JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna: Difference between revisions
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{{ASBR Character Intro|char=Giorno|short=gio|content= | {{ASBR Character Intro|char=Giorno|short=gio|content= | ||
==Introduction== | ==Introduction== | ||
The main protagonist of ''Vento Aureo'', the fifth part of ''JoJo’s Bizarre Adventure'' | The son of [[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO]] and main protagonist of ''Vento Aureo'', the fifth part of ''JoJo’s Bizarre Adventure'', Giorno Giovanna is a ticking time bomb and a solid character with a decent amount of offensive and defensive tools in his kit that allow him to dictate the tempo of a fight and decide how to demonstrate his resolve. | ||
In Stand Off his small frame and hurtbox allow him to nimbly move around the field, but at the cost of short normals that require him to get in harm's way. This makes it so he has to play defensively for a good part of the match, but what he lacks in reach, he makes up for in utility. | In Stand Off, his small frame and hurtbox allow him to nimbly move around the field, but at the cost of short normals that require him to get in harm's way. This makes it so he has to play defensively for a good part of the match, but what he lacks in reach, he makes up for in utility. Although not offering much in the way of damage, his Stand Off special moves allow him to utilize his Stand’s life-giving abilities in versatile and unique ways to control and move around in neutral, such as projectile animals to keep enemies at bay, a reversal movement tool that he can use out of any of his normals to reposition himself, a counter stance, and a heal to keep himself in the fight for longer. Alongside these, he has his "[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#3H|It's useless!]]", a sweep which causes a hard knockdown and can allow Giorno to either escape and reposition or continue the pressure with a setup. | ||
Once Giorno's gotten comfortable and decides to go on the offensive, his Stand On mode allows for a good amount of damage, pressure and rushdown tactics. His Stand, Gold Experience, sports good reaching normals, an invincible uppercut move, a unique punch barrage that moves him forward and a combo breaker in case of emergencies at the cost of 2 bars. Moves like "[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Stand 236X|Useless, useless, useless, useless!]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Stand 623X|WRYYYYYYYYYYY!]]" allow Giorno to gain a substantial amount of meter, which compliments what can be considered the most character-defining tool in his kit: his [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Great Heat Attack|GHA]], which transforms his Stand into [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Gold Experience Requiem|Gold Experience Requiem]] (GER). This new Stand functions as an install which changes Giorno's dashes, grants him new special moves (including an on-demand combo breaker), and activates [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rumble Mode and Resolve Mode|Resolve Mode]], giving him armor on all of his attacks, overall making it a very powerful tool that can turn the tide of a fight easily. | |||
*'''Gold Experience Requiem''': Giorno can evolve his Stand into Gold Experience Requiem, gaining new dashes and improved abilites for a period of time. | |||
*'''Gold | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Giorno_Small_Icon.png|50px]] '''Giorno Giovanna''' is a Stand character who utilizes his abilities in order to either rush | | intro = [[file:JJASBR_Giorno_Small_Icon.png|50px]] '''Giorno Giovanna''' is a Stand character who utilizes his abilities in order to either rush the opponent down or defend and heal himself. | ||
| pros = | | pros = | ||
* '''Gold Experience Requiem:''' Gold Experience Requiem's | * '''Gold Experience Requiem:''' Gold Experience Requiem has some of Giorno's strongest tools, such as [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Requiem 214X|unblockable projectiles]], a [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Requiem 421S|cheap combo breaker]], an [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#421S|anti-projectile tool]], and [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rumble Mode and Resolve Mode|Resolve Mode]] for the duration of the form. | ||
* '''HHA:''' Giorno's HHA has an effect that stops the opponent from performing any actions for a bit on hit, allowing for Giorno to do what he wants from across the screen with no risk. | * '''Stunning HHA:''' Giorno's HHA has an effect that stops the opponent from performing any actions for a bit on hit, allowing for Giorno to do what he wants from across the screen with no risk. | ||
|cons = | |cons = | ||
* ''' | * '''Gold Experience Requiem:''' With a lot of his strengths being locked to this form, it's also one of his biggest weaknessses. A knowledgeable opponent can counterpick Giorno with certain Assists to deny any normally guaranteed setups to get into Requiem. | ||
* '''Stubby Normals:''' Giorno | * '''Stubby Normals:''' Giorno's normals are generally stubby, making it hard for him to get hits. | ||
*'''Zoning Troubles:''' Giorno does not have any fullscreen projectiles, and when combined with his stubby normals, make it tough for him to approach against zoning. | * '''Zoning Troubles:''' Giorno does not have any fullscreen projectiles, and when combined with his stubby normals, make it tough for him to approach against zoning. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
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}} | }} | ||
==Move List== | ==Move List== | ||
<div class="movelist-toggles"> | <div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky"> | ||
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | <div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | ||
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div> | <div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div> | ||
<div id="movelist-toggle-3" class="movelist-toggle-button"> | <div id="movelist-toggle-3" class="movelist-toggle-button">[[File:JJASBR_Requiem_Icon_(2).png|link=]]</div> | ||
</div> | </div> | ||
<div id="movelist-1" class="movelist"><!-- Stand Off Move List --> | <div id="movelist-1" class="movelist"><!-- Stand Off Move List --> | ||
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|damage=12 | |damage=12 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Giorno attacks with a kick down in front of him. | Giorno attacks with a kick down in front of him. | ||
* | *Not a Low, despite appearances. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=10*2 | |damage=20 (10*2) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-4 | ||
|description= | |description= | ||
Giorno | Giorno performs a right-handed uppercut, hitting twice. | ||
* | *Moves Giorno forward slightly. | ||
}} | }} | ||
}} | }} | ||
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|damage=33 | |damage=33 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Giorno summons Gold Experience, attacking with a backfist strike. | Giorno summons Gold Experience, attacking with a backfist strike. | ||
* | *Has decent range, but mainly used for Juggles. | ||
}} | }} | ||
}} | }} | ||
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|damage=11 | |damage=11 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Giorno crouches and extends his fist forward. | Giorno crouches and extends his fist forward. | ||
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|damage=19 | |damage=19 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Giorno crouches and attacks by sweeping with his leg. | Giorno crouches and attacks by sweeping with his leg. | ||
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|damage=31 | |damage=31 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Giorno summons Gold Experience to attack by extending its leg. | Giorno summons Gold Experience to attack by extending its leg. | ||
*Does not cause a | *Does not cause a knockdown, unlike most moves of its kind. | ||
*Has Decent range as a low poke. | |||
*Giorno's go-to button to Quick Stand On. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=12*3 | |damage=36 (12*3) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Giorno summons Gold Experience to deliver a | Giorno summons Gold Experience to deliver a triple-hitting low. | ||
* | *Causes a hard knockdown on the third hit. | ||
*Very good range as a low poke. | |||
*Every kick frametraps into each hit. | |||
}} | }} | ||
}} | }} | ||
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|damage=15 | |damage=15 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 205: | Line 206: | ||
|description= | |description= | ||
Giorno extends his leg diagonally downwards. | Giorno extends his leg diagonally downwards. | ||
* | *Can be used as an instant overhead against most of the cast when done out of a dash-jump, though some coverage (such as the M version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#214X|Now, it lives]]" or a Stand Rush from "[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Stand 236X|Useless, useless, useless, useless!]]") is required to convert off of it. | ||
}} | }} | ||
}} | }} | ||
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|damage=23 | |damage=23 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|description= | |description= | ||
Giorno attacks with a kick in the air in front of him. | Giorno attacks with a kick in the air in front of him. | ||
*His main | *His main cross-up tool. | ||
*If | *If Giorno manages to hit an aerial opponent while descending, there's enough time to activate Stand On and continue a combo without spending meter, though it must be done quickly. | ||
}} | }} | ||
}} | }} | ||
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|damage=37 | |damage=37 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 248: | Line 249: | ||
|description= | |description= | ||
Giorno summons Gold Experience and attacks with a swinging downward hook punch. | Giorno summons Gold Experience and attacks with a swinging downward hook punch. | ||
* | *Startup is deceptively long. | ||
}} | }} | ||
}} | }} | ||
====Special Moves==== | ====Special Moves==== | ||
====== <font style="visibility:hidden" size="0">623X</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Giorno_623X_(1).png | |||
|caption=Light | |||
|image2=JJASBR_Giorno_623X_(2).png | |||
|caption2=Medium | |||
|image3=JJASBR_Giorno_623X_(3).png | |||
|caption3=Heavy | |||
|name=Life, spring forth...! | |||
|input=623L/M/H | |||
|data= | |||
{{AttackData-ASBR | |||
|version=Light | |||
|damage= | |||
|guard= | |||
|startup=4 | |||
|active= | |||
|recovery=Total XX | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Medium | |||
|header=no | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=Total XX | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Heavy | |||
|header=no | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=Total XX | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Giorno uses Gold Experience to sprout a tree from underneath him and sits on top of it, lifting him from the ground. | |||
*The tree's height depends on the version used. | |||
*Giorno's completely invincible during the growth animation (from frame 4 onwards) until he sits on the branches. | |||
*Giorno can attack or immediately jump out of the tree once he reaches the max height. He can also do any airborne special move while on top of the branches. | |||
---- | |||
'''L version:''' | |||
*Fastest version with the least growth. | |||
---- | |||
'''M version:''' | |||
*A middle of the pact between speed and growth. | |||
---- | |||
'''H version:''' | |||
*Slowest version with the most growth. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">214X</font> ====== | ====== <font style="visibility:hidden" size="0">214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Giorno_214X_(1).png | |image=JJASBR_Giorno_214X_(1).png | ||
|caption= | |caption=Mid-range zoning tool. | ||
|image2=JJASBR_Giorno_214X_(2).png | |image2=JJASBR_Giorno_214X_(2).png | ||
|caption2=Throw this before fish to cover options. | |caption2=Throw this before fish to cover options. | ||
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|damage=35 | |damage=35 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 282: | Line 342: | ||
|damage=32 | |damage=32 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=40 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 294: | Line 353: | ||
|header=no | |header=no | ||
|damage=40 | |damage=40 | ||
|guard=Overhead | |guard=Mid, Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv=[Crumple] | ||
|description= | |description= | ||
Giorno imbues one of his ladybug brooches with life, turning it into an animal which he uses as a projectile. | |||
*The version used determines the animal fired. | |||
*Multiple animals can coexist on-screen. | |||
---- | |||
'''L version:''' | |||
Giorno summons a fish that travels forward in an arc. | |||
*Covers the longest horizontal distance. | |||
---- | |||
'''M version:''' | |||
Giorno summons a snake that travels slowly along the ground. | |||
*Causes crumple on hit. | |||
*Has the longest duration of all versions. | |||
---- | |||
'''H version:''' | |||
Giorno summons a piranha that flies upward and falls in front of Giorno. | |||
*Causes crumple if it hits while descending. | |||
*Hits Mid while ascending, and as an Overhead while descending. | |||
*Can be used as a meaty after a knockdown. | *Can be used as a meaty after a knockdown. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">41236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_41236X_(1).png | ||
|caption= | |caption= | ||
|image2= | |image2=JJASBR_Giorno_41236X_(2).png | ||
|caption2= | |caption2= | ||
|name=It's useless. | |||
|input=41236L/M/H | |||
|name= | |||
|input= | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=96 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 325: | Line 401: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
}} | }} | ||
Line 331: | Line 407: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=120 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 337: | Line 413: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
}} | }} | ||
Line 343: | Line 419: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=144 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 349: | Line 425: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
Giorno | Giorno transforms one of his ladybug brooches into a frog and places it on his chest. If the opponent hits him, the force of the attack will be redirected back to them. | ||
* | *Damage and startup change depending on the version used. | ||
* | *Does not work against projectiles, Throws, HHAs, GHAs, or Assists. | ||
* | *Opponent behavior varies depending on their state before triggering the counter: | ||
**Causes a crumple against grounded opponents. | |||
**Causes a hard knockdown against airborne opponents. | |||
---- | |||
'''L version:''' | |||
*Fastest startup, with the most active frames and recovery. | |||
---- | |||
'''M version:''' | |||
*A middle of the pact between startup, active frames, and recovery. | |||
---- | |||
'''H version:''' | |||
*Slowest startup, with the least active frames and recovery. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">J214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_Jump_214X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Giorno_Jump_214X_(2).png | |||
|caption2= | |||
|name=This is our true path! | |name=This is our true path! | ||
|input=j.214L/M/H | |input=j.214L/M/H | ||
Line 367: | Line 456: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=20, 4*3, 30 [20, 4*9, 30] | |damage=62 (20, 4*3, 30) [86 (20, 4*9, 30)] | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
Line 379: | Line 468: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=20, 4* | |damage=76 (20, 4*4, 40) [108 (20, 4*12, 40)] | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
Line 391: | Line 480: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=20, 4*5, 50 [20, 4*13, 50] | |damage=90 (20, 4*5, 50) [122 (20, 4*13, 50)] | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Giorno sends Gold Experience downward to attack with a series of kicks | Giorno sends Gold Experience downward to attack with a series of kicks. | ||
* | *Gold Experience's descent angle, as well as the distance Giorno is pushed backwards, change depending on the version used. | ||
*Causes a groundbounce on hit. | |||
*Can be extended by repeatedly pressing attack buttons, increasing the number of hits. Data in [] is for the Extended versions. | |||
**Because Giorno is considered airborne until the move ends under normal conditions, only the Extended version (which places Giorno in a unique animation while grounded) can be Flash Canceled. | |||
---- | |||
'''L version:''' | |||
*Gold Experience dives almost straight down. | |||
*Pushes Giorno backwards the least. | |||
---- | |||
'''M version:''' | |||
*Gold Experience dives at a very steep downwards angle. | |||
*Pushes Giorno backwards more. | |||
---- | |||
'''H version:''' | |||
*Gold Experience dives at a less steep downwards angle. | |||
*Pushes Giorno backwards the most. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">22S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_22S.png | ||
|caption= | |caption= | ||
|name= | |name=Now this is a part of me! | ||
|input= | |input=22S | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |||
|damage= | |||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Giorno imbues a brooch with life and uses it to heal himself. | |||
*Damage | *Requires 0.5 HH Gauge. | ||
*Giorno recovers 100 life as White Damage. | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
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|image=JJASBR_Giorno_Stand_5L.png | |image=JJASBR_Giorno_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 464: | Line 543: | ||
|damage=13 | |damage=13 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Gold Experience | Gold Experience punches in front of itself. | ||
}} | }} | ||
}} | }} | ||
Line 478: | Line 557: | ||
|image=JJASBR_Giorno_Stand_5M.png | |image=JJASBR_Giorno_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 484: | Line 563: | ||
|damage=21 | |damage=21 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Gold Experience delivers a quick gut punch in front. | Gold Experience delivers a quick gut punch in front. | ||
Line 497: | Line 576: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Giorno_Stand_5H_(1).png | |image=JJASBR_Giorno_Stand_5H_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Giorno_Stand_5H_(2).png | |image2=JJASBR_Giorno_Stand_5H_(2).png | ||
|caption2= | |caption2= | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=12, 22 | |damage=34 (12, 22) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12(9)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=0 | ||
|hitadv= | |hitadv=+6 | ||
|description= | |description= | ||
Gold Experience attacks with a two hit punch combo. | Gold Experience attacks with a two-hit punch combo. | ||
* | *Incredibly plus on hit for a normal, allowing Giorno to link back into s.5M on hit. | ||
}} | }} | ||
}} | }} | ||
Line 521: | Line 600: | ||
|image=JJASBR_Giorno_Stand_2L.png | |image=JJASBR_Giorno_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 527: | Line 606: | ||
|damage=12 | |damage=12 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Gold Experience | Gold Experience punches downwards in front of itself. | ||
}} | }} | ||
}} | }} | ||
Line 541: | Line 620: | ||
|image=JJASBR_Giorno_Stand_2M.png | |image=JJASBR_Giorno_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 547: | Line 626: | ||
|damage=20 | |damage=20 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Gold Experience extends its leg on the ground to attack. | Gold Experience extends its leg on the ground to attack. | ||
Line 561: | Line 640: | ||
|image=JJASBR_Giorno_Stand_2H.png | |image=JJASBR_Giorno_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 567: | Line 646: | ||
|damage=32 | |damage=32 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Gold Experience lays down on the ground and attacks with a far reaching kick. | Gold Experience lays down on the ground and attacks with a far reaching kick. | ||
* | *Causes a hard knockdown. | ||
}} | }} | ||
}} | }} | ||
Line 582: | Line 661: | ||
|image=JJASBR_Giorno_Stand_3H.png | |image=JJASBR_Giorno_Stand_3H.png | ||
|caption= | |caption= | ||
|name=3H | |name=s.3H | ||
|subtitle=This doesn't feel good... | |subtitle=This doesn't feel good... | ||
|data= | |data= | ||
Line 592: | Line 671: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Gold Experience will look down on the opponent and stomp them while | Gold Experience will look down on the opponent and stomp them while they're on the ground. | ||
* | *Damage listed consists of raw damage. OTG scaling will make this move deal significantly less damage. | ||
*Can only be used when the opponent is downed, but can be timed to attack while they stand up. | |||
*Launches on hit, and is capable of relaunching downed opponents. | |||
*Cannot be special-canceled or canceled into GHA. | |||
}} | }} | ||
}} | }} | ||
Line 603: | Line 685: | ||
|image=JJASBR_Giorno_Stand_Jump_L.png | |image=JJASBR_Giorno_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 609: | Line 691: | ||
|damage=16 | |damage=16 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 615: | Line 697: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gold Experience | Gold Experience extends its knee upwards. | ||
*Incredibly active. | |||
}} | }} | ||
}} | }} | ||
Line 623: | Line 706: | ||
|image=JJASBR_Giorno_Stand_Jump_M.png | |image=JJASBR_Giorno_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 629: | Line 712: | ||
|damage=24 | |damage=24 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 643: | Line 726: | ||
|image=JJASBR_Giorno_Stand_Jump_H.png | |image=JJASBR_Giorno_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 649: | Line 732: | ||
|damage=38 | |damage=38 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 655: | Line 738: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gold Experience | Gold Experience extends its leg and perform a sweeping downward kick. | ||
}} | }} | ||
}} | }} | ||
Line 666: | Line 748: | ||
|caption= | |caption= | ||
|name=Useless, useless, useless, useless! | |name=Useless, useless, useless, useless! | ||
|input=236L/M/H | |input=s.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=15, 3*6, 30 | |damage=63 (15, 3*6, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 682: | Line 764: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=15, 3*12 | |damage=81 (15, 3*12, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 694: | Line 776: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=15, 3*18, 30 | |damage=99 (15, 3*18, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Gold Experience unleashes a barrage of punches while moving forward along with Giorno. | Gold Experience unleashes a barrage of punches while moving forward along with Giorno. | ||
* | *The amount of hits, as well as the distance covered, change depending on the version used. | ||
*Launches opponents away on hit. | |||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
*Stand Rush-compatible, and a primary method of setting up 50/50s when used in conjunction with [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#JL|j.L]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#2M|2M]]. | |||
---- | |||
'''L version:''' | |||
*Covers the least distance. | |||
---- | |||
'''M version:''' | |||
*Covers a greater distance. | |||
*Primarily used for Stand Rush 50/50s, as it will act as a true blockstring from s.5H. It also gives Giorno enough time to convert into a full combo if it hits. | |||
---- | |||
'''H version:''' | |||
*Covers the most distance. | |||
*Leaves a gap when chained from s.5H, but is also long-lasting enough to allow for 2 separate mix-up attempts on block via Stand Rush. | |||
}} | }} | ||
}} | }} | ||
Line 712: | Line 808: | ||
|caption=7 Page Invulnerability | |caption=7 Page Invulnerability | ||
|image2=JJASBR_Giorno_Stand_623X_(2).png | |image2=JJASBR_Giorno_Stand_623X_(2).png | ||
|caption2= | |caption2="Useleeeeesssss!" | ||
|name=WRYYYYYYYYYYY! | |name=WRYYYYYYYYYYY! | ||
|input=623L/M/H | |input=s.623L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=15, 8*6, 10 | |damage=73 (15, 8*6, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=10, 15, 8*6, 10 | |damage=83 (10, 15, 8*6, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=101 (10, 15, 8*6, 10, 18) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-30 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
*Full invincibility | Gold Experience will leap upwards and perform a barrage of punches towards the air. | ||
*The amount of hits, as well as the altitude reached, change depending on the version used. | |||
*Cannot be Flash Canceled, nor canceled into HHA due to being considered airborne. | |||
---- | |||
'''L version:''' | |||
*Short reach; can only be combo'd into from s.5L, s.2L and s.5H. | |||
*Recovery is short enough to allow combos after with 66 > s.5M. | |||
*Advantage on block is decreased if the opponent is crouching. | |||
---- | |||
'''M version:''' | |||
*Invincible on startup. | |||
*Advantage on block is decreased if the opponent is crouching. | |||
---- | |||
'''H version:''' | |||
*Full invincibility. | |||
*Ends with a finisher that sends the opponent back down, causing a groundbounce. | |||
**The finisher is considered a separate move from the initial ascent, and deals 20 damage if it manages to hit raw. | |||
}} | }} | ||
}} | }} | ||
Line 762: | Line 871: | ||
|caption= | |caption= | ||
|name=A path opens on dark plains! | |name=A path opens on dark plains! | ||
|input=421S | |input=s.421S while taking damage | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=7*6, 23 | |damage=65 (7*6, 23) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=34 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Giorno steps back and retreats briefly before Gold Experience counterattacks with a flurry of kicks. | Giorno steps back and retreats briefly before Gold Experience counterattacks with a flurry of kicks. | ||
* | *Requires 2 HH Gauges. | ||
*Launches on hit. | |||
*Can only be performed while Giorno is grounded, but he is rendered fully invincible during the move. | |||
*Cannot be Flash Canceled, nor canceled into HHA. | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
<div id="movelist-3" class="movelist"><!-- Requiem Move List --> | <div id="movelist-3" class="movelist"><!-- Requiem Move List --> | ||
===Gold Experience Requiem=== | ===Gold Experience Requiem=== | ||
*All of GER's attacks bypass {{NotationIcon-ASBR|Diavolo}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Diavolo#Erasing Time|Erasing Time]] ability. | |||
====Normal Moves==== | ====Normal Moves==== | ||
====== <font style="visibility:hidden" size="0">Requiem 5L</font> ====== | ====== <font style="visibility:hidden" size="0">Requiem 5L</font> ====== | ||
Line 786: | Line 898: | ||
|image=JJASBR_Giorno_Requiem_5L.png | |image=JJASBR_Giorno_Requiem_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=ger.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 792: | Line 904: | ||
|damage=15 | |damage=15 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
GER | GER punches in front of itself. | ||
}} | }} | ||
}} | }} | ||
Line 806: | Line 918: | ||
|image=JJASBR_Giorno_Requiem_5M.png | |image=JJASBR_Giorno_Requiem_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=ger.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 812: | Line 924: | ||
|damage=29 | |damage=29 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
GER delivers a quick gut punch in front. | GER delivers a quick gut punch in front. | ||
Line 824: | Line 936: | ||
====== <font style="visibility:hidden" size="0">Requiem 5H</font> ====== | ====== <font style="visibility:hidden" size="0">Requiem 5H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_Requiem_5H_(1).png | ||
|caption= | |caption= | ||
|image2= | |image2=JJASBR_Giorno_Requiem_5H_(2).png | ||
|caption2= | |caption2= | ||
|name=5H | |name=ger.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=16, 27 | |damage=44 (16.5, 27.5) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12(9)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=0 | ||
|hitadv= | |hitadv=+6 | ||
|description= | |description= | ||
GER attacks with a two hit punch combo. | GER attacks with a two-hit punch combo. | ||
*Incredibly plus on hit for a normal. Like its normal counterpart, Giorno can link back into ger.5M on hit. | |||
}} | }} | ||
}} | }} | ||
Line 848: | Line 961: | ||
|image=JJASBR_Giorno_Requiem_2L.png | |image=JJASBR_Giorno_Requiem_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=ger.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 854: | Line 967: | ||
|damage=17 | |damage=17 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
GER crouches and punches down in front of itself. | GER crouches and punches down in front of itself. | ||
Line 868: | Line 981: | ||
|image=JJASBR_Giorno_Requiem_2M.png | |image=JJASBR_Giorno_Requiem_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=ger.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 874: | Line 987: | ||
|damage=27 | |damage=27 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
GER extends its leg on the ground to attack. | GER extends its leg on the ground to attack. | ||
*Greater range and active frames in comparison to its normal counterpart, at the cost of more recovery. | |||
}} | }} | ||
}} | }} | ||
Line 888: | Line 1,002: | ||
|image=JJASBR_Giorno_Requiem_2H.png | |image=JJASBR_Giorno_Requiem_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=ger.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 894: | Line 1,008: | ||
|damage=41 | |damage=41 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
GER lays down on the ground and attacks with a far reaching kick. | GER lays down on the ground and attacks with a far reaching kick. | ||
* | *Causes a hard knockdown. | ||
}} | }} | ||
}} | }} | ||
Line 909: | Line 1,023: | ||
|image=JJASBR_Giorno_Requiem_Jump_L.png | |image=JJASBR_Giorno_Requiem_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=ger.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 915: | Line 1,029: | ||
|damage=22 | |damage=22 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 921: | Line 1,035: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
GER | GER extends its knee upwards. | ||
}} | }} | ||
}} | }} | ||
Line 929: | Line 1,043: | ||
|image=JJASBR_Giorno_Requiem_Jump_M.png | |image=JJASBR_Giorno_Requiem_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=ger.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 935: | Line 1,049: | ||
|damage=33 | |damage=33 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 949: | Line 1,063: | ||
|image=JJASBR_Giorno_Requiem_Jump_H.png | |image=JJASBR_Giorno_Requiem_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=ger.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 955: | Line 1,069: | ||
|damage=48 | |damage=48 | ||
|guard=Overhead | |guard=Overhead | ||
|startup=14 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
GER extends its leg and performs a sweeping downward kick. | |||
}} | |||
}} | |||
====Special Moves==== | |||
====== <font style="visibility:hidden" size="0">Requiem 66-44</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Giorno_Requiem_66.png | |||
|caption=Forward | |||
|image2=JJASBR_Giorno_Requiem_44.png | |||
|caption2=Back | |||
|name=Beyond the arrow's power | |||
|input=ger.66 / ger.44 | |||
|data= | |||
{{AttackData-ASBR | |||
|version=Forward | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=Total XX | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Back | |||
|header=no | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=Total XX | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Giorno and GER take off and fly through the air at high speeds. | |||
*Giorno is considered airborne as soon as the move starts. | |||
*Giorno can fly past the opponent with the move, not stopping until either reaching max distance or the direction is released. | |||
*Giorno can cover nearly the entire stage with a dash, and the max height he can reach is close to that of a neutral jump. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Requiem J66</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Giorno_Requiem_Jump_66.png | |||
|caption2=Never made it to the movelist | |||
|name=Aerial Dash | |||
|input=ger.j66 | |||
|data= | |||
{{AttackData-ASBR | |||
|damage= | |||
|guard= | |||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
GER | Giorno and GER boost themselves forward while in the air. | ||
*Can be used after either version of "Beyond the arrow's power". | |||
*This move does not have a minimum height restriction, allowing its use while very close to the ground. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Requiem 236X</font> ====== | ====== <font style="visibility:hidden" size="0">Requiem 236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Giorno_Requiem_236X.png | |image=JJASBR_Giorno_Requiem_236X.png | ||
|caption= | |caption= | ||
|name=Useless, useless, useless, useless! | |name=Useless, useless, useless, useless! | ||
|input=236L/M/H | |input=ger.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=2*28, 22 [2*43] | |damage=83 (2.145*28, 22) [92 (2.14*43)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
}} | }} | ||
Line 987: | Line 1,161: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=3*28, 22 [3*43] | |damage=114 (3.3*28, 22) [138 (3.215*43)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
}} | }} | ||
Line 999: | Line 1,173: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=4*28, 22 [4*43] | |damage=145 (4.4*28, 22) [184 (4.28*43)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-22 | ||
|hitadv= | |hitadv=-16 | ||
|description= | |description= | ||
GER moves forward along with Giorno and unleashes a barrage of punches. | GER moves forward along with Giorno and unleashes a barrage of punches. | ||
*The amount of hits, as well as the distance covered, change depending on the version used. | |||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
*Can be extended by repeatedly pressing attack buttons, increasing the number of hits. Data in [] is for the extended versions. | |||
---- | |||
'''L version:''' | |||
*Covers the least distance. | |||
---- | |||
'''M version:''' | |||
*Covers greater distance. | |||
---- | |||
'''H version:''' | |||
*Covers the most distance. | |||
*Easily covers close to 3/4 of the stage when Extended. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Requiem | ====== <font style="visibility:hidden" size="0">Requiem 236X-X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_Requiem_236X-X.png | ||
|caption= | |caption= | ||
|name=Useless! | |name=Useless! | ||
|input=Mash L/M/H during Useless, useless, useless, useless! | |input=Mash L/M/H during "Useless, useless, useless, useless!" | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=66 | |||
|damage= | |||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 1,026: | Line 1,212: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |||
GER finishes its barrage of punches with a singular strike. | |||
*Move performance is identical across all versions. | |||
*Launches the opponent away on hit, and causes a hard knockdown. | |||
*Only occurs if the button is mashed three times during "Useless, useless, useless, useless!", and will only trigger a cutscene if the aforementioned move hits. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Requiem 214X</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Giorno_Requiem_214X_(1).png | |||
|caption=Light | |||
|image2=JJASBR_Giorno_Requiem_214X_(2).png | |||
|caption2=Medium | |||
|image3=JJASBR_Giorno_Requiem_214X_(3).png | |||
|caption3=Heavy | |||
|name=Can you escape destruction? | |||
|input=ger.214L/M/H | |||
|data= | |||
{{AttackData-ASBR | |||
|version=Light | |||
|damage=71 | |||
|guard=Unblockable | |||
|startup=22 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv=Crumple | |||
|description= | |description= | ||
}} | }} | ||
Line 1,032: | Line 1,246: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=71 | ||
|guard= | |guard=Unblockable | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
}} | }} | ||
Line 1,044: | Line 1,258: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=71 | ||
|guard= | |guard=Unblockable | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
GER takes aim and fires a scorpion at high velocities as a projectile. | |||
*Binds the opponent, which transitions into a crumple against grounded opponents. | |||
---- | |||
'''L version:''' | |||
*The scorpion will be aimed upwards. | |||
---- | |||
'''M version:''' | |||
*The scorpion will be aimed in a straight line. | |||
*Can go nearly fullscreen. | |||
---- | |||
'''H version:''' | |||
*The scorpion will be aimed slightly diagonally downwards. | |||
*Can be used in the middle of a blockstring to catch an opponent off-guard, but the resulting gap allows the opponent to use a Dodge in order to escape. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Requiem | ====== <font style="visibility:hidden" size="0">Requiem J214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_Requiem_Jump_214X_(1).png | ||
|caption= | |caption=Light | ||
|name=Can you escape destruction? | |image2=JJASBR_Giorno_Requiem_Jump_214X_(2).png | ||
|input= | |caption2=Medium | ||
|image3=JJASBR_Giorno_Requiem_Jump_214X_(3).png | |||
|caption3=Heavy | |||
|name=Can you escape destruction? (Air) | |||
|input=ger.j214L/M/H | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 1,067: | Line 1,297: | ||
|damage=71 | |damage=71 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Bind/Crumple | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 1,083: | Line 1,309: | ||
|damage=71 | |damage=71 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Bind/Crumple | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 1,098: | Line 1,321: | ||
|damage=71 | |damage=71 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Bind/Crumple | ||
|description= | |description= | ||
* | While in the air, GER takes aim and fires a scorpion at high velocities as a projectile. | ||
* | *Binds the opponent. From there, the opponent's behavior varies depending on their state before being hit: | ||
*Causes a crumple against grounded opponents. | |||
*Causes a soft knockdown against airborne opponents. | |||
---- | |||
'''L version:''' | |||
*The scorpion will go straight ahead. | |||
---- | |||
'''M version:''' | |||
*The scorpion will be aimed diagonally downwards. | |||
---- | |||
'''H version:''' | |||
*The scorpion will be aimed almost below GER's current position. | |||
}} | }} | ||
}} | }} | ||
Line 1,112: | Line 1,346: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Giorno_Requiem_421S.png | |image=JJASBR_Giorno_Requiem_421S.png | ||
|caption= | |caption= | ||
|name=You will never reach the truth! | |name=You will never reach the truth! | ||
|input=421S | |input=ger.421S | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=0 | |damage=0 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-44 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
GER | GER and Giorno surround themselves in a dark, spherical aura. | ||
* | *Launches on hit. | ||
* | *Destroys non-GHA projectiles. | ||
*Can only be | *Cannot be Flash Canceled. | ||
* | *Can only be performed while Giorno is grounded, but he is rendered fully invincible during the move. | ||
*Doubles as a combo breaker, as it can be performed while Giorno is being hit. | |||
**Costs 0.25 HH Gauge if used in this way. | |||
**Heals all damage done by the last hit that connected against Giorno. | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_Throw_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Giorno_Throw_(2).png | |||
|caption2= | |||
|name=Throw | |name=Throw | ||
|subtitle=I must beat them! | |subtitle=I must beat them! | ||
Line 1,144: | Line 1,382: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=20, 10*6, 40 | |damage=120 (0, 20, 10*6, 40) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Gold Experience | Gold Experience uppercuts the opponent, kicks their leg, and proceeds to unleash a barrage of punches. | ||
*Forward Throw sends them | *Forward Throw sends them away from Giorno (about one dash worth of distance). | ||
*Back Throw puts them in front of Giorno allowing for an oki setup. | *Back Throw puts them right in front of Giorno, allowing for an oki setup. | ||
* | *Regardless of the version used, Giorno's Throws rotate the axis slightly. | ||
*Because GER triggers Resolve Mode, this Throw deals more damage while it is active (132 (22+11*6+44)). | |||
}} | }} | ||
}} | }} | ||
Line 1,164: | Line 1,403: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=Useless, useless, useless, useless | |subtitle=Useless, useless, useless, useless!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=99 (15, 3*18, 30) | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Gold Experience unleashes a barrage of punches while | Giorno summons Gold Experience, who unleashes a barrage of punches while both move forward. | ||
*Assault Assist Stocks: 2 | |||
*Reversal Assist Stocks: 1 | |||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Stand 236X|s.236H]] | |||
*Launches opponents away on hit. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Giorno_Stand_On.png | |image=JJASBR_Giorno_Stand_On.png | ||
Line 1,189: | Line 1,432: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Stand Off | |||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Stand On | |||
|header=no | |||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Giorno | (Un)Summons Gold Experience, altering Giorno's moveset and abilities. | ||
* | *Giorno is locked into a permanent Stand On state while GER is active. | ||
}} | }} | ||
}} | }} | ||
Line 1,225: | Line 1,460: | ||
==Heart Heat Attack== | ==Heart Heat Attack== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_HHA_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Giorno_HHA_(2).png | |||
|caption2= | |||
|image3=JJASBR_Giorno_HHA_(3).png | |||
|caption3= | |||
|name=The pain will be slow! | |name=The pain will be slow! | ||
|input=236 + Any Two Attack Buttons | |input=236 + Any Two Attack Buttons | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=60, 110 | |damage=170 (60, 110) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-40 | ||
|hitadv= | |hitadv=HKD (+72) | ||
|description=Giorno and Gold Experience move forward as | |description= | ||
*Puts a debuff on the opponent that prevents them from taking any actions for a period of time | Giorno and Gold Experience move forward as the latter punches the opponent, shooting life into them and causing their senses to go berserk. | ||
* | *Puts a debuff on the opponent that prevents them from taking any actions (except for calling Assists) for a period of time. | ||
*On a successful hit, Giorno's recovery can canceled into GHA. | |||
*Each character has a unique animation for falling victim to this attack. | |||
**Invokes a few visual Easter Eggs when used against certain characters: | |||
***{{NotationIcon-ASBR|JonathanMini}}: Gold Experience will stick its thumb out to hit his eye. | |||
***{{NotationIcon-ASBR|DIO}}: Gold Experience will punch his upper skull instead of his face. | |||
***{{NotationIcon-ASBR|BucciaratiMini}}: loses a tooth. | |||
***{{NotationIcon-ASBR|FinalPucciMini}}: Gold Experience will place its other hand on the other side of his head as the camera tilts sideways. | |||
***{{NotationIcon-ASBR|BaohMini}}: Baoh does not react at all until his remaining health drops to 25% or less. | |||
}} | }} | ||
}} | }} | ||
Line 1,247: | Line 1,494: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Giorno_GHA_(1).png | |image=JJASBR_Giorno_GHA_(1).png | ||
|caption= | |caption=''The power of the arrow!'' | ||
|image2=JJASBR_Giorno_GHA_(2).png | |image2=JJASBR_Giorno_GHA_(2).png | ||
|caption2= Requiem | |caption2=''Gold Experience Requiem!'' | ||
|image3=JJASBR_Giorno_GHA_(3).png | |||
|caption3=''This is... Requiem.'' | |||
|name=Your "end" has no ending! | |name=Your "end" has no ending! | ||
|input=236L+M+H | |input=236L+M+H | ||
Line 1,258: | Line 1,507: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Giorno pierces himself with the Arrow, transforming Gold Experience into Gold Experience Requiem (GER) for a set period of time. | |||
* | *A temporary transformation that grants Giorno a new set of dashes and special moves while active. Resolve Mode is active for as long as the transformation lasts. | ||
*The time GER is active is determined by how much | *Giorno cannot Taunt or go into Stand Off while GER is active. | ||
*A successful activation can be guaranteed with HHA's stun effect, unless the opponent has access to projectile Assists (such as {{NotationIcon-ASBR|Jotaro4Mini}} or {{NotationIcon-ASBR|MistaMini}}). | |||
*The time GER is active is determined by how much HH Gauge Giorno had at the time of activation. | |||
**Altering the amount of HH Gauge at Giorno's disposal (either by consuming it via Flash Cancels, using "[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Requiem 421S|You will never reach the truth!]]" as a combo breaker, or gaining extra HH Gauge by using {{NotationIcon-ASBR|AkiraMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#Assist|Assist]]) will adjust its duration accordingly. | |||
**If the HH Gauge runs out while Giorno is attacking, the transformation will only be undone once Giorno returns to neutral. Because of this, he can actually manage to gain some of it if any attack connects right after the HH Gauge empties, but before the transformation expires. | |||
}} | }} | ||
}} | |||
==Costumes== | |||
===Normal=== | |||
{{ColorGallery | filePrefix=JJASBR_Giorno_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | |||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | |||
{{ColorGallery/Color|3| text=Normal (Color 3) }} | |||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | |||
}} | |||
===Special=== | |||
{{ColorGallery | filePrefix=JJASBR_Giorno_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | |||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | |||
{{ColorGallery/Color|Special B 1| text=Special B (Color 1) }} | |||
{{ColorGallery/Color|Special B 2| text=Special B (Color 2) }} | |||
{{ColorGallery/Color|Special C 1| text=Special C (Color 1) }} | |||
{{ColorGallery/Color|Special C 2| text=Special C (Color 2) }} | |||
{{ColorGallery/Color|Special D 1| text=Special D (Color 1) }} | |||
{{ColorGallery/Color|Special D 2| text=Special D (Color 2) }} | |||
}} | |||
===Extra=== | |||
{{ColorGallery | filePrefix=JJASBR_Giorno_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Extra A 1| text=Extra A (Color 1) }} | |||
{{ColorGallery/Color|Extra A 2| text=Extra A (Color 2) }} | |||
{{ColorGallery/Color|Extra B 1| text=Extra B (Color 1) }} | |||
{{ColorGallery/Color|Extra B 2| text=Extra B (Color 2) }} | |||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Giorno_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Gold Experience (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Gold Experience (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
{{ColorGallery/Color|Requiem 1| text={{Tooltip|color=purple|text=Gold Experience Requiem (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Requiem 2| text={{Tooltip|color=purple|text=Gold Experience Requiem (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | }} | ||
Latest revision as of 21:38, 8 June 2024
Introduction
The son of DIO and main protagonist of Vento Aureo, the fifth part of JoJo’s Bizarre Adventure, Giorno Giovanna is a ticking time bomb and a solid character with a decent amount of offensive and defensive tools in his kit that allow him to dictate the tempo of a fight and decide how to demonstrate his resolve.
In Stand Off, his small frame and hurtbox allow him to nimbly move around the field, but at the cost of short normals that require him to get in harm's way. This makes it so he has to play defensively for a good part of the match, but what he lacks in reach, he makes up for in utility. Although not offering much in the way of damage, his Stand Off special moves allow him to utilize his Stand’s life-giving abilities in versatile and unique ways to control and move around in neutral, such as projectile animals to keep enemies at bay, a reversal movement tool that he can use out of any of his normals to reposition himself, a counter stance, and a heal to keep himself in the fight for longer. Alongside these, he has his "It's useless!", a sweep which causes a hard knockdown and can allow Giorno to either escape and reposition or continue the pressure with a setup.
Once Giorno's gotten comfortable and decides to go on the offensive, his Stand On mode allows for a good amount of damage, pressure and rushdown tactics. His Stand, Gold Experience, sports good reaching normals, an invincible uppercut move, a unique punch barrage that moves him forward and a combo breaker in case of emergencies at the cost of 2 bars. Moves like "Useless, useless, useless, useless!" and "WRYYYYYYYYYYY!" allow Giorno to gain a substantial amount of meter, which compliments what can be considered the most character-defining tool in his kit: his GHA, which transforms his Stand into Gold Experience Requiem (GER). This new Stand functions as an install which changes Giorno's dashes, grants him new special moves (including an on-demand combo breaker), and activates Resolve Mode, giving him armor on all of his attacks, overall making it a very powerful tool that can turn the tide of a fight easily.
- Gold Experience Requiem: Giorno can evolve his Stand into Gold Experience Requiem, gaining new dashes and improved abilites for a period of time.
![]() |
|
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Resolve | #ASBR_GIO |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
![JJASBR Requiem Icon (2).png](/images/6/62/JJASBR_Requiem_Icon_%282%29.png)
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
It's useless! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
623X
Life, spring forth...! 623L/M/H Light Light Medium Medium Heavy Heavy
|
---|
214X
Now, it lives. 214L/M/H Mid-range zoning tool. Mid-range zoning tool. Throw this before fish to cover options. Throw this before fish to cover options. Oki Setup tool. Oki Setup tool.
|
---|
41236X
It's useless.
41236L/M/H |
---|
J214X
This is our true path!
j.214L/M/H |
---|
22S
Now this is a part of me!
22S |
---|
Stand On
Normal Moves
Stand 5L
s.5L
|
---|
Stand 5M
s.5M
|
---|
Stand 5H
s.5H
|
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Stand 2L
s.2L
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Stand 2M
s.2M
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Stand 2H
s.2H
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Stand 3H
s.3H
This doesn't feel good... |
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Stand JL
s.jL
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Stand JM
s.jM
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Stand JH
s.jH
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Special Moves
Stand 236X
Useless, useless, useless, useless!
s.236L/M/H |
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Stand 623X
WRYYYYYYYYYYY! s.623L/M/H 7 Page Invulnerability 7 Page Invulnerability "Useleeeeesssss!" "Useleeeeesssss!"
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Stand 421S
A path opens on dark plains!
s.421S while taking damage |
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Gold Experience Requiem
- All of GER's attacks bypass
Diavolo's Erasing Time ability.
Normal Moves
Requiem 5L
ger.5L
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Requiem 5M
ger.5M
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Requiem 5H
ger.5H
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Requiem 2L
ger.2L
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Requiem 2M
ger.2M
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Requiem 2H
ger.2H
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Requiem JL
ger.jL
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Requiem JM
ger.jM
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Requiem JH
ger.jH
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Special Moves
Requiem 66-44
Beyond the arrow's power ger.66 / ger.44 Forward Forward Back Back
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Requiem J66
Aerial Dash ger.j66 Never made it to the movelist Never made it to the movelist
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Requiem 236X
Useless, useless, useless, useless!
ger.236L/M/H |
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Requiem 236X-X
Useless!
Mash L/M/H during "Useless, useless, useless, useless!" |
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Requiem 214X
Can you escape destruction? ger.214L/M/H Light Light Medium Medium Heavy Heavy
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Requiem J214X
Can you escape destruction? (Air) ger.j214L/M/H Light Light Medium Medium Heavy Heavy
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Requiem 421S
You will never reach the truth!
ger.421S |
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System Mechanics
Throw
Throw
I must beat them! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Useless, useless, useless, useless! ![]() ![]() ![]() |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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Heart Heat Attack
The pain will be slow!
236 + Any Two Attack Buttons |
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Great Heat Attack
Your "end" has no ending! 236L+M+H The power of the arrow! The power of the arrow! Gold Experience Requiem! Gold Experience Requiem! This is... Requiem. This is... Requiem.
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