JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati: Difference between revisions
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{{ASBR Character Intro|char=Bruno|short=bru|content= | {{ASBR Character Intro|char=Bruno|short=bru|content= | ||
==Introduction== | ==Introduction== | ||
The deuteragonist of the fifth part of ''JoJo's Bizarre Adventure'', ''Vento Aureo'', Bruno Bucciarati is the leader of a small gang of Passione defectors attempting to protect the daughter of the organization's Boss, [[JoJo's Bizarre Adventure: All-Star Battle R/Trish Una|Trish Una]], and discover the identity of the Boss himself. Bruno is a stoic and strong-willed individual, carrying his group through the toughest of times with the power of his own resolve, inspiring others to do the same. He is compassionate and understanding to those around him, but will not hesitate to outsmart his opponents in a direct encounter to come out on top. | |||
*'''A tiny stroke of fate that heaven allowed.''': | Bucciarati is a rushdown character that focuses on using strike/throw and stagger pressure to open opponents up and carry out long high-damage combos afterwards. His primary strength is his flexibility in neutral, being able to play at anywhere midscreen comfortably - and even further out if he utilizes his "[[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#22X|I'll finish you from afar.]]" teleport. While his okizeme options leave something to be desired, Bruno can control space in almost any other way needed, including sniping bad jumps on reaction with one of the few real reaction anti-airs in the game ([[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#3X|3H]]). His mobility is nearly unrivaled, with a hybrid command dash that travels the entire length of the screen at a blistering pace. His strong normals and excellent approach options means that Bruno has an easy time getting in, staying in, and laying on honest pressure until his opponent cracks and lets him in - and even if he ''doesn't'' get in, he has the best revive in the game to steal the set-winning round back. | ||
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#Revive|A tiny stroke of fate that heaven allowed.]]''': Bucciarati is able to revive when he is about to lose the match, granting him an opportunity to turn the game around. | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file: | | intro = [[file:JJASBR_Bruno_Small_Icon.png|50px]] '''Bruno Bucciarati''' is a Stand character whose abilities let him cover multiple ranges and play the game at his own pace. | ||
| pros = | | pros = | ||
* '''Footsies:''' | * '''Footsies:''' The majority of Bucciarati's normals in both Stand Off and Stand On serve as great pokes, giving him an edge in neutral. | ||
* ''' | * '''Mobility:''' Equipped with special moves like "[[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#236X-214X|Close, zipper!]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#22X|I'll finish you from afar.]]", Bucciarati can be one of the more tricky characters to get breathing room against. | ||
* '''Comeback King:''' | * '''Comeback King:''' Having access to both Resolve Mode and a revive allows him to come back from dire situations. | ||
* '''Air Control:''' Moves like | * '''Air Control:''' Moves like 3H can lead to long punishes, which may make the opponent think twice before jumping. | ||
* '''Consistent Damage:''' Most confirms lead to massive damage and can be done off of many different starters. | |||
|cons = | |cons = | ||
* '''Meter Reliant:''' Although | * '''Meter Reliant:''' Although Bucciarati is great at gaining meter, he constantly requires it to get his offense started. | ||
* ''' | * '''Lack of Okizeme:''' Bucciarati doesn't really have any tools to use after a hard knockdown, relying more on things like cross-up s.jM. | ||
* '''No Meterless Reversals:''' While Bucciarati's [[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#Heart Heat Attack|HHA]] is a great reversal option, it's still his only real choice. | |||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
===Stats=== | ===Stats=== | ||
Line 30: | Line 31: | ||
}} | }} | ||
==Move List== | ==Move List== | ||
<div class="movelist-toggles"> | <div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky"> | ||
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | <div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | ||
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div> | <div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div> | ||
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|damage=11 | |damage=11 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
*Standard jab, good for stopping dash jumps | Bucciarati performs a backhanded attack. | ||
*Standard jab, good for stopping dash jumps. | |||
}} | }} | ||
}} | }} | ||
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|damage=20 | |damage=20 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
* | Bucciarati performs a low kick. | ||
*Good range for pokes | *Does not hit Low, despite its appearance. | ||
*Good range for pokes. | |||
*Great combo filler. | |||
}} | }} | ||
}} | }} | ||
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|damage=31 | |damage=31 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=0 | ||
|description=Sticky Fingers performs a punch outwards | |description= | ||
*Good range for pokes | Bucciarati summons Sticky Fingers, who performs a punch outwards. | ||
*Good range for pokes. | |||
}} | }} | ||
}} | }} | ||
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|damage=12 | |damage=12 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
*Standard jab | Bucciarati performs a crouching jab. | ||
*Standard Low jab. | |||
}} | }} | ||
}} | }} | ||
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|damage=20 | |damage=20 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
*Good | Bucciarati performs a crouching punch upwards. | ||
*Reaches above | *Good combo filler. | ||
*Reaches above Bucciarati, giving it potential as an anti-air. | |||
}} | }} | ||
}} | }} | ||
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|damage=33 | |damage=33 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=HKD | ||
|description=Stick Fingers | |description= | ||
* | Bucciarati summons Stick Fingers, who attacks with a sweeping kick. | ||
*Good range for pokes | *Causes hard knockdown. | ||
*Good range for pokes. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=40 | |||
|version=Light | |||
|guard=Mid | |||
|startup=14 | |||
|active= | |||
|recovery= | |||
|blockadv=-10 | |||
|hitadv=KD | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Medium | |||
|header=no | |||
|damage=40 | |damage=40 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |||
|header=no | |||
|damage=40 | |damage=40 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
* | Bucciarati unzips his arm and uses it to punch from a distance | ||
*L | *Different versions launch Bucciarati's arm at different angles. | ||
*Launches on hit. | |||
*Deals Chip Damage. | |||
*Cannot be canceled into GHA. | |||
---- | |||
'''L version:''' | |||
*Aims downwards. | |||
*Launches opponents towards the ground. | |||
---- | |||
'''M version:''' | |||
*Aims outwards. | |||
*Launches opponents away. | |||
---- | |||
'''H version:''' | |||
*Aims upwards. | |||
*Launches opponents upwards. | |||
*Cannot hit grounded opponents unless they're very tall. | |||
}} | }} | ||
}} | }} | ||
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|damage=16 | |damage=16 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Good for air-to-airs | Bucciarati performs a jumping punch. | ||
*Good for air-to-airs. | |||
*Can be used after a j.3L that hits at a low altitude. | |||
}} | }} | ||
}} | }} | ||
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|damage=24 | |damage=24 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Bucciarati performs a kick outwards. | ||
*Great for air-to-airs. | |||
*If landed as an air-to-air from a normal jump (as opposed to a dash-jump), it can be canceled into j.3L > j.M for a full combo. | |||
}} | }} | ||
}} | }} | ||
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|damage=32 | |damage=32 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Good for jump-ins | Bucciarati summons Stick Fingers, who performs a punch downwards. | ||
*Good for jump-ins. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">J3X</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Bruno_Jump_3L.png | |||
|caption=j.3L | |||
|image2=JJASBR_Bruno_Jump_3M.png | |||
|caption2=j.3M | |||
|image3=JJASBR_Bruno_Jump_3H.png | |||
|caption3=j.3H | |||
|name=j.3L/M/H | |||
|subtitle=I've got you! (Air) | |||
|data= | |||
{{AttackData-ASBR | |||
|version=Light | |||
|damage=60 | |||
|guard=Mid | |||
|startup=10 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv=KD | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Medium | |||
|header=no= | |||
|damage=60 | |||
|guard=Mid | |||
|startup=10 | |||
|active= | |||
|recovery=Total XX | |||
|blockadv= | |||
|hitadv=KD | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Heavy | |||
|header=no | |||
|damage=60 | |||
|guard=Mid | |||
|startup=10 | |||
|active= | |||
|recovery=Total XX | |||
|blockadv= | |||
|hitadv=KD | |||
|description= | |||
While in the air, Bucciarati unzips his arm and uses it to punch from a distance. | |||
*Different versions launch Bucciarati's arm at different angles. | |||
*Launches on hit. | |||
*Deals Chip Damage. | |||
---- | |||
'''L version:''' | |||
*Aims outwards. | |||
*Launches opponents outwards. | |||
---- | |||
'''M version:''' | |||
*Aims diagonally. | |||
*Launches opponents diagonally downwards. | |||
---- | |||
'''H version:''' | |||
*Aims downwards. | |||
*Spikes opponents towards the ground. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Bruno_236X.png | |image=JJASBR_Bruno_236X.png | ||
|caption=236 is forward | |||
|image2=JJASBR_Bruno_214X.png | |image2=JJASBR_Bruno_214X.png | ||
| | |caption2=214 is backward | ||
|name=Close, zipper! | |name=Close, zipper! | ||
|input=236L/M/H or 214L/M/H | |input=236L/M/H or 214L/M/H | ||
Line 285: | Line 379: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Front: Total 52<br>Back: Total 68 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 297: | Line 391: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Front: Total 58<br>Back: Total 80 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 309: | Line 403: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Front: Total 66<br>Back: Total 96 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Bucciarati uses Sticky Fingers to open a zipper on the ground and grabs it to move quickly. | ||
*The distance traveled changes depending on the version used. | |||
**All Back versions cover slightly less distance than the Forward versions. | |||
*Bucciarati can pass through opponents during the move. | |||
*Can be canceled into [[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#22X|22L]], a jump or Throw at the end of the animation. | |||
---- | |||
'''L version:''' | |||
*Reaches about 1/3 of the screen. | |||
---- | |||
'''M version:''' | |||
*Stops short of midscreen. | |||
---- | |||
'''H version:''' | |||
*Reaches slightly past midscreen. | |||
}} | }} | ||
}} | }} | ||
Line 319: | Line 426: | ||
====== <font style="visibility:hidden" size="0">236X-X</font> ====== | ====== <font style="visibility:hidden" size="0">236X-X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Bruno_236X-X.png | ||
|caption= | |caption= | ||
|name=So, I gotta beat you, huh? | |name=So, I gotta beat you, huh? | ||
|input=L/M/H | |input=L/M/H during "Close, zipper!" | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|damage=50 | |damage=50 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 340: | Line 447: | ||
|damage=50 | |damage=50 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 352: | Line 459: | ||
|damage=50 | |damage=50 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-22 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Bucciarati performs a kick toward the opponent. | ||
* | *The distance traveled by Bucciarati changes depending on the version used, with the rest of the move's properties being identical otherwise. | ||
*Causes knockback on hit and can trigger a wallbounce. | |||
*Auto-corrects towards the opponent. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">421X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Bruno_421X.png | ||
|caption= | |caption= | ||
|name= | |name=Saw it coming miles away! | ||
|input= | |input=421L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=55 | ||
|guard= | |guard=Low | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=55 | ||
|guard= | |guard=Low | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-22 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=55 | ||
|guard= | |guard=Low | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-26 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
* | Bucciarati summons Sticky Fingers and sends one of its arms through a zipper, coming out with a punch from the exit zipper. | ||
*The spot where the punch protudes depends on the version used, with the rest of the move's properties being identical otherwise. | |||
*Launches the opponent away on hit. | |||
---- | |||
'''L version:''' | |||
*The punch appears right in front of Bucciarati. | |||
---- | |||
'''M version:''' | |||
*The punch appears further in front of Bucciarati. | |||
---- | |||
'''H version:''' | |||
*The punch appears 1/4 of the stage away from Bucciarati. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">22X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Bruno_22X.png | ||
|caption= | |caption= | ||
|name= | |name=I'll finish you from afar. | ||
|input= | |input=22L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total 90 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 432: | Line 549: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total 50 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 444: | Line 561: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total 52 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*The | Bucciarati enters his zipper and exits from a different spot. | ||
*The version used determines the spot where Bucciarati reappears. | |||
---- | |||
'''L version:''' | |||
*Bucciarati teleports backwards. | |||
---- | |||
'''M version:''' | |||
*Bucciarati teleports upwards. | |||
---- | |||
'''H version:''' | |||
*Bucciarati teleports above the opponent. | |||
}} | }} | ||
}} | }} | ||
Line 464: | Line 591: | ||
|image=JJASBR_Bruno_Stand_5L.png | |image=JJASBR_Bruno_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 470: | Line 597: | ||
|damage=15 | |damage=15 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description=Sticky Fingers performs a jab | |description= | ||
*Standard jab, good for stopping dash jumps | Sticky Fingers performs a jab. | ||
*Standard jab, good for stopping dash-jumps. | |||
}} | }} | ||
}} | }} | ||
Line 484: | Line 612: | ||
|image=JJASBR_Bruno_Stand_5M.png | |image=JJASBR_Bruno_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 490: | Line 618: | ||
|damage=23 | |damage=23 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description=Sticky Fingers performs an uppercut | |description= | ||
*Good range for pokes and counter-pokes | Sticky Fingers performs an uppercut. | ||
*Good range for pokes and counter-pokes. | |||
}} | }} | ||
}} | }} | ||
Line 504: | Line 633: | ||
|image=JJASBR_Bruno_Stand_5H.png | |image=JJASBR_Bruno_Stand_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 510: | Line 639: | ||
|damage=34 | |damage=34 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description=Sticky Fingers performs an overhead punch | |description= | ||
*Good range for pokes | Sticky Fingers performs an overhead punch. | ||
*Good range for pokes. | |||
}} | }} | ||
}} | }} | ||
Line 524: | Line 654: | ||
|image=JJASBR_Bruno_Stand_2L.png | |image=JJASBR_Bruno_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 530: | Line 660: | ||
|damage=15 | |damage=15 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description=Sticky Fingers performs a crouching jab | |description= | ||
*Standard jab | Sticky Fingers performs a crouching jab. | ||
*Standard jab. | |||
}} | }} | ||
}} | }} | ||
Line 545: | Line 675: | ||
|image=JJASBR_Bruno_Stand_2M.png | |image=JJASBR_Bruno_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 551: | Line 681: | ||
|damage=24 | |damage=24 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description=Sticky Fingers performs a crouching hook | |description= | ||
*Good range for pokes and counter-pokes | Sticky Fingers performs a crouching hook. | ||
*Good range for pokes and counter-pokes. | |||
}} | }} | ||
}} | }} | ||
Line 565: | Line 696: | ||
|image=JJASBR_Bruno_Stand_2H.png | |image=JJASBR_Bruno_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 571: | Line 702: | ||
|damage=36 | |damage=36 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=HKD | ||
|description=Sticky Fingers performs a sweeping kick | |description= | ||
* | Sticky Fingers performs a sweeping kick. | ||
*Good range for pokes | *Causes hard knockdown. | ||
*Good range for pokes. | |||
}} | }} | ||
}} | }} | ||
Line 586: | Line 718: | ||
|image=JJASBR_Bruno_Stand_3H.png | |image=JJASBR_Bruno_Stand_3H.png | ||
|caption= | |caption= | ||
|name=3H | |name=s.3H | ||
|subtitle=Not so bright, are you? | |subtitle=Not so bright, are you? | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=27*2 | |damage=54 (27*2) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-26 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
*Launches on hit | Bucciarati and Sticky Fingers both unzip an arm and perform an extended punch. | ||
*Great range for pokes | *Launches on hit. | ||
*Deals Chip Damage. | |||
*Great range for pokes. | |||
}} | }} | ||
}} | }} | ||
Line 607: | Line 741: | ||
|image=JJASBR_Bruno_Stand_Jump_L.png | |image=JJASBR_Bruno_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 613: | Line 747: | ||
|damage=18 | |damage=18 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Sticky Fingers performs an attack with | |description= | ||
*Stubby aerial, good for air-to-airs | Sticky Fingers performs an attack with its elbow. | ||
*Stubby aerial, though good for air-to-airs. | |||
}} | }} | ||
}} | }} | ||
Line 627: | Line 762: | ||
|image=JJASBR_Bruno_Stand_Jump_M.png | |image=JJASBR_Bruno_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 633: | Line 768: | ||
|damage=26 | |damage=26 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description=Sticky Fingers performs an aerial uppercut | |description= | ||
*Launches on hit | Sticky Fingers performs an aerial uppercut. | ||
*Good for jump-ins | *Launches on hit. | ||
*Can cross up. | |||
*Good for jump-ins. | |||
}} | }} | ||
}} | }} | ||
Line 649: | Line 785: | ||
|image=JJASBR_Bruno_Stand_Jump_H.png | |image=JJASBR_Bruno_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 655: | Line 791: | ||
|damage=35 | |damage=35 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Sticky Fingers performs an axe kick | |description= | ||
*Good for jump-ins | Sticky Fingers performs an axe kick. | ||
*Good for jump-ins. | |||
}} | }} | ||
}} | }} | ||
Line 671: | Line 808: | ||
|caption= | |caption= | ||
|name=ARI ARI ARI ARI | |name=ARI ARI ARI ARI | ||
|input=236L/M/H | |input=s.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=3*12, 32 | |damage=68 (3*12, 32) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 687: | Line 824: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=3*14, 34 | |damage=76 (3*14, 34) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 699: | Line 836: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=3*16, 36 | |damage=84 (3*16, 36) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv=KD | ||
|description=Sticky Fingers | |description= | ||
*Stand-Rush | Sticky Fingers advances forward while performing a barrage of punches. | ||
*Launches | *Different versions alter the distance covered by Sticky Fingers, as well as the number of hits (and by extension, the damage). | ||
* | *Launches opponents away on hit. | ||
*Stand Rush-compatible. | |||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
---- | |||
'''L version:''' | |||
*Covers the least distance. | |||
*Launches opponents away the least. | |||
---- | |||
'''M version:''' | |||
*Covers an average distance. | |||
*Launches opponents away more. | |||
---- | |||
'''H version:''' | |||
*Covers the most distance. | |||
*Launches opponents away the most. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Stand | ====== <font style="visibility:hidden" size="0">Stand J236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Bruno_Stand_Jump_236X.png | ||
|caption= | |caption= | ||
|name= | |name=ARI ARI ARI ARI (Air) | ||
|input= | |input=s.j236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=58 (3*11, 25) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 734: | Line 885: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=64 (3*13, 25) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 746: | Line 897: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=70 (3*15, 25) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description=Sticky Fingers | |description= | ||
* | While in the air, Sticky Fingers performs a barrage of punches. | ||
*Different versions alter the pushback Bucciarati receives, as well as the number of hits (and by extension, the damage). | |||
*Launches opponents away on hit. | |||
*Stand Rush-compatible. | |||
---- | |||
'''L version:''' | |||
*Pushes Bucciarati backwards the least. | |||
*Launches opponents away the least, though more so than the ground version. | |||
---- | |||
'''M version:''' | |||
*Pushes Bucciarati backwards more. | |||
*Launches opponents away at roughly the same distance as the grounded version. | |||
---- | |||
'''H version:''' | |||
*Pushes Bucciarati backwards the most. | |||
*Launches opponents away the most, though less so than the ground version. | |||
}} | }} | ||
}} | }} | ||
Line 763: | Line 929: | ||
|caption= | |caption= | ||
|name=This isn't my arm. | |name=This isn't my arm. | ||
|input=623L/M/H | |input=s.623L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=5*2, 10*3 | |damage=40 (5*2, 10*3) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 779: | Line 945: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=10*5, 15 | |damage=65 (10*5, 15) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 791: | Line 957: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=10*6, 15 | |damage=75 (10*6, 15) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=34 | ||
|active= | |||
|recovery= | |||
|blockadv=-14 | |||
|hitadv=KD | |||
|description= | |||
Bucciarati and Sticky Fingers perform a unison attack with a false arm. | |||
*Different versions change the startup and amount of hits. | |||
*Has Auto Guard during startup. | |||
---- | |||
'''L version:''' | |||
*Launches opponents towards the ground. | |||
---- | |||
'''M version:''' | |||
*Launches opponents away. | |||
---- | |||
'''H version:''' | |||
*Launches opponents upwards, allowing for a meterless confirm on hit. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Stand 214X</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Bruno_Stand_214X.png | |||
|caption= | |||
|name=Open, zipper! | |||
|input=s.214L/M/H | |||
|data= | |||
{{AttackData-ASBR | |||
|version=Light | |||
|damage=30 | |||
|guard=Low | |||
|startup=24 | |||
|active= | |||
|recovery= | |||
|blockadv=-2 | |||
|hitadv=HKD | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Medium | |||
|header=no | |||
|damage=30 | |||
|guard=Low | |||
|startup=26 | |||
|active= | |||
|recovery= | |||
|blockadv=-2 | |||
|hitadv=HKD | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Heavy | |||
|header=no | |||
|damage=30 | |||
|guard=Low | |||
|startup=30 | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
* | Sticky Fingers opens a zipper along the ground and uses it as a projectile. | ||
* | *The distance covered by the zipper changes depending on the version used. | ||
*Launches on hit and causes a hard knockdown. | |||
*Cannot be reflected. | |||
---- | |||
'''L version:''' | |||
*Reaches short of halfscreen. | |||
---- | |||
'''M version:''' | |||
*Reaches exactly halfscreen. | |||
---- | |||
'''H version:''' | |||
*Reaches a bit further than halfscreen. | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Bruno_Throw_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Bruno_Throw_(2).png | |||
|caption2= | |||
|name=Throw | |name=Throw | ||
|subtitle=From interrogation to torture. | |subtitle=From interrogation to torture. | ||
Line 815: | Line 1,049: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=120 (30*2, 60) | |||
|damage=30*2, 60 | |||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 837: | Line 1,057: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Bucciarati grabs the opponent and whips them with his fist. | ||
*Leaves the opponent far away. | |||
*Both Throws are identical aside from direction. | |||
*236M > 8 can be used as a great follow-up. | |||
}} | }} | ||
}} | }} | ||
Line 846: | Line 1,069: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=Open, zipper! | |subtitle=Open, zipper!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 855: | Line 1,078: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
*Assault Assist Stocks: | Bucciarati summons Sticky Fingers, who opens a zipper along the ground and uses it as a projectile. | ||
*Reversal Assist Stocks:1 | *Assault Assist Stocks: 3 | ||
*Based on 214H | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#Stand 214X|s.214H]] | |||
*Launches on hit and causes a hard knockdown. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Bruno_Stand_On.png | |image=JJASBR_Bruno_Stand_On.png | ||
Line 881: | Line 1,106: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
(Un)Summons Sticky Fingers, altering | (Un)Summons Sticky Fingers, altering Bucciarati's moveset and abilities. | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Revive</font> ====== | |||
{{MoveData | |||
|image=JJASBR Bruno Revive.png | |||
|caption=Run it back | |||
|name=A tiny stroke of fate that heaven allowed. | |||
|input=Automatic upon match loss | |||
|data= | |||
{{AttackData-ASBR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Upon defeat, Bucciarati suddenly rises as a walking corpse. | |||
*Requires 1 HH Gauge prior to (or just enough gained from) the death blow. | |||
*Bucciarati resurrects with 10% Health, with Resolve Mode active as well. | |||
*Any combo Bucciarati is in at the time of activation will immediately end. In addition, any transformations that take place during his revival will be canceled. | |||
*Status effects (such as {{NotationIcon-ASBR|RohanMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Rohan Kishibe#Safety Lock!|Safety Lock!]]", {{NotationIcon-ASBR|FugoMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Pannacotta Fugo#Homicidal Virus|Homicidal Virus]], etc.) will persist after revival. | |||
**The sole exceptions are {{NotationIcon-ASBR|KiraMini}} and {{NotationIcon-ASBR|KosakuMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Stand 214X|respective versions of]] [[JoJo's Bizarre Adventure: All-Star Battle R/Kosaku Kawajiri#Stand 236X|"The First Bomb"]], as well as {{NotationIcon-ASBR|WeatherMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Heavy Weather|Heavy Weather]]. | |||
*The existence of this effect means Bucciarati must be VERY aware of his current HH Gauge at all times. Spending the required amount at a bad time could be the difference between barely losing the game, or coming back with a 2nd opportunity to steal the round (and possibly the match). If near death, spending it is not reccomended unless it will close out the round with 100% certainty. | |||
}} | }} | ||
}} | }} | ||
Line 887: | Line 1,138: | ||
==Heart Heat Attack== | ==Heart Heat Attack== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Bruno_HHA_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Bruno_HHA_(2).png | |||
|caption2= | |||
|image3=JJASBR_Bruno_HHA_(3).png | |||
|caption3= | |||
|name=Are you prepared? I am! | |name=Are you prepared? I am! | ||
|input=236 + Any Two Attack Buttons | |input=236 + Any Two Attack Buttons | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=30, 20*4, 54 | |damage=167 (30, 20*4, 54, 3) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+2 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-54 | ||
|hitadv= | |hitadv=HKD (+14) | ||
|description= | |description= | ||
* | Bucciarati shoulder tackles the opponent before dragging them underground with Sticky Fingers, beating them off-screen before they fall from the sky. | ||
* | *Functions as a hitgrab. | ||
* | *Has Super Armor, allowing it to go through attacks. | ||
*Deals 100 White Damage to Bucciarati and forces him into Stand Off upon a successful hit. | |||
*Extremely fast start-up, allowing it to be used to punish gaps or jump-in attempts. | |||
}} | }} | ||
}} | }} | ||
Line 909: | Line 1,166: | ||
==Great Heat Attack== | ==Great Heat Attack== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Bruno_GHA_(1).png | ||
|caption=ARIARIARIARIARIARIARI | |caption= | ||
|image2=JJASBR_Bruno_GHA_(2).png | |||
|caption2= | |||
|image3=JJASBR_Bruno_GHA_(3).png | |||
|caption3=''ARIARIARIARIARIARIARI'' | |||
|name=Arrivederci! | |name=Arrivederci! | ||
|input=236L+M+H | |input=236L+M+H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= 330 (60+12+2*115+28) | |damage=330 (60+12+2*115+28) | ||
|guard= | |guard=Low | ||
|startup= | |startup=2+30 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-66 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
* | Bucciarati sends out a zipper to hit the opponent. Upon activation, Bucciarati hides himself inside the zipper while Sticky Fingers barrages the opponent, finishing with Bucciarati's signature "Arrivederci!" as Sticky Fingers sends the opponent flying. | ||
*Can hit OTG, allowing for confirms into it from any hard knockdown. | |||
}} | }} | ||
}} | |||
==Costumes== | |||
===Normal=== | |||
{{ColorGallery | filePrefix=JJASBR_Bruno_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | |||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | |||
{{ColorGallery/Color|3| text=Normal (Color 3) }} | |||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | |||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Bruno_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Sticky Fingers (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Sticky Fingers (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | }} | ||
Latest revision as of 15:58, 10 June 2024
Introduction
The deuteragonist of the fifth part of JoJo's Bizarre Adventure, Vento Aureo, Bruno Bucciarati is the leader of a small gang of Passione defectors attempting to protect the daughter of the organization's Boss, Trish Una, and discover the identity of the Boss himself. Bruno is a stoic and strong-willed individual, carrying his group through the toughest of times with the power of his own resolve, inspiring others to do the same. He is compassionate and understanding to those around him, but will not hesitate to outsmart his opponents in a direct encounter to come out on top.
Bucciarati is a rushdown character that focuses on using strike/throw and stagger pressure to open opponents up and carry out long high-damage combos afterwards. His primary strength is his flexibility in neutral, being able to play at anywhere midscreen comfortably - and even further out if he utilizes his "I'll finish you from afar." teleport. While his okizeme options leave something to be desired, Bruno can control space in almost any other way needed, including sniping bad jumps on reaction with one of the few real reaction anti-airs in the game (3H). His mobility is nearly unrivaled, with a hybrid command dash that travels the entire length of the screen at a blistering pace. His strong normals and excellent approach options means that Bruno has an easy time getting in, staying in, and laying on honest pressure until his opponent cracks and lets him in - and even if he doesn't get in, he has the best revive in the game to steal the set-winning round back.
- A tiny stroke of fate that heaven allowed.: Bucciarati is able to revive when he is about to lose the match, granting him an opportunity to turn the game around.
Bruno Bucciarati is a Stand character whose abilities let him cover multiple ranges and play the game at his own pace. | |
Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 950 | Resolve | #ASBR_BRU #ASBR_BUC |
Move List
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
|
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2M
2M
|
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2H
2H
|
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3X
3L/M/H
I've got you! |
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JL
j.L
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JM
j.M
|
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JH
j.H
|
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J3X
j.3L/M/H
I've got you! (Air) |
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Special Moves
236X-214X
Close, zipper!
236L/M/H or 214L/M/H |
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236X-X
So, I gotta beat you, huh?
L/M/H during "Close, zipper!" |
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421X
Saw it coming miles away!
421L/M/H |
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22X
I'll finish you from afar.
22L/M/H |
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Stand On
Normal Moves
Stand 5L
s.5L
|
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Stand 5M
s.5M
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Stand 5H
s.5H
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Stand 2L
s.2L
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Stand 2M
s.2M
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Stand 2H
s.2H
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Stand 3H
s.3H
Not so bright, are you? |
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Stand JL
s.jL
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Stand JM
s.jM
|
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Stand JH
s.jH
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Special Moves
Stand 236X
ARI ARI ARI ARI
s.236L/M/H |
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Stand J236X
ARI ARI ARI ARI (Air)
s.j236L/M/H |
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Stand 623X
This isn't my arm.
s.623L/M/H |
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Stand 214X
Open, zipper!
s.214L/M/H |
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System Mechanics
Throw
Throw
From interrogation to torture. 5/4 + Any Two Attack Buttons |
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Assist
Assist
Open, zipper! |
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5S
Stand On/Off
5S |
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Revive
A tiny stroke of fate that heaven allowed.
Automatic upon match loss |
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Heart Heat Attack
Are you prepared? I am!
236 + Any Two Attack Buttons |
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Great Heat Attack
Arrivederci!
236L+M+H |
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