JoJo's Bizarre Adventure: All-Star Battle R/Wonder of U: Difference between revisions
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Insert character introduction here. | Insert character introduction here. | ||
*'''Force of Calamity''': Wonder of U | *'''Force of Calamity''': Wonder of U is protected from Normal Throws, and some of its moves are enhanced the lower its Health becomes. | ||
*'''Step Dash''': In place of a run, Wonder of U possesses a step dash that cannot be cancelled. | *'''Step Dash''': In place of a run, Wonder of U possesses a step dash that cannot be cancelled. | ||
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| intro = [[file:JJASBR_Wonder_of_U_Small_Icon.png|50px]] '''Wonder of U''' is a Stand character who manipulates the calamity to keep the opponent away. | | intro = [[file:JJASBR_Wonder_of_U_Small_Icon.png|50px]] '''Wonder of U''' is a Stand character who manipulates the calamity to keep the opponent away. | ||
| pros = | | pros = | ||
* ''' | * '''Good Defense:''' Alongside having a counter, Wonder of U has the passive ability to tech any throws attempted by the opponent at the cost of White Damage. | ||
* ''' | * '''Comeback Factor:''' With Calamity Levels increasing WoU's damage and properties for its specials, they'll naturally become stronger the closer it is to losing the game. | ||
|cons = | |cons = | ||
* ''' | * '''Low Health:''' Wonder of U has amongst the lowest health in the game, making it more susceptible to high damaging combos. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
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<center> | <center> | ||
<gallery mode="nolines" widths="200" heights="200"> | <gallery mode="nolines" widths="200" heights="200"> | ||
File:JJASBR Calamity Level (1).png | File:JJASBR Calamity Level Icon (1).png | ||
File:JJASBR Calamity Level (2).png | File:JJASBR Calamity Level Icon (2).png | ||
File:JJASBR Calamity Level (3).png | File:JJASBR Calamity Level Icon (3).png | ||
</gallery> | </gallery> | ||
</center> | </center> | ||
When Wonder of U's Health falls below certain thresholds, a bell will be heard, signifying the '''Calamity Level''' (visible above the HH Gauge) has increased. As the Calamity Level increases, Wonder of U's Special Moves, HHA, and GHA gain increased damage, with the former also gaining additional properties. Wonder of U starts every round with Calamity Level 1, becomes stronger upon reaching Calamity Level 2 (achieved upon losing | When Wonder of U's Health falls below certain thresholds, a bell will be heard, signifying the '''Calamity Level''' (visible above the HH Gauge) has increased. As the Calamity Level increases, Wonder of U's [[JoJo's Bizarre Adventure: All-Star Battle R/Wonder of U#Special Moves|Special Moves]], [[JoJo's Bizarre Adventure: All-Star Battle R/Wonder of U#Heart Heat Attack|HHA]], and [[JoJo's Bizarre Adventure: All-Star Battle R/Wonder of U#Great Heat Attack|GHA]] gain increased damage, with the former also gaining additional properties. | ||
Wonder of U starts every round with Calamity Level 1, becomes stronger upon reaching Calamity Level 2 (achieved upon losing 30% of its total Health), and exhibits its maximum effectiveness at Calamity Level 3 (achieved upon losing 60% of its total Health). Calamity Levels gained will not be reversed should Wonder of U heal beyond their threshold (via White Damage, for example). | |||
As a passive effect from this ability, Wonder of U will automatically escape universal Throws ''under any circumstance'', at the cost of taking the Throw's damage as White Damage. | As a passive effect from this ability, Wonder of U will automatically escape universal Throws ''under any circumstance'', at the cost of taking the Throw's damage as White Damage. | ||
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}} | }} | ||
==Move List== | ==Move List== | ||
===Normal Moves=== | |||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
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|description= | |description= | ||
Wonder of U elbows the opponent. | Wonder of U elbows the opponent. | ||
* | *Very stubby, even for a jab. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Wonder of U attacks with the handle of its cane. | Wonder of U attacks with the handle of its cane. | ||
* | *Moves Wonder of U forward. | ||
* | *The main button for poking in neutral. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Wonder of U swings its cane downwards. | Wonder of U swings its cane downwards. | ||
* | *Moves Wonder of U forward slightly. | ||
* | *Has more range than 5M, but is riskier to throw out due to its long recovery. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Wonder of U jabs in front. | Wonder of U jabs in front. | ||
* | *A standard crouching jab. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Wonder of U attacks upwards with the handle of its cane. | Wonder of U attacks upwards with the handle of its cane. | ||
* | *Moves Wonder of U forwards slightly. | ||
* | *Due to its shorter range and worse frame data in comparison to 5M, as well as not hitting Low, this normal is relegated to mainly being used in combos. | ||
*Despite the angle of the attack, this is not good for anti-airs. | |||
}} | }} | ||
}} | }} | ||
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Wonder of U swings its cane sideways. | Wonder of U swings its cane sideways. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
* | *Wonder of U's largest grounded button. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Wonder of U attacks with its knee. | Wonder of U attacks with its knee. | ||
* | *Can be used as a cross-up, though the spacing is a little hard to get compared to other cross-up aerials. | ||
* | *A very good air-to-air due to being tied with the fastest start-up an air normal can have. | ||
**Due to Wonder of U's very floaty jump, it can be punished for hitting a raising j.L. Make sure to cancel into "[[JoJo's Bizarre Adventure: All-Star Battle R/Wonder of U#22X|That's strange... wh-when did...]]" in these scenarios. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Wonder of U extends its cane forward. | Wonder of U extends its cane forward. | ||
* | *Reaches very far forward, making it an excellent aerial to throw out for air-to-airs and jump-ins. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Wonder of U attacks downwards with the handle of its cane. | Wonder of U attacks downwards with the handle of its cane. | ||
* | *A standard j.H, mainly used in combos and after "[[JoJo's Bizarre Adventure: All-Star Battle R/Wonder of U#22X|That's strange... wh-when did...]]" to keep up pressure. | ||
}} | }} | ||
}} | }} | ||
===Special Moves=== | |||
====== <font style="visibility:hidden" size="0">236X</font> ====== | ====== <font style="visibility:hidden" size="0">236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Wonder_of_U_236X.png | |image=JJASBR_Wonder_of_U_236X (1).png | ||
|caption= | |caption=Initial Toss | ||
|image2=JJASBR_Wonder_of_U_236X (2).png | |||
|caption2=Trap | |||
|name=The flow of calamity is coming for you. | |name=The flow of calamity is coming for you. | ||
|input=236L/M/H | |input=236L/M/H | ||
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*Despite being considered a projectile, it cannot be reflected. | *Despite being considered a projectile, it cannot be reflected. | ||
*The test tubes will remain active even if Wonder of U is hit. | *The test tubes will remain active even if Wonder of U is hit. | ||
*If the test tubes clash against another projectile, their shards can hit opponents close enough to Wonder of U. | |||
*If the test tubes do not hit the opponent, their broken remains will stay on the ground for 5 seconds, acting as a trap. However, the shards will not manifest if the test tubes are destroyed off-screen. | *If the test tubes do not hit the opponent, their broken remains will stay on the ground for 5 seconds, acting as a trap. However, the shards will not manifest if the test tubes are destroyed off-screen. | ||
**For the LV3 version, the shards cause crumple on hit. | **For the LV3 version, the shards cause crumple on hit. | ||
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**LV1 version summons a bunch of leaves, which do not possess noteworthy properties. | **LV1 version summons a bunch of leaves, which do not possess noteworthy properties. | ||
**LV2 version summons a larger bunch of leaves, which has a larger hitbox and hits multiple times. | **LV2 version summons a larger bunch of leaves, which has a larger hitbox and hits multiple times. | ||
** | **LV3 version summons a piece of steel rebar, which has an even larger hitbox and causes a groundbounce on hit. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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**LV3 version causes crumple. | **LV3 version causes crumple. | ||
*Safer than most other Counters due to the Force of Calamity passive, but still loses to Assists, HHAs and GHAs. | *Safer than most other Counters due to the Force of Calamity passive, but still loses to Assists, HHAs and GHAs. | ||
*Can be triggered by projectiles. If successfully activated by one, the retaliation acts as an unreflectable projectile | *Can be triggered by projectiles. If successfully activated by one, the retaliation acts as an unreflectable projectile that lightly tracks the opponent, has very high priority, is allowed to score a Counter Hit, and deals extreme Guard Damage (which increases with each Calamity Level, instantly causing a Guard Break at LV3). | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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Wonder of U disappears for a brief moment before reappearing in a new location. | Wonder of U disappears for a brief moment before reappearing in a new location. | ||
*The point Wonder of U reappears in depends on the version used. | *The point Wonder of U reappears in depends on the version used. | ||
*All versions teleport a slightly shorter distance when used in the air. | |||
*The direction Wonder of U teleports towards depends on which way it is facing, not on which side it is on. | *The direction Wonder of U teleports towards depends on which way it is facing, not on which side it is on. | ||
---- | ---- | ||
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|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=Something's coming in!<br>{{NotationIcon- | |subtitle=Something's coming in!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Wonder of U summons a | Wonder of U summons a piece of steel rebar that falls on the opponent. | ||
*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
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|image=JJASBR_Wonder_of_U_2S_(1).png | |image=JJASBR_Wonder_of_U_2S_(1).png | ||
|caption=Ground | |caption=Ground | ||
|image2= | |image2=JJASBR_Wonder_of_U_2S_(2).png | ||
|caption2=Air | |caption2=Air | ||
|image3=JJASBR_Wonder_of_U_2S_(3).png | |image3=JJASBR_Wonder_of_U_2S_(3).png | ||
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*The second hit causes a crumple. | *The second hit causes a crumple. | ||
*Considered a projectile. | *Considered a projectile. | ||
* | *Do Do Do, De Da Da Da travels along Wonder of U's axis at the time of use. | ||
*The grounded version can be canceled into Special Moves from '''frame 9''' onwards, even on whiff. | *The grounded version can be canceled into Special Moves from '''frame 9''' onwards, even on whiff. | ||
*The aerial version briefly suspends Wonder of U in midair. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Wonder of U walks away from the opponent as rain starts to pour. | Wonder of U walks away from the opponent as acid rain starts to pour. | ||
*''Very'' long startup, but compensates by hitting '''the entire stage'''. | *''Very'' long startup, but compensates by hitting '''the entire stage'''. | ||
*Deals a ''very'' large amount of Chip Damage and Guard Damage. | *Deals a ''very'' large amount of Chip Damage and Guard Damage. | ||
*Can hit OTG, and is capable of relaunching downed opponents. | *Can hit OTG, and is capable of relaunching downed opponents. | ||
**Oddly, it is not affected by OTG Damage Scaling penalties. | |||
}} | }} | ||
}} | }} | ||
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|image3=JJASBR_Wonder_of_U_GHA_(3).png | |image3=JJASBR_Wonder_of_U_GHA_(3).png | ||
|caption3="''Nor does it care about evil.''" | |caption3="''Nor does it care about evil.''" | ||
|caption6= | |||
|name=Calamity is coming. | |name=Calamity is coming. | ||
|input=236L+M+H | |input=236L+M+H | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Wonder of U poses while stating that it cannot be touched. Should the opponent try to attack it, they will be subjected to various calamitous events, culminating with an airplane's | Wonder of U poses while stating that it cannot be touched. Should the opponent try to attack it, they will be subjected to various calamitous events, culminating with an airplane's spoiler crashing upon them at full speed. | ||
*Counter, and the third most damaging GHA (and move in general) in the game. | *Counter, and the third most damaging GHA (and move in general) in the game. | ||
*Safer than other Counter GHAs due to the Force of Calamity passive, but still loses to projectiles and Assists. | *Safer than other Counter GHAs due to the Force of Calamity passive, but still loses to projectiles and Assists. | ||
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==Costumes== | ==Costumes== | ||
{{ColorGallery | filePrefix=JJASBR_Wonder_of_U_Color_ | imageFileTypes=png| imageWidths= | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Wonder_of_U_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
{{ColorGallery/Color|3| text=Normal (Color 3) }} | {{ColorGallery/Color|3| text=Normal (Color 3) }} | ||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | {{ColorGallery/Color|4| text=Normal (Color 4) }} | ||
}} | |||
===Toru=== | |||
{{ColorGallery | filePrefix=JJASBR_Wonder_of_U_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Toru 1| text={{Tooltip|color=purple|text=Toru (Color 1)|hovertext=Used for elements such as match intros and victory poses.}} }} | |||
{{ColorGallery/Color|Toru 2| text={{Tooltip|color=purple|text=Toru (Color 2)|hovertext=Used for elements such as match intros and victory poses.}} }} | |||
{{ColorGallery/Color|Toru 3| text={{Tooltip|color=purple|text=Toru (Color 3)|hovertext=Used for elements such as match intros and victory poses.}} }} | |||
{{ColorGallery/Color|Toru 4| text={{Tooltip|color=purple|text=Toru (Color 4)|hovertext=Used for elements such as match intros and victory poses.}} }} | |||
}} | }} | ||
Latest revision as of 15:13, 15 June 2024
Introduction
Insert character introduction here.
- Force of Calamity: Wonder of U is protected from Normal Throws, and some of its moves are enhanced the lower its Health becomes.
- Step Dash: In place of a run, Wonder of U possesses a step dash that cannot be cancelled.
Force of Calamity
When Wonder of U's Health falls below certain thresholds, a bell will be heard, signifying the Calamity Level (visible above the HH Gauge) has increased. As the Calamity Level increases, Wonder of U's Special Moves, HHA, and GHA gain increased damage, with the former also gaining additional properties.
Wonder of U starts every round with Calamity Level 1, becomes stronger upon reaching Calamity Level 2 (achieved upon losing 30% of its total Health), and exhibits its maximum effectiveness at Calamity Level 3 (achieved upon losing 60% of its total Health). Calamity Levels gained will not be reversed should Wonder of U heal beyond their threshold (via White Damage, for example).
As a passive effect from this ability, Wonder of U will automatically escape universal Throws under any circumstance, at the cost of taking the Throw's damage as White Damage.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 850 | Rumble | #ASBR_WOU |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
The flow of calamity is coming for you.
236L/M/H |
---|
214X
Something's coming in!
214L/M/H |
---|
421X
You... attacked me? Me... How...
421L/M/H |
---|
22X
That's strange... wh-when did...
22L/M/H (Air OK) |
---|
System Mechanics
Throw
Throw
The law of calamity! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Something's coming in! |
---|
5S
Ob-La-Di, Ob-La-Da
5S (Air OK) |
---|
2S
Do Do Do, De Da Da Da
2S (Air OK) |
---|
Heart Heat Attack
The rain! It's coming down hard!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Calamity is coming.
236L+M+H |
---|