JoJo's Bizarre Adventure: All-Star Battle R/Rudol von Stroheim: Difference between revisions
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{{ASBR Character Intro|char=Stroheim|short=str|content= | {{ASBR Character Intro|char=Stroheim|short=str|content= | ||
==Introduction== | ==Introduction== | ||
The iconic prideful soldier and major ally of ''Battle Tendency'', the second part of ''JoJo's Bizarre Adventure'', Rudol von Stroheim is a damage dealing monster with a | The iconic prideful soldier and major ally of ''Battle Tendency'', the second part of ''JoJo's Bizarre Adventure'', Rudol von Stroheim is a damage dealing monster with a varied and strong toolkit, having many great normals, projectiles, a strong anti-air, and okizeme tools, allowing Stroheim to change his gameplan on the fly to whatever he needs to do. In neutral, his "[[JoJo's Bizarre Adventure: All-Star Battle R/Rudol von Stroheim#HMG 421X|Grenade Launcher]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Rudol von Stroheim#HMG 236X|This can fire through 30 mm armor plating!]]" give him great ranged options to keep people pestered and flustered so he can fish for openings and unleash his most defining character trait: his '''OBSCENE''' damage output. Stroheim's sheer damage output is something to not take lightly: with many easy touch of death combos and strong vortex okizeme, it's not uncommon to see Stroheim win rounds in 1-2 touches! If huge damage, large toolkits, and a ''colorful'' personality is what's being sought after, then consider playing Stroheim. | ||
*'''Best Science in the World''': Stroheim can switch between Heavy Machine Gun Mode and UV Laser Mode, the latter being a gauge-centric mode that alters his abilities. | *'''Best Science in the World''': Stroheim can switch between Heavy Machine Gun Mode and UV Laser Mode, the latter being a gauge-centric mode that alters his abilities. | ||
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| intro = [[file:JJASBR_Stroheim_Small_Icon.png|50px]] '''Rudol von Stroheim''' is a well-rounded character boasting a varied toolkit and incredibly high damage. | | intro = [[file:JJASBR_Stroheim_Small_Icon.png|50px]] '''Rudol von Stroheim''' is a well-rounded character boasting a varied toolkit and incredibly high damage. | ||
| pros = | | pros = | ||
* '''A Complete Arsenal:''' Between his "[[JoJo's Bizarre Adventure: All-Star Battle R/Rudol von Stroheim#HMG 421X|Grenade Launcher]]," "[[JoJo's Bizarre Adventure: All-Star Battle R/Rudol von Stroheim#HMG 236X|This can fire through 30 mm armor plating!]]," and disjointed UV Laser Mode attacks, Stroheim has solid keepout and anti-zoning tools that make it extremely difficult to approach him safely. | * '''A Complete Arsenal:''' Between his "[[JoJo's Bizarre Adventure: All-Star Battle R/Rudol von Stroheim#HMG 421X|Grenade Launcher]]," "[[JoJo's Bizarre Adventure: All-Star Battle R/Rudol von Stroheim#HMG 236X|This can fire through 30 mm armor plating!]]," and disjointed UV Laser Mode attacks, Stroheim has solid keepout and anti-zoning tools that make it extremely difficult to approach him safely. | ||
* '''Normals and Pressure:''' Stroheim has many great buttons with good pushback, range, and fairly fast recovery, giving him incredible stagger pressure. When paired with a quick standing overhead and grenades that stay active after he gets hit, this grants Stroheim annoyingly sticky pressure that can be near impossible to escape in certain situations. | * '''Normals and Pressure:''' Stroheim has many great buttons with good pushback, range, and fairly fast recovery, giving him incredible stagger pressure. When paired with a quick standing overhead and grenades that stay active after he gets hit, this grants Stroheim annoyingly sticky pressure that can be near impossible to escape in certain situations. | ||
* '''Okizeme:''' With his "[[JoJo's Bizarre Adventure: All-Star Battle R/Rudol von Stroheim#HMG 421X|Grenade Launcher]]," Stroheim can create disgusting mixups that have many layers and force the opponent into just guessing. Should they guess wrong, it all leads back into his extremely high damage output. | |||
|cons = | |cons = | ||
* '''Self-Safety Hazard:''' The grenades thrown with his "[[JoJo's Bizarre Adventure: All-Star Battle R/Rudol von Stroheim#HMG 421X|Grenade Launcher]]" can also damage and kill Stroheim. While he does boast a massive 1000 health, he must take the constant damage he does to himself into consideration, as these grenades are a major combo tool and he may have to stop using them in combos as his health gets lower and lower. | |||
* '''Self-Safety Hazard:''' The grenades thrown with his "[[JoJo's Bizarre Adventure: All-Star Battle R/Rudol von Stroheim#HMG 421X|Grenade Launcher]]" can also damage and kill Stroheim. While | |||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
===Best Science in the World=== | ===Best Science in the World=== | ||
Stroheim can switch between his '''Heavy Machine Gun Mode''' and '''UV Laser Mode''' configurations by pressing the | [[File:JJASBR_UV_Laser_Gauge.png|center|link=]] | ||
Stroheim can switch between his '''Heavy Machine Gun Mode''' and '''UV Laser Mode''' configurations by pressing the Style button. While his moveset in Heavy Machine Gun Mode is fairly traditional, UV Laser Mode is unique in that it changes his Throw, has no special moves available and, in addition to not triggering counters, all attacks will cause White Damage on top of their standard damage (even causing 10% extra damage against Stone Mask characters). | |||
The '''UV Laser Gauge''' is a special gauge that can be seen above Stroheim's | The '''UV Laser Gauge''' is a special gauge that can be seen above Stroheim's Heart Heat Gauge. It acts as a limiter for how long Stroheim can stay in UV Laser Mode (gradually draining over time while active), and when depleted, Stroheim automatically switches back to Heavy Machine Gun Mode. The UV Laser Gauge refills passively while in Heavy Machine Gun Mode, and will be instantly filled to the max if Stroheim's [[JoJo's Bizarre Adventure: All-Star Battle R/Rudol von Stroheim#Heart Heat Attack|HHA]] connects. | ||
===Stats=== | ===Stats=== | ||
Line 32: | Line 32: | ||
==Move List== | ==Move List== | ||
<div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky"> | <div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky"> | ||
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File: | <div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_HMG_Icon_(2).png|link=]]</div> | ||
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File: | <div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_UVL_Icon_(2).png|link=]]</div> | ||
</div> | </div> | ||
<div id="movelist-1" class="movelist"><!-- Heavy Machine Gun Move List --> | <div id="movelist-1" class="movelist"><!-- Heavy Machine Gun Move List --> | ||
Line 48: | Line 48: | ||
|damage=13 | |damage=13 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
Stroheim performs a short-range jab. | Stroheim performs a short-range jab. | ||
Line 70: | Line 70: | ||
|damage=22 | |damage=22 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv=- | |hitadv=-8 | ||
|description= | |description= | ||
Stroheim performs a fast uppercut. | Stroheim performs a fast uppercut. | ||
*Moves Stroheim slightly forward. | *Moves Stroheim slightly forward. | ||
*Fairly high hitbox, but lack of active frames make it hard to anti-air. | *Fairly high hitbox, but a lack of active frames make it hard to use as an anti-air. | ||
}} | }} | ||
}} | }} | ||
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|damage=32 (20, 12) | |damage=32 (20, 12) | ||
|guard=Mid | |guard=Mid | ||
|startup=11 | |startup=10(11)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Stroheim attacks with a shoulder bash and follows up into a backhand hit. | Stroheim attacks with a shoulder bash and follows up into a backhand hit. | ||
* | *Deceptively active, can catch a lot of people off guard trying to whiff punish. | ||
* | *Only the second hit is special-cancelable, so it is very common for people to use a Reversal Assist on this move to end a combo. | ||
}} | }} | ||
}} | }} | ||
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|damage=12 | |damage=12 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Stroheim performs a short crouching jab. | |||
*Notes 1 | |||
*Notes 2 | *Notes 2 | ||
}} | }} | ||
Line 137: | Line 138: | ||
|damage=20 | |damage=20 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Stroheim performs a strong crouching punch. | Stroheim performs a strong crouching punch. | ||
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|damage=33 | |damage=33 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Stroheim performs a crouching low kick. | Stroheim performs a crouching low kick. | ||
* | *Causes hard knockdown. | ||
*Notes 2 | |||
}} | }} | ||
}} | }} | ||
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|damage=25 | |damage=25 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Stroheim performs a one-handed downward slam. | Stroheim performs a one-handed downward slam. | ||
Line 202: | Line 204: | ||
|damage=13 | |damage=13 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 224: | Line 226: | ||
|damage=24 | |damage=24 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=37 | |damage=37 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=18 (6*3) | |damage=18 (6*3) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv=- | |hitadv=-6 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=36 (6*6) | |damage=36 (6*6) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-14 | |blockadv=-14 | ||
|hitadv=- | |hitadv=-12 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=54 (6*9) | |damage=54 (6*9) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-18 | |blockadv=-18 | ||
|hitadv=- | |hitadv=-16 | ||
|description= | |description= | ||
Stroheim reveals a gatling gun from his chest and fires it repeatedly. | Stroheim reveals a gatling gun from his chest and fires it repeatedly. | ||
*The amount of bullets Stroheim fires | *The amount of bullets Stroheim fires changes depending on the version used. | ||
**Aside from this, no other traits will change. | |||
---- | |||
'''L version:''' | |||
*Stroheim fires 3 bullets. | |||
---- | |||
'''M version:''' | |||
*Stroheim fires 6 bullets. | |||
---- | |||
'''H version:''' | |||
*Stroheim fires 9 bullets. | |||
}} | }} | ||
}} | }} | ||
Line 310: | Line 322: | ||
|caption=Move | |caption=Move | ||
|image2=JJASBR_Stroheim_HMG_623X_(2).png | |image2=JJASBR_Stroheim_HMG_623X_(2).png | ||
|caption2=H version close hit | |caption2=H version close hit | ||
|name=His hand is metal! | |name=His hand is metal! | ||
|input=623L/M/H | |input=623L/M/H | ||
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|damage=60 | |damage=60 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-20 | |blockadv=-20 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|damage=80 (40*2) | |damage=80 (40*2) | ||
|guard=Mid | |guard=Mid | ||
|startup=9 | |startup=8(9)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-28 | |blockadv=-28 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|damage=110 (30*2, 50) | |damage=110 (30*2, 50) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10(1)1(9)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-32 | |blockadv=-32 | ||
|hitadv= | |hitadv=HKD (KD) | ||
|description= | |description= | ||
Stroheim fires his prosthetic hand diagonally upwards, with it returning to him afterwards. | Stroheim fires his prosthetic hand diagonally upwards, with it returning to him afterwards. | ||
Line 354: | Line 366: | ||
*The hand strays right next to Stroheim. | *The hand strays right next to Stroheim. | ||
*Does not have invul. | *Does not have invul. | ||
*The only version that can be canceled into HHA. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
Line 364: | Line 377: | ||
*Has invul. | *Has invul. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
*Triggers an automatic, cinematic follow-up on point-blank hit. | *Triggers an automatic, cinematic follow-up on point-blank hit that causes hard knockdown. | ||
** | **Otherwise identical to the M version if this hit whiffs. | ||
}} | }} | ||
}} | }} | ||
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|damage=34 | |damage=34 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv=- | |hitadv=-6 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=40 | |damage=40 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-16 | |blockadv=-16 | ||
|hitadv=- | |hitadv=-10 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=42 | |damage=42 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-20 | |blockadv=-20 | ||
|hitadv=- | |hitadv=-14 | ||
|description= | |description= | ||
Stroheim dashes forward and performs a gut punch. | Stroheim dashes forward and performs a gut punch. | ||
*The distance Stroheim covers | *The distance Stroheim covers changes depending on the version used. | ||
*Can low-profile certain moves and projectiles. | |||
---- | |||
'''L version:''' | |||
*Stroheim moves the least far. | |||
---- | |||
'''M version:''' | |||
*Stroheim moves further. | |||
---- | |||
'''H version:''' | |||
*Stroheim moves the furthest. | |||
}} | }} | ||
}} | }} | ||
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|damage=40 | |damage=40 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-46 | |blockadv=-46 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
After hitting the opponent, Stroheim hits them again by firing his prosthetic hand, with it returning it to him afterwards. | After hitting the opponent, Stroheim hits them again by firing his prosthetic hand, with it returning it to him afterwards. | ||
*Move performance is identical across all versions. | *Move performance is identical across all versions. | ||
*Can only be used if "Leave the rest to me, Rudol von Stroheim!" hits or is blocked. | |||
*Launches on hit. | *Launches on hit. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=90 ( | |damage=90 (80, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=26(3)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 459: | Line 482: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=90 ( | |damage=90 (80, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=32(3)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 471: | Line 494: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=90 ( | |damage=90 (80, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=34(3)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Stroheim throws a hand grenade into the air at an arching upwards angle. | Stroheim throws a hand grenade into the air at an arching upwards angle. | ||
*The distance Stroheim throws the grenade changes depending on the version used. | |||
*The grenade's explosion launches on hit, and can damage Stroheim. | *The grenade's explosion launches on hit, and can damage Stroheim. | ||
*The | ---- | ||
'''L version:''' | |||
*The grenade is thrown at a vertical trajectory, landing in front of Stroheim. | |||
---- | |||
'''M version:''' | |||
*The grenade is thrown at a more diagonal trajectory, reaching a bit past 1/3 of the screen. | |||
---- | |||
'''H version:''' | |||
*The grenade is thrown at a more horizontal trajectory, reaching just short of midscreen. | |||
}} | }} | ||
}} | }} | ||
Line 503: | Line 535: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Stroheim | Stroheim cooks a grenade and lays on the ground with it, attempting to take his opponent with him in the explosion. | ||
*Requires at least 2 HH | *Requires at least 2 HH Gauges, but will only consume 1 HH Gauge upon use. | ||
*Stroheim possesses Super Armor while lying on the ground, in addition to being immune to Throws. | *Stroheim possesses Super Armor while lying on the ground, in addition to being immune to Throws. | ||
**Can still be affected by hitgrabs, however. | **Can still be affected by hitgrabs, however. | ||
Line 528: | Line 560: | ||
|damage=130 | |damage=130 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Stroheim grabs his opponent's neck, then twists his other arm to move behind his back and punch the opponent. | Stroheim grabs his opponent's neck, then twists his other arm to move behind his back and punch the opponent. | ||
Line 547: | Line 579: | ||
|image=JJASBR_Stroheim_UVL_5L.png | |image=JJASBR_Stroheim_UVL_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=uv.5L | ||
|subtitle=UV Laser, activate! | |subtitle=UV Laser, activate! | ||
|data= | |data= | ||
Line 553: | Line 585: | ||
|damage=15 | |damage=15 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Stroheim fires a short-ranged, concentrated blast of UV light from his eye. | Stroheim fires a short-ranged, concentrated blast of UV light from his eye. | ||
* | *Deals 15 White Damage in addition to its raw damage. | ||
* | *Confirms into GHA. | ||
*Extremely good normal; long range, disjointed, 5F startup, and can very easily be converted off of. | |||
}} | }} | ||
}} | }} | ||
Line 569: | Line 602: | ||
|image=JJASBR_Stroheim_UVL_5M.png | |image=JJASBR_Stroheim_UVL_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=uv.5M | ||
|subtitle=UV Laser, activate! | |subtitle=UV Laser, activate! | ||
|data= | |data= | ||
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|damage=24 | |damage=24 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
Stroheim leans forward and fires a long-ranged, concentrated blast of UV light from his eye. | Stroheim leans forward and fires a long-ranged, concentrated blast of UV light from his eye. | ||
* | *Deals 24 White Damage in addition to its raw damage. | ||
* | *Combo filler and occasional poke in neutral. | ||
}} | }} | ||
}} | }} | ||
Line 591: | Line 624: | ||
|image=JJASBR_Stroheim_UVL_5H.png | |image=JJASBR_Stroheim_UVL_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=uv.5H | ||
|subtitle=UV Laser! | |subtitle=UV Laser! | ||
|data= | |data= | ||
Line 597: | Line 630: | ||
|damage=32 (4*8) | |damage=32 (4*8) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Stroheim fires UV lasers from the lights on his shoulders. | Stroheim fires UV lasers from the lights on his shoulders. | ||
*Launches on hit | *Deals 32 (4*8) White Damage in addition to its raw damage. | ||
*Launches on hit and causes hard knockdown. | |||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Stroheim_UVL_2L.png | |image=JJASBR_Stroheim_UVL_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=uv.2L | ||
|subtitle=UV Laser, activate! | |subtitle=UV Laser, activate! | ||
|data= | |data= | ||
Line 619: | Line 652: | ||
|damage=14 | |damage=14 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
While crouching, Stroheim fires a short-ranged, concentrated blast of UV light from his eye. | While crouching, Stroheim fires a short-ranged, concentrated blast of UV light from his eye. | ||
* | *Deals 14 White Damage in addition to its raw damage. | ||
}} | }} | ||
}} | }} | ||
Line 635: | Line 667: | ||
|image=JJASBR_Stroheim_UVL_2M.png | |image=JJASBR_Stroheim_UVL_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=uv.2M | ||
|subtitle=UV Laser, activate! | |subtitle=UV Laser, activate! | ||
|data= | |data= | ||
Line 641: | Line 673: | ||
|damage=22 | |damage=22 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
While crouching, Stroheim leans forward and fires a long-ranged, concentrated blast of UV light from his eye. | While crouching, Stroheim leans forward and fires a long-ranged, concentrated blast of UV light from his eye. | ||
* | *Deals 22 White Damage in addition to its raw damage. | ||
}} | }} | ||
}} | }} | ||
Line 657: | Line 688: | ||
|image=JJASBR_Stroheim_UVL_2H.png | |image=JJASBR_Stroheim_UVL_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=uv.2H | ||
|subtitle=UV Laser! | |subtitle=UV Laser! | ||
|data= | |data= | ||
Line 663: | Line 694: | ||
|damage=32 (4*8) | |damage=32 (4*8) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-30 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Stroheim aims towards the ground and fires UV lasers from the lights on his shoulders. | Stroheim aims towards the ground and fires UV lasers from the lights on his shoulders. | ||
*Deals 32 (4*8) White Damage in addition to its raw damage. | |||
*Launches the opponent away on hit. | *Launches the opponent away on hit. | ||
*Can hit OTG | *Can hit OTG, and is capable of relaunching downed opponents. | ||
}} | }} | ||
}} | }} | ||
Line 679: | Line 711: | ||
|image=JJASBR_Stroheim_UVL_Jump_L.png | |image=JJASBR_Stroheim_UVL_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=uv.jL | ||
|subtitle=UV Laser, activate! | |subtitle=UV Laser, activate! | ||
|data= | |data= | ||
Line 685: | Line 717: | ||
|damage=16 | |damage=16 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 692: | Line 724: | ||
|description= | |description= | ||
While in the air, Stroheim fires a short-ranged, concentrated blast of UV light from his eye. | While in the air, Stroheim fires a short-ranged, concentrated blast of UV light from his eye. | ||
* | *Deals 16 White Damage in addition to its raw damage. | ||
}} | }} | ||
}} | }} | ||
Line 701: | Line 732: | ||
|image=JJASBR_Stroheim_UVL_Jump_M.png | |image=JJASBR_Stroheim_UVL_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=uv.jM | ||
|subtitle=UV Laser, activate! | |subtitle=UV Laser, activate! | ||
|data= | |data= | ||
Line 707: | Line 738: | ||
|damage=24 | |damage=24 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 714: | Line 745: | ||
|description= | |description= | ||
While in the air, Stroheim fires a long-ranged, concentrated blast of UV light from his eye. | While in the air, Stroheim fires a long-ranged, concentrated blast of UV light from his eye. | ||
* | *Deals 24 White Damage in addition to its raw damage. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Stroheim_UVL_Jump_H.png | |image=JJASBR_Stroheim_UVL_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=uv.jH | ||
|subtitle=UV Laser! | |subtitle=UV Laser! | ||
|data= | |data= | ||
Line 729: | Line 759: | ||
|damage=33 (11*3) | |damage=33 (11*3) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 736: | Line 766: | ||
|description= | |description= | ||
While in the air, Stroheim fires UV lasers downwards from the lights on his shoulders. | While in the air, Stroheim fires UV lasers downwards from the lights on his shoulders. | ||
* | *Deals 33 (11*3) White Damage in addition to its raw damage. | ||
* | |||
}} | }} | ||
}} | }} | ||
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|damage=120 | |damage=120 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Stroheim grabs the opponent, after which he fires a concentrated Ultraviolet Radiation Beam from his eye. | Stroheim grabs the opponent, after which he fires a concentrated Ultraviolet Radiation Beam from his eye. | ||
*Deals 60 White Damage in addition to its raw damage. | |||
*Leaves the opponent close to Stroheim, allowing for an OTG [[JoJo's Bizarre Adventure: All-Star Battle R/Rudol von Stroheim#UVL 2H|uv.2H]] relaunch against certain characters. | *Leaves the opponent close to Stroheim, allowing for an OTG [[JoJo's Bizarre Adventure: All-Star Battle R/Rudol von Stroheim#UVL 2H|uv.2H]] relaunch against certain characters. | ||
*Both Throws are identical aside from direction. | *Both Throws are identical aside from direction. | ||
Line 773: | Line 803: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=UV Laser! | |subtitle=UV Laser!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 782: | Line 812: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Stroheim fires UV lasers from the lights on his shoulders. | Stroheim fires UV lasers from the lights on his shoulders. | ||
*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Rudol von Stroheim#UVL 5H|5H | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Rudol von Stroheim#UVL 5H|uv.5H]] | ||
*Launches on hit. | *Launches on hit and causes hard knockdown. | ||
* | *Deals 32 (4*8) White Damage in addition to its raw damage. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |version=UV Laser Mode | ||
|damage= | |||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=Total XX | ||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Heavy Machine Gun Mode | |||
|header=no | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv=Total XX | |||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 836: | Line 879: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD (+70) | ||
|description= | |description= | ||
Stroheim fires his prosthetic hand straight ahead. If it connects, he unleashes his gatling gun and fires | Stroheim fires his prosthetic hand straight ahead. If it connects, he unleashes his gatling gun and fires a volley of bullets against the opponent. | ||
*Cannot be used in UV Laser Mode. | *Cannot be used in UV Laser Mode. | ||
*The | *The fist reaches about 1/3 of the screen. | ||
*Refills the UV Laser Gauge to full on a successful hit. | *Refills the UV Laser Gauge to full on a successful hit. | ||
}} | }} | ||
Line 863: | Line 906: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Stroheim switches to UV Laser Mode and fires UV lasers from the lights on his shoulders. If these connect, Stroheim switches to Heavy Machine Gun Mode and unleashes a heavily extended volley of bullets into the opponent. Afterwards, he pulls the pin on a hand grenade that he is holding with his prosthetic hand, only to fire said hand off to strike the opponent and subject them to the grenade's explosion. | Stroheim switches to UV Laser Mode and fires UV lasers from the lights on his shoulders. If these connect, Stroheim switches to Heavy Machine Gun Mode and unleashes a heavily extended volley of bullets into the opponent. Afterwards, he pulls the pin on a hand grenade that he is holding with his prosthetic hand, only to fire said hand off to strike the opponent and subject them to the grenade's explosion. | ||
*Has faster startup if used while in UV Laser Mode. | *Has faster startup if used while in UV Laser Mode. | ||
*Leaves Stroheim in UV Laser Mode on whiff, if he has enough UV Laser Gauge. | *Leaves Stroheim in UV Laser Mode on block or whiff, if he has enough UV Laser Gauge. | ||
*Leaves Stroheim in Heavy Machine Gun Mode on hit. | *Leaves Stroheim in Heavy Machine Gun Mode on a successful hit. | ||
}} | }} | ||
}} | }} | ||
==Costumes== | ==Costumes== | ||
{{ColorGallery | filePrefix=JJASBR_Stroheim_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Stroheim_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} |
Latest revision as of 21:32, 8 June 2024
Introduction
The iconic prideful soldier and major ally of Battle Tendency, the second part of JoJo's Bizarre Adventure, Rudol von Stroheim is a damage dealing monster with a varied and strong toolkit, having many great normals, projectiles, a strong anti-air, and okizeme tools, allowing Stroheim to change his gameplan on the fly to whatever he needs to do. In neutral, his "Grenade Launcher" and "This can fire through 30 mm armor plating!" give him great ranged options to keep people pestered and flustered so he can fish for openings and unleash his most defining character trait: his OBSCENE damage output. Stroheim's sheer damage output is something to not take lightly: with many easy touch of death combos and strong vortex okizeme, it's not uncommon to see Stroheim win rounds in 1-2 touches! If huge damage, large toolkits, and a colorful personality is what's being sought after, then consider playing Stroheim.
- Best Science in the World: Stroheim can switch between Heavy Machine Gun Mode and UV Laser Mode, the latter being a gauge-centric mode that alters his abilities.
Rudol von Stroheim is a well-rounded character boasting a varied toolkit and incredibly high damage. | |
Pros | Cons |
|
|
Best Science in the World
Stroheim can switch between his Heavy Machine Gun Mode and UV Laser Mode configurations by pressing the Style button. While his moveset in Heavy Machine Gun Mode is fairly traditional, UV Laser Mode is unique in that it changes his Throw, has no special moves available and, in addition to not triggering counters, all attacks will cause White Damage on top of their standard damage (even causing 10% extra damage against Stone Mask characters).
The UV Laser Gauge is a special gauge that can be seen above Stroheim's Heart Heat Gauge. It acts as a limiter for how long Stroheim can stay in UV Laser Mode (gradually draining over time while active), and when depleted, Stroheim automatically switches back to Heavy Machine Gun Mode. The UV Laser Gauge refills passively while in Heavy Machine Gun Mode, and will be instantly filled to the max if Stroheim's HHA connects.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Best Science in the World | 1000 | Rumble | #ASBR_STR |
Move List
Heavy Machine Gun Mode
Normal Moves
HMG 5L
5L
|
---|
HMG 5M
5M
|
---|
HMG 5H
5H
|
---|
HMG 2L
2L
|
---|
HMG 2M
2M
|
---|
HMG 2H
2H
|
---|
HMG 6H
6H
For the homeland! For eternal glory! |
---|
HMG JL
j.L
|
---|
HMG JM
j.M
|
---|
HMG JH
j.H
|
---|
Special Moves
HMG 236X
This can fire through 30 mm armor plating!
236L/M/H |
---|
HMG 623X
His hand is metal!
623L/M/H |
---|
HMG 214X
Leave the rest to me, Rudol von Stroheim!
214L/M/H |
---|
HMG 214X-X
I'll pluck you one square centimeter at a time!
214L/M/H > L/M/H |
---|
HMG 421X
Grenade Launcher
421L/M/H |
---|
HMG 22S
Farewell, you annoying Englishman!
22S |
---|
Throw
HMG Throw
Throw
Watch how I fight. 5/4 + Any Two Attack Buttons |
---|
UV Laser Mode
Normal Moves
UVL 5L
uv.5L
UV Laser, activate! |
---|
UVL 5M
uv.5M
UV Laser, activate! |
---|
UVL 5H
uv.5H
UV Laser! |
---|
UVL 2L
uv.2L
UV Laser, activate! |
---|
UVL 2M
uv.2M
UV Laser, activate! |
---|
UVL 2H
uv.2H
UV Laser! |
---|
UVL JL
uv.jL
UV Laser, activate! |
---|
UVL JM
uv.jM
UV Laser, activate! |
---|
UVL JH
uv.jH
UV Laser! |
---|
Throw
UVL Throw
Throw
German science is the best in the world! 5/4 + Any Two Attack Buttons |
---|
System Mechanics
Assist
Assist
UV Laser! |
---|
5S
Best Science in the World
5S |
---|
Heart Heat Attack
This'll whittle you down to size!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
I can't tell you how good it feels to finish you off myself!
236L+M+H |
---|