Fate Unlimited Codes/Saber Alter: Difference between revisions

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{| class="wikitable" style="float:right; margin-left: 10px;"
===<span class="invisible-header">Overview</span>===
|-
{{2 Column Flex|flex1=90|flex2=10|minwidth2=400px
! align="center" colspan="2" | Saber Alter
|content2=
|-
{{Content Box|header=<center>'''Saber Alter'''</center>|content=
| align="center" colspan="2" |[[File:FUC Alter Profile.png|center|frameless|300px]]
[[File:FUC Alter Profile.png|center|frameless|300px]]
|-
----
| '''Health''' || 11,500
*'''Health''' = 11,500
|-
*'''Prejump''' = 4F
| '''Prejump''' || 4
*'''Backdash''' = 25F (Invulnerable 1~15F)
|-
*'''Backdash Distance''' = 1.2031
| '''Backdash''' || 29F (Invulnerable 1-15)
*'''Sidestep Type''' = Aggressive Inward Spiral
*'''Weight''' = Very Light
}}
<div style="display:flex;flex-direction: column; margin: 0 20px; width:50%">
{{TOC limit|2}}
</div>


|}
|content1=
{{Content Box|content=
<big><big><center>'''Overview'''</center></big></big>
----
Saber Alter (often referred to as '''Salter''' or even just '''Alter''') is a console only character, only appearing in the PS2 and PSP versions of the game.


She is a slow but high damage dealing character who can abuse armor on one of her launchers (6C). Her access to high damage with relatively easy execution, as well as easy access to hard knockdowns, means that she needs relatively few neutral wins to take a round. Her tools tend to be committal or reliant on spending meter.
{{ProConTable|width=100
|pros=
*Tied with Berserker for the highest health in the game.
*Great damage, can consistently win games in 2-3 interactions.
*Fantastic pressure game when up close.
*Solid defensive options; 623C has great reach and invulnerability, and 6C is an armored combo-starting launcher.
*Fairly simple gameplan and easy high-value combo finishers.
|cons=
*Has a weak neutral game thanks to slow or committal options for starting pressure or finding openings.
*Very slow movement speed. She is highly pressured to use 214B RC to get in if she's at far range.
}}
}}
}}


== Introduction ==
==Notes==
Saber Alter is a slow high damage dealing character. Similar to Leysritt she abuses armour on one of her best combo starters. Her access to high damage means that she needs relatively few neutral wins to take a round which is partly why her tools tend to be commital.
* '''Full Mana Activation Ability:''' For the duration, Saber Alter deals more damage.


<br clear=all>


== Normals==
== Normals==
 
==== Standing Normals ====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
   |name=5A
   |name=5A
Line 37: Line 62:
}}
}}


 
===== <span class="invisible-header">5B</span> =====
{{MoveData
{{MoveData
   |name=2A
   |name=5B
   |image=FUC Saber Alter 2A.png
   |image=FUC Saber Alter 5B.png
   |data=
   |data=
   {{AttackData-FUC
   {{AttackData-FUC
   | damage =250
   | damage =425
   | guard =Low
   | guard =All
   | cancel =N, S, R, A
   | cancel =N, S, R, A
   | startup =10
   | startup =13
   | total length =39
   | total length =43
   | blockstun =22
   | blockstun =20
   | advblock =-6
   | advblock =-7
   | description =Same as 5A but crouching.
   | description =A long reaching vertical slash.


   }}
   }}
}}
}}


 
===== <span class="invisible-header">5C</span> =====
{{MoveData
{{MoveData
   |name=5B
   |name=5C
   |image=FUC Saber Alter 5B.png
   |image=FUC Saber Alter 5C.png
   |data=
   |data=
   {{AttackData-FUC
   {{AttackData-FUC
   | damage =425
   | damage =570
   | guard =All
   | guard =All
   | cancel =N, S, R, A
   | cancel =N, S, R, A
   | startup =13
   | startup =18
   | total length =43
   | total length =46
   | blockstun =20
   | blockstun =19
   | advblock =-7
   | advblock =-7
   | description =A long reaching vertical slash.
   | description =A very long reaching stab.


   }}
   }}
}}
}}


==== Crouching Normals ====
===== <span class="invisible-header">2A</span> =====
{{MoveData
  |name=2A
  |image=FUC Saber Alter 2A.png
  |data=
  {{AttackData-FUC
  | damage =250
  | guard =Low
  | cancel =N, S, R, A
  | startup =10
  | total length =39
  | blockstun =22
  | advblock =-6
  | description =Same as 5A but crouching.
  }}
}}


===== <span class="invisible-header">2B</span> =====
{{MoveData
{{MoveData
   |name=2B
   |name=2B
Line 91: Line 135:
}}
}}


 
===== <span class="invisible-header">2C</span> =====
{{MoveData
{{MoveData
   |name=6B
   |name=2C
   |image=FUC Saber Alter 6B.png
   |image=FUC Saber Alter 2C.png
   |data=
   |data=
   {{AttackData-FUC
   {{AttackData-FUC
   | damage =400
   | damage =627
   | guard =All
   | guard =Low
   | cancel =N, S, R, A
   | cancel =N, S, R, A
   | startup =15
   | startup =18
   | total length =46
   | total length =51
   | blockstun =20
   | blockstun =21
   | advblock =-10
   | advblock =-10
   | description =Same as 2B.
   | description =A wide arcing sweep.


   }}
   }}
}}
}}


====Aerial Normals====
===== <span class="invisible-header">j.A</span> =====
{{MoveData
  |name=j.A
  |image=FUC Saber Alter j.A.png
  |data=
  {{AttackData-FUC
  | damage =
  | guard =High
  | cancel =J*, N, S, A
  | startup =10
  | total length =
  | blockstun =13
  | advblock =
  | description =
  }}
}}


===== <span class="invisible-header">j.B</span> =====
{{MoveData
{{MoveData
   |name=5C
   |name=j.B
   |image=FUC Saber Alter 5C.png
   |image=FUC Saber Alter j.B.png
   |data=
   |data=
   {{AttackData-FUC
   {{AttackData-FUC
   | damage =570
   | damage =  
   | guard =All
   | guard =High
   | cancel =N, S, R, A
   | cancel =J*, N, S, A
   | startup =18
   | startup =14
   | total length =46
   | total length =
   | blockstun =19
   | blockstun =17
   | advblock =-7
   | advblock =
   | description =A very long reaching stab.
   | description =


   }}
   }}
}}
}}


===== <span class="invisible-header">j.C</span> =====
{{MoveData
  |name=j.C
  |image=FUC Saber Alter j.C.png
  |data=
  {{AttackData-FUC
  | damage =
  | guard =High
  | cancel =A
  | startup =23
  | total length =
  | blockstun =27
  | advblock =
  | description =
Salter plunges down to the ground with a fake sword divekick.
}}
}}


====Command Normals====
===== <span class="invisible-header">6B</span> =====
{{MoveData
{{MoveData
   |name=2C
   |name=6B
   |image=FUC Saber Alter 2C.png
   |image=FUC Saber Alter 6B.png
   |data=
   |data=
   {{AttackData-FUC
   {{AttackData-FUC
   | damage =627
   | damage =400
   | guard =Low
   | guard =All
   | cancel =N, S, R, A
   | cancel =N, S, R, A
   | startup =18
   | startup =15
   | total length =51
   | total length =46
   | blockstun =21
   | blockstun =20
   | advblock =-10
   | advblock =-10
   | description =A wide arcing sweep.
   | description =Same as 2B.


   }}
   }}
}}
}}


 
===== <span class="invisible-header">6C</span> =====
{{MoveData
{{MoveData
   |name=6C
   |name=6C
Line 160: Line 242:
   | description =Alter launches the opponent with a vertical attack that starts from the ground.
   | description =Alter launches the opponent with a vertical attack that starts from the ground.


This attack has armor during its startup.
*This attack has armor from frame 5 to 23
 
*The armor has 3 layers, and will break in 2 hits, unless the attack is j.A, 5A or 2A
   }}
   }}
}}
}}




==Universal Mechanics==
===== <span class="invisible-header">Throw</span> =====
{{MoveData
{{MoveData
   |name=6A+B
   |name=6A+B
Line 174: Line 258:
   | guard =None
   | guard =None
   | cancel =A
   | cancel =A
   | startup =3
   | startup =4
   | total length =51
   | total length =51
   | blockstun =
   | blockstun =
   | advblock =
   | advblock =
   | description =Alter slashes at her opponent and leaves them in a vulnerable crumple state that can easily start a combo.
   | description =Alter slashes at her opponent and leaves them in a vulnerable crumple state that can easily start a combo.
   }}
   }}
}}
}}


==Specials==
==Specials==
 
===== <span class="invisible-header">236X</span> =====
{{MoveData
{{MoveData
|name=236X
|name=236X
Line 190: Line 273:
|image2=FUC Saber Alter 236X2.png
|image2=FUC Saber Alter 236X2.png
|image3=FUC Saber Alter 236X3.png
|image3=FUC Saber Alter 236X3.png
|caption=236A
|caption2=236B
|caption3=236C
|data=
|data=


Line 201: Line 287:
   | blockstun =63
   | blockstun =63
   | advblock =-9
   | advblock =-9
   | description =A quick grounded fireball that hits once.
   | description =
 
   }}
   }}
  {{AttackData-FUC
  {{AttackData-FUC
Line 213: Line 298:
   | total length =56
   | total length =56
   | blockstun =73
   | blockstun =73
   | advblock =2
   | advblock =+2
   | description =A multihitting fireball that allows Alter to reset pressure.
   | description =
 
   }}
   }}
  {{AttackData-FUC
  {{AttackData-FUC
Line 227: Line 311:
   | blockstun =77
   | blockstun =77
   | advblock =-1
   | advblock =-1
   | description =Alter creates a wall of fire in front of herself that functions as an anti-air, prevents approaches and deals considerable chip damage.  
   | description =
 
Alter's fireball series.
----
;236A
A quick grounded fireball that hits once.
----
;236B
A multihitting fireball that allows Alter to reset pressure. She can combo into this with a TKC after 623A.
----
;236C
Alter creates a wall of fire in front of herself that functions as an anti-air, prevents approaches and deals considerable chip damage.  
   }}
   }}
}}
}}


 
===== <span class="invisible-header">623X</span> =====
{{MoveData
{{MoveData
|name=623X
|name=623X
Line 239: Line 331:
|image2=FUC Saber Alter 623X2.png
|image2=FUC Saber Alter 623X2.png
|image3=FUC Saber Alter 623X3.png
|image3=FUC Saber Alter 623X3.png
|caption=623A
|caption2=623B
|caption3=623C
|data=
|data=


Line 250: Line 345:
   | blockstun =34
   | blockstun =34
   | advblock =-13
   | advblock =-13
   | description =Alter launches the opponent with a vertical attack that starts from the ground. Good during combos, bad otherwise.
   | description =
 
   }}
   }}
  {{AttackData-FUC
  {{AttackData-FUC
Line 263: Line 357:
   | blockstun =34
   | blockstun =34
   | advblock =-23
   | advblock =-23
   | description =Alter launches the opponent with a jumping attack.
   | description =
 
   }}
   }}
  {{AttackData-FUC
  {{AttackData-FUC
Line 276: Line 369:
   | blockstun =33
   | blockstun =33
   | advblock =-31
   | advblock =-31
   | description =Alter launches the opponent before following them into the sky. You can combo out of this by activating midair or rapid guarding before leaving the ground.
   | description =
 
;623A
Startup on this move is invincible and it costs 30 meter to perform. As long as the last hit connects, you will drain 50 meter from your opponent.  
Alter launches the opponent with a vertical attack that starts from the ground. Centerpiece of her TKC BNB and other combos, bad on whiff or block (without RC) otherwise.
----
;623B
*Invulnerable from frames 1~14
Alter launches the opponent with a jumping attack. Can function as a reversal but not a true one.
----
;623C
Alter launches the opponent before following them into the sky. You can combo out of this with a Magic Burst in midair, or a Reflect Cancel before leaving the ground.


Startup on this move is invincible and it costs 30 meter to perform. As long as the last hit connects, you will drain 50 meter from your opponent.
   }}
   }}


}}
}}


 
===== <span class="invisible-header">j.236X</span> =====
{{MoveData
{{MoveData
|name=j.236X
|name=j.236X
|image=FUC Saber Alter j.236X.png
|image=FUC Saber Alter j.236X.png
|image2=FUC Saber Alter j.236X2.png
|image2=FUC Saber Alter j.236X2.png
|caption=First hit (All)
|caption2=Landing hit (B/C)
|data=
|data=


Line 300: Line 403:
   | blockstun =21
   | blockstun =21
   | advblock =17
   | advblock =17
   | description =Alter rushes towards the ground with an overhead attack.
   | description =
 
   }}
   }}
  {{AttackData-FUC
  {{AttackData-FUC
Line 313: Line 415:
   | blockstun =21
   | blockstun =21
   | advblock =-18
   | advblock =-18
   | description =Alter rushes towards the ground with an overhead attack followed by a low shockwave.
   | description =
 
   }}
   }}
  {{AttackData-FUC
  {{AttackData-FUC
Line 326: Line 427:
   | blockstun =21
   | blockstun =21
   | advblock =-18
   | advblock =-18
   | description =Alter hits the opponent higher in the air before performing the B version of this attack.  
   | description =
 
;j.236A
Alter rushes towards the ground with an overhead attack.
----
;j.236B
Alter rushes towards the ground with an overhead attack followed by a low shockwave.
----
;j.236C
Alter hits the opponent higher in the air before performing the B version of this attack.  
   }}
   }}


}}
}}


 
===== <span class="invisible-header">214X</span> =====
{{MoveData
{{MoveData
|name=214X
|name=214X
Line 346: Line 454:
   | total length =55
   | total length =55
   | blockstun =38
   | blockstun =38
   | advblock =1
   | advblock =+1
   | description =  
   | description =  
   }}
   }}
  {{AttackData-FUC
  {{AttackData-FUC
Line 361: Line 468:
   | advblock =-10
   | advblock =-10
   | description =  
   | description =  
   }}
   }}
  {{AttackData-FUC
  {{AttackData-FUC
Line 373: Line 479:
   | blockstun =23
   | blockstun =23
   | advblock =-16
   | advblock =-16
   | description =Alter rushes towards her opponent sword-first.
   | description =
 
Alter rushes towards her opponent sword-first. The aura around her protects her from any projectile (except supers)
The A version travels the shortest distance.
----
 
;214A
The B version crosses up your opponent.
Travels the shortest distance, but is barely plus on block.
 
----
The C version performs a cinematic on hit that causes hard knockdown. The C version is invulnerable to projectile attacks.  
;214B
The B version can be used for crossing up your opponent if she is close enough
----
;214C
The C version performs a cinematic on hit that knocks the opponent very far away and causes hard knockdown.


   }}
   }}
Line 385: Line 495:
}}
}}


 
===== <span class="invisible-header">421X</span> =====
{{MoveData
{{MoveData
|name=421X
|name=421X
Line 391: Line 501:
|image2=FUC Saber Alter 421X2.png
|image2=FUC Saber Alter 421X2.png
|image3=FUC Saber Alter 421X3.png
|image3=FUC Saber Alter 421X3.png
|caption=421A
|caption2=421B
|caption3=421C
|data=
|data=


Line 402: Line 515:
   | blockstun =42
   | blockstun =42
   | advblock =-4
   | advblock =-4
   | description =Alter performs a cinematic attack on hit that causes hard knockdown.
   | description =
 
   }}
   }}
  {{AttackData-FUC
  {{AttackData-FUC
Line 415: Line 527:
   | blockstun =
   | blockstun =
   | advblock =
   | advblock =
   | description =Alter performs an anti-air grab that causes a hard knockdown.
   | description =
 
   }}
   }}
  {{AttackData-FUC
  {{AttackData-FUC
Line 428: Line 539:
   | blockstun =
   | blockstun =
   | advblock =
   | advblock =
   | description =Alter performs a far reaching command grab. This can start a combo.  
   | description =
 
;421A
Alter performs a cinematic attack on hit that causes hard knockdown.
----
;421B
Alter performs an anti-air grab that causes a hard knockdown.
----
;421C
Alter performs a far reaching command grab. This can start a combo.  
   }}
   }}


Line 435: Line 553:


==Supers (WIP)==
==Supers (WIP)==
 
===== <span class="invisible-header">236236A</span> =====
{{MoveData
{{MoveData
   |name=236236A
   |name=236236A
Line 441: Line 559:
   |data=
   |data=
   {{AttackData-FUC
   {{AttackData-FUC
   | damage =2500  
   | damage =1600~2500  
   | guard =All
   | guard =All
   | cancel =
   | cancel =
Line 449: Line 567:
   | advblock =-25
   | advblock =-25
   | description =Alter shoots a beam of dark energy at her opponent.
   | description =Alter shoots a beam of dark energy at her opponent.
 
*You can press A at the end of the cutscene, just before the beam comes out, to aim diagonally upward
*The beam deals less damage if the distance is too far
This costs 100 meter.
This costs 100 meter.


Line 455: Line 574:
}}
}}


 
===== <span class="invisible-header">236236B</span> =====
{{MoveData
{{MoveData
   |name=236236B
   |name=236236B
Line 471: Line 590:


This costs 100 meter.
This costs 100 meter.
 
It does not scale, it always does 1000 damage on hit.
This can be followed up by up 2 followup super attacks with the same input that each cost 100 meter and deal 1000 damage.
This can be followed up by up 2 followup super attacks with the same input that each cost 100 meter and deal 1000 damage and do not scale.


   }}
   }}
}}
}}


 
===== <span class="invisible-header">236236C</span> =====
{{MoveData
{{MoveData
   |name=236236C (Grail Super)
   |name=236236C (Grail Super)
Line 500: Line 619:


==Combos (WIP)==
==Combos (WIP)==
Normal chain order:
(between '>'s in the normal chain order are in either order)
5A > 2A > 5B, 2B > 6B > 5C, 2C > 6C
(note: while 2C can cancel into 5C it WILL drop the combo bc of 2C's knockdown)
"normals" shall refer to:
5A 2A 5B 2B 6B 5C
(you can and generally should if possible omit the A normals to reduce damage scaling)
Basic combo structure:
normals > (623A > tk 236A)x2 > extension/ender
(from here on, this portion will be known as "basic route")
(with Alter's basic route, you can on the 2nd 623A tk 236A loop, do (623A > jump > jB j236A) instead)
Modified basic route variations from tk 236A starter:
tk 236A > (623A tk 236A)x2 > extension/ender
tk 236A > microdash > 5B 2B 6B 5C > (623A tk 236A)x2
harder version, more damage
tk 236A > jump forward > jC > 6B 2B 6B 5C > (623A tk 236A)x2 > extension/ender
For throw combos: omit the normals and the first 623A > tk 236A loop.
Comboing off of 6C starter: you need to treat the 6C as if it's the 623A from the 2nd loop, and do jB j236A.
you can then do the enders from there as normal.
Comboing off of 2C starter: you need to go straight to the ender, and start the ender with its 623A.
meter damage ender needs wall, and if the ender does not have a 623A, you cannot do that ender.
Extensions and Enders:
Simple meter damage ender (50 meter damage)
> 623A > tk 236C > 623C
Harder meter damage ender (100 meter damage)
> 236C > 623C > 623C
(optionally do 236C > 623A 62369C > 623C, it helps for extending it further)
In any combo where you go for a 623C based extension or ender, you can sneak in before the 623C:
236C > (623A 2369C)xN where N is 3 or less, depending on how close you are to the wall, gravity etc. Usually N is 1 or 2.
HKD enders
(choose 421B or 214C based on stage position, depending on how close you are to the wall, if close: 214C, if far, 421B)
easy meterless hard-knockdown ender:
> 421B/214C
slightly harder meterless Hard-knockdown ender
> 623A > tk236C > 623A 42147A/2147C
Meter damage extension (200 meter damage, needs to reach wall)
> 236C > 623A 62369C > 623C > rc > 236C > 623A 62369C > 623C
METER DUMP/ACTIVATE/UNSCALE ENDERS
(airborne after a 623C, need near wall)
(623C) > act (midair) > j236B/C > land 236236B > 236B 236236A
(623C) > act (midair) > j236B/C > land 236236B~236236B(~236236B) > 214C
midscreen unscale
(623C) > act (midair) > j236B/C > land rc > 236B 236236A
(no 623C, needs wall)
(unscale)
basic route > (236C) > 623A tk 236C > activate > 236C 236236B(~236236B) > 236B 236236A
(hkd)
basic route > (opt 236C) > 623A tk 236C > activate > 236C 236236B~236236B(~236236B) > 214C
midscreen unscale
basic route > (opt 236C) > 623A tk 236C > activate > 236B 236236A
Grail combos
(easier, will not touch of death off of 5A, will off of tk 236A starter if you omit the normals and go straight to the 623A tk 236A loop)
basic route > 623A tk 236C > act > 236C 236236B > 236C 236236B > 236C 236236C
(harder, will do 9.9k-10k off of 5A)
basic route > 236C > 623A tk 236C > act > 236C > 623A tk 236C > 236236B > 236C 236236B > 236C 236236C
Beginner Universal Corner Carry ([https://youtu.be/V0dsb9AH7gU Video Demonstration])
Basic: Normals > 623A > [j.B > j.236A]x3 > tkc 623A > 214A
RC extension: Normals > 623A > [j.B > j.236A]x3 > tkc 623A > tkc 236C > 623A > tkc 623C > RC > j.B > j.236C > 623A > tkc > 214C
Casual Universal Corner Carry Meter Damage route ([https://youtu.be/mKZVj2HaKm0 Video Demonstration])
HP Damage: 4426
Opponent's Meter: -110%
Saber Alter's Metert: -45%
(tk) j.236A > idj.C > 2B > 5B > 6B > 5C > 623A > tk j.236A > 623A > j.B > j.236A > 623A > 2369B > 623A > 62369C > lands > 623C > rc > (623A) > 2369C > 62369C
• you can omit the last (623A) if you reach corner, so the opponent would have 0% meter at the end (assuming they start at ~100%)
Casual Universal Corner Carry Damage route ([https://youtu.be/vr5P2FMOTlc Video Demonstration])
HP Damage: 5714
Opponent's Meter: +80%
Saber Alter's Metert: +115%
(tk) j.236A > idj.C > 2B > 5B > 6B > 5C > 623A > tk j.236A > 623A > j.B > j.236A > 623A > 2369B > 623A > 62369C > lands > 623C > rc > 623A > 2369B > 623A > 2369C > 623A > 421B
• Can be used as a follow up to the Meter Damage route
Advanced ToD against Assassin, Caster, Gilgamesh, Lancer, Leysritt, Rider, and Zero Lancer (as well as Sakura and Leysritt) ([https://youtu.be/iU2FoouCQLo Video Demonstration])
• very hard to burst, there're only 2 opportunities to burst out: burst into 623C iframe, or burst into 236236B's beam and still take almost full damage
Damage: 9555
(tk) j.236A > idj.C > 2B > 5B > 6B > 5C > 623A > tk j.236A > 623A > j.B > j.236A > [623A > 2369C]x2 > 623C > lands > 623C > rc > 236C > 623A > 2369C > 623A > 62369C(delay) > mid-air act. > j.236C > 236236B > 236B > 236236A
• you can omit the first 623A in [623A > 2369C]x2 against Leysritt, Caster, and Zero Lancer for easier execution
j.236A starter ToD against Sakura and Leysritt ([https://youtu.be/u6mSOKsjJ7I Video Demonstration])
HP Damage: 9024
Opponent's Metere: +100%
Saber Alter's Meter: -140%


(tk) j.236A > idj.C > 2B > 5B > 6B > 5C > 623A > tk j.236A > 623A > j.B > j.236A > 623A > 2369B > 623A > 62369C > lands > 623C > rc > 236C > 623A > 2369C > 623A > 62369C(delay) > mid-air act. > j.236C > 236236B > 236B > 236236A


{{Navbox-FUC}}
{{Navbox-FUC}}

Latest revision as of 11:00, 1 July 2024

Overview

Overview

Saber Alter (often referred to as Salter or even just Alter) is a console only character, only appearing in the PS2 and PSP versions of the game.

She is a slow but high damage dealing character who can abuse armor on one of her launchers (6C). Her access to high damage with relatively easy execution, as well as easy access to hard knockdowns, means that she needs relatively few neutral wins to take a round. Her tools tend to be committal or reliant on spending meter.

Strengths Weaknesses
  • Tied with Berserker for the highest health in the game.
  • Great damage, can consistently win games in 2-3 interactions.
  • Fantastic pressure game when up close.
  • Solid defensive options; 623C has great reach and invulnerability, and 6C is an armored combo-starting launcher.
  • Fairly simple gameplan and easy high-value combo finishers.
  • Has a weak neutral game thanks to slow or committal options for starting pressure or finding openings.
  • Very slow movement speed. She is highly pressured to use 214B RC to get in if she's at far range.

Notes

  • Full Mana Activation Ability: For the duration, Saber Alter deals more damage.


Normals

Standing Normals

5A
5A
FUC Saber Alter 5A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
280 All N, S, R, A 7 34 25 -1

Alter performs a quick 1 handed slash.

5B
5B
FUC Saber Alter 5B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
425 All N, S, R, A 13 43 20 -7

A long reaching vertical slash.

5C
5C
FUC Saber Alter 5C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
570 All N, S, R, A 18 46 19 -7

A very long reaching stab.

Crouching Normals

2A
2A
FUC Saber Alter 2A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
250 Low N, S, R, A 10 39 22 -6

Same as 5A but crouching.

2B
2B
FUC Saber Alter 2B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
499 All N, S, R, A 15 46 21 -8

A crouching slice that moves forward slightly.

2C
2C
FUC Saber Alter 2C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
627 Low N, S, R, A 18 51 21 -10

A wide arcing sweep.

Aerial Normals

j.A
j.A
FUC Saber Alter j.A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
- High J*, N, S, A 10 - 13 -
j.B
j.B
FUC Saber Alter j.B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
- High J*, N, S, A 14 - 17 -
j.C
j.C
FUC Saber Alter j.C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
- High A 23 - 27 -

Salter plunges down to the ground with a fake sword divekick.

Command Normals

6B
6B
FUC Saber Alter 6B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
400 All N, S, R, A 15 46 20 -10

Same as 2B.

6C
6C
FUC Saber Alter 6C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
760 All J, R, A 20 51 15 -14

Alter launches the opponent with a vertical attack that starts from the ground.

  • This attack has armor from frame 5 to 23
  • The armor has 3 layers, and will break in 2 hits, unless the attack is j.A, 5A or 2A


Universal Mechanics

Throw
6A+B
FUC Saber Alter 6A+B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
500 None A 4 51 - -

Alter slashes at her opponent and leaves them in a vulnerable crumple state that can easily start a combo.

Specials

236X
236X
FUC Saber Alter 236X.png
236A
236A
FUC Saber Alter 236X2.png
236B
236B
FUC Saber Alter 236X3.png
236C
236C
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
236A 500 All R, A 15 51 63 -9
236B 1111 All R, A 20 56 73 +2
236C 1350 All R, A 27 61 77 -1

Alter's fireball series.


236A

A quick grounded fireball that hits once.


236B

A multihitting fireball that allows Alter to reset pressure. She can combo into this with a TKC after 623A.


236C

Alter creates a wall of fire in front of herself that functions as an anti-air, prevents approaches and deals considerable chip damage.

623X
623X
FUC Saber Alter 623X.png
623A
623A
FUC Saber Alter 623X2.png
623B
623B
FUC Saber Alter 623X3.png
623C
623C
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
623A 842 All J, R, A 10 61 34 -13
623B 947 All R*, A 15 76 34 -23
623C 1125 All R*, A 7 86 33 -31
623A

Alter launches the opponent with a vertical attack that starts from the ground. Centerpiece of her TKC BNB and other combos, bad on whiff or block (without RC) otherwise.


623B
  • Invulnerable from frames 1~14

Alter launches the opponent with a jumping attack. Can function as a reversal but not a true one.


623C

Alter launches the opponent before following them into the sky. You can combo out of this with a Magic Burst in midair, or a Reflect Cancel before leaving the ground.

Startup on this move is invincible and it costs 30 meter to perform. As long as the last hit connects, you will drain 50 meter from your opponent.

j.236X
j.236X
FUC Saber Alter j.236X.png
First hit (All)
First hit (All)
FUC Saber Alter j.236X2.png
Landing hit (B/C)
Landing hit (B/C)
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
j.236A 600 High R*, A 22 27 21 17
j.236B 850 High, Low R*, A 22 67 21 -18
j.236C 300, 850 High, Low R*, A 18 89 21 -18
j.236A

Alter rushes towards the ground with an overhead attack.


j.236B

Alter rushes towards the ground with an overhead attack followed by a low shockwave.


j.236C

Alter hits the opponent higher in the air before performing the B version of this attack.

214X
214X
FUC Saber Alter 214X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
214A 758 All R, A 15 55 38 +1
214B 894 All R, A 20 61 29 -10
214C 1327 All R, A 20 66 23 -16

Alter rushes towards her opponent sword-first. The aura around her protects her from any projectile (except supers)


214A

Travels the shortest distance, but is barely plus on block.


214B

The B version can be used for crossing up your opponent if she is close enough


214C

The C version performs a cinematic on hit that knocks the opponent very far away and causes hard knockdown.

421X
421X
FUC Saber Alter 421X.png
421A
421A
FUC Saber Alter 421X2.png
421B
421B
FUC Saber Alter 421X3.png
421C
421C
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
421A 600 All R, A 14 61 42 -4
421B 800 None R, A 15 61 - -
421C 1200 None A 30 62 - -
421A

Alter performs a cinematic attack on hit that causes hard knockdown.


421B

Alter performs an anti-air grab that causes a hard knockdown.


421C

Alter performs a far reaching command grab. This can start a combo.

Supers (WIP)

236236A
236236A
FUC Saber Alter 236236A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
1600~2500 All - 9 + 12 61 - -25

Alter shoots a beam of dark energy at her opponent.

  • You can press A at the end of the cutscene, just before the beam comes out, to aim diagonally upward
  • The beam deals less damage if the distance is too far

This costs 100 meter.

236236B
236236B
FUC Saber Alter 236236B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
1000 All - 10 + 4 55 - -

Alter charges a powerful sword strike that emanates dark energy. Its range is close to full screen.

This costs 100 meter. It does not scale, it always does 1000 damage on hit. This can be followed up by up 2 followup super attacks with the same input that each cost 100 meter and deal 1000 damage and do not scale.

236236C
236236C (Grail Super)
FUC Saber Alter 236236C (Grail Super).png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
4000 All - 9 + 7 61 - -51

Alter summons dark tentacles to assault her opponent before finishing them off with a powerful sword slash.

This attack always does 4000 damage regardless of scaling. It can only be performed after filling the holy grail and activating with 300 meter. Requires to be close to opponent to connect hit.

This reduces your meter to 0.

Combos (WIP)

Normal chain order: (between '>'s in the normal chain order are in either order)

5A > 2A > 5B, 2B > 6B > 5C, 2C > 6C

(note: while 2C can cancel into 5C it WILL drop the combo bc of 2C's knockdown)


"normals" shall refer to: 5A 2A 5B 2B 6B 5C (you can and generally should if possible omit the A normals to reduce damage scaling)


Basic combo structure: normals > (623A > tk 236A)x2 > extension/ender

(from here on, this portion will be known as "basic route") (with Alter's basic route, you can on the 2nd 623A tk 236A loop, do (623A > jump > jB j236A) instead)


Modified basic route variations from tk 236A starter: tk 236A > (623A tk 236A)x2 > extension/ender

tk 236A > microdash > 5B 2B 6B 5C > (623A tk 236A)x2


harder version, more damage tk 236A > jump forward > jC > 6B 2B 6B 5C > (623A tk 236A)x2 > extension/ender


For throw combos: omit the normals and the first 623A > tk 236A loop.


Comboing off of 6C starter: you need to treat the 6C as if it's the 623A from the 2nd loop, and do jB j236A. you can then do the enders from there as normal.

Comboing off of 2C starter: you need to go straight to the ender, and start the ender with its 623A. meter damage ender needs wall, and if the ender does not have a 623A, you cannot do that ender.


Extensions and Enders:

Simple meter damage ender (50 meter damage) > 623A > tk 236C > 623C


Harder meter damage ender (100 meter damage) > 236C > 623C > 623C (optionally do 236C > 623A 62369C > 623C, it helps for extending it further)


In any combo where you go for a 623C based extension or ender, you can sneak in before the 623C:

236C > (623A 2369C)xN where N is 3 or less, depending on how close you are to the wall, gravity etc. Usually N is 1 or 2.


HKD enders (choose 421B or 214C based on stage position, depending on how close you are to the wall, if close: 214C, if far, 421B)

easy meterless hard-knockdown ender: > 421B/214C


slightly harder meterless Hard-knockdown ender > 623A > tk236C > 623A 42147A/2147C


Meter damage extension (200 meter damage, needs to reach wall) > 236C > 623A 62369C > 623C > rc > 236C > 623A 62369C > 623C


METER DUMP/ACTIVATE/UNSCALE ENDERS

(airborne after a 623C, need near wall)

(623C) > act (midair) > j236B/C > land 236236B > 236B 236236A

(623C) > act (midair) > j236B/C > land 236236B~236236B(~236236B) > 214C


midscreen unscale (623C) > act (midair) > j236B/C > land rc > 236B 236236A


(no 623C, needs wall)

(unscale) basic route > (236C) > 623A tk 236C > activate > 236C 236236B(~236236B) > 236B 236236A

(hkd) basic route > (opt 236C) > 623A tk 236C > activate > 236C 236236B~236236B(~236236B) > 214C


midscreen unscale basic route > (opt 236C) > 623A tk 236C > activate > 236B 236236A


Grail combos

(easier, will not touch of death off of 5A, will off of tk 236A starter if you omit the normals and go straight to the 623A tk 236A loop)


basic route > 623A tk 236C > act > 236C 236236B > 236C 236236B > 236C 236236C


(harder, will do 9.9k-10k off of 5A) basic route > 236C > 623A tk 236C > act > 236C > 623A tk 236C > 236236B > 236C 236236B > 236C 236236C


Beginner Universal Corner Carry (Video Demonstration)

Basic: Normals > 623A > [j.B > j.236A]x3 > tkc 623A > 214A

RC extension: Normals > 623A > [j.B > j.236A]x3 > tkc 623A > tkc 236C > 623A > tkc 623C > RC > j.B > j.236C > 623A > tkc > 214C


Casual Universal Corner Carry Meter Damage route (Video Demonstration)

HP Damage: 4426

Opponent's Meter: -110%

Saber Alter's Metert: -45%

(tk) j.236A > idj.C > 2B > 5B > 6B > 5C > 623A > tk j.236A > 623A > j.B > j.236A > 623A > 2369B > 623A > 62369C > lands > 623C > rc > (623A) > 2369C > 62369C

• you can omit the last (623A) if you reach corner, so the opponent would have 0% meter at the end (assuming they start at ~100%)


Casual Universal Corner Carry Damage route (Video Demonstration)

HP Damage: 5714

Opponent's Meter: +80%

Saber Alter's Metert: +115%

(tk) j.236A > idj.C > 2B > 5B > 6B > 5C > 623A > tk j.236A > 623A > j.B > j.236A > 623A > 2369B > 623A > 62369C > lands > 623C > rc > 623A > 2369B > 623A > 2369C > 623A > 421B

• Can be used as a follow up to the Meter Damage route


Advanced ToD against Assassin, Caster, Gilgamesh, Lancer, Leysritt, Rider, and Zero Lancer (as well as Sakura and Leysritt) (Video Demonstration)

• very hard to burst, there're only 2 opportunities to burst out: burst into 623C iframe, or burst into 236236B's beam and still take almost full damage

Damage: 9555

(tk) j.236A > idj.C > 2B > 5B > 6B > 5C > 623A > tk j.236A > 623A > j.B > j.236A > [623A > 2369C]x2 > 623C > lands > 623C > rc > 236C > 623A > 2369C > 623A > 62369C(delay) > mid-air act. > j.236C > 236236B > 236B > 236236A

• you can omit the first 623A in [623A > 2369C]x2 against Leysritt, Caster, and Zero Lancer for easier execution


j.236A starter ToD against Sakura and Leysritt (Video Demonstration) HP Damage: 9024 Opponent's Metere: +100% Saber Alter's Meter: -140%

(tk) j.236A > idj.C > 2B > 5B > 6B > 5C > 623A > tk j.236A > 623A > j.B > j.236A > 623A > 2369B > 623A > 62369C > lands > 623C > rc > 236C > 623A > 2369C > 623A > 62369C(delay) > mid-air act. > j.236C > 236236B > 236B > 236236A


General
Controls
HUD
System Specifics
FAQ
Stages
Technical Data
Glossary
PSP Differences
Characters
Archer
Assassin
Bazett
Berserker
Caster
Gilgamesh
Kirei
Lancer
Leysritt
Luviagelita
Rider
Rin
Saber
Saber Alter
Sakura
Shirou
Zero Lancer