JoJo's Bizarre Adventure: All-Star Battle R/Wonder of U: Difference between revisions
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File:JJASBR Calamity Level (1).png | File:JJASBR Calamity Level Icon (1).png | ||
File:JJASBR Calamity Level (2).png | File:JJASBR Calamity Level Icon (2).png | ||
File:JJASBR Calamity Level (3).png | File:JJASBR Calamity Level Icon (3).png | ||
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Wonder of U attacks with the handle of its cane. | Wonder of U attacks with the handle of its cane. | ||
*Moves Wonder of U forward. | *Moves Wonder of U forward. | ||
* | *The main button for poking in neutral. | ||
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Wonder of U swings its cane downwards. | Wonder of U swings its cane downwards. | ||
*Moves Wonder of U | *Moves Wonder of U forward slightly. | ||
*Has more range than 5M, but is riskier to throw out due to | *Has more range than 5M, but is riskier to throw out due to its long recovery. | ||
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Wonder of U attacks upwards with the handle of its cane. | Wonder of U attacks upwards with the handle of its cane. | ||
*Moves Wonder of U forwards slightly. | *Moves Wonder of U forwards slightly. | ||
*Due to | *Due to its shorter range and worse frame data in comparison to 5M, as well as not hitting Low, this normal is relegated to mainly being used in combos. | ||
*Despite the angle of the attack, this is not good for anti-airs. | |||
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Wonder of U attacks with its knee. | Wonder of U attacks with its knee. | ||
*Can be used as a cross-up, the spacing is a little hard to get | *Can be used as a cross-up, though the spacing is a little hard to get compared to other cross-up aerials. | ||
*A very good air-to-air due to being tied with | *A very good air-to-air due to being tied with the fastest start-up an air normal can have. | ||
**Due to Wonder of U's very floaty jump, | **Due to Wonder of U's very floaty jump, it can be punished for hitting a raising j.L. Make sure to cancel into "[[JoJo's Bizarre Adventure: All-Star Battle R/Wonder of U#22X|That's strange... wh-when did...]]" in these scenarios. | ||
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Wonder of U extends its cane forward. | Wonder of U extends its cane forward. | ||
*Reaches | *Reaches very far forward, making it an excellent aerial to throw out for air-to-airs and jump-ins. | ||
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Wonder of U poses while stating that it cannot be touched. Should the opponent try to attack it, they will be subjected to various calamitous events, culminating with an airplane's | Wonder of U poses while stating that it cannot be touched. Should the opponent try to attack it, they will be subjected to various calamitous events, culminating with an airplane's spoiler crashing upon them at full speed. | ||
*Counter, and the third most damaging GHA (and move in general) in the game. | *Counter, and the third most damaging GHA (and move in general) in the game. | ||
*Safer than other Counter GHAs due to the Force of Calamity passive, but still loses to projectiles and Assists. | *Safer than other Counter GHAs due to the Force of Calamity passive, but still loses to projectiles and Assists. |
Latest revision as of 15:13, 15 June 2024
Introduction
Insert character introduction here.
- Force of Calamity: Wonder of U is protected from Normal Throws, and some of its moves are enhanced the lower its Health becomes.
- Step Dash: In place of a run, Wonder of U possesses a step dash that cannot be cancelled.
Force of Calamity
When Wonder of U's Health falls below certain thresholds, a bell will be heard, signifying the Calamity Level (visible above the HH Gauge) has increased. As the Calamity Level increases, Wonder of U's Special Moves, HHA, and GHA gain increased damage, with the former also gaining additional properties.
Wonder of U starts every round with Calamity Level 1, becomes stronger upon reaching Calamity Level 2 (achieved upon losing 30% of its total Health), and exhibits its maximum effectiveness at Calamity Level 3 (achieved upon losing 60% of its total Health). Calamity Levels gained will not be reversed should Wonder of U heal beyond their threshold (via White Damage, for example).
As a passive effect from this ability, Wonder of U will automatically escape universal Throws under any circumstance, at the cost of taking the Throw's damage as White Damage.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 850 | Rumble | #ASBR_WOU |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
The flow of calamity is coming for you.
236L/M/H |
---|
214X
Something's coming in!
214L/M/H |
---|
421X
You... attacked me? Me... How...
421L/M/H |
---|
22X
That's strange... wh-when did...
22L/M/H (Air OK) |
---|
System Mechanics
Throw
Throw
The law of calamity! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Something's coming in! |
---|
5S
Ob-La-Di, Ob-La-Da
5S (Air OK) |
---|
2S
Do Do Do, De Da Da Da
2S (Air OK) |
---|
Heart Heat Attack
The rain! It's coming down hard!
236 + Any Two Attack Buttons |
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Great Heat Attack
Calamity is coming.
236L+M+H |
---|