Fate Unlimited Codes/Kirei: Difference between revisions
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===<span class="invisible-header">Overview</span>=== | |||
| | {{2 Column Flex|flex1=90|flex2=10|minwidth2=400px | ||
|content2= | |||
| | {{Content Box|header=<center>'''Kirei'''</center>|content= | ||
| | [[File:FUC Kirei Profile.png|center|frameless|300px]] | ||
---- | |||
*'''Health''' = 11,000 | |||
*'''Prejump''' = 4F | |||
*'''Backdash''' = 25F (Invulnerable 1~15F) | |||
*'''Backdash Distance''' = 1.6470 | |||
*'''Sidestep Type''' = Neutral Inward Spiral | |||
*'''Weight''' = Heavy | |||
|} | }} | ||
<div style="display:flex;flex-direction: column; margin: 0 20px; width:50%"> | |||
{{TOC limit|2}} | |||
</div> | |||
== | |content1= | ||
{{Content Box|content= | |||
<big><big><center>'''Overview'''</center></big></big> | |||
---- | |||
A priest and magus who is the supervisor of the fifth Holy Grail War. Kirei is a rushdown character with an emphasis on counter hit fishing and strong okizime. Between a command grab, overhead, and solid lows, Kirei also has good mixup options. Kirei makes use of his black keys as a projectile to get in on and pressure the opponent. | A priest and magus who is the supervisor of the fifth Holy Grail War. Kirei is a rushdown character with an emphasis on counter hit fishing and strong okizime. Between a command grab, overhead, and solid lows, Kirei also has good mixup options. Kirei makes use of his black keys as a projectile to get in on and pressure the opponent. | ||
{{ProConTable|width=100 | |||
|pros= | |||
{| | |||
| | |||
* Amazing rushdown when opponent is at the wall | * Amazing rushdown when opponent is at the wall | ||
* High damage | * High damage | ||
* Strong projectile that can be used in many situations | * Strong projectile that can be used in many situations | ||
* Normals have good range for a bare-handed fighter | * Normals have good range for a bare-handed fighter | ||
| | |cons= | ||
* Black keys are limited to 10 per round | * Black keys are limited to 10 per round | ||
* Weak to pushblock midscreen | * Weak to pushblock midscreen | ||
* A lot of his normals have high frame disadvantage on block | * A lot of his normals have high frame disadvantage on block | ||
}} | |||
}} | |||
}} | |||
==Notes== | |||
* '''Full Mana Activation Ability:''' For the duration, Kirei's normals and specials do 20% more damage. | |||
= | <br clear=all> | ||
== Normals == | |||
==== Standing Normals ==== | |||
===== <span class="invisible-header">5A</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=5A | |name=5A | ||
Line 54: | Line 61: | ||
Be aware that it will whiff on a crouching Sakura, Rin, Luvia, and Saber even after forcing them to block a move crouching though it will hit everyone crouching if they were in hitstun such as after an air black key hits them. | Be aware that it will whiff on a crouching Sakura, Rin, Luvia, and Saber even after forcing them to block a move crouching though it will hit everyone crouching if they were in hitstun such as after an air black key hits them. | ||
Can be low profiled. | Can be low profiled. | ||
*15% proration | |||
*15% proration penalty | |||
}} | |||
}} | |||
===== <span class="invisible-header">5B</span> ===== | |||
{{MoveData | |||
|name=5B | |||
|image=FUC Kirei 5B.png | |||
|data= | |||
{{AttackData-FUC | |||
| damage =330 | |||
| guard =All | |||
| cancel =N, S, R, A | |||
| startup =10 | |||
| total length =36 | |||
| blockstun =21 | |||
| advblock =-4 | |||
| description =Kirei steps forward and knees his opponent. | |||
This attack is mainly combo filler and if you need to punish something with a move beefier than 2A. The problem with it as a confirm after 2A is that 5B will often whiff on crouching opponents anywhere that isn't point blank. | |||
*15% proration | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">5C</span> ===== | |||
{{MoveData | |||
|name=5C | |||
|image=FUC Kirei 5C.png | |||
|data= | |||
{{AttackData-FUC | |||
| damage =480 | |||
| guard =All | |||
| cancel =N, S, R, A | |||
| startup =15 | |||
| total length =46 | |||
| blockstun =21 | |||
| advblock =-9 | |||
| description =Kirei steps forward and gut punches his opponent. | |||
Long range normal because of the step Kirei takes before performing it. It's good as a hitconfirm after 2A or 2B, though it is unsafe on block. Cancel into 214A, 2C, or black key to keep yourself safe. | |||
*10% proration | |||
}} | |||
}} | |||
==== Crouching Normals ==== | |||
===== <span class="invisible-header">2A</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=2A | |name=2A | ||
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| description =Kirei claws at his opponent's legs. | | description =Kirei claws at his opponent's legs. | ||
Fast and has great range. One of the longest range 2As in the game. | Fast and has great range. One of the longest range 2As in the game but can't be renda cancelled at all. | ||
*17% proration | |||
*17% proration penalty | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">2B</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=2B | |name=2B | ||
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A tad more range than 2A. Decent poke. Low profiles on frame 1 so it's good against some common neutral tools such as Saber's 236X and Archer's 6B. | A tad more range than 2A. Decent poke. Low profiles on frame 1 so it's good against some common neutral tools such as Saber's 236X and Archer's 6B. | ||
*15% proration | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">2C</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=2C | |name=2C | ||
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Mainly sees use in combos. Can be used after 5C to help keep it safe. Even though it's -6 it's still hard to punish this attack because of the amount of pushback it has on block. | Mainly sees use in combos. Can be used after 5C to help keep it safe. Even though it's -6 it's still hard to punish this attack because of the amount of pushback it has on block. | ||
*10% proration | |||
}} | |||
}} | |||
==== Aerial Normals ==== | |||
===== <span class="invisible-header">j.A</span> ===== | |||
{{MoveData | |||
|name=j.A | |||
|image=FUC Kirei j.A.png | |||
|data= | |||
{{AttackData-FUC | |||
| damage =250 | |||
| guard =High | |||
| cancel =J*, N, S, A | |||
| startup =7 | |||
| total length = | |||
| blockstun =13 | |||
| advblock = | |||
| description = | |||
*10% proration | |||
}} | |||
}} | |||
===== <span class="invisible-header">j.B</span> ===== | |||
{{MoveData | |||
|name=j.B | |||
|image=FUC Kirei j.B.png | |||
|data= | |||
{{AttackData-FUC | |||
| damage =380 | |||
| guard =High | |||
| cancel =J*, N, S, A | |||
| startup =13 | |||
| total length = | |||
| blockstun =17 | |||
| advblock = | |||
| description = | |||
*10% proration | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">j.C</span> ===== | |||
{{MoveData | |||
|name=j.C | |||
|image=FUC Kirei j.C.png | |||
|data= | |||
{{AttackData-FUC | |||
| damage =480 | |||
| guard =High | |||
| cancel =S, A | |||
| startup =14 | |||
| total length = | |||
| blockstun =22 | |||
| advblock = | |||
| description = | |||
*10% proration | |||
}} | |||
}} | |||
==== Command Normals ==== | |||
===== <span class="invisible-header">6C</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=6C | |name=6C | ||
Line 171: | Line 237: | ||
| blockstun =15 | | blockstun =15 | ||
| advblock =-3 | | advblock =-3 | ||
| description = | | description = | ||
* Can be kara-cancelled into specials | |||
6C is an advancing overhead attack and Kirei's only standing overhead, however it can be difficult to use as he can't chain into it like other characters who can chain or cancel into their overheads like Medusa 6B or Archer 214X. The best time to use it is on oki after Kirei tosses a meaty air black key as the opponent won't have much or maybe any time to retaliate without using meter, and he'll also be able to mix it up with some of his other possible options. | |||
It can also be useful in neutral for spacing mixups as he can use the forward movement from the move and then cancel the startup into his other specials to surprise the opponent. | |||
*10% proration | |||
}} | }} | ||
}} | }} | ||
=== Throw === | |||
===== <span class="invisible-header">6A+B</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=6A+B | |name=6A+B | ||
|image=FUC | |image=FUC Kirei 6A+B.png | ||
|data= | |data= | ||
{{AttackData-FUC | {{AttackData-FUC | ||
Line 198: | Line 263: | ||
Kirei can combo off this in the corner. If you throw someone midscreen can dash up to meaty a normal or do a running jump into an air black key. | Kirei can combo off this in the corner. If you throw someone midscreen can dash up to meaty a normal or do a running jump into an air black key. | ||
*30% proration penalty | |||
}} | }} | ||
}} | }} | ||
==Specials== | ==Specials== | ||
===== <span class="invisible-header">236X</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=236X | |name=236X (air OK) | ||
|image=FUC Kirei 236X.png | |image=FUC Kirei 236X.png | ||
|data= | |data= | ||
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| description =Kirei throws out a dagger as a projectile; it pulls from his dagger resource located above his meter. Pierces energy projectiles. | | description =Kirei throws out a dagger as a projectile; it pulls from his dagger resource located above his meter. Pierces energy projectiles. | ||
Grounded 236A throws 1 dagger diagonally upwards. Outside of combos, this version is good as an anti-air. Inversely, j.236A throws his dagger downwards. This version is good for anti-anti airing since he stops in the air briefly and the dagger. The air version can also be used meaty after hard knockdowns such as 623C as his go-to okizeme option, which can let him go for a mix-up if blocked or easily confirm into a combo if it hits. | |||
}} | }} | ||
Line 243: | Line 308: | ||
| version =236C | | version =236C | ||
| header = no | | header = no | ||
| damage = | | damage =400+400 | ||
| guard =All | | guard =All | ||
| cancel =R, A | | cancel =R, A | ||
Line 253: | Line 318: | ||
Nothing special. Does the B version then the A version of the black key toss. Good in unscale routes. | Nothing special. Does the B version then the A version of the black key toss. Good in unscale routes. | ||
*10% proration | |||
}} | }} | ||
Line 258: | Line 324: | ||
}} | }} | ||
===== <span class="invisible-header">623X</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=623X | |name=623X | ||
|image=FUC Kirei 623X.png | |image=FUC Kirei 623X.png | ||
|data= | |data= | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| version =623A | | version =623A | ||
| damage = | | damage =200+500 | ||
| guard =All | | guard =All | ||
| cancel =J, R, A | | cancel =J, R, A | ||
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| blockstun =25 | | blockstun =25 | ||
| advblock =-8 | | advblock =-8 | ||
| description = | | description = | ||
}} | |||
{{AttackData-FUC | |||
| version =623B | | version =623B | ||
| header = no | | header = no | ||
| damage = | | damage =200+700 | ||
| guard =All | | guard =All | ||
| cancel =R, A | | cancel =R, A | ||
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| blockstun =21 | | blockstun =21 | ||
| advblock =-12 | | advblock =-12 | ||
| description = | | description = | ||
}} | |||
{{AttackData-FUC | |||
| version =623C | | version =623C | ||
| header = no | | header = no | ||
| damage = | | damage =200+450+600 | ||
| guard =All | | guard =All | ||
| cancel =R, A | | cancel =R, A | ||
Line 303: | Line 362: | ||
| blockstun =15 | | blockstun =15 | ||
| advblock =-14 | | advblock =-14 | ||
| description =This version requires meter to combo after. | | description = | ||
Kirei kicks his opponent into the air. All versions knock the opponent off the ground. | |||
---- | |||
;623A | |||
This version can combo from anywhere thanks to jump cancel. Doesn't see much use outside of combos but it is 5F so can be useful in situations where a 2A is too slow and where 5A will whiff. | |||
*This attack has 2 hits, dealing 200 and 500 base damage respectively | |||
---- | |||
;623B | |||
Same as A version except Kirei can not jump cancel it. | |||
There's more hitstun on this version so he can link moves after it more easily. Sees a lot of use in Kirei's combos. | |||
*This attack has 2 hits, dealing 200 and 700 base damage respectively | |||
---- | |||
;623C | |||
This version requires meter to combo after. | |||
Startup is invincible and it costs 30 meter to perform. As long as the last hit connects, you will drain 50 meter from your opponent. | Startup is invincible and it costs 30 meter to perform. As long as the last hit connects, you will drain 50 meter from your opponent. | ||
Line 309: | Line 382: | ||
Gives a hard knockdown making it a great combo ender. As a reversal, it's decent but can't RG it till the final hit making it more unsafe than grounded 623Cs. | Gives a hard knockdown making it a great combo ender. As a reversal, it's decent but can't RG it till the final hit making it more unsafe than grounded 623Cs. | ||
On hit, can confirm with RG into 2B for an easy pickup. | On hit, can confirm with RG into 2B for an easy pickup. | ||
*This attack has 3 hits, dealing 200, 450 and 500 base damage respectively | |||
*10% proration | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">214X</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=214X | |name=214X | ||
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|image2=FUC Kirei 214X2.png | |image2=FUC Kirei 214X2.png | ||
|image3=FUC Kirei 214X3.png | |image3=FUC Kirei 214X3.png | ||
|caption=214A | |||
|caption2=214B | |||
|caption3=214C | |||
|data= | |data= | ||
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| advblock =-4 | | advblock =-4 | ||
| description =This version is a heavy palm strike that combos into C version (important for ender). | | description =This version is a heavy palm strike that combos into C version (important for ender). | ||
*On Counter Hit, this attack will cause the opponent to slowly collapse, fully vulnerable for combo | |||
}} | }} | ||
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| advblock =-9 | | advblock =-9 | ||
| description =This version knocks Kirei's opponent off their feet as long as it is not the first hit of your combo.It is very punishable on block, even if he cancels into an ender. As a combo starter it will combo into the A version. | | description =This version knocks Kirei's opponent off their feet as long as it is not the first hit of your combo.It is very punishable on block, even if he cancels into an ender. As a combo starter it will combo into the A version. | ||
*10% proration | |||
}} | }} | ||
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|image2=FUC Kirei 214X5.png | |image2=FUC Kirei 214X5.png | ||
|image3=FUC Kirei 214X6.png | |image3=FUC Kirei 214X6.png | ||
|caption=214A ender | |||
|caption2=214B ender | |||
|caption3=214C ender | |||
|data= | |data= | ||
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Since it's an ender and it's slow, it's very telegraphed so this attack can be interrupted or avoided very easily. | Since it's an ender and it's slow, it's very telegraphed so this attack can be interrupted or avoided very easily. | ||
*On Counter Hit, this attack will cause the opponent to slowly collapse, fully vulnerable for combo | |||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
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Since you can get to this ender on whiff, its armor is useful in neutral to blow through some other characters' neutral tools. | Since you can get to this ender on whiff, its armor is useful in neutral to blow through some other characters' neutral tools. | ||
*10% proration | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">421X</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=421X | |name=421X | ||
|image=FUC Kirei 421X.png | |image=FUC Kirei 421X.png | ||
|data= | |data= | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| version =421A | | version =421A | ||
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| blockstun = | | blockstun = | ||
| advblock = | | advblock = | ||
| description = | | description = | ||
}} | |||
{{AttackData-FUC | |||
| version =421B | | version =421B | ||
| header = no | | header = no | ||
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| blockstun = | | blockstun = | ||
| advblock = | | advblock = | ||
| description = | | description = | ||
}} | |||
{{AttackData-FUC | |||
| version =421C | | version =421C | ||
| header = no | | header = no | ||
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| blockstun = | | blockstun = | ||
| advblock = | | advblock = | ||
| description = | | description = | ||
Kirei's command grab where he jumps into the air, low crushing before grabbing his opponent. All versions have a 20% proration penalty. | |||
---- | |||
;421A | |||
This version goes the shortest distance out of the three but is also the fastest and the safest on whiff. | |||
This attack is a good move to throw in as a mixup and if you do it after an attack that the opponent pushblocked, the pushback will be negated. | |||
Use 62A3A to combo off this attack from midscreen(doesn't work on Lancer midscreen) and 62A3B to combo off it in the corner. | |||
---- | |||
;421B | |||
Goes a little farther than the A version but is more startup. Easier to combo off of with dash 5B so use this version if you can't get the combo off the A version. | |||
---- | |||
;421C | |||
Goes the farthest but is almost a full second of startup. Very telegraphed and unsafe. Rarely use this version. | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">22C</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=22C | |name=22C | ||
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| blockstun =21 | | blockstun =21 | ||
| advblock =+11 | | advblock =+11 | ||
| description =Kirei stomps the ground and creates a shockwave of dark energy. This leaves | | description = | ||
Kirei stomps the ground and creates a shockwave of dark energy. This leaves him very plus on block, but has relatively long and thus reactable/punishable startup. Not used all that often if at all as a result. | |||
*10% proration | |||
}} | }} | ||
}} | }} | ||
==Supers (WIP)== | ==Supers (WIP)== | ||
===== <span class="invisible-header">236236A</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=236236A | |name=236236A | ||
|image=FUC | |image=FUC Kirei 236236A.png | ||
|data= | |data= | ||
{{AttackData-FUC | {{AttackData-FUC | ||
Line 517: | Line 601: | ||
}} | }} | ||
===== <span class="invisible-header">236236B</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=236236B | |name=236236B | ||
|image=FUC | |image=FUC Kirei 236236B.png | ||
|data= | |data= | ||
{{AttackData-FUC | {{AttackData-FUC | ||
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| blockstun = | | blockstun = | ||
| advblock =-14 | | advblock =-14 | ||
| description =Kirei summons dark energy | | description = | ||
* Costs 100% mana | |||
Excellent super | * Fully invincible on startup | ||
Kirei summons dark energy that hits 360 degrees around him. Excellent super as it's a reversal, does good damage and is a staple in Kirei's unscale super combos. Gives a hard knockdown and can anti-air as well. | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">A A 6 B C</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=A>A> | |name=A>A>6>B>C | ||
|image=FUC | |image=FUC Kirei 236236C (Grail Super).png | ||
|data= | |data= | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| damage =4000 | | damage =4000 | ||
| guard = | | guard = Unblockable | ||
| cancel = | | cancel = | ||
| startup =21 + 0 | | startup =21+0 | ||
| total length =62 | | total length =62 | ||
| blockstun = | | blockstun = | ||
| advblock = | | advblock = | ||
| description =Kirei coils dark energy around his arm before rushing forward with a | | description = | ||
* Must have Grail Activation to perform this super. Upon usage, meter is reduced to zero. | |||
Raging Priest; Kirei coils dark energy around his arm before rushing forward with an unblockable strike that is unavoidable after the super animation. Unlike a regular Demon, it can be combo'd into and always does 4000 damage regardless of scaling. | |||
Can be confirmed into via a TKC after 2C or 623A. | |||
}} | }} | ||
}} | }} | ||
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===Midscreen=== | ===Midscreen=== | ||
* 2A > (5B) > 5C > 214B | ''Starter Combo | 1934DMG'' | ||
: A starter combo that doesn't use a tiger knee cancel(tkc). Can replace 623A with 623C for a hard knockdown ender. | * 2A > (5B) > 5C > 214B ~ 214C ~ 214A => 5A > 5B > 5C > 623A > jump(9) > j.A > j.C ([https://youtu.be/4HToZsH2BWE Video Demonstration]) | ||
:: A starter combo that doesn't use a tiger knee cancel(tkc). Can replace 623A with 623C for a hard knockdown ender. | |||
* 2A > (5B) > 5C > 214B | ''Few TKCs Combo | 2521DMG'' | ||
: A combo that does decent damage that doesn't require a tkc till the very end. Can omit 623A and do 623C if you don't want to tkc the 623C. ff is fast fall. | * 2A > (5B) > 5C > 214B ~ 214C ~ 214A => 5B > 5C > 623A > jump(9) > ff j.A > land 5B > 623A > jump(9)> ff j.A > land 5B > 623A > tkc 623C ([https://youtu.be/22UPwH9uoMI Video Demonstration]) | ||
:: A combo that does decent damage that doesn't require a tkc till the very end. Can omit 623A and do 623C if you don't want to tkc the 623C. ff is fast fall. | |||
* 2A > (5B) > 5C > 214B | ''Solid Damage Bread and Butter Combo | 2817DMG(With 5A>5B)'' | ||
: A staple combo and one to aim for. Good damage and is universal though delays are required depending on the weight of the character. On light characters, delay the 623A after 5C. Also a delay is required after the second 623A on light characters. | * 2A > (5B) > 5C > 214B ~ 214C ~ 214A => 5C > 623A > jump(9) > ff j.A > land 623A > tkc 623B => 623A > tkc 623B => (5A > 5B) > 623A > tkc 623C ([https://youtu.be/wQUz53_odMo Video Demonstration]) | ||
:: A staple combo and one to aim for. Good damage and is universal (On Berserker replace the second 5C with 5B) though delays are required depending on the weight of the character. On light characters, delay the 623A after 5C. Also a delay is required after the second 623A on light characters. | |||
* 2A > (5B) > 5C > 214B | ''Optimal Damage Midscreen Combo | 2869DMG'' | ||
: A little more damage than the above combo but is harder. Especially difficult on lightweight characters. On them replace the second 214B with 214A. | * 2A > (5B) > 5C > 214B ~ 214C ~ 214B > tkc 623A > jump(9) > ff j.B > land 2C > 5C > 623A > tkc 623B => 623A > tkc 623B => 623A > tkc 623C ([https://youtu.be/WCCe2KgRPaI Video Demonstration]) | ||
:: A little more damage than the above combo but is harder. Especially difficult on lightweight characters. On them replace the second 214B with 214A. | |||
* 2B > 5C > 2C > 623A > ff j.B > 2C > 5C > 623A > | ''2B Combo or any Off the Ground starter | 3342DMG'' | ||
: Combo off 2B. Works on every character except Berserker. | * 2B > 5C > 2C > 623A > jump(9) > ff j.B > land 2C > 5C > 623A > tkc 623B => 5A > 5B > 2B > 623A > tkc 623C ([https://youtu.be/EUehsGjONCw Video Demonstration]) | ||
:: Combo off 2B. Works on every character except Berserker. | |||
:: You can replace 2B with anything that sweep the opponent off the ground, such as 421B/C, 214C 3rd rekka and any Air-Counter Hit | |||
New Off the Ground combo | 3555DMG | |||
* 2B > 2C > 5C > 623A > jump(9) > ff j.B > land 2C > 5C > 623A > tkc 62369B => 623A > tkc 623B => 623A > tkc 623C ([https://youtu.be/DJHQeEWC5dg Video Demonstration]) | |||
:: This combo does not work against Kirei and Berserker | |||
:: use 5C > 2C on light characters | |||
* 2B > 5C > 623A > ff j.A > 623A > | |||
: 2B route on Berserker since 2B > 5C > 2C ends up with the 2C dropping on him. | ''Berserker 2B Combo | 3217DMG'' | ||
* 2B > 5C > 623A > jump(9) > ff j.A > land 623A > tkc 623B => 623A > tkc 623B => 5A > 5B > 2B > 623A > tkc 623C ([https://youtu.be/9BoNALmwkUk Video Demonstration]) | |||
:: 2B route on Berserker since 2B > 5C > 2C ends up with the 2C dropping on him. | |||
'''RC Extension after 623C''' | '''RC Extension after 623C''' | ||
* RC > 2C > 5C > 623A > | ''Anywhere and Universal RC Extension'' | ||
: RC extension after 623C that works anywhere on the screen. | * RC > 2C > 5C > 623A > tkc 623B => (5A > 5B) > 623A > tkc 623C ([https://youtu.be/TAyXzilykPA Video Demonstration]) | ||
:: RC extension after 623C that works anywhere on the screen. | |||
'''Optimal combo for medium and light weight characters''' | |||
Normal > 214B~214C~214B > jump(9) ff j.B > 5B > 5C > 2C > tkc 623A > jump(9) ff j.B > 2C > 5C > [623A > tkc 623B]x2 > 623A > tkc 623C | |||
([https://youtu.be/fXu-uvfDMQ8?t=41 Video Demonstration]) | |||
'''Activation Extension''' | |||
''Midscreen Unscaled Super Route'' | |||
* ...623C > Act > 2C > 5C > 623A > tkc 236B > 236236B ([https://youtu.be/BCIS7IenFUc Video Demonstration]) | |||
:: Activation extension midscreen. Unscaled super. Requires 1 black key | |||
===Corner=== | |||
''Universal Corner Combo'' | |||
* 2A > (5B) > 5C > 214B ~ 214C ~ 214A => {623B}x3 => 623A > tkc 623B => (5A > 5B) > 623A > tkc 623C | |||
:: On light characters can do 4 623Bs but need to omit the 5A > 5B | |||
''Optimal Medium Weight Corner Combo'' | |||
* 2A > (5B) > 5C > 214B ~ 214C ~ 214B > {623B}x4 > 623A > tkc 623B => 623A > tkc 623C | |||
:: Use this on medium weights to squeeze out more damage of the corner combo | |||
'''RC Extension after 623C''' | |||
''Universal and Anywhere RC Extension (Same as above)'' | |||
* RC > 2C > 5C > 623A > tkc 623B => (5A > 5B) > 623A > tkc 623C | |||
:: Same as midscreen RC extension. | |||
''Optimal Damage Corner RC Extension'' ([https://youtu.be/rLkMzfHEVNY Video Demonstration]) | |||
* RC > 2C > (5C) > tkc 623A > tkc 623B => 623A > tkc 623B => 623A > tkc 623C | |||
:: More damage than above RC extension but is more difficult | |||
:: omit the (5C) on medium and heavy characters, as well as in the Underground Cavern and Einzbern Forest | |||
'''Activation Extension''' | |||
''Basic Activation Extension into Unscaled Super'' | |||
* ...623C > Act > 2C > 5C > 623A > tkc 236C > 236236B | |||
:: Basic activation extension ending in an unscaled super. Good damage. Requires 2 black keys | |||
''Double Unscale Route'' ([https://youtu.be/GhuNp1OA1_o Video Demonstration]) | |||
* ...623C > Act > 5B > 623A > tkc 236A > 236236B > 623C > RC > 2C > 5C > 623A > tkc 236A > 236236B | |||
:: Double unscale. Amazing damage. For Rin and Caster use 2369C instead of the last 2369A. Doesn't work on Saber, Saber Alter, Rider, Luvia, Sakura, and Berserker | |||
{{Navbox-FUC}} | {{Navbox-FUC}} |
Latest revision as of 11:03, 1 July 2024
Overview
A priest and magus who is the supervisor of the fifth Holy Grail War. Kirei is a rushdown character with an emphasis on counter hit fishing and strong okizime. Between a command grab, overhead, and solid lows, Kirei also has good mixup options. Kirei makes use of his black keys as a projectile to get in on and pressure the opponent.
Strengths | Weaknesses |
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Notes
- Full Mana Activation Ability: For the duration, Kirei's normals and specials do 20% more damage.
Normals
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Aerial Normals
j.A
j.A
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j.B
j.B
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j.C
j.C
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Command Normals
6C
6C
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Throw
6A+B
6A+B
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Specials
236X
236X (air OK)
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623X
623X
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214X
214X 214A 214A 214B 214B 214C 214C
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214X Kirei (Rekka 3) 214A ender 214A ender 214B ender 214B ender 214C ender 214C ender
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421X
421X
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22C
22C
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Supers (WIP)
236236A
236236A
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236236B
236236B
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A A 6 B C
A>A>6>B>C
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Combos (WIP)
Midscreen
Starter Combo | 1934DMG
- 2A > (5B) > 5C > 214B ~ 214C ~ 214A => 5A > 5B > 5C > 623A > jump(9) > j.A > j.C (Video Demonstration)
- A starter combo that doesn't use a tiger knee cancel(tkc). Can replace 623A with 623C for a hard knockdown ender.
Few TKCs Combo | 2521DMG
- 2A > (5B) > 5C > 214B ~ 214C ~ 214A => 5B > 5C > 623A > jump(9) > ff j.A > land 5B > 623A > jump(9)> ff j.A > land 5B > 623A > tkc 623C (Video Demonstration)
- A combo that does decent damage that doesn't require a tkc till the very end. Can omit 623A and do 623C if you don't want to tkc the 623C. ff is fast fall.
Solid Damage Bread and Butter Combo | 2817DMG(With 5A>5B)
- 2A > (5B) > 5C > 214B ~ 214C ~ 214A => 5C > 623A > jump(9) > ff j.A > land 623A > tkc 623B => 623A > tkc 623B => (5A > 5B) > 623A > tkc 623C (Video Demonstration)
- A staple combo and one to aim for. Good damage and is universal (On Berserker replace the second 5C with 5B) though delays are required depending on the weight of the character. On light characters, delay the 623A after 5C. Also a delay is required after the second 623A on light characters.
Optimal Damage Midscreen Combo | 2869DMG
- 2A > (5B) > 5C > 214B ~ 214C ~ 214B > tkc 623A > jump(9) > ff j.B > land 2C > 5C > 623A > tkc 623B => 623A > tkc 623B => 623A > tkc 623C (Video Demonstration)
- A little more damage than the above combo but is harder. Especially difficult on lightweight characters. On them replace the second 214B with 214A.
2B Combo or any Off the Ground starter | 3342DMG
- 2B > 5C > 2C > 623A > jump(9) > ff j.B > land 2C > 5C > 623A > tkc 623B => 5A > 5B > 2B > 623A > tkc 623C (Video Demonstration)
- Combo off 2B. Works on every character except Berserker.
- You can replace 2B with anything that sweep the opponent off the ground, such as 421B/C, 214C 3rd rekka and any Air-Counter Hit
New Off the Ground combo | 3555DMG
- 2B > 2C > 5C > 623A > jump(9) > ff j.B > land 2C > 5C > 623A > tkc 62369B => 623A > tkc 623B => 623A > tkc 623C (Video Demonstration)
- This combo does not work against Kirei and Berserker
- use 5C > 2C on light characters
Berserker 2B Combo | 3217DMG
- 2B > 5C > 623A > jump(9) > ff j.A > land 623A > tkc 623B => 623A > tkc 623B => 5A > 5B > 2B > 623A > tkc 623C (Video Demonstration)
- 2B route on Berserker since 2B > 5C > 2C ends up with the 2C dropping on him.
RC Extension after 623C
Anywhere and Universal RC Extension
- RC > 2C > 5C > 623A > tkc 623B => (5A > 5B) > 623A > tkc 623C (Video Demonstration)
- RC extension after 623C that works anywhere on the screen.
Optimal combo for medium and light weight characters Normal > 214B~214C~214B > jump(9) ff j.B > 5B > 5C > 2C > tkc 623A > jump(9) ff j.B > 2C > 5C > [623A > tkc 623B]x2 > 623A > tkc 623C (Video Demonstration)
Activation Extension
Midscreen Unscaled Super Route
- ...623C > Act > 2C > 5C > 623A > tkc 236B > 236236B (Video Demonstration)
- Activation extension midscreen. Unscaled super. Requires 1 black key
Corner
Universal Corner Combo
- 2A > (5B) > 5C > 214B ~ 214C ~ 214A => {623B}x3 => 623A > tkc 623B => (5A > 5B) > 623A > tkc 623C
- On light characters can do 4 623Bs but need to omit the 5A > 5B
Optimal Medium Weight Corner Combo
- 2A > (5B) > 5C > 214B ~ 214C ~ 214B > {623B}x4 > 623A > tkc 623B => 623A > tkc 623C
- Use this on medium weights to squeeze out more damage of the corner combo
RC Extension after 623C
Universal and Anywhere RC Extension (Same as above)
- RC > 2C > 5C > 623A > tkc 623B => (5A > 5B) > 623A > tkc 623C
- Same as midscreen RC extension.
Optimal Damage Corner RC Extension (Video Demonstration)
- RC > 2C > (5C) > tkc 623A > tkc 623B => 623A > tkc 623B => 623A > tkc 623C
- More damage than above RC extension but is more difficult
- omit the (5C) on medium and heavy characters, as well as in the Underground Cavern and Einzbern Forest
Activation Extension
Basic Activation Extension into Unscaled Super
- ...623C > Act > 2C > 5C > 623A > tkc 236C > 236236B
- Basic activation extension ending in an unscaled super. Good damage. Requires 2 black keys
Double Unscale Route (Video Demonstration)
- ...623C > Act > 5B > 623A > tkc 236A > 236236B > 623C > RC > 2C > 5C > 623A > tkc 236A > 236236B
- Double unscale. Amazing damage. For Rin and Caster use 2369C instead of the last 2369A. Doesn't work on Saber, Saber Alter, Rider, Luvia, Sakura, and Berserker