JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli: Difference between revisions
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{{ASBR Character Intro|char=Zeppeli|short=zep|content= | {{ASBR Character Intro|char=Zeppeli|short=zep|content= | ||
==Introduction== | ==Introduction== | ||
Will A. Zeppeli is a rushdown-centered character | Will A. Zeppeli, a major ally in ''Phantom Blood'', the first part of ''JoJo's Bizarre Adventure'', is a rushdown-centered character with above-average mix-up potential, excelling at consistent rewards off of hits and tricky movement. Zeppeli's neutral is fairly standard, having [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#6M|6M]] and "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#236X|Hamon Cutter]]" to keep opponents at bay; however, unlike Jonathan who has a similar 6M, he does not get as large of a reward off of this hit. While "Hamon Cutter" is a solid projectile, it is just a projectile that keeps opponents away while Zeppeli wants to get close. | ||
On offense, Zeppeli can be quite tricky, as "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J4S|Low Contact Hamon Guard]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J6S|Spirit Hamon Overdrive]]" both stall him in the air, making instant overheads available as a mix-up option. These options both use a small amount of meter and can be beaten by an opponent who is ready to punish them, but they are good options nonetheless as they can also stall any normal jump-in or even his super jump, making them harder to anti-air. For combos, Zeppeli wants to use his "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#63214X|Sunlight Yellow Overdrive]]" hitgrab, as it causes hard knockdown and can be enhanced to deal Hamon damage. | |||
On | On defense, Zeppeli has an invincible reversal in "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#623X|Sendo Wave Kick]]" (S version). He can also block aerial attacks using "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J4S|Low Contact Hamon Guard]]", making his defense a bit better than other characters. His [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#Heart Heat Attack|HHA]] can be used as a reversal, but because of the way Zeppeli gets low to the ground, it is better used as a low profile than an anti-air. | ||
*'''Hamon Specials''': For the cost of 0.5 HH Gauge, Zeppeli can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters. | |||
*'''Movement''': Zeppeli not only has access to a Super Jump, but also has two moves that provide an air stall, giving him more movement and mix-up options that other characters do not have. | |||
*''' | |||
*'''Movement''': Zeppeli not only has access to a Super Jump, but also has two moves that provide an air stall, giving him more movement and | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Zeppeli_Small_Icon.png|50px]] '''Will A. Zeppeli''' is a | | intro = [[file:JJASBR_Zeppeli_Small_Icon.png|50px]] '''Will A. Zeppeli''' is a Hamon character who rushes the opponent down and utilizes deceptive movement to disguise his intentions. | ||
| pros = | | pros = | ||
* '''Unique Movement:''' [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J4S|Low Contact Hamon Guard]], [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J6S|Spirit Hamon Overdrive]], [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#214X| | * '''Unique Movement:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J4S|Low Contact Hamon Guard]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J6S|Spirit Hamon Overdrive]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#214X|Tornado Overdrive]] [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J214X|(Air)]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#28|Seated Jump]]" make his movement quite tricky while he is in the air. The former two provide an air stall that other characters do not benefit from and allow him to either glide down or forward at heights that some anti-airs cannot reach. | ||
* '''Consistent Damage:''' Zeppeli's combos provide consistent damage, making him a good pick in a game where factors such as the wall can mess up combos. Additionally, because most combos will end in his hitgrab, he can avoid some Reversal Assists without trying to Stylish | * '''Consistent Damage:''' Zeppeli's combos provide great, consistent damage, making him a good pick in a game where factors such as the wall can mess up combos. Additionally, because most combos will end in his hitgrab, he can avoid some Reversal Assists without trying to Stylish Guard them on reaction. | ||
* ''' | * '''Potent Defense:''' Zeppeli is the only character who can block attacks while airborne, doing so through "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J4S|Low Contact Hamon Guard]]". He also has access to an invincible reversal in "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#623X|Sendo Wave Kick]]" (S version), which is good for finding gaps in an opponent's pressure. Both options allow him to turn the tables and start his own gameplan. | ||
|cons = | |cons = | ||
* ''' | * '''Short Range:''' Zeppeli's quickest normals don't have that much range, making them underwhelming as poking tools. | ||
* ''' | * '''Risky Pressure:''' Zeppeli does not have good Low options for blockstrings, limiting his pressure capabilities. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
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}} | }} | ||
==Move List== | ==Move List== | ||
===Normal Moves=== | |||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 44: | Line 42: | ||
|damage=12 | |damage=12 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
Zeppeli performs a quick swiping attack. | |||
* | *A fast jab with decent reach. | ||
}} | }} | ||
}} | }} | ||
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|damage=21 | |damage=21 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
* | Zeppeli performs a jab with his pinky as he steps forward. | ||
* | *Good reach for pokes and counter-pokes. | ||
*Advances fairly far. | |||
}} | }} | ||
}} | }} | ||
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|damage=32 | |damage=32 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Zeppeli performs a stepping donkey kick. | |||
* | *Zeppeli's best poking normal due to its far range and ability to stuff out dash-jumps. | ||
}} | }} | ||
}} | }} | ||
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|damage=11 | |damage=11 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
Zeppeli performs a crouching upwards slap. | |||
* | *Has very poor range and high recovery for a Light normal. | ||
}} | }} | ||
}} | }} | ||
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|damage=20 | |damage=20 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-4 | ||
|description= | |description= | ||
Zeppeli performs a crouching jab with his pinky. | |||
* | *Moves Zeppeli forward, making it a good poke and counter-poke. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=13, 22 | |damage=35 (13, 22) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12(15)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
* | Zeppeli attacks with his hands and sends Hamon along the ground. | ||
* | *The second hit lightly launches and causes hard knockdown. | ||
*Both hits are special-cancelable. | |||
}} | }} | ||
}} | }} | ||
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|damage=26 | |damage=26 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=Crumple (-6 vs Horse) | ||
|description= | |description= | ||
*Causes crumple on hit | Zeppeli extends his arm forward and performs a long-ranged punch. | ||
* | *Causes crumple on hit. | ||
*Mainly only used in combos due to not being very good as a poke. | |||
*Cannot be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#28|Seated Jump]]", removing its utility for block pressure. | |||
}} | }} | ||
}} | }} | ||
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|damage=15 | |damage=15 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Zeppeli performs a kick straight outwards. | ||
* | *Great instant overhead when combined with [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J4S|j.4S]]. | ||
*Good air-to-air. | |||
}} | }} | ||
}} | }} | ||
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|damage=23 | |damage=23 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 218: | Line 221: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Zeppeli performs a overhead punch downwards. | ||
* | *Reaches fairly far down. | ||
*Can cross up. | |||
}} | }} | ||
}} | }} | ||
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|damage=34 | |damage=34 | ||
|guard=Overhead | |guard=Overhead | ||
|startup=14 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Zeppeli performs a kick outward, sweeping out his leg to do so. | |||
*Good range for air-to-airs. | |||
*Does not hit on the way out. | |||
}} | |||
}} | |||
===Special Moves=== | |||
====== <font style="visibility:hidden" size="0">28</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Zeppeli_28.png | |||
|caption= | |||
|name=Seated Jump | |||
|input=Any jump after 1/2/3 | |||
|data= | |||
{{AttackData-ASBR | |||
|damage= | |||
|guard= | |||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total 52 | ||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Zeppeli jumps up while in a sitting position. | |||
*Can be cancelled from normals on hit or block. | |||
*Zeppeli becomes airborne on '''frame 6'''. | |||
*The Neutral and Forward versions have 2 frames of landing recovery, while the Back version has 12 frames. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">J6S</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Zeppeli_Jump_6S.png | |||
|caption= | |||
|name=Spirit Hamon Overdrive | |||
|subtitle=j.6S | |||
|data= | |||
{{AttackData-ASBR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=14 | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Zeppeli makes a glider out of leaves held together by Hamon, gliding forward as he falls slowly. | |||
*Requires 0.1 HH Gauge; can hold to extend at the cost of more HH Gauge. | |||
*Zeppeli stops gliding upon moving past (or coming in contact with) the opponent. | |||
*Not as good as j.4S for instant overheads, instead being mainly used for combos. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">J4S</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Zeppeli_Jump_4S.png | |||
|caption= | |||
|name=Low Contact Hamon Guard | |||
|subtitle=j.4S | |||
|data= | |||
{{AttackData-ASBR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=12 | |||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Zeppeli blocks in the air by extending his feet out and infusing them with Hamon. | ||
* | *Requires 0.1 HH Gauge; can hold to extend at the cost of more HH Gauge. | ||
*While active, Zeppeli will take reduced Chip Damage, and will be protected from Guard Damage. Zeppeli will also automatically defend against all attack attributes, including Unblockable attacks (except for {{NotationIcon-ASBR|RisottoMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#22X|Control iron within 5-10 meters]]"). | |||
*Stalls Zeppeli in the air and stops his momentum upon use, allowing it to be used to perform instant Overheads. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">236X</font> ====== | ====== <font style="visibility:hidden" size="0">236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Zeppeli_236X.png | |image=JJASBR_Zeppeli_236X.png | ||
|name=Hamon Cutter | |name=Hamon Cutter | ||
|input=236L/M/H/S | |input=236L/M/H/S | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=25 | |damage=75 (25*3) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery=52 | |recovery=52 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=30 | |damage=90 (30*3) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery=54 | |recovery=54 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=35 | |damage=105 (35*3) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery=56 | |recovery=56 | ||
Line 290: | Line 359: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Style | |version=Style | ||
|header=no | |header=no | ||
|damage=20* | |damage=120 (20*6) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=30 | ||
|active= | |active= | ||
|recovery=64 | |recovery=64 | ||
Line 304: | Line 371: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Zeppeli spits out wine infused with Hamon in the form of 3 Bubble Cutters. | ||
* | *The version used alters the pattern in which the projectiles are fired. | ||
---- | |||
'''L version:''' | |||
*This variant spreads the bubbles out. | |||
*Travels about 1/3 of the screen. | |||
---- | |||
'''M version:''' | |||
*This variant brings the bubbles closer together. | |||
*Travels just short of midscreen. | |||
---- | |||
'''H version:''' | |||
*This variant brings the bubbles very close together. | |||
*Travels slightly past midscreen. | |||
---- | |||
'''S version:''' | |||
*Costs 0.5 HH Gauge. | |||
*Deals Hamon Damage. | |||
*This variant brings the bubbles close together before spreading them out again. | |||
*Travels fullscreen. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">623X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Zeppeli_623X.png | ||
|caption= | |caption= | ||
|name= | |name=Sendo Wave Kick | ||
|input= | |input=623L/M/H/S | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=60 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery=64 | ||
|blockadv=- | |blockadv=-32 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=10, | |damage=70 (10, 60) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery=76 | ||
|blockadv=- | |blockadv=-36 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=10, | |damage=80 (10*2, 60) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8(1)1(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery=88 | ||
|blockadv=- | |blockadv=-42 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Style | |version=Style | ||
|header=no | |header=no | ||
|damage=10 | |damage=100 (10*2, 60, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8(1)1(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery=54 | ||
|blockadv=- | |blockadv=-42 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
* | Zeppeli performs a rising knee attack. | ||
* | *The version used alters the distance Zeppeli moves. | ||
*Most variants do not have invul. | |||
*Zeppeli will recoil backwards on block after the first hit that connects. | |||
*Cannot be Flash Canceled, nor canceled into HHA due to Zeppeli being considered airborne. | |||
---- | |||
'''L version:''' | |||
*This variant advances and rises the least. | |||
*Launches the opponent away on hit. | |||
*On hit, leaves Zeppeli the closest from the opponent. | |||
*On block, recoils Zeppeli a little less than the M variant. | |||
---- | |||
'''M version:''' | |||
*This variant advances and rises more. | |||
*Launches the opponent away on hit. | |||
*On hit, leaves Zeppeli and the opponent farther apart. | |||
*On block, recoils Zeppeli the furthest from the opponent. | |||
---- | |||
'''H version:''' | |||
*This variant advances and rises even more. | |||
*Launches the opponent away on hit. | |||
*On hit, leaves Zeppeli and the opponent the farthest apart. | |||
*On block, recoils Zeppeli a little further than the S variant. | |||
---- | |||
'''S version:''' | |||
*Costs 0.5 HH Gauge. | |||
*Deals Hamon Damage. | |||
*Has invul during startup. | |||
*This variant advances the most and rises the least. | |||
*Launches the opponent away on hit, and causes hard knockdown. | |||
*On hit, leaves Zeppeli and the opponent around the same distance as the H variant. | |||
*On block, recoils Zeppeli the least far from the opponent. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">214X</font> ====== | ====== <font style="visibility:hidden" size="0">214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Zeppeli_214X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Zeppeli_214X_(2).png | |||
|caption2= | |||
|name=Tornado Overdrive | |name=Tornado Overdrive | ||
|input=214L/M/H/S | |input=214L/M/H/S | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=12* | |damage=Loop: 12*N<br>Landing: 22 | ||
|guard=Mid | |guard=Loop: Mid<br>Landing: Low | ||
|startup= | |startup=32(13)1 | ||
|active= | |active= | ||
|recovery=74 | |recovery=74 | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=9* | |damage=Loop: 9*N<br>Landing: 23 | ||
|guard=Mid | |guard=Loop: Mid<br>Landing: Low | ||
|startup= | |startup=32(13)1 | ||
|active= | |active= | ||
|recovery=84 | |recovery=84 | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=9* | |damage=Loop: 9*N<br>Landing: 24 | ||
|guard=Mid | |guard=Loop: Mid<br>Landing: Low | ||
|startup= | |startup=32(13)1 | ||
|active= | |active= | ||
|recovery=94 | |recovery=94 | ||
|blockadv=- | |blockadv=-6 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Style | |version=Style | ||
|header=no | |header=no | ||
|damage=12 | |damage=Ascent: 12<br>Loop: 5*N<br>Landing: 25 | ||
|guard=Mid | |guard=Ascent: Mid<br>Loop: Mid<br>Landing: Low | ||
|startup= | |startup=14(17)1(13)1 | ||
|active= | |active= | ||
|recovery=74 | |recovery=74 | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
* | Zeppeli jumps into the air and spins on his way down, finishing with a sweeping kick. | ||
* | *The version used determines how high Zeppeli jumps. | ||
*N = number of hits. | |||
*The final hit launches, can be Flash Canceled, and can hit OTG. It also autocorrects if Zeppeli ends up past the opponent. | |||
---- | |||
'''L version:''' | |||
*This variant barely moves Zeppeli. | |||
---- | |||
'''M version:''' | |||
*Zeppeli jumps higher into the air and moves forward more. | |||
---- | |||
'''H version:''' | |||
*Zeppeli jumps the highest into the air and moves him the furthest. | |||
---- | |||
'''S version:''' | |||
*Costs 0.5 HH Gauge. | |||
*Deals Hamon Damage. | |||
*This variant is invincible during the ascent. In addition, it can hit the opponent while rising, causing a crumple and ensuring the remaining hits connect. | |||
*The final hit can relaunch downed opponents. | |||
*Identical to the L variant, distance-wise. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">63214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Zeppeli_63214X_(1).png | ||
|caption= | |caption= | ||
|name= | |image2=JJASBR_Zeppeli_63214X_(2).png | ||
|input= | |caption2= | ||
|name=Sunlight Yellow Overdrive | |||
|input=63214L/M/H/S | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=80 (10*3, 20, 30) | ||
|guard=Mid | |||
|startup=14 | |||
|active= | |||
|recovery=50 | |||
|blockadv=-22 | |||
|hitadv=KD | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Medium | |||
|header=no | |||
|damage=95 (10*4, 20) | |||
|guard=Mid | |||
|startup=16 | |||
|active= | |||
|recovery=68 | |||
|blockadv=-28 | |||
|hitadv=KD | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Heavy | |||
|header=no | |||
|damage=105 (10*5, 20, 35) | |||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery=72 | ||
|blockadv=-38 | |blockadv=-38 | ||
|hitadv=KD | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Style | |||
|header=no | |||
|damage=126 (10, 5*7, 30, 5*5, 6, 5*4) | |||
|guard=Mid | |||
|startup=12 | |||
|active= | |||
|recovery=40 | |||
|blockadv=-10 | |||
|hitadv=Bind/Crumple | |||
|description= | |||
Zeppeli attacks the opponent his his palm. If successful, he'll start filling them with Hamon. | |||
*The version used alters the startup, damage and recovery. | |||
*Cannot be Flash Canceled, nor canceled into HHA. | |||
*Considered a hitgrab. Because of this, neither Zeppeli nor the opponent can call an Assist if this move connects. | |||
---- | |||
'''L version:''' | |||
*Fastest meterless variant. | |||
*Launches the lowest. | |||
*The least useful version since only Assists enable follow-ups. | |||
---- | |||
'''M version:''' | |||
*Average variant. | |||
*Launches higher than the L version. | |||
*Can be followed up with a microdash 5H anywhere on the screen, or a 5M/2M along the side wall position. | |||
---- | |||
'''H version:''' | |||
*Slowest variant. | |||
*Launches the highest. | |||
*Can be followed up with a dash j.H. | |||
---- | |||
'''S version:''' | |||
*Costs 0.5 HH Gauge. | |||
*Deals Hamon Damage. | |||
*Fastest variant. | |||
*Triggers a camera effect. | |||
*Binds the opponent on hit, which then transitions into a crumple. | |||
**The crumple will not take place if the attack connects during a juggle and the opponent isn't close to the ground. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">J236X</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Zeppeli_Jump_236X.png | |||
|name=Hamon Cutter (Air) | |||
|input=j.236L/M/H/S | |||
|data= | |||
{{AttackData-ASBR | |||
|version=Light | |||
|damage=25 | |||
|guard=Mid | |||
|startup=18 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=60 (30*2) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=105 (35*3) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Style | |version=Style | ||
|header=no | |header=no | ||
|damage= | |damage=120 (20*6) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | While in the air, Zeppeli spits out wine infused with Hamon in the form of Bubble Cutters. | ||
* | *The version used alters the amount of projectiles fired. | ||
*Projectiles travel downwards at a 70° angle. | |||
---- | |||
'''L version:''' | |||
*This variant fires a single bubble. | |||
---- | |||
'''M version:''' | |||
*This variant fires two bubbles. | |||
---- | |||
'''H version:''' | |||
*This variant fires three bubbles. | |||
---- | |||
'''S version:''' | |||
*Costs 0.5 HH Gauge. | |||
*Deals Hamon Damage. | |||
*This variant fires three bubbles, each hitting twice. | |||
*Unlike the other variants, this version's recovery can be canceled with air moves. This lets Zeppeli perform a falling normal, [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J4S|j.4S]], [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J6S|j.6S]], or alternate falling normals with the aforementioned moves for double Overheads. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">J214X</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Zeppeli_214X_(2).png | |||
|caption= | |||
|name=Tornado Overdrive (Air) | |||
|input=j.214L/M/H/S | |||
|data= | |||
{{AttackData-ASBR | |||
|version=Light | |||
|damage=Loop: 12*N<br>Landing: 22 | |||
|guard=Loop: Mid<br>Landing: Low | |||
|startup=22(13)1 | |||
|active= | |||
|recovery= | |||
|blockadv=-4 | |||
|hitadv=KD | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Medium | |||
|header=no | |||
|damage=Loop: 9*N<br>Landing: 23 | |||
|guard=Loop: Mid<br>Landing: Low | |||
|startup=22(13)1 | |||
|active= | |||
|recovery= | |||
|blockadv=-6 | |||
|hitadv=KD | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Heavy | |||
|header=no | |||
|damage=Loop: 9*N<br>Landing: 24 | |||
|guard=Loop: Mid<br>Landing: Low | |||
|startup=22(13)1 | |||
|active= | |||
|recovery=94 | |||
|blockadv=-4 | |||
|hitadv=KD | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Style | |||
|header=no | |||
|damage=Loop: 5*N<br>Landing: 25 | |||
|guard=Loop: Mid<br>Landing: Low | |||
|startup=22(13)1 | |||
|active= | |||
|recovery= | |||
|blockadv=-4 | |||
|hitadv=KD | |||
|description= | |||
While in the air, Zeppeli attacks with a divekick (spinning on his way down), finishing with a sweeping kick. | |||
*The version used alters Zeppeli's trajectory. | |||
*Similar to the ground variants, but skips the initial jump. | |||
*N = number of hits. | |||
*The final hit launches, can be Flash Canceled, and can hit OTG. It also autocorrects if Zeppeli ends up past the opponent. | |||
---- | |||
'''L version:''' | |||
*This variant barely moves Zeppeli. | |||
---- | |||
'''M version:''' | |||
*Zeppeli moves forward more. | |||
---- | |||
'''H version:''' | |||
*Zeppeli moves forward the most. | |||
---- | |||
'''S version:''' | |||
*Costs 0.5 HH Gauge. | |||
*Deals Hamon Damage. | |||
*The final hit can relaunch downed opponents. | |||
*Identical to the L variant, distance-wise. | |||
}} | }} | ||
}} | }} | ||
Line 504: | Line 797: | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Zeppeli_Throw_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Zeppeli_Throw_(2).png | |||
|caption2=Forward | |||
|image3=JJASBR_Zeppeli_Throw_(3).png | |||
|caption3=Back | |||
|name=Throw | |name=Throw | ||
|subtitle=Pow! | |subtitle=Pow! | ||
Line 512: | Line 809: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Forward | |version=Forward | ||
|damage=52 | |damage=120 (52+68) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery=32 | |recovery=32 | ||
|blockadv= | |blockadv= | ||
|hitadv=+ | |hitadv=+64 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Back | |version=Back | ||
|header=no | |header=no | ||
|damage=51 | |damage=110 (51+59) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery=32 | |recovery=32 | ||
|blockadv= | |blockadv= | ||
|hitadv=+ | |hitadv=+64 | ||
|description= | |description= | ||
* | Zeppeli grabs the opponent, jabs them with his pinky, then kicks them away. | ||
* | *One of two universal Throws (along with {{NotationIcon-ASBR|OldJosephMini}}) whose damage changes depending on the version used. | ||
*Back Throw leaves the opponent closer to Zeppeli than Forward Throw. | |||
*Both versions leave the opponent in range for a TK "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J214X|Tornado Overdrive (Air)]]", with the S version enabling a full conversion. | |||
*Back Throw > Dodge autotimes a safejump. | |||
}} | }} | ||
}} | }} | ||
Line 544: | Line 842: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=Tornado Overdrive | |subtitle=Tornado Overdrive<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=Ascent: 12<br>Loop: 5*N<br>Landing: 25 | ||
|guard=Mid | |guard=Ascent: Mid<br>Loop: Mid<br>Landing: Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 555: | Line 853: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Zeppeli jumps into the air and spins on his way down, finishing with a sweeping kick. | |||
*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#214X| | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#214X|214S]] | ||
*N = number of hits. | |||
*Deals Hamon Damage. | |||
*The first hit causes crumple, while the final hit launches. | |||
*The final hit can hit OTG, and can also relaunch downed opponents. | |||
*Zeppeli '''does not autocorrect''' for the final hit upon switching sides, unlike the original move. | |||
}} | }} | ||
}} | }} | ||
Line 573: | Line 877: | ||
|startup=8 | |startup=8 | ||
|active=10~ | |active=10~ | ||
|recovery= | |recovery=Total 12 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Zeppeli uses Hamon Breathing to charge his HH Gauge. | |||
* | *Takes 12 seconds to go from 0 to 3 bars. | ||
*Cannot be cancelled into or out of. | |||
*Animation changes on each use; purely aesthetic. | |||
* | |||
}} | }} | ||
}} | }} | ||
Line 647: | Line 890: | ||
==Heart Heat Attack== | ==Heart Heat Attack== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Zeppeli_HHA_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Zeppeli_HHA_(2).png | |||
|caption2= | |||
|image3=JJASBR_Zeppeli_HHA_(3).png | |||
|caption3= | |||
|name=This is Sendo! | |name=This is Sendo! | ||
|input=236 + Any Two Attack Buttons | |input=236 + Any Two Attack Buttons | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=24 | |damage=200 (24+176) | ||
|guard= Low | |guard=Low | ||
|startup= | |startup=2+16 | ||
|active= | |active= | ||
|recovery=68 | |recovery=68 | ||
|blockadv=-28 | |blockadv=-28 | ||
|hitadv=+ | |hitadv=HKD (+46~+52) | ||
|description= | |description= | ||
* | Zeppeli slides along the ground before punching the opponent with Hamon. | ||
* | *This is a hitgrab. | ||
*Zeppeli slides low to the ground, almost around crouch height. | |||
*The opponent is left close to Zeppeli while in a Hard Knockdown state. | |||
*This move has variable frame advantage on hit, being slightly better against grounded opponents. | |||
}} | }} | ||
}} | }} | ||
Line 668: | Line 918: | ||
==Great Heat Attack== | ==Great Heat Attack== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Zeppeli_GHA_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Zeppeli_GHA_(2).png | |||
|caption2= | |||
|image3=JJASBR_Zeppeli_GHA_(3).png | |||
|caption3= | |||
|name=Hamon of the sun! Sunlight Yellow Overdrive! | |name=Hamon of the sun! Sunlight Yellow Overdrive! | ||
|input=236L+M+H | |input=236L+M+H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= 360 (60+120+180) | |damage=360 (60+120+180) | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup=2+20 | ||
|active= | |active= | ||
|recovery=132 | |recovery=132 | ||
Line 682: | Line 936: | ||
|hitadv=+38 | |hitadv=+38 | ||
|description= | |description= | ||
* | Zeppeli jabs the opponent with his pinky. If it hits the opponent, he proceeds to fill them with Hamon through a Zoom Punch. | ||
* | *Moves forward on activation. | ||
*Very fast GHA. | |||
*Leaves the opponent at around fullscreen. | |||
}} | }} | ||
}} | |||
==Costumes== | |||
===Normal=== | |||
{{ColorGallery | filePrefix=JJASBR_Zeppeli_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | |||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | |||
{{ColorGallery/Color|3| text=Normal (Color 3) }} | |||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | |||
}} | |||
===Special=== | |||
{{ColorGallery | filePrefix=JJASBR_Zeppeli_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | |||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | |||
}} | }} | ||
Latest revision as of 22:10, 8 June 2024
Introduction
Will A. Zeppeli, a major ally in Phantom Blood, the first part of JoJo's Bizarre Adventure, is a rushdown-centered character with above-average mix-up potential, excelling at consistent rewards off of hits and tricky movement. Zeppeli's neutral is fairly standard, having 6M and "Hamon Cutter" to keep opponents at bay; however, unlike Jonathan who has a similar 6M, he does not get as large of a reward off of this hit. While "Hamon Cutter" is a solid projectile, it is just a projectile that keeps opponents away while Zeppeli wants to get close.
On offense, Zeppeli can be quite tricky, as "Low Contact Hamon Guard" and "Spirit Hamon Overdrive" both stall him in the air, making instant overheads available as a mix-up option. These options both use a small amount of meter and can be beaten by an opponent who is ready to punish them, but they are good options nonetheless as they can also stall any normal jump-in or even his super jump, making them harder to anti-air. For combos, Zeppeli wants to use his "Sunlight Yellow Overdrive" hitgrab, as it causes hard knockdown and can be enhanced to deal Hamon damage.
On defense, Zeppeli has an invincible reversal in "Sendo Wave Kick" (S version). He can also block aerial attacks using "Low Contact Hamon Guard", making his defense a bit better than other characters. His HHA can be used as a reversal, but because of the way Zeppeli gets low to the ground, it is better used as a low profile than an anti-air.
- Hamon Specials: For the cost of 0.5 HH Gauge, Zeppeli can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters.
- Movement: Zeppeli not only has access to a Super Jump, but also has two moves that provide an air stall, giving him more movement and mix-up options that other characters do not have.
Will A. Zeppeli is a Hamon character who rushes the opponent down and utilizes deceptive movement to disguise his intentions. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Hamon | 950 | Rumble | #ASBR_WIL #ASBR_ZEP |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6M
6M
Zoom Punch |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
28
Seated Jump
Any jump after 1/2/3 |
---|
J6S
Spirit Hamon Overdrive
j.6S |
---|
J4S
Low Contact Hamon Guard
j.4S |
---|
236X
Hamon Cutter
236L/M/H/S |
---|
623X
Sendo Wave Kick
623L/M/H/S |
---|
214X
Tornado Overdrive
214L/M/H/S |
---|
63214X
Sunlight Yellow Overdrive
63214L/M/H/S |
---|
J236X
Hamon Cutter (Air)
j.236L/M/H/S |
---|
J214X
Tornado Overdrive (Air)
j.214L/M/H/S |
---|
System Mechanics
Throw
Throw
Pow! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Tornado Overdrive |
---|
5S
Hamon Breathing
5S |
---|
Heart Heat Attack
This is Sendo!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Hamon of the sun! Sunlight Yellow Overdrive!
236L+M+H |
---|