JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga: Difference between revisions
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{{ASBR Character Intro|char=Narancia|short=nar|content= | {{ASBR Character Intro|char=Narancia|short=nar|content= | ||
==Introduction== | ==Introduction== | ||
Narancia Ghirga is a major character in Vento Aureo, the fifth part of | Narancia Ghirga is a major character in ''Vento Aureo'', the fifth part of ''JoJo's Bizarre Adventure''. Narancia is a very strong and oppressive character that can bully the opponent with his superior range and tools. | ||
Narancia can adapt his gameplan based on the state of the match, switching freely between zoning out the opponent with projectiles and getting in the opponent's face to pressure them up close. In Stand On, his playstyle primarily revolves around harassing the opponent with big, disjointed normals and capitalizing off of stray hits, using Stand Rush to convert into high damage combos. In Stand Off, Narancia has much less range but is scary nonetheless, thanks to gaining access to a fully invincible DP as well as a command grab, and can Quick Stand On back into Stand On mode whenever he feels like he needs the range. | Narancia can adapt his gameplan based on the state of the match, switching freely between zoning out the opponent with projectiles and getting in the opponent's face to pressure them up close. In Stand On, his playstyle primarily revolves around harassing the opponent with big, disjointed normals and capitalizing off of stray hits, using Stand Rush to convert into high damage combos. In Stand Off, Narancia has much less range but is scary nonetheless, thanks to gaining access to a fully invincible DP as well as a command grab, and can Quick Stand On back into Stand On mode whenever he feels like he needs the range. | ||
*'''Aerosmith''': Several of Narancia's attacks (mainly while in Stand On) are fully disjointed due to being projectiles. | *'''Aerosmith''': Several of Narancia's attacks (mainly while in Stand On) are fully disjointed due to being projectiles. | ||
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga#Stand 22X|Attack!]]''': Narancia has access to a rekka that has different chain follow-ups that he can use to control space and mix up opponents. | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Narancia_Small_Icon.png|50px]] '''Narancia Ghirga''' is a | | intro = [[file:JJASBR_Narancia_Small_Icon.png|50px]] '''Narancia Ghirga''' is a Stand character who can choose to either zone out the opponent or apply pressure based on the situation at hand. | ||
| pros = | | pros = | ||
* '''Oppressive Neutral:''' In Stand On, Narancia has access to massive, disjointed projectile normals that can easily outrange the majority of the other characters in the game. In addition, he has a multi-projectile fireball that goes fullscreen with "[[JoJo' | * '''Oppressive Neutral:''' In Stand On, Narancia has access to massive, disjointed projectile normals that can easily outrange the majority of the other characters in the game. In addition, he has a multi-projectile fireball that goes fullscreen with "[[JoJo's Bizarre Adventure: All-Star Battle R/Narancia_Ghirga#Stand 236X|I'll make you swiss cheese!]]", which can make approaching difficult. | ||
* '''Scary Pressure:''' Many of Narancia's strings and special moves can be canceled with Stand Rush, allowing him to continue pressure relentlessly and keep the opponent blocking. | * '''Scary Pressure:''' Many of Narancia's strings and special moves can be canceled with Stand Rush, allowing him to continue pressure relentlessly and keep the opponent blocking. | ||
|cons = | |cons = | ||
* '''Meter Hungry:''' Stand Rush is used constantly during combos and in pressure strings, using half of a bar of meter each time, which can add up quickly. | * '''Meter Hungry:''' Stand Rush is used constantly during combos and in pressure strings, using half of a bar of meter each time, which can add up quickly. | ||
* '''Low Health:''' Narancia is a glass cannon with | * '''Low Health:''' Narancia is a glass cannon with some of the lowest health, making it easier for his opponent to defeat him with only a few interactions. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
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}} | }} | ||
==Move List== | ==Move List== | ||
<div class="movelist-toggles"> | <div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky"> | ||
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | <div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | ||
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div> | <div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div> | ||
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|damage=13 | |damage=13 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
*Fairly standard jab with | Narancia attacks with a backhanded slap. | ||
*Fairly standard jab with short range. | |||
}} | }} | ||
}} | }} | ||
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|damage=23 | |damage=23 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
*Decent range. Useful for picking up airborne opponents during combos. | Narancia slashes upwards with his knife. | ||
*Decent range. | |||
*Useful for picking up airborne opponents during combos. | |||
}} | }} | ||
}} | }} | ||
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|damage=35 | |damage=35 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
* | Narancia attacks with a kick. | ||
*Moves Narancia forward, giving it very nice range. | |||
*Can combo into 3H to convert into a full combo. | *Can combo into 3H to convert into a full combo. | ||
}} | }} | ||
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|damage=14 | |damage=14 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
*Nearly identical to 5L, except it hits | Narancia performs a backhanded slap. | ||
*Nearly identical to 5L, except it hits Low. | |||
}} | }} | ||
}} | }} | ||
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|damage=24 | |damage=24 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
*Similar to 5M with less range. | Narancia slashes with his knife. | ||
* | *Similar to 5M, but with less range and slightly more damage. | ||
*Much like 5M, it is useful for picking up airborne opponents during combos. | |||
}} | }} | ||
}} | }} | ||
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|damage=37 | |damage=37 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
* | Narancia attacks with a leg sweep. | ||
*Not used often, | *Causes hard knockdown. | ||
*Not used often, as it has less range and is an inferior combo piece than 5H. | |||
}} | }} | ||
}} | }} | ||
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|damage=50 | |damage=50 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Narancia takes a step forward and punts upwards. | ||
*A bread and butter tool for starting and extending combos. | *Launches on hit. | ||
*A bread-and-butter tool for starting and extending combos. | |||
}} | }} | ||
}} | }} | ||
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|damage=18 | |damage=18 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Narancia kicks downwards. | |||
*A standard jump-in attack. | *A standard jump-in attack. | ||
*Best used during a dash jump from farther away. | *Best used during a dash-jump from farther away. | ||
}} | }} | ||
}} | }} | ||
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|damage=28 | |damage=28 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Narancia stabs below him with his knife. | |||
*A good quick jump-in button for close range situations. | *A good quick jump-in button for close range situations. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=40 (10*4) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*A strange jumping attack | Narancia summons Aerosmith, who fires two shots diagonally downwards. | ||
*Narancia himself does not have | *A strange jumping attack that involves projectiles. | ||
*The disjointed projectiles are excellent for catching people trying to hit | *Narancia himself does not have a hitbox during the attack. | ||
*The disjointed projectiles are excellent for catching people trying to hit Narancia out of the air. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=72 (40, | |damage=72 (40, 4*8) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-10 | ||
|description= | |description= | ||
}} | }} | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=100 (50, | |damage=100 (50, 5*10) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-10 | ||
|description= | |description= | ||
}} | }} | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=120 (60, | |damage=120 (60, 5*12) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=30 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-10 | ||
|description= | |description= | ||
*A safe ender for strings, but usually not a true | Narancia punches in front while summoning Aerosmith, who shoots a volley of bullets flying forward. | ||
* | *The distance travelled by both Narancia and Aerosmitch changes depending on the version used. | ||
*The projectiles only travel a very short distance relative to Aerosmith. | |||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
*A safe ender for strings, but usually not a true blockstring, leaving it vulnerable to Stylish Guard. | |||
---- | |||
'''L version:''' | |||
*Narancia remains in place, while Aerosmith advances the least. | |||
---- | |||
'''M version:''' | |||
*Narancia moves forward slightly, while Aerosmith advances more. | |||
---- | |||
'''H version:''' | |||
*Narancia takes a step forward, while Aerosmith advances the most. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=52 | |damage=52 (24, 2*14) [76 (24, 2*26)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-30 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=76 | |damage=76 (24, 2*26) [100 (24, 2*38)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-30 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=100 | |damage=100 (24, 2*38) [124 (24, 2*50)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-30 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Narancia summons Aerosmith, who rams the opponent with its propeller before shooting at an upward angle. | |||
*The amount of bullets fired by Aerosmith changes depending on the version used. | |||
*Both Aerosmith and the bullets launch oppponents away on hit. | |||
*Can be extended by repeatedly pressing attack buttons, increasing the number of hits (and by extension, the damage). Data in [] is for the extended versions. | |||
*Narancia's DP and get-off-me tool. Invalidates most oki situations and even some blockstrings that have gaps. | |||
---- | |||
'''L version:''' | |||
*Aerosmith fires the least bullets. | |||
*This version does not have invincibility. | |||
*The only version that can be cancelled into HHA. | |||
---- | |||
'''M version:''' | |||
*Aerosmith advances more bullets. | |||
*This version has invincibility. | |||
*Cannot be Flash Canceled. | |||
---- | |||
'''H version:''' | |||
*Aerosmith fires the most bullets. | |||
*This version has longer invincibility than the M version. | |||
*Cannot be Flash Canceled. | |||
*Narancia's get-off-me tool. Invalidates most oki situations and even some | |||
*The | |||
* | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">63214X</font> ====== | ====== <font style="visibility:hidden" size="0">63214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Narancia_63214X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Narancia_63214X_(2).png | |||
|caption2= | |||
|name=I don't need bullets to kill you! | |name=I don't need bullets to kill you! | ||
|input=63214L/M/H | |input=63214L/M/H | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=87 | |damage=87 (6*10, 27) | ||
|guard= | |guard=Throw | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 395: | Line 399: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=87 | |damage=87 (6*10, 27) | ||
|guard= | |guard=Throw | ||
|startup= | |startup=30 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=87 | |damage=87 (6*10, 27) | ||
|guard= | |guard=Throw | ||
|startup= | |startup=34 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Narancia sends out Aerosmith to grab the opponent from a distance. If it connects with the opponent, Aerosmith shreds them with its propeller as Narancia takes the chance to run up to them and jump-kick them high into the air. | |||
* | *The startup and distance Aerosmith travels is based on the version used. | ||
* | *Launches on a successful Throw. | ||
* | **Can be Flash Canceled, special-canceled, and canceled into [[JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga#3H|3H]] upon a successful Throw. | ||
*A command grab with unnaturally long range. Can be canceled from any of his normals for a quick tick throw. | |||
*Aerosmith does not have a hurtbox during the move. | |||
---- | |||
'''L version:''' | |||
*Aerosmith advances about two characters away from Narancia. | |||
---- | |||
'''M version:''' | |||
*Aerosmith advances about 1/3 of the screen. | |||
---- | |||
'''H version:''' | |||
*Aerosmith advances short of half-screen. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Narancia_Stand_5L.png | |image=JJASBR_Narancia_Stand_5L.png | ||
|caption= | |caption=Very annoying | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=13 | |damage=13 (6.5*2) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
*A super quick projectile normal | Aerosmith shoots two bullets at point-blank range. | ||
*Excellent poke and harassment tool | *A super quick projectile normal. | ||
*Excellent poke and harassment tool. | |||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Narancia_Stand_5M.png | |image=JJASBR_Narancia_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=21 | |damage=21 (3.5*6) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv=-14 | ||
|description= | |description= | ||
Aerosmith shoots a barrage of bullets a short distance forward. | |||
*Has a lot of recovery if whiffed | *A projectile normal with excellent range. | ||
*Has a lot of recovery if whiffed; doing so is a death sentence. | |||
*A lot of characters can't deal with the range of this button other than jumping in. Expect the jump and punish them. | *A lot of characters can't deal with the range of this button other than jumping in. Expect the jump and punish them. | ||
}} | }} | ||
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|image=JJASBR_Narancia_Stand_5H.png | |image=JJASBR_Narancia_Stand_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=5*5, 15 | |damage=40 (5*5, 15) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv=-14 | ||
|description= | |description= | ||
*Not a projectile normal, but a good big button nonetheless. | Aerosmith flies forward and rams the opponent while performing barrel rolls. | ||
*Cannot be Flash Canceled. | |||
*Not a projectile normal, but a good, big button nonetheless. | |||
*Can sometimes be used as an anti-air at the right distances. | *Can sometimes be used as an anti-air at the right distances. | ||
*Hit confirming this into "[[JoJo' | *Hit confirming this into "[[JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga#Stand 236X|I'll make you swiss cheese!]]", and then into Stand Rush, is the main combo starter in Stand On. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Narancia_Stand_2L.png | |image=JJASBR_Narancia_Stand_2L.png | ||
|caption= | |caption=Not as annoying | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=12 | |damage=12 (6*2) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=-4 | ||
|description= | |description= | ||
* | While crouching, Aerosmith shoots two bullets a short distance forward. | ||
* | *Similar to 5L but shoots lower, hits Low, and has more range. | ||
*Cannot be chained into itself or 5L. | |||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Narancia_Stand_2M.png | |image=JJASBR_Narancia_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=21 | |damage=21 (3.5*6) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-12 | ||
|description= | |description= | ||
* | While crouching, Aerosmith shoots a barrage of bullets a short distance forward. | ||
*Mostly identical to 5M, the differences being that Aerosmith shoots at a lower altitude and the shots hits Low. | |||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Narancia_Stand_2H.png | |image=JJASBR_Narancia_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=32 | |damage=32 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
While crouching, Aerosmith flies forward and rams the opponent. | |||
*Causes hard knockdown. | |||
*Not used often. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Narancia_Stand_Jump_L.png | |image=JJASBR_Narancia_Stand_Jump_L.png | ||
|caption= | |caption=Like 5L, except in the air | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=6 | |damage=13 (6.5*2) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*A | While in the air, Aerosmith shoots two bullets at point-blank range. | ||
* | *A two-hit, quick projectile. | ||
*Narancia's quickest option for trying to hit someone air-to-air. | |||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Narancia_Stand_Jump_M.png | |image=JJASBR_Narancia_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=( | |damage=21 (3.5*6) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 588: | Line 612: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
While in the air, Aerosmith shoots a barrage of bullets a short distance forward. | |||
*Bascially an aerial version of 5M. | |||
}} | }} | ||
}} | }} | ||
Line 596: | Line 621: | ||
|image=JJASBR_Narancia_Stand_Jump_H.png | |image=JJASBR_Narancia_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=60 (10*6) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 608: | Line 633: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*A multi-hit overhead | While in the air, Aerosmith flies forward and rams the opponent. | ||
*Can also be used to keep control of the air | *A multi-hit overhead, though around 2-3 hits are likely to land against grounded opponents. | ||
*Can also be used to keep control of the air when jumping neutrally or backwards, as the active frames can stop opponents from approaching. | |||
}} | }} | ||
}} | }} | ||
Line 616: | Line 642: | ||
====== <font style="visibility:hidden" size="0">Stand 236X</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Narancia_Stand_236L.png | ||
|caption= | |caption=Light | ||
|name= | |image2=JJASBR_Narancia_Stand_236M.png | ||
|input=236L/M/H | |caption2=Medium | ||
|image3=JJASBR_Narancia_Stand_236H.png | |||
|caption3=Heavy | |||
|name=I'll make you swiss cheese! | |||
|input=s.236L/M/H | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=48 (8*6) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=-4 | ||
|description= | |description= | ||
}} | }} | ||
Line 635: | Line 665: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=64 (8*8) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-10 | ||
|description= | |description= | ||
}} | }} | ||
Line 647: | Line 677: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=80 (8*10) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
Narancia sends Aerosmith to shoot a volley of projectile bullets while advancing forward. | |||
* | *The version used changes Aerosmith's firing pattern. | ||
*Stand Rush-compatible. | |||
**Using Stand Rush and following the projectiles is one of Narancia's best ways of getting in on the opponent to apply pressure. | |||
*Narancia's fireball and main zoning tool. | |||
*Fast recovery allows it to be used in rapid succession. | |||
---- | |||
'''L version:''' | |||
*Aerosmith shoots a spread mostly aimed downwards. | |||
*Bullets will travel nearly fullscreen. | |||
---- | |||
'''M version:''' | |||
*Aerosmith shoots most of the bullets at a slight downward angle. | |||
*Some of the bullets will travel fullscreen. | |||
*Most of the bullets will whiff against airborne characters. | |||
---- | |||
'''H version:''' | |||
*Aerosmith shoots at a much steeper upward angle. | |||
*Bullets stop after travelling a short distance. | |||
*Mostly useful for calling out a close-ranged full jump. | |||
*When canceled into from s.5M, Aerosmith fires from a lower altitude. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Stand | ====== <font style="visibility:hidden" size="0">Stand 623X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Narancia_Stand_623X.png | ||
|caption= | |caption= | ||
|name= | |name=Blast off! | ||
|input= | |input=s.623L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=60 | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=38 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
Line 681: | Line 730: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=60 | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=38 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
Line 693: | Line 742: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=60 | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=38 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
* | After a short delay, Aerosmith drops a bomb in front of Narancia. | ||
* | *The distance the bomb travels depends on the version used. | ||
*Launches on hit and causes hard knockdown, though the exact trajectory of the launch depends on how the bomb hits. | |||
**If the bomb hits directly, it launches mostly vertically. | |||
**If the explosion is what hits, the opponent is launched away. | |||
*Can hit OTG. | |||
*Stand Rush-compatible. | |||
**Throwing a bomb at the opponent and, through Stand Rush, following up with some low pressure is a powerful tactic. | |||
---- | |||
'''L version:''' | |||
*Aerosmith drops the bomb right in front of Narancia. | |||
---- | |||
'''M version:''' | |||
*Aerosmith drops the bomb a bit further away from Narancia. | |||
---- | |||
'''H version:''' | |||
*Aerosmith drops the bomb about a character away from Narancia. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Stand | ====== <font style="visibility:hidden" size="0">Stand 22X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Narancia_Stand_22X.png | ||
|caption= | |caption= | ||
|name= | |name=Attack! | ||
|input= | |input=s.22L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |version=Light | ||
|guard= | |damage=13 | ||
|startup= | |guard=Mid | ||
|startup=4 | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 722: | Line 787: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |version=Medium | ||
|guard= | |header=no | ||
|startup= | |damage=13 | ||
|guard=Mid | |||
|startup=8 | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 742: | Line 799: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |version=Heavy | ||
|guard= | |header=no | ||
|startup= | |damage=13 | ||
|guard=Mid | |||
|startup=14 | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 762: | Line 811: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Narancia sends out Aerosmith forward to ram the opponent. | ||
*The version used determines how far Aerosmith is sent forward, as well as how fast it moves. | |||
*This move can be followed up with one of many follow-up attacks. | |||
*If the opponent's back is to the wall, Narancia will experience pushback on hit or block despite Aerosmith not being tied to him. | |||
---- | |||
'''L version:''' | |||
*Aerosmith flies about a character away from Narancia. | |||
---- | |||
'''M version:''' | |||
*Aerosmith flies about 1/3 of the screen. | |||
---- | |||
'''H version:''' | |||
*Aerosmith flies short of half-screen. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Stand | ====== <font style="visibility:hidden" size="0">Stand 22X-6</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Narancia_Stand_22X-6.png | ||
|caption= | |caption= | ||
|name= | |name=Now's my chance! | ||
|input= | |input=s.22L/M/H > 6<br>or<br>s.22L/M/H > 4/8 > 6 | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=40 (10*4) | ||
|guard= | |guard=Low | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 782: | Line 843: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Aerosmith shoots bullets while flying very low to the ground. | |||
*Can be canceled into itself up to two times. | |||
*The bullets travel slightly past halfscreen. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Stand | ====== <font style="visibility:hidden" size="0">Stand 22X-4</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Narancia_Stand_22X-4.png | ||
|caption= | |caption= | ||
|name= | |name=Gonna send you flying! | ||
|input=M | |input=s.22L/M/H > 4<br>or<br>s.22L/M/H > 6/8 > 4 | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=120 (15*8) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 802: | Line 865: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Aerosmith flies upward and shoots in a wide pattern towards the ground. | ||
*Can be canceled into itself up to two times. | |||
*Good at locking down the opponent. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Stand | ====== <font style="visibility:hidden" size="0">Stand 22X-8</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Narancia_Stand_22X-8.png | ||
|caption= | |caption= | ||
|name=I | |name=I'll shoot! | ||
|input=H | |input=s.22L/M/H > 8<br>or<br>s.22L/M/H > 6/4 > 8 | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=32 (8*4) | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=30 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 822: | Line 887: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Aerosmith flies up and shoots diagonally downwards. | |||
*Can be canceled into itself up to two times. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Stand | ====== <font style="visibility:hidden" size="0">Stand 214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Narancia_Stand_214X_(1).png | ||
|caption= | |caption= | ||
|name= | |image2=JJASBR_Narancia_Stand_214X_(2).png | ||
|input= | |caption2= | ||
|name=Shoot, shoot, shoot it up! | |||
|input=s.214L/M/H | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=49 (10, 2, 3.143*7, 15) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 843: | Line 911: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=58 (10, 2.8*10, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 858: | Line 923: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=67 (10, 2*11, 10, 25) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 872: | Line 935: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*The | Aerosmith does some aerial maneuvers and then shoots at the opponent. | ||
* | *The version used determines how many bullets Aerosmith shoots. | ||
*Aerosmith's initial hitbox causes crumple on hit. | |||
*The bullets fired by Aerosmith launch on hit and cause hard knockdown. | |||
*Follow-up moves can be input afterwards. | |||
*Because of how Aerosmith flies upwards, this move makes for an excellent anti-air. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Stand | ====== <font style="visibility:hidden" size="0">Stand 214X-L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Narancia_Stand_214X-L.png | ||
|caption= | |caption= | ||
|name= | |name=Perfect timing! | ||
|input= | |input=s.214L/M/H > L<br>or<br>s.22L/M/H > L<br>or<br>s.22L/M/H > 6/4/8 > L | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=52 (10*4, 12) | |||
|damage= | |guard=Mid | ||
|guard= | |startup=2 | ||
|startup= | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Aerosmith flies a short distance forward while shooting 4 bullets. | |||
*Causes a knockdown if Aerosmith hits the opponent. | |||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">Stand 214X-M</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Narancia_Stand_214X-M.png | |||
|caption= | |||
|name=I'm gonna kill you! | |||
|input=s.214L/M/H > M<br>or<br>s.22L/M/H > M<br>or<br>s.22L/M/H > 6/4/8 > M | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=60 | |||
|damage= | |||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 906: | Line 981: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Aerosmith performs a loop and drops a bomb. | |||
*Launches opponents away on hit, and causes hard knockdown. | |||
*Can hit OTG. | |||
*Although visually and functionally similar to the L version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga#Stand 623X|Blast off!]]", there are two key differences between both moves: for "I'm gonna kill you!", the bomb itself cannot hit the opponent, nor is it Stand Rush-compatible. | |||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">Stand 214X-H</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Narancia_Stand_214X-H.png | |||
|caption= | |||
|name=I know how to waste you! | |||
|input=s.214L/M/H > H<br>or<br>s.22L/M/H > H<br>or<br>s.22L/M/H > 6/4/8 > H | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=60 | |||
|guard=Low | |||
|damage= | |startup=24 | ||
|guard= | |||
|startup= | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 918: | Line 1,004: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Aerosmith sweeps the opponent's legs. | |||
* | *Launches on hit. | ||
*Can | *Can hit OTG, and is capable of relaunching downed opponents. | ||
* | *Can lead to some of Narancia's most damaging combos when Flash Cancelled. | ||
}} | }} | ||
}} | }} | ||
Line 931: | Line 1,017: | ||
|caption= | |caption= | ||
|image2=JJASBR_Narancia_Throw_(2).png | |image2=JJASBR_Narancia_Throw_(2).png | ||
|caption2= | |caption2=Forward | ||
|image3=JJASBR_Narancia_Throw_(3).png | |||
|caption3=Back | |||
|name=Throw | |name=Throw | ||
|subtitle=Take that! And that! | |subtitle=Take that! And that! | ||
Line 938: | Line 1,026: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Forward | |version=Forward | ||
|damage=120 | |damage=120 (25*3, 45) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 946: | Line 1,034: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Back | |version=Back | ||
|header=no | |header=no | ||
|damage=120 | |damage=120 (30*2, 60) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 960: | Line 1,046: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | '''Forward Throw:''' | ||
* | |||
Narancia relentlessly kicks the opponent 4 times. | |||
*Leaves the opponent close to Narancia. | |||
---- | |||
'''Back Throw:''' | |||
Narancia kicks the opponent twice, to then move behind them and land a side kick. | |||
*Leaves the opponent much further away than Forward Throw. | |||
}} | }} | ||
}} | }} | ||
Line 970: | Line 1,063: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=I'll shoot you through! | |subtitle=I'll shoot you through!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=24, | |damage=124 (24, 2*50) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 981: | Line 1,074: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Narancia summons Aerosmith, who rams the opponent with its propeller before shooting at an upward angle. | |||
*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo' | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga#623X|623H (Extended)]] | ||
*Both Aerosmith and the bullets launch oppponents away on hit. | |||
}} | }} | ||
}} | }} | ||
Line 989: | Line 1,084: | ||
====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Narancia_Stand_On.png | ||
|caption= | |caption=Stand On | ||
|image2=JJASBR_Narancia_Stand_Off.png | |||
|caption2=Stand Off | |||
|name=Stand On/Off | |name=Stand On/Off | ||
|input=5S | |input=5S | ||
Line 1,004: | Line 1,101: | ||
|description= | |description= | ||
(Un)Summons Aerosmith, altering Narancia's moveset and abilities. | (Un)Summons Aerosmith, altering Narancia's moveset and abilities. | ||
}} | }} | ||
}} | }} | ||
Line 1,022: | Line 1,114: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=180 | |damage=180 (10, 34*5) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=2+2 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 1,030: | Line 1,122: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Narancia's main combo ender. | Narancia sends out Aerosmith to carpet bomb the whole area in front of him with a series of five dropped bombs. | ||
* | *Narancia's main combo ender. Deals alright damage and leads to a hard knockdown, although it usually sends the opponent to the opposite side of the stage, making it tricky to follow up. | ||
*Can hit OTG. | |||
*Can work as an anti-air as Aerosmith itself has an initial hitbox as it comes out. | *Can work as an anti-air as Aerosmith itself has an initial hitbox as it comes out. | ||
}} | }} | ||
Line 1,039: | Line 1,132: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Narancia_GHA_(1).png | |image=JJASBR_Narancia_GHA_(1).png | ||
|caption= | |caption=''Aerosmith!'' | ||
|image2=JJASBR_Narancia_GHA_(2).png | |image2=JJASBR_Narancia_GHA_(2).png | ||
|caption2= | |caption2=''VOLA VOLA VOLA VOLA VOLA VOLA VOLA'' | ||
|image3=JJASBR_Narancia_GHA_(3).png | |image3=JJASBR_Narancia_GHA_(3).png | ||
|caption3= | |caption3=''Volare Via'' | ||
|name=Volare Via | |name=Volare Via | ||
|input=236L+M+H | |input=236L+M+H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=330 | |damage=330 (60+4*60+30) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-82 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Narancia commands Aerosmith to attack as it swoops low to the ground. If the attack is successful, Aerosmith will start hailing the opponent with an extended volley of bullets from below, carrying them high into the air. To finish, Aerosmith drops a bomb on the falling opponent that generates a massive, point-blank explosion. | ||
*Causes a groundbounce on hit. | |||
*Generally not worth using meter for; ending combos in HHA is generally preferable and more meter-efficient. | |||
}} | }} | ||
}} | |||
==Costumes== | |||
===Normal=== | |||
{{ColorGallery | filePrefix=JJASBR_Narancia_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | |||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | |||
{{ColorGallery/Color|3| text=Normal (Color 3) }} | |||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | |||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Narancia_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Aerosmith (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Aerosmith (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | }} | ||
Latest revision as of 13:12, 12 June 2024
Introduction
Narancia Ghirga is a major character in Vento Aureo, the fifth part of JoJo's Bizarre Adventure. Narancia is a very strong and oppressive character that can bully the opponent with his superior range and tools.
Narancia can adapt his gameplan based on the state of the match, switching freely between zoning out the opponent with projectiles and getting in the opponent's face to pressure them up close. In Stand On, his playstyle primarily revolves around harassing the opponent with big, disjointed normals and capitalizing off of stray hits, using Stand Rush to convert into high damage combos. In Stand Off, Narancia has much less range but is scary nonetheless, thanks to gaining access to a fully invincible DP as well as a command grab, and can Quick Stand On back into Stand On mode whenever he feels like he needs the range.
- Aerosmith: Several of Narancia's attacks (mainly while in Stand On) are fully disjointed due to being projectiles.
- Attack!: Narancia has access to a rekka that has different chain follow-ups that he can use to control space and mix up opponents.
Narancia Ghirga is a Stand character who can choose to either zone out the opponent or apply pressure based on the situation at hand. | |
Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 850 | Rumble | #ASBR_NAR |
Move List
Stand Off
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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3H
3H
You bastard! |
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
236X
You're not going anywhere!
236L/M/H |
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623X
I'll shoot you through!
623L/M/H |
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63214X
I don't need bullets to kill you!
63214L/M/H |
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Stand On
Normal Moves
Stand 5L
s.5L
|
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Stand 5M
s.5M
|
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Stand 5H
s.5H
|
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Stand 2L
s.2L
|
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Stand 2M
s.2M
|
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Stand 2H
s.2H
|
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Stand JL
s.jL
|
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Stand JM
s.jM
|
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Stand JH
s.jH
|
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Special Moves
Stand 236X
I'll make you swiss cheese!
s.236L/M/H |
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Stand 623X
Blast off!
s.623L/M/H |
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Stand 22X
Attack!
s.22L/M/H |
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Stand 22X-6
Now's my chance!
s.22L/M/H > 6 or s.22L/M/H > 4/8 > 6 |
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Stand 22X-4
Gonna send you flying!
s.22L/M/H > 4 or s.22L/M/H > 6/8 > 4 |
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Stand 22X-8
I'll shoot!
s.22L/M/H > 8 or s.22L/M/H > 6/4 > 8 |
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Stand 214X
Shoot, shoot, shoot it up!
s.214L/M/H |
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Stand 214X-L
Perfect timing!
s.214L/M/H > L or s.22L/M/H > L or s.22L/M/H > 6/4/8 > L |
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Stand 214X-M
I'm gonna kill you!
s.214L/M/H > M or s.22L/M/H > M or s.22L/M/H > 6/4/8 > M |
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Stand 214X-H
I know how to waste you!
s.214L/M/H > H or s.22L/M/H > H or s.22L/M/H > 6/4/8 > H |
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System Mechanics
Throw
Throw
Take that! And that! 5/4 + Any Two Attack Buttons |
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Assist
Assist
I'll shoot you through! |
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5S
Stand On/Off
5S |
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Heart Heat Attack
I'll make it even bigger!
236 + Any Two Attack Buttons |
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Great Heat Attack
Volare Via
236L+M+H |
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