JoJo's Bizarre Adventure: All-Star Battle R/HUD: Difference between revisions
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== | ==Heads-Up Display (HUD)== | ||
[[Image: | [[Image:JJASBR HUD.png|center|1080px]] | ||
① ― '''Health''' ・ Displays the player's current health. | ==HUD Guide== | ||
① ― '''Health''' ・ Displays the player's current health. Certain characters can recover a portion of the damage taken, which will appear grey. | |||
② ― '''Timer''' ・ Shows how much time is left in the round. Starts from 99. | ② ― '''Timer''' ・ Shows how much time is left in the round. Starts from 99. | ||
③ ― '''Guard Gauge''' ・ Displays how much damage | ③ ― '''Guard Gauge''' ・ Displays how much damage can be blocked. Causes a Guard Break when depleted, but slowly recovers over time in neutral. | ||
④ ― '''Reversal Stocks''' ・ The current amount of stocks | ④ ― '''Reversal Assist Stocks''' ・ The current amount of stocks that can be spent to interrupt enemy offense and damage with an Assist. | ||
⑤ ― '''Win Count''' ・ Represents won | ⑤ ― '''Win Count''' ・ Represents rounds won, as well as the way they were won. | ||
⑥ ― '''Assault Stocks''' ・ The current amount of stocks | ⑥ ― '''Assault Assist Stocks''' ・ The current amount of stocks that can be spent to call an Assist in neutral/offense. | ||
⑦ ― '''Character-specific resources''' ・ This is where unique, character-specific gauges and resources will show up. In this example, | ⑦ ― '''Character-specific resources''' ・ This is where unique, character-specific gauges and resources will show up. In this example, Joseph's current "Guess I did it again!" Level can be seen. | ||
⑧ ― '''Stage Gimmick''' ・ The red circle on the ground here represents the gimmick for the current stage. The gimmick is only activated | ⑧ ― '''Stage Gimmick''' ・ The red circle on the ground here represents the gimmick for the current stage. The gimmick is only activated when a player is knocked into it (such as after a Throw). | ||
⑨ ― '''Skill Name''' ・ The name of the special currently in use. | ⑨ ― '''Skill Name''' ・ The name of the special currently in use. Can be disabled. | ||
⑩ ― ''' | ⑩ ― '''HH Gauge''' ・ The amount of Heart Heat Gauge available to spend on HHAs, GHAs and some character-specific moves. Up to 3 bars can be stored, with the little diamonds and the giant number representing the stored amount. | ||
⑪ ― '''Assist Cooldown''' ・ Displays how long it takes for an | ⑪ ― '''Assist Cooldown''' ・ Displays how long it takes for an Assist to be usable again. Longer cooldowns (colored red) are applied when used as a Reversal Assist during a combo. | ||
==Navigation== | |||
{{Navbox-ASBR}} | {{Navbox-ASBR}} | ||
[[Category:JoJo's Bizarre Adventure: All-Star Battle R]] | [[Category:JoJo's Bizarre Adventure: All-Star Battle R]] |
Latest revision as of 14:09, 10 June 2024
Heads-Up Display (HUD)
HUD Guide
① ― Health ・ Displays the player's current health. Certain characters can recover a portion of the damage taken, which will appear grey.
② ― Timer ・ Shows how much time is left in the round. Starts from 99.
③ ― Guard Gauge ・ Displays how much damage can be blocked. Causes a Guard Break when depleted, but slowly recovers over time in neutral.
④ ― Reversal Assist Stocks ・ The current amount of stocks that can be spent to interrupt enemy offense and damage with an Assist.
⑤ ― Win Count ・ Represents rounds won, as well as the way they were won.
⑥ ― Assault Assist Stocks ・ The current amount of stocks that can be spent to call an Assist in neutral/offense.
⑦ ― Character-specific resources ・ This is where unique, character-specific gauges and resources will show up. In this example, Joseph's current "Guess I did it again!" Level can be seen.
⑧ ― Stage Gimmick ・ The red circle on the ground here represents the gimmick for the current stage. The gimmick is only activated when a player is knocked into it (such as after a Throw).
⑨ ― Skill Name ・ The name of the special currently in use. Can be disabled.
⑩ ― HH Gauge ・ The amount of Heart Heat Gauge available to spend on HHAs, GHAs and some character-specific moves. Up to 3 bars can be stored, with the little diamonds and the giant number representing the stored amount.
⑪ ― Assist Cooldown ・ Displays how long it takes for an Assist to be usable again. Longer cooldowns (colored red) are applied when used as a Reversal Assist during a combo.