JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa/Combos: Difference between revisions
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{{ASBR Character Subnav|char=Baoh|short=bao|sub=1}} | {{ASBR Character Subnav|char=Baoh|short=bao|sub=1}} | ||
<div> | |||
<div style="float:left"> | |||
__NOTOC__ | |||
</div> | |||
{{ComboLegend-ASBR|extrainfo= | |||
<center>'''Movelist'''</center> | |||
*'''Astonishing Leap''' = Super Jump (1/2/3 > 7/8/9) | |||
*'''Baoh Shooting Stinger''' = Stinger (236L/M/H) | |||
*'''Saber Off!''' = DP (623L/M/H) | |||
*'''Baoh Hardened Saber''' = Slashes (214L/M/H) | |||
*'''Baoh Melting Acid''' = Hitgrab (421L/M/H) | |||
*'''Baoh Break Dark Thunder Phenomenon''' = Lightning (22L/M/H) | |||
*'''This is Baoh!''' = Armor Install (5S) | |||
}} | |||
</div> | |||
==Combo Info== | ==Combo Info== | ||
Thanks to Ikuro's slightly stubby normals, lots of his trickier juggles will require routing and timing changes on a per-character basis. Also keep in mind that all three strengths of his 214X series count as the same move for IPS purposes, so combos that begin with 214L or 214M crumpling the opponent will lose some extension potential. | *'''Tricky Combos:''' Thanks to Ikuro's slightly stubby normals, lots of his trickier juggles will require routing and timing changes on a per-character basis. Also keep in mind that all three strengths of his 214X series count as the same move for IPS purposes, so combos that begin with 214L or 214M crumpling the opponent will lose some extension potential. | ||
{| class="wikitable sortable" border="1" style=" | {| class="wikitable sortable" border="1" style="text-align: center" | ||
|+ Solo | |+ Combos (Solo) | ||
|- | |- | ||
!! style="width: 35em;" | Combo !! Damage !! Meter !! Notes | !! style="width: 35em;" | Combo !! Damage !! Meter !! Notes | ||
|- | |- | ||
| 5LMH > 421L > 623H || 213 || || 623H OTG is pretty nonvital if you find it finnicky or just wanna go for better pressure instead. | | 5LMH > 421L > 623H || 213 || || <div style="text-align: left;"> | ||
* 623H OTG is pretty nonvital if you find it finnicky or just wanna go for better pressure instead. | |||
</div> | |||
|- | |- | ||
| 5LMH > 214H > HHA || 291 || || | | 5LMH > 214H > HHA || 291 || || | ||
|- | |- | ||
| 5LMH > 214H > | | 5LMH > 214H > FC > 5M > 214M > 5L 2H > 421M > 623H || 373 || || <div style="text-align: left;"> | ||
* Example of a one bar basic launcher route that avoids extra jumps and goes straight into the 214M extension. | |||
</div> | |||
|- | |- | ||
| 5LMH > 214H > | | 5LMH > 214H > FC > 5M > 214M > 5L 2H > 236H > HHA || 408 || || <div style="text-align: left;"> | ||
* Variation of the above that spends a second bar. | |||
</div> | |||
|- | |- | ||
| 5LMH > 214H > | | 5LMH > 214H > FC > 669H > 5L 2M 5H > 214M > 5M 2H > 421M > 623H || 402 || || <div style="text-align: left;"> | ||
* Example of a one bar standard launcher route using a dash jump to extend. | |||
</div> | |||
|- | |- | ||
| 5LMH > 214H > | | 5LMH > 214H > FC > 669H > 5L 2M 5H > 214M > 5M 2H > 236H > HHA || 426 || || <div style="text-align: left;"> | ||
* Variation of the above that spends a second bar. | |||
</div> | |||
|- | |- | ||
| 2L 5H > 214H > | | 2L 5H > 214H > FC > 669H > 2H > 236H > 5L 2M > 214M > 2M 5H > 29M > 5L 5M 2H > 421L || 418 || || <div style="text-align: left;"> | ||
* Advanced one bar launcher route using Ikuro's superjump as an extra extension. | |||
* [https://twitter.com/DarkForceVicki/status/1570306157876760577 Video Example] | |||
|- | |- | ||
| j.H > 2L 5H > 214H > | | j.H > 2L 5H > 214H > FC > 669H > 2H > 236H > 5L 2M > 214M > 2M 5H > 29M > 5L 5M 2H > 236H > HHA || 490 || || <div style="text-align: left;"> | ||
* Variation of the above that spends a second bar. | |||
* [https://twitter.com/Midori_Puru/status/1566307491238932481 Video Example] | |||
</div> | |||
|- | |- | ||
| 5LMH > GHA || 375 || || Low effort hit into GHA. | | 5LMH > GHA || 375 || || <div style="text-align: left;"> | ||
* Low effort hit into GHA. | |||
</div> | |||
|- | |- | ||
| 5LMH > 214H > | | 5LMH > 214H > FC > 669H > 2M 5H > 214M > 5M 2H > GHA || 535 || || <div style="text-align: left;"> | ||
* Example of standard launcher route into GHA. | |||
</div> | |||
|} | |} | ||
{| class="wikitable sortable" border="1" style=" | {| class="wikitable sortable" border="1" style="text-align: center" | ||
|+ Assist | |+ Combos (Assist) | ||
|- | |- | ||
!! style="width: 35em;" | Combo !! Assist !! Damage !! Meter !! Notes | !! style="width: 35em;" | Combo !! Assist !! Damage !! Meter !! Notes | ||
|- | |- | ||
| 623H (A) > assist hit > 5H > 214M > 5M 5H > 214M > 5L 2H > 421L || Avdol || 494 || || Combo pickup from 623X using an assist. The heavy version has a wider window to call assist. [https://youtu.be/WwcoKCFdMG4?t=343 | | 623H (A) > assist hit > 5H > 214M > 5M 5H > 214M > 5L 2H > 421L || [[file:JJASBR_Avdol_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol|Muhammad Avdol]] || 494 || || <div style="text-align: left;"> | ||
* Combo pickup from 623X using an assist. | |||
* The heavy version has a wider window to call assist. | |||
* [https://youtu.be/WwcoKCFdMG4?t=343 Video Example] | |||
</div> | |||
|- | |- | ||
| 623H (A) > assist hit > 5H > 214M > 5M 5H > 214M > 5L 2H > 236H > HHA || Avdol || 537 || || Variation of the above that spends a bar. | | 623H (A) > assist hit > 5H > 214M > 5M 5H > 214M > 5L 2H > 236H > HHA || [[file:JJASBR_Avdol_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol|Muhammad Avdol]] || 537 || || <div style="text-align: left;"> | ||
* Variation of the above that spends a bar. | |||
</div> | |||
|- | |- | ||
| 623H (A) > assist hit > 5H > 214M > 5H > 214M > 2H > GHA || Avdol || 651 || || GHA version. | | 623H (A) > assist hit > 5H > 214M > 5H > 214M > 2H > GHA || [[file:JJASBR_Avdol_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol|Muhammad Avdol]] || 651 || || <div style="text-align: left;"> | ||
* GHA version. | |||
</div> | |||
|} | |} | ||
==Video examples== | ==Video examples== | ||
{{#ev:youtube| | {{#ev:youtube|QFINAjejipk|JOJO ASBR 2.33 ver Baoh Combo Complication by Blanc}} | ||
==Navigation== | ==Navigation== |
Latest revision as of 14:20, 26 June 2024
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Combo Info
- Tricky Combos: Thanks to Ikuro's slightly stubby normals, lots of his trickier juggles will require routing and timing changes on a per-character basis. Also keep in mind that all three strengths of his 214X series count as the same move for IPS purposes, so combos that begin with 214L or 214M crumpling the opponent will lose some extension potential.
Combo | Damage | Meter | Notes |
---|---|---|---|
5LMH > 421L > 623H | 213 |
| |
5LMH > 214H > HHA | 291 | ||
5LMH > 214H > FC > 5M > 214M > 5L 2H > 421M > 623H | 373 |
| |
5LMH > 214H > FC > 5M > 214M > 5L 2H > 236H > HHA | 408 |
| |
5LMH > 214H > FC > 669H > 5L 2M 5H > 214M > 5M 2H > 421M > 623H | 402 |
| |
5LMH > 214H > FC > 669H > 5L 2M 5H > 214M > 5M 2H > 236H > HHA | 426 |
| |
2L 5H > 214H > FC > 669H > 2H > 236H > 5L 2M > 214M > 2M 5H > 29M > 5L 5M 2H > 421L | 418 |
| |
j.H > 2L 5H > 214H > FC > 669H > 2H > 236H > 5L 2M > 214M > 2M 5H > 29M > 5L 5M 2H > 236H > HHA | 490 |
| |
5LMH > GHA | 375 |
| |
5LMH > 214H > FC > 669H > 2M 5H > 214M > 5M 2H > GHA | 535 |
|
Combo | Assist | Damage | Meter | Notes |
---|---|---|---|---|
623H (A) > assist hit > 5H > 214M > 5M 5H > 214M > 5L 2H > 421L | ![]() |
494 |
| |
623H (A) > assist hit > 5H > 214M > 5M 5H > 214M > 5L 2H > 236H > HHA | ![]() |
537 |
| |
623H (A) > assist hit > 5H > 214M > 5H > 214M > 2H > GHA | ![]() |
651 |
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