Fate Unlimited Codes/Berserker: Difference between revisions
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===<span class="invisible-header">Overview</span>=== | |||
| | {{2 Column Flex|flex1=90|flex2=10|minwidth2=400px | ||
|content2= | |||
| | {{Content Box|header=<center>'''Berserker'''</center>|content= | ||
| | [[File:FUC Berserker Profile.png|center|frameless|300px]] | ||
---- | |||
*'''Health''' = 11,500 | |||
*'''Prejump''' = 9F | |||
*'''Backdash''' = 30F (Invulnerable 1~21F) | |||
*'''Backdash Distance''' = 2.5203 | |||
*'''Sidestep Type''' = Neutral Inward Spiral | |||
*'''Weight''' = Very Heavy | |||
}} | |||
|} | <div style="display:flex;flex-direction: column; margin: 0 20px; width:50%"> | ||
{{TOC limit|2}} | |||
</div> | |||
== | |content1= | ||
Berserker is a grappler with great reach and "armor". While he is able to do decent damage from his combo, he is unable to open up his opponent's defenses with just his attacks. On top of that, he requires at least 2 interactions to win a round because he has low combo potential. But this also somewhat makes him beginner friendly. | {{Content Box|content= | ||
<big><big><center>'''Overview'''</center></big></big> | |||
---- | |||
'''Berserker''' is a grappler with great reach and "armor". While he is able to do decent damage from his combo, he is unable to open up his opponent's defenses with just his attacks. On top of that, he requires at least 2 interactions to win a round because he has low combo potential. But this also somewhat makes him beginner friendly. | |||
He is relatively slow, but still considered fast for a grappler. He is able to poke and get in on his opponents from nearly any range and he is much harder to zone against than most other heavy grapplers. 214A lets him get in on his opponent (while being negative) which lets him threaten grab/command grab. He has high jump startup and no double jump, so conversely, he can often be grabbed, since he rarely wants to jump. | He is relatively slow, but still considered fast for a grappler. He is able to poke and get in on his opponents from nearly any range and he is much harder to zone against than most other heavy grapplers. 214A lets him get in on his opponent (while being negative) which lets him threaten grab/command grab. He has high jump startup and no double jump, so conversely, he can often be grabbed, since he rarely wants to jump. | ||
{{ProConTable|width=100 | |||
|pros= | |||
* Has great back dash that can easily launch a counterattack with back dash → 214A | |||
* Very high damage with at least 100% meter | |||
* Good reach | |||
* High HP, even characters with TODs can have trouble killing him easily. | |||
* Beginner friendly execution | |||
* Doesn't get punished easily by pushblock | |||
* Command grabs do good damage | |||
* Great corner carry | |||
* Very heavy, rendering some of the opponent's juggle combo less effective | |||
|cons= | |||
* Poor defensive options | |||
* Predictable. Most of his moves are slow, telegraphic and has very little combo potential. | |||
* His unscaled super is niche, requires stage awareness and precision. It is not as consistent as it should be | |||
* Does not have HKD combo ender except his Super | |||
* His damage is significantly less threatening without meter | |||
* Lacks reliable zoning tools | |||
* His armored moves have mostly niche use cases | |||
* Multi-hit projectiles or even multi-hit melee attack can easily negate his advance | |||
* Cannot double jump | |||
* Has a large hitbox that allows him to be hit for better, longer combos from the rest of the cast. | |||
}} | |||
}} | |||
}} | |||
== | ==Notes== | ||
* | * '''Full Mana Activation Ability:''' Berserker gains 12 hits of super armor. | ||
== Strategy == | == Strategy == | ||
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His 623C has good combo potential and does meter damage (as well as one of his strongest HP damage moves), he can use it multiple times in a combo to deplete the opponent's meter and limit their options (because Berserker himself doesn't have many options either) | His 623C has good combo potential and does meter damage (as well as one of his strongest HP damage moves), he can use it multiple times in a combo to deplete the opponent's meter and limit their options (because Berserker himself doesn't have many options either) | ||
He can get in with 214A. This move is slightly negative if guarded and allows for counterattack if the opponent is fast enough. But he can mitigate that by using command grab with 360B or C. However, this is telegraphic so be sure not to use it excessively | Keep in mind you never want him to get Hard Knocked Down, because his 623C will not protect him. Don't be stingy with the meter and use Reflect Guard or Activate Wake Up when necessary | ||
He can get in quickly with 214A. This move is slightly negative if guarded and allows for counterattack if the opponent is fast enough. But he can mitigate that by using command grab with 360B or C. However, this is telegraphic so be sure not to use it excessively. | |||
The most reliably use of his 214A is with Back Dash. His Back Dash has long iframes and his 214A is reliably fast. If it lands as a Counter Attack, he can perform a very strong combo. | |||
Take note that command grabs don't hit jumping opponent. You can bait the opponent into a false sense of security of jumping and 6C to punish them | Take note that command grabs don't hit jumping opponent. You can bait the opponent into a false sense of security of jumping and 6C to punish them | ||
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He might also need it to help build up his meter in some cases | He might also need it to help build up his meter in some cases | ||
*Proration: 15% | |||
}} | }} | ||
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| description =The worse 5A. But it hits low so you can open high guard with it | | description =The worse 5A. But it hits low so you can open high guard with it | ||
it has poor reach and very bad combo potential. | it has poor reach and very bad combo potential. Other than to get through high guard, it can only be used to stall for the meter exhaustion period with 22C > Reflect Guard in a combo | ||
*Proration: 17% | |||
}} | }} | ||
}} | }} | ||
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| blockstun =23 | | blockstun =23 | ||
| advblock =-10 | | advblock =-10 | ||
| description =Berserker swings his club over his head and smashes it down straight forward. Very long range and important button. | | description =Berserker swings his club over his head and smashes it down straight forward. Very long range and important button. Especially when pairing with pushblock to punish a whiff | ||
*Proration: 15% | |||
}} | }} | ||
}} | }} | ||
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| advblock =-14 | | advblock =-14 | ||
| description =Berserker sweeps his opponent with a wide arcing slash. Very long range and very important combo starter + extender | | description =Berserker sweeps his opponent with a wide arcing slash. Very long range and very important combo starter + extender | ||
*Proration: 15% | |||
}} | }} | ||
}} | }} | ||
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| advblock =-6 | | advblock =-6 | ||
| description =Berserker steps-in and attempts to knock the opponent into the air. | | description =Berserker steps-in and attempts to knock the opponent into the air. | ||
*Proration: 15% | |||
}} | }} | ||
}} | }} | ||
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| advblock =-12 | | advblock =-12 | ||
| description = | | description = | ||
*Proration: 15% | |||
}} | }} | ||
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| advblock = | | advblock = | ||
| description =Berserker gets into a charging position before unleashing a powerful attack. If charged it is unblockable. This button is bad. | | description =Berserker gets into a charging position before unleashing a powerful attack. If charged it is unblockable. This button is bad. | ||
*Proration: 15% | |||
}} | }} | ||
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*You can crouch cancel this move over and over during activation, as long as the gravity allows it | *You can crouch cancel this move over and over during activation, as long as the gravity allows it | ||
*Proration: 15% | |||
}} | }} | ||
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6C has armor during its startup. | 6C has armor during its startup. | ||
*Proration: 15% | |||
}} | }} | ||
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| advblock = | | advblock = | ||
| description = | | description = | ||
*Proration: 15% | |||
}} | }} | ||
}} | }} | ||
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| advblock = | | advblock = | ||
| description = | | description = | ||
*Proration: 15% | |||
}} | }} | ||
}} | }} | ||
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| advblock = | | advblock = | ||
| description = | | description = | ||
*Proration: 15% | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-FUC | {{AttackData-FUC | ||
| version =236A | | version =236A | ||
| damage = | | damage =1350 | ||
| guard =All | | guard =All | ||
| cancel =R, A | | cancel =R, A | ||
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| advblock =-4 | | advblock =-4 | ||
| description = | | description = | ||
*This attack has 4 hits: The slam does 450 base damage, then the debris deal 300 per hit (up to 3 hits) | |||
*Proration: 10% | |||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| version =236B | | version =236B | ||
| header =no | | header =no | ||
| damage = | | damage =1650 | ||
| guard =All | | guard =All | ||
| cancel =R, A | | cancel =R, A | ||
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| advblock =-3 | | advblock =-3 | ||
| description = | | description = | ||
*This attack has 5 hits: The slam does 450 base damage, then the debris deal 300 per hit (up to 4 hits) | |||
*Proration: 10% | |||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| version =236C | | version =236C | ||
| header =no | | header =no | ||
| damage = | | damage =1950 | ||
| guard =All | | guard =All | ||
| cancel =R, A | | cancel =R, A | ||
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| advblock =-8 | | advblock =-8 | ||
| description =Berserker's 3 flavour of fireball. He smashes the ground and sends out a shockwave of varying strengths based on the button used. | | description =Berserker's 3 flavour of fireball. He smashes the ground and sends out a shockwave of varying strengths based on the button used. | ||
*The C version has 6 hits: The slam does 450 base damage, then the debris deal 300 per hit (up to 5 hits) | |||
*Proration: 10% | |||
*each hit does the same damage, heavier button only adds more hits at the cost of longer animation | *each hit does the same damage, heavier button only adds more hits at the cost of longer animation | ||
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| version =623C | | version =623C | ||
| header =no | | header =no | ||
| damage = | | damage =1100 | ||
| guard =All | | guard =All | ||
| cancel =R, A | | cancel =R, A | ||
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Startup on B and C version are armored on startup. | Startup on B and C version are armored on startup. | ||
*Proration: 10% for every version | |||
*C version has very weak Armor during the startup, which can easily be broken by any attack that has 2 hits. for example, any of Salter's normal attack except 5A/2A | |||
*C version has 2 hits, dealing 600 damage and 500 damage. | |||
*C version costs 30 meter to perform. As long as the last hit connects, you will drain 50 meter from your opponent. | *C version costs 30 meter to perform. As long as the last hit connects, you will drain 50 meter from your opponent. | ||
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| advblock =-4 | | advblock =-4 | ||
| description = | | description = | ||
*Proration: 15% | |||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| version =214B | | version =214B | ||
| header =no | | header =no | ||
| damage = | | damage =1100 | ||
| guard =All | | guard =All | ||
| cancel =R, A | | cancel =R, A | ||
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| advblock =-17 | | advblock =-17 | ||
| description = | | description = | ||
*This attack has 2 hits, dealing 500 and 600 base damage | |||
*Proration: 10% | |||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| version =214C | | version =214C | ||
| header =no | | header =no | ||
| damage = | | damage =1100 | ||
| guard =All | | guard =All | ||
| cancel =R, A | | cancel =R, A | ||
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| advblock =-15 | | advblock =-15 | ||
| description =Berserker rushes forward with a shoulder bash. B and C versions have follow-up attacks. | | description =Berserker rushes forward with a shoulder bash. B and C versions have follow-up attacks. | ||
*C version has 2 hits, dealing 500 and 600 base damage | |||
*Proration: 10% for C version | |||
*B and C versions will only continue into a combo on hit by using Reflect Guard or Activate to cancel the recovery. | *B and C versions will only continue into a combo on hit by using Reflect Guard or Activate to cancel the recovery. | ||
*A version can be combo-able if it hits as a Counter Hit | |||
*You can Reflect Cancel the A version if it hits normally or blocked, and combo off of it. | |||
*A version can continue to combo (not cancel) into 5A if Berserker rushes under the opponent and hit them on top of his head | *A version can continue to combo (not cancel) into 5A if Berserker rushes under the opponent and hit them on top of his head | ||
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| blockstun = | | blockstun = | ||
| advblock = | | advblock = | ||
| description =Berserker's command | | description =Berserker's command throw. The A version has the same reach as normal throw, while the B and C version has longer reach. All versions have the same animation after a successful grab and cause a hard knockdown. | ||
The A version is the fastest | *The A version is the fastest but provides no protection and has shorter reach | ||
*The B version has invincibility from frame 11 to frame 12 during startup | |||
*The C version has armor from frame 9 to frame 24. meaning he still has 6 frames of protection even if it whiffs | |||
}} | }} | ||
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| blockstun =31 | | blockstun =31 | ||
| advblock =-4 | | advblock =-4 | ||
| description = Berserker shouts and forces his opponent to the ground and into blockstun. This can combo into 5A if performed while his opponent is high in the air and close to corner. | | description = Berserker shouts and forces his opponent to the ground and into blockstun (not actually blocking). This can combo into 5A if performed while his opponent is high in the air and close to corner. | ||
*You can tkc into this move during activation, for example: 2C > 228C | *You can tkc into this move during activation, for example: 2C > 228C | ||
*You can also 623C > 22C > RC if the the opponent has been hit with 12 hits or less after the first launch | |||
}} | }} | ||
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| startup =20 + 10 | | startup =20 + 10 | ||
| total length =101 | | total length =101 | ||
| blockstun = | | blockstun =40 | ||
| advblock =-33 | | advblock =-33 | ||
| description = Berserker charges up and slams his sword on top of his opponent. | | description = Berserker charges up and slams his sword on top of his opponent. | ||
*This attack is actually combo-able if it hits a grounded opponent. 236236A > 2A > perfect activate > etc. But there's no practical use in the PS2 and Arcade versions. | |||
This costs 100 meter. | This costs 100 meter. | ||
}} | }} | ||
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'''<big>Activation combo</big>''' | '''<big>Activation combo</big>''' | ||
([https://youtu.be/ZpEAgdxVBkw Video Demonstration]) | |||
~9183 Damage | |||
Ideally you don't want to do this with more than 1 meter | |||
5B > 623A > 62369C > 2B > [623A > hj(fast fall) > j.B > landing jump cancel]x2 > 623A > 62369B > 5A > 2B > 623A > 62369C > 22C > 5A > 2A > 5B > 2C > [623A > hj(fast fall) > j.B > landing jump cancel] > 623A > 62369B > 5A > 2B > 623A > 62369C > activate > sidestep > 623C > 5A > 2B > 623A > (82)623A > (82)236C > 236236B | |||
'''<big>Activation combo v.2</big>''' | |||
~9286 Damage | |||
Ideally you don't want to do this with more than 1 meter | |||
5B > 623A > 62369C | 5B > 623A > 62369C > [623A > hj(fast fall) > j.B > landing jump cancel]x4 > 623A > 62369C > 22C > 5A > 2A > 5B > 2C > [623A > hj(fast fall) > j.B > landing jump cancel] 623A > 62369B > 5A > 2B > 623A > 62369C > activate > sidestep > 623C > 5A > 2B > 623A > (82)623A > (82)623A > 2369C > 236236B | ||
{{Navbox-FUC}} | {{Navbox-FUC}} |
Latest revision as of 00:18, 13 June 2024
Overview
Berserker is a grappler with great reach and "armor". While he is able to do decent damage from his combo, he is unable to open up his opponent's defenses with just his attacks. On top of that, he requires at least 2 interactions to win a round because he has low combo potential. But this also somewhat makes him beginner friendly.
He is relatively slow, but still considered fast for a grappler. He is able to poke and get in on his opponents from nearly any range and he is much harder to zone against than most other heavy grapplers. 214A lets him get in on his opponent (while being negative) which lets him threaten grab/command grab. He has high jump startup and no double jump, so conversely, he can often be grabbed, since he rarely wants to jump.
Strengths | Weaknesses |
---|---|
|
|
Notes
- Full Mana Activation Ability: Berserker gains 12 hits of super armor.
Strategy
Berserker wants to keep each round as simple as possible. Abuse his long reach to stay at a safe distance or get close to grab, keep in mind most opponents will see this coming and prepare countermeasures.
His 623C has good combo potential and does meter damage (as well as one of his strongest HP damage moves), he can use it multiple times in a combo to deplete the opponent's meter and limit their options (because Berserker himself doesn't have many options either)
Keep in mind you never want him to get Hard Knocked Down, because his 623C will not protect him. Don't be stingy with the meter and use Reflect Guard or Activate Wake Up when necessary
He can get in quickly with 214A. This move is slightly negative if guarded and allows for counterattack if the opponent is fast enough. But he can mitigate that by using command grab with 360B or C. However, this is telegraphic so be sure not to use it excessively.
The most reliably use of his 214A is with Back Dash. His Back Dash has long iframes and his 214A is reliably fast. If it lands as a Counter Attack, he can perform a very strong combo.
Take note that command grabs don't hit jumping opponent. You can bait the opponent into a false sense of security of jumping and 6C to punish them
His armor is quite niche and isn't as reliable as it should be. Don't rely on it too much
Normals
5A
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2A
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5B
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2B
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6B
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5C
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2C
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6C
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j.A
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j.B
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j.C
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6A+B
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Specials
236X
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623X
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214X
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360X
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22C
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Supers (WIP)
720A
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236236B
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236236C (Grail Super)
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Combos (WIP)
- Estimated Result Format: (HP Damage|Berserker's Meter|Opponent's Meter)
- Every combo does less damage when you start with 5A, unless first 5A is a Counter hit/Reflect Counter
- for every combo, omit the 5A just before 214C against another Berserker
Basic BnB (4133~4282 HP Damage|-0.6396|-1.1)
Start with 5A - [show video example]
Start with 2B - [show video example]
(5A) > 2B > 6C > 2C(delay) > [623A > 62369C]x3 > 5A > [623A > 62369C] > 5A > 214A
Advanced BnB - triple 623C variant (5004 Damage|-0.0828|-0.5522)
5B > 623A > 62369C > [623A > hj(fast fall) > j.B > landing jump cancel]x3 > 623A > 62369C > 5A > 623A > 62369C > 5A > 214A
Advanced BnB - RC variant (6371 HP damage|-0.3846|-0.26)
5B > [623A > hj(fast fall) > j.B > landing jump cancel]x2 > 623A > 62369C > 2B > 623A > 62369C > 5A > 2B > 623A > 62369C > 22C > Reflect Cancel > 5A > 2A > 5B > 2C > [623A > hj(fast fall) > j.B > landing jump cancel] > 623A > 62369B > 5A > 2B > 623A > 62369C > 5A > 214A
Activation combo (Video Demonstration) ~9183 Damage
Ideally you don't want to do this with more than 1 meter
5B > 623A > 62369C > 2B > [623A > hj(fast fall) > j.B > landing jump cancel]x2 > 623A > 62369B > 5A > 2B > 623A > 62369C > 22C > 5A > 2A > 5B > 2C > [623A > hj(fast fall) > j.B > landing jump cancel] > 623A > 62369B > 5A > 2B > 623A > 62369C > activate > sidestep > 623C > 5A > 2B > 623A > (82)623A > (82)236C > 236236B
Activation combo v.2
~9286 Damage
Ideally you don't want to do this with more than 1 meter
5B > 623A > 62369C > [623A > hj(fast fall) > j.B > landing jump cancel]x4 > 623A > 62369C > 22C > 5A > 2A > 5B > 2C > [623A > hj(fast fall) > j.B > landing jump cancel] 623A > 62369B > 5A > 2B > 623A > 62369C > activate > sidestep > 623C > 5A > 2B > 623A > (82)623A > (82)623A > 2369C > 236236B