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{{ASBR Character Intro|char=Wamuu|short=wam|content=
{{ASBR Character Intro|char=Avdol|short=avd|content=
==Introduction==
==Introduction==
Wamuu, honored strategist and villain in ''Battle Tendency'', the second part of ''JoJo's Bizarre Adventure'', is a footsies-focused mix-up and guard-crushing monster. Thanks to his tall stature and long reach, he can access great normals such as [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5M|5M]], [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5H|5H]], [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#2H|2H]], and [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#JH|j.H]]. He possesses a variety of mixup tools: "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#421X|I, Wamuu, will now consider]] [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#J421X|you to be worthy prey!]]" gives him an overhead and decent left-right mix, while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#214X|He bent backwards!]]" can let him cancel his pressure to bait [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish Guard|Stylish Guard]] or catch the opponent's mashing. Another strength is Wamuu's ability to consistently anti-air, with variations of "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#623X|Never stand in my shadow!]]" and great standing normals. This all works well with his qualities as a Stone Mask character, allowing him to gain health back as he puts the opponents in ruthless blockstrings.
Avdol is an Egyptian stand user from part 3 of JoJo’s Bizarre Adventure, Stardust crusaders. Wielding Magicians Red, Avdol is a Jack of all trades character with an answer for most situations. In user mode, Avdol has an adequate array of tools for playing the mid-range game, including his long-reaching JM, JH, 5H, 2H, Projectile, and Whip specials. Thanks to his heavy whip, Avdol can meterless my transition into Stand mode, giving him relatively high damage meterless combos that build anywhere from .5 to a full bar to use on the next hit.


Like his fellow Pillar Men, Wamuu has access to Modes in order to enhance his abilites; uniquely, however, he is also the most complex user, possessing 3 different Modes that all affect his normals, special moves, combos, and pressure. Each one also increases the Guard Damage and chip damage of his various special moves, including "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#236S|Raging Tornado Aftermath!]]", which can both pull in opponents and destroy projectiles. With mastery of each Mode and the benefits they provide, Wamuu can be thoroughly equipped for any situation or match-up.
In stand mode, Avdol gains some new tools and great buttons, such as 5M, 5H, JH, and 2L, which is his longest low poke. Here his fireball becomes a tracking orb to start or extend combos, an actual DP with invincibility, a series of slashes that start combos, and a high-risk high-reward parry strike that can lead to 60-70% damage. Both his Orb and 22X are key to his Oki game, where one wrong block or read can lead to Avdol's dangerous combo game


That being said, the most honorable of the Pillar Men does have his drawbacks, the top being his inconsistent blockstrings and combos at some ranges. Not only that, Wamuu also lacks normal movement options: as one of two characters who lack the ability to run (the other being [[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar|Johnny]] while Dismounted), he cannot dash-jump or dash-cancel buttons like other characters. Wamuu can also be resource-intensive, as entering either "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#22S|Vapor Barrier]]" prevent meter gain, which he desperately needs to [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Flash Cancel]] for combos, invest in [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#Heart Heat Attack|HHA]] for damage, or make himself safe after a wrong read. Those who enjoy playing a strong, offensive/defensive mid-range game with the ability to augment their gameplan on the fly, would certainly enjoy the master of the winds.
That said, Avdol’s flame doesn’t burn the brightest in some areas. No command grabs or command normals means he must rely on a strike throw mix pressure that can become predictable. He also can only contest against characters string in their craft; he can’t hold a candle to a zoner or stop fast rushdown focused character as they’ll easily out maneuver him. If you enjoy a shoto with a wide assortment of tools and solid Oki gameplay, your 4 wishes have been answered.


*'''Stone Mask''': As a Stone Mask character, Wamuu incurs White Damage whenever he is hit, takes extra damage when hit by Hamon-infused attacks, and can only be used in certain stages without completing certain in-game conditions.
 
*'''Modes''': Wamuu has three different installs, all of which change the properties on his normals and special moves.
*'''Burn''': Together with [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi|Esidisi]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose|Koichi]], Avdol's one of the few characters who has access to Burn damage. While it's not a huge part of his kit, it adds a little bit of damage over time on a lot of his moves.
*'''Step Dash''': In place of a run, Wamuu possesses a step dash, which covers a longer distance than most dashes.
*'''Setplay''': "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#22X|Crossfire Hurricane Variation]]" is a delayable projectile that can be set up after a knockdown, granting Avdol flexible oki and setplay capabilities.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = [[file:JJASBR_Wamuu_Small_Icon.png|50px]] '''Wamuu''' is a Mode character whose gameplan is centered around the neutral, blockstring pressure, and mixups.
| intro = [[file:JJASBR_Avdol_Small_Icon.png|50px]] '''Muhammad Avdol''' is a Stand character who utilizes his flames and setplay to scorch his opponents.
| pros =
| pros =
* '''Large Buttons:''' Wamuu possesses a variety of large buttons that can serve as either mid-range harassment tools or excellent anti-air options.
* '''Pro 1:''' Both Stand and User mode have incredible normals and specials that can adapt well to any gameplan and serve multiple purposes
* '''Strong Block Pressure:''' Between "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#214X|He bent backwards!]]", the ability to cancel into "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" during blockstrings, and various other offensive special moves, Wamuu can create blockstrings that either deal very high Guard Damage or straight up cause a Guard Break.
* '''Setplay and Oki:''' Between 22X and Orb, Avdol has a fantastic time applying pressure after knockdowns and in neutral
* '''Modes:''' Between his 3 Modes, Wamuu can change his gameplan and movement options, becoming scarier on both hit and block. Each one also upgrades his damage, progressively making blockstrings and combos more damaging.
* '''Pro 3:''' Thanks to heavy whip, avdol has meter inexpensive combos that pack a punch, often a setting him up for a two touch on most of the cast
* '''Anti-Zoning:''' Wamuu also possesses many tools to get around zoning. This allows him to play defensively without having to worry about projectiles that normally control the mid-range.
* '''Pro 3:''' Between 2M, 5H, and JM in User and 5M, 2M, and 5H in Stand, Avdol’s buttons can hold ground tremendously well and prevent escape attempts
* '''Pro 3:''' His whip, projectile, 22X, and 236X can create a wall of strong ranged attacks.
* '''Pro 3:''' Stand mode gives him access to a true DP and a parry, both great for anti air purposes or escaping pressure.
 
  |cons =
  |cons =
* '''Inconsistent Normals:''' His normals can occasionally push the opponent too far for follow-ups to hit, allowing them an easy escape and punish. This turns one of Wamuu's biggest strengths into his biggest weakness.
* '''Con 1:''' Avdol can struggle with opponents who are masters of one of his crafts. He has no way to beat back zoners or catch rushdown characters consistently
* '''Expensive:''' Between his various Modes, their meter gain prevention, and reliance on HHA and Flash Cancels for damage, Wamuu often needs to spend time outside of Mode to build enough bar to make his offense worthwhile.
* '''Con 2:''' Outside of HHA or GHA, Avdol does not have an invincible wakeup in User.  
* '''Low Meterless Damage:''' Wamuu can struggle to get very high damage without using meter or Assists and suffers because of it.
* '''Con 2:''' Sometimes normals will not connect at specific ranges, dropping combos and making him waste precious combo opportunities.
* '''Lack of Flash Cancel:''' Wamuu loses the ability to Flash Cancel "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#623X|Never stand in my shadow!]]" once "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]" is active. This makes his high-damage routes dependent on Assist availability.
* '''Con 2:''' Avdol is a straight strike throw monster. No grounded overhead means he must play at a disadvantage against overly defensive enemies.
| tablewidth = 80
| tablewidth = 80
}}
}}
===Modes===
Wamuu has access to several installs in order to enhance both his specials and normals.
*'''Wind Mode''' (Mode 1) is activated by pressing the Style button, and costs no meter. With the quick start up of this mode, it can be used to extend combos. This Mode enhances Wamuu's special moves by increasing their damage and adding other properties, such as brief invisibilty (which brings immunity against most projectiles). This Mode also shortens Wamuu's jump arc in addition to making said jump faster.
*'''Vapor Barrier''' (Mode 2) is activated by pressing 22S, and costs one HH Gauge. This Mode further enhances Wamuu's special moves, in addition to making Wamuu invisible and immune to most projectiles. Wamuu's jump is at its fastest (and his jump arc at its shortest) in this Mode.
*'''I shall see with the wind.''' (Mode 3) is Wamuu's final install, and is activated by pressing 63214+two attack buttons. For the cost of two HH Gauges, Wamuu enhances his special moves the most, gains access to "[[#236X|Whooosh!]]", and can deal chip damage with his normals. Unlike the previous modes, Wamuu's jump is not altered in any way, but it does increase damage on his jump attacks.
The following moves are affected by all Modes:
*[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#623X|Never stand in my shadow!]]
*[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#214X|He bent]] [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#214X-X|backwards!]]
*[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#421X|I, Wamuu, will now consider you to be worthy prey!]]
*[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#22H|Victim of your own delusion]]
*[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#236S|Raging Tornado Aftermath!]]
The tradeoff for using Mode is that while in "Wind Mode" and "Vapor Barrier", Wamuu is unable to build any meter until he either turns off Mode (by pressing Style again, only in Mode 1), uses an HHA or GHA, or is forcefully knocked out of the install by taking a hard knockdown. Additionally, activating "I shall see with the wind." locks Wamuu out of his other two installs for the rest of the match, each of which have their own advantages.


===Stats===
===Stats===
{{CharacterData-ASBR
{{CharacterData-ASBR
  | style = Mode
  | style = Stand
  | health = 950
  | health = 1000
  | lowhealth = Rumble
  | lowhealth = Rumble
  | hashtag = [https://twitter.com/hashtag/ASBR_WAM?src=hashtag_click #ASBR_WAM]<br/>[https://twitter.com/hashtag/ASBR_WMU?src=hashtag_click #ASBR_WMU]
  | hashtag = [https://twitter.com/hashtag/ASBR_AVD?src=hashtag_click #ASBR_AVD]
}}
}}
}}
}}
==Move List==
==Move List==
===Normal Moves===
<div class="movelist-toggles">
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div>
</div>
<div id="movelist-1" class="movelist"><!-- Stand Off Move List -->
===Stand Off===
====Normal Moves====
====== <font style="visibility:hidden" size="0">5L</font> ======
====== <font style="visibility:hidden" size="0">5L</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_5L.png
|image=JJASBR_Avdol_5L.png
|caption=
|caption=
|name=5L
|name=5L
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=Normal:15<br>Mode 1: 16<br>Mode 2/3:17
  |damage=12
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu jabs the opponent with his fingers. A tremendous defensive option against dash jumps and an excellent poke.  
Avdol moves his arm forward in a slapping motion.
*Cancelling into 421M gives Wamuu access to a grounded crossup
*Notes 1
*Sets him up close for his throw
*Notes 2
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">5M</font> ======
====== <font style="visibility:hidden" size="0">5M</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_5M.png
|image=JJASBR_Avdol_5M.png
|caption=
|caption=
|name=5M
|name=5M
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=Normal:22<br>Mode 1: 23<br>Mode 2/3: 24
  |damage=21
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 91: Line 84:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu attacks with a wind-laced step kick, a central core of his offensive game plan. It has incredible reach, going as far as some stand characters' normals and even specials. It can also serve as an active anti-air option.
Avdol punches upwards in a swinging motion.
*At point blank range, can be canceled into 421M for a crossup.
*Notes 1
*At max range, can push the opponent out of 5H/2H range.
*Notes 2
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">5H</font> ======
====== <font style="visibility:hidden" size="0">5H</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_5H.png
|image=JJASBR_Avdol_5H.png
|caption=
|caption=
|name=5H
|name=5H
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=Normal:38<br>Mode 1:39<br>Mode2/3:40
  |damage=32
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
With his fingers extended, Wamuu swings his arm upwards. A high hitting anti air option and combo filler.
Avdol summons Magician's Red, who performs a slapping motion From over his shoulder.
*Highest non special anti air option. Can be cancelled on hit into 623M FC for a combo
*Notes 1
*Notes 2
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">2L</font> ======
====== <font style="visibility:hidden" size="0">2L</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_2L.png
|image=JJASBR_Avdol_2L.png
|caption=
|caption=
|name=2L
|name=2L
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=Normal:14<br>Mode 1:15<br>Mode 2/3: 16
  |damage=12
  |guard=Low
  |guard=Low
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu attacks with a low kick.
Avdol attacks with a crouching slap forward.
*Like 5L, can be cancelled at close range into 421M for a crossup
*Notes 1
*Can be chained together 3 times in a blockstring before pushing the opponent out of range.
*Notes 2
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">2M</font> ======
====== <font style="visibility:hidden" size="0">2M</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_2M.png
|image=JJASBR_Avdol_2M.png
|caption=
|caption=
|name=2M
|name=2M
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=Normal:20 (10*2)<br>Mode 1: 22 (11*2)<br>Mode2/3: 24 (12*2)
  |damage=21
  |guard=Low
  |guard=Low
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu creates a horn out of wind and swings it upwards.
Avdol performs a downward chop.
*Double hitting, long range low.
*Notes 1
*Great combo filler, and can be cancelled into 214LL at max range for a combo
*Notes 2
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">2H</font> ======
====== <font style="visibility:hidden" size="0">2H</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_2H.png
|image=JJASBR_Avdol_2H.png
|caption=
|caption=
|name=2H
|name=2H
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=Normal:36 (18*2)<br>Mode 1:<br>Mode 2/3:40
  |damage=31
  |guard=Low
  |guard=Low
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu extends his arm while covering it with wind. First hit can be cancelled to continue combos
Avdol summons Magician's Red, who performs a sweeping kick.
}}
*Notes 1
}}
*Notes 2
 
====== <font style="visibility:hidden" size="0">6H</font> ======
{{MoveData
|image=JJASBR_Wamuu_6H_(1).png
|caption=
|image2=JJASBR_Wamuu_6H_(2).png
|caption3=
|name=6H
|subtitle=With the strength of a pillar!
|data=
{{AttackData-ASBR
|damage=Normal:24<br>Mode 3: 36
|guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Wamuu takes a step forward and attacks with a clothesline.
*Causes crumple on it.
*Possesses Super Armor. Armor startup and duration increase in Mode 3, lasting until the last recovery frame. This allows you to block punish attempts.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">JL</font> ======
====== <font style="visibility:hidden" size="0">JL</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_Jump_L.png
|image=JJASBR_Avdol_Jump_L.png
|caption=
|caption=
|name=j.L
|name=j.L
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=Normal:18<br>Mode 1: 20<br>Mode 2: 22<br>Mode 3: 26
  |damage=15
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu puts his knees in front.
Avdol attacks with the tip of his knee.
*Can tick into his throw
*Notes 1
*Can use J. 421X to mixup landing time
*Notes 2
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">JM</font> ======
====== <font style="visibility:hidden" size="0">JM</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_Jump_M.png
|image=JJASBR_Avdol_Jump_M.png
|caption=
|caption=
|name=j.M
|name=j.M
Line 236: Line 208:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=Normal:24<br>Mode 1: 26<br>Mode 2: 28<br>Mode 3: 30
  |damage=23
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu creates a horn out of the wind and extends it downwards.
Avdol summons Magician's Red, who attacks with a kick.
*Great angle to catch opponents after jumping over projectiles
*Notes 1
*Notes 2
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">JH</font> ======
====== <font style="visibility:hidden" size="0">JH</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_Jump_H.png
|image=JJASBR_Avdol_Jump_H.png
|caption=
|caption=
|name=j.H
|name=j.H
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=Normal:40<br>Mode 1: 40<br>Mode 2: 41<br>Mode 3: 48
  |damage=34
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 265: Line 238:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu attacks with a gigantic axe kick.
Avdol summons Magician's Red, who performs a backwards slap.
*Largest jump-in in his kit, ability to cross up.
*Notes 1
*Instant jump heavy will hit unsuspecting opponents, allowing for combos.
*Notes 2
*Once in Mode 3, the hit effect changes to allow juggles.
  }}
  }}
}}
}}


===Special Moves===
====Special Moves====
====== <font style="visibility:hidden" size="0">623X</font> ======
====== <font style="visibility:hidden" size="0">236X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_623X.png
|image=JJASBR_Avdol_236X.png
|caption=
|caption=
|name=Never stand in my shadow!
|name=Crossfire Hurricane
|input=623L/M/H
|input=236L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=Normal: 50<br>Mode 1: 55<br>Mode 2: 60<br>Mode 3: 65 (5, 60)
  |damage=35
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 294: Line 266:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=Normal: 55 (5, 50)<br>Mode 1: 60 (5, 55)<br>Mode 2: 65 (5, 60)<br>Mode 3: 70 (5*2, 60)
  |damage=40
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 306: Line 278:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=Normal: 60 (5*2, 50)<br>Mode 1: 65 (5*2, 55)<br>Mode 2: 70 (5*2, 60)<br>Mode 3: 75 (5*3, 60)
  |damage=45
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu performs an upwards reverse kick.
Avdol summons Magician's Red to create a flame in the shape of an Ankh.
*Large vertical range, able to catch super jumps
*Affected by Modes.
**All versions become partially invisible while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active.
**All versions gain extra hits during Modes 1, 2, and 3
*All versions launch opponents on their final hit.
----
----
'''L version:'''
'''L version:'''
*Activating "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]" will remove the ability to Flash Cancel this version.
*Slowest travel speed.
*Best version for anti air's due to speed and range.
----
----
'''M version:'''
'''M version:'''
*Activating "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]" will remove the ability to Flash Cancel this version.
*Average travel speed.
----
----
'''H version:'''
'''H version:'''
*Has invincibility, but longest startup.
*Fastest travel speed.
*Cannot be Flash Canceled.
  }}
  }}
}}
}}
Line 336: Line 301:
====== <font style="visibility:hidden" size="0">214X</font> ======
====== <font style="visibility:hidden" size="0">214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_214X.png
|image=JJASBR_Avdol_214X.png
|caption=
|caption=
|name=He bent backwards!
|name=Must I do this the hard way?
|input=214L/M/H
|input=214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=0
  |damage=40
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
  |recovery=Total XX
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
Line 355: Line 320:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=0
  |damage=50
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
  |recovery=Total XX
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
Line 367: Line 332:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=0
  |damage=60
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
  |recovery=Total XX
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu performs a front flip.
Avdol summons Magician's Red, who flings out a flaming rope to attack the opponent.
*Strength determines the distance traveled. Light and medium can be used as a substitute for a standard dash, allowing wamuu a very low-tech version of other characters' dash cancel pressure.
*Different versions increase the range of the move in proportion of the strength of the button pressed.
*Has invincibility in its later portion.
----
*Recovery can be canceled into throw and normals, but not command normals or specials.
'''L version:'''
*Affected by Modes.
*Magician's Red stays behind Avdol.
**Wamuu becomes partially invisible during the flip's later portion while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active.
*Causes hard knockdown on hit.
----
'''M version:'''
*Magician's Red moves slightly forward.
*Causes hard knockdown on hit.
----
'''H version:'''
*Magician's Red moves forward the most.
*Binds the opponent on hit, after which it causes crumple.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">214X-X</font> ======
====== <font style="visibility:hidden" size="0">22X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_214X-X.png
|image=JJASBR_Avdol_22X_(1).png
|caption=
|caption=Start
|name=He bent backwards! (Follow-Up)
|image2=JJASBR_Avdol_22X_(2).png
|input=214L/M/H~L/M/H
|caption2=Appearing out of the ground
|name=Crossfire Hurricane Variation
|input=22L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=Normal: 75 (15, 20, 40)<br>Mode 1: 100 (30, 20, 50)<br>Mode 2: 108 (33, 20, 55)<br>Mode 3: 116 (36, 20, 60)
  |damage=Projectile: 35<br>Ankh: 65
  |guard=Mid
  |guard=
  |startup=
  |startup=
  |active=
  |active=
Line 405: Line 380:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=Normal: 85 (25, 20, 40)<br>Mode 1: 103 (33, 20, 50)<br>Mode 2: 111 (36, 20, 55)<br>Mode 3: 119 (39, 20, 60)
  |damage=Projectile: 35<br>Ankh: 65
  |guard=Mid
  |guard=
  |startup=
  |startup=
  |active=
  |active=
Line 417: Line 392:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=Normal: 95 (35, 20, 40)<br>Mode 1: 106 (36, 20, 50)<br>Mode 2: 114 (39, 20, 55)<br>Mode 3: 122 (42, 20, 60)
  |damage=Projectile: 35<br>Ankh: 65
  |guard=Mid
  |guard=
  |startup=
  |startup=
  |active=
  |active=
Line 425: Line 400:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu follows up his front flip with a kick.
Avdol summons Magician's Red, who creates a flame in the shape of an Ankh and directs it towards the ground. Afterwards, a larger Ankh rises from the ground.
*Causes knockback on hit
*The large Ankh launches on hit.
*Strength determines the range and recovery frames.
*The spot where the large Ankh manifests in depends on the version of the move that was used.
*Can be flash canceled for blockstrings or safety.
*Avdol can delay the large Ankh for up to 3 seconds by holding down the button.
*Affected by Modes.
*The initial Ankh can hit opponents without dissapearing, although it will not combo into the large Ankh.
*At max range, only the first of the 3 kicks will connect, leaving wamuu stuck in recovery
----
**Wall bounce gained in Mode makes it an optimal way to land HHA
'''L version:'''
**Causes HKD in all modes.
*The Ankh manifests close to Avdol.
**Gains increased knockback distance and wall bounce effect during all modes.
----
**Guard Damage only increases while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]" is active.
'''M version:'''
*The Ankh manifests short of halfscreen.
----
'''H version:'''
*The Ankh manifests around halfscreen.
  }}
  }}
}}
}}
 
</div>
====== <font style="visibility:hidden" size="0">421X</font> ======
<div id="movelist-2" class="movelist"><!-- Stand On Move List -->
===Stand On===
====Normal Moves====
====== <font style="visibility:hidden" size="0">Stand 5L</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_421X.png
|image=JJASBR_Avdol_Stand_5L.png
|caption=
|caption=
|name=I, Wamuu, will now consider you to be worthy prey!
|name=5L
|input=421L/M/H
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Light
  |damage=13
  |damage=Normal: 55<br>Mode 1: 60<br>Mode 2: 65<br>Mode 3: 60 (5, 55)
  |guard=Mid
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
Line 455: Line 436:
  |hitadv=
  |hitadv=
  |description=
  |description=
Magician's Red slaps forward.
*Notes 1
*Notes 2
  }}
  }}
}}
====== <font style="visibility:hidden" size="0">Stand 5M</font> ======
{{MoveData
|image=JJASBR_Avdol_Stand_5M.png
|caption=
|name=5M
|subtitle=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Medium
  |damage=22
|header=no
  |guard=Mid
  |damage=Normal: 60<br>Mode 1: 65<br>Mode 2: 70<br>Mode 3: 70 (10, 60)
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
Line 467: Line 458:
  |hitadv=
  |hitadv=
  |description=
  |description=
Magician's Red kicks forward.
*Notes 1
*Notes 2
  }}
  }}
}}
====== <font style="visibility:hidden" size="0">Stand 5H</font> ======
{{MoveData
|image=JJASBR_Avdol_Stand_5H.png
|caption=
|name=5H
|subtitle=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Heavy
  |damage=36 (12*3)
|header=no
  |guard=Mid
  |damage=Normal: 65<br>Mode 1: 70<br>Mode 2: 75<br>Mode 3: 80 (15, 65)
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
Line 479: Line 480:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu somersaults and unleashes a downward swipe.
Magician's Red shoots flames out of its mouth.
*All versions cause crumple on hit.
*Notes 1
*Affected by Modes.
*Notes 2
**All versions gain increased distance and become partially invisible while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active.
**All versions gain an extra hit while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]" is active.
----
'''L version:'''
*Moves forward the least.
**Can crossup with specific setups
**In Mode 1 has a large, delayed hitbox that can catch counter hit attempts or opponents asleep at the wheel.
**Safe due to pushback in some matchups.
----
'''M version:'''
*Moves forward more than the L version.
**Can crossup
**In Mode 2 Has a large amount of pushback and can be used to make Wamuu safe completely.
----
'''H version:'''
*Moves forward the most.
*Also moves upwards at a slight angle, great for avoiding low strikes and projectiles.
*Can often be low-profiled due to the height Wamuu travels at. Use for reads only
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">22H</font> ======
====== <font style="visibility:hidden" size="0">Stand 2L</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_22H.png
|image=JJASBR_Avdol_Stand_2L.png
|caption=
|caption=
|name=Victim of your own delusion
|name=2L
|input=22H
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=Normal: 35<br>Mode 1: 38<br>Mode 2: 41<br>Mode 3: 44
  |damage=13
  |guard=Overhead
  |guard=Low
  |startup=
  |startup=
  |active=
  |active=
Line 519: Line 502:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu brings out a broken column and smashes the opponent with it.
Magician's Red kicks downwards.
*Affected by Modes.
*Notes 1
*Can only be used when the opponent is downed, but can be timed to attack while they stand up.
*Notes 2
*Builds a good chunk of bar, key to Wamuu's meter building routes normally and in Mode 3
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">J421X</font> ======
====== <font style="visibility:hidden" size="0">Stand 2M</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_Jump_421X.png
|image=JJASBR_Avdol_Stand_2M.png
|caption=
|caption=
|name=I, Wamuu, will now consider you to be worthy prey! (Air)
|name=2M
|input=j.421L/M/H
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Light
  |damage=21
  |damage=Normal: 50<br>Mode 1: 55<br>Mode 2: 60<br>Mode 3: 55 (5, 50)
  |guard=Low
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
Line 543: Line 524:
  |hitadv=
  |hitadv=
  |description=
  |description=
Magician's Red slaps downwards.
*Notes 1
*Notes 2
  }}
  }}
}}
====== <font style="visibility:hidden" size="0">Stand 2H</font> ======
{{MoveData
|image=JJASBR_Avdol_Stand_2H.png
|caption=
|name=2H
|subtitle=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Medium
  |damage=34
|header=no
  |guard=Low
  |damage=Normal: 55<br>Mode 1: 60<br>Mode 2: 65<br>Mode 3: 65 (10, 55)
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
Line 555: Line 546:
  |hitadv=
  |hitadv=
  |description=
  |description=
Magician's Red performs a sweeping kick.
*Causes hard knockdown.
*Notes 2
  }}
  }}
}}
====== <font style="visibility:hidden" size="0">Stand JL</font> ======
{{MoveData
|image=JJASBR_Avdol_Stand_Jump_L.png
|caption=
|name=j.L
|subtitle=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Heavy
  |damage=16
|header=no
  |damage=Normal: 60<br>Mode 1: 65<br>Mode 2: 70<br>Mode 3: 75 (15, 60)
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 567: Line 568:
  |hitadv=
  |hitadv=
  |description=
  |description=
While in the air, Wamuu unleashes a downward swipe.
Magician's Red slaps forward.
*All versions cause crumple on hit.
*Notes 1
*Affected by Modes.
*Notes 2
*Can create ambiguous mixups when used during a jump directly over an opponent
*TK-able with practice, creating a low jump overhead important to his mix.
**All versions become partially invisible while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active.
**All versions gain an extra hit while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]" is active.
----
'''L version:'''
*Stays in place.
----
'''M version:'''
*Moves straight down at a slow speed.
----
'''H version:'''
*Moves straight down at a fast speed.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">236S</font> ======
====== <font style="visibility:hidden" size="0">Stand JM</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_236S.png
|image=JJASBR_Avdol_Stand_Jump_M.png
|caption=
|caption=
|name=Raging Tornado Aftermath!
|name=j.M
|input=236S
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=Normal: 14 (0, 2*4, 6) [50 (0, 2*22, 6)]<br>Mode 1: 20 (0, 3*4, 8) [74 (0, 3*22, 8)]<br>Mode 2: 26 (0, 4*4, 10) [98 (0, 4*22, 10)]<br>Mode 3: 34 (0, 5*4, 14) [124 (0, 5*22, 14)]
  |damage=25
  |guard=Mid
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
Line 602: Line 590:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu leans forward and spins the wires on his headgear into a vortex to hit the opponent.
Magician's Red kicks down.
*Final hit launches opponents.
*Notes 1
*Can be extended by pressing S repeatedly. [] is for the extended version.
*Notes 2
*Pulls the opponent in from anywhere on the screen in front of Wamuu; pulling force increases with each Mode.
*Destroys projectiles
*Can be flash canceled for combo potential
*Has hitboxes on the left and right of the move, catching opponents who only SG once.
*Affected by Modes.
**Modes increase damage, guard gauge damage, chip damage, pull strength/distance, and duration.
* IMPORTANT: While the initial hit pull puts the opponent in hitstun, at some ranges they can recover before reaching Wamuu, allowing for time to input parries, supers, or GHA's to punish Wamuu. Be prepared to FC or suffer damage on a wrong read.
  }}
  }}
}}
}}


==System Mechanics==
====== <font style="visibility:hidden" size="0">Stand JH</font> ======
====== <font style="visibility:hidden" size="0">Throw</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_Throw_(1).png
|image=JJASBR_Avdol_Stand_Jump_H.png
|caption=
|caption=
|image2=JJASBR_Wamuu_Throw_(2).png
|name=j.H
|caption2=Forward
|subtitle=
|image3=JJASBR_Wamuu_Throw_(3).png
|caption3=Back
|name=Throw
|subtitle=Go for the throat and lungs!
|input=5/4 + Any Two Attack Buttons
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=120
  |damage=36
  |guard=Throw
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
Line 637: Line 612:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu jams his fingers into the opponent's neck before slamming them into the ground.
Magician's Red swipes below.
*Leaves the opponent right next to Wamuu.
*Notes 1
*Aside from unique animations and direction, both Throws are identical.
*Notes 2
*Perfect distance to cancel into both 22H and his oki gameplay
*Both slightly rotate the axis. Small factor but can be helpful to reposition Wamuu *along* the wall, where his combo game can shine.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Assist</font> ======
====Special Moves====
====== <font style="visibility:hidden" size="0">Stand 236X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_Assist.png
|image=JJASBR_Avdol_Stand_236X.png
|caption=
|caption=
|name=Assist
|name=Flaming Detector
|subtitle=He bent backwards!
|input=236L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=First Half: 0<br>Second Half: 95 (35, 20, 40)
|version=Light
  |damage=55
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 661: Line 636:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu performs a front flip, following up with a kick.
}}
*Assault Assist Stocks: 2
{{AttackData-ASBR
*Reversal Assist Stocks: 1
|version=Medium
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#214X|214H]]~[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#214X-X|H]]
|header=no
*Causes knockback on hit.
|damage=55
|guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Heavy
|header=no
|damage=55
|guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Magician's Red sends out a cross-shaped flame.
*Stand Rush-compatible.
*Only one Flame Detector can be out at a time.
*Tracks the opponent's location unless jumped past.
*Projectile speed and distance increase with each version, with the tracking decreasing.
----
'''L version:'''
*Has the most tracking, but also the slowest speed.
*Barely reaches halfscreen.
----
'''M version:'''
*Balanced tracking and speed.
*Reaches past halfscreen.
----
'''H version:'''
*Fastest speed, but the least tracking.
*Reaches 3/4 of the screen.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">5S</font> ======
====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_Mode_On_(1).png
|image=JJASBR_Avdol_Stand_623X.png
|caption=Animation
|caption=
|image2=JJASBR_Wamuu_Mode_On_(2).png
|name=I'll burn you to cinders!
|caption2=Mode On
|input=623L/M/H
|name=Wind Mode
|input=5S
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Mode On
  |version=Light
  |damage=0
  |damage=35
  |guard=
  |guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Medium
|header=no
|damage=60 (20, 40)
|guard=Mid
  |startup=
  |startup=
  |active=
  |active=
  |recovery=Total XX
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
Line 690: Line 711:
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Mode Off
  |version=Heavy
  |header=no
  |header=no
  |damage=0
  |damage=105 (20*2, 65)
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
  |recovery=Total XX
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
Turns Wind Mode on/off.
Magician's Red creates flames around its body to attack the opponent.
*As of 1.3, has incredibly quick startup, allowing for use mid combo or blockstring similar to a quick stand on.
----
*Large recovery to turn off. Best done after 2H or Throw due to the knockdown time
'''L version:'''
*Can go into "Vapor Barrier" from Wind Mode, but not "I shall see with the wind"
*Does not have invul.
----
'''M version:'''
*Has invul.
*Cannot be Flash Canceled.
----
'''H version:'''
*Has invul.
*Cannot be Flash Canceled.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">22S</font> ======
====== <font style="visibility:hidden" size="0">Stand 214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_22S_(1).png
|image=JJASBR_Avdol_Stand_214X.png
|caption=Animation
|caption=Light
|image2=JJASBR_Wamuu_22S_(2).png
|image2=JJASBR_Avdol_Stand_214M.png
|caption2=Mode On
|caption2=Medium
|name=Vapor Barrier
|image3=JJASBR_Avdol_Stand_214H.png
|input=22S
|caption3=Heavy
|name=HELL 2 U!
|input=214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=0
|version=Light
  |guard=
|damage=30
|guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Medium
|header=no
  |damage=60 (30, 10, 20)
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 725: Line 769:
  |hitadv=
  |hitadv=
  |description=
  |description=
Activates Vapor Barrier.
*Costs 1 HH Gauge.
*Has a decent amount of recovery frames, making it impossible to use as a call out against zoning
*Makes Wamuu invisible and immune to every projectile except for HHA and GHA-based ones.
**Will not protect Wamuu from [[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli|Caesar]]'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236M-S|Bubble Cutter]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236H|Gliding Bubble Cutter]]".
*Grants Wamuu one free use of his HHA.
*Will not be canceled by flash cancels, but can be by GHA.
  }}
  }}
}}
====== <font style="visibility:hidden" size="0">63214XX</font> ======
{{MoveData
|image=JJASBR_Wamuu_63214XX_(1).png
|caption=Animation
|image2=JJASBR_Wamuu_63214XX_(2).png
|caption2=Mode On
|name=I shall see with the wind.
|input=63214 + Any Two Attack Buttons
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=0
|version=Heavy
  |guard=
|header=no
  |damage=90 (30, 10, 20, 5*3, 15)
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 753: Line 781:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu blinds himself and extends his horn.
Magician's Red performs a series of attacks.
*Requires 2 HH Gauges.
*Stand Rush-compatible.
*Able to act immediately out of the animation, making it useful for combos.
----
*Activation is permanent and lasts between rounds.
'''L version:'''
*Causes Wamuu's normals to deal chip damage.
 
**Also increases the launching power of his normals for combo purposes, specifically his 5L, 5M, and 5H.
Magician's Red swipes downwards.
*Enables the use of "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#236X|Whooosh!]]".
*Notes 1
*Disables the use of "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#22S|Vapor Barrier]]" when activated.
*Notes 2
*Renders Wamuu immune to [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report|Weather Report]]'s [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Heart Heat Attack|Heavy Weather]].
----
'''M version:'''
 
Magician's Red swipe upwards after swiping downwards.
*Launches on hit.
*Notes 2
----
'''H version:'''
 
Magician's Red swipes twice and sends out flames from its mouth.
*Launches on hit.
*Notes 2
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">236X</font> ======
====== <font style="visibility:hidden" size="0">Stand 421X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_236X.png
|image=JJASBR_Avdol_Stand_421X.png
|caption=
|caption=
|name=Whooosh!
|name=Now's my chance!
|input=236L/M/H during "I shall see with the wind."
|input=421L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=75 (5*6, 45)
  |damage=45
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 786: Line 825:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=92 (7*6, 50)
  |damage=75
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 798: Line 837:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=109 (9*6, 54)
  |damage=95
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 806: Line 845:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu slides forward horn-first to attack the opponent.
Magician's Red lifts its arm up and proceeds to attack with a swiping motion.
*Final hit causes crumple.
*Launches on hit.
*All versions do little scaling in terms of guard gauge damage. This makes them very threatening tools to cancel into on block
*Stand Rush-compatible.
*Magician's Red has Guard Point while its arm is raised.
----
----
'''L version:'''
'''L version:'''
*Covers the least distance with the shortest startup.
*Notes 1
*Does about 40% of the guard gauge on its own
*Notes 2
----
----
'''M version:'''
'''M version:'''
*Covers average distance with average startup.
*Notes 1
*Does about 50-55% of the guard gauge on its own
*Notes 2
----
----
'''H version:'''
'''H version:'''
*Covers the most distance with the longest startup.
*Notes 1
*Does 60-65% of the guard gauge on its own.
*Notes 2
}}
}}
</div>
==System Mechanics==
====== <font style="visibility:hidden" size="0">Throw</font> ======
{{MoveData
|image=JJASBR_Avdol_Throw_(1).png
|caption=
|image2=JJASBR_Avdol_Throw_(2).png
|caption2=
|name=Throw
|subtitle=Throw Name
|input=5/4 + Any Two Attack Buttons
|data=
{{AttackData-ASBR
|damage=120 (10*2, 20, 90)
|guard=Throw
|startup=7
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Magician's Red binds the opponent with flames, before breathing fire onto their face and causing an explosion.
*Leaves the opponent far away from Avdol.
*Both Throws are identical aside from direction.
}}
}}
 
====== <font style="visibility:hidden" size="0">Assist</font> ======
{{MoveData
|image=JJASBR_Avdol_Assist.png
|caption=
|name=Assist
|subtitle=Now's my chance!
|data=
{{AttackData-ASBR
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Avdol summons Magician's Red, who lifts its arm up and proceeds to attack with a swiping motion.
*Assault Assist Stocks: 2
*Reversal Assist Stocks: 2
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 421X|s.421H]]
*Launches on hit.
*Magician's Red has Guard Point while its arm is raised.
}}
}}
 
====== <font style="visibility:hidden" size="0">5S</font> ======
{{MoveData
|image=JJASBR_Avdol_Stand_On.png
|caption=Stand On
|image2=JJASBR_Avdol_Stand_Off.png
|caption2=Stand Off
|name=Stand On/Off
|input=5S
|data=
{{AttackData-ASBR
|damage=0
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
(Un)Summons Magician's Red, altering Avdol's moveset and abilities.
  }}
  }}
}}
}}
Line 826: Line 939:
==Heart Heat Attack==
==Heart Heat Attack==
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_HHA_(1).png
|image=JJASBR_Avdol_HHA_(1).png
|caption=
|caption=
|image2=JJASBR_Wamuu_HHA_(2).png
|image2=JJASBR_Avdol_HHA_(2).png
|caption2=
|caption2=
|name=Ultimate Technique! Divine Sandstorm!
|image3=JJASBR_Avdol_HHA_(3).png
|caption3=
|name=Give me four wishes instead!
|input=236 + Any Two Attack Buttons
|input=236 + Any Two Attack Buttons
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=149 (8*8, 5*11, 30)
  |damage=216 (36+30*2+24+96)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 842: Line 957:
  |hitadv=
  |hitadv=
  |description=
  |description=
Rapidly spinning his arms, Wamuu generates a huge, devastating sandstorm vortex, covering a massive range in front of him.
Magician’s Red kicks forward. If it hits, it then binds the opponent, hitting them a few times and launching them with a small explosion from its hand.
*Curves upwards after a certain point.
*Notes 1
*Final explosive hit must land for HKD to trigger
*Notes 2
*Has damage changes based on which range it is used at.
*Ends "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#22S|Vapor Barrier]]" upon use.
  }}
  }}
}}
}}
Line 852: Line 965:
==Great Heat Attack==
==Great Heat Attack==
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_GHA_(1).png
|image=JJASBR_Avdol_GHA_(1).png
|caption=
|caption=
|image2=JJASBR_Wamuu_GHA_(2).png
|image2=JJASBR_Avdol_GHA_(2).png
|caption2=
|caption2=
|image3=JJASBR_Wamuu_GHA_(3).png
|image3=JJASBR_Avdol_GHA_(3).png
|caption3=
|caption3=
|image4=JJASBR_Wamuu_GHA_(4).png
|name=Crossfire Hurricane Special
|caption4=
|name=Ultimate Technique! Atmospheric Rift
|input=236L+M+H
|input=236L+M+H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=318 (7*3, 11*2, 8*10, 9*4, 8*4, 4*4, 7*2, 4*10, 6*8, 11)
  |damage=340 (40+8*30+60)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 872: Line 983:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu turns his horn into a giant wind-based drill and swings the razor-sharp stream of air to knock the opponent into the air above him. He then rapidly juggles them above his head with the drill, and finishes by focusing the drill into his opponent for a powerful attack that sends them flying.
Avdol summons Magician's Red to creates a ring of Ankh-shaped flames. If the flames hit the opponent, Avdol makes Magician's Red send a barrage of these flames towards them, finishing with a huge Ankh-shaped flame appearing out of the ground.
*Initial hit reaches past halfscreen.
*Notes 1
*Non-cinematic until the final 9 hits; can be blocked all the way.
*Notes 2
  }}
  }}
}}
}}
Line 880: Line 991:
==Costumes==
==Costumes==
===Normal===
===Normal===
{{ColorGallery | filePrefix=JJASBR_Wamuu_Color_ | imageFileTypes=png| imageWidths=200 | colors=
{{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths=200 | colors=
  {{ColorGallery/Color|1|  text=Normal (Color 1) }}
  {{ColorGallery/Color|1|  text=Normal (Color 1) }}
  {{ColorGallery/Color|2|  text=Normal (Color 2) }}
  {{ColorGallery/Color|2|  text=Normal (Color 2) }}
Line 888: Line 999:


===Special===
===Special===
{{ColorGallery | filePrefix=JJASBR_Wamuu_Color_ | imageFileTypes=png| imageWidths=200 | colors=
{{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths=200 | colors=
  {{ColorGallery/Color|Special A 1|  text=Special A (Color 1) }}
  {{ColorGallery/Color|Special A 1|  text=Special A (Color 1) }}
  {{ColorGallery/Color|Special A 2|  text=Special A (Color 2) }}
  {{ColorGallery/Color|Special A 2|  text=Special A (Color 2) }}
  {{ColorGallery/Color|Special B 1|  text=Special B (Color 1) }}
}}
  {{ColorGallery/Color|Special B 2|  text=Special B (Color 2) }}
 
===Extra===
{{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths=200 | colors=
  {{ColorGallery/Color|Extra A 1|  text=Extra A (Color 1) }}
  {{ColorGallery/Color|Extra A 2|  text=Extra A (Color 2) }}
}}
}}


==Navigation==
==Navigation==
{{Navbox-ASBR}}
{{Navbox-ASBR}}
[[Category:Wamuu]]
[[Category:Muhammad Avdol]]
[[Category:JoJo's Bizarre Adventure: All-Star Battle R]]
[[Category:JoJo's Bizarre Adventure: All-Star Battle R]]

Latest revision as of 17:23, 11 January 2023

Introduction

Avdol is an Egyptian stand user from part 3 of JoJo’s Bizarre Adventure, Stardust crusaders. Wielding Magicians Red, Avdol is a Jack of all trades character with an answer for most situations. In user mode, Avdol has an adequate array of tools for playing the mid-range game, including his long-reaching JM, JH, 5H, 2H, Projectile, and Whip specials. Thanks to his heavy whip, Avdol can meterless my transition into Stand mode, giving him relatively high damage meterless combos that build anywhere from .5 to a full bar to use on the next hit.

In stand mode, Avdol gains some new tools and great buttons, such as 5M, 5H, JH, and 2L, which is his longest low poke. Here his fireball becomes a tracking orb to start or extend combos, an actual DP with invincibility, a series of slashes that start combos, and a high-risk high-reward parry strike that can lead to 60-70% damage. Both his Orb and 22X are key to his Oki game, where one wrong block or read can lead to Avdol's dangerous combo game

That said, Avdol’s flame doesn’t burn the brightest in some areas. No command grabs or command normals means he must rely on a strike throw mix pressure that can become predictable. He also can only contest against characters string in their craft; he can’t hold a candle to a zoner or stop fast rushdown focused character as they’ll easily out maneuver him. If you enjoy a shoto with a wide assortment of tools and solid Oki gameplay, your 4 wishes have been answered.


  • Burn: Together with Esidisi and Koichi, Avdol's one of the few characters who has access to Burn damage. While it's not a huge part of his kit, it adds a little bit of damage over time on a lot of his moves.
  • Setplay: "Crossfire Hurricane Variation" is a delayable projectile that can be set up after a knockdown, granting Avdol flexible oki and setplay capabilities.
Playstyle
JJASBR Avdol Small Icon.png Muhammad Avdol is a Stand character who utilizes his flames and setplay to scorch his opponents.
Pros Cons
  • Pro 1: Both Stand and User mode have incredible normals and specials that can adapt well to any gameplan and serve multiple purposes
  • Setplay and Oki: Between 22X and Orb, Avdol has a fantastic time applying pressure after knockdowns and in neutral
  • Pro 3: Thanks to heavy whip, avdol has meter inexpensive combos that pack a punch, often a setting him up for a two touch on most of the cast
  • Pro 3: Between 2M, 5H, and JM in User and 5M, 2M, and 5H in Stand, Avdol’s buttons can hold ground tremendously well and prevent escape attempts
  • Pro 3: His whip, projectile, 22X, and 236X can create a wall of strong ranged attacks.
  • Pro 3: Stand mode gives him access to a true DP and a parry, both great for anti air purposes or escaping pressure.
  • Con 1: Avdol can struggle with opponents who are masters of one of his crafts. He has no way to beat back zoners or catch rushdown characters consistently
  • Con 2: Outside of HHA or GHA, Avdol does not have an invincible wakeup in User.
  • Con 2: Sometimes normals will not connect at specific ranges, dropping combos and making him waste precious combo opportunities.
  • Con 2: Avdol is a straight strike throw monster. No grounded overhead means he must play at a disadvantage against overly defensive enemies.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 1000 Rumble #ASBR_AVD


Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Avdol 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Mid - - - - -

Avdol moves his arm forward in a slapping motion.

  • Notes 1
  • Notes 2
5M
5M
JJASBR Avdol 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid - - - - -

Avdol punches upwards in a swinging motion.

  • Notes 1
  • Notes 2
5H
5H
JJASBR Avdol 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Mid - - - - -

Avdol summons Magician's Red, who performs a slapping motion From over his shoulder.

  • Notes 1
  • Notes 2
2L
2L
JJASBR Avdol 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low - - - - -

Avdol attacks with a crouching slap forward.

  • Notes 1
  • Notes 2
2M
2M
JJASBR Avdol 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Low - - - - -

Avdol performs a downward chop.

  • Notes 1
  • Notes 2
2H
2H
JJASBR Avdol 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
31 Low - - - - -

Avdol summons Magician's Red, who performs a sweeping kick.

  • Notes 1
  • Notes 2
JL
j.L
JJASBR Avdol Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Overhead - - - - -

Avdol attacks with the tip of his knee.

  • Notes 1
  • Notes 2
JM
j.M
JJASBR Avdol Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Overhead - - - - -

Avdol summons Magician's Red, who attacks with a kick.

  • Notes 1
  • Notes 2
JH
j.H
JJASBR Avdol Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Overhead - - - - -

Avdol summons Magician's Red, who performs a backwards slap.

  • Notes 1
  • Notes 2

Special Moves

236X
Crossfire Hurricane
236L/M/H
JJASBR Avdol 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 35 Mid - - - - -
Medium 40 Mid - - - - -
Heavy 45 Mid - - - - -

Avdol summons Magician's Red to create a flame in the shape of an Ankh.


L version:

  • Slowest travel speed.

M version:

  • Average travel speed.

H version:

  • Fastest travel speed.
214X
Must I do this the hard way?
214L/M/H
JJASBR Avdol 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 Mid - - - - -
Medium 50 Mid - - - - -
Heavy 60 Mid - - - - -

Avdol summons Magician's Red, who flings out a flaming rope to attack the opponent.

  • Different versions increase the range of the move in proportion of the strength of the button pressed.

L version:

  • Magician's Red stays behind Avdol.
  • Causes hard knockdown on hit.

M version:

  • Magician's Red moves slightly forward.
  • Causes hard knockdown on hit.

H version:

  • Magician's Red moves forward the most.
  • Binds the opponent on hit, after which it causes crumple.
22X
Crossfire Hurricane Variation
22L/M/H
JJASBR Avdol 22X (1).png
Start
Start
JJASBR Avdol 22X (2).png
Appearing out of the ground
Appearing out of the ground
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light Projectile: 35
Ankh: 65
- - - - - -
Medium Projectile: 35
Ankh: 65
- - - - - -
Heavy Projectile: 35
Ankh: 65
- - - - - -

Avdol summons Magician's Red, who creates a flame in the shape of an Ankh and directs it towards the ground. Afterwards, a larger Ankh rises from the ground.

  • The large Ankh launches on hit.
  • The spot where the large Ankh manifests in depends on the version of the move that was used.
  • Avdol can delay the large Ankh for up to 3 seconds by holding down the button.
  • The initial Ankh can hit opponents without dissapearing, although it will not combo into the large Ankh.

L version:

  • The Ankh manifests close to Avdol.

M version:

  • The Ankh manifests short of halfscreen.

H version:

  • The Ankh manifests around halfscreen.

Stand On

Normal Moves

Stand 5L
5L
JJASBR Avdol Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid - - - - -

Magician's Red slaps forward.

  • Notes 1
  • Notes 2
Stand 5M
5M
JJASBR Avdol Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
22 Mid - - - - -

Magician's Red kicks forward.

  • Notes 1
  • Notes 2
Stand 5H
5H
JJASBR Avdol Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 (12*3) Mid - - - - -

Magician's Red shoots flames out of its mouth.

  • Notes 1
  • Notes 2
Stand 2L
2L
JJASBR Avdol Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low - - - - -

Magician's Red kicks downwards.

  • Notes 1
  • Notes 2
Stand 2M
2M
JJASBR Avdol Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Low - - - - -

Magician's Red slaps downwards.

  • Notes 1
  • Notes 2
Stand 2H
2H
JJASBR Avdol Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Low - - - - -

Magician's Red performs a sweeping kick.

  • Causes hard knockdown.
  • Notes 2
Stand JL
j.L
JJASBR Avdol Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead - - - - -

Magician's Red slaps forward.

  • Notes 1
  • Notes 2
Stand JM
j.M
JJASBR Avdol Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Overhead - - - - -

Magician's Red kicks down.

  • Notes 1
  • Notes 2
Stand JH
j.H
JJASBR Avdol Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Overhead - - - - -

Magician's Red swipes below.

  • Notes 1
  • Notes 2

Special Moves

Stand 236X
Flaming Detector
236L/M/H
JJASBR Avdol Stand 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 Mid - - - - -
Medium 55 Mid - - - - -
Heavy 55 Mid - - - - -

Magician's Red sends out a cross-shaped flame.

  • Stand Rush-compatible.
  • Only one Flame Detector can be out at a time.
  • Tracks the opponent's location unless jumped past.
  • Projectile speed and distance increase with each version, with the tracking decreasing.

L version:

  • Has the most tracking, but also the slowest speed.
  • Barely reaches halfscreen.

M version:

  • Balanced tracking and speed.
  • Reaches past halfscreen.

H version:

  • Fastest speed, but the least tracking.
  • Reaches 3/4 of the screen.
Stand 623X
I'll burn you to cinders!
623L/M/H
JJASBR Avdol Stand 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 35 Mid - - - - -
Medium 60 (20, 40) Mid - - - - -
Heavy 105 (20*2, 65) Mid - - - - -

Magician's Red creates flames around its body to attack the opponent.


L version:

  • Does not have invul.

M version:

  • Has invul.
  • Cannot be Flash Canceled.

H version:

  • Has invul.
  • Cannot be Flash Canceled.
Stand 214X
HELL 2 U!
214L/M/H
JJASBR Avdol Stand 214X.png
Light
Light
JJASBR Avdol Stand 214M.png
Medium
Medium
JJASBR Avdol Stand 214H.png
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 Mid - - - - -
Medium 60 (30, 10, 20) Mid - - - - -
Heavy 90 (30, 10, 20, 5*3, 15) Mid - - - - -

Magician's Red performs a series of attacks.

  • Stand Rush-compatible.

L version:

Magician's Red swipes downwards.

  • Notes 1
  • Notes 2

M version:

Magician's Red swipe upwards after swiping downwards.

  • Launches on hit.
  • Notes 2

H version:

Magician's Red swipes twice and sends out flames from its mouth.

  • Launches on hit.
  • Notes 2
Stand 421X
Now's my chance!
421L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 45 Mid - - - - -
Medium 75 Mid - - - - -
Heavy 95 Mid - - - - -

Magician's Red lifts its arm up and proceeds to attack with a swiping motion.

  • Launches on hit.
  • Stand Rush-compatible.
  • Magician's Red has Guard Point while its arm is raised.

L version:

  • Notes 1
  • Notes 2

M version:

  • Notes 1
  • Notes 2

H version:

  • Notes 1
  • Notes 2

System Mechanics

Throw
Throw
Throw Name
5/4 + Any Two Attack Buttons
JJASBR Avdol Throw (1).png
JJASBR Avdol Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 (10*2, 20, 90) Throw 7 - - - -

Magician's Red binds the opponent with flames, before breathing fire onto their face and causing an explosion.

  • Leaves the opponent far away from Avdol.
  • Both Throws are identical aside from direction.
Assist
Assist
Now's my chance!
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Avdol summons Magician's Red, who lifts its arm up and proceeds to attack with a swiping motion.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 2
  • Based on s.421H
  • Launches on hit.
  • Magician's Red has Guard Point while its arm is raised.
5S
Stand On/Off
5S
JJASBR Avdol Stand On.png
Stand On
Stand On
JJASBR Avdol Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 - - - - - -

(Un)Summons Magician's Red, altering Avdol's moveset and abilities.

Heart Heat Attack

Give me four wishes instead!
236 + Any Two Attack Buttons
JJASBR Avdol HHA (1).png
JJASBR Avdol HHA (2).png
JJASBR Avdol HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
216 (36+30*2+24+96) Mid - - - - -

Magician’s Red kicks forward. If it hits, it then binds the opponent, hitting them a few times and launching them with a small explosion from its hand.

  • Notes 1
  • Notes 2

Great Heat Attack

Crossfire Hurricane Special
236L+M+H
JJASBR Avdol GHA (1).png
JJASBR Avdol GHA (2).png
JJASBR Avdol GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
340 (40+8*30+60) Mid - - - - -

Avdol summons Magician's Red to creates a ring of Ankh-shaped flames. If the flames hit the opponent, Avdol makes Magician's Red send a barrage of these flames towards them, finishing with a huge Ankh-shaped flame appearing out of the ground.

  • Notes 1
  • Notes 2

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)

Extra

Extra A (Color 1)
Extra A (Color 2)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh