Fate Unlimited Codes/Assassin: Difference between revisions
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===<span class="invisible-header">Overview</span>=== | |||
| | {{2 Column Flex|flex1=90|flex2=10|minwidth2=400px | ||
|content2= | |||
| | {{Content Box|header=<center>'''Assassin'''</center>|content= | ||
| | [[File:FUC Assassin Profile.png|center|frameless|300px]] | ||
---- | |||
*'''Health''' = 9,500 | |||
*'''Prejump''' = 4F | |||
*'''Backdash''' = 24F (Invulnerable 1~14F) | |||
*'''Backdash Distance''' = 1.2969 | |||
*'''Sidestep Type''' = ? | |||
*'''Weight''' = Medium | |||
}} | |||
<div style="display:flex;flex-direction: column; margin: 0 20px; width:50%"> | |||
|} | {{TOC limit|2}} | ||
</div> | |||
== | |content1= | ||
{{Content Box|content= | |||
<big><big><center>'''Overview'''</center></big></big> | |||
---- | |||
Assassin is a defensive character, functioning like Guilty Gear's Baiken with guard cancel parries (646C) as his central mechanic. | Assassin is a defensive character, functioning like Guilty Gear's Baiken with guard cancel parries (646C) as his central mechanic. | ||
Assassin's biggest strength is the range of his normals which are mostly fast and keep people at a healthy midrange. Assassin has a high execution barrier to getting respectable damage. | Assassin's biggest strength is the range of his normals which are mostly fast and keep people at a healthy midrange. Assassin has a high execution barrier to getting respectable damage. | ||
{{ProConTable|width=100 | |||
|pros= | |||
{| | |||
| | |||
* Has a unique counter mechanic from blockstun | * Has a unique counter mechanic from blockstun | ||
* Has very simple playstyle | * Has very simple playstyle | ||
* Excellent in both speed and reach | * Excellent in both speed and reach between both his incredible range buttons and specials (236X and 214X) | ||
* Excellent Meter control combo with excellent damage, that has the potential to win in 2 interactions without letting the opponent burst | * Excellent Meter control combo with excellent damage, that has the potential to win in 2 interactions without letting the opponent burst | ||
* | * Has numerous evasive and low-profiling moves such as 623X, 421X, and 646X, some being able to lead to great reward. | ||
* Throw and Reflect Counter C can lead to combo | * Throw and Reflect Counter C can lead to combo | ||
* Practically immune to cross-up attempts. His reversal options can work regardless of the direction he's facing: 646X can be used with 64646X input, and 623C can be 421C, which is still a good reversal. | * Practically immune to cross-up attempts. His reversal options can work regardless of the direction he's facing: 646X can be used with 64646X input, and 623C can be 421C, which is still a good reversal. | ||
| | |cons= | ||
* | * His main combo filler of butterfly loops are some of the hardest combos in the game, even by F/UC standards. | ||
* | * He has no projectiles, so he cannot unscale his super. | ||
* Severely lacks tools to properly mix up the opponent outside of strike/throw. | |||
* Does not have many answers to zoning | * Does not have many answers to zoning | ||
* 623B combo's generate a lot of meter for the opponent | * 623B combo's generate a lot of meter for the opponent | ||
* Sidestep slashes (623B and 623C) have peculiar hitbox and can whiff if the distance is either too far, or too close | * Sidestep slashes (623B and 623C) have peculiar hitbox and can whiff if the distance is either too far, or too close | ||
* Weak against midscreen pushblock | * Weak against midscreen pushblock | ||
* Does not have Hard Knock Down besides | * Does not have a Hard Knock Down besides a 646A catch and 236236A. | ||
}} | |||
}} | |||
}} | |||
== | ==Notes== | ||
* '''Full Mana Activation Ability:''' For the duration of the activation, all of Assassin's attacks ignore Reflect Guards. | |||
<br clear=all> | |||
==Normals== | |||
====Standing Normals==== | |||
=====<span class="invisible-header">5A</span>===== | |||
{{MoveData | {{MoveData | ||
|name=5A | |name=5A | ||
Line 64: | Line 66: | ||
| advblock = -1 | | advblock = -1 | ||
| description = Assassin jabs the opponent with the hilt of his sword. | | description = Assassin jabs the opponent with the hilt of his sword. | ||
* | *Proration: 15% | ||
* | *Proration penalty: 15% | ||
*Hitstun: 24 frames (27 frames on Counter Hit) | |||
}} | }} | ||
}} | }} | ||
=====<span class="invisible-header">5B</span>===== | |||
{{MoveData | {{MoveData | ||
|name= | |name=5B | ||
|image=FUC Assassin | |image=FUC Assassin 5B.png | ||
|data= | |data= | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| damage = | | damage = 280 | ||
| guard = | | guard = All | ||
| cancel = N, S, R, A | | cancel = N, S, R, A | ||
| startup = | | startup = 12 | ||
| total length = | | total length = 36 | ||
| blockstun = | | blockstun = 11 | ||
| advblock = - | | advblock = -12 | ||
| description = Assassin | | description = Assassin does a horizontal slash. | ||
* | *Proration: 15% | ||
* | *Hitstun: 28 frames (33 frames on Counter Hit) | ||
}} | }} | ||
}} | }} | ||
=====<span class="invisible-header">5C</span>===== | |||
{{MoveData | {{MoveData | ||
|name= | |name=5C | ||
|image=FUC Assassin | |image=FUC Assassin 5C.png | ||
|data= | |data= | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| damage = | | damage = 430 | ||
| guard = All | | guard = All | ||
| cancel = S, R, A | | cancel = N, S, R, A | ||
| startup = | | startup = 14 | ||
| total length = | | total length = 46 | ||
| blockstun = | | blockstun = 21 | ||
| advblock = - | | advblock = -10 | ||
| description = Assassin | | description = Assassin performs a vertical slice starting from the ground. | ||
* | *Becomes jump-cancellable on hitting airborne target | ||
* | *Proration: 10% | ||
*Hitstun: 38 frames | |||
*Launches on Counter Hit (the opponent cannot tech until they hit the ground) | |||
}} | }} | ||
}} | }} | ||
====Crouching Normals==== | |||
=====<span class="invisible-header">2A</span>===== | |||
{{MoveData | {{MoveData | ||
|name= | |name=2A | ||
|image=FUC Assassin | |image=FUC Assassin 2A.png | ||
|data= | |data= | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| damage = | | damage = 180 | ||
| guard = | | guard = Low | ||
| cancel = N, S, R, A | | cancel = N, S, R, A | ||
| startup = | | startup = 7 | ||
| total length = | | total length = 33 | ||
| blockstun = | | blockstun = 22 | ||
| advblock = - | | advblock = -3 | ||
| description = Assassin | | description = Assassin performs a short range low kick. | ||
* | *Proration: 17% | ||
* | *Proration penalty: 17% | ||
*Hitstun: 28 frames (31 frames on Counter Hit) | |||
}} | }} | ||
}} | }} | ||
=====<span class="invisible-header">2B</span>===== | |||
{{MoveData | {{MoveData | ||
|name=2B | |name=2B | ||
Line 141: | Line 147: | ||
| advblock = -15 | | advblock = -15 | ||
| description = Assassin performs a low horizontal slash. | | description = Assassin performs a low horizontal slash. | ||
* | *Proration: 15% | ||
* | *Hitstun: 30 frames (35 frames on Counter Hit) | ||
}} | }} | ||
}} | }} | ||
=====<span class="invisible-header">2C</span>===== | |||
{{MoveData | {{MoveData | ||
|name=2C | |name=2C | ||
Line 202: | Line 167: | ||
| description = Assassin performs two vertical slashes. | | description = Assassin performs two vertical slashes. | ||
*This attack has 2 hits, dealing 200 and 250 base damage respectively | *This attack has 2 hits, dealing 200 and 250 base damage respectively | ||
* | *Proration: 10% | ||
*The first hit slams down on Airborne, but the 2nd hit is fast enough to catch and juggle the opponent | *The first hit slams down on Airborne, but the 2nd hit is fast enough to catch and juggle the opponent | ||
* | *Hitstun (1st hit): 24 frames (29 frames on Counter Hit) | ||
* | *Hitstun (2nd hit): 42 frames (49 frames on Counter Hit - but if the 1st hit is already the Counter Hit, the 2nd hit will not count as Counter Hit) | ||
}} | }} | ||
}} | }} | ||
====Aerial Normals==== | |||
=====<span class="invisible-header">j.A</span>===== | |||
{{MoveData | {{MoveData | ||
|name=j.A | |name=j.A | ||
Line 244: | Line 189: | ||
| advblock = | | advblock = | ||
| description = | | description = | ||
* | *Proration: 20% | ||
* | *Hitstun: 20 frames (23 frames on Counter Hit) | ||
}} | }} | ||
}} | }} | ||
=====<span class="invisible-header">j.B</span>===== | |||
{{MoveData | {{MoveData | ||
|name=j.B | |name=j.B | ||
Line 263: | Line 208: | ||
| advblock = | | advblock = | ||
| description = | | description = | ||
* | *Proration: 15% | ||
* | *Hitstun: 25 frames (30 frames on Counter Hit) | ||
}} | }} | ||
}} | }} | ||
=====<span class="invisible-header">j.C</span>===== | |||
{{MoveData | {{MoveData | ||
|name=j.C | |name=j.C | ||
Line 282: | Line 227: | ||
| advblock = | | advblock = | ||
| description = | | description = | ||
* | *Proration: 10% | ||
* | *Hitstun: 37 frames (42 frames on Counter Hit) | ||
}} | |||
}} | |||
====Command Normals==== | |||
=====<span class="invisible-header">6A</span>===== | |||
{{MoveData | |||
|name=6A | |||
|image=FUC Assassin 6A.png | |||
|data= | |||
{{AttackData-FUC | |||
| damage = 250 | |||
| guard = All | |||
| cancel = S, R, A | |||
| startup = 7 | |||
| total length = 31 | |||
| blockstun = 20 | |||
| advblock = -3 | |||
| description = Assassin steps forward and hits with the hilt of his sword. | |||
*Proration: 20% | |||
*Hitstun: 27 frames (30 frames on Counter Hit) | |||
}} | |||
}} | |||
=====<span class="invisible-header">6B</span>===== | |||
{{MoveData | |||
|name=6B | |||
|image=FUC Assassin 6B.png | |||
|data= | |||
{{AttackData-FUC | |||
| damage = 350 | |||
| guard = All | |||
| cancel = N, S, R, A | |||
| startup = 15 | |||
| total length = 39 | |||
| blockstun = 16 | |||
| advblock = -11 | |||
| description = Assassin steps forward and does ANOTHER horizontal slash. | |||
*Proration: 15% | |||
*Hitstun: 32 frames (37 frames on Counter Hit) | |||
*Slams down airborne opponent (very fast Special Attacks can still combo from it - such as 214C) | |||
}} | }} | ||
}} | }} | ||
=====<span class="invisible-header">6C</span>===== | |||
{{MoveData | |||
|name=6C | |||
|image=FUC Assassin 6C.png | |||
|data= | |||
{{AttackData-FUC | |||
| damage = 530 | |||
| guard = All | |||
| cancel = S, R, A | |||
| startup = 18 | |||
| total length = 56 | |||
| blockstun = 23 | |||
| advblock = -10 | |||
| description = Assassin transitions a horizontal slash into a vertical slash. | |||
*This attack has 2 hits, dealing 250 and 280 base damage respectively | |||
*Proration: 10% | |||
*Hitstun (1st hit): 35 frames (42 frames on Counter Hit) | |||
*Hitstun (2nd hit): 37 frames (44 frames on Counter Hit - but if the 1st hit is already the Counter Hit, the 2nd hit will not count as Counter Hit) | |||
}} | |||
}} | |||
====Throw==== | |||
=====<span class="invisible-header">6A+B</span>===== | |||
{{MoveData | {{MoveData | ||
|name=6A+B | |name=6A+B | ||
Line 301: | Line 308: | ||
| advblock = | | advblock = | ||
| description = Assassin grabs his opponent before swiftly slashing them and cause them to slowly collapse while still grounded. (any following attack will work as if the target is standing) | | description = Assassin grabs his opponent before swiftly slashing them and cause them to slowly collapse while still grounded. (any following attack will work as if the target is standing) | ||
* | *Proration Penalty: 30% | ||
}} | }} | ||
}} | }} | ||
==Specials== | ==Specials== | ||
=====<span class="invisible-header">236X</span>===== | |||
{{MoveData | {{MoveData | ||
|name=236X | |name=236X | ||
Line 323: | Line 330: | ||
| description = Assassin rapidly stabs his opponent 3 times. | | description = Assassin rapidly stabs his opponent 3 times. | ||
*This attack has 3 hits, dealing 220 base damage each | *This attack has 3 hits, dealing 220 base damage each | ||
* | *Proration: 10% | ||
* | *Hitstun (1st stab): 25 frames (30 frames on Counter Hit) | ||
* | *Hitstun (2nd stab): 23 frames (30 frames on Counter Hit) | ||
* | *Hitstun (3nd stab): 35 frames (42 frames on Counter Hit) | ||
}} | }} | ||
Line 341: | Line 348: | ||
| description = Assassin rapidly stabs his opponent 3 times before performing a retreating downward slash that slams the opponent to the ground. | | description = Assassin rapidly stabs his opponent 3 times before performing a retreating downward slash that slams the opponent to the ground. | ||
*This attack has 4 hits, the 3 stabs deals 220 base damage each and the final slash deals 350 base damage | *This attack has 4 hits, the 3 stabs deals 220 base damage each and the final slash deals 350 base damage | ||
* | *Proration: 10% | ||
* | *Hitstun (1st stab): 25 frames (30 frames on Counter Hit) | ||
* | *Hitstun (2nd stab): 23 frames (30 frames on Counter Hit) | ||
* | *Hitstun (3nd stab): 35 frames (42 frames on Counter Hit) | ||
* | *Hitstun (final slash): until the opponent hits the ground (or Hard Knock Down on air Counter Hit) | ||
}} | }} | ||
Line 360: | Line 367: | ||
| description = Assassin rapidly stabs his opponent 3 times before performing a counter clockwise side-stepping slash. | | description = Assassin rapidly stabs his opponent 3 times before performing a counter clockwise side-stepping slash. | ||
*This attack has 4 hits, the 3 stabs deals 220 base damage each and the final slash deals 350 base damage | *This attack has 4 hits, the 3 stabs deals 220 base damage each and the final slash deals 350 base damage | ||
* | *Proration: 10% | ||
* | *Hitstun (1st stab): 25 frames (30 frames on Counter Hit) | ||
* | *Hitstun (2nd stab): 23 frames (30 frames on Counter Hit) | ||
* | *Hitstun (3nd stab): 35 frames (42 frames on Counter Hit) | ||
* | *Hitstun (final slash): 36 frames (until the opponenent hits the ground on ground Counter Hit, or Hard Knock Down on air Counter Hit) | ||
}} | }} | ||
}} | }} | ||
=====<span class="invisible-header">623X</span>===== | |||
{{MoveData | {{MoveData | ||
|name=623X | |name=623X | ||
Line 387: | Line 394: | ||
*Assassin can low profile some attacks with this. for example, against Zero Lancer's 5B | *Assassin can low profile some attacks with this. for example, against Zero Lancer's 5B | ||
*If this attack lands a Counter Hit, ground opponent will slowly collapse, fully vulnerable for combo | *If this attack lands a Counter Hit, ground opponent will slowly collapse, fully vulnerable for combo | ||
* | *Proration: 10% | ||
* | *Hitstun 35 frames | ||
}} | }} | ||
Line 404: | Line 411: | ||
*Assassin is invulnerable during the startup until he starts the sidestep | *Assassin is invulnerable during the startup until he starts the sidestep | ||
* | *Proration: 10% | ||
* | *Hitstun 36 frames | ||
}} | }} | ||
Line 421: | Line 428: | ||
*Assassin is invulnerable until he slashes | *Assassin is invulnerable until he slashes | ||
*If this attack lands a Counter Hit, the ground opponent will slowly collapse, fully vulnerable for combo | *If this attack lands a Counter Hit, the ground opponent will slowly collapse, fully vulnerable for combo | ||
* | *Proration: 10% | ||
* | *Hitstun 33 frames | ||
This costs 30 meter to perform and deals 50 meter damage to the opponent | This costs 30 meter to perform and deals 50 meter damage to the opponent | ||
}} | }} | ||
}} | }} | ||
=====<span class="invisible-header">214X</span>===== | |||
{{MoveData | {{MoveData | ||
|name=214X | |name=214X | ||
Line 445: | Line 452: | ||
Can be used to destroy projectiles (except Supers) | Can be used to destroy projectiles (except Supers) | ||
* | *Proration: 10% | ||
* | *Hitstun 36 frames | ||
}} | }} | ||
Line 463: | Line 470: | ||
Can be used to destroy projectiles (except Supers) | Can be used to destroy projectiles (except Supers) | ||
* | *Proration: 10% | ||
* | *Hitstun: until the opponent hits the ground | ||
}} | }} | ||
Line 480: | Line 487: | ||
Can be used to destroy projectiles (except Supers) | Can be used to destroy projectiles (except Supers) | ||
* | *Proration: 10% | ||
* | *Hitstun: until the opponent hits the ground | ||
}} | }} | ||
}} | }} | ||
=====<span class="invisible-header">421X</span>===== | |||
{{MoveData | {{MoveData | ||
|name=421X | |name=421X | ||
Line 501: | Line 508: | ||
| advblock = -9 | | advblock = -9 | ||
| description = Retreating horizontal slice that knocks the opponent off their feet. | | description = Retreating horizontal slice that knocks the opponent off their feet. | ||
* | *Low profile until after the attack | ||
* | *Proration: 10% | ||
*Hitstun: until the opponent hits the ground | |||
}} | }} | ||
Line 516: | Line 524: | ||
| advblock = -14 | | advblock = -14 | ||
| description = Retreating vertical slice that slams the opponent down | | description = Retreating vertical slice that slams the opponent down | ||
* | *Low profile until after the attack | ||
* | *Proration: 10% | ||
*Hitstun: until the opponent hits the ground | |||
}} | }} | ||
Line 531: | Line 540: | ||
| advblock = -16 | | advblock = -16 | ||
| description = Retreating multi-hitting vertical slice that launches the opponent. | | description = Retreating multi-hitting vertical slice that launches the opponent. | ||
*Low profile until after the attack | |||
*This attack has 3 hits, dealing 230 base damage each | *This attack has 3 hits, dealing 230 base damage each | ||
* | *Proration: 10% | ||
* | *Hitstun (each hit): 33 frames | ||
}} | }} | ||
}} | }} | ||
=====<span class="invisible-header">646X</span>===== | |||
{{MoveData | {{MoveData | ||
|name=646X | |name=646X | ||
Line 554: | Line 564: | ||
| advblock = -14 | | advblock = -14 | ||
| description = Assassin attempts to parry incoming mid and high attacks then performs a vertical slash that launches the opponent. | | description = Assassin attempts to parry incoming mid and high attacks then performs a vertical slash that launches the opponent. | ||
* | *Hitstun (basic): 35 frames | ||
A successful parry will deal 1000 Unscaled Damage, knocking the opponent away and causes a Hard Knock Down that cannot be combo'd off of. | |||
A successful parry will deal 1000 | |||
*the successful parry version cannot be cancelled by any means | *the successful parry version cannot be cancelled by any means | ||
Line 572: | Line 581: | ||
| advblock = -14 | | advblock = -14 | ||
| description = Assassin attempts to parry incoming mid and high attacks then performs a horizontal slash. | | description = Assassin attempts to parry incoming mid and high attacks then performs a horizontal slash. | ||
* | *Proration Penalty: 15% | ||
* | *Hitstun (basic): until the opponent hits the ground | ||
A successful parry will deal 600 | A successful parry will deal 600 Unscaled Damage, causing the opponent to collapse slowly and can be combo'd into as if the opponent is standing (before they fall completely) | ||
*the successful parry version cannot be cancelled by any means | *the successful parry version cannot be cancelled by any means | ||
* | *Proration (parry): 28% total | ||
}} | }} | ||
Line 591: | Line 600: | ||
| description = Assassin attempts to parry incoming mid and high attacks. A successful parry will make the opponent vulnerable to fast counterattacks | | description = Assassin attempts to parry incoming mid and high attacks. A successful parry will make the opponent vulnerable to fast counterattacks | ||
This may be performed as a guard cancel during blockstun. | *This move may be performed as a guard cancel during blockstun, but instead of Parry, Assassin would cancel the Guard and backstep with iframes. | ||
On a successful parry, Assassin can cancel the animation and perform Tsubame Gaeshi (236236A) | *Provides Parry window during frame 1 to frame 20 of startup (16 frames of being vulnerable) | ||
**Unlike Reflect Guard, Parry provided by any of the 646X will not parry Dragontooth Warrior's attack | |||
*Assassin does not react to a successful parry. This parry simply provides a set period of parry window while performing the full animation of 36f. | |||
**Despite not reacting to a successful parry, it can only parry 1 attack. For example, if the opponent attack then ac or rc to attack again, the 2nd attack will get through. | |||
**The opponent will be staggered for 39 frames. This stagger is the same as Reflect Guard, so they can still use Reflect Guard to intercept Assassin's attacks. | |||
**On a successful parry, Assassin can cancel the animation and perform Tsubame Gaeshi (236236A) | |||
**This parry has a potential to be better than 646B as it allows you to start a combo without any proration if you use it fast enough to intercept incoming attacks. but if you use it too slowly, you might only be able to use an A button to start a combo. | |||
}} | }} | ||
}} | }} | ||
==Reflect Counters | ==Reflect Counters== | ||
Reflect Guard has 9 frames of animation lock before you can perform the counter | Reflect Guard has 9 frames of animation lock before you can perform the counter | ||
{{MoveData | {{MoveData | ||
Line 608: | Line 623: | ||
| damage = 330 | | damage = 330 | ||
| guard = None | | guard = None | ||
| cancel = N | | cancel = N, A | ||
| startup = 7 | | startup = 7 | ||
| total length = x | | total length = x | ||
Line 614: | Line 629: | ||
| advblock = x | | advblock = x | ||
| description = Assassin slide forward with a low kick. This counter is very fast and has great reach | | description = Assassin slide forward with a low kick. This counter is very fast and has great reach | ||
* | *Proration: 5% | ||
* | *Hitstun: 27 frames (30 frames on Counter Hit) | ||
}} | }} | ||
}} | }} | ||
Line 625: | Line 640: | ||
| damage = 430 | | damage = 430 | ||
| guard = None | | guard = None | ||
| cancel = S | | cancel = S, A | ||
| startup = 12 | | startup = 12 | ||
| total length = x | | total length = x | ||
Line 631: | Line 646: | ||
| advblock = | | advblock = | ||
| description = Assassin does a heavy slash after a successful Reflect Guard | | description = Assassin does a heavy slash after a successful Reflect Guard | ||
* | *Proration: 5% | ||
* | *Hitstun: 32 frames (37 frames on Counter Hit) | ||
}} | }} | ||
}} | }} | ||
Line 642: | Line 657: | ||
| damage = 800 | | damage = 800 | ||
| guard = None | | guard = None | ||
| cancel = | | cancel = A | ||
| startup = 23 | | startup = 23 | ||
| total length = x | | total length = x | ||
Line 651: | Line 666: | ||
This costs 50 meter and deals 50 meter damage | This costs 50 meter and deals 50 meter damage | ||
This causes the opponent to slowly collapse and vulnerable for a follow up combo | This causes the opponent to slowly collapse and vulnerable for a follow up combo. | ||
*This attack has 2 hits, dealing 250 and 550 | *This is his only Crumple where the first hit will always knock the target off the ground (which means he cannot use j.C or any other grounded attack to keep doing ground combo) | ||
* | *This attack has 2 hits, dealing 250 and 550 Unscaled Damage respectively | ||
*Hitstun (1st hit): 35 frames (42 frames on Counter Hit) | |||
}} | }} | ||
}} | }} | ||
Line 736: | Line 749: | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| damage =2100 or 900 | | damage =2100 or 900 | ||
| guard = | | guard =Unblockable/All | ||
| cancel = | | cancel = | ||
| startup =10 + 0 | | startup =10+0,2,6 | ||
| total length =98 | | total length =98 | ||
| blockstun = | | blockstun = | ||
| advblock =-31 | | advblock =-31 | ||
| description =Assassin performs his Tsubame Gaeshi: 3 simultaneous slices from different angles. If the opponent is within a short range and can be | | description = | ||
* Costs 100% mana. | |||
* Assassin is invulnerable until the first super flash. | |||
Assassin performs his Tsubame Gaeshi: 3 simultaneous slices from different angles. Interestingly, depending on Assassin's distance from the opponent and the opponent's state, this super has three different outcomes possible on execution: | |||
* If the opponent is within a short range and can be thrown, this super functions as a 0F post-flash command throw that will deal 2100 damage. | |||
* If the opponent is in hitstun and is within range, the post-flash startup becomes 2F instead. This still combos pretty easily, but it also means that it's possible for the victim to burst out before the super connects if they react in time (and as Assassin is no longer invulnerable at this point). | |||
* If the opponent is out of range or cannot be thrown, this attack will have 6F of startup after the flash, and Assassin will perform 3 blockable strikes that each deal 300 damage. | |||
}} | }} | ||
}} | }} | ||
Line 840: | Line 857: | ||
=== '''Demonstrations''' === | === '''Demonstrations''' === | ||
==== '''Beginner Combos''' ==== | |||
'''Casual Combo''' ([https://youtu.be/eh6ZwyWZ8bg Video Demonstration]) | |||
Normals > 623B > tkc 646A > sj.A > (falls) > j.B > (lands) > 5B > 2B > 5C > 2C > 6C > 623B > tkc 236B | |||
==== '''Counter Hit Combo''' ==== | ==== '''Counter Hit Combo''' ==== | ||
The most common Counter Hits are from 623A and 623C | The most common Counter Hits are from 623A and 623C | ||
Line 863: | Line 886: | ||
'''623C variantion (small)''' ([https://youtu.be/AIg-O9DM4kk Video Demonstration]) | '''623C variantion (small)''' ([https://youtu.be/AIg-O9DM4kk Video Demonstration]) | ||
''Normals'' > | ''Normals'' > 623B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5C > 623B > [646A > 42147C]x2 > 2369B | ||
'''623C with Reflect Cancel (small)''' ([https://youtu.be/Ud0dobkktA0 Video Demonstration]) | '''623C with Reflect Cancel (small)''' ([https://youtu.be/Ud0dobkktA0 Video Demonstration]) | ||
''Normals'' > | ''Normals'' > 623B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5C > 623B > [646A > 42147C]x2 > 2369C > rc > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369B | ||
==== '''Against Tall Characters, except Kirei and Berserker'''==== | ==== '''Against Tall Characters, except Kirei and Berserker'''==== | ||
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'''623C variant (tall)''' ([https://youtu.be/3zqD2hlFF6A Video Demonstration]) | '''623C variant (tall)''' ([https://youtu.be/3zqD2hlFF6A Video Demonstration]) | ||
''Normals'' > | ''Normals'' > 623B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369B | ||
'''623C variant (tall) with Reflect Cancel''' ([https://youtu.be/E_XnvP8BA_0 Video Demonstration]) | |||
''Normals'' > 623B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369B > RC > 5B/2B > 5C > 623B > 646A > 421C > 646A > 421C > 236B | |||
'''623C with Reflect Cancel (tall)''' ([https://youtu.be/GvgtdexZOfU Video Demonstration]) | '''623C with Expert Reflect Cancel (tall)''' ([https://youtu.be/GvgtdexZOfU Video Demonstration]) | ||
''Normals'' > | ''Normals'' > 623B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369C > rc > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369B | ||
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'''623B Kirei variant'''([https://youtu.be/YPS6R6D6Pq4 Video Demonstration]) | '''623B Kirei variant'''([https://youtu.be/YPS6R6D6Pq4 Video Demonstration]) | ||
''Normals'' > | ''Normals'' > 623B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623B > [6469A > 42147C]x4 > 2369B | ||
'''623B Kirei variant: with Reflect Cancel'''([https://youtu.be/H959mKgF0Dc Video Demonstration]) | '''623B Kirei variant: with Reflect Cancel'''([https://youtu.be/H959mKgF0Dc Video Demonstration]) | ||
''Normals'' > | ''Normals'' > 623B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623B > [6469A > 42147C]x4 > 2369B > rc > 5B > 5C > 623B > [6469A > 42147C]x3 > 2369B | ||
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'''623B Berserker variant''' ([https://youtu.be/yXiDG4voLgc Video Demonstration]) | '''623B Berserker variant''' ([https://youtu.be/yXiDG4voLgc Video Demonstration]) | ||
''Normals'' > | ''Normals'' > 623B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623B > [6469A > 42147C]x3 > 2369B | ||
'''623B Berserker variant: with Reflect Cancel ''' ([https://youtu.be/tfHDDuc7UQc Video Demonstration]) | '''623B Berserker variant: with Reflect Cancel ''' ([https://youtu.be/tfHDDuc7UQc Video Demonstration]) | ||
''Normals'' > | ''Normals'' > 623B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623B > [6469A > 42147C]x3 > 2369C > RC > 5B > 5C > 623B > [6469A > 42147C]x3 > 2369B | ||
{{Navbox-FUC}} | {{Navbox-FUC}} |
Latest revision as of 01:07, 13 June 2024
Overview
Assassin is a defensive character, functioning like Guilty Gear's Baiken with guard cancel parries (646C) as his central mechanic.
Assassin's biggest strength is the range of his normals which are mostly fast and keep people at a healthy midrange. Assassin has a high execution barrier to getting respectable damage.
Strengths | Weaknesses |
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Notes
- Full Mana Activation Ability: For the duration of the activation, all of Assassin's attacks ignore Reflect Guards.
Normals
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Aerial Normals
j.A
j.A
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j.B
j.B
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j.C
j.C
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Command Normals
6A
6A
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6B
6B
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6C
6C
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Throw
6A+B
6A+B
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Specials
236X
236X
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623X
623X
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214X
214X
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421X
421X
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646X
646X
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Reflect Counters
Reflect Guard has 9 frames of animation lock before you can perform the counter
Reflect Guard ~ A
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Reflect Guard ~ B
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Reflect Guard ~ C
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Guard Cancel (WIP)
Guard ~ 6B+C
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Guard ~ 646C
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Full Meter Activation (WIP)
A+B+C
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Supers (WIP)
236236A
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236236C (Grail Super)
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Combos (WIP)
• 5B and 2B can be used interchangeably. note that 2B hits low, faster, but has shorter reach. You might have to skip it if you're too far from the opponent
• [6469A > 42147C] is considered an essential loop to master
• Assassin's combo's are very sensitive to the size of the opponent. Which is why I put them into 3 main categories
- Small Characters: Rin, Saber, Sakura, Saber Alter. Caster also belongs in this category, but she's slightly taller so the combo might not be too consistent, in this case, don't be hesitate to use tall variant combo against her
- Tall Characters: Pretty much everyone else that are not in the small category, except Kirei and Berserker
- Very Tall Characters: Kirei and Berserker
• There're mainly 2 routes: 623C and 623B. 623C variant is not very consistent against Kirei and Berserker (unless you are willing to compromise the damage), which is why it is recommended to use 623B variant against them
• It is recommended to use Reflect Cancel to continue the combo to deal more damage. However, activate cancel should be used only when it's absolutely necessary.
Combo Sections
There're main 3 sections of every combo
- Starter: any normal attacks that you use to open the opponent up. Commonly by using a mix of upper attacks: j.C, and lower attack: 2B
- Extender: a string of attacks that makes the combo longer
- Ender: Assassin doesn't have any attack that cause HKD (except Supers), which means it's mostly 236B for him since it has very good recovery, or 236C is you want to use rc. or act.
Starters
idj > (j.C) > 2B > 6B > 5C > Extender: for damage
idj > (j.C) > 2B > 5B > 6B > 5C > 2C > 6C > Extender: for meter generation
Alternative starters
Throw, and Reflect Counter are reliable tools for Assassin
Throw > idj > j.C > 2B > 6B > 5C >
Reflect Counter A > 2B > 6B > 5C >
Reflect Counter B > 623B
Reflect Counter C > 623B
Reflect Counter C > 623C (Video Demonstration)
Extender and Ender
Ender is almost always 236B
but if you want to extend the combo, use 236C in its place and use either Reflect Cancel or Activate(not recommended)
Extender is consisted of multiple chains, which can branch into various endings
chain 3 is mainly for Kirei and Berserker as chain 2 isn't very consistent against them (unless you're willing to compromise the damage)
chain 1: 623B > 6469A > sj. > j.A > (delay)j.B > 2B > 5C > chain 2/chain 3
chain 2: 623C > 2B > 5C > (623B) > [6469A > 42147C]x2 > 2369B/2369C > rc > rc chain 2
rc chain 2: 5C > 623C > 2B > 5C > [6469A > 42147C]x2 > 2369B
chain 3: 623B > [6469A > 42147C]x4 > 2369B/2369C > rc > rc chain 3
rc chain 3: 5B > 5C > 623B > [6469A > 42147C]x3 > 2369B
Demonstrations
Beginner Combos
Casual Combo (Video Demonstration)
Normals > 623B > tkc 646A > sj.A > (falls) > j.B > (lands) > 5B > 2B > 5C > 2C > 6C > 623B > tkc 236B
Counter Hit Combo
The most common Counter Hits are from 623A and 623C
Counter Hit Combo, Very Light Characters variation (Video Demonstration)
This combo only works against Rin, Saber and Saber Alter
Omit the (623B) against everyone else
Counter Hit > 623C > 5B > 5C > 623B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > (623B) > [646A > 42147C]x2 > rc > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369B
Counter Hit Combo, Basic variation (Video Demonstration)
You can change from the first 5B after 623C to 2B on Tall Opponent such as Berserker, Kirei and Archer
Counter Hit > 623C > 5B > 5C > 623B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > [646A > 42147C]x2 > rc > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369B
Against Small Characters: Rin, Saber, Sakura, Saber Alter, Caster
623C variantion (small) (Video Demonstration)
Normals > 623B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5C > 623B > [646A > 42147C]x2 > 2369B
623C with Reflect Cancel (small) (Video Demonstration)
Normals > 623B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5C > 623B > [646A > 42147C]x2 > 2369C > rc > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369B
Against Tall Characters, except Kirei and Berserker
Almost identical to small variant, you just omit the 2nd 623B before the [646A > 42147C] loop
- This combo can still work on Kirei, but it's inconsistent
623C variant (tall) (Video Demonstration)
Normals > 623B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369B
623C variant (tall) with Reflect Cancel (Video Demonstration)
Normals > 623B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369B > RC > 5B/2B > 5C > 623B > 646A > 421C > 646A > 421C > 236B
623C with Expert Reflect Cancel (tall) (Video Demonstration)
Normals > 623B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369C > rc > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369B
Against Kirei
623B Kirei variant(Video Demonstration)
Normals > 623B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623B > [6469A > 42147C]x4 > 2369B
623B Kirei variant: with Reflect Cancel(Video Demonstration)
Normals > 623B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623B > [6469A > 42147C]x4 > 2369B > rc > 5B > 5C > 623B > [6469A > 42147C]x3 > 2369B
Against Berserker
The combo is almost identical to Kirei variant. You just omit 1 [6469A > 42147C] loop (or just the last 42147C)
But the combo is identical after rc
623B Berserker variant (Video Demonstration)
Normals > 623B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623B > [6469A > 42147C]x3 > 2369B
623B Berserker variant: with Reflect Cancel (Video Demonstration)
Normals > 623B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623B > [6469A > 42147C]x3 > 2369C > RC > 5B > 5C > 623B > [6469A > 42147C]x3 > 2369B