JoJo's Bizarre Adventure: All-Star Battle R/DIO: Difference between revisions
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{{ASBR Character Intro|char=DIO|short=dio|content= | {{ASBR Character Intro|char=DIO|short=dio|content= | ||
==Introduction== | ==Introduction== | ||
:''This article is about Dio Brando's Stardust Crusaders incarnation, primarily known as DIO. For information about his Phantom Blood incarnation, see [[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando|Dio Brando]].'' | :''This article is about Dio Brando's ''Stardust Crusaders'' incarnation, primarily known as "DIO". For information about his ''Phantom Blood'' incarnation, see [[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando|Dio Brando]].'' | ||
Making his grand return as the main antagonist of ''Stardust Crusaders'', the third part of ''JoJo's Bizarre Adventure'', DIO is the vampiric eternal enemy to the Joestar bloodline. Armed with his invincible Stand, The World, he's ready to tear down anyone that ''stands'' in his way. | |||
*''' | *'''Stone Mask''': DIO incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions. | ||
*''' | *'''[[JoJo's Bizarre Adventure: All-Star Battle R/DIO#22S|Stop, time!]]''': DIO has the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from ''Guilty Gear -Strive-''. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_DIO_Small_Icon.png|50px]] '''DIO''' is a | | intro = [[file:JJASBR_DIO_Small_Icon.png|50px]] '''DIO''' is a Stand character whose high damage, massive attacks, and mix-ups pummel his opponents into submission. | ||
| pros = | | pros = | ||
* ''' | * '''Devastating Damage:''' DIO has some of the highest damage in the game, being able to get more reward for spending meter or Assists than most other characters. When utilizing his true Time Stop resets, he also has multiple ToDs that will kill even the tankiest characters. | ||
* ''' | * '''Great Normals:''' DIO's normals are great, both in Stand On and Stand Off. Stand On 2M and 2H are massive, Stand Off 5M has good range and speed, and Stand Off j.L and j.M are very active and good for cross-ups. | ||
* ''' | * '''Mix-ups:''' When used as an instant air special while in Stand On, "[[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Stand J236X|My Stand's full power!]]" is an unreactable instant overhead that can be combo'd off of for over 500 damage without spending much meter. When combined with the threat of a Low 2L, this grants DIO access to a 50/50 on every wakeup. | ||
|cons = | |cons = | ||
* ''' | * '''Poor Endurance:''' DIO's damage lets him kill most characters after 2 clean combos easily, but due to his rather low HP, the opponent is often able to do the same. DIO is able to recover some of the damage he takes thanks to his Stone Mask attributes, but it usually doesn't make much of a difference. | ||
* ''' | * '''Weak Defense:''' On top of his low HP, DIO has a weaker defense than most characters due to not having a meterless reversal, making it easy for the opponent to snowball against him. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
Line 27: | Line 27: | ||
}} | }} | ||
}} | }} | ||
==Move List== | ==Move List== | ||
<div class="movelist-toggles"> | <div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky"> | ||
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | <div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | ||
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div> | <div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div> | ||
Line 57: | Line 45: | ||
|damage=13 | |damage=13 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description=DIO performs a jab as he turns his head away | |description= | ||
*A standard jab, good for stopping dash jumps | DIO performs a jab as he turns his head away. | ||
*A standard jab, good for stopping dash-jumps. | |||
}} | }} | ||
}} | }} | ||
Line 77: | Line 66: | ||
|damage=23 | |damage=23 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-8 | ||
|description=DIO performs an advancing swipe | |description= | ||
*Great range for pokes or counter-pokes | DIO performs an advancing swipe. | ||
*Great range for pokes or counter-pokes. | |||
}} | }} | ||
}} | }} | ||
Line 97: | Line 87: | ||
|damage=36 | |damage=36 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=-8 | ||
|description=DIO | |description= | ||
*Moves DIO forward | DIO attacks with a high kick. | ||
*Good range for pokes | *Moves DIO forward. | ||
*Good range for pokes. | |||
}} | }} | ||
}} | }} | ||
Line 118: | Line 109: | ||
|damage=12 | |damage=12 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description=DIO performs a crouching chop | |description= | ||
*Stubby jab | DIO performs a crouching chop. | ||
*Stubby jab. | |||
}} | }} | ||
}} | }} | ||
Line 139: | Line 130: | ||
|damage=22 | |damage=22 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv=-12 | ||
|description=DIO performs an advancing swipe at the opponent's feet | |description= | ||
*Good range for pokes and counter-pokes | DIO performs an advancing swipe at the opponent's feet. | ||
*Good range for pokes and counter-pokes. | |||
}} | }} | ||
}} | }} | ||
Line 159: | Line 151: | ||
|damage=35 | |damage=35 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description=The World performs a sweeping punch at the opponent's feet | |description= | ||
* | DIO summons The World, who performs a sweeping punch at the opponent's feet. | ||
*Good range for pokes and counter-pokes | *Causes hard knockdown. | ||
*Good range for pokes and counter-pokes. | |||
}} | }} | ||
}} | }} | ||
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|damage=45 | |damage=45 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-32 | ||
|hitadv= | |hitadv=HKD | ||
|description=DIO slams a road sign down on the opponent | |description= | ||
*Launches on hit | DIO slams a road sign down on the opponent. | ||
*Can hit OTG | *Launches on hit and causes hard knockdown. | ||
*Can hit OTG. | |||
*<code>3H > 236L > FC</code> is a common launcher string for Stand Off combos, and 3H can also be used to combo directly into GHA. | |||
*Cannot be Flash Canceled or canceled into Stylish Guard, and leaves a large gap when used in a blockstring, leaving DIO extremely unsafe if the opponent SGs this. | |||
*Has such long recovery that it should be cancelled into [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#46X|46L]] after being used as an OTG just to let DIO move out of it quicker. | |||
}} | }} | ||
}} | }} | ||
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|damage=17 | |damage=17 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=DIO performs a kick downwards | |description= | ||
*Good for jump-ins | DIO performs a kick downwards. | ||
*Good for jump-ins. | |||
}} | }} | ||
}} | }} | ||
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|damage=24 | |damage=24 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=DIO performs a jumping knee attack | |description= | ||
*Deceptively good at | DIO performs a jumping knee attack. | ||
*Good for air-to-airs | *Deceptively good at cross-ups. | ||
*Good for air-to-airs. | |||
}} | }} | ||
}} | }} | ||
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|damage=37 | |damage=37 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World performs a sweeping chop that reaches behind | |description= | ||
*Very good | DIO summons The World, who performs a sweeping chop that reaches behind. | ||
*One of DIO's best jump-in normals | *Very good cross-up, as it reaches far behind DIO and can hit late. | ||
*One of DIO's best jump-in normals. | |||
}} | }} | ||
}} | }} | ||
====Special Moves==== | ====Special Moves==== | ||
====== <font style="visibility:hidden" size="0">46X</font> ====== | |||
{{MoveData | |||
|image=JJASBR_DIO_46X.png | |||
|caption= | |||
|name=And one more just in case! | |||
|input=46L/M/H | |||
|data= | |||
{{AttackData-ASBR | |||
|version=Light | |||
|damage=30 | |||
|guard=Mid | |||
|startup=22 | |||
|active= | |||
|recovery= | |||
|blockadv=-8 | |||
|hitadv=-4 | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Medium | |||
|header=no | |||
|damage=30 | |||
|guard=Mid | |||
|startup=24 | |||
|active= | |||
|recovery= | |||
|blockadv=-10 | |||
|hitadv=-6 | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Heavy | |||
|header=no | |||
|damage=30 | |||
|guard=Mid | |||
|startup=26 | |||
|active= | |||
|recovery= | |||
|blockadv=-12 | |||
|hitadv=-8 | |||
|description= | |||
DIO summons The World to throw a single knife towards the opponent. | |||
The version used determines the knife's flight speed, as well as DIO's recovery. | |||
*While time is stopped, the knife will fly a short distance before freezing in place. | |||
*Can be cancelled into special moves, including itself, once the knife is thrown. | |||
---- | |||
'''L version:''' | |||
*Has the quickest startup and travels the slowest. | |||
---- | |||
'''M version:''' | |||
*Balanced startup and travel speed. | |||
---- | |||
'''H version:''' | |||
*Has the slowest startup and travels the fastest. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">236X</font> ====== | ====== <font style="visibility:hidden" size="0">236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_DIO_236L.png | |image=JJASBR_DIO_236X.png | ||
| | |caption=Startup | ||
| | |image2=JJASBR_DIO_236L.png | ||
| | |caption2=Light | ||
|image3=JJASBR_DIO_236M.png | |||
|caption3=Medium | |||
|image4=JJASBR_DIO_236H.png | |||
|caption4=Heavy | |||
|name=Right in front of me!? | |name=Right in front of me!? | ||
|input=236L/M/H | |input=236L/M/H | ||
Line 267: | Line 328: | ||
|damage=40 | |damage=40 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-28 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=25, 65 | |damage=90 (25, 65) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=32 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 296: | Line 352: | ||
|damage=65 | |damage=65 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=36 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv=KD | ||
|description=The World appears an punches at the opponent's feet | |description= | ||
* | DIO briefly stops time, with The World suddenly appearing to deliver a melee strike. | ||
*Can be combo'd off of with a | *The attack performed by The World changes depending on the version used. | ||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
---- | |||
'''L version:''' | |||
The World appears and punches the opponent in the gut. | |||
*Launches on hit. | |||
*An important part of his Stand Off combo game, since it's possible to combo off of it with a Flash Cancel or an Assist. | |||
---- | |||
'''M version:''' | |||
The World appears and performs an overhead punch that hits twice. | |||
*Both hits launch the opponent towards the ground. | |||
*Cannot be combo'd out of, even with Flash Cancels. | |||
**Because of its knockdown, canceling into HHA will not connect either. | |||
---- | |||
'''H version:''' | |||
The World appears and punches at the opponent's feet. | |||
*Lightly launches on hit. | |||
*Can be combo'd off of with a Flash Cancel if close enough. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">22X</font> ====== | ====== <font style="visibility:hidden" size="0">22X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_22X_(1).png | ||
|caption=Counter | |caption=Counter | ||
|image2= | |image2=JJASBR_DIO_22X_(2).png | ||
|caption2= | |caption2=Catch | ||
|name=I'll give you one chance. | |||
|name=I'll give you one chance. | |||
|input=22L/M/H | |input=22L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=Total XX | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Attack | |||
|subtitle=He's... gone! | |||
|header=no | |header=no | ||
|damage=38 | |damage=38 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
*DIO walks the least | DIO walks forward, granting the opponent one chance to hit him. If struck by the opponent, DIO will "teleport" behind them and perform an uppercut. | ||
*The distance DIO walks changes depending on the version used. | |||
*Works against projectiles, but not against Throws, HHAs or GHAs. | |||
*Does not lock the opponent in place on a successful activation, allowing them to block, Stylish Guard, Dodge, or just hit DIO out of the follow-up attack. | |||
*The retaliation launches on hit, and can be canceled into [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#3H|3H]], special moves (including the counter itself), or [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Heart Heat Attacks|HHA]]. During its startup, DIO can block, as well as cancel into Stylish Guard. | |||
---- | |||
'''L version:''' | |||
*DIO walks the furthest. | |||
---- | |||
'''M version:''' | |||
*DIO walks less. | |||
---- | |||
'''H version:''' | |||
*DIO walks the least. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">63214X</font> ====== | ====== <font style="visibility:hidden" size="0">63214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_63214X_(1).png | ||
|caption= | |caption=Whiff | ||
|image2=JJASBR_DIO_63214X_(2).png | |||
|caption2=Hit | |||
|image3=JJASBR_DIO_63214X_(3).png | |||
|caption3=The Greatest High | |||
|name=Oh, this suits me well! | |name=Oh, this suits me well! | ||
|input=63214L/M/H | |input=63214L/M/H | ||
Line 369: | Line 469: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=10, 8*4, 5 | |damage=47 (10, 8*4, 5) [95 (10, 8*10, 5)] | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 381: | Line 481: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=10, 8*4, 5 | |damage=47 (10, 8*4, 5) [95 (10, 8*10, 5)] | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 393: | Line 493: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=10, 8*4, 5 | |damage=47 (10, 8*4, 5) [95 (10, 8*10, 5)] | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=DIO grabs the opponent and sucks the blood out of their body | |description= | ||
*Can be | DIO grabs the opponent and sucks the blood out of their body. | ||
* | *The version used changes the startup and range of the attack. | ||
*Can be extended by pressing attack buttons repeatedly. Data in [] is for the Extended versions. | |||
*This move recovers 33 health normally, with the Extended version recovering a total of 88 health. | |||
*Does not cause hard knockdown, unlike most command grabs. | |||
---- | |||
'''Now THIS is the greatest high!''' | |||
This effect is only available once per round, and activates when DIO lands this move on one of the following characters: | |||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar|Jonathan]] | |||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar|Joseph]] | |||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|Jotaro (Part 3)]] | |||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|Jotaro (Part 4)]] | |||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)|Josuke (Part 4)]] | |||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna|Giorno]] | |||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh|Jolyne]] | |||
Aside from the usual health gained, DIO will also gain an additional 0.25 HH Gauge. Because of the animation tied to this effect, however, DIO is left at a disadvantage after landing it on one of the above characters. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Guard 46H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_46H.png | ||
|caption= | |caption= | ||
|name= | |name=So close! | ||
|input= | |input=46H while taking damage or Guarding | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |||
|guard= | |||
|damage= | |||
|guard= | |||
|startup= | |startup= | ||
|active= | |active= | ||
Line 435: | Line 539: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
DIO briefly stops time and "teleports" out of the way of an attack. | |||
*Requires 2 HH Gauges. | |||
*Can only be performed while DIO is grounded. | |||
*Leaves DIO in a position as if he just Dodged to the side, ending close enough to the opponent to punish them for their attack hitting. | |||
* | |||
* | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
Line 461: | Line 553: | ||
|image=JJASBR_DIO_Stand_5L.png | |image=JJASBR_DIO_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 467: | Line 559: | ||
|damage=15 | |damage=15 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description=The World performs a standing low kick | |description= | ||
*Despite its appearance, this does not hit | The World performs a standing low kick. | ||
*Not good for stopping dash jumps | *Despite its appearance, this does not hit Low. | ||
*Not good for stopping dash-jumps due to its low height. | |||
}} | }} | ||
}} | }} | ||
Line 482: | Line 575: | ||
|image=JJASBR_DIO_Stand_5M.png | |image=JJASBR_DIO_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 488: | Line 581: | ||
|damage=25 | |damage=25 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description=The World performs a gut punch | |description= | ||
*Moves DIO forward | The World performs a gut punch. | ||
*Good range for counter-pokes | *Moves DIO forward. | ||
*Good range for counter-pokes. | |||
}} | }} | ||
}} | }} | ||
Line 503: | Line 597: | ||
|image=JJASBR_DIO_Stand_5H.png | |image=JJASBR_DIO_Stand_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 509: | Line 603: | ||
|damage=38 | |damage=38 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description=The World performs a high kick | |description= | ||
* | The World performs a high kick. | ||
*The hitbox is rather accurate to the animation, which means it won't hit people that are below the leg unless they are close. This makes it pretty much unusable against short-sized characters ([[JoJo's Bizarre Adventure: All-Star Battle R/Iggy|Iggy]], [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu|Shigechi]], etc.) unless they are in the air, and very bad as a poke against characters of below-average height. | |||
}} | }} | ||
}} | }} | ||
Line 524: | Line 618: | ||
|image=JJASBR_DIO_Stand_2L.png | |image=JJASBR_DIO_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 530: | Line 624: | ||
|damage=14 | |damage=14 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description=The World performs a crouching punch | |description= | ||
*A standard jab | The World performs a crouching punch. | ||
*A standard jab. | |||
}} | }} | ||
}} | }} | ||
Line 545: | Line 639: | ||
|image=JJASBR_DIO_Stand_2M.png | |image=JJASBR_DIO_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=24 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description=The World performs a crouching hook | |description= | ||
* | The World performs a crouching hook. | ||
*Great normal with massive range. | |||
}} | }} | ||
}} | }} | ||
Line 566: | Line 660: | ||
|image=JJASBR_DIO_Stand_2H.png | |image=JJASBR_DIO_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 572: | Line 666: | ||
|damage=27 | |damage=27 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv= | ||
|description=The World performs a sweeping punch at the opponent's feet | |description= | ||
The World performs a sweeping punch at the opponent's feet. | |||
*Launches | *Launches on hit and causes hard knockdown. | ||
}} | }} | ||
}} | }} | ||
Line 587: | Line 681: | ||
|image=JJASBR_DIO_Stand_Jump_L.png | |image=JJASBR_DIO_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 593: | Line 687: | ||
|damage=21 | |damage=21 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World performs a punch downwards | |description= | ||
* | The World performs a punch downwards. | ||
*While it has a small hitbox, it is incredibly active (staying out for nearly an entire jump's duration). | |||
*Can be combo'd out of from air-to-air hits with a [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Stand J236X|j.236L]]. | |||
}} | }} | ||
}} | }} | ||
Line 607: | Line 703: | ||
|image=JJASBR_DIO_Stand_Jump_M.png | |image=JJASBR_DIO_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 613: | Line 709: | ||
|damage=38 | |damage=38 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World performs a sweeping | |description= | ||
*Launches | The World performs a sweeping hand upwards. | ||
*A great jump-in normal | *Launches on hit. | ||
*A great jump-in normal. | |||
}} | }} | ||
}} | }} | ||
Line 628: | Line 725: | ||
|image=JJASBR_DIO_Stand_Jump_H.png | |image=JJASBR_DIO_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 634: | Line 731: | ||
|damage=40 | |damage=40 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World performs a cross downwards | |description= | ||
*A good jump-in normal | The World performs a cross downwards. | ||
*A good jump-in normal. | |||
}} | }} | ||
}} | }} | ||
Line 650: | Line 748: | ||
|caption= | |caption= | ||
|name=Useless, useless, useless, useless! | |name=Useless, useless, useless, useless! | ||
|input=236L/M/H | |input=s.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=4*16, 20 | |damage=84 (4*16, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-28 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=4*18, 20 | |damage=92 (4*18, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-30 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=4*20, 20 | |damage=100 (4*20, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-32 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*The World starts the furthest away | The World performs a barrage of punches. | ||
*The version used changes the amounts of hits, as well as the distance covered by The World. | |||
*Causes knockback on hit, in addition to leading into a hard knockdown. | |||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
*All versions of this move are unsafe on block and are very risky in neutral. | |||
---- | |||
'''L version:''' | |||
*The World starts right in front of DIO. | |||
*Leaves the opponent the closest to DIO. | |||
---- | |||
'''M version:''' | |||
*The World starts further ahead. | |||
*Leaves the opponent further away. | |||
---- | |||
'''H version:''' | |||
*The World starts the furthest away. | |||
*Leaves the opponent the furthest. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Stand | ====== <font style="visibility:hidden" size="0">Stand 214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_Stand_214X_(1).png | ||
|caption= | |caption= | ||
|name= | |image2=JJASBR_DIO_Stand_214X_(2).png | ||
|input= | |caption2= | ||
|name=This is... The World! | |||
|input=s.214L/M/H | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=120 | ||
|guard= | |guard=Unblockable | ||
|startup= | |startup=42 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 714: | Line 827: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=120 | ||
|guard= | |guard=Unblockable | ||
|startup= | |startup=54 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 726: | Line 839: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=120 | ||
|guard= | |guard=Unblockable | ||
|startup= | |startup=68 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World | |description= | ||
* | DIO performs a pose as The World prepares a heavy punch to the gut. | ||
*The | *The attack's speed and range depend on the version used. | ||
*Causes knockback on hit. | |||
*An Unblockable move that can only be canceled into HHA, or combo'd out of with specific Assist setups. | |||
---- | |||
'''L version:''' | |||
*DIO and The World attack in place. | |||
---- | |||
'''M version:''' | |||
*DIO and The World attack further ahead. | |||
---- | |||
'''H version:''' | |||
*DIO and The World attack the furthest away. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Stand | ====== <font style="visibility:hidden" size="0">Stand J236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_Stand_Jump_236X_(1).png | ||
|caption= | |caption= | ||
|name= | |image2=JJASBR_DIO_Stand_Jump_236X_(2).png | ||
|input= | |caption2=TK Mudas my beloved | ||
|name=My Stand's full power! | |||
|input=s.j236L/M/H | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=56 (4*10, 16) | ||
|guard= | |guard=Overhead, Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 760: | Line 886: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=88 (4*14, 32) | ||
|guard= | |guard=Overhead, Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 772: | Line 898: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=120 | |damage=120 (4*18, 48) | ||
|guard= | |guard=Overhead, Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | The World performs a barrage of punches downwards, finishing with a roundhouse kick. | ||
*The amount of hits changes depending on the version used. | |||
*The final hit launches and causes hard knockdown. | |||
*Stand Rush-compatible, making all versions of this move an important part of DIO's combos. | |||
*The first hit is an Overhead, making it very good for mix-ups. When used as an instant air special (via a 2369L/M/H input), this move grants DIO access to an unreactable Overhead which, combined with the threat of a Low 2L, gives DIO an easily accessible 50/50 that will give him massive damage off of either option. | |||
*This move can also be used in conjunction with aerial normals: hitting the opponent's block with an aerial and then canceling into this move results in a double Overhead, which, combined with the threat of just landing and then going for a Low 2L, is another 50/50. | |||
---- | |||
'''L version:''' | |||
*Fastest version. | |||
*Can be combo'd out of meterless (unless DIO is too high in the air). | |||
---- | |||
'''M version:''' | |||
*Slower than L, faster than H. | |||
*Can be combo'd out of meterless (unless DIO is too high in the air). | |||
---- | |||
'''H version:''' | |||
*Slowest version. | |||
*Sees use in Time Stop combos. | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_Throw_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_DIO_Throw_(2).png | |||
|caption2= | |||
|name=Throw | |name=Throw | ||
|subtitle=What just happened? | |subtitle=What just happened? | ||
Line 795: | Line 939: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=130 | |damage=130 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 817: | Line 947: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | The World grabs the opponent and, while time is stopped, punches through them before resuming time. | ||
*Causes tremendous knockback on hit and triggers a wallbounce if the opponent comes in contact with a wall. | |||
**Advantage and distance depend heavily on the occurence of a wallbounce. It is suggested to attempt an OTG [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#3H|3H]] hit to stabilize the knockdown time. | |||
*Both Throws are identical aside from direction. | |||
}} | }} | ||
}} | }} | ||
Line 823: | Line 956: | ||
====== <font style="visibility:hidden" size="0">Assist</font> ====== | ====== <font style="visibility:hidden" size="0">Assist</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_Assist_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_DIO_Assist_(2).png | |||
|caption2= | |||
|name=Assist | |name=Assist | ||
|subtitle=This is... The World! | |subtitle=This is... The World!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=120 | ||
|guard= | |guard=Unblockable | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
* | DIO summons The World, who prepares a heavy punch to the gut. | ||
* | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 1 | |||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Stand 214X|s.214H]] | |||
*Causes knockback on hit. | |||
}} | }} | ||
}} | }} | ||
Line 844: | Line 982: | ||
====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_Stand_On.png | ||
|caption= | |caption=Stand On | ||
|image2=JJASBR_DIO_Stand_Off.png | |||
|caption2=Stand Off | |||
|name=Stand On/Off | |name=Stand On/Off | ||
|input=5S | |input=5S | ||
Line 859: | Line 999: | ||
|description= | |description= | ||
(Un)Summons The World, altering DIO's moveset and abilities. | (Un)Summons The World, altering DIO's moveset and abilities. | ||
}} | }} | ||
}} | }} | ||
Line 868: | Line 1,004: | ||
====== <font style="visibility:hidden" size="0">22S</font> ====== | ====== <font style="visibility:hidden" size="0">22S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_22S_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_DIO_22S_(2).png | |||
|caption2= | |||
|image3=JJASBR_DIO_22S_(3).png | |||
|caption3= | |||
|name=Stop, time! | |name=Stop, time! | ||
|input=22S | |input=22S | ||
Line 876: | Line 1,016: | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=202~103 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 882: | Line 1,022: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
After a lenghty startup, DIO stops time, freezing the stage effects, the battle timer, and the opponent | After a lenghty startup, DIO stops time, freezing the stage effects, the battle timer, and the opponent. | ||
*Requires 1.5 | *Requires 1.5 HH Gauges to be used; startup accelerates if 3 HH Gauges have been accumulated before use. | ||
*VERY slow startup; | **VERY slow startup; it's not practical at all to use this without 3 HH Gauges. | ||
* | *Starting a cutscene with a Throw or a GHA will instantly end the Time Stop and take away the rest of DIO's meter. | ||
**DIO's HHA becomes a different move altogether while the Time Stop is active, with this version not triggering a cutscene on hit. | |||
*Damage dealt to the opponent during the Time Stop is reduced. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. | *Damage dealt to the opponent during the Time Stop is reduced. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. | ||
*All attacks can OTG during Time Stop, restanding the opponent if they can reach. This allows setting up for juggles post-Time Stop, although normal IPS rules will still apply. | |||
*All attacks can OTG during Time Stop, restanding the opponent if they can reach. | *After the Time Stop ends, there is a ~5 second period where DIO cannot gain any HH Gauge (with {{NotationIcon-ASBR|AkiraMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#Assist|Assist]] providing the only exception). | ||
* | *Against himself, {{NotationIcon-ASBR|Jotaro3Mini}}, {{NotationIcon-ASBR|Jotaro4Mini}}, and {{NotationIcon-ASBR|AWDiegoMini}}, DIO can use this ability to move within their Time Stop for the minimum requirement of 1 HH Gauge. If their Time Stop runs out before DIO's does, they will be frozen instead. | ||
*The best way to confirm into a Time Stop reset is after using a s.2L/s.5L in a juggle (after launching with a s.2H) while in Stand On. | |||
*The strongest combo to do in Time Stop that leads into a combo after it ends, while in Stand On, is <code>s.214L > s.214L > S > 5H > 3H > 236M > 5H > 3H > 236M > S > s.jH > s.j236H</code>. A dash may be needed before s.214L to be close enough to guarantee everything works. | |||
}} | }} | ||
}} | }} | ||
==Heart Heat | ==Heart Heat Attacks== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_HHA_(1).png | ||
|caption= | |caption= | ||
|image2= | |image2=JJASBR_DIO_HHA_(2).png | ||
|caption2= | |caption2= | ||
|image3= | |image3=JJASBR_DIO_HHA_(3).png | ||
|caption3= | |caption3= | ||
|name=Scared, are you? | |name=Scared, are you? | ||
Line 929: | Line 1,050: | ||
|damage=160 (10+60+90) | |damage=160 (10+60+90) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-44 | ||
|hitadv= | |hitadv=HKD (+98) | ||
|description=DIO kicks the opponent upwards before stopping time and throwing knives at | |description= | ||
* | DIO kicks the opponent upwards before stopping time and throwing knives at them. | ||
*DIO moves very far forward on activation | *Very fast, and very invincible. | ||
*DIO moves very far forward on activation. | |||
*A good reversal, though reactable due to the superflash cutscene. Keep in mind that the opponent may be able to Flash Cancel the move they're doing and then block this attack. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_HHA_Timestop_(1).png | ||
|caption= | |caption= | ||
|image2= | |image2=JJASBR_DIO_HHA_Timestop_(2).png | ||
|caption2= | |caption2=Only use this move to style on the opponent | ||
|name=Scared, are you? (Time Stop) | |name=Scared, are you? (Time Stop) | ||
|input=236 + Any Two Attack Buttons during Stop, time! | |input=236 + Any Two Attack Buttons during Stop, time! | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=120 (8*15) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=DIO throws multiple knives at the same time | |description= | ||
*The knives fly briefly before freezing | While time is stopped, DIO throws multiple knives at the same time. | ||
*The knives fly briefly before freezing in place, continuing their flight after the Time Stop ends. | |||
*The knives have normal priority, which means they can be reflected. | |||
}} | }} | ||
}} | }} | ||
Line 963: | Line 1,088: | ||
==Great Heat Attack== | ==Great Heat Attack== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_GHA_(1).png | ||
|caption= | |caption= | ||
|image2= | |image2=JJASBR_DIO_GHA_(2).png | ||
|caption2= | |caption2= | ||
|image3= | |image3=JJASBR_DIO_GHA_(3).png | ||
|caption3= | |caption3= | ||
|image4=JJASBR_DIO_GHA_(4).png | |||
|caption4=Jotaro's escape | |||
|name=It's a steamroller! | |name=It's a steamroller! | ||
|input=236L+M+H | |input=236L+M+H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=348 (120+ | |damage=348 (120+228) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-86 | ||
|hitadv= | |hitadv=HKD | ||
|description=The World punches the opponent before stopping time, allowing DIO to fly off screen and return with a steamroller which he | |description= | ||
*Can be | The World punches the opponent before stopping time, allowing DIO to fly off-screen and return with a steamroller, which he attacks with his elbows until it explodes once time is resumed. | ||
*Has a special animation | *Can be combo'd from 5H/3H while in Stand Off, or s.5H while in Stand On. | ||
* | *Has a special animation if used against {{NotationIcon-ASBR|Jotaro3Mini}}. | ||
**For the cost of 2 HH Gauges, Jotaro can avoid the final hit from this GHA (and also prevent it from taking him below 1 HP) by activating his Time Stop right before the steamroller explodes. If Jotaro is successful, both characters are returned to round start positions. | |||
}} | }} | ||
}} | |||
==Costumes== | |||
===Normal=== | |||
{{ColorGallery | filePrefix=JJASBR_DIO_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | |||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | |||
{{ColorGallery/Color|3| text=Normal (Color 3) }} | |||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | |||
}} | |||
===Special=== | |||
{{ColorGallery | filePrefix=JJASBR_DIO_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | |||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | |||
{{ColorGallery/Color|Special B 1| text=Special B (Color 1) }} | |||
{{ColorGallery/Color|Special B 2| text=Special B (Color 2) }} | |||
{{ColorGallery/Color|Special C 1| text=Special C (Color 1) }} | |||
{{ColorGallery/Color|Special C 2| text=Special C (Color 2) }} | |||
{{ColorGallery/Color|Special D 1| text=Special D (Color 1) }} | |||
{{ColorGallery/Color|Special D 2| text=Special D (Color 2) }} | |||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_DIO_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=The World (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=The World (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | }} | ||
Latest revision as of 09:34, 9 June 2024
Introduction
- This article is about Dio Brando's Stardust Crusaders incarnation, primarily known as "DIO". For information about his Phantom Blood incarnation, see Dio Brando.
Making his grand return as the main antagonist of Stardust Crusaders, the third part of JoJo's Bizarre Adventure, DIO is the vampiric eternal enemy to the Joestar bloodline. Armed with his invincible Stand, The World, he's ready to tear down anyone that stands in his way.
- Stone Mask: DIO incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Stop, time!: DIO has the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from Guilty Gear -Strive-.
Playstyle
DIO is a Stand character whose high damage, massive attacks, and mix-ups pummel his opponents into submission. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 840 | Rumble | #ASBR_DIO |
Move List
Stand Off
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
An absolute end |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
46X
And one more just in case!
46L/M/H |
---|
236X
Right in front of me!?
236L/M/H |
---|
22X
I'll give you one chance.
22L/M/H |
---|
63214X
Oh, this suits me well!
63214L/M/H |
---|
Guard 46H
So close!
46H while taking damage or Guarding |
---|
Stand On
Normal Moves
Stand 5L
s.5L
|
---|
Stand 5M
s.5M
|
---|
Stand 5H
s.5H
|
---|
Stand 2L
s.2L
|
---|
Stand 2M
s.2M
|
---|
Stand 2H
s.2H
|
---|
Stand JL
s.jL
|
---|
Stand JM
s.jM
|
---|
Stand JH
s.jH
|
---|
Special Moves
Stand 236X
Useless, useless, useless, useless!
s.236L/M/H |
---|
Stand 214X
This is... The World!
s.214L/M/H |
---|
Stand J236X
My Stand's full power!
s.j236L/M/H |
---|
System Mechanics
Throw
Throw
What just happened? 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
This is... The World! |
---|
5S
Stand On/Off
5S |
---|
22S
Stop, time!
22S |
---|
Heart Heat Attacks
Scared, are you?
236 + Any Two Attack Buttons |
---|
Scared, are you? (Time Stop)
236 + Any Two Attack Buttons during Stop, time! |
---|
Great Heat Attack
It's a steamroller!
236L+M+H |
---|
Costumes
Normal
Special
Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)
Special C (Color 1)
Special C (Color 2)
Special D (Color 1)
Special D (Color 2)