JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
 
(116 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{ASBR Character Intro|char=Giorno|short=gio|content=
{{ASBR Character Intro|char=Giorno|short=gio|content=
==Introduction==
==Introduction==
The main protagonist of ''Vento Aureo'', the fifth part of ''JoJo’s Bizarre Adventure'' and the son of DIO, Giorno Giovanna is a ticking time bomb and a solid character with a decent amount of offensive and defensive tools in his kit that allow him to dictate the tempo of a fight and decide how to demonstrate his resolve.  
The son of [[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO]] and main protagonist of ''Vento Aureo'', the fifth part of ''JoJo’s Bizarre Adventure'', Giorno Giovanna is a ticking time bomb and a solid character with a decent amount of offensive and defensive tools in his kit that allow him to dictate the tempo of a fight and decide how to demonstrate his resolve.  


In Stand Off his small frame and hurtbox allow him to nimbly move around the field, but at the cost of short normals that require him to get in harm's way. This makes it so he has to play defensively for a good part of the match, but what he lacks in reach, he makes up for in utility.  
In Stand Off, his small frame and hurtbox allow him to nimbly move around the field, but at the cost of short normals that require him to get in harm's way. This makes it so he has to play defensively for a good part of the match, but what he lacks in reach, he makes up for in utility. Although not offering much in the way of damage, his Stand Off special moves allow him to utilize his Stand’s life-giving abilities in versatile and unique ways to control and move around in neutral, such as projectile animals to keep enemies at bay, a reversal movement tool that he can use out of any of his normals to reposition himself, a counter stance, and a heal to keep himself in the fight for longer. Alongside these, he has his "[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#3H|It's useless!]]", a sweep which causes a hard knockdown and can allow Giorno to either escape and reposition or continue the pressure with a setup.  


Although not offering much in the way of damage, his Stand Off specials allow him to utilize his Stand’s life giving abilities in versatile and unique ways to control and move around in neutral, such as projectile animals to keep enemies at bay, a reversal movement tool that he can use out of any of his normals to reposition himself, a counter stance and a heal to keep himself in the fight for longer. Alongside these, he has his 3H, a sweep which causes a hard knockdown and can allow Giorno to either escape and reposition or continue the pressure with a setup.  
Once Giorno's gotten comfortable and decides to go on the offensive, his Stand On mode allows for a good amount of damage, pressure and rushdown tactics. His Stand, Gold Experience, sports good reaching normals, an invincible uppercut move, a unique punch barrage that moves him forward and a combo breaker in case of emergencies at the cost of 2 bars. Moves like "[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Stand 236X|Useless, useless, useless, useless!]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Stand 623X|WRYYYYYYYYYYY!]]" allow Giorno to gain a substantial amount of meter, which compliments what can be considered the most character-defining tool in his kit: his [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Great Heat Attack|GHA]], which transforms his Stand into [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Gold Experience Requiem|Gold Experience Requiem]] (GER). This new Stand functions as an install which changes Giorno's dashes, grants him new special moves (including an on-demand combo breaker), and activates [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rumble Mode and Resolve Mode|Resolve Mode]], giving him armor on all of his attacks, overall making it a very powerful tool that can turn the tide of a fight easily.


Once you’ve gotten comfortable and decide to go on the offensive, his Stand On mode allows for a good amount of damage, pressure and rush down tactics. His Stand, Gold Experience sports good reaching normals, an invincible uppercut move, a unique Stand Rush that moves him forward and a combo breaker in case of emergencies at the cost of 2 bars. Moves like “Useless, useless, useless, useless!” and “WRYYYYYYYYYYY!” allow Giorno to gain a substantial amount of meter which compliment what can be considered the most character defining tool in his kit:
*'''Gold Experience Requiem''': Giorno can evolve his Stand into Gold Experience Requiem, gaining new dashes and improved abilites for a period of time.
 
 
*'''Gold Exerience Requiem''': Giorno can evolve his Stand into Gold Experience Requiem (GER) for a period of time. This changes his dashes, grants him new special moves, including an on demand Combo Breaker, and activates his Resolve, giving him armor on all of his moves. Gold Experience Requiem is very powerful tool in Giorno's kit and can turn the tide of a fight easily.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = [[file:JJASBR_Giorno_Small_Icon.png|50px]] '''Giorno Giovanna''' is a Stand character who utilizes his abilities in order to either rush down the opponent or defend and heal himself.
| intro = [[file:JJASBR_Giorno_Small_Icon.png|50px]] '''Giorno Giovanna''' is a Stand character who utilizes his abilities in order to either rush the opponent down or defend and heal himself.
| pros =
| pros =
* '''Gold Experience Requiem:''' Gold Experience Requiem's moveset makes it hard for Giorno to be combo'd, as for 0.25 gauge, Giorno can break the combo and nullify projectiles, making it very easy for Giorno to keep momentum in this form.
* '''Gold Experience Requiem:''' Gold Experience Requiem has some of Giorno's strongest tools, such as [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Requiem 214X|unblockable projectiles]], a [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Requiem 421S|cheap combo breaker]], an [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#421S|anti-projectile tool]], and [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rumble Mode and Resolve Mode|Resolve Mode]] for the duration of the form.
* '''HHA:''' Giorno's HHA has an effect that stops the opponent from performing any actions for a bit on hit, allowing for Giorno to do what he wants from across the screen with no risk.
* '''Stunning HHA:''' Giorno's HHA has an effect that stops the opponent from performing any actions for a bit on hit, allowing for Giorno to do what he wants from across the screen with no risk.
  |cons =
  |cons =
* '''Combos:''' Giorno's specials do not interact with each other in a way that allows for long combos, reducing his overall damage output without GER.
* '''Gold Experience Requiem:''' With a lot of his strengths being locked to this form, it's also one of his biggest weaknessses. A knowledgeable opponent can counterpick Giorno with certain Assists to deny any normally guaranteed setups to get into Requiem.
* '''Stubby Normals:''' Giorno has stubby normals, making it hard for him to get hits.
* '''Stubby Normals:''' Giorno's normals are generally stubby, making it hard for him to get hits.
*'''Zoning Troubles:''' Giorno does not have any fullscreen projectiles, and when combined with his stubby normals, make it tough for him to approach against zoning.
* '''Zoning Troubles:''' Giorno does not have any fullscreen projectiles, and when combined with his stubby normals, make it tough for him to approach against zoning.
| tablewidth = 80
| tablewidth = 80
}}
}}
Line 33: Line 30:
}}
}}
==Move List==
==Move List==
<div class="movelist-toggles">
<div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky">
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div>
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div>
<div id="movelist-toggle-3" class="movelist-toggle-button">'''Requiem'''</div>
<div id="movelist-toggle-3" class="movelist-toggle-button">[[File:JJASBR_Requiem_Icon_(2).png|link=]]</div>
</div>
</div>
<div id="movelist-1" class="movelist"><!-- Stand Off Move List -->
<div id="movelist-1" class="movelist"><!-- Stand Off Move List -->
Line 51: Line 48:
  |damage=12
  |damage=12
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
Giorno attacks with a kick down in front of him.
Giorno attacks with a kick down in front of him.
*Believe it or not, this is not a low despite how it looks.
*Not a Low, despite appearances.
  }}
  }}
}}
}}
Line 70: Line 67:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=10*2
  |damage=20 (10*2)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=-4
  |description=
  |description=
Giorno does two hitting right uppercut.
Giorno performs a right-handed uppercut, hitting twice.
*Slightly pushes him forward.
*Moves Giorno forward slightly.
  }}
  }}
}}
}}
Line 93: Line 90:
  |damage=33
  |damage=33
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=-2
  |description=
  |description=
Giorno summons Gold Experience, attacking with a backfist strike.
Giorno summons Gold Experience, attacking with a backfist strike.
*Giorno’s go-to button to Quick Stand On.
*Has decent range, but mainly used for Juggles.  
  }}
  }}
}}
}}
Line 114: Line 111:
  |damage=11
  |damage=11
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
Giorno crouches and extends his fist forward.
Giorno crouches and extends his fist forward.
Line 135: Line 132:
  |damage=19
  |damage=19
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=0
  |description=
  |description=
Giorno crouches and attacks by sweeping with his leg.
Giorno crouches and attacks by sweeping with his leg.
Line 156: Line 153:
  |damage=31
  |damage=31
  |guard=Low
  |guard=Low
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=-2
  |description=
  |description=
Giorno summons Gold Experience to attack by extending its leg.
Giorno summons Gold Experience to attack by extending its leg.
*Does not cause a hard knockdown.
*Does not cause a knockdown, unlike most moves of its kind.
*Has Decent range as a low poke.
*Giorno's go-to button to Quick Stand On.
  }}
  }}
}}
}}
Line 175: Line 174:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=12*3
  |damage=36 (12*3)
  |guard=Low
  |guard=Low
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-6
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Giorno summons Gold Experience to deliver a three hitting low.
Giorno summons Gold Experience to deliver a triple-hitting low.
*Godlike command normal with great reach. Causes a hard knockdown on the third hit.
*Causes a hard knockdown on the third hit.
*Very good range as a low poke.
*Every kick frametraps into each hit.
  }}
  }}
}}
}}
Line 198: Line 199:
  |damage=15
  |damage=15
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
Line 205: Line 206:
  |description=
  |description=
Giorno extends his leg diagonally downwards.
Giorno extends his leg diagonally downwards.
*This button is a good and easy way to confirm into his j.214X series.
*Can be used as an instant overhead against most of the cast when done out of a dash-jump, though some coverage (such as the M version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#214X|Now, it lives]]" or a Stand Rush from "[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Stand 236X|Useless, useless, useless, useless!]]") is required to convert off of it.
  }}
  }}
}}
}}
Line 219: Line 220:
  |damage=23
  |damage=23
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
Line 226: Line 227:
  |description=
  |description=
Giorno attacks with a kick in the air in front of him.
Giorno attacks with a kick in the air in front of him.
*His main crossup tool.
*His main cross-up tool.
*If you manage to hit an aerial opponent while descending, you’ll have time to activate Stand On and continue a combo without spending meter if you’re fast enough.
*If Giorno manages to hit an aerial opponent while descending, there's enough time to activate Stand On and continue a combo without spending meter, though it must be done quickly.
  }}
  }}
}}
}}
Line 241: Line 242:
  |damage=37
  |damage=37
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
Line 248: Line 249:
  |description=
  |description=
Giorno summons Gold Experience and attacks with a swinging downward hook punch.
Giorno summons Gold Experience and attacks with a swinging downward hook punch.
*Hitbox does not activate until a third of the way down, making this a very unreliable move to use as a means of jumping in on your opponent, especially from a dash jump.
*Startup is deceptively long.
  }}
  }}
}}
}}


====Special Moves====
====Special Moves====
====== <font style="visibility:hidden" size="0">623X</font> ======
{{MoveData
|image=JJASBR_Giorno_623X_(1).png
|caption=Light
|image2=JJASBR_Giorno_623X_(2).png
|caption2=Medium
|image3=JJASBR_Giorno_623X_(3).png
|caption3=Heavy
|name=Life, spring forth...!
|input=623L/M/H
|data=
{{AttackData-ASBR
|version=Light
|damage=
|guard=
|startup=4
|active=
|recovery=Total XX
|blockadv=
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Medium
|header=no
|damage=
|guard=
|startup=
|active=
|recovery=Total XX
|blockadv=
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Heavy
|header=no
|damage=
|guard=
|startup=
|active=
|recovery=Total XX
|blockadv=
|hitadv=
|description=
Giorno uses Gold Experience to sprout a tree from underneath him and sits on top of it, lifting him from the ground.
*The tree's height depends on the version used.
*Giorno's completely invincible during the growth animation (from frame 4 onwards) until he sits on the branches.
*Giorno can attack or immediately jump out of the tree once he reaches the max height. He can also do any airborne special move while on top of the branches.
----
'''L version:'''
*Fastest version with the least growth.
----
'''M version:'''
*A middle of the pact between speed and growth.
----
'''H version:'''
*Slowest version with the most growth.
}}
}}
====== <font style="visibility:hidden" size="0">214X</font> ======
====== <font style="visibility:hidden" size="0">214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Giorno_214X_(1).png
|image=JJASBR_Giorno_214X_(1).png
|caption=Midrange zoning tool.
|caption=Mid-range zoning tool.
|image2=JJASBR_Giorno_214X_(2).png
|image2=JJASBR_Giorno_214X_(2).png
|caption2=Throw this before fish to cover options.
|caption2=Throw this before fish to cover options.
Line 268: Line 330:
  |damage=35
  |damage=35
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-14
  |hitadv=
  |hitadv=-8
  |description=
  |description=
Giorno imbues one of his ladybug brooches with life and uses it as a projectile.
*Launches a fish that travels forward in an arc.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 282: Line 342:
  |damage=32
  |damage=32
  |guard=Low
  |guard=Low
  |startup=
  |startup=40
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Crumple
  |description=
  |description=
*Summons a snake that travels slowly on the ground. Causes the opponent to crumple on hit.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 294: Line 353:
  |header=no
  |header=no
  |damage=40
  |damage=40
  |guard=Overhead
  |guard=Mid, Overhead
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-20
  |hitadv=
  |hitadv=[Crumple]
  |description=
  |description=
Summons a piranha that flys upward and falls in front of Giorno.
Giorno imbues one of his ladybug brooches with life, turning it into an animal which he uses as a projectile.
*The version used determines the animal fired.
*Multiple animals can coexist on-screen.
----
'''L version:'''
 
Giorno summons a fish that travels forward in an arc.
*Covers the longest horizontal distance.
----
'''M version:'''
 
Giorno summons a snake that travels slowly along the ground.
*Causes crumple on hit.
*Has the longest duration of all versions.
----
'''H version:'''
 
Giorno summons a piranha that flies upward and falls in front of Giorno.
*Causes crumple if it hits while descending.
*Hits Mid while ascending, and as an Overhead while descending.
*Can be used as a meaty after a knockdown.
*Can be used as a meaty after a knockdown.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">623X</font> ======
====== <font style="visibility:hidden" size="0">41236X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Giorno_623X_(1).png
|image=JJASBR_Giorno_41236X_(1).png
|caption=Nature
|caption=
|image2=JJASBR_Giorno_623X_(2).png
|image2=JJASBR_Giorno_41236X_(2).png
|caption2=is
|caption2=
|image3=JJASBR_Giorno_623X_(3).png
|name=It's useless.
|caption3=healing.
|input=41236L/M/H
|name=Life, spring forth...!
|input=623L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=96
  |guard=
  |guard=
  |startup=
  |startup=
Line 325: Line 401:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Crumple
  |description=
  |description=
  }}
  }}
Line 331: Line 407:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=120
  |guard=
  |guard=
  |startup=
  |startup=
Line 337: Line 413:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Crumple
  |description=
  |description=
  }}
  }}
Line 343: Line 419:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=144
  |guard=
  |guard=
  |startup=
  |startup=
Line 349: Line 425:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Crumple
  |description=
  |description=
Giorno uses Gold Experience to sprout a tree from underneath him and sits on top of it, lifting him from the ground.
Giorno transforms one of his ladybug brooches into a frog and places it on his chest. If the opponent hits him, the force of the attack will be redirected back to them.
*Height depends on the version used.
*Damage and startup change depending on the version used.
*Giorno can attack or immediately jump out of the tree once he reaches the max height. He can also do any jumping special while on top of the branches or after jumping.
*Does not work against projectiles, Throws, HHAs, GHAs, or Assists.
*He’s completely invincible during the growth animation until he sits on the branches, making this Giorno’s only true reversal in Stand Off.
*Opponent behavior varies depending on their state before triggering the counter:
**Causes a crumple against grounded opponents.
**Causes a hard knockdown against airborne opponents.
----
'''L version:'''
*Fastest startup, with the most active frames and recovery.
----
'''M version:'''
*A middle of the pact between startup, active frames, and recovery.
----
'''H version:'''
*Slowest startup, with the least active frames and recovery.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">j421X</font> ======
====== <font style="visibility:hidden" size="0">J214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Giorno_j214X.png
|image=JJASBR_Giorno_Jump_214X_(1).png
|caption=Locked on target!
|caption=
|image2=JJASBR_Giorno_Jump_214X_(2).png
|caption2=
|name=This is our true path!
|name=This is our true path!
|input=j.214L/M/H
|input=j.214L/M/H
Line 367: Line 456:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=20, 4*3, 30 [20, 4*9, 30]
  |damage=62 (20, 4*3, 30) [86 (20, 4*9, 30)]
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
  }}
  }}
Line 379: Line 468:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=20, 4*5, 40 [20, 4*13, 40]
  |damage=76 (20, 4*4, 40) [108 (20, 4*12, 40)]
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
  }}
  }}
Line 391: Line 480:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=20, 4*5, 50 [20, 4*13, 50]
  |damage=90 (20, 4*5, 50) [122 (20, 4*13, 50)]
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
Giorno sends Gold Experience downward to attack with a series of kicks that causes a hard knockdown on hit.
Giorno sends Gold Experience downward to attack with a series of kicks.
*The angle changes depending on the version used.  
*Gold Experience's descent angle, as well as the distance Giorno is pushed backwards, change depending on the version used.
*Causes a groundbounce on hit.
*Can be extended by repeatedly pressing attack buttons, increasing the number of hits. Data in [] is for the Extended versions.
**Because Giorno is considered airborne until the move ends under normal conditions, only the Extended version (which places Giorno in a unique animation while grounded) can be Flash Canceled.
----
'''L version:'''
*Gold Experience dives almost straight down.
*Pushes Giorno backwards the least.
----
'''M version:'''
*Gold Experience dives at a very steep downwards angle.
*Pushes Giorno backwards more.
----
'''H version:'''
*Gold Experience dives at a less steep downwards angle.
*Pushes Giorno backwards the most.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">41236X</font> ======
====== <font style="visibility:hidden" size="0">22S</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Giorno_41236X.png
|image=JJASBR_Giorno_22S.png
|caption=Come on, hit me!
|caption=
|name=It's useless.
|name=Now this is a part of me!
|input=41236L/M/H
|input=22S
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Light
  |damage=
|damage=80
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Medium
|header=no
|damage=100
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Heavy
|header=no
  |damage=120
  |guard=
  |guard=
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total XX
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
A counter where Giorno transforms one of his ladybug brooches into a frog and places it on his chest.
Giorno imbues a brooch with life and uses it to heal himself.
*Damage and startup increase with versions.
*Requires 0.5 HH Gauge.
*Giorno recovers 100 life as White Damage.
  }}
  }}
}}
}}
</div>
</div>
<div id="movelist-2" class="movelist"><!-- Stand On Move List -->
<div id="movelist-2" class="movelist"><!-- Stand On Move List -->
===Stand On===
===Stand On===
====Normal Moves====
====Normal Moves====
Line 458: Line 537:
|image=JJASBR_Giorno_Stand_5L.png
|image=JJASBR_Giorno_Stand_5L.png
|caption=
|caption=
|name=5L
|name=s.5L
|subtitle=
|subtitle=
|data=
|data=
Line 464: Line 543:
  |damage=13
  |damage=13
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
Gold Experience performs a fast punch in front of itself.
Gold Experience punches in front of itself.
  }}
  }}
}}
}}
Line 478: Line 557:
|image=JJASBR_Giorno_Stand_5M.png
|image=JJASBR_Giorno_Stand_5M.png
|caption=
|caption=
|name=5M
|name=s.5M
|subtitle=
|subtitle=
|data=
|data=
Line 484: Line 563:
  |damage=21
  |damage=21
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=0
  |description=
  |description=
Gold Experience delivers a quick gut punch in front.
Gold Experience delivers a quick gut punch in front.
Line 497: Line 576:
{{MoveData
{{MoveData
|image=JJASBR_Giorno_Stand_5H_(1).png
|image=JJASBR_Giorno_Stand_5H_(1).png
|caption=First Hit
|caption=
|image2=JJASBR_Giorno_Stand_5H_(2).png
|image2=JJASBR_Giorno_Stand_5H_(2).png
|caption2=Second Hit
|caption2=
|name=5H
|name=s.5H
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=12, 22
  |damage=34 (12, 22)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12(9)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=0
  |hitadv=
  |hitadv=+6
  |description=
  |description=
Gold Experience attacks with a two hit punch combo.
Gold Experience attacks with a two-hit punch combo.
*This move has some interesting properties as it essentially has enough hitstun and blockstun that it can reverse beat itself into a Stand On 5M either on hit or block, making it a good combo extender or frametrap.
*Incredibly plus on hit for a normal, allowing Giorno to link back into s.5M on hit.
  }}
  }}
}}
}}
Line 521: Line 600:
|image=JJASBR_Giorno_Stand_2L.png
|image=JJASBR_Giorno_Stand_2L.png
|caption=
|caption=
|name=2L
|name=s.2L
|subtitle=
|subtitle=
|data=
|data=
Line 527: Line 606:
  |damage=12
  |damage=12
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
Gold Experience crouches and punches down in front of itself.
Gold Experience punches downwards in front of itself.
  }}
  }}
}}
}}
Line 541: Line 620:
|image=JJASBR_Giorno_Stand_2M.png
|image=JJASBR_Giorno_Stand_2M.png
|caption=
|caption=
|name=2M
|name=s.2M
|subtitle=
|subtitle=
|data=
|data=
Line 547: Line 626:
  |damage=20
  |damage=20
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=0
  |description=
  |description=
Gold Experience lays on the ground and extends its leg forward.
Gold Experience extends its leg on the ground to attack.
  }}
  }}
}}
}}
Line 561: Line 640:
|image=JJASBR_Giorno_Stand_2H.png
|image=JJASBR_Giorno_Stand_2H.png
|caption=
|caption=
|name=2H
|name=s.2H
|subtitle=
|subtitle=
|data=
|data=
Line 567: Line 646:
  |damage=32
  |damage=32
  |guard=Low
  |guard=Low
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Gold Experience attacks with a far reaching kick.
Gold Experience lays down on the ground and attacks with a far reaching kick.
*Will cause a hard knockdown.
*Causes a hard knockdown.
  }}
  }}
}}
}}
Line 582: Line 661:
|image=JJASBR_Giorno_Stand_3H.png
|image=JJASBR_Giorno_Stand_3H.png
|caption=
|caption=
|name=3H
|name=s.3H
|subtitle=This doesn't feel good...
|subtitle=This doesn't feel good...
|data=
|data=
Line 592: Line 671:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Gold Experience will look down on the opponent and stomp them while they’re on the ground.
Gold Experience will look down on the opponent and stomp them while they're on the ground.
*Giorno’s only OTG move.
*Damage listed consists of raw damage. OTG scaling will make this move deal significantly less damage.
*Can only be used when the opponent is downed, but can be timed to attack while they stand up.
*Launches on hit, and is capable of relaunching downed opponents.
*Cannot be special-canceled or canceled into GHA.
  }}
  }}
}}
}}
Line 603: Line 685:
|image=JJASBR_Giorno_Stand_Jump_L.png
|image=JJASBR_Giorno_Stand_Jump_L.png
|caption=
|caption=
|name=j.L
|name=s.jL
|subtitle=
|subtitle=
|data=
|data=
Line 609: Line 691:
  |damage=16
  |damage=16
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
Line 615: Line 697:
  |hitadv=
  |hitadv=
  |description=
  |description=
Gold Experience will extend its knee upwards and attack with it.
Gold Experience extends its knee upwards.
*Incredibly active.
  }}
  }}
}}
}}
Line 623: Line 706:
|image=JJASBR_Giorno_Stand_Jump_M.png
|image=JJASBR_Giorno_Stand_Jump_M.png
|caption=
|caption=
|name=j.M
|name=s.jM
|subtitle=
|subtitle=
|data=
|data=
Line 629: Line 712:
  |damage=24
  |damage=24
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
Line 643: Line 726:
|image=JJASBR_Giorno_Stand_Jump_H.png
|image=JJASBR_Giorno_Stand_Jump_H.png
|caption=
|caption=
|name=j.H
|name=s.jH
|subtitle=
|subtitle=
|data=
|data=
Line 649: Line 732:
  |damage=38
  |damage=38
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
Line 655: Line 738:
  |hitadv=
  |hitadv=
  |description=
  |description=
Gold Experience will extend its leg and perform a sweeping downward kick.
Gold Experience extends its leg and perform a sweeping downward kick.
*Better than Stand Off j.H.
  }}
  }}
}}
}}
Line 666: Line 748:
|caption=
|caption=
|name=Useless, useless, useless, useless!
|name=Useless, useless, useless, useless!
|input=236L/M/H
|input=s.236L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=15, 3*6, 30
  |damage=63 (15, 3*6, 30)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-6
  |hitadv=
  |hitadv=KD
  |description=
  |description=
  }}
  }}
Line 682: Line 764:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=15, 3*12. 30
  |damage=81 (15, 3*12, 30)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-12
  |hitadv=
  |hitadv=KD
  |description=
  |description=
  }}
  }}
Line 694: Line 776:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=15, 3*18, 30
  |damage=99 (15, 3*18, 30)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=20
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-16
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Gold Experience unleashes a barrage of punches while moving forward along with Giorno.
Gold Experience unleashes a barrage of punches while moving forward along with Giorno.
*Amount of hits and distance covered increase with versions.
*The amount of hits, as well as the distance covered, change depending on the version used.
*Launches opponents away on hit.
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]].
*Stand Rush-compatible, and a primary method of setting up 50/50s when used in conjunction with [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#JL|j.L]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#2M|2M]].
----
'''L version:'''
*Covers the least distance.
----
'''M version:'''
*Covers a greater distance.
*Primarily used for Stand Rush 50/50s, as it will act as a true blockstring from s.5H. It also gives Giorno enough time to convert into a full combo if it hits.
----
'''H version:'''
*Covers the most distance.
*Leaves a gap when chained from s.5H, but is also long-lasting enough to allow for 2 separate mix-up attempts on block via Stand Rush.
  }}
  }}
}}
}}
Line 709: Line 805:
====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Giorno_Stand_623X.png
|image=JJASBR_Giorno_Stand_623X_(1).png
|caption=
|caption=7 Page Invulnerability
|image2=JJASBR_Giorno_Stand_623X_(2).png
|caption2="Useleeeeesssss!"
|name=WRYYYYYYYYYYY!
|name=WRYYYYYYYYYYY!
|input=623L/M/H
|input=s.623L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=15, 8*6, 10
  |damage=73 (15, 8*6, 10)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=+4
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Gold Experience will leap upward and perform a barrage of punches in the air.
*Recovery on the light version is so little you can perform a 5L almost immediately after the move finishes to continue a combo.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=10, 15, 8*6, 10
  |damage=83 (10, 15, 8*6, 10)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=KD
  |description=
  |description=
*Invincible on startup making this move Giorno’s only true meterless reversal attack.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=19, 15, 8*6, 10, 18
  |damage=101 (10, 15, 8*6, 10, 18)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-30
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
*Full invincibility and has a finisher that sends the opponent back down.  
Gold Experience will leap upwards and perform a barrage of punches towards the air.
*The amount of hits, as well as the altitude reached, change depending on the version used.
*Cannot be Flash Canceled, nor canceled into HHA due to being considered airborne.
----
'''L version:'''
*Short reach; can only be combo'd into from s.5L, s.2L and s.5H.
*Recovery is short enough to allow combos after with 66 > s.5M.
*Advantage on block is decreased if the opponent is crouching.
----
'''M version:'''
*Invincible on startup.
*Advantage on block is decreased if the opponent is crouching.
----
'''H version:'''
*Full invincibility.
*Ends with a finisher that sends the opponent back down, causing a groundbounce.
**The finisher is considered a separate move from the initial ascent, and deals 20 damage if it manages to hit raw.
  }}
  }}
}}
}}
Line 760: Line 871:
|caption=
|caption=
|name=A path opens on dark plains!
|name=A path opens on dark plains!
|input=421S
|input=s.421S while taking damage
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=7*6, 23
  |damage=65 (7*6, 23)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=34
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Giorno steps back and retreats briefly and then Gold Experience counterattacks with a flurry of kicks.
Giorno steps back and retreats briefly before Gold Experience counterattacks with a flurry of kicks.
*Combo Breaker move that requires 2 bars to activate.
*Requires 2 HH Gauges.
*Launches on hit.
*Can only be performed while Giorno is grounded, but he is rendered fully invincible during the move.
*Cannot be Flash Canceled, nor canceled into HHA.
  }}
  }}
}}
}}
Line 778: Line 892:
<div id="movelist-3" class="movelist"><!-- Requiem Move List -->
<div id="movelist-3" class="movelist"><!-- Requiem Move List -->
===Gold Experience Requiem===
===Gold Experience Requiem===
*All of GER's attacks bypass {{NotationIcon-ASBR|Diavolo}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Diavolo#Erasing Time|Erasing Time]] ability.
====Normal Moves====
====Normal Moves====
====== <font style="visibility:hidden" size="0">Requiem 5L</font> ======
====== <font style="visibility:hidden" size="0">Requiem 5L</font> ======
Line 783: Line 898:
|image=JJASBR_Giorno_Requiem_5L.png
|image=JJASBR_Giorno_Requiem_5L.png
|caption=
|caption=
|name=5L
|name=ger.5L
|subtitle=
|subtitle=
|data=
|data=
Line 789: Line 904:
  |damage=15
  |damage=15
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
GER performs a fast punch in front of itself.
GER punches in front of itself.
  }}
  }}
}}
}}
Line 803: Line 918:
|image=JJASBR_Giorno_Requiem_5M.png
|image=JJASBR_Giorno_Requiem_5M.png
|caption=
|caption=
|name=5M
|name=ger.5M
|subtitle=
|subtitle=
|data=
|data=
Line 809: Line 924:
  |damage=29
  |damage=29
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=0
  |description=
  |description=
GER delivers a quick gut punch in front.
GER delivers a quick gut punch in front.
Line 821: Line 936:
====== <font style="visibility:hidden" size="0">Requiem 5H</font> ======
====== <font style="visibility:hidden" size="0">Requiem 5H</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Giorno_Requiem_5H(1).png
|image=JJASBR_Giorno_Requiem_5H_(1).png
|caption=First Hit
|caption=
|image2=JJASBR_Giorno_Requiem_5H(2).png
|image2=JJASBR_Giorno_Requiem_5H_(2).png
|caption2=Second Hit
|caption2=
|name=5H
|name=ger.5H
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=16, 27
  |damage=44 (16.5, 27.5)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12(9)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=0
  |hitadv=
  |hitadv=+6
  |description=
  |description=
GER attacks with a two hit punch combo.
GER attacks with a two-hit punch combo.
*Incredibly plus on hit for a normal. Like its normal counterpart, Giorno can link back into ger.5M on hit.
  }}
  }}
}}
}}
Line 845: Line 961:
|image=JJASBR_Giorno_Requiem_2L.png
|image=JJASBR_Giorno_Requiem_2L.png
|caption=
|caption=
|name=2L
|name=ger.2L
|subtitle=
|subtitle=
|data=
|data=
Line 851: Line 967:
  |damage=17
  |damage=17
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-10
  |hitadv=
  |hitadv=-6
  |description=
  |description=
GER crouches and punches down in front of itself.  
GER crouches and punches down in front of itself.  
Line 865: Line 981:
|image=JJASBR_Giorno_Requiem_2M.png
|image=JJASBR_Giorno_Requiem_2M.png
|caption=
|caption=
|name=2M
|name=ger.2M
|subtitle=
|subtitle=
|data=
|data=
Line 871: Line 987:
  |damage=27
  |damage=27
  |guard=Low
  |guard=Low
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=0
  |description=
  |description=
GER lays on the ground and extends its leg forward.
GER extends its leg on the ground to attack.
*Greater range and active frames in comparison to its normal counterpart, at the cost of more recovery.
  }}
  }}
}}
}}
Line 885: Line 1,002:
|image=JJASBR_Giorno_Requiem_2H.png
|image=JJASBR_Giorno_Requiem_2H.png
|caption=
|caption=
|name=2H
|name=ger.2H
|subtitle=
|subtitle=
|data=
|data=
Line 891: Line 1,008:
  |damage=41
  |damage=41
  |guard=Low
  |guard=Low
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
GER attacks with a far reaching kick.
GER lays down on the ground and attacks with a far reaching kick.
*Will cause a hard knockdown.
*Causes a hard knockdown.
  }}
  }}
}}
}}
Line 906: Line 1,023:
|image=JJASBR_Giorno_Requiem_Jump_L.png
|image=JJASBR_Giorno_Requiem_Jump_L.png
|caption=
|caption=
|name=j.L
|name=ger.jL
|subtitle=
|subtitle=
|data=
|data=
Line 912: Line 1,029:
  |damage=22
  |damage=22
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
Line 918: Line 1,035:
  |hitadv=
  |hitadv=
  |description=
  |description=
GER will extend its knee upwards and attack with it.
GER extends its knee upwards.
  }}
  }}
}}
}}
Line 926: Line 1,043:
|image=JJASBR_Giorno_Requiem_Jump_M.png
|image=JJASBR_Giorno_Requiem_Jump_M.png
|caption=
|caption=
|name=j.M
|name=ger.jM
|subtitle=
|subtitle=
|data=
|data=
Line 932: Line 1,049:
  |damage=33
  |damage=33
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
Line 946: Line 1,063:
|image=JJASBR_Giorno_Requiem_Jump_H.png
|image=JJASBR_Giorno_Requiem_Jump_H.png
|caption=
|caption=
|name=j.H
|name=ger.jH
|subtitle=
|subtitle=
|data=
|data=
Line 952: Line 1,069:
  |damage=48
  |damage=48
  |guard=Overhead
  |guard=Overhead
|startup=14
|active=
|recovery=
|blockadv=
|hitadv=
|description=
GER extends its leg and performs a sweeping downward kick.
}}
}}
====Special Moves====
====== <font style="visibility:hidden" size="0">Requiem 66-44</font> ======
{{MoveData
|image=JJASBR_Giorno_Requiem_66.png
|caption=Forward
|image2=JJASBR_Giorno_Requiem_44.png
|caption2=Back
|name=Beyond the arrow's power
|input=ger.66 / ger.44
|data=
{{AttackData-ASBR
|version=Forward
|damage=
|guard=
|startup=
|active=
|recovery=Total XX
|blockadv=
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Back
|header=no
|damage=
|guard=
|startup=
|active=
|recovery=Total XX
|blockadv=
|hitadv=
|description=
Giorno and GER take off and fly through the air at high speeds.
*Giorno is considered airborne as soon as the move starts.
*Giorno can fly past the opponent with the move, not stopping until either reaching max distance or the direction is released.
*Giorno can cover nearly the entire stage with a dash, and the max height he can reach is close to that of a neutral jump.
}}
}}
====== <font style="visibility:hidden" size="0">Requiem J66</font> ======
{{MoveData
|image=JJASBR_Giorno_Requiem_Jump_66.png
|caption2=Never made it to the movelist
|name=Aerial Dash
|input=ger.j66
|data=
{{AttackData-ASBR
|damage=
|guard=
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total XX
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
GER will extend its leg and perform a sweeping downward kick.
Giorno and GER boost themselves forward while in the air.
*Can be used after either version of "Beyond the arrow's power".
*This move does not have a minimum height restriction, allowing its use while very close to the ground.
  }}
  }}
}}
}}


==Requiem Special Moves==
====== <font style="visibility:hidden" size="0">Requiem 236X</font> ======
====== <font style="visibility:hidden" size="0">Requiem 236X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Giorno_Requiem_236X.png
|image=JJASBR_Giorno_Requiem_236X.png
|caption=Not to be confused with Useless, useless, useless, useless!
|caption=
|name=Useless, useless, useless, useless!
|name=Useless, useless, useless, useless!
|input=236L/M/H
|input=ger.236L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=2*28, 22 [2*43]
  |damage=83 (2.145*28, 22) [92 (2.14*43)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-6
  |hitadv=
  |hitadv=0
  |description=
  |description=
  }}
  }}
Line 984: Line 1,161:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=3*28, 22 [3*43]
  |damage=114 (3.3*28, 22) [138 (3.215*43)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-12
  |hitadv=
  |hitadv=-6
  |description=
  |description=
  }}
  }}
Line 996: Line 1,173:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=4*28, 22 [4*43]
  |damage=145 (4.4*28, 22) [184 (4.28*43)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=20
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-22
  |hitadv=
  |hitadv=-16
  |description=
  |description=
GER moves forward along with Giorno and unleashes a barrage of punches.
GER moves forward along with Giorno and unleashes a barrage of punches.
*The amount of hits, as well as the distance covered, change depending on the version used.
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]].
*Can be extended by repeatedly pressing attack buttons, increasing the number of hits. Data in [] is for the extended versions.
----
'''L version:'''
*Covers the least distance.
----
'''M version:'''
*Covers greater distance.
----
'''H version:'''
*Covers the most distance.
*Easily covers close to 3/4 of the stage when Extended.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Requiem 236XX</font> ======
====== <font style="visibility:hidden" size="0">Requiem 236X-X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Giorno_Requiem_236XX.png
|image=JJASBR_Giorno_Requiem_236X-X.png
|caption=
|caption=
|name=Useless!
|name=Useless!
|input=Mash L/M/H during Useless, useless, useless, useless!
|input=Mash L/M/H during "Useless, useless, useless, useless!"
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Light
  |damage=66
  |damage=49
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 1,023: Line 1,212:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
|description=
GER finishes its barrage of punches with a singular strike.
*Move performance is identical across all versions.
*Launches the opponent away on hit, and causes a hard knockdown.
*Only occurs if the button is mashed three times during "Useless, useless, useless, useless!", and will only trigger a cutscene if the aforementioned move hits.
}}
}}
 
====== <font style="visibility:hidden" size="0">Requiem 214X</font> ======
{{MoveData
|image=JJASBR_Giorno_Requiem_214X_(1).png
|caption=Light
|image2=JJASBR_Giorno_Requiem_214X_(2).png
|caption2=Medium
|image3=JJASBR_Giorno_Requiem_214X_(3).png
|caption3=Heavy
|name=Can you escape destruction?
|input=ger.214L/M/H
|data=
{{AttackData-ASBR
|version=Light
|damage=71
|guard=Unblockable
|startup=22
|active=
|recovery=
|blockadv=
|hitadv=Crumple
  |description=
  |description=
  }}
  }}
Line 1,029: Line 1,246:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=49
  |damage=71
  |guard=Mid
  |guard=Unblockable
  |startup=
  |startup=22
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Crumple
  |description=
  |description=
  }}
  }}
Line 1,041: Line 1,258:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=49
  |damage=71
  |guard=Mid
  |guard=Unblockable
  |startup=
  |startup=22
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Crumple
  |description=
  |description=
One Final Muda.
GER takes aim and fires a scorpion at high velocities as a projectile.
*Binds the opponent, which transitions into a crumple against grounded opponents.
----
'''L version:'''
*The scorpion will be aimed upwards.
----
'''M version:'''
*The scorpion will be aimed in a straight line.
*Can go nearly fullscreen.
----
'''H version:'''
*The scorpion will be aimed slightly diagonally downwards.
*Can be used in the middle of a blockstring to catch an opponent off-guard, but the resulting gap allows the opponent to use a Dodge in order to escape.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Requiem 214X</font> ======
====== <font style="visibility:hidden" size="0">Requiem J214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Giorno_Requiem_214X.png
|image=JJASBR_Giorno_Requiem_Jump_214X_(1).png
|caption=
|caption=Light
|name=Can you escape destruction?
|image2=JJASBR_Giorno_Requiem_Jump_214X_(2).png
|input=214L/M/H
|caption2=Medium
|image3=JJASBR_Giorno_Requiem_Jump_214X_(3).png
|caption3=Heavy
|name=Can you escape destruction? (Air)
|input=ger.j214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 1,064: Line 1,297:
  |damage=71
  |damage=71
  |guard=Unblockable
  |guard=Unblockable
  |startup=
  |startup=22
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Bind/Crumple
  |description=
  |description=
GER takes aim and fires a scorpion at the opponent at high velocities.
*All versions can be used in the air as well.
*On the ground, the light version will be aimed upwards.
*In the air, it will go straight ahead.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 1,080: Line 1,309:
  |damage=71
  |damage=71
  |guard=Unblockable
  |guard=Unblockable
  |startup=
  |startup=22
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Bind/Crumple
  |description=
  |description=
*On the ground it will be aimed in a straight line. Can go near full screen.
*In the air, will be aimed slightly downwards.
*On hit it leaves the opponent stunned, immediately followed by a crumple state that gives GER enough time to dash and combo off of it from near full screen.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 1,095: Line 1,321:
  |damage=71
  |damage=71
  |guard=Unblockable
  |guard=Unblockable
  |startup=
  |startup=22
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Bind/Crumple
  |description=
  |description=
*On the ground, it will be aimed straight down at GER's feet. You can use this in the middle of a blockstring to catch an opponent off guard and immediately open them up.  
While in the air, GER takes aim and fires a scorpion at high velocities as a projectile.
*In the air, it will be aimed below GER's current position. On hit, you can follow up with a falling j.H to begin a combo.
*Binds the opponent. From there, the opponent's behavior varies depending on their state before being hit:
*Causes a crumple against grounded opponents.
*Causes a soft knockdown against airborne opponents.
----
'''L version:'''
*The scorpion will go straight ahead.
----
'''M version:'''
*The scorpion will be aimed diagonally downwards.
----
'''H version:'''
*The scorpion will be aimed almost below GER's current position.
  }}
  }}
}}
}}
Line 1,111: Line 1,348:
|caption=
|caption=
|name=You will never reach the truth!
|name=You will never reach the truth!
|input=421S
|input=ger.421S
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=0
  |damage=0
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-44
  |hitadv=
  |hitadv=KD
  |description=
  |description=
GER surrounds itself in a spherical aura that resets everything back to Zero.
GER and Giorno surround themselves in a dark, spherical aura.
*One of the most broken moves in the game. This move is an ON DEMAND combo breaker that makes him invulnerable to projectiles and can even nullify some GHA projectiles as well. (Why does he need this?)
*Launches on hit.
*If used in Neutral, it will not cost any resource. While getting hit, it will cost 0.25 meter and restore a bit of your health.
*Destroys non-GHA projectiles.
*Can only be used while grounded. If you’re in the air, it will not activate.
*Cannot be Flash Canceled.
*None who stand before this move will ever see the truth of their actions, regardless of their setups, mixups, or meaties.
*Can only be performed while Giorno is grounded, but he is rendered fully invincible during the move.
*Doubles as a combo breaker, as it can be performed while Giorno is being hit.
**Costs 0.25 HH Gauge if used in this way.
**Heals all damage done by the last hit that connected against Giorno.
  }}
  }}
}}
}}
Line 1,133: Line 1,373:
====== <font style="visibility:hidden" size="0">Throw</font> ======
====== <font style="visibility:hidden" size="0">Throw</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Giorno_Throw.png
|image=JJASBR_Giorno_Throw_(1).png
|caption=
|caption=
|image2=JJASBR_Giorno_Throw_(2).png
|caption2=
|name=Throw
|name=Throw
|subtitle=I must beat them!
|subtitle=I must beat them!
Line 1,140: Line 1,382:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=20, 10*6, 40
  |damage=120 (0, 20, 10*6, 40)
  |guard=Throw
  |guard=Throw
  |startup=
  |startup=6
  |active=
  |active=3
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Gold Experience grabs the opponent and proceeds to unleash a barrage of punches on the opponent.
Gold Experience uppercuts the opponent, kicks their leg, and proceeds to unleash a barrage of punches.
*Forward Throw sends them a dash distance away from Giorno.
*Forward Throw sends them away from Giorno (about one dash worth of distance).
*Back Throw puts them in front of Giorno allowing for an oki setup.
*Back Throw puts them right in front of Giorno, allowing for an oki setup.
*No differences between the Stand On or Stand Off versions.  
*Regardless of the version used, Giorno's Throws rotate the axis slightly.
*Because GER triggers Resolve Mode, this Throw deals more damage while it is active (132 (22+11*6+44)).
  }}
  }}
}}
}}
Line 1,160: Line 1,403:
|caption=
|caption=
|name=Assist
|name=Assist
|subtitle=Useless, useless, useless, useless
|subtitle=Useless, useless, useless, useless!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=99 (15, 3*18, 30)
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Gold Experience unleashes a barrage of punches while moving forward along with Giorno.
Giorno summons Gold Experience, who unleashes a barrage of punches while both move forward.
*Assault Assist Stocks: 2
*Reversal Assist Stocks: 1
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Stand 236X|s.236H]]
*Launches opponents away on hit.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand On</font> ======
====== <font style="visibility:hidden" size="0">5S</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Giorno_Stand_On.png
|image=JJASBR_Giorno_Stand_On.png
Line 1,185: Line 1,432:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Stand Off
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total XX
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
(Un)Summons Gold Experience, altering Giorno's moveset and abilities.
  }}
  }}
}}
====== <font style="visibility:hidden" size="0">Requiem 22S</font> ======
{{MoveData
|image=JJASBR_Giorno_Requiem_22S.png
|caption=
|name=Now this is a part of me!
|input=22S
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Stand On
|header=no
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total XX
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
Giorno imbues a brooch with life and heals himself. Only available in User Mode.
(Un)Summons Gold Experience, altering Giorno's moveset and abilities.
*Requires 0.5 bars to activate.
*Giorno is locked into a permanent Stand On state while GER is active.
*Upon healing he will gain grey health. If he is hit at any point while recovering grey health, it will immediately go back to the amount before the heal began.
  }}
  }}
}}
}}
Line 1,221: Line 1,460:
==Heart Heat Attack==
==Heart Heat Attack==
{{MoveData
{{MoveData
|image=JJASBR_Giorno_HHA.png
|image=JJASBR_Giorno_HHA_(1).png
|caption=
|caption=
|image2=JJASBR_Giorno_HHA_(2).png
|caption2=
|image3=JJASBR_Giorno_HHA_(3).png
|caption3=
|name=The pain will be slow!
|name=The pain will be slow!
|input=236 + Any Two Attack Buttons
|input=236 + Any Two Attack Buttons
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=60, 110
  |damage=170 (60, 110)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=2+12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-40
  |hitadv=
  |hitadv=HKD (+72)
  |description=Giorno and Gold Experience move forward as Gold Experience punches the opponent, shooting life into them and causing their senses to go berserk
  |description=
*Puts a debuff on the opponent that prevents them from taking any actions for a period of time
Giorno and Gold Experience move forward as the latter punches the opponent, shooting life into them and causing their senses to go berserk.
*When done against [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar|Jonathan Joestar]], Gold Experience will stick his thumb out to gouge out Jonathan's eye, much like his father
*Puts a debuff on the opponent that prevents them from taking any actions (except for calling Assists) for a period of time.
*On a successful hit, Giorno's recovery can canceled into GHA.
*Each character has a unique animation for falling victim to this attack.
**Invokes a few visual Easter Eggs when used against certain characters:
***{{NotationIcon-ASBR|JonathanMini}}: Gold Experience will stick its thumb out to hit his eye.
***{{NotationIcon-ASBR|DIO}}: Gold Experience will punch his upper skull instead of his face.
***{{NotationIcon-ASBR|BucciaratiMini}}: loses a tooth.
***{{NotationIcon-ASBR|FinalPucciMini}}: Gold Experience will place its other hand on the other side of his head as the camera tilts sideways.
***{{NotationIcon-ASBR|BaohMini}}: Baoh does not react at all until his remaining health drops to 25% or less.
  }}
  }}
}}
}}
Line 1,242: Line 1,493:
==Great Heat Attack==
==Great Heat Attack==
{{MoveData
{{MoveData
|image=JJASBR_Giorno_GHA.png
|image=JJASBR_Giorno_GHA_(1).png
|caption="Kore ga... Requiem da!"
|caption=''The power of the arrow!''
|image2=JJASBR_Giorno_GHA_(2).png
|caption2=''Gold Experience Requiem!''
|image3=JJASBR_Giorno_GHA_(3).png
|caption3=''This is... Requiem.''
|name=Your "end" has no ending!
|name=Your "end" has no ending!
|input=236L+M+H
|input=236L+M+H
Line 1,252: Line 1,507:
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total XX
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
An Install Super. Giorno pierces himself with the stand arrow, transforming Gold Experience into Gold Experience Requiem for a set period of time.
Giorno pierces himself with the Arrow, transforming Gold Experience into Gold Experience Requiem (GER) for a set period of time.
*Can guarentee the activation with HHA's stun effect
*A temporary transformation that grants Giorno a new set of dashes and special moves while active. Resolve Mode is active for as long as the transformation lasts.
*The time GER is active is determined by how much meter Giorno had at the time of activation.
*Giorno cannot Taunt or go into Stand Off while GER is active.
*A successful activation can be guaranteed with HHA's stun effect, unless the opponent has access to projectile Assists (such as {{NotationIcon-ASBR|Jotaro4Mini}} or {{NotationIcon-ASBR|MistaMini}}).
*The time GER is active is determined by how much HH Gauge Giorno had at the time of activation.
**Altering the amount of HH Gauge at Giorno's disposal (either by consuming it via Flash Cancels, using "[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Requiem 421S|You will never reach the truth!]]" as a combo breaker, or gaining extra HH Gauge by using {{NotationIcon-ASBR|AkiraMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#Assist|Assist]]) will adjust its duration accordingly.
**If the HH Gauge runs out while Giorno is attacking, the transformation will only be undone once Giorno returns to neutral. Because of this, he can actually manage to gain some of it if any attack connects right after the HH Gauge empties, but before the transformation expires.
  }}
  }}
}}
==Costumes==
===Normal===
{{ColorGallery | filePrefix=JJASBR_Giorno_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|1|  text=Normal (Color 1) }}
{{ColorGallery/Color|2|  text=Normal (Color 2) }}
{{ColorGallery/Color|3|  text=Normal (Color 3) }}
{{ColorGallery/Color|4|  text=Normal (Color 4) }}
}}
===Special===
{{ColorGallery | filePrefix=JJASBR_Giorno_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|Special A 1|  text=Special A (Color 1) }}
{{ColorGallery/Color|Special A 2|  text=Special A (Color 2) }}
{{ColorGallery/Color|Special B 1|  text=Special B (Color 1) }}
{{ColorGallery/Color|Special B 2|  text=Special B (Color 2) }}
{{ColorGallery/Color|Special C 1|  text=Special C (Color 1) }}
{{ColorGallery/Color|Special C 2|  text=Special C (Color 2) }}
{{ColorGallery/Color|Special D 1|  text=Special D (Color 1) }}
{{ColorGallery/Color|Special D 2|  text=Special D (Color 2) }}
}}
===Extra===
{{ColorGallery | filePrefix=JJASBR_Giorno_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|Extra A 1|  text=Extra A (Color 1) }}
{{ColorGallery/Color|Extra A 2|  text=Extra A (Color 2) }}
{{ColorGallery/Color|Extra B 1|  text=Extra B (Color 1) }}
{{ColorGallery/Color|Extra B 2|  text=Extra B (Color 2) }}
}}
===Stand===
{{ColorGallery | filePrefix=JJASBR_Giorno_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|Stand 1|  text={{Tooltip|color=purple|text=Gold Experience (Color 1)|hovertext=Used for odd-numbered colors.}} }}
{{ColorGallery/Color|Stand 2|  text={{Tooltip|color=purple|text=Gold Experience (Color 2)|hovertext=Used for even-numbered colors.}} }}
{{ColorGallery/Color|Requiem 1|  text={{Tooltip|color=purple|text=Gold Experience Requiem (Color 1)|hovertext=Used for odd-numbered colors.}} }}
{{ColorGallery/Color|Requiem 2|  text={{Tooltip|color=purple|text=Gold Experience Requiem (Color 2)|hovertext=Used for even-numbered colors.}} }}
}}
}}



Latest revision as of 21:38, 8 June 2024

Introduction

The son of DIO and main protagonist of Vento Aureo, the fifth part of JoJo’s Bizarre Adventure, Giorno Giovanna is a ticking time bomb and a solid character with a decent amount of offensive and defensive tools in his kit that allow him to dictate the tempo of a fight and decide how to demonstrate his resolve.

In Stand Off, his small frame and hurtbox allow him to nimbly move around the field, but at the cost of short normals that require him to get in harm's way. This makes it so he has to play defensively for a good part of the match, but what he lacks in reach, he makes up for in utility. Although not offering much in the way of damage, his Stand Off special moves allow him to utilize his Stand’s life-giving abilities in versatile and unique ways to control and move around in neutral, such as projectile animals to keep enemies at bay, a reversal movement tool that he can use out of any of his normals to reposition himself, a counter stance, and a heal to keep himself in the fight for longer. Alongside these, he has his "It's useless!", a sweep which causes a hard knockdown and can allow Giorno to either escape and reposition or continue the pressure with a setup.

Once Giorno's gotten comfortable and decides to go on the offensive, his Stand On mode allows for a good amount of damage, pressure and rushdown tactics. His Stand, Gold Experience, sports good reaching normals, an invincible uppercut move, a unique punch barrage that moves him forward and a combo breaker in case of emergencies at the cost of 2 bars. Moves like "Useless, useless, useless, useless!" and "WRYYYYYYYYYYY!" allow Giorno to gain a substantial amount of meter, which compliments what can be considered the most character-defining tool in his kit: his GHA, which transforms his Stand into Gold Experience Requiem (GER). This new Stand functions as an install which changes Giorno's dashes, grants him new special moves (including an on-demand combo breaker), and activates Resolve Mode, giving him armor on all of his attacks, overall making it a very powerful tool that can turn the tide of a fight easily.

  • Gold Experience Requiem: Giorno can evolve his Stand into Gold Experience Requiem, gaining new dashes and improved abilites for a period of time.
Playstyle
JJASBR Giorno Small Icon.png Giorno Giovanna is a Stand character who utilizes his abilities in order to either rush the opponent down or defend and heal himself.
Pros Cons
  • Gold Experience Requiem: Gold Experience Requiem has some of Giorno's strongest tools, such as unblockable projectiles, a cheap combo breaker, an anti-projectile tool, and Resolve Mode for the duration of the form.
  • Stunning HHA: Giorno's HHA has an effect that stops the opponent from performing any actions for a bit on hit, allowing for Giorno to do what he wants from across the screen with no risk.
  • Gold Experience Requiem: With a lot of his strengths being locked to this form, it's also one of his biggest weaknessses. A knowledgeable opponent can counterpick Giorno with certain Assists to deny any normally guaranteed setups to get into Requiem.
  • Stubby Normals: Giorno's normals are generally stubby, making it hard for him to get hits.
  • Zoning Troubles: Giorno does not have any fullscreen projectiles, and when combined with his stubby normals, make it tough for him to approach against zoning.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 950 Resolve #ASBR_GIO
JJASBR Giorno Artwork.png

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png
JJASBR Requiem Icon (2).png

Stand Off

Normal Moves

5L
5L
JJASBR Giorno 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Mid 4 - - -2 +2

Giorno attacks with a kick down in front of him.

  • Not a Low, despite appearances.
5M
5M
JJASBR Giorno 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 (10*2) Mid 6 - - -8 -4

Giorno performs a right-handed uppercut, hitting twice.

  • Moves Giorno forward slightly.
5H
5H
JJASBR Giorno 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 Mid 12 - - -8 -2

Giorno summons Gold Experience, attacking with a backfist strike.

  • Has decent range, but mainly used for Juggles.
2L
2L
JJASBR Giorno 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
11 Low 6 - - -2 +2

Giorno crouches and extends his fist forward.

  • Decent confirm button.
2M
2M
JJASBR Giorno 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
19 Low 6 - - -4 0

Giorno crouches and attacks by sweeping with his leg.

  • Pretty decent startup, terrible reach.
2H
2H
JJASBR Giorno 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
31 Low 12 - - -8 -2

Giorno summons Gold Experience to attack by extending its leg.

  • Does not cause a knockdown, unlike most moves of its kind.
  • Has Decent range as a low poke.
  • Giorno's go-to button to Quick Stand On.
3H
3H
It's useless!
JJASBR Giorno 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 (12*3) Low 10 - - -6 HKD

Giorno summons Gold Experience to deliver a triple-hitting low.

  • Causes a hard knockdown on the third hit.
  • Very good range as a low poke.
  • Every kick frametraps into each hit.
JL
j.L
JJASBR Giorno Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Overhead 8 - - - -

Giorno extends his leg diagonally downwards.

  • Can be used as an instant overhead against most of the cast when done out of a dash-jump, though some coverage (such as the M version of "Now, it lives" or a Stand Rush from "Useless, useless, useless, useless!") is required to convert off of it.
JM
j.M
JJASBR Giorno Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Overhead 10 - - - -

Giorno attacks with a kick in the air in front of him.

  • His main cross-up tool.
  • If Giorno manages to hit an aerial opponent while descending, there's enough time to activate Stand On and continue a combo without spending meter, though it must be done quickly.
JH
j.H
JJASBR Giorno Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
37 Overhead 16 - - - -

Giorno summons Gold Experience and attacks with a swinging downward hook punch.

  • Startup is deceptively long.

Special Moves

623X
Life, spring forth...!
623L/M/H
JJASBR Giorno 623X (1).png
Light
Light
JJASBR Giorno 623X (2).png
Medium
Medium
JJASBR Giorno 623X (3).png
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - 4 - Total XX - -
Medium - - - - Total XX - -
Heavy - - - - Total XX - -

Giorno uses Gold Experience to sprout a tree from underneath him and sits on top of it, lifting him from the ground.

  • The tree's height depends on the version used.
  • Giorno's completely invincible during the growth animation (from frame 4 onwards) until he sits on the branches.
  • Giorno can attack or immediately jump out of the tree once he reaches the max height. He can also do any airborne special move while on top of the branches.

L version:

  • Fastest version with the least growth.

M version:

  • A middle of the pact between speed and growth.

H version:

  • Slowest version with the most growth.
214X
Now, it lives.
214L/M/H
JJASBR Giorno 214X (1).png
Mid-range zoning tool.
Mid-range zoning tool.
JJASBR Giorno 214X (2).png
Throw this before fish to cover options.
Throw this before fish to cover options.
JJASBR Giorno 214X (3).png
Oki Setup tool.
Oki Setup tool.
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 35 Mid 8 - - -14 -8
Medium 32 Low 40 - - - Crumple
Heavy 40 Mid, Overhead 10 - - -20 [Crumple]

Giorno imbues one of his ladybug brooches with life, turning it into an animal which he uses as a projectile.

  • The version used determines the animal fired.
  • Multiple animals can coexist on-screen.

L version:

Giorno summons a fish that travels forward in an arc.

  • Covers the longest horizontal distance.

M version:

Giorno summons a snake that travels slowly along the ground.

  • Causes crumple on hit.
  • Has the longest duration of all versions.

H version:

Giorno summons a piranha that flies upward and falls in front of Giorno.

  • Causes crumple if it hits while descending.
  • Hits Mid while ascending, and as an Overhead while descending.
  • Can be used as a meaty after a knockdown.
41236X
It's useless.
41236L/M/H
JJASBR Giorno 41236X (1).png
JJASBR Giorno 41236X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 96 - - - - - Crumple
Medium 120 - - - - - Crumple
Heavy 144 - - - - - Crumple

Giorno transforms one of his ladybug brooches into a frog and places it on his chest. If the opponent hits him, the force of the attack will be redirected back to them.

  • Damage and startup change depending on the version used.
  • Does not work against projectiles, Throws, HHAs, GHAs, or Assists.
  • Opponent behavior varies depending on their state before triggering the counter:
    • Causes a crumple against grounded opponents.
    • Causes a hard knockdown against airborne opponents.

L version:

  • Fastest startup, with the most active frames and recovery.

M version:

  • A middle of the pact between startup, active frames, and recovery.

H version:

  • Slowest startup, with the least active frames and recovery.
J214X
This is our true path!
j.214L/M/H
JJASBR Giorno Jump 214X (1).png
JJASBR Giorno Jump 214X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 62 (20, 4*3, 30) [86 (20, 4*9, 30)] Overhead 16 - - - Groundbounce
Medium 76 (20, 4*4, 40) [108 (20, 4*12, 40)] Overhead 16 - - - Groundbounce
Heavy 90 (20, 4*5, 50) [122 (20, 4*13, 50)] Overhead 16 - - - Groundbounce

Giorno sends Gold Experience downward to attack with a series of kicks.

  • Gold Experience's descent angle, as well as the distance Giorno is pushed backwards, change depending on the version used.
  • Causes a groundbounce on hit.
  • Can be extended by repeatedly pressing attack buttons, increasing the number of hits. Data in [] is for the Extended versions.
    • Because Giorno is considered airborne until the move ends under normal conditions, only the Extended version (which places Giorno in a unique animation while grounded) can be Flash Canceled.

L version:

  • Gold Experience dives almost straight down.
  • Pushes Giorno backwards the least.

M version:

  • Gold Experience dives at a very steep downwards angle.
  • Pushes Giorno backwards more.

H version:

  • Gold Experience dives at a less steep downwards angle.
  • Pushes Giorno backwards the most.
22S
Now this is a part of me!
22S
JJASBR Giorno 22S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total XX - -

Giorno imbues a brooch with life and uses it to heal himself.

  • Requires 0.5 HH Gauge.
  • Giorno recovers 100 life as White Damage.

Stand On

Normal Moves

Stand 5L
s.5L
JJASBR Giorno Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid 4 - - -2 +2

Gold Experience punches in front of itself.

Stand 5M
s.5M
JJASBR Giorno Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid 6 - - -4 0

Gold Experience delivers a quick gut punch in front.

Stand 5H
s.5H
JJASBR Giorno Stand 5H (1).png
JJASBR Giorno Stand 5H (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 (12, 22) Mid 12(9)1 - - 0 +6

Gold Experience attacks with a two-hit punch combo.

  • Incredibly plus on hit for a normal, allowing Giorno to link back into s.5M on hit.
Stand 2L
s.2L
JJASBR Giorno Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low 6 - - -2 +2

Gold Experience punches downwards in front of itself.

Stand 2M
s.2M
JJASBR Giorno Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low 6 - - -4 0

Gold Experience extends its leg on the ground to attack.

Stand 2H
s.2H
JJASBR Giorno Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Low 12 - - -8 HKD

Gold Experience lays down on the ground and attacks with a far reaching kick.

  • Causes a hard knockdown.
Stand 3H
s.3H
This doesn't feel good...
JJASBR Giorno Stand 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Low - - - - KD

Gold Experience will look down on the opponent and stomp them while they're on the ground.

  • Damage listed consists of raw damage. OTG scaling will make this move deal significantly less damage.
  • Can only be used when the opponent is downed, but can be timed to attack while they stand up.
  • Launches on hit, and is capable of relaunching downed opponents.
  • Cannot be special-canceled or canceled into GHA.
Stand JL
s.jL
JJASBR Giorno Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead 8 - - - -

Gold Experience extends its knee upwards.

  • Incredibly active.
Stand JM
s.jM
JJASBR Giorno Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead 10 - - - -

Gold Experience attacks with a downward punch.

Stand JH
s.jH
JJASBR Giorno Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 Overhead 14 - - - -

Gold Experience extends its leg and perform a sweeping downward kick.

Special Moves

Stand 236X
Useless, useless, useless, useless!
s.236L/M/H
JJASBR Giorno Stand 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 63 (15, 3*6, 30) Mid 16 - - -6 KD
Medium 81 (15, 3*12, 30) Mid 18 - - -12 KD
Heavy 99 (15, 3*18, 30) Mid 20 - - -16 KD

Gold Experience unleashes a barrage of punches while moving forward along with Giorno.

  • The amount of hits, as well as the distance covered, change depending on the version used.
  • Launches opponents away on hit.
  • Triggers Rush Mode.
  • Stand Rush-compatible, and a primary method of setting up 50/50s when used in conjunction with j.L and 2M.

L version:

  • Covers the least distance.

M version:

  • Covers a greater distance.
  • Primarily used for Stand Rush 50/50s, as it will act as a true blockstring from s.5H. It also gives Giorno enough time to convert into a full combo if it hits.

H version:

  • Covers the most distance.
  • Leaves a gap when chained from s.5H, but is also long-lasting enough to allow for 2 separate mix-up attempts on block via Stand Rush.
Stand 623X
WRYYYYYYYYYYY!
s.623L/M/H
JJASBR Giorno Stand 623X (1).png
7 Page Invulnerability
7 Page Invulnerability
JJASBR Giorno Stand 623X (2).png
"Useleeeeesssss!"
"Useleeeeesssss!"
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 73 (15, 8*6, 10) Mid 12 - - +4 KD
Medium 83 (10, 15, 8*6, 10) Mid 14 - - -2 KD
Heavy 101 (10, 15, 8*6, 10, 18) Mid 16 - - -30 Groundbounce

Gold Experience will leap upwards and perform a barrage of punches towards the air.

  • The amount of hits, as well as the altitude reached, change depending on the version used.
  • Cannot be Flash Canceled, nor canceled into HHA due to being considered airborne.

L version:

  • Short reach; can only be combo'd into from s.5L, s.2L and s.5H.
  • Recovery is short enough to allow combos after with 66 > s.5M.
  • Advantage on block is decreased if the opponent is crouching.

M version:

  • Invincible on startup.
  • Advantage on block is decreased if the opponent is crouching.

H version:

  • Full invincibility.
  • Ends with a finisher that sends the opponent back down, causing a groundbounce.
    • The finisher is considered a separate move from the initial ascent, and deals 20 damage if it manages to hit raw.
Stand 421S
A path opens on dark plains!
s.421S while taking damage
JJASBR Giorno Stand 421S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
65 (7*6, 23) Mid 34 - - -8 KD

Giorno steps back and retreats briefly before Gold Experience counterattacks with a flurry of kicks.

  • Requires 2 HH Gauges.
  • Launches on hit.
  • Can only be performed while Giorno is grounded, but he is rendered fully invincible during the move.
  • Cannot be Flash Canceled, nor canceled into HHA.

Gold Experience Requiem

Normal Moves

Requiem 5L
ger.5L
JJASBR Giorno Requiem 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid 4 - - -2 +2

GER punches in front of itself.

Requiem 5M
ger.5M
JJASBR Giorno Requiem 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
29 Mid 6 - - -4 0

GER delivers a quick gut punch in front.

Requiem 5H
ger.5H
JJASBR Giorno Requiem 5H (1).png
JJASBR Giorno Requiem 5H (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
44 (16.5, 27.5) Mid 12(9)1 - - 0 +6

GER attacks with a two-hit punch combo.

  • Incredibly plus on hit for a normal. Like its normal counterpart, Giorno can link back into ger.5M on hit.
Requiem 2L
ger.2L
JJASBR Giorno Requiem 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Low 6 - - -10 -6

GER crouches and punches down in front of itself.

Requiem 2M
ger.2M
JJASBR Giorno Requiem 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
27 Low 8 - - -4 0

GER extends its leg on the ground to attack.

  • Greater range and active frames in comparison to its normal counterpart, at the cost of more recovery.
Requiem 2H
ger.2H
JJASBR Giorno Requiem 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
41 Low 12 - - -8 HKD

GER lays down on the ground and attacks with a far reaching kick.

  • Causes a hard knockdown.
Requiem JL
ger.jL
JJASBR Giorno Requiem Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
22 Overhead 8 - - - -

GER extends its knee upwards.

Requiem JM
ger.jM
JJASBR Giorno Requiem Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 Overhead 10 - - - -

GER attacks with a downward punch.

Requiem JH
ger.jH
JJASBR Giorno Requiem Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
48 Overhead 14 - - - -

GER extends its leg and performs a sweeping downward kick.

Special Moves

Requiem 66-44
Beyond the arrow's power
ger.66 / ger.44
JJASBR Giorno Requiem 66.png
Forward
Forward
JJASBR Giorno Requiem 44.png
Back
Back
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward - - - - Total XX - -
Back - - - - Total XX - -

Giorno and GER take off and fly through the air at high speeds.

  • Giorno is considered airborne as soon as the move starts.
  • Giorno can fly past the opponent with the move, not stopping until either reaching max distance or the direction is released.
  • Giorno can cover nearly the entire stage with a dash, and the max height he can reach is close to that of a neutral jump.
Requiem J66
Aerial Dash
ger.j66
JJASBR Giorno Requiem Jump 66.png
Never made it to the movelist
Never made it to the movelist
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total XX - -

Giorno and GER boost themselves forward while in the air.

  • Can be used after either version of "Beyond the arrow's power".
  • This move does not have a minimum height restriction, allowing its use while very close to the ground.
Requiem 236X
Useless, useless, useless, useless!
ger.236L/M/H
JJASBR Giorno Requiem 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 83 (2.145*28, 22) [92 (2.14*43)] Mid 16 - - -6 0
Medium 114 (3.3*28, 22) [138 (3.215*43)] Mid 18 - - -12 -6
Heavy 145 (4.4*28, 22) [184 (4.28*43)] Mid 20 - - -22 -16

GER moves forward along with Giorno and unleashes a barrage of punches.

  • The amount of hits, as well as the distance covered, change depending on the version used.
  • Triggers Rush Mode.
  • Can be extended by repeatedly pressing attack buttons, increasing the number of hits. Data in [] is for the extended versions.

L version:

  • Covers the least distance.

M version:

  • Covers greater distance.

H version:

  • Covers the most distance.
  • Easily covers close to 3/4 of the stage when Extended.
Requiem 236X-X
Useless!
Mash L/M/H during "Useless, useless, useless, useless!"
JJASBR Giorno Requiem 236X-X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
66 Mid - - - - HKD

GER finishes its barrage of punches with a singular strike.

  • Move performance is identical across all versions.
  • Launches the opponent away on hit, and causes a hard knockdown.
  • Only occurs if the button is mashed three times during "Useless, useless, useless, useless!", and will only trigger a cutscene if the aforementioned move hits.
Requiem 214X
Can you escape destruction?
ger.214L/M/H
JJASBR Giorno Requiem 214X (1).png
Light
Light
JJASBR Giorno Requiem 214X (2).png
Medium
Medium
JJASBR Giorno Requiem 214X (3).png
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 71 Unblockable 22 - - - Crumple
Medium 71 Unblockable 22 - - - Crumple
Heavy 71 Unblockable 22 - - - Crumple

GER takes aim and fires a scorpion at high velocities as a projectile.

  • Binds the opponent, which transitions into a crumple against grounded opponents.

L version:

  • The scorpion will be aimed upwards.

M version:

  • The scorpion will be aimed in a straight line.
  • Can go nearly fullscreen.

H version:

  • The scorpion will be aimed slightly diagonally downwards.
  • Can be used in the middle of a blockstring to catch an opponent off-guard, but the resulting gap allows the opponent to use a Dodge in order to escape.
Requiem J214X
Can you escape destruction? (Air)
ger.j214L/M/H
JJASBR Giorno Requiem Jump 214X (1).png
Light
Light
JJASBR Giorno Requiem Jump 214X (2).png
Medium
Medium
JJASBR Giorno Requiem Jump 214X (3).png
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 71 Unblockable 22 - - - Bind/Crumple
Medium 71 Unblockable 22 - - - Bind/Crumple
Heavy 71 Unblockable 22 - - - Bind/Crumple

While in the air, GER takes aim and fires a scorpion at high velocities as a projectile.

  • Binds the opponent. From there, the opponent's behavior varies depending on their state before being hit:
  • Causes a crumple against grounded opponents.
  • Causes a soft knockdown against airborne opponents.

L version:

  • The scorpion will go straight ahead.

M version:

  • The scorpion will be aimed diagonally downwards.

H version:

  • The scorpion will be aimed almost below GER's current position.
Requiem 421S
You will never reach the truth!
ger.421S
JJASBR Giorno Requiem 421S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 Mid 6 - - -44 KD

GER and Giorno surround themselves in a dark, spherical aura.

  • Launches on hit.
  • Destroys non-GHA projectiles.
  • Cannot be Flash Canceled.
  • Can only be performed while Giorno is grounded, but he is rendered fully invincible during the move.
  • Doubles as a combo breaker, as it can be performed while Giorno is being hit.
    • Costs 0.25 HH Gauge if used in this way.
    • Heals all damage done by the last hit that connected against Giorno.

System Mechanics

Throw
Throw
I must beat them!
5/4 + Any Two Attack Buttons
JJASBR Giorno Throw (1).png
JJASBR Giorno Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 (0, 20, 10*6, 40) Throw 6 3 - - HKD

Gold Experience uppercuts the opponent, kicks their leg, and proceeds to unleash a barrage of punches.

  • Forward Throw sends them away from Giorno (about one dash worth of distance).
  • Back Throw puts them right in front of Giorno, allowing for an oki setup.
  • Regardless of the version used, Giorno's Throws rotate the axis slightly.
  • Because GER triggers Resolve Mode, this Throw deals more damage while it is active (132 (22+11*6+44)).
Assist
Assist
Useless, useless, useless, useless!
JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
JJASBR Giorno Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
99 (15, 3*18, 30) Mid - - - - KD

Giorno summons Gold Experience, who unleashes a barrage of punches while both move forward.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on s.236H
  • Launches opponents away on hit.
5S
Stand On/Off
5S
JJASBR Giorno Stand On.png
Stand On
Stand On
JJASBR Giorno Stand Off.png
Stand Off
Stand Off
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Stand Off - - - - Total XX - -
Stand On - - - - Total XX - -

(Un)Summons Gold Experience, altering Giorno's moveset and abilities.

  • Giorno is locked into a permanent Stand On state while GER is active.

Heart Heat Attack

The pain will be slow!
236 + Any Two Attack Buttons
JJASBR Giorno HHA (1).png
JJASBR Giorno HHA (2).png
JJASBR Giorno HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
170 (60, 110) Mid 2+12 - - -40 HKD (+72)

Giorno and Gold Experience move forward as the latter punches the opponent, shooting life into them and causing their senses to go berserk.

  • Puts a debuff on the opponent that prevents them from taking any actions (except for calling Assists) for a period of time.
  • On a successful hit, Giorno's recovery can canceled into GHA.
  • Each character has a unique animation for falling victim to this attack.
    • Invokes a few visual Easter Eggs when used against certain characters:
      • JJASBR Jonathan Small Icon.png Jonathan: Gold Experience will stick its thumb out to hit his eye.
      • JJASBR DIO Small Icon.png DIO: Gold Experience will punch his upper skull instead of his face.
      • JJASBR Bruno Small Icon.png Bucciarati: loses a tooth.
      • JJASBR Final Pucci Small Icon.png Pucci (Final): Gold Experience will place its other hand on the other side of his head as the camera tilts sideways.
      • JJASBR Baoh Small Icon.png Baoh: Baoh does not react at all until his remaining health drops to 25% or less.

Great Heat Attack

Your "end" has no ending!
236L+M+H
JJASBR Giorno GHA (1).png
The power of the arrow!
The power of the arrow!
JJASBR Giorno GHA (2).png
Gold Experience Requiem!
Gold Experience Requiem!
JJASBR Giorno GHA (3).png
This is... Requiem.
This is... Requiem.
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total XX - -

Giorno pierces himself with the Arrow, transforming Gold Experience into Gold Experience Requiem (GER) for a set period of time.

  • A temporary transformation that grants Giorno a new set of dashes and special moves while active. Resolve Mode is active for as long as the transformation lasts.
  • Giorno cannot Taunt or go into Stand Off while GER is active.
  • A successful activation can be guaranteed with HHA's stun effect, unless the opponent has access to projectile Assists (such as JJASBR Jotaro Part 4 Small Icon.png Jotaro (Part 4) or JJASBR Mista Small Icon.png Mista).
  • The time GER is active is determined by how much HH Gauge Giorno had at the time of activation.
    • Altering the amount of HH Gauge at Giorno's disposal (either by consuming it via Flash Cancels, using "You will never reach the truth!" as a combo breaker, or gaining extra HH Gauge by using JJASBR Akira Small Icon.png Akira's Assist) will adjust its duration accordingly.
    • If the HH Gauge runs out while Giorno is attacking, the transformation will only be undone once Giorno returns to neutral. Because of this, he can actually manage to gain some of it if any attack connects right after the HH Gauge empties, but before the transformation expires.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)
Special C (Color 1)
Special C (Color 2)
Special D (Color 1)
Special D (Color 2)

Extra

Extra A (Color 1)
Extra A (Color 2)
Extra B (Color 1)
Extra B (Color 2)

Stand

Gold Experience (Color 1)
Gold Experience (Color 2)
Gold Experience Requiem (Color 1)
Gold Experience Requiem (Color 2)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh