JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol: Difference between revisions
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{{ASBR Character Intro|char=Avdol|short=avd|content= | {{ASBR Character Intro|char=Avdol|short=avd|content= | ||
==Introduction== | ==Introduction== | ||
The stern, Egyptian ally from the third part of ''JoJo's Bizarre Adventure'', ''Stardust Crusaders'', Muhammad Avdol is a powerful setplay character capable of melting health bars with relative ease. | |||
*''' | *'''Setplay''': "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#22X|Crossfire Hurricane Variation]]" is a delayable projectile that can be set up after a knockdown, granting Avdol flexible oki and setplay capabilities. | ||
*'''Tracking Projectile''': "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 236X|Flame Detector]]" is a slow moving projectile that homes in on the opponent regardless of their location. | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Avdol_Small_Icon.png|50px]] '''Muhammad Avdol''' is a Stand character who utilizes his flames and setplay to scorch his opponents. | | intro = [[file:JJASBR_Avdol_Small_Icon.png|50px]] '''Muhammad Avdol''' is a Stand character who utilizes his flames and setplay to scorch his opponents. | ||
| pros = | | pros = | ||
* ''' | * '''Effective Setplay:''' Avdol's greatest strength comes from his ability to keep his opponent pressured on oki. With tools like "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#22X|Crossfire Hurricane Variation]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 236X|Flame Detector]]", he's able to make opponents think twice about what option they'll choose when waking up. | ||
* ''' | * '''High Damage Output:''' Avdol has very solid damage output by himself, but when paired with Assists like [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)|Josuke (Part 4)]] or [[JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Kakyoin]], he's able to consistently 2-touch opponents with ease. | ||
* ''' | * '''Solid Reversals:''' Possessing an invincible, meterless reversal while in Stand On ("[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 623X|I'll burn you to cinders!]]") along with both [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Heart Heat Attack|HHA]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Great Heat Attack|GHA]], Avdol can turn the tides on the opponent if they aren't careful. | ||
|cons = | |||
* ''' | * '''Subpar Normals in Stand Off:''' While Avdol possesses some good normals in Stand On, and great pokes in [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#5H|5H]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#2H|2H]], he will struggle in scrambles and punishing while in Stand Off. His faster normals tend to lack sufficient range in either situation, and will make it a struggle fighting out of disadvantage. | ||
* ''' | * '''Single Hit Projectiles:''' While only being a downside in certain match-ups, all of Avdol's projectiles consist of only 1 hit, meaning they'll will lose outright to other projectiles that are fired in clusters. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
==Move List== | ==Move List== | ||
<div class="movelist-toggles"> | <div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky"> | ||
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | <div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | ||
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div> | <div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div> | ||
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|damage=12 | |damage=12 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Avdol moves his arm forward in a slapping motion | Avdol moves his arm forward in a slapping motion. | ||
* | *Quick jab with standard range. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=30 (15*2) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Avdol punches upwards in a swinging motion | Avdol punches upwards in a swinging motion. | ||
* | *The second hit launches. | ||
* | *Possesses upper-body invulnerability, making it viable as an anti air. | ||
*One of his main juggle tools. Avoid using this in grounded strings and opt for [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#2M|2M]] instead to save it for juggles. | |||
}} | }} | ||
}} | }} | ||
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|damage=32 | |damage=32 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Avdol summons | Avdol summons Magician's Red, who performs a slapping motion from over his shoulder. | ||
* | *Slow startup for a Heavy normal, but makes up for it by being safe on block. | ||
}} | }} | ||
}} | }} | ||
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|damage=12 | |damage=12 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Avdol attacks with a crouching slap forward | Avdol attacks with a crouching slap forward. | ||
* | *Same range as [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#5L|5L]], but with the ability to chain into itself. | ||
* | *Mainly used in blockstrings to keep the opponent pressured. | ||
}} | }} | ||
}} | }} | ||
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|damage=21 | |damage=21 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv=-12 | ||
|description= | |description= | ||
Avdol | Avdol summons Magician's Red to perform a low hitting kick. | ||
* | *Very long reaching poke that can confirm into big damage from nearly any range. | ||
* | *Works great in juggles. | ||
}} | }} | ||
}} | }} | ||
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|damage=31 | |damage=31 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Avdol summons | Avdol summons Magician's Red, who performs a sweeping kick. | ||
* | *Causes hard knockdown. | ||
* | *The largest normal in his Stand Off kit. | ||
}} | }} | ||
}} | }} | ||
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|damage=15 | |damage=15 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Avdol attacks with the tip of his knee | Avdol attacks with the tip of his knee. | ||
* | *Moderately active. | ||
* | *The only aerial in his kit with cross-up capability, albeit a small one. | ||
}} | }} | ||
}} | }} | ||
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|damage=23 | |damage=23 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Avdol summons | Avdol summons Magician's Red, who attacks with a kick. | ||
* | *Phenomenal air-to-air. | ||
* | *Shares the same properties as a Light attack (such as Clash priority and hitstun), which unfortunately means the window to convert off it is very small. It's near impossible to convert off it with normals from mid to max range, although it is possible to connect an [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Heart Heat Attack|HHA]] if it hits the opponent very low from the ground. | ||
}} | }} | ||
}} | }} | ||
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|damage=34 | |damage=34 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Avdol summons | Avdol summons Magician's Red, who performs a backwards slap. | ||
* | *Causes a groundbounce on hit. | ||
}} | }} | ||
}} | }} | ||
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|damage=35 | |damage=35 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|damage=40 | |damage=40 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|damage=45 | |damage=45 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
* | Avdol summons Magician's Red to create a flame in the shape of an Ankh. | ||
* | *The version used determines the projectile's travel speed. | ||
*A standard projectile used to control space. | |||
---- | |||
'''L version:''' | |||
*Slowest travel speed. | |||
*Main version used in juggles. | |||
---- | |||
'''M version:''' | |||
*Average travel speed. | |||
---- | |||
'''H version:''' | |||
*Fastest travel speed. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Avdol_214X.png | ||
|caption= | |caption= | ||
| | |name=Must I do this the hard way? | ||
|input=214L/M/H | |||
|input= | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=40 (10*2, 20) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=50 (10*2, 30) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=60 (10*2, 40) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=Bind/Crumple | ||
|description= | |description= | ||
* | Avdol summons Magician's Red, who flings out a flaming rope to attack the opponent. | ||
* | *The version used alters the range of the move, as well as its effect. | ||
---- | |||
'''L version:''' | |||
*Magician's Red stays behind Avdol. | |||
*Causes hard knockdown against grounded opponents. | |||
*Launches airborne opponents, doing so in different ways depending on the opponent's current state. | |||
**Causes hard knockdown if it hits a neutral airborne foe, but launches normally if they are in a juggle. | |||
---- | |||
'''M version:''' | |||
*Magician's Red travels further, but with more startup. | |||
*Causes hard knockdown against grounded opponents. | |||
*Launches airborne opponents, doing so in different ways depending on the opponent's current state. | |||
**Causes hard knockdown if it hits a neutral airborne foe, but launches normally if they are in a juggle. | |||
---- | |||
'''H version:''' | |||
*Magician's Red moves forward the most. | |||
*Binds the opponent on hit, which transitions into a crumple against grounded opponents. | |||
**Causes a hard knockdown if a crumple has already been used in the combo. | |||
*Avdol's main combo extender. The crumple allows activating Stand On without needing to spend resources and continue the combo. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">22X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Avdol_22X_(1).png | ||
|caption= | |caption= | ||
|name= | |image2=JJASBR_Avdol_22X_(2).png | ||
|input= | |caption2=The most defining tool in Avdol's entire kit | ||
|name=Crossfire Hurricane Variation | |||
|input=22L/M/H | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=30 | ||
|guard= | |guard= | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv=-18 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=30 | ||
|guard= | |guard= | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-24 | ||
|hitadv= | |hitadv=-20 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=30 | ||
|guard= | |guard= | ||
|startup= | |startup=18 | ||
|active= | |||
|recovery= | |||
|blockadv=-24 | |||
|hitadv=-20 | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Ankh | |||
|header=no | |||
|damage=65 | |||
|guard= | |||
|startup=2 | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
* | Avdol summons Magician's Red, who creates a flame in the shape of an Ankh and directs it towards the ground. Afterwards, a larger Ankh rises from the ground. | ||
* | *The spot where the large Ankh manifests in depends on the version used. | ||
*The large Ankh launches on hit. | |||
*Avdol can delay the large Ankh for up to 3 seconds by holding down the button. | |||
*The initial Ankh can hit opponents without dissapearing, although it will not combo into the large Ankh unless it hits right before it touches the ground. | |||
---- | |||
'''L version:''' | |||
*The large Ankh manifests close to Avdol. | |||
---- | |||
'''M version:''' | |||
*The large Ankh manifests short of midscreen. | |||
---- | |||
'''H version:''' | |||
*The large Ankh manifests around midscreen. | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
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|image=JJASBR_Avdol_Stand_5L.png | |image=JJASBR_Avdol_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=13 | |damage=13 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Magician's Red slaps forward. | |||
* | *Very quick jab with good range. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Avdol_Stand_5M.png | |image=JJASBR_Avdol_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=22 | |damage=22 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Magician's Red kicks forward. | |||
* | *Superb medium button with great range. Can combo into [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 5H|s.5H]] from any range. | ||
* | *One of the best normals in his entire kit. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Avdol_Stand_5H.png | |image=JJASBR_Avdol_Stand_5H.png | ||
|caption= | |caption=Arguably the best normal in his kit | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=36 (8*3, 12) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+4 | ||
|description= | |description= | ||
Magician's Red shoots flames out of its mouth. | |||
* | *Gargantuan, safe, slow Heavy normal with multiple hits, while also being disjointed. | ||
* | *Cannot trigger counters. | ||
*Has enough hitstun to link into [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 5L|s.5L]] if done from point-blank range. | |||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Avdol_Stand_2L.png | |image=JJASBR_Avdol_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=13 | |damage=13 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Magician's Red kicks downwards. | |||
* | *Big crouching Light capable of chaining into itself. | ||
* | *Another one of his best buttons. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Avdol_Stand_2M.png | |image=JJASBR_Avdol_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=21 | |damage=21 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Magician's Red slaps downwards. | |||
* | *Mediocre crouching medium; no real reason to use it over [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 5M|s.5M]]. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Avdol_Stand_2H.png | |image=JJASBR_Avdol_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=34 | |damage=34 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Magician's Red performs a sweeping kick. | |||
* | *Causes hard knockdown. | ||
* | *Best used in blockstrings after Medium normals. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Avdol_Stand_Jump_L.png | |image=JJASBR_Avdol_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=16 | |damage=16 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Magician's Red slaps forward. | |||
* | *Serviceable air-to-air. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Avdol_Stand_Jump_M.png | |image=JJASBR_Avdol_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=25 | |damage=25 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Magician's Red kicks down. | |||
* | *Decently active. | ||
* | *Hits very low. | ||
}} | }} | ||
}} | }} | ||
Line 573: | Line 605: | ||
|image=JJASBR_Avdol_Stand_Jump_H.png | |image=JJASBR_Avdol_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 579: | Line 611: | ||
|damage=36 | |damage=36 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 585: | Line 617: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Magician's Red swipes below. | |||
* | *Slow, but deep enough to hit certain crouching characters from a dash-jump. | ||
}} | }} | ||
}} | }} | ||
====Special Moves==== | ====Special Moves==== | ||
====== <font style="visibility:hidden" size="0">Stand | ====== <font style="visibility:hidden" size="0">Stand 236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Avdol_Stand_236X.png | ||
|caption= | |caption= | ||
|name= | |name=Flaming Detector | ||
|input= | |input=s.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=55 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv=-14 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=55 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv=-14 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=55 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv=-14 | ||
|description= | |description= | ||
* | Magician's Red sends out a cross-shaped flame. | ||
* | *The version used alters the projectile's travel speed, inversely affecting its tracking. | ||
*Stand Rush-compatible. | |||
*Only one Flame Detector can be out at a time. | |||
*Tracks the opponent's location unless jumped past. | |||
---- | |||
'''L version:''' | |||
*Has the most tracking, but also the slowest speed. | |||
*Barely reaches midscreen. | |||
---- | |||
'''M version:''' | |||
*Balanced tracking and speed. | |||
*Reaches past midscreen. | |||
---- | |||
'''H version:''' | |||
*Fastest speed, but the least tracking. | |||
*Reaches 3/4 of the screen. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Stand | ====== <font style="visibility:hidden" size="0">Stand 623X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Avdol_Stand_623X.png | ||
|caption= | |caption= | ||
|name=I'll burn you to cinders! | |||
|input=s.623L/M/H | |||
|name= | |||
|input= | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=35 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-28 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=60 (20, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-26 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=105 (20*2, 65) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-24 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
* | Magician's Red creates flames around its body to attack the opponent. | ||
* | *The amount of hits changes depending on the version used. | ||
*Launches on hit. | |||
*Avdol's main anti-air. | |||
---- | |||
'''L version:''' | |||
*Does not have invul. | |||
*The only version that can be cancelled into HHA. | |||
---- | |||
'''M version:''' | |||
*Has invul. | |||
*Cannot be Flash Canceled. | |||
---- | |||
'''H version:''' | |||
*Has invul. | |||
*Cannot be Flash Canceled. | |||
}} | }} | ||
}} | }} | ||
Line 705: | Line 753: | ||
|caption3=Heavy | |caption3=Heavy | ||
|name=HELL 2 U! | |name=HELL 2 U! | ||
|input=214L/M/H | |input=s.214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 711: | Line 759: | ||
|damage=30 | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=30, 10, 20 | |damage=60 (30, 10, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16(23)1(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=(1) -6, (2) -14 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=30, 10, 20, 5*3, | |damage=100 (30, 10, 20, 5*3, 20, 5) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16(23)1(1)1(19)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=(1) -6, (2) -2, (3) -26 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Magician's Red performs a series of attacks. | |||
* | *The attacks performed by Magician's Red depend on the version used. | ||
* | *Stand Rush-compatible. | ||
---- | |||
'''L version:''' | |||
Magician's Red swipes downwards. | |||
*Mainly used as a gapless blockstring option after [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 2H|s.2H]]. | |||
---- | |||
'''M version:''' | |||
Magician's Red swipes upwards after swiping downwards. | |||
*The second portion of the move launches on hit. | |||
---- | |||
'''H version:''' | |||
Magician's Red swipes twice and sends out flames from its mouth. | |||
*The second portion of the move launches on hit. | |||
*The third portion of the move causes knockback on hit and triggers a wallbounce, in addition to causing hard knockdown. | |||
*Avdol's main combo extender in Stand On. Can be combined with Stand Rush or Flash Cancels for conversions after. | |||
}} | }} | ||
}} | }} | ||
Line 755: | Line 814: | ||
====== <font style="visibility:hidden" size="0">Stand 421X</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 421X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Avdol_Stand_421X_(1).png | ||
|caption= | |caption=Start | ||
|image2=JJASBR_Avdol_Stand_421X_(2).png | |||
|caption2=Attack | |||
|name=Now's my chance! | |name=Now's my chance! | ||
|input=421L/M/H | |input=s.421L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 764: | Line 825: | ||
|damage=45 | |damage=45 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-24 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 779: | Line 837: | ||
|damage=75 | |damage=75 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-32 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 793: | Line 849: | ||
|damage=95 | |damage=95 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=34 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-46 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
* | Magician's Red lifts its arm up and proceeds to attack with a swiping motion. | ||
* | *The version used alters the timing of the attack performed by Magician's Red. | ||
*Launches on hit. | |||
*Stand Rush-compatible. | |||
*Magician's Red has Guard Point while its arm is raised; lasts long enough to endure 1 hit. | |||
**If the opponent's attack triggers the Guard Point, the attack comes out sooner. | |||
---- | |||
'''L version:''' | |||
*Fastest version, with the least amount of recovery but the shortest Guard Point duration. | |||
*Launches the least high. | |||
---- | |||
'''M version:''' | |||
*Moderate startup, recovery and Guard Point duration. | |||
*Launches higher than the L version. | |||
---- | |||
'''H version:''' | |||
*Has the most startup, with the most recovery and the longest Guard Point duration. | |||
*Launches the highest. | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Avdol_Throw_(1).png | ||
|caption= | |caption= | ||
|image2= | |image2=JJASBR_Avdol_Throw_(2).png | ||
|caption2= | |caption2= | ||
|name=Throw | |name=Throw | ||
|subtitle= | |subtitle=Red Bind! | ||
|input=5/4 + Any Two Attack Buttons | |input=5/4 + Any Two Attack Buttons | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=130 (10*2, 20, 90) | |||
|damage=10*2, 20, 90 | |||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Magician's Red binds the opponent with flames, before breathing fire onto their face and causing an explosion. | |||
* | *Both Throws leave the opponent far away from Avdol, with Back Throw leaving them slightly closer. | ||
}} | }} | ||
}} | }} | ||
Line 847: | Line 903: | ||
====== <font style="visibility:hidden" size="0">Assist</font> ====== | ====== <font style="visibility:hidden" size="0">Assist</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Avdol_Assist_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Avdol_Assist_(2).png | |||
|caption2= | |||
|name=Assist | |name=Assist | ||
|subtitle= | |subtitle=Now's my chance!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=95 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Avdol summons Magician's Red, who lifts its arm up and proceeds to attack with a swiping motion. | |||
*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 2 | *Reversal Assist Stocks: 2 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 421X| | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 421X|s.421H]] | ||
*Launches on hit. | |||
*Magician's Red has Guard Point while its arm is raised; lasts long enough to endure 1 hit. | |||
**If the opponent's attack triggers the Guard Point, the attack comes out sooner. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Avdol_Stand_On.png | |image=JJASBR_Avdol_Stand_On.png | ||
Line 885: | Line 947: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
(Un)Summons Magician Red, altering Avdol's moveset and abilities. | (Un)Summons Magician's Red, altering Avdol's moveset and abilities. | ||
}} | }} | ||
}} | }} | ||
Line 901: | Line 963: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=216 (36+30*2+24+96) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 907: | Line 969: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD (+70) | ||
|description= | |description= | ||
Magician's Red kicks forward. If it hits, it then binds the opponent, hitting them a few times and launching them with a small explosion from its hand. | |||
* | *Very fast HHA with moderate invulnerability on startup, making it a solid reversal tool. | ||
* | *Has really good minimum damage after long combos, making it worth it to meter dump for extra damage. | ||
*Leads into a hard knockdown, which grants enough time to plant [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#22X|22M]] or set up [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 236X|s.236M]] for oki. | |||
}} | }} | ||
}} | }} | ||
Line 919: | Line 982: | ||
|image=JJASBR_Avdol_GHA_(1).png | |image=JJASBR_Avdol_GHA_(1).png | ||
|caption= | |caption= | ||
|image2= | |image2=JJASBR_Avdol_GHA_(2).png | ||
|caption2= | |caption2= | ||
|image3= | |image3=JJASBR_Avdol_GHA_(3).png | ||
|caption3= | |caption3= | ||
|name=Crossfire Hurricane Special | |name=Crossfire Hurricane Special | ||
Line 927: | Line 990: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=340 | |damage=340 (40+8*30+60) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 933: | Line 996: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
* | Avdol summons Magician's Red to creates a ring of Ankh-shaped flames. If the flames hit the opponent, Avdol makes Magician's Red send a barrage of these flames towards them, finishing with a huge Ankh-shaped flame appearing out of the ground. | ||
* | *Very fast GHA that hits all around Avdol, making it a potent reversal option. | ||
*The initial attack is considered a projectile. | |||
**If blocked, the hitbox will reset and become active again; this can happen up to 3 times. | |||
}} | }} | ||
}} | |||
==Costumes== | |||
===Normal=== | |||
{{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | |||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | |||
{{ColorGallery/Color|3| text=Normal (Color 3) }} | |||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | |||
}} | |||
===Special=== | |||
{{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | |||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | |||
}} | |||
===Extra=== | |||
{{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Extra A 1| text=Extra A (Color 1) }} | |||
{{ColorGallery/Color|Extra A 2| text=Extra A (Color 2) }} | |||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Magician's Red (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Magician's Red (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | }} | ||
Latest revision as of 21:33, 8 June 2024
Introduction
The stern, Egyptian ally from the third part of JoJo's Bizarre Adventure, Stardust Crusaders, Muhammad Avdol is a powerful setplay character capable of melting health bars with relative ease.
- Setplay: "Crossfire Hurricane Variation" is a delayable projectile that can be set up after a knockdown, granting Avdol flexible oki and setplay capabilities.
- Tracking Projectile: "Flame Detector" is a slow moving projectile that homes in on the opponent regardless of their location.
Playstyle
Muhammad Avdol is a Stand character who utilizes his flames and setplay to scorch his opponents. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_AVD |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Crossfire Hurricane
236L/M/H |
---|
214X
Must I do this the hard way?
214L/M/H |
---|
22X
Crossfire Hurricane Variation
22L/M/H |
---|
Stand On
Normal Moves
Stand 5L
s.5L
|
---|
Stand 5M
s.5M
|
---|
Stand 5H
s.5H
|
---|
Stand 2L
s.2L
|
---|
Stand 2M
s.2M
|
---|
Stand 2H
s.2H
|
---|
Stand JL
s.jL
|
---|
Stand JM
s.jM
|
---|
Stand JH
s.jH
|
---|
Special Moves
Stand 236X
Flaming Detector
s.236L/M/H |
---|
Stand 623X
I'll burn you to cinders!
s.623L/M/H |
---|
Stand 214X
HELL 2 U!
s.214L/M/H |
---|
Stand 421X
Now's my chance!
s.421L/M/H |
---|
System Mechanics
Throw
Throw
Red Bind! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Now's my chance! |
---|
5S
Stand On/Off
5S |
---|
Heart Heat Attack
Give me four wishes instead!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Crossfire Hurricane Special
236L+M+H |
---|