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{{MoveData
{{MoveData
|name=Gand Shot
|name=Gand Shot
|input=236X
|input=236X (Air OK)
|image=FUC Luviagelita 236X.png
|image=FUC Luviagelita 236X.png
|data=
|data=
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| header =no
| header =no
| damage =400
| damage =400
| guard =All
| guard =Low
| cancel =U, R, A
| cancel =U, R, A
| startup =20
| startup =20
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;22C~B and 22C~C
;22C~B and 22C~C
Luvia leaps at either the opponent's legs ('''B''' version) or head ('''C''' version) with hitgrabs that hit low and overhead, respectively. They also both come out on the same frame and look identical for most of their startup, so in theory they can be used as a true 50/50 whenever she can get a stance off, such as after a HKD.
Luvia leaps at either the opponent's legs ('''B''' grapple) or head ('''C''' grapple) with hitgrabs that hit low and overhead, respectively. They also both come out on the same frame and look identical until just before they land, so in theory they can be used as a 50/50 in some situations such as after a knockdown or a blocked 6B, however is prone to getting stuffed by fast buttons or throw.
C grapple is essential for Luvia's grapple loop BNB.
Each of the followups below are possible after the opponent has been forced to the ground by one of the above. These followups can also all grant a Hard Knockdown once they complete.
Each of the second followups below are possible after the opponent has been forced to the ground by one of the above. These followups can also all grant a Hard Knockdown once they complete.
;Queen Slap (464646...)
;Queen Slap (464646...)
Latest revision as of 17:49, 16 June 2024
Overview
Overview
Luviagelita (or just Luvia) is a versatile grappler with relatively oppressive pressure thanks to her plus on block overhead special (421A). She is able to setup a lot of dangerous situations on block to get her command grab or to start strings on an opponent attempting to jump away from her command grab. Her neutral game is her weakest aspect, allowing her to be zoned out by a large amount of the cast and each attack she uses has risk of being pushblocked and reseting her to a dangerous range. At a distance, in some matchups she can abuse her 236X which is a solid fireball.
Strengths
Weaknesses
Has very strong combo that has the potential to unburstable ToD
Has a healthy variety of mix ups
The majority of her moves is only 10% descale
Strong anti-air with 421X that bounce the target, leading to combo
Has very versatile Rekka, for none ToD routes, she can always end with both meter damage and Hard Knock Down
Has the best command grabs in the game, B and C version can lead to combo
Her grapple loop combos make her a high difficulty character with the links and execution required
Weak neutral and range; she lacks buttons and specials with good range, recovery or priority outside of 236A
Vulnerable to pushblock
Her 22C~A is supposed to be her initiator, but it has no protection, and she can easily be punished by using it
Luvia performs a Wind (A), Fire (B) or Ice (C) ender.
10% descale per hit
63214B (3rd Rekka)
660
All
J, R, A
24
68
29
-14
All versions will launch an airborne opponent; however, only the (B) ender allows Luvia to continue a combo vs an airborne opponent.
This move has 2 hits, dealing 330 damage each
10% descale per hit
63214C (3rd Rekka)
700
All
R, A
29
70
30
-10
The C version will freeze a grounded opponent, allowing the player to easily combo from there. The A and B versions act the same vs grounded opponents.
10% descale per hit
421X
Jewel Squash 421X
Version
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
421A
550
High
R*, A
26
61
35
+1
Luvia jumps forward with a fast overhead attack.
The A version, while fastest and safest on block, cannot combo without a cancel or counterhit.
10% descale per hit
421B
600
High
R*, A
27
62
23
-11
The B version will groundbounce your opponent allowing for it to combo start or extend.
17% descale per hit
421C
650
High
R*, A
29
65
20
-15
The C version will freeze a grounded opponent, allowing for large combo potential. If they opponent is airborne, they will groundbounce similar to the B version.
17% descale per hit
360X
Backdrop 360X
Version
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
360A
1200
None
A
6
40
-
-
Luvia's 3 flavours of command grab. Only the A version is not combo-able
360B
1300
None
A
11
39
-
-
30% descale
360C
1400
None
A
15
41
-
-
30% descale
22C
Hunting Lady 22C
Version
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
22C > A
-
Throw
A
37
53
-
-
22C > B
-
Low
R, A
32
63
12
-18
22C > C
-
High
R, A
32
63
12
-18
22C > D
-
-
A
-
33
-
-
22C puts Luvia into her unique grappling stance, which has a tree of followups possible afterward. The followups also track the opponent, even if Luvia herself is off-axis with the opponent after entering the stance.
22C~A
Luvia attempts an advancing throw on the opponent, swapping sides with them on success. This is NOT a true command grab though; the opponent can tech the throw. Uniquely, Reflect Cancel is also not possible at any point at all during this move.
Though this grab does no damage on its own, she can link into 5A after a successful grab.
22C~B and 22C~C
Luvia leaps at either the opponent's legs (B grapple) or head (C grapple) with hitgrabs that hit low and overhead, respectively. They also both come out on the same frame and look identical until just before they land, so in theory they can be used as a 50/50 in some situations such as after a knockdown or a blocked 6B, however is prone to getting stuffed by fast buttons or throw.
C grapple is essential for Luvia's grapple loop BNB.
Each of the second followups below are possible after the opponent has been forced to the ground by one of the above. These followups can also all grant a Hard Knockdown once they complete.
Queen Slap (464646...)
You probably saw this move on the one TAS TOD video online, and it brought you here.
After an initial 646 or 464 input, Luvia slaps the opponent across the face repeatedly for at least 7 hits. Continuing to alternate the back and forth directions will speed her up, leading to more hits and damage. Each slap deals 30 unscaled damage per hit, and then the coup de grâce (the final hit of the sequence that ends the grapple) deals 100 unscaled damage. With frame perfect inputs, the most number of hits that can be reached is 27 which will deal a total of 880 damage, however only upwards of maybe 20 or so hits (600~700 damage) are really feasible by most human players.
Because of the difficulty or perhaps impossibility of maximizing the damage output of this followup, the Gandr followup is used more often as it is consistent and will mostly likely deal more damage. On the other hand, this follow up ends each grapple with a small ground bounce, so it becomes easier to both link 5C or 2C afterward and also connect another grapple without using too many hits compared to Gandr, resulting in more potential loops.
Gandr followup (Mash B eight times)
Shoots the opponent with a point-blank Gandr shot that deals 800 unscaled damage. This is the followup Luvia will use most of the time. Luvia can link a 5C or 2C afterward similarly to after slaps, however it's a much tighter window as they're left on the ground.
Spangle Necklace followup (C > B > A > B > C > A+B+C)
Chokeslams the opponent with fire and stuff. Deals a total of 1000 unscaled damage, but ends the combo.
22D
Luvia cancels her stance and recovers. Reflect Cancel is not possible at all during this recovery.
Supers (WIP)
236236A
EleGand/Celebrity 236236A (Air OK)
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
2000
All
-
5 + 6
81
-
-17
Luvia shoots 20 Gandr shots straight forward at her opponent. This can be performed while Luvia is airborne and will instead aim her Gandr shots diagonally downwards.
Costs 100 meter.
236236B
Lady Forklift 236236B
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
2400
None
-
6 + 4
47
-
-
Luvia rushes forward and grabs her opponent. It cannot begin a combo and cannot be used in a combo
Costs 100 meter.
236236C
Ultimately Edelfelt 236236C (Grail Super)
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
4000
All
-
10 + 2
46
-
-40
Luvia freezes the opponent with jewels, then dances around them hitting them with wind jewels, launching them into the air where she jumps and sits on them as they land in fire jewels.
This attack always does 4000 damage regardless of scaling. It can only be performed after filling the holy grail and activating with 300 meter.
Reduces your meter to 0.
Combos (WIP)
Beginner combo | 2458 damage (with 50% meter damage and Hard Knock Down) (Video Demonstration)
This combo aims to teach you about the most common attack string. it does not contain any difficult technique
Basic combo | 2868 Damage (with 50% meter damage and Hard Knock Down) (Video Demonstration)
This combo aims to teach you about the special jump cancel (AKA tiger knee cancel/tkc), as well as starting to give you a habbit of one of the most important sequences: 5C > 2C > 623A > tkc >
Intermediate Combo | 3691 Damage (with 50% meter damage and Hard Knock Down) (Video Demonstration)
We are ramping up the difficulty a little bit, this combo will get you familiar with how Luvia plays with her grapple and how to chain them into another attack
Keep in mind this is a very rare case. in real match, Luvia is very unlikely to ToD characters with high HP, which include Kirei, Saber Alter and Berserker. The only possibility is that they have less than 100% meter and she catches them
The Hunting Lady combo is only safe from burst up until around 10,700 damage, meaning the next grapple will put Luvia at risk. Which is why I decided to go with unscaled Super ender
Removing j.C will lower the combo's damage by 150, which is still enough to kill Kirei, as long as you don't drop the combo