Under Night In-Birth/UNICLR/Seth: Difference between revisions
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|input =5A | |input =5A | ||
|linkname=5A | |linkname=5A | ||
|image = | |image =UNI_Seth_5A.png | ||
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|input =5B | |input =5B | ||
|linkname=5B | |linkname=5B | ||
|image = | |image =UNI_Seth_5B.png | ||
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|input =5C | |input =5C | ||
|linkname=5C | |linkname=5C | ||
|image = | |image =UNI_Seth_5C.png | ||
|caption = | |caption = | ||
|image2 = | |image2 =UNI_Seth_66C.png | ||
|caption2= | |caption2= | ||
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|input =2A | |input =2A | ||
|linkname=2A | |linkname=2A | ||
|image = | |image =UNI_Seth_2A.png | ||
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|input =2B | |input =2B | ||
|linkname=2B | |linkname=2B | ||
|image = | |image =UNI_Seth_2B.png | ||
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|input =2C | |input =2C | ||
|linkname=2C | |linkname=2C | ||
|image = | |image =UNI_Seth_2C.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|input =j.A | |input =j.A | ||
|linkname=j.A | |linkname=j.A | ||
|image = | |image =UNI_Seth_j.A.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|input =j.B | |input =j.B | ||
|linkname=j.B | |linkname=j.B | ||
|image = | |image =UNI_Seth_j.B.png | ||
|caption = | |caption = | ||
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|input =j.C | |input =j.C | ||
|linkname=j.C | |linkname=j.C | ||
|image = | |image =UNI_Seth_j.C.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|input =6C | |input =6C | ||
|linkname=6C | |linkname=6C | ||
|image = | |image =UNI_Seth_6C.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|input =3B | |input =3B | ||
|linkname=3B | |linkname=3B | ||
|image = | |image =UNI_Seth_3B.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|input =3C | |input =3C | ||
|linkname=3C | |linkname=3C | ||
|image = | |image =UNI_Seth_3C.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|input =j.6C | |input =j.6C | ||
|linkname=j.6C | |linkname=j.6C | ||
|image = | |image =UNI_Seth_6C.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|input =j.2C | |input =j.2C | ||
|linkname=j.2C | |linkname=j.2C | ||
|image = | |image =UNI_Seth_j.A.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|subtitle=急降下 | |subtitle=急降下 | ||
|input =j.22/j.2A+B | |input =j.22/j.2A+B | ||
|image = | |image =UNI_Seth_j.22.png | ||
|caption = | |caption = | ||
|linkname=j.22 | |linkname=j.22 | ||
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|subtitle=急降下(追加入力) | |subtitle=急降下(追加入力) | ||
|input =j.22~6X | |input =j.22~6X | ||
|image = | |image =UNI_Seth_j.22_6X.png | ||
|caption = | |caption = | ||
|linkname=j.22~6X | |linkname=j.22~6X | ||
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|input =j.44 | |input =j.44 | ||
|linkname=j.44 | |linkname=j.44 | ||
|image = | |image =UNI_Seth_44.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|input =66B | |input =66B | ||
|linkname=66B | |linkname=66B | ||
|image = | |image =UNI_Seth_66B.png | ||
|caption = | |caption = | ||
|image2 = | |image2 =UNI_Seth_5B.png | ||
|caption2= | |caption2= | ||
|data = | |data = | ||
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|input =66C | |input =66C | ||
|linkname=66C | |linkname=66C | ||
|image = | |image =UNI_Seth_66C.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|input =B+C | |input =B+C | ||
|linkname=Force_Function | |linkname=Force_Function | ||
|image = | |image =UNI_Seth_BC.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|input =A+D | |input =A+D | ||
|linkname=Throw | |linkname=Throw | ||
|image = | |image =UNI_Seth_AD.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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=====<font style="visibility:hidden; float:right">Guard Thrust</font>===== | =====<font style="visibility:hidden; float:right">Guard Thrust</font>===== | ||
{{AttackData-UNI/Guard Thrust | {{AttackData-UNI/Guard Thrust | ||
|image = | |image =UNI_Seth_5B.png | ||
|description= | |description= | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Veil Off</font>===== | =====<font style="visibility:hidden; float:right">Veil Off</font>===== | ||
{{AttackData-UNI/Veil Off | {{AttackData-UNI/Veil Off | ||
|image = | |image =UNI_Seth_ABC.png | ||
|description = | |description = | ||
|cvodescription= | |cvodescription= | ||
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|input =236X | |input =236X | ||
|linkname=236X | |linkname=236X | ||
|image = | |image =UNI_Seth_236X.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|input =623X | |input =623X | ||
|linkname=623X | |linkname=623X | ||
|image = | |image =UNI_Seth_623X.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|input =214X | |input =214X | ||
|linkname=214X | |linkname=214X | ||
|image = | |image =UNI_Seth_214X.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|input =j.214X | |input =j.214X | ||
|linkname=j.214X | |linkname=j.214X | ||
|image = | |image =UNI_Seth_j.214X.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|input =632146X | |input =632146X | ||
|linkname=632146X | |linkname=632146X | ||
|image = | |image =UNI_Seth_632146X.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|input =41236D | |input =41236D | ||
|linkname=Infinite_Worth | |linkname=Infinite_Worth | ||
|image = | |image =UNI_Seth_41236D.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|name =Distant Frontier | |name =Distant Frontier | ||
|subtitle =境界のディスタント | |subtitle =境界のディスタント | ||
|image = | |image =UNI_Seth_ABCD.png | ||
|damage = | |damage = | ||
|mindamage = | |mindamage = |
Revision as of 13:10, 11 March 2020
Under Construction
|
“ |
He wanders -- Bound by the will and governing of an ancient family, but his emotions tremor. |
” |
Story
A young boy feared from those who know him as the "Assassin". He appears before certain power users, challenging them to duels, but no one knows why. Or, for that matter, who he is. However, the moment he heard the name, "Princess of the Night Blade", his attitude changed. His emotionless face was no longer so. Since that day, he wanders the town, searching for the princess, not on anyone's orders.
“ |
You ran away from your destiny once... |
” |
Gameplay
gamplay summary
Strengths | Weaknesses |
---|---|
|
|
Character Stats
Health | Smart Steer Route | ||
---|---|---|---|
Forward Walk Speed | Backward Walk Speed | Jump Startup | Jump Duration |
(Research me) | |||
Dash Startup | Initial Dash Speed | Dash Acceleration | Max Dash Speed |
Backdash Startup | Backdash Duration | Backdash Distance | Backdash Invul |
Throw Width (pixels) | Throw Range (pixels) | ||
Unique Trait | |||
Vorpal Trait |
Unique Trait
- trait1
- trait2
Vorpal Trait
- trait1
- trait2
Frame Data Help | |
---|---|
Header | Tooltip |
Damage | Damage done by this attack. (x) denotes combined damage [x] denotes minimum damage |
Guard | The way this move must be blocked. High = Can block standing Low = Can block crouching Mid = Can block standing or crouching Air = Can block in the air Air Shield = Can block in the air while shielding Unblockable = Cannot be blocked |
Cancel | Actions this move can be canceled into on hit or block, unless specially noted. N = Normal Cancelable SE = Self Cancelable SP = Special Cancelable EX = EX/IW Cancelable CS = Chain Shift UNQ = Unique (See description) TH = Throw Cancelable J = Jump Cancelable (Hit cancelable only by default) (X) = Hit cancelable only -X- = Can additionally be cancelled during whiff |
Property | Special properties this move has. Click on the property to navigate to an explanation. |
Cost | The resources this move costs to use. GRD = GRD Blocks EXS = EXS Meter Vorpal = Vorpal GRD Break = Causes GRD Break |
Attribute | Attributes of the attack. Mostly used in situations involving invul. There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute. --- Strike = Strike (Anything that isn't a Throw is a Strike) Throw = Throw --- Head = Head (Most jump normals) Foot = Foot Dive = Some air specials Projectile = Projectile |
Startup | Frame when the first hitbox is present. + denotes the frames before and after super flash. |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. |
Overall | Frames that this move takes from start to finish before the character returns to neutral. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move. ±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better). |
Invul | The frames where this move cannot be hit by an attribute. Full = Fully invincible Strike = Strike invincible Throw = Throw invincible Head = Head invincible Foot = Foot invincible Dive = Dive invincible Projectile = Projectile invincible |
Normal Moves
Standing Normals
5A
5B
5C
Crouching Normals
2A
2B
2C
Air Normals
j.A
j.B
j.C
Command Normals
6C
3B
3C
j.6C
j.2C
j.22
j.22~6X
j.44
Dash Moves
66B
66C
Universal Mechanics
Force Function
Throw
Guard Thrust
Veil Off
Special Moves
236X
623X
214X
j.623X
j.214X
632146X
Super Moves
Infinite Worth
Infinite Worth EXS
Notable Rebeats and Gaps
Attack | Chain | Advantage |
---|---|---|
5C | 5A | -x |
X | X | X |
X | X | X |
Attack | Chain | Frame Gap |
---|---|---|
5A | 5C | x |
X | X | X |
X | X | X |
Videos
External Links
Colors
Default Unlocks
Customization Unlocks (2000 IP Each)
Seth Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2020-03-11 by SageVarq.
75% complete | ||
|
Page | Completed | To-do | Score |
---|---|---|---|
|
|
45/50 | |
Strategy |
|
|
10/25 |
Combos |
|
|
20/25 |