops the bomb about a character away from Narancia.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand 214X-4</font> ======
====== <font style="visibility:hidden" size="0">Stand 22X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_214X-4.png
|image=JJASBR_Narancia_Stand_22X.png
|caption=
|caption=
|name=Gonna send you flying!
|name=Attack!
|input=4 during 236X or 214X
|input=s.22L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
|version=Light
  |guard=
  |damage=13
  |startup=
  |guard=Mid
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
Line 688: Line 787:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Follow up move where Aerosmith flies upward and shoots in a wide pattern towards the ground. Good at locking down the opponent.
  }}
  }}
}}
====== <font style="visibility:hidden" size="0">Stand 214X-2</font> ======
{{MoveData
|image=JJASBR_Narancia_Stand_214X-2.png
|caption=
|name=Now's my chance!
|input=2 during 236X or 214X
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
|version=Medium
  |guard=
|header=no
  |startup=
  |damage=13
  |guard=Mid
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
Line 708: Line 799:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Follow up move where Aerosmith shoots bullets very low to the ground. The bullets travel full screen and hit as a low.
  }}
  }}
}}
====== <font style="visibility:hidden" size="0">Stand 214X-8</font> ======
{{MoveData
|image=JJASBR_Narancia_Stand_214X-8.png
|caption=
|name=I'll shoot!
|input=8 during 236X or 214X
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
|version=Heavy
  |guard=
|header=no
  |startup=
  |damage=13
  |guard=Mid
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
Line 728: Line 811:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Follow up move where Aerosmith shoots diagonally downwards towards the enemy.  
Narancia sends out Aerosmith forward to ram the opponent.
*The version used determines how far Aerosmith is sent forward, as well as how fast it moves.
*This move can be followed up with one of many follow-up attacks.
*If the opponent's back is to the wall, Narancia will experience pushback on hit or block despite Aerosmith not being tied to him.
----
'''L version:'''
*Aerosmith flies about a character away from Narancia.
----
'''M version:'''
*Aerosmith flies about 1/3 of the screen.
----
'''H version:'''
*Aerosmith flies short of half-screen.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand 214X-L</font> ======
====== <font style="visibility:hidden" size="0">Stand 22X-6</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_214X-L.png
|image=JJASBR_Narancia_Stand_22X-6.png
|caption=
|caption=
|name=Perfect timing!
|name=Now's my chance!
|input=L during 236X or 214X<br>or<br>L after 8/4/2 during 236X or 214X
|input=s.22L/M/H > 6<br>or<br>s.22L/M/H > 4/8 > 6
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=40 (10*4)
  |guard=Mid
  |guard=Low
  |startup=
  |startup=26
  |active=
  |active=
  |recovery=
  |recovery=
Line 748: Line 843:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Follow up move that shoots bullets from Aerosmith. Leads to a hard knockdown.
Aerosmith shoots bullets while flying very low to the ground.
*Can be canceled into itself up to two times.
*The bullets travel slightly past halfscreen.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand 214X-M</font> ======
====== <font style="visibility:hidden" size="0">Stand 22X-4</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_214X-M.png
|image=JJASBR_Narancia_Stand_22X-4.png
|caption=
|caption=
|name=I'm gonna kill you!
|name=Gonna send you flying!
|input=M during 236X or 214X<br>or<br>L after 8/4/2 during 236X or 214X
|input=s.22L/M/H > 4<br>or<br>s.22L/M/H > 6/8 > 4
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=120 (15*8)
  |guard=Overhead
  |guard=Mid
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
Line 768: Line 865:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Follow up move where Aerosmith drops a bomb, identical to "[[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#Stand 623X|Blast off!]]"
Aerosmith flies upward and shoots in a wide pattern towards the ground.
*Can be canceled into itself up to two times.
*Good at locking down the opponent.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand 214X-H</font> ======
====== <font style="visibility:hidden" size="0">Stand 22X-8</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_214X-H.png
|image=JJASBR_Narancia_Stand_22X-8.png
|caption=
|caption=
|name=I know how to waste you!
|name=I'll shoot!
|input=H during 236X or 214X<br>or<br>L after 8/4/2 during 236X or 214X
|input=s.22L/M/H > 8<br>or<br>s.22L/M/H > 6/4 > 8
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=32 (8*4)
  |guard=Low
  |guard=Overhead
  |startup=
  |startup=30
  |active=
  |active=
  |recovery=
  |recovery=
Line 788: Line 887:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Follow up move where Aerosmith sweeps the opponent's legs with a low. Can lead to some of Narancia's most damaging combos when Flash Cancelled.
Aerosmith flies up and shoots diagonally downwards.
*Can be canceled into itself up to two times.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand 46X</font> ======
====== <font style="visibility:hidden" size="0">Stand 214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_46X.png
|image=JJASBR_Narancia_Stand_214X_(1).png
|caption=
|caption=
|name=I'll make you swiss cheese!
|image2=JJASBR_Narancia_Stand_214X_(2).png
|input=46L/M/H
|caption2=
|name=Shoot, shoot, shoot it up!
|input=s.214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=8x6
  |damage=49 (10, 2, 3.143*7, 15)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
Line 809: Line 911:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Narancia's fireball and main zoning tool. The light version shoots directly forward in a straight line.
*Fast recovery, can be used in rapid succession.
*All strengths can be Stand Rushed, using Stand Rush and following the projectiles is one of your best ways of getting in on the opponent to apply pressure.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=8x8
  |damage=58 (10, 2.8*10, 20)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
Line 824: Line 923:
  |hitadv=
  |hitadv=
  |description=
  |description=
*The medium version shoots most of the bullets at a slight upward angle, making it able to hit opponents in the air as well as on the ground.
*Most of the bullets will whiff on crouching characters, but some will still land if they are tall enough.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=67 (10, 2*11, 10, 25)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
Line 838: Line 935:
  |hitadv=
  |hitadv=
  |description=
  |description=
*The heavy version shoots at a much steeper upwards angle and the bullets stop short after a distance, not going full screen.
Aerosmith does some aerial maneuvers and then shoots at the opponent.
*Mostly only useful for calling out a closer ranged full jump.
*The version used determines how many bullets Aerosmith shoots.
*Aerosmith's initial hitbox causes crumple on hit.
*The bullets fired by Aerosmith launch on hit and cause hard knockdown.
*Follow-up moves can be input afterwards.
*Because of how Aerosmith flies upwards, this move makes for an excellent anti-air.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
====== <font style="visibility:hidden" size="0">Stand 214X-L</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_623X.png
|image=JJASBR_Narancia_Stand_214X-L.png
|caption=
|caption=
|name=Blast off!
|name=Perfect timing!
|input=623L/M/H
|input=s.214L/M/H > L<br>or<br>s.22L/M/H > L<br>or<br>s.22L/M/H > 6/4/8 > L
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Light
  |damage=52 (10*4, 12)
  |damage=100
  |guard=Mid
  |guard=Overhead
  |startup=2
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Aerosmith flies a short distance forward while shooting 4 bullets.
*Causes a knockdown if Aerosmith hits the opponent.
  }}
  }}
}}
====== <font style="visibility:hidden" size="0">Stand 214X-M</font> ======
{{MoveData
|image=JJASBR_Narancia_Stand_214X-M.png
|caption=
|name=I'm gonna kill you!
|input=s.214L/M/H > M<br>or<br>s.22L/M/H > M<br>or<br>s.22L/M/H > 6/4/8 > M
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Medium
  |damage=60
|header=no
  |damage=100
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=28
  |active=
  |active=
  |recovery=
  |recovery=
Line 872: Line 981:
  |hitadv=
  |hitadv=
  |description=
  |description=
Aerosmith performs a loop and drops a bomb.
*Launches opponents away on hit, and causes hard knockdown.
*Can hit OTG.
*Although visually and functionally similar to the L version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga#Stand 623X|Blast off!]]", there are two key differences between both moves: for "I'm gonna kill you!", the bomb itself cannot hit the opponent, nor is it Stand Rush-compatible.
  }}
  }}
}}
====== <font style="visibility:hidden" size="0">Stand 214X-H</font> ======
{{MoveData
|image=JJASBR_Narancia_Stand_214X-H.png
|caption=
|name=I know how to waste you!
|input=s.214L/M/H > H<br>or<br>s.22L/M/H > H<br>or<br>s.22L/M/H > 6/4/8 > H
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Heavy
  |damage=60
|header=no
  |guard=Low
  |damage=100
  |startup=24
  |guard=Overhead
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=
Line 884: Line 1,004:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Aerosmith drops a bomb in front of Narancia after a short delay. The bomb hits as an overhead.
Aerosmith sweeps the opponent's legs.
*The distance the bomb travels is based on the strength of the button used.
*Launches on hit.
*Can be Stand Rushed. Throw an overhead bomb at your opponent and follow it up with some low pressure!
*Can hit OTG, and is capable of relaunching downed opponents.
*Affects the opponent differently depending on how the bomb hits. If the bomb hits directly, it leads to a regular knockdown. If the bomb hits the ground and the lingering explosion hits the enemy, it will instead lead to a ground bounce type knockdown.
*Can lead to some of Narancia's most damaging combos when Flash Cancelled.
  }}
  }}
}}
}}
</div>
</div>
==System Mechanics==
==System Mechanics==
====== <font style="visibility:hidden" size="0">Throw</font> ======
====== <font style="visibility:hidden" size="0">Throw</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Throw.png
|image=JJASBR_Narancia_Throw_(1).png
|caption=
|caption=
|image2=JJASBR_Narancia_Throw_(2).png
|caption2=Forward
|image3=JJASBR_Narancia_Throw_(3).png
|caption3=Back
|name=Throw
|name=Throw
|subtitle=Take that! And that!
|subtitle=Take that! And that!
Line 903: Line 1,026:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Forward
  |version=Forward
  |damage=120
  |damage=120 (25*3, 45)
  |guard=Throw
  |guard=Throw
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
Line 911: Line 1,034:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Back
  |version=Back
  |header=no
  |header=no
  |damage=120
  |damage=120 (30*2, 60)
  |guard=Throw
  |guard=Throw
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
Line 925: Line 1,046:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
'''Forward Throw:'''
*Notes 2
 
Narancia relentlessly kicks the opponent 4 times.
*Leaves the opponent close to Narancia.
----
'''Back Throw:'''
 
Narancia kicks the opponent twice, to then move behind them and land a side kick.
*Leaves the opponent much further away than Forward Throw.
  }}
  }}
}}
}}
Line 935: Line 1,063:
|caption=
|caption=
|name=Assist
|name=Assist
|subtitle=I'll shoot you through!
|subtitle=I'll shoot you through!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=24, 4*13
  |damage=124 (24, 2*50)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 946: Line 1,074:
  |hitadv=
  |hitadv=
  |description=
  |description=
Narancia summons Aerosmith, who rams the opponent with its propeller before shooting at an upward angle.
*Assault Assist Stocks: 2
*Assault Assist Stocks: 2
*Reversal Assist Stocks: 2
*Reversal Assist Stocks: 1
*Based on [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#623X|623L]]
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga#623X|623H (Extended)]]
*Both Aerosmith and the bullets launch oppponents away on hit.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand On</font> ======
====== <font style="visibility:hidden" size="0">5S</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_On.png
|image=JJASBR_Narancia_Stand_On.png
Line 976: Line 1,106:
==Heart Heat Attack==
==Heart Heat Attack==
{{MoveData
{{MoveData
|image=JJASBR_Narancia_HHA.png
|image=JJASBR_Narancia_HHA_(1).png
|caption=
|caption=
|image2=JJASBR_Narancia_HHA_(2).png
|caption2=
|name=I'll make it even bigger!
|name=I'll make it even bigger!
|input=236 + Any Two Attack Buttons
|input=236 + Any Two Attack Buttons
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=180
  |damage=180 (10, 34*5)
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=2+2
  |active=
  |active=
  |recovery=
  |recovery=
Line 990: Line 1,122:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Narancia's main combo ender. Very good damage and leads to a hard knockdown, although it usually sends the opponent to the opposite side of the stage, making it tricky to follow up.
Narancia sends out Aerosmith to carpet bomb the whole area in front of him with a series of five dropped bombs.
*Hits OTG.
*Narancia's main combo ender. Deals alright damage and leads to a hard knockdown, although it usually sends the opponent to the opposite side of the stage, making it tricky to follow up.
*Can hit OTG.
*Can work as an anti-air as Aerosmith itself has an initial hitbox as it comes out.
*Can work as an anti-air as Aerosmith itself has an initial hitbox as it comes out.
  }}
  }}
Line 998: Line 1,131:
==Great Heat Attack==
==Great Heat Attack==
{{MoveData
{{MoveData
|image=JJASBR_Narancia_GHA.png
|image=JJASBR_Narancia_GHA_(1).png
|caption=VOLA VOLA VOLA VOLA VOLA VOLA VOLA
|caption=''Aerosmith!''
|image2=JJASBR_Narancia_GHA_(2).png
|caption2=''VOLA VOLA VOLA VOLA VOLA VOLA VOLA''
|image3=JJASBR_Narancia_GHA_(3).png
|caption3=''Volare Via''
|name=Volare Via
|name=Volare Via
|input=236L+M+H
|input=236L+M+H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=330
  |damage=330 (60+4*60+30)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=2+28
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-82
  |hitadv=
  |hitadv=
  |description=
  |description=
*Too expensive and generally not worth using meter for. Ending combos in HHA is generally better use of your meter.
Narancia commands Aerosmith to attack as it swoops low to the ground. If the attack is successful, Aerosmith will start hailing the opponent with an extended volley of bullets from below, carrying them high into the air. To finish, Aerosmith drops a bomb on the falling opponent that generates a massive, point-blank explosion.
*Animation is pretty tight though.
*Causes a groundbounce on hit.
*Generally not worth using meter for; ending combos in HHA is generally preferable and more meter-efficient.
  }}
  }}
}}
==Costumes==
===Normal===
{{ColorGallery | filePrefix=JJASBR_Narancia_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|1|  text=Normal (Color 1) }}
{{ColorGallery/Color|2|  text=Normal (Color 2) }}
{{ColorGallery/Color|3|  text=Normal (Color 3) }}
{{ColorGallery/Color|4|  text=Normal (Color 4) }}
}}
===Stand===
{{ColorGallery | filePrefix=JJASBR_Narancia_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|Stand 1|  text={{Tooltip|color=purple|text=Aerosmith (Color 1)|hovertext=Used for odd-numbered colors.}} }}
{{ColorGallery/Color|Stand 2|  text={{Tooltip|color=purple|text=Aerosmith (Color 2)|hovertext=Used for even-numbered colors.}} }}
}}
}}



Latest revision as of 13:12, 12 June 2024

Introduction

Narancia Ghirga is a major character in Vento Aureo, the fifth part of JoJo's Bizarre Adventure. Narancia is a very strong and oppressive character that can bully the opponent with his superior range and tools.

Narancia can adapt his gameplan based on the state of the match, switching freely between zoning out the opponent with projectiles and getting in the opponent's face to pressure them up close. In Stand On, his playstyle primarily revolves around harassing the opponent with big, disjointed normals and capitalizing off of stray hits, using Stand Rush to convert into high damage combos. In Stand Off, Narancia has much less range but is scary nonetheless, thanks to gaining access to a fully invincible DP as well as a command grab, and can Quick Stand On back into Stand On mode whenever he feels like he needs the range.

  • Aerosmith: Several of Narancia's attacks (mainly while in Stand On) are fully disjointed due to being projectiles.
  • Attack!: Narancia has access to a rekka that has different chain follow-ups that he can use to control space and mix up opponents.
Playstyle
JJASBR Narancia Small Icon.png Narancia Ghirga is a Stand character who can choose to either zone out the opponent or apply pressure based on the situation at hand.
Pros Cons
  • Oppressive Neutral: In Stand On, Narancia has access to massive, disjointed projectile normals that can easily outrange the majority of the other characters in the game. In addition, he has a multi-projectile fireball that goes fullscreen with "I'll make you swiss cheese!", which can make approaching difficult.
  • Scary Pressure: Many of Narancia's strings and special moves can be canceled with Stand Rush, allowing him to continue pressure relentlessly and keep the opponent blocking.
  • Meter Hungry: Stand Rush is used constantly during combos and in pressure strings, using half of a bar of meter each time, which can add up quickly.
  • Low Health: Narancia is a glass cannon with some of the lowest health, making it easier for his opponent to defeat him with only a few interactions.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 850 Rumble #ASBR_NAR

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Narancia 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid 4 - - -2 +2

Narancia attacks with a backhanded slap.

  • Fairly standard jab with short range.
5M
5M
JJASBR Narancia 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid 6 - - -6 -2

Narancia slashes upwards with his knife.

  • Decent range.
  • Useful for picking up airborne opponents during combos.
5H
5H
JJASBR Narancia 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 Mid 12 - - -8 -2

Narancia attacks with a kick.

  • Moves Narancia forward, giving it very nice range.
  • Can combo into 3H to convert into a full combo.
2L
2L
JJASBR Narancia 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Low 6 - - -2 +2

Narancia performs a backhanded slap.

  • Nearly identical to 5L, except it hits Low.
2M
2M
JJASBR Narancia 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Low 6 - - -6 -2

Narancia slashes with his knife.

  • Similar to 5M, but with less range and slightly more damage.
  • Much like 5M, it is useful for picking up airborne opponents during combos.
2H
2H
JJASBR Narancia 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
37 Low 12 - - -8 HKD

Narancia attacks with a leg sweep.

  • Causes hard knockdown.
  • Not used often, as it has less range and is an inferior combo piece than 5H.
3H
3H
You bastard!
JJASBR Narancia 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
50 Mid 24 - - -16 -

Narancia takes a step forward and punts upwards.

  • Launches on hit.
  • A bread-and-butter tool for starting and extending combos.
JL
j.L
JJASBR Narancia Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead 8 - - - -

Narancia kicks downwards.

  • A standard jump-in attack.
  • Best used during a dash-jump from farther away.
JM
j.M
JJASBR Narancia Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 Overhead 10 - - - -

Narancia stabs below him with his knife.

  • A good quick jump-in button for close range situations.
JH
j.H
JJASBR Narancia Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 (10*4) Mid 12 - - - -

Narancia summons Aerosmith, who fires two shots diagonally downwards.

  • A strange jumping attack that involves projectiles.
  • Narancia himself does not have a hitbox during the attack.
  • The disjointed projectiles are excellent for catching people trying to hit Narancia out of the air.

Special Moves

236X
You're not going anywhere!
236L/M/H
JJASBR Narancia 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 72 (40, 4*8) Mid 20 - - -12 -10
Medium 100 (50, 5*10) Mid 24 - - -12 -10
Heavy 120 (60, 5*12) Mid 30 - - -12 -10

Narancia punches in front while summoning Aerosmith, who shoots a volley of bullets flying forward.

  • The distance travelled by both Narancia and Aerosmitch changes depending on the version used.
  • The projectiles only travel a very short distance relative to Aerosmith.
  • Triggers Rush Mode.
  • A safe ender for strings, but usually not a true blockstring, leaving it vulnerable to Stylish Guard.

L version:

  • Narancia remains in place, while Aerosmith advances the least.

M version:

  • Narancia moves forward slightly, while Aerosmith advances more.

H version:

  • Narancia takes a step forward, while Aerosmith advances the most.
623X
I'll shoot you through!
623L/M/H
JJASBR Narancia 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 52 (24, 2*14) [76 (24, 2*26)] Mid 10 - - -30 -
Medium 76 (24, 2*26) [100 (24, 2*38)] Mid 14 - - -30 -
Heavy 100 (24, 2*38) [124 (24, 2*50)] Mid 20 - - -30 -

Narancia summons Aerosmith, who rams the opponent with its propeller before shooting at an upward angle.

  • The amount of bullets fired by Aerosmith changes depending on the version used.
  • Both Aerosmith and the bullets launch oppponents away on hit.
  • Can be extended by repeatedly pressing attack buttons, increasing the number of hits (and by extension, the damage). Data in [] is for the extended versions.
  • Narancia's DP and get-off-me tool. Invalidates most oki situations and even some blockstrings that have gaps.

L version:

  • Aerosmith fires the least bullets.
  • This version does not have invincibility.
  • The only version that can be cancelled into HHA.

M version:

  • Aerosmith advances more bullets.
  • This version has invincibility.
  • Cannot be Flash Canceled.

H version:

  • Aerosmith fires the most bullets.
  • This version has longer invincibility than the M version.
  • Cannot be Flash Canceled.
63214X
I don't need bullets to kill you!
63214L/M/H
JJASBR Narancia 63214X (1).png
JJASBR Narancia 63214X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 87 (6*10, 27) Throw 26 - - - -
Medium 87 (6*10, 27) Throw 30 - - - -
Heavy 87 (6*10, 27) Throw 34 - - - -

Narancia sends out Aerosmith to grab the opponent from a distance. If it connects with the opponent, Aerosmith shreds them with its propeller as Narancia takes the chance to run up to them and jump-kick them high into the air.

  • The startup and distance Aerosmith travels is based on the version used.
  • Launches on a successful Throw.
    • Can be Flash Canceled, special-canceled, and canceled into 3H upon a successful Throw.
  • A command grab with unnaturally long range. Can be canceled from any of his normals for a quick tick throw.
  • Aerosmith does not have a hurtbox during the move.

L version:

  • Aerosmith advances about two characters away from Narancia.

M version:

  • Aerosmith advances about 1/3 of the screen.

H version:

  • Aerosmith advances short of half-screen.

Stand On

Normal Moves

Stand 5L
s.5L
JJASBR Narancia Stand 5L.png
Very annoying
Very annoying
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 (6.5*2) Mid 4 - - -10 -8

Aerosmith shoots two bullets at point-blank range.

  • A super quick projectile normal.
  • Excellent poke and harassment tool.
Stand 5M
s.5M
JJASBR Narancia Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 (3.5*6) Mid 8 - - -16 -14

Aerosmith shoots a barrage of bullets a short distance forward.

  • A projectile normal with excellent range.
  • Has a lot of recovery if whiffed; doing so is a death sentence.
  • A lot of characters can't deal with the range of this button other than jumping in. Expect the jump and punish them.
Stand 5H
s.5H
JJASBR Narancia Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 (5*5, 15) Mid 10 - - -20 -14

Aerosmith flies forward and rams the opponent while performing barrel rolls.

  • Cannot be Flash Canceled.
  • Not a projectile normal, but a good, big button nonetheless.
  • Can sometimes be used as an anti-air at the right distances.
  • Hit confirming this into "I'll make you swiss cheese!", and then into Stand Rush, is the main combo starter in Stand On.
Stand 2L
s.2L
JJASBR Narancia Stand 2L.png
Not as annoying
Not as annoying
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 (6*2) Low 10 - - -6 -4

While crouching, Aerosmith shoots two bullets a short distance forward.

  • Similar to 5L but shoots lower, hits Low, and has more range.
  • Cannot be chained into itself or 5L.
Stand 2M
s.2M
JJASBR Narancia Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 (3.5*6) Low 8 - - -12 -12

While crouching, Aerosmith shoots a barrage of bullets a short distance forward.

  • Mostly identical to 5M, the differences being that Aerosmith shoots at a lower altitude and the shots hits Low.
Stand 2H
s.2H
JJASBR Narancia Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Low 12 - - -8 HKD

While crouching, Aerosmith flies forward and rams the opponent.

  • Causes hard knockdown.
  • Not used often.
Stand JL
s.jL
JJASBR Narancia Stand Jump L.png
Like 5L, except in the air
Like 5L, except in the air
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 (6.5*2) Mid 8 - - - -

While in the air, Aerosmith shoots two bullets at point-blank range.

  • A two-hit, quick projectile.
  • Narancia's quickest option for trying to hit someone air-to-air.
Stand JM
s.jM
JJASBR Narancia Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 (3.5*6) Mid 12 - - - -

While in the air, Aerosmith shoots a barrage of bullets a short distance forward.

  • Bascially an aerial version of 5M.
Stand JH
s.jH
JJASBR Narancia Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
60 (10*6) Overhead 16 - - - -

While in the air, Aerosmith flies forward and rams the opponent.

  • A multi-hit overhead, though around 2-3 hits are likely to land against grounded opponents.
  • Can also be used to keep control of the air when jumping neutrally or backwards, as the active frames can stop opponents from approaching.

Special Moves

Stand 236X
I'll make you swiss cheese!
s.236L/M/H
JJASBR Narancia Stand 236L.png
Light
Light
JJASBR Narancia Stand 236M.png
Medium
Medium
JJASBR Narancia Stand 236H.png
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 48 (8*6) Mid 12 - - -6 -4
Medium 64 (8*8) Mid 10 - - -12 -10
Heavy 80 (8*10) Mid 16 - - -8 -8

Narancia sends Aerosmith to shoot a volley of projectile bullets while advancing forward.

  • The version used changes Aerosmith's firing pattern.
  • Stand Rush-compatible.
    • Using Stand Rush and following the projectiles is one of Narancia's best ways of getting in on the opponent to apply pressure.
  • Narancia's fireball and main zoning tool.
  • Fast recovery allows it to be used in rapid succession.

L version:

  • Aerosmith shoots a spread mostly aimed downwards.
  • Bullets will travel nearly fullscreen.

M version:

  • Aerosmith shoots most of the bullets at a slight downward angle.
  • Some of the bullets will travel fullscreen.
  • Most of the bullets will whiff against airborne characters.

H version:

  • Aerosmith shoots at a much steeper upward angle.
  • Bullets stop after travelling a short distance.
  • Mostly useful for calling out a close-ranged full jump.
  • When canceled into from s.5M, Aerosmith fires from a lower altitude.
Stand 623X
Blast off!
s.623L/M/H
JJASBR Narancia Stand 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 60 Overhead 38 - - -18 HKD
Medium 60 Overhead 38 - - -18 HKD
Heavy 60 Overhead 38 - - -18 HKD

After a short delay, Aerosmith drops a bomb in front of Narancia.

  • The distance the bomb travels depends on the version used.
  • Launches on hit and causes hard knockdown, though the exact trajectory of the launch depends on how the bomb hits.
    • If the bomb hits directly, it launches mostly vertically.
    • If the explosion is what hits, the opponent is launched away.
  • Can hit OTG.
  • Stand Rush-compatible.
    • Throwing a bomb at the opponent and, through Stand Rush, following up with some low pressure is a powerful tactic.

L version:

  • Aerosmith drops the bomb right in front of Narancia.

M version:

  • Aerosmith drops the bomb a bit further away from Narancia.

H version:

  • Aerosmith drops the bomb about a character away from Narancia.
Stand 22X
Attack!
s.22L/M/H
JJASBR Narancia Stand 22X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 13 Mid 4 - - - -
Medium 13 Mid 8 - - - -
Heavy 13 Mid 14 - - - -

Narancia sends out Aerosmith forward to ram the opponent.

  • The version used determines how far Aerosmith is sent forward, as well as how fast it moves.
  • This move can be followed up with one of many follow-up attacks.
  • If the opponent's back is to the wall, Narancia will experience pushback on hit or block despite Aerosmith not being tied to him.

L version:

  • Aerosmith flies about a character away from Narancia.

M version:

  • Aerosmith flies about 1/3 of the screen.

H version:

  • Aerosmith flies short of half-screen.
Stand 22X-6
Now's my chance!
s.22L/M/H > 6
or
s.22L/M/H > 4/8 > 6
JJASBR Narancia Stand 22X-6.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 (10*4) Low 26 - - - -

Aerosmith shoots bullets while flying very low to the ground.

  • Can be canceled into itself up to two times.
  • The bullets travel slightly past halfscreen.
Stand 22X-4
Gonna send you flying!
s.22L/M/H > 4
or
s.22L/M/H > 6/8 > 4
JJASBR Narancia Stand 22X-4.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 (15*8) Mid 8 - - - -

Aerosmith flies upward and shoots in a wide pattern towards the ground.

  • Can be canceled into itself up to two times.
  • Good at locking down the opponent.
Stand 22X-8
I'll shoot!
s.22L/M/H > 8
or
s.22L/M/H > 6/4 > 8
JJASBR Narancia Stand 22X-8.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 (8*4) Overhead 30 - - - -

Aerosmith flies up and shoots diagonally downwards.

  • Can be canceled into itself up to two times.
Stand 214X
Shoot, shoot, shoot it up!
s.214L/M/H
JJASBR Narancia Stand 214X (1).png
JJASBR Narancia Stand 214X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 49 (10, 2, 3.143*7, 15) Mid 4 - - - -
Medium 58 (10, 2.8*10, 20) Mid 4 - - - -
Heavy 67 (10, 2*11, 10, 25) Mid 4 - - - -

Aerosmith does some aerial maneuvers and then shoots at the opponent.

  • The version used determines how many bullets Aerosmith shoots.
  • Aerosmith's initial hitbox causes crumple on hit.
  • The bullets fired by Aerosmith launch on hit and cause hard knockdown.
  • Follow-up moves can be input afterwards.
  • Because of how Aerosmith flies upwards, this move makes for an excellent anti-air.
Stand 214X-L
Perfect timing!
s.214L/M/H > L
or
s.22L/M/H > L
or
s.22L/M/H > 6/4/8 > L
JJASBR Narancia Stand 214X-L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
52 (10*4, 12) Mid 2 - - - KD

Aerosmith flies a short distance forward while shooting 4 bullets.

  • Causes a knockdown if Aerosmith hits the opponent.
Stand 214X-M
I'm gonna kill you!
s.214L/M/H > M
or
s.22L/M/H > M
or
s.22L/M/H > 6/4/8 > M
JJASBR Narancia Stand 214X-M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
60 Overhead 28 - - - -

Aerosmith performs a loop and drops a bomb.

  • Launches opponents away on hit, and causes hard knockdown.
  • Can hit OTG.
  • Although visually and functionally similar to the L version of "Blast off!", there are two key differences between both moves: for "I'm gonna kill you!", the bomb itself cannot hit the opponent, nor is it Stand Rush-compatible.
Stand 214X-H
I know how to waste you!
s.214L/M/H > H
or
s.22L/M/H > H
or
s.22L/M/H > 6/4/8 > H
JJASBR Narancia Stand 214X-H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
60 Low 24 - - - -

Aerosmith sweeps the opponent's legs.

  • Launches on hit.
  • Can hit OTG, and is capable of relaunching downed opponents.
  • Can lead to some of Narancia's most damaging combos when Flash Cancelled.

System Mechanics

Throw
Throw
Take that! And that!
5/4 + Any Two Attack Buttons
JJASBR Narancia Throw (1).png
JJASBR Narancia Throw (2).png
Forward
Forward
JJASBR Narancia Throw (3).png
Back
Back
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward 120 (25*3, 45) Throw 6 - - - -
Back 120 (30*2, 60) Throw 6 - - - -

Forward Throw:

Narancia relentlessly kicks the opponent 4 times.

  • Leaves the opponent close to Narancia.

Back Throw:

Narancia kicks the opponent twice, to then move behind them and land a side kick.

  • Leaves the opponent much further away than Forward Throw.
Assist
Assist
I'll shoot you through!
JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
JJASBR Narancia Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
124 (24, 2*50) Mid - - - - -

Narancia summons Aerosmith, who rams the opponent with its propeller before shooting at an upward angle.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 623H (Extended)
  • Both Aerosmith and the bullets launch oppponents away on hit.
5S
Stand On/Off
5S
JJASBR Narancia Stand On.png
Stand On
Stand On
JJASBR Narancia Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Aerosmith, altering Narancia's moveset and abilities.

Heart Heat Attack

I'll make it even bigger!
236 + Any Two Attack Buttons
JJASBR Narancia HHA (1).png
JJASBR Narancia HHA (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
180 (10, 34*5) Overhead 2+2 - - - -

Narancia sends out Aerosmith to carpet bomb the whole area in front of him with a series of five dropped bombs.

  • Narancia's main combo ender. Deals alright damage and leads to a hard knockdown, although it usually sends the opponent to the opposite side of the stage, making it tricky to follow up.
  • Can hit OTG.
  • Can work as an anti-air as Aerosmith itself has an initial hitbox as it comes out.

Great Heat Attack

Volare Via
236L+M+H
JJASBR Narancia GHA (1).png
Aerosmith!
Aerosmith!
JJASBR Narancia GHA (2).png
VOLA VOLA VOLA VOLA VOLA VOLA VOLA
VOLA VOLA VOLA VOLA VOLA VOLA VOLA
JJASBR Narancia GHA (3).png
Volare Via
Volare Via
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
330 (60+4*60+30) Mid 2+28 - - -82 -

Narancia commands Aerosmith to attack as it swoops low to the ground. If the attack is successful, Aerosmith will start hailing the opponent with an extended volley of bullets from below, carrying them high into the air. To finish, Aerosmith drops a bomb on the falling opponent that generates a massive, point-blank explosion.

  • Causes a groundbounce on hit.
  • Generally not worth using meter for; ending combos in HHA is generally preferable and more meter-efficient.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Stand

Aerosmith (Color 1)
Aerosmith (Color 2)

Navigation

General
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Controls
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System
Esoterics
Character Data
Patch Notes
Glossary
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Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
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Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
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Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
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Iggy
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Pet Shop
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DIO
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Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
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Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
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Vento Aureo
Giorno
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Mista
Narancia
Fugo
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Prosciutto
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Stone Ocean
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Steel Ball Run
Johnny
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AW Diego
Valentine
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JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh