Under Night In-Birth/UNICLR/Seth: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
<!--A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage--> | <!--A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage--> | ||
Seth is a speedy glass cannon that is all about getting in by using his movement to set an orb so you can mix up your opponent using his teleports, staggers and command grabs. He plays by entirely different rules than the rest of the cast, easily putting unprepared opponents into a state of disarray. | |||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* | *Amazing close and mid-range normals. | ||
* | *Extremely fast run speed. | ||
* | *Vast repertoire of air options making him hard to pin down and extremely mobile. | ||
*Actual mixups and crossups that bypass protection. | |||
*Strong okizeme. | |||
*Fast untechable command throw. | |||
|cons= | |cons= | ||
* | *Ineffective at long range. | ||
* | *Relatively high execution. | ||
* | *Lacks conventional backdash. | ||
*Limited stagger windows on many normals. | |||
*No easy ways to end with frame advantage. | |||
}} | }} | ||
Line 43: | Line 51: | ||
==Character Stats== | ==Character Stats== | ||
<div style="visibility:hidden; height:0px; width:0px"> | <div style="visibility:hidden; height:0px; width:0px"> | ||
<section begin=Health /> | <section begin=Health />9500<section end=Health/> | ||
<section begin=Smart Steer />x<section end=Smart Steer/> | <section begin=Smart Steer />x<section end=Smart Steer/> | ||
<!----------------------------------> | <!----------------------------------> | ||
Line 64: | Line 72: | ||
===Unique Trait=== | ===Unique Trait=== | ||
<section begin=Unique Trait/>* | <section begin=Unique Trait/>* Ability to air backdash | ||
<!-------------------------->* | <!-------------------------->* Backdash puts Seth airborne (Hold 1/2/3 to stay grounded) | ||
<!-------------------------->* Has a fastfall, which can be inputted using j.22 or j.2A+B. <section end=Unique Trait/> | |||
===Vorpal Trait=== | ===Vorpal Trait=== | ||
<section begin=Vorpal Trait/>* | <section begin=Vorpal Trait/>* 214X~A/B/C have their activation range increased.<section end=Vorpal Trait/> | ||
{{AttackData-UNI/Infobox}} | {{AttackData-UNI/Infobox}} | ||
Line 88: | Line 96: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 170 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = Se, Sp, EX, CS | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute = | |attribute = Strike | ||
<!------------> | <!------------> | ||
|startup = | |startup = 5 | ||
|active = | |active = 2 | ||
|recovery = | |recovery = 12 | ||
|landing = | |landing = | ||
|overall = | |overall = 18 | ||
|frameAdv = | |frameAdv = - 2 | ||
|invul = | |invul = | ||
|description= | |description= | ||
Line 119: | Line 127: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 415 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = SP, EX, CS | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute = | |attribute = Strike | ||
<!------------> | <!------------> | ||
|startup = | |startup = 7 | ||
|active = | |active = 3 | ||
|recovery = | |recovery = 15 | ||
|landing = | |landing = | ||
|overall = | |overall = 24 | ||
|frameAdv = | |frameAdv = -4 | ||
|invul = | |invul = | ||
|description= | |description= Althought it's hitbox and active frames got a slight nerf from Unist, 5B is still one of Seth's better buttons to throw out. | ||
}} | }} | ||
}} | }} | ||
Line 152: | Line 160: | ||
|version =5C | |version =5C | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 350 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = Sp, EX, CS | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute = | |attribute = Strike | ||
<!------------> | <!------------> | ||
|startup = | |startup = 10 | ||
|active = | |active = 4 | ||
|recovery = | |recovery = 17 | ||
|landing = | |landing = | ||
|overall = | |overall = 30 | ||
|frameAdv = | |frameAdv = -9 | ||
|invul = | |invul = | ||
|description= | |description= | ||
Line 172: | Line 180: | ||
|version =5CC | |version =5CC | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 388 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = Sp, EX, CS | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute = | |attribute = Strike | ||
<!------------> | <!------------> | ||
|startup = | |startup = 4 | ||
|active = | |active = 4 | ||
|recovery = | |recovery = 21 | ||
|landing = | |landing = | ||
|overall = | |overall = 28 | ||
|frameAdv = | |frameAdv = -7 | ||
|invul = | |invul = | ||
|description= | |description= | ||
Line 205: | Line 213: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 140 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = Low | ||
|cancel = | |cancel = Se, SP, EX, CS | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute = | |attribute = Foot | ||
<!------------> | <!------------> | ||
|startup = | |startup = 5 | ||
|active = | |active = 2 | ||
|recovery = | |recovery = 12 | ||
|landing = | |landing = | ||
|overall = | |overall = 18 | ||
|frameAdv = | |frameAdv = -2 | ||
|invul = | |invul = | ||
|description= | |description= | ||
Line 236: | Line 244: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 410 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = Low | ||
|cancel = | |cancel = Sp, EX, CS | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute = | |attribute = Foot | ||
<!------------> | <!------------> | ||
|startup = | |startup = 6 | ||
|active = | |active = 3 | ||
|recovery = | |recovery = 13 | ||
|landing = | |landing = | ||
|overall = | |overall = 21 | ||
|frameAdv = | |frameAdv = -2 | ||
|invul = | |invul = | ||
|description= | |description= | ||
Line 267: | Line 275: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 543 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = Low | ||
|cancel = | |cancel = Sp, EX, CS | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute = | |attribute = Foot | ||
<!------------> | <!------------> | ||
|startup = | |startup = 8 | ||
|active = | |active = 2(2)2 | ||
|recovery = | |recovery = 17 | ||
|landing = | |landing = | ||
|overall = | |overall = 30 | ||
|frameAdv = | |frameAdv = -1 | ||
|invul = | |invul = | ||
|description= | |description= | ||
Line 300: | Line 308: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 140 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = High, AS | ||
|cancel = | |cancel = Sp, EX, CS | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute = | |attribute = Head | ||
<!------------> | <!------------> | ||
|startup = | |startup = 8 | ||
|active = | |active = 4 | ||
|recovery = | |recovery = 12(2) | ||
|landing = | |landing = | ||
|overall = | |overall = 23 | ||
|frameAdv = | |frameAdv = Varies | ||
|invul = | |invul = | ||
|description= | |description= | ||
Line 331: | Line 339: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 410 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = High, AS | ||
|cancel = | |cancel = Sp, EX, CS | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute = | |attribute = Head | ||
<!------------> | <!------------> | ||
|startup = | |startup = 10 | ||
|active = | |active = 3 | ||
|recovery = | |recovery = 18(3) | ||
|landing = | |landing = | ||
|overall = | |overall = 30 | ||
|frameAdv = | |frameAdv = Varies | ||
|invul = | |invul = | ||
|description= | |description= | ||
Line 362: | Line 370: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 510 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = High, AS | ||
|cancel = | |cancel = Sp, EX, CS | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute = | |attribute = Head | ||
<!------------> | <!------------> | ||
|startup = | |startup = 12 | ||
|active = | |active = 3 | ||
|recovery = | |recovery = 18(4) | ||
|landing = | |landing = | ||
|overall = | |overall = | ||
|frameAdv = | |frameAdv = Varies | ||
|invul = | |invul = | ||
|description= | |description= | ||
Line 395: | Line 403: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 600 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = High | ||
|cancel = | |cancel = Sp, EX, CS | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute = | |attribute = Strike | ||
<!------------> | <!------------> | ||
|startup = | |startup = 28 | ||
|active = | |active = 1 | ||
|recovery = | |recovery = 16 | ||
|landing = | |landing = | ||
|overall = | |overall = 44 | ||
|frameAdv = | |frameAdv = -6 | ||
|invul = | |invul = Foot Invul frames 15~28 | ||
|description= | |description= | ||
}} | }} | ||
Line 426: | Line 434: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 430 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = Sp, EX, CS | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute = | |attribute = Strike | ||
<!------------> | <!------------> | ||
|startup = | |startup = 10 | ||
|active = | |active = 4 | ||
|recovery = | |recovery = 18 | ||
|landing = | |landing = | ||
|overall = | |overall = 31 | ||
|frameAdv = | |frameAdv = -4 | ||
|invul = | |invul = Head Invul frames 8~13 | ||
|description= | |description= | ||
}} | }} | ||
Line 457: | Line 465: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 590 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = Sp, EX, CS | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute = | |attribute = Strike | ||
<!------------> | <!------------> | ||
|startup = | |startup = 10 | ||
|active = | |active = 3 | ||
|recovery = | |recovery = 27 | ||
|landing = | |landing = | ||
|overall = | |overall = 39 | ||
|frameAdv = | |frameAdv = -12 | ||
|invul = | |invul = Head Invul frames 8~12 | ||
|description= | |description= | ||
}} | }} | ||
Line 488: | Line 496: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 510 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = High, AS | ||
|cancel = | |cancel = Sp, EX, CS | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute = | |attribute = Head | ||
<!------------> | <!------------> | ||
|startup = | |startup = 26 | ||
|active = | |active = 6 | ||
|recovery = | |recovery = 17 | ||
|landing = | |landing = | ||
|overall = | |overall = 44 | ||
|frameAdv = | |frameAdv = -9 | ||
|invul = | |invul = | ||
|description= | |description= | ||
Line 519: | Line 527: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 420 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = Mid, Air | ||
|cancel = | |cancel = Sp, EX, CS | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute = | |attribute = Head | ||
<!------------> | <!------------> | ||
|startup = | |startup = 9 | ||
|active = | |active = Until landing | ||
|recovery = | |recovery = (13) | ||
|landing = | |landing = | ||
|overall = | |overall = 22 | ||
|frameAdv = | |frameAdv = -1 | ||
|invul = | |invul = | ||
|description= | |description= | ||
Line 562: | Line 570: | ||
|recovery = | |recovery = | ||
|landing = | |landing = | ||
|overall = | |overall = 12 | ||
|frameAdv = | |frameAdv = | ||
|invul = | |invul = | ||
Line 572: | Line 580: | ||
{{MoveData | {{MoveData | ||
|name =Rapid Descent (Follow-up) | |name =Rapid Descent (Follow-up) | ||
|subtitle=急降下(追加入力) | |subtitle= 急降下(追加入力) | ||
|input =j.22~6X | |input =j.22~6X | ||
|image =UNI_Seth_j.22_6X.png | |image =UNI_Seth_j.22_6X.png | ||
Line 589: | Line 597: | ||
|attribute = | |attribute = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 16 | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|landing = | |landing = | ||
|overall = | |overall = | ||
|frameAdv = | |frameAdv = -7 | ||
|invul = | |invul = | ||
|description= | |description= | ||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">j.22~4X</font>===== | |||
{{MoveData | |||
|name =Rapid Descent (Follow-up 2) | |||
|subtitle= 急降下(追加入力) | |||
|input =j.22~4X | |||
|image =UNI_Seth_j.22~4X.png | |||
|caption = | |||
|linkname=j.22~4X | |||
|data = | |||
{{AttackData-UNI | |||
|version = | |||
|subtitle = | |||
|damage = | |||
|mindamage = | |||
|guard = | |||
|cancel = | |||
|property = | |||
|cost = | |||
|attribute = | |||
<!------------> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|landing = | |||
|overall = 16 (23) | |||
|frameAdv = | |||
|invul = | |||
|description= New fast fall followup added in UNICLR; although the animation is similar to 214X~A, it lacks a parry hitbox and Seth can be hit during the move startup. | |||
}} | }} | ||
}} | }} | ||
Line 622: | Line 661: | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = (22) | ||
|landing = | |landing = | ||
|overall = | |overall = | ||
Line 647: | Line 686: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 608 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = Sp, EX, CS | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute = | |attribute = Strike | ||
<!------------> | <!------------> | ||
|startup = | |startup = 7 | ||
|active = | |active = 2(4)4 | ||
|recovery = | |recovery = 14 | ||
|landing = | |landing = | ||
|overall = | |overall = 30 | ||
|frameAdv = | |frameAdv = | ||
|invul = | |invul = | ||
Line 678: | Line 717: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 690 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = Sp, EX, CS | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute = | |attribute = Strike | ||
<!------------> | <!------------> | ||
|startup = | |startup = 11 | ||
|active = | |active = 4 | ||
|recovery = | |recovery = 16 | ||
|landing = | |landing = | ||
|overall = | |overall = 30 | ||
|frameAdv = | |frameAdv = -8 | ||
|invul = | |invul = | ||
|description= | |description= | ||
Line 762: | Line 801: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 1575 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = Unblockable | ||
|cancel = | |cancel = | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute = | |attribute = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 4 | ||
|active = | |active = 1 | ||
|recovery = | |recovery = 22 | ||
|landing = | |landing = | ||
|overall = | |overall = 26 | ||
|frameAdv = | |frameAdv = +18(On hit) | ||
|invul = | |invul = Throw | ||
|description= | |description= | ||
}} | }} | ||
Line 806: | Line 845: | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = A | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 810 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = Mid, Air | ||
|cancel = | |cancel = | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute = | |attribute = Projectile | ||
<!------------> | <!------------> | ||
|startup = | |startup = Orb Set: 45, 105: Orb launch[FF: 65] | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|landing = | |landing = | ||
|overall = | |overall = 35 | ||
|frameAdv = | |frameAdv = | ||
|invul = | |invul = | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = B | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
Line 846: | Line 885: | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = C | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
Line 866: | Line 905: | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = Air A | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
Line 886: | Line 925: | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = Air B | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
Line 906: | Line 945: | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = Air C | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
Line 937: | Line 976: | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = A | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
Line 957: | Line 996: | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = B | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
Line 977: | Line 1,016: | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = C | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
Line 1,008: | Line 1,047: | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = A | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
Line 1,028: | Line 1,067: | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = B | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
Line 1,048: | Line 1,087: | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = C | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
Line 1,068: | Line 1,107: | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = A followup | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
Line 1,088: | Line 1,127: | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = B followup | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
Line 1,108: | Line 1,147: | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = C followup | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
Line 1,128: | Line 1,167: | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = 7/8/9 followup | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
Line 1,159: | Line 1,198: | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = A | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
Line 1,169: | Line 1,208: | ||
|attribute = | |attribute = | ||
<!------------> | <!------------> | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
Line 1,179: | Line 1,218: | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = B | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
Line 1,199: | Line 1,238: | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = C | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
Line 1,230: | Line 1,269: | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = A | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
Line 1,250: | Line 1,289: | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = B | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
Line 1,270: | Line 1,309: | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = C | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
|mindamage = | |mindamage = | ||
Line 1,301: | Line 1,340: | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = A | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 980 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = | ||
|cancel = | |cancel = CS | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute = | |attribute = Throw | ||
<!------------> | <!------------> | ||
|startup = | |startup = 6 | ||
|active = | |active = 1 | ||
|recovery = | |recovery = 27 | ||
|landing = | |landing = | ||
|overall = | |overall = 33 | ||
|frameAdv = | |frameAdv = | ||
|invul = | |invul = Throw invul frames 7~9 | ||
|description= | |description= Damage nerf from UNIST, which means combos from it do much less than before. In addition, it also has a bit more recovery should it whiff. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = B | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 1204 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = | ||
Line 1,329: | Line 1,368: | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute = | |attribute = Throw | ||
<!------------> | <!------------> | ||
|startup = | |startup = 8 | ||
|active = | |active = 1(1)2 | ||
|recovery = | |recovery = | ||
|landing = | |landing = | ||
|overall = | |overall = 30 | ||
|frameAdv = | |frameAdv = | ||
|invul = | |invul = Head/Dive invul frames 1~9 | ||
|description= | |description= Conversely, the B version was buffed from UNIST. Not only has the damage increased, it now has head invulnerability from the first active frame, making it a legitimate anti air now. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = C | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 1393 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = | ||
|cancel = | |cancel = Sp, EX, CS | ||
|property = | |property = | ||
|cost = | |cost = 100 EXS | ||
|attribute = | |attribute = Throw | ||
<!------------> | <!------------> | ||
|startup = | |startup = 1+5 | ||
|active = | |active = 1(1)2 | ||
|recovery = | |recovery = 28 | ||
|landing = | |landing = | ||
|overall = | |overall = 37 | ||
|frameAdv = | |frameAdv = | ||
|invul = | |invul = Fully Invul frames 1~7 | ||
|description= | |description= More recovery added from UNIST, making it much more riskier to whiff, but is otherwise unchanged. | ||
}} | }} | ||
}} | }} | ||
Line 1,375: | Line 1,414: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 3269 | ||
|mindamage = | |mindamage = | ||
|guard = | |guard = Mid, Air | ||
|cancel = | |cancel = | ||
|property = | |property = | ||
|cost = | |cost = 200 EXS | ||
|attribute = | |attribute = Strike | ||
<!------------> | <!------------> | ||
|startup = | |startup = 1+12 | ||
|active = | |active = 34 | ||
|recovery = | |recovery = 10 | ||
|landing = | |landing = | ||
|overall = | |overall = 56 | ||
|frameAdv = | |frameAdv = -21 | ||
|invul = | |invul = Fully invul frames 1~16, Throw invul frames 17~46 | ||
|description= | |description= | ||
}} | }} | ||
Line 1,399: | Line 1,438: | ||
|subtitle =境界のディスタント | |subtitle =境界のディスタント | ||
|image =UNI_Seth_ABCD.png | |image =UNI_Seth_ABCD.png | ||
|damage = | |damage = 3780 | ||
|mindamage = | |||
|description= | |description= | ||
}} | }} |
Revision as of 10:37, 20 March 2020
![]() |
Under Construction
|
“ |
He wanders -- Bound by the will and governing of an ancient family, but his emotions tremor. |
” |
Story
A young boy feared from those who know him as the "Assassin". He appears before certain power users, challenging them to duels, but no one knows why. Or, for that matter, who he is. However, the moment he heard the name, "Princess of the Night Blade", his attitude changed. His emotionless face was no longer so. Since that day, he wanders the town, searching for the princess, not on anyone's orders.
“ |
You ran away from your destiny once... |
” |
Gameplay
Seth is a speedy glass cannon that is all about getting in by using his movement to set an orb so you can mix up your opponent using his teleports, staggers and command grabs. He plays by entirely different rules than the rest of the cast, easily putting unprepared opponents into a state of disarray.
Strengths | Weaknesses |
---|---|
|
|
Character Stats
Health | Smart Steer Route | ||
---|---|---|---|
Forward Walk Speed | Backward Walk Speed | Jump Startup | Jump Duration |
(Research me) | |||
Dash Startup | Initial Dash Speed | Dash Acceleration | Max Dash Speed |
Backdash Startup | Backdash Duration | Backdash Distance | Backdash Invul |
Throw Width (pixels) | Throw Range (pixels) | ||
Unique Trait | |||
Vorpal Trait |
Unique Trait
- Ability to air backdash
- Backdash puts Seth airborne (Hold 1/2/3 to stay grounded)
- Has a fastfall, which can be inputted using j.22 or j.2A+B.
Vorpal Trait
- 214X~A/B/C have their activation range increased.
Frame Data Help | |
---|---|
Header | Tooltip |
Damage | Damage done by this attack. (x) denotes combined damage [x] denotes minimum damage |
Guard | The way this move must be blocked. High = Can block standing Low = Can block crouching Mid = Can block standing or crouching Air = Can block in the air Air Shield = Can block in the air while shielding Unblockable = Cannot be blocked |
Cancel | Actions this move can be canceled into on hit or block, unless specially noted. N = Normal Cancelable SE = Self Cancelable SP = Special Cancelable EX = EX/IW Cancelable CS = Chain Shift UNQ = Unique (See description) TH = Throw Cancelable J = Jump Cancelable (Hit cancelable only by default) (X) = Hit cancelable only -X- = Can additionally be cancelled during whiff |
Property | Special properties this move has. Click on the property to navigate to an explanation. |
Cost | The resources this move costs to use. GRD = GRD Blocks EXS = EXS Meter Vorpal = Vorpal GRD Break = Causes GRD Break |
Attribute | Attributes of the attack. Mostly used in situations involving invul. There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute. --- Strike = Strike (Anything that isn't a Throw is a Strike) Throw = Throw --- Head = Head (Most jump normals) Foot = Foot Dive = Some air specials Projectile = Projectile |
Startup | Frame when the first hitbox is present. + denotes the frames before and after super flash. |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. |
Overall | Frames that this move takes from start to finish before the character returns to neutral. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move. ±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better). |
Invul | The frames where this move cannot be hit by an attribute. Full = Fully invincible Strike = Strike invincible Throw = Throw invincible Head = Head invincible Foot = Foot invincible Dive = Dive invincible Projectile = Projectile invincible |
Normal Moves
Standing Normals
5A
5B
5C
Crouching Normals
2A
2B
2C
Air Normals
j.A
j.B
j.C
Command Normals
6C
3B
3C
j.6C
j.2C
j.22
j.22~6X
j.22~4X
j.44
Dash Moves
66B
66C
Universal Mechanics
Force Function
Throw
Guard Thrust
Veil Off
Special Moves
236X
623X
214X
j.623X
j.214X
632146X
Super Moves
Infinite Worth
Infinite Worth EXS
Notable Rebeats and Gaps
Attack | Chain | Advantage |
---|---|---|
5C | 5A | -x |
X | X | X |
X | X | X |
Attack | Chain | Frame Gap |
---|---|---|
5A | 5C | x |
X | X | X |
X | X | X |
Videos
External Links
Colors
Default Unlocks
Customization Unlocks (2000 IP Each)
Seth Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2020-03-20 by Kuzu.
75% complete | ||
|
Page | Completed | To-do | Score |
---|---|---|---|
|
|
45/50 | |
Strategy |
|
|
10/25 |
Combos |
|
|
20/25 |