JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna: Difference between revisions
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{{ASBR Character Intro|char=Giorno | {{ASBR Character Intro|char=Giorno|short=gio|content= | ||
==Introduction== | ==Introduction== | ||
The son of [[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO]] and main protagonist of ''Vento Aureo'', the fifth part of ''JoJo’s Bizarre Adventure'', Giorno Giovanna is a ticking time bomb and a solid character with a decent amount of offensive and defensive tools in his kit that allow him to dictate the tempo of a fight and decide how to demonstrate his resolve. | |||
In Stand Off, his small frame and hurtbox allow him to nimbly move around the field, but at the cost of short normals that require him to get in harm's way. This makes it so he has to play defensively for a good part of the match, but what he lacks in reach, he makes up for in utility. Although not offering much in the way of damage, his Stand Off special moves allow him to utilize his Stand’s life-giving abilities in versatile and unique ways to control and move around in neutral, such as projectile animals to keep enemies at bay, a reversal movement tool that he can use out of any of his normals to reposition himself, a counter stance, and a heal to keep himself in the fight for longer. Alongside these, he has his "[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#3H|It's useless!]]", a sweep which causes a hard knockdown and can allow Giorno to either escape and reposition or continue the pressure with a setup. | |||
Once Giorno's gotten comfortable and decides to go on the offensive, his Stand On mode allows for a good amount of damage, pressure and rushdown tactics. His Stand, Gold Experience, sports good reaching normals, an invincible uppercut move, a unique punch barrage that moves him forward and a combo breaker in case of emergencies at the cost of 2 bars. Moves like "[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Stand 236X|Useless, useless, useless, useless!]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Stand 623X|WRYYYYYYYYYYY!]]" allow Giorno to gain a substantial amount of meter, which compliments what can be considered the most character-defining tool in his kit: his [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Great Heat Attack|GHA]], which transforms his Stand into [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Gold Experience Requiem|Gold Experience Requiem]] (GER). This new Stand functions as an install which changes Giorno's dashes, grants him new special moves (including an on-demand combo breaker), and activates [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rumble Mode and Resolve Mode|Resolve Mode]], giving him armor on all of his attacks, overall making it a very powerful tool that can turn the tide of a fight easily. | |||
*'''Gold Experience Requiem''': Giorno can evolve his Stand into Gold Experience Requiem, gaining new dashes and improved abilites for a period of time. | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Giorno_Small_Icon.png|50px]] '''Giorno Giovanna''' is a | | intro = [[file:JJASBR_Giorno_Small_Icon.png|50px]] '''Giorno Giovanna''' is a Stand character who utilizes his abilities in order to either rush the opponent down or defend and heal himself. | ||
| pros = | | pros = | ||
* ''' | * '''Gold Experience Requiem:''' Gold Experience Requiem has some of Giorno's strongest tools, such as [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Requiem 214X|unblockable projectiles]], a [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Requiem 421S|cheap combo breaker]], an [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#421S|anti-projectile tool]], and [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rumble Mode and Resolve Mode|Resolve Mode]] for the duration of the form. | ||
* '''Stunning HHA:''' Giorno's HHA has an effect that stops the opponent from performing any actions for a bit on hit, allowing for Giorno to do what he wants from across the screen with no risk. | |||
* ''' | |||
|cons = | |cons = | ||
* ''' | * '''Gold Experience Requiem:''' With a lot of his strengths being locked to this form, it's also one of his biggest weaknessses. A knowledgeable opponent can counterpick Giorno with certain Assists to deny any normally guaranteed setups to get into Requiem. | ||
* ''' | * '''Stubby Normals:''' Giorno's normals are generally stubby, making it hard for him to get hits. | ||
* '''Zoning Troubles:''' Giorno does not have any fullscreen projectiles, and when combined with his stubby normals, make it tough for him to approach against zoning. | |||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
===Stats=== | ===Stats=== | ||
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| style = Stand | | style = Stand | ||
| health = 950 | | health = 950 | ||
| lowhealth = | | lowhealth = Resolve | ||
| hashtag = [https://twitter.com/hashtag/ | | hashtag = [https://twitter.com/hashtag/ASBR_GIO?src=hashtag_click #ASBR_GIO] | ||
}} | }} | ||
}} | }} | ||
==Move List== | ==Move List== | ||
<div class="movelist-toggles"> | <div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky"> | ||
<div id="movelist-toggle-1" class="movelist-toggle-button"> | <div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | ||
<div id="movelist-toggle-2" class="movelist-toggle-button"> | <div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div> | ||
<div id="movelist-toggle-3" class="movelist-toggle-button">[[File:JJASBR_Requiem_Icon_(2).png|link=]]</div> | |||
</div> | </div> | ||
<div id="movelist-1" class="movelist"><!-- Stand Off Move List --> | <div id="movelist-1" class="movelist"><!-- Stand Off Move List --> | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=12 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Giorno attacks with a kick down in front of him. | |||
* | *Not a Low, despite appearances. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=20 (10*2) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-4 | ||
|description= | |description= | ||
Giorno performs a right-handed uppercut, hitting twice. | |||
* | *Moves Giorno forward slightly. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=33 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Giorno summons Gold Experience, attacking with a backfist strike. | |||
* | *Has decent range, but mainly used for Juggles. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=11 | ||
|guard= | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Giorno crouches and extends his fist forward. | |||
* | *Decent confirm button. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=19 | ||
|guard= | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Giorno crouches and attacks by sweeping with his leg. | |||
* | *Pretty decent startup, terrible reach. | ||
}} | }} | ||
}} | }} | ||
Line 150: | Line 151: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=31 | ||
|guard= | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
* | Giorno summons Gold Experience to attack by extending its leg. | ||
* | *Does not cause a knockdown, unlike most moves of its kind. | ||
*Has Decent range as a low poke. | |||
*Giorno's go-to button to Quick Stand On. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=36 (12*3) | ||
|guard= | |guard=Low | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
* | Giorno summons Gold Experience to deliver a triple-hitting low. | ||
* | *Causes a hard knockdown on the third hit. | ||
*Very good range as a low poke. | |||
*Every kick frametraps into each hit. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=15 | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 200: | Line 205: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Giorno extends his leg diagonally downwards. | |||
* | *Can be used as an instant overhead against most of the cast when done out of a dash-jump, though some coverage (such as the M version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#214X|Now, it lives]]" or a Stand Rush from "[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Stand 236X|Useless, useless, useless, useless!]]") is required to convert off of it. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=23 | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Giorno attacks with a kick in the air in front of him. | ||
* | *His main cross-up tool. | ||
*If Giorno manages to hit an aerial opponent while descending, there's enough time to activate Stand On and continue a combo without spending meter, though it must be done quickly. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=37 | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 242: | Line 248: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Giorno summons Gold Experience and attacks with a swinging downward hook punch. | |||
* | *Startup is deceptively long. | ||
}} | }} | ||
}} | }} | ||
====Special Moves==== | ====Special Moves==== | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">623X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_623X_(1).png | ||
|caption= | |caption=Light | ||
|name= | |image2=JJASBR_Giorno_623X_(2).png | ||
|input= | |caption2=Medium | ||
|image3=JJASBR_Giorno_623X_(3).png | |||
|caption3=Heavy | |||
|name=Life, spring forth...! | |||
|input=623L/M/H | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 259: | Line 269: | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 275: | Line 283: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 289: | Line 295: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Giorno uses Gold Experience to sprout a tree from underneath him and sits on top of it, lifting him from the ground. | ||
* | *The tree's height depends on the version used. | ||
*Giorno's completely invincible during the growth animation (from frame 4 onwards) until he sits on the branches. | |||
*Giorno can attack or immediately jump out of the tree once he reaches the max height. He can also do any airborne special move while on top of the branches. | |||
---- | |||
'''L version:''' | |||
*Fastest version with the least growth. | |||
---- | |||
'''M version:''' | |||
*A middle of the pact between speed and growth. | |||
---- | |||
'''H version:''' | |||
*Slowest version with the most growth. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_214X_(1).png | ||
|caption= | |caption=Mid-range zoning tool. | ||
|name= | |image2=JJASBR_Giorno_214X_(2).png | ||
|input= | |caption2=Throw this before fish to cover options. | ||
|image3=JJASBR_Giorno_214X_(3).png | |||
|caption3=Oki Setup tool. | |||
|name=Now, it lives. | |||
|input=214L/M/H | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=35 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=32 | ||
|guard= | |guard=Low | ||
|startup= | |startup=40 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=40 | ||
|guard= | |guard=Mid, Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv=[Crumple] | ||
|description= | |description= | ||
* | Giorno imbues one of his ladybug brooches with life, turning it into an animal which he uses as a projectile. | ||
* | *The version used determines the animal fired. | ||
*Multiple animals can coexist on-screen. | |||
---- | |||
'''L version:''' | |||
Giorno summons a fish that travels forward in an arc. | |||
*Covers the longest horizontal distance. | |||
---- | |||
'''M version:''' | |||
Giorno summons a snake that travels slowly along the ground. | |||
*Causes crumple on hit. | |||
*Has the longest duration of all versions. | |||
---- | |||
'''H version:''' | |||
Giorno summons a piranha that flies upward and falls in front of Giorno. | |||
*Causes crumple if it hits while descending. | |||
*Hits Mid while ascending, and as an Overhead while descending. | |||
*Can be used as a meaty after a knockdown. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">41236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_41236X_(1).png | ||
|caption= | |caption= | ||
|name= | |image2=JJASBR_Giorno_41236X_(2).png | ||
|input= | |caption2= | ||
|name=It's useless. | |||
|input=41236L/M/H | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=96 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 363: | Line 401: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=120 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 377: | Line 413: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=144 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 391: | Line 425: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
* | Giorno transforms one of his ladybug brooches into a frog and places it on his chest. If the opponent hits him, the force of the attack will be redirected back to them. | ||
* | *Damage and startup change depending on the version used. | ||
*Does not work against projectiles, Throws, HHAs, GHAs, or Assists. | |||
*Opponent behavior varies depending on their state before triggering the counter: | |||
**Causes a crumple against grounded opponents. | |||
**Causes a hard knockdown against airborne opponents. | |||
---- | |||
'''L version:''' | |||
*Fastest startup, with the most active frames and recovery. | |||
---- | |||
'''M version:''' | |||
*A middle of the pact between startup, active frames, and recovery. | |||
---- | |||
'''H version:''' | |||
*Slowest startup, with the least active frames and recovery. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">J214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_Jump_214X_(1).png | ||
|caption= | |caption= | ||
|name= | |image2=JJASBR_Giorno_Jump_214X_(2).png | ||
|input= | |caption2= | ||
|name=This is our true path! | |||
|input=j.214L/M/H | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=62 (20, 4*3, 30) [86 (20, 4*9, 30)] | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=76 (20, 4*4, 40) [108 (20, 4*12, 40)] | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=90 (20, 4*5, 50) [122 (20, 4*13, 50)] | |||
|guard=Overhead | |||
|startup=16 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv=Groundbounce | |||
|description= | |||
Giorno sends Gold Experience downward to attack with a series of kicks. | |||
*Gold Experience's descent angle, as well as the distance Giorno is pushed backwards, change depending on the version used. | |||
*Causes a groundbounce on hit. | |||
*Can be extended by repeatedly pressing attack buttons, increasing the number of hits. Data in [] is for the Extended versions. | |||
**Because Giorno is considered airborne until the move ends under normal conditions, only the Extended version (which places Giorno in a unique animation while grounded) can be Flash Canceled. | |||
---- | |||
'''L version:''' | |||
*Gold Experience dives almost straight down. | |||
*Pushes Giorno backwards the least. | |||
---- | |||
'''M version:''' | |||
*Gold Experience dives at a very steep downwards angle. | |||
*Pushes Giorno backwards more. | |||
---- | |||
'''H version:''' | |||
*Gold Experience dives at a less steep downwards angle. | |||
*Pushes Giorno backwards the most. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">22S</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Giorno_22S.png | |||
|caption= | |||
|name=Now this is a part of me! | |||
|input=22S | |||
|data= | |||
{{AttackData-ASBR | |||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Giorno imbues a brooch with life and uses it to heal himself. | ||
* | *Requires 0.5 HH Gauge. | ||
*Giorno recovers 100 life as White Damage. | |||
}} | }} | ||
}} | }} | ||
Line 455: | Line 537: | ||
|image=JJASBR_Giorno_Stand_5L.png | |image=JJASBR_Giorno_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=13 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Gold Experience punches in front of itself. | |||
}} | }} | ||
}} | }} | ||
Line 474: | Line 555: | ||
====== <font style="visibility:hidden" size="0">Stand 5M</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 5M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=21 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Gold Experience delivers a quick gut punch in front. | |||
}} | }} | ||
}} | }} | ||
Line 495: | Line 575: | ||
====== <font style="visibility:hidden" size="0">Stand 5H</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 5H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_Stand_5H_(1).png | ||
|caption= | |caption= | ||
|name=5H | |image2=JJASBR_Giorno_Stand_5H_(2).png | ||
|caption2= | |||
|name=s.5H | |||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=34 (12, 22) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=12(9)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=0 | ||
|hitadv= | |hitadv=+6 | ||
|description= | |description= | ||
Gold Experience attacks with a two-hit punch combo. | |||
* | *Incredibly plus on hit for a normal, allowing Giorno to link back into s.5M on hit. | ||
}} | }} | ||
}} | }} | ||
Line 518: | Line 600: | ||
|image=JJASBR_Giorno_Stand_2L.png | |image=JJASBR_Giorno_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=12 | ||
|guard= | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Gold Experience punches downwards in front of itself. | |||
}} | }} | ||
}} | }} | ||
Line 539: | Line 620: | ||
|image=JJASBR_Giorno_Stand_2M.png | |image=JJASBR_Giorno_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=20 | ||
|guard= | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Gold Experience extends its leg on the ground to attack. | |||
}} | }} | ||
}} | }} | ||
Line 560: | Line 640: | ||
|image=JJASBR_Giorno_Stand_2H.png | |image=JJASBR_Giorno_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=32 | ||
|guard= | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Gold Experience lays down on the ground and attacks with a far reaching kick. | |||
* | *Causes a hard knockdown. | ||
}} | }} | ||
}} | }} | ||
Line 581: | Line 661: | ||
|image=JJASBR_Giorno_Stand_3H.png | |image=JJASBR_Giorno_Stand_3H.png | ||
|caption= | |caption= | ||
|name=3H | |name=s.3H | ||
|subtitle=This doesn't feel good... | |subtitle=This doesn't feel good... | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=30 | ||
|guard= | |guard=Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
* | Gold Experience will look down on the opponent and stomp them while they're on the ground. | ||
* | *Damage listed consists of raw damage. OTG scaling will make this move deal significantly less damage. | ||
*Can only be used when the opponent is downed, but can be timed to attack while they stand up. | |||
*Launches on hit, and is capable of relaunching downed opponents. | |||
*Cannot be special-canceled or canceled into GHA. | |||
}} | }} | ||
}} | }} | ||
Line 602: | Line 685: | ||
|image=JJASBR_Giorno_Stand_Jump_L.png | |image=JJASBR_Giorno_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=16 | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 614: | Line 697: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gold Experience extends its knee upwards. | |||
* | *Incredibly active. | ||
}} | }} | ||
}} | }} | ||
Line 623: | Line 706: | ||
|image=JJASBR_Giorno_Stand_Jump_M.png | |image=JJASBR_Giorno_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=24 | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 635: | Line 718: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gold Experience attacks with a downward punch. | |||
}} | }} | ||
}} | }} | ||
Line 644: | Line 726: | ||
|image=JJASBR_Giorno_Stand_Jump_H.png | |image=JJASBR_Giorno_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=38 | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 656: | Line 738: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gold Experience extends its leg and perform a sweeping downward kick. | |||
}} | }} | ||
}} | }} | ||
Line 667: | Line 748: | ||
|caption= | |caption= | ||
|name=Useless, useless, useless, useless! | |name=Useless, useless, useless, useless! | ||
|input=236L/M/H | |input=s.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=63 (15, 3*6, 30) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=81 (15, 3*12, 30) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=99 (15, 3*18, 30) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
* | Gold Experience unleashes a barrage of punches while moving forward along with Giorno. | ||
* | *The amount of hits, as well as the distance covered, change depending on the version used. | ||
*Launches opponents away on hit. | |||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
*Stand Rush-compatible, and a primary method of setting up 50/50s when used in conjunction with [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#JL|j.L]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#2M|2M]]. | |||
---- | |||
'''L version:''' | |||
*Covers the least distance. | |||
---- | |||
'''M version:''' | |||
*Covers a greater distance. | |||
*Primarily used for Stand Rush 50/50s, as it will act as a true blockstring from s.5H. It also gives Giorno enough time to convert into a full combo if it hits. | |||
---- | |||
'''H version:''' | |||
*Covers the most distance. | |||
*Leaves a gap when chained from s.5H, but is also long-lasting enough to allow for 2 separate mix-up attempts on block via Stand Rush. | |||
}} | }} | ||
}} | }} | ||
Line 714: | Line 805: | ||
====== <font style="visibility:hidden" size="0">Stand 623X</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 623X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_Stand_623X_(1).png | ||
|caption= | |caption=7 Page Invulnerability | ||
|image2=JJASBR_Giorno_Stand_623X_(2).png | |||
|caption2="Useleeeeesssss!" | |||
|name=WRYYYYYYYYYYY! | |name=WRYYYYYYYYYYY! | ||
|input=623L/M/H | |input=s.623L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=73 (15, 8*6, 10) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=83 (10, 15, 8*6, 10) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=101 (10, 15, 8*6, 10, 18) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |||
|recovery= | |||
|blockadv=-30 | |||
|hitadv=Groundbounce | |||
|description= | |||
Gold Experience will leap upwards and perform a barrage of punches towards the air. | |||
*The amount of hits, as well as the altitude reached, change depending on the version used. | |||
*Cannot be Flash Canceled, nor canceled into HHA due to being considered airborne. | |||
---- | |||
'''L version:''' | |||
*Short reach; can only be combo'd into from s.5L, s.2L and s.5H. | |||
*Recovery is short enough to allow combos after with 66 > s.5M. | |||
*Advantage on block is decreased if the opponent is crouching. | |||
---- | |||
'''M version:''' | |||
*Invincible on startup. | |||
*Advantage on block is decreased if the opponent is crouching. | |||
---- | |||
'''H version:''' | |||
*Full invincibility. | |||
*Ends with a finisher that sends the opponent back down, causing a groundbounce. | |||
**The finisher is considered a separate move from the initial ascent, and deals 20 damage if it manages to hit raw. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Stand 421S</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Giorno_Stand_421S.png | |||
|caption= | |||
|name=A path opens on dark plains! | |||
|input=s.421S while taking damage | |||
|data= | |||
{{AttackData-ASBR | |||
|damage=65 (7*6, 23) | |||
|guard=Mid | |||
|startup=34 | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
* | Giorno steps back and retreats briefly before Gold Experience counterattacks with a flurry of kicks. | ||
* | *Requires 2 HH Gauges. | ||
*Launches on hit. | |||
*Can only be performed while Giorno is grounded, but he is rendered fully invincible during the move. | |||
*Cannot be Flash Canceled, nor canceled into HHA. | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
<div id="movelist-3" class="movelist"><!-- Requiem Move List --> | |||
===Gold Experience Requiem=== | |||
*All of GER's attacks bypass {{NotationIcon-ASBR|Diavolo}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Diavolo#Erasing Time|Erasing Time]] ability. | |||
====Normal Moves==== | |||
====== <font style="visibility:hidden" size="0">Requiem 5L</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Giorno_Requiem_5L.png | |||
|caption= | |||
|name=ger.5L | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | |||
|damage=15 | |||
|guard=Mid | |||
|startup=4 | |||
|active= | |||
|recovery= | |||
|blockadv=-2 | |||
|hitadv=+2 | |||
|description= | |||
GER punches in front of itself. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Requiem 5M</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Giorno_Requiem_5M.png | |||
|caption= | |||
|name=ger.5M | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | |||
|damage=29 | |||
|guard=Mid | |||
|startup=6 | |||
|active= | |||
|recovery= | |||
|blockadv=-4 | |||
|hitadv=0 | |||
|description= | |||
GER delivers a quick gut punch in front. | |||
}} | |||
}} | |||
== | ====== <font style="visibility:hidden" size="0">Requiem 5H</font> ====== | ||
====== <font style="visibility:hidden" size="0"> | {{MoveData | ||
|image=JJASBR_Giorno_Requiem_5H_(1).png | |||
|caption= | |||
|image2=JJASBR_Giorno_Requiem_5H_(2).png | |||
|caption2= | |||
|name=ger.5H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | |||
|damage=44 (16.5, 27.5) | |||
|guard=Mid | |||
|startup=12(9)1 | |||
|active= | |||
|recovery= | |||
|blockadv=0 | |||
|hitadv=+6 | |||
|description= | |||
GER attacks with a two-hit punch combo. | |||
*Incredibly plus on hit for a normal. Like its normal counterpart, Giorno can link back into ger.5M on hit. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Requiem 2L</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_Requiem_2L.png | ||
|caption= | |caption= | ||
|name= | |name=ger.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=17 | |||
|damage= | |guard=Low | ||
|guard= | |startup=6 | ||
|startup= | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
GER crouches and punches down in front of itself. | |||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">Requiem 2M</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Giorno_Requiem_2M.png | |||
|caption= | |||
|name=ger.2M | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=27 | |||
|guard=Low | |||
|damage= | |startup=8 | ||
|guard= | |||
|startup= | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
GER extends its leg on the ground to attack. | |||
* | *Greater range and active frames in comparison to its normal counterpart, at the cost of more recovery. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Requiem 2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_Requiem_2H.png | ||
|caption= | |caption= | ||
|name= | |name=ger.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=41 | ||
|guard= | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
GER lays down on the ground and attacks with a far reaching kick. | |||
* | *Causes a hard knockdown. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Requiem JL</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_Requiem_Jump_L.png | ||
|caption= | |caption= | ||
| | |name=ger.jL | ||
|subtitle= | |||
| | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=22 | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 840: | Line 1,035: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
GER extends its knee upwards. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Requiem JM</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_Requiem_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=ger.jM | ||
| | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=33 | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 860: | Line 1,055: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
GER attacks with a downward punch. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Requiem JH</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_Requiem_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=ger.jH | ||
| | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=48 | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 881: | Line 1,075: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
GER extends its leg and performs a sweeping downward kick. | |||
}} | }} | ||
}} | }} | ||
== | ====Special Moves==== | ||
====== <font style="visibility:hidden" size="0">Requiem 66-44</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_Requiem_66.png | ||
|caption= | |caption=Forward | ||
|name= | |image2=JJASBR_Giorno_Requiem_44.png | ||
|input= | |caption2=Back | ||
|name=Beyond the arrow's power | |||
|input=ger.66 / ger.44 | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Forward | |||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Back | |||
|header=no | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=Total XX | |||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Giorno and GER take off and fly through the air at high speeds. | ||
* | *Giorno is considered airborne as soon as the move starts. | ||
*Giorno can fly past the opponent with the move, not stopping until either reaching max distance or the direction is released. | |||
*Giorno can cover nearly the entire stage with a dash, and the max height he can reach is close to that of a neutral jump. | |||
}} | }} | ||
}} | }} | ||
== | ====== <font style="visibility:hidden" size="0">Requiem J66</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_Requiem_Jump_66.png | ||
| | |caption2=Never made it to the movelist | ||
|name= | |name=Aerial Dash | ||
|input= | |input=ger.j66 | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 919: | Line 1,130: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Giorno and GER boost themselves forward while in the air. | ||
* | *Can be used after either version of "Beyond the arrow's power". | ||
*This move does not have a minimum height restriction, allowing its use while very close to the ground. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Requiem 236X</font> ====== | ====== <font style="visibility:hidden" size="0">Requiem 236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Giorno_Requiem_236X.png | |image=JJASBR_Giorno_Requiem_236X.png | ||
|caption= | |caption= | ||
|name=Useless, useless, useless, useless! | |name=Useless, useless, useless, useless! | ||
|input=236L/M/H | |input=ger.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=83 (2.145*28, 22) [92 (2.14*43)] | ||
|guard= | |guard=Mid | ||
|startup=16 | |||
|active= | |||
|recovery= | |||
|blockadv=-6 | |||
|hitadv=0 | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Medium | |||
|header=no | |||
|damage=114 (3.3*28, 22) [138 (3.215*43)] | |||
|guard=Mid | |||
|startup=18 | |||
|active= | |||
|recovery= | |||
|blockadv=-12 | |||
|hitadv=-6 | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Heavy | |||
|header=no | |||
|damage=145 (4.4*28, 22) [184 (4.28*43)] | |||
|guard=Mid | |||
|startup=20 | |||
|active= | |||
|recovery= | |||
|blockadv=-22 | |||
|hitadv=-16 | |||
|description= | |||
GER moves forward along with Giorno and unleashes a barrage of punches. | |||
*The amount of hits, as well as the distance covered, change depending on the version used. | |||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
*Can be extended by repeatedly pressing attack buttons, increasing the number of hits. Data in [] is for the extended versions. | |||
---- | |||
'''L version:''' | |||
*Covers the least distance. | |||
---- | |||
'''M version:''' | |||
*Covers greater distance. | |||
---- | |||
'''H version:''' | |||
*Covers the most distance. | |||
*Easily covers close to 3/4 of the stage when Extended. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Requiem 236X-X</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Giorno_Requiem_236X-X.png | |||
|caption= | |||
|name=Useless! | |||
|input=Mash L/M/H during "Useless, useless, useless, useless!" | |||
|data= | |||
{{AttackData-ASBR | |||
|damage=66 | |||
|guard=Mid | |||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |||
GER finishes its barrage of punches with a singular strike. | |||
*Move performance is identical across all versions. | |||
*Launches the opponent away on hit, and causes a hard knockdown. | |||
*Only occurs if the button is mashed three times during "Useless, useless, useless, useless!", and will only trigger a cutscene if the aforementioned move hits. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Requiem 214X</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Giorno_Requiem_214X_(1).png | |||
|caption=Light | |||
|image2=JJASBR_Giorno_Requiem_214X_(2).png | |||
|caption2=Medium | |||
|image3=JJASBR_Giorno_Requiem_214X_(3).png | |||
|caption3=Heavy | |||
|name=Can you escape destruction? | |||
|input=ger.214L/M/H | |||
|data= | |||
{{AttackData-ASBR | |||
|version=Light | |||
|damage=71 | |||
|guard=Unblockable | |||
|startup=22 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv=Crumple | |||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=71 | ||
|guard= | |guard=Unblockable | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=71 | ||
|guard= | |guard=Unblockable | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
* | GER takes aim and fires a scorpion at high velocities as a projectile. | ||
* | *Binds the opponent, which transitions into a crumple against grounded opponents. | ||
---- | |||
'''L version:''' | |||
*The scorpion will be aimed upwards. | |||
---- | |||
'''M version:''' | |||
*The scorpion will be aimed in a straight line. | |||
*Can go nearly fullscreen. | |||
---- | |||
'''H version:''' | |||
*The scorpion will be aimed slightly diagonally downwards. | |||
*Can be used in the middle of a blockstring to catch an opponent off-guard, but the resulting gap allows the opponent to use a Dodge in order to escape. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Requiem | ====== <font style="visibility:hidden" size="0">Requiem J214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_Requiem_Jump_214X_(1).png | ||
|caption= | |caption=Light | ||
|name= | |image2=JJASBR_Giorno_Requiem_Jump_214X_(2).png | ||
|input= | |caption2=Medium | ||
|image3=JJASBR_Giorno_Requiem_Jump_214X_(3).png | |||
|caption3=Heavy | |||
|name=Can you escape destruction? (Air) | |||
|input=ger.j214L/M/H | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=71 | ||
|guard= | |guard=Unblockable | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Bind/Crumple | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=71 | ||
|guard= | |guard=Unblockable | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Bind/Crumple | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=71 | ||
|guard= | |guard=Unblockable | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Bind/Crumple | ||
|description= | |||
While in the air, GER takes aim and fires a scorpion at high velocities as a projectile. | |||
*Binds the opponent. From there, the opponent's behavior varies depending on their state before being hit: | |||
*Causes a crumple against grounded opponents. | |||
*Causes a soft knockdown against airborne opponents. | |||
---- | |||
'''L version:''' | |||
*The scorpion will go straight ahead. | |||
---- | |||
'''M version:''' | |||
*The scorpion will be aimed diagonally downwards. | |||
---- | |||
'''H version:''' | |||
*The scorpion will be aimed almost below GER's current position. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Requiem 421S</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Giorno_Requiem_421S.png | |||
|caption= | |||
|name=You will never reach the truth! | |||
|input=ger.421S | |||
|data= | |||
{{AttackData-ASBR | |||
|damage=0 | |||
|guard=Mid | |||
|startup=6 | |||
|active= | |||
|recovery= | |||
|blockadv=-44 | |||
|hitadv=KD | |||
|description= | |||
GER and Giorno surround themselves in a dark, spherical aura. | |||
*Launches on hit. | |||
*Destroys non-GHA projectiles. | |||
*Cannot be Flash Canceled. | |||
*Can only be performed while Giorno is grounded, but he is rendered fully invincible during the move. | |||
*Doubles as a combo breaker, as it can be performed while Giorno is being hit. | |||
**Costs 0.25 HH Gauge if used in this way. | |||
**Heals all damage done by the last hit that connected against Giorno. | |||
}} | |||
}} | |||
</div> | |||
==System Mechanics== | |||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Giorno_Throw_(1).png | |||
|caption= | |||
|image2=JJASBR_Giorno_Throw_(2).png | |||
|caption2= | |||
|name=Throw | |||
|subtitle=I must beat them! | |||
|input=5/4 + Any Two Attack Buttons | |||
|data= | |||
{{AttackData-ASBR | |||
|damage=120 (0, 20, 10*6, 40) | |||
|guard=Throw | |||
|startup=6 | |||
|active=3 | |||
|recovery= | |||
|blockadv= | |||
|hitadv=HKD | |||
|description= | |description= | ||
* | Gold Experience uppercuts the opponent, kicks their leg, and proceeds to unleash a barrage of punches. | ||
* | *Forward Throw sends them away from Giorno (about one dash worth of distance). | ||
*Back Throw puts them right in front of Giorno, allowing for an oki setup. | |||
*Regardless of the version used, Giorno's Throws rotate the axis slightly. | |||
*Because GER triggers Resolve Mode, this Throw deals more damage while it is active (132 (22+11*6+44)). | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Assist</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_Assist.png | ||
|caption= | |caption= | ||
|name= | |name=Assist | ||
| | |subtitle=Useless, useless, useless, useless!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=99 (15, 3*18, 30) | |||
|damage= | |guard=Mid | ||
|guard= | |||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
* | Giorno summons Gold Experience, who unleashes a barrage of punches while both move forward. | ||
* | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 1 | |||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Stand 236X|s.236H]] | |||
*Launches opponents away on hit. | |||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">5S</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Giorno_Stand_On.png | |||
|caption=Stand On | |||
|image2=JJASBR_Giorno_Stand_Off.png | |||
|caption2=Stand Off | |||
|name=Stand On/Off | |||
|input=5S | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version= | |version=Stand Off | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version= | |version=Stand On | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
Line 1,070: | Line 1,449: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
(Un)Summons Gold Experience, altering Giorno's moveset and abilities. | |||
* | *Giorno is locked into a permanent Stand On state while GER is active. | ||
}} | }} | ||
}} | }} | ||
== | ==Heart Heat Attack== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_HHA_(1).png | ||
|caption= | |caption= | ||
|name= | |image2=JJASBR_Giorno_HHA_(2).png | ||
|input= | |caption2= | ||
|image3=JJASBR_Giorno_HHA_(3).png | |||
|caption3= | |||
|name=The pain will be slow! | |||
|input=236 + Any Two Attack Buttons | |||
|data= | |||
{{AttackData-ASBR | |||
|damage=170 (60, 110) | |||
|guard=Mid | |||
|startup=2+12 | |||
|active= | |||
|recovery= | |||
|blockadv=-40 | |||
|hitadv=HKD (+72) | |||
|description= | |||
Giorno and Gold Experience move forward as the latter punches the opponent, shooting life into them and causing their senses to go berserk. | |||
*Puts a debuff on the opponent that prevents them from taking any actions (except for calling Assists) for a period of time. | |||
*On a successful hit, Giorno's recovery can canceled into GHA. | |||
*Each character has a unique animation for falling victim to this attack. | |||
**Invokes a few visual Easter Eggs when used against certain characters: | |||
***{{NotationIcon-ASBR|JonathanMini}}: Gold Experience will stick its thumb out to hit his eye. | |||
***{{NotationIcon-ASBR|DIO}}: Gold Experience will punch his upper skull instead of his face. | |||
***{{NotationIcon-ASBR|BucciaratiMini}}: loses a tooth. | |||
***{{NotationIcon-ASBR|FinalPucciMini}}: Gold Experience will place its other hand on the other side of his head as the camera tilts sideways. | |||
***{{NotationIcon-ASBR|BaohMini}}: Baoh does not react at all until his remaining health drops to 25% or less. | |||
}} | |||
}} | |||
==Great Heat Attack== | |||
{{MoveData | |||
|image=JJASBR_Giorno_GHA_(1).png | |||
|caption=''The power of the arrow!'' | |||
|image2=JJASBR_Giorno_GHA_(2).png | |||
|caption2=''Gold Experience Requiem!'' | |||
|image3=JJASBR_Giorno_GHA_(3).png | |||
|caption3=''This is... Requiem.'' | |||
|name=Your "end" has no ending! | |||
|input=236L+M+H | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 1,091: | Line 1,507: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Giorno pierces himself with the Arrow, transforming Gold Experience into Gold Experience Requiem (GER) for a set period of time. | ||
* | *A temporary transformation that grants Giorno a new set of dashes and special moves while active. Resolve Mode is active for as long as the transformation lasts. | ||
*Giorno cannot Taunt or go into Stand Off while GER is active. | |||
*A successful activation can be guaranteed with HHA's stun effect, unless the opponent has access to projectile Assists (such as {{NotationIcon-ASBR|Jotaro4Mini}} or {{NotationIcon-ASBR|MistaMini}}). | |||
*The time GER is active is determined by how much HH Gauge Giorno had at the time of activation. | |||
**Altering the amount of HH Gauge at Giorno's disposal (either by consuming it via Flash Cancels, using "[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Requiem 421S|You will never reach the truth!]]" as a combo breaker, or gaining extra HH Gauge by using {{NotationIcon-ASBR|AkiraMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#Assist|Assist]]) will adjust its duration accordingly. | |||
**If the HH Gauge runs out while Giorno is attacking, the transformation will only be undone once Giorno returns to neutral. Because of this, he can actually manage to gain some of it if any attack connects right after the HH Gauge empties, but before the transformation expires. | |||
}} | }} | ||
}} | }} | ||
==Costumes== | |||
===Normal=== | |||
{{ColorGallery | filePrefix=JJASBR_Giorno_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | |||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | |||
{{ColorGallery/Color|3| text=Normal (Color 3) }} | |||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | |||
}} | |||
===Special=== | |||
{{ColorGallery | filePrefix=JJASBR_Giorno_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | |||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | |||
{{ColorGallery/Color|Special B 1| text=Special B (Color 1) }} | |||
{{ColorGallery/Color|Special B 2| text=Special B (Color 2) }} | |||
{{ColorGallery/Color|Special C 1| text=Special C (Color 1) }} | |||
{{ColorGallery/Color|Special C 2| text=Special C (Color 2) }} | |||
{{ColorGallery/Color|Special D 1| text=Special D (Color 1) }} | |||
{{ColorGallery/Color|Special D 2| text=Special D (Color 2) }} | |||
}} | |||
===Extra=== | |||
{{ColorGallery | filePrefix=JJASBR_Giorno_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Extra A 1| text=Extra A (Color 1) }} | |||
{{ColorGallery/Color|Extra A 2| text=Extra A (Color 2) }} | |||
{{ColorGallery/Color|Extra B 1| text=Extra B (Color 1) }} | |||
{{ColorGallery/Color|Extra B 2| text=Extra B (Color 2) }} | |||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Giorno_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Gold Experience (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Gold Experience (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
{{ColorGallery/Color|Requiem 1| text={{Tooltip|color=purple|text=Gold Experience Requiem (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Requiem 2| text={{Tooltip|color=purple|text=Gold Experience Requiem (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | |||
==Navigation== | ==Navigation== | ||
{{Navbox-ASBR}} | {{Navbox-ASBR}} | ||
[[Category:Giorno Giovanna]] | [[Category:Giorno Giovanna]] | ||
[[Category:JoJo's Bizarre Adventure: All-Star Battle R]] | [[Category:JoJo's Bizarre Adventure: All-Star Battle R]] |
Latest revision as of 21:38, 8 June 2024
Introduction
The son of DIO and main protagonist of Vento Aureo, the fifth part of JoJo’s Bizarre Adventure, Giorno Giovanna is a ticking time bomb and a solid character with a decent amount of offensive and defensive tools in his kit that allow him to dictate the tempo of a fight and decide how to demonstrate his resolve.
In Stand Off, his small frame and hurtbox allow him to nimbly move around the field, but at the cost of short normals that require him to get in harm's way. This makes it so he has to play defensively for a good part of the match, but what he lacks in reach, he makes up for in utility. Although not offering much in the way of damage, his Stand Off special moves allow him to utilize his Stand’s life-giving abilities in versatile and unique ways to control and move around in neutral, such as projectile animals to keep enemies at bay, a reversal movement tool that he can use out of any of his normals to reposition himself, a counter stance, and a heal to keep himself in the fight for longer. Alongside these, he has his "It's useless!", a sweep which causes a hard knockdown and can allow Giorno to either escape and reposition or continue the pressure with a setup.
Once Giorno's gotten comfortable and decides to go on the offensive, his Stand On mode allows for a good amount of damage, pressure and rushdown tactics. His Stand, Gold Experience, sports good reaching normals, an invincible uppercut move, a unique punch barrage that moves him forward and a combo breaker in case of emergencies at the cost of 2 bars. Moves like "Useless, useless, useless, useless!" and "WRYYYYYYYYYYY!" allow Giorno to gain a substantial amount of meter, which compliments what can be considered the most character-defining tool in his kit: his GHA, which transforms his Stand into Gold Experience Requiem (GER). This new Stand functions as an install which changes Giorno's dashes, grants him new special moves (including an on-demand combo breaker), and activates Resolve Mode, giving him armor on all of his attacks, overall making it a very powerful tool that can turn the tide of a fight easily.
- Gold Experience Requiem: Giorno can evolve his Stand into Gold Experience Requiem, gaining new dashes and improved abilites for a period of time.
Giorno Giovanna is a Stand character who utilizes his abilities in order to either rush the opponent down or defend and heal himself. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Resolve | #ASBR_GIO |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
It's useless! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
623X
Life, spring forth...!
623L/M/H |
---|
214X
Now, it lives.
214L/M/H |
---|
41236X
It's useless.
41236L/M/H |
---|
J214X
This is our true path!
j.214L/M/H |
---|
22S
Now this is a part of me!
22S |
---|
Stand On
Normal Moves
Stand 5L
s.5L
|
---|
Stand 5M
s.5M
|
---|
Stand 5H
s.5H
|
---|
Stand 2L
s.2L
|
---|
Stand 2M
s.2M
|
---|
Stand 2H
s.2H
|
---|
Stand 3H
s.3H
This doesn't feel good... |
---|
Stand JL
s.jL
|
---|
Stand JM
s.jM
|
---|
Stand JH
s.jH
|
---|
Special Moves
Stand 236X
Useless, useless, useless, useless!
s.236L/M/H |
---|
Stand 623X
WRYYYYYYYYYYY!
s.623L/M/H |
---|
Stand 421S
A path opens on dark plains!
s.421S while taking damage |
---|
Gold Experience Requiem
- All of GER's attacks bypass Diavolo's Erasing Time ability.
Normal Moves
Requiem 5L
ger.5L
|
---|
Requiem 5M
ger.5M
|
---|
Requiem 5H
ger.5H
|
---|
Requiem 2L
ger.2L
|
---|
Requiem 2M
ger.2M
|
---|
Requiem 2H
ger.2H
|
---|
Requiem JL
ger.jL
|
---|
Requiem JM
ger.jM
|
---|
Requiem JH
ger.jH
|
---|
Special Moves
Requiem 66-44
Beyond the arrow's power
ger.66 / ger.44 |
---|
Requiem J66
Aerial Dash
ger.j66 |
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Requiem 236X
Useless, useless, useless, useless!
ger.236L/M/H |
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Requiem 236X-X
Useless!
Mash L/M/H during "Useless, useless, useless, useless!" |
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Requiem 214X
Can you escape destruction?
ger.214L/M/H |
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Requiem J214X
Can you escape destruction? (Air)
ger.j214L/M/H |
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Requiem 421S
You will never reach the truth!
ger.421S |
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System Mechanics
Throw
Throw
I must beat them! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Useless, useless, useless, useless! |
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5S
Stand On/Off
5S |
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Heart Heat Attack
The pain will be slow!
236 + Any Two Attack Buttons |
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Great Heat Attack
Your "end" has no ending!
236L+M+H |
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