Melty Blood/MBTL/Kouma Kishima/Combos: Difference between revisions
(→{{clr|16|A}} Starters: Videos) |
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{{MBTL Character Subnav|char=Kouma|short=KI|sub=1}} | {{MBTL Character Subnav|char=Kouma|short=KI|sub=1}} | ||
{{ComboLegend-MBTL}} | {{ComboLegend-MBTL}} | ||
==Disclaimer== | |||
This combo section has a lot, and I mean a '''lot''' of combos for a variety of starters. If you do not wish to be overwhelmed by the amount of info on your screen, it's best to have an idea of what you are looking for before scrolling freely. Also feel free to use one of the many headers to help navigate throughout the page. | |||
'''Combo Theory is not required to know if you're just learning his combos!''' The entire section is dedicated to those who have already mastered his routes and want to see how they're pieced together, or want to see how each individual trick works. It is NOT necessary to understand them if you are only here to learn a couple combos. | |||
==Getting Started== | ==Getting Started== | ||
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{{ComboTable-MBTL | {{ComboTable-MBTL | ||
|data= | |data= | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|16|236A}}~{{clr|16|A}}~{{clr|16|A}} > {{clr|17|2B}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > Ender | | combo = {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|16|236A}}~{{clr|16|A}}~{{clr|16|A}} > {{clr|17|2B}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > Ender | ||
| damage = 3345 | | damage = 3345 | ||
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*[https://youtu.be/QhE9wctG5fE Video reference] | *[https://youtu.be/QhE9wctG5fE Video reference] | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = ({{clr|17|2B}}) > {{clr|18|3C}} > {{clr|17|jB}} > {{clr|17|j6B}}+{{clr|18|C}} > {{clr|16|236A}}~{{clr|16|4A}}~{{clr|16|4A}} > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > Ender | | combo = ({{clr|17|2B}}) > {{clr|18|3C}} > {{clr|17|jB}} > {{clr|17|j6B}}+{{clr|18|C}} > {{clr|16|236A}}~{{clr|16|4A}}~{{clr|16|4A}} > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > Ender | ||
| damage = 3421/3125 | | damage = 3421/3125 | ||
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*[https://www.youtube.com/watch?v=LDkGMyVWmJk Video reference] | *[https://www.youtube.com/watch?v=LDkGMyVWmJk Video reference] | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|19|D}} > {{clr|16|A}} > {{clr|17|jB}} > {{clr|17|j6B}}+{{clr|18|C}} > {{clr|16|236A}}~{{clr|16|4A}}~{{clr|16|4A}} > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > Ender | | combo = {{clr|19|D}} > {{clr|16|A}} > {{clr|17|jB}} > {{clr|17|j6B}}+{{clr|18|C}} > {{clr|16|236A}}~{{clr|16|4A}}~{{clr|16|4A}} > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > Ender | ||
| damage = ~ | | damage = ~ | ||
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*[https://youtu.be/TO_vtpOgWPU Video reference] | *[https://youtu.be/TO_vtpOgWPU Video reference] | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|19|D}} > CH {{clr|17|B}} > {{clr|17|3B}}+{{clr|18|C}} > jc > {{clr|18|dl.j[C]}} > 236A-4A-4A > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > Ender | | combo = {{clr|19|D}} > CH {{clr|17|B}} > {{clr|17|3B}}+{{clr|18|C}} > jc > {{clr|18|dl.j[C]}} > 236A-4A-4A > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > Ender | ||
| damage = ~ | | damage = ~ | ||
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*[https://youtu.be/JbaAjDYYCWs Video reference] | *[https://youtu.be/JbaAjDYYCWs Video reference] | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|j.[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|236B}}~{{clr|17|4B}}~{{clr|17|4B}} > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > Ender | | combo = {{clr|18|j.[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|236B}}~{{clr|17|4B}}~{{clr|17|4B}} > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > Ender | ||
| damage = ~ | | damage = ~ | ||
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*[https://youtu.be/vs5_ZiAoOCU Video reference] | *[https://youtu.be/vs5_ZiAoOCU Video reference] | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|3B}}+{{clr|18|C}} > jc > dl {{clr|18|j.[C]}} > (2B+C/623B) > 236A-4A-4A > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > Ender | | combo = {{clr|17|3B}}+{{clr|18|C}} > jc > dl {{clr|18|j.[C]}} > (2B+C/623B) > 236A-4A-4A > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > Ender | ||
| damage = 3234 | | damage = 3234 | ||
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*[https://youtu.be/PUgUooWHjQY Video reference] | *[https://youtu.be/PUgUooWHjQY Video reference] | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|2B}}+{{clr|18|C}}/{{clr|17|6B}}+{{clr|18|C}}/{{clr|17|j.6B}}+{{clr|18|C}}/{{clr|17|4B}}+{{clr|18|C}} > | | combo = {{clr|17|2B}}+{{clr|18|C}}/{{clr|17|6B}}+{{clr|18|C}}/{{clr|17|j.6B}}+{{clr|18|C}}/{{clr|17|4B}}+{{clr|18|C}} > (dl) {{clr|16|5A}} > {{clr|18|5C}} > 236A-A-A > {{clr|17|2B}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > Ender | ||
| damage = ~ | | damage = ~ | ||
| cost = 3 Moon Gauge | | cost = 3 Moon Gauge | ||
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*[https://youtu.be/6w9ehuAR_sw?t=3 Video reference (j.6B+{{clr|18|C}})] | *[https://youtu.be/6w9ehuAR_sw?t=3 Video reference (j.6B+{{clr|18|C}})] | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|19|D}} > {{clr|17|B}}+{{clr|18|C}} > dj.[C] > {{clr|17|2B}}+{{clr|18|C}} > 236B-4B-4B > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > Ender | | combo = {{clr|19|D}} > {{clr|17|B}}+{{clr|18|C}} > dj.[C] > {{clr|17|2B}}+{{clr|18|C}} > 236B-4B-4B > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > Ender | ||
| damage = ~ | | damage = ~ | ||
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*[https://youtu.be/U6hxC8A-oTY?t=2 Video reference] | *[https://youtu.be/U6hxC8A-oTY?t=2 Video reference] | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = 214A~4X > Run Up > {{clr|18|5C}} > 236A-A-A > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > Ender | | combo = 214A~4X > Run Up > {{clr|18|5C}} > 236A-A-A > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > Ender | ||
| damage = ~ | | damage = ~ | ||
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{{ComboTable-MBTL | width = 700px | showDamage = no | showMeter = no | {{ComboTable-MBTL | width = 700px | showDamage = no | showMeter = no | ||
|data= | |data= | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|214A}} | | combo = {{clr|16|214A}} | ||
| cost = | | cost = | ||
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| notes = *Meterless and gives incredibly strong oki. A key part of Kouma's gameplan. | | notes = *Meterless and gives incredibly strong oki. A key part of Kouma's gameplan. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|214A}} > {{clr|18|236C}} | | combo = {{clr|16|214A}} > {{clr|18|236C}} | ||
| cost = 1 Bar | | cost = 1 Bar | ||
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| notes = *Tosses the opponent to the other side of the screen and gives a lengthy knockdown, allowing you to use Moon Charge to gain some extra meter/moon icons or giving you serviceable oki. | | notes = *Tosses the opponent to the other side of the screen and gives a lengthy knockdown, allowing you to use Moon Charge to gain some extra meter/moon icons or giving you serviceable oki. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = 236X~X~X > {{clr|18|214C}} | | combo = 236X~X~X > {{clr|18|214C}} | ||
| cost = 1 Bar | | cost = 1 Bar | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *High damage meter burn ender. Gives worse oki than {{clr|16|214A}}, but does much higher damage. Use the Rekka variant you haven't already used in your string for this. | | notes = *High damage meter burn ender. Gives worse oki than {{clr|16|214A}}, but does much higher damage. Use the Rekka variant you haven't already used in your string for this. If you did both {{clr|16|236A}} and {{clr|17|236[B]}}, use {{clr|17|236B}} again as it will only SMP once for the first hit. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = 236X~X~X > {{clr|17|236B}}+{{clr|18|C}} | | combo = 236X~X~X > {{clr|17|236B}}+{{clr|18|C}} | ||
| cost = 3 Bars | | cost = 3 Bars | ||
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| notes = *Arc Drive ender. Huge damage at the cost of pretty lackluster oki. | | notes = *Arc Drive ender. Huge damage at the cost of pretty lackluster oki. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = 236X~X > {{clr|18|236C}} (2) > {{clr|17|236B}}+{{clr|18|C}} | | combo = 236X~X > {{clr|18|236C}} (2) > {{clr|17|236B}}+{{clr|18|C}} | ||
| cost = 4 Bars | | cost = 4 Bars | ||
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| notes = *For when you really need that extra damage to kill. In the corner, you can let all 3 hits of {{clr|18|236C}} connect, giving higher damage. | | notes = *For when you really need that extra damage to kill. In the corner, you can let all 3 hits of {{clr|18|236C}} connect, giving higher damage. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = (RB1) > 236X~X > {{clr|18|236C}}(3) > {{clr|17|236B}}+{{clr|18|C}} | | combo = (RB1) > 236X~X > {{clr|18|236C}}(3) > {{clr|17|236B}}+{{clr|18|C}} | ||
| cost = 4 Bars | | cost = 4 Bars | ||
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{{ComboTable-MBTL | width = 700px | showDamage = no | showMeter = no | {{ComboTable-MBTL | width = 700px | showDamage = no | showMeter = no | ||
|data= | |data= | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|2BB}} > {{clr|16|214A}} ~ {{clr|16|4A}} > {{clr|18|C}} > {{clr|18|214C}} | | combo = {{clr|17|2BB}} > {{clr|16|214A}} ~ {{clr|16|4A}} > {{clr|18|C}} > {{clr|18|214C}} | ||
| cost = 1 Bar | | cost = 1 Bar | ||
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| notes = *Fairly easy command grab extension ender. Adds a nice bit of damage. | | notes = *Fairly easy command grab extension ender. Adds a nice bit of damage. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|2BB}} > {{clr|16|214A}} ~ {{clr|16|4A}} > {{clr|18|2C}} > {{clr|17|236B}}+{{clr|18|C}} | | combo = {{clr|17|2BB}} > {{clr|16|214A}} ~ {{clr|16|4A}} > {{clr|18|2C}} > {{clr|17|236B}}+{{clr|18|C}} | ||
| cost = 3 Bars | | cost = 3 Bars | ||
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| notes = *3 Bar ender with the command grab extension. Does great damage. | | notes = *3 Bar ender with the command grab extension. Does great damage. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|2BB}} > {{clr|16|214A}} ~ {{clr|16|4A}} > {{clr|18|2C}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | | combo = {{clr|17|2BB}} > {{clr|16|214A}} ~ {{clr|16|4A}} > {{clr|18|2C}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | ||
| cost = 4 Bars | | cost = 4 Bars | ||
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Kouma's access to high damage combos is not as limited by his starter of choice nor his position on the screen as one might expect. Even off of his '''{{clr|16|A}}''' starters, he can easily reach '''4k+''' damage anywhere with meter usage. And as you would expect, some of his best starters ('''{{clr|18|j.[C]}}, {{clr|17|3B}}+{{clr|18|C}}, {{clr|17|236[B]}}''') can reach 4k '''''meterless'''''. His '''{{clr|16|A}}''' starters mainly depend on doing '''IAD > 623X''' into either '''Delay Rekka Overhead''' or '''{{clr|17|236[B]}}'''. His higher end starters start to unlock his highest damage potential with the likes of '''Double Nijou''' or '''{{clr|18|2C j.[C]}}'''. As always, introducing '''Fatals''' skyrockets his damage (especially off of anti airs). | Kouma's access to high damage combos is not as limited by his starter of choice nor his position on the screen as one might expect. Even off of his '''{{clr|16|A}}''' starters, he can easily reach '''4k+''' damage anywhere with meter usage. And as you would expect, some of his best starters ('''{{clr|18|j.[C]}}, {{clr|17|3B}}+{{clr|18|C}}, {{clr|17|236[B]}}''') can reach 4k '''''meterless'''''. His '''{{clr|16|A}}''' starters mainly depend on doing '''IAD > 623X''' into either '''Delay Rekka Overhead''' or '''{{clr|17|236[B]}}'''. His higher end starters start to unlock his highest damage potential with the likes of '''Double Nijou''' or '''{{clr|18|2C j.[C]}}'''. As always, introducing '''Fatals''' skyrockets his damage (especially off of anti airs). | ||
<div class="movelist-toggles"> | <div class="movelist-toggles"> | ||
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{{ComboTable-MBTL | {{ComboTable-MBTL | ||
|data= | |data= | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = ({{clr|16|2AAA}}) > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > [236XXX] > {{clr|17|2B}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | | combo = ({{clr|16|2AAA}}) > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > [236XXX] > {{clr|17|2B}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | ||
| damage = 3419 | | damage = 3419 | ||
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| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = ({{clr|17|6B}}+{{clr|18|C}}, {{clr|17|2B}}+{{clr|18|C}}, {{clr|17|j.6B}}+{{clr|18|C}}) > {{clr|18|5C}} > {{clr|17|5B}} > [236XXX] > {{clr|17|2B}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | | combo = ({{clr|17|6B}}+{{clr|18|C}}, {{clr|17|2B}}+{{clr|18|C}}, {{clr|17|j.6B}}+{{clr|18|C}}) > {{clr|18|5C}} > {{clr|17|5B}} > [236XXX] > {{clr|17|2B}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | ||
| damage = 3448 | | damage = 3448 | ||
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| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > {{clr|17|5B}} > [236XXX] > {{clr|17|2B}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | | combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > {{clr|17|5B}} > [236XXX] > {{clr|17|2B}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | ||
| damage = 3931 | | damage = 3931 | ||
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{{ComboTable-MBTL | {{ComboTable-MBTL | ||
|data= | |data= | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = IAD {{clr|18|j.C}} > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|16|236AXX}} > [{{clr|16|214A}}~4X] > {{clr|17|2B}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | | combo = IAD {{clr|18|j.C}} > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|16|236AXX}} > [{{clr|16|214A}}~4X] > {{clr|17|2B}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | ||
| damage = 3584 | | damage = 3584 | ||
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| location = Near {{Property-UNI|Corner}} | | location = Near {{Property-UNI|Corner}} | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > {{clr|17|5B}} > {{clr|16|236AXX}} > [{{clr|16|214A}}~4X] > {{clr|17|2B}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | | combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > {{clr|17|5B}} > {{clr|16|236AXX}} > [{{clr|16|214A}}~4X] > {{clr|17|2B}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | ||
| damage = 4001 | | damage = 4001 | ||
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{{ComboTable-MBTL | {{ComboTable-MBTL | ||
|data= | |data= | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > 236XXX > [{{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}}] > {{clr|16|2A}} > {{clr|17|2B}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | | combo = {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > 236XXX > [{{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}}] > {{clr|16|2A}} > {{clr|17|2B}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | ||
| damage = 3384 | | damage = 3384 | ||
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| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > 236XXX > [{{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}}] > {{clr|16|2A}} > {{clr|17|2B}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | | combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > 236XXX > [{{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}}] > {{clr|16|2A}} > {{clr|17|2B}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | ||
| damage = 3990 | | damage = 3990 | ||
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{{ComboTable-MBTL | {{ComboTable-MBTL | ||
|data= | |data= | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|2C}} > {{clr|18|5C}} > [IAD > {{clr|18|j.C}}] > {{clr|16|5A}} > {{clr|17|5B}} > dl {{clr|16|236AXX}} > {{clr|17|2B}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | | combo = {{clr|18|2C}} > {{clr|18|5C}} > [IAD > {{clr|18|j.C}}] > {{clr|16|5A}} > {{clr|17|5B}} > dl {{clr|16|236AXX}} > {{clr|17|2B}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | ||
| damage = 3484 | | damage = 3484 | ||
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| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > [IAD > {{clr|17|j.B}}] > {{clr|16|5A}} > {{clr|17|5B}} > dl {{clr|16|236AXX}} > {{clr|16|214A}}~4X > {{clr|17|2B}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | | combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > [IAD > {{clr|17|j.B}}] > {{clr|16|5A}} > {{clr|17|5B}} > dl {{clr|16|236AXX}} > {{clr|16|214A}}~4X > {{clr|17|2B}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | ||
| damage = 4039 | | damage = 4039 | ||
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{{ComboTable-MBTL | {{ComboTable-MBTL | ||
|data= | |data= | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|2B}} > {{clr|18|2C}} > {{clr|18|5C}} > IAD > {{clr|17|j.B}} > [{{clr|17|623B(1)B}}] > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > RB1 > {{clr|16|214A}} | | combo = {{clr|17|2B}} > {{clr|18|2C}} > {{clr|18|5C}} > IAD > {{clr|17|j.B}} > [{{clr|17|623B(1)B}}] > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > RB1 > {{clr|16|214A}} | ||
| damage = 3606 | | damage = 3606 | ||
Line 398: | Line 392: | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > [{{clr|17|623B(1)B}}] > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|16|214A}}~4X > {{clr|17|2B}} > {{clr|17|5B}} > RB1 > {{clr|16|214A}} | | combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > [{{clr|17|623B(1)B}}] > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|16|214A}}~4X > {{clr|17|2B}} > {{clr|17|5B}} > RB1 > {{clr|16|214A}} | ||
| damage = 4136 | | damage = 4136 | ||
Line 431: | Line 425: | ||
{{ComboTable-MBTL | {{ComboTable-MBTL | ||
|data= | |data= | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|2A}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > [{{clr|18|5C}} > {{clr|17|236[B]}}] > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > RB1 > {{clr|16|214A}} | | combo = {{clr|16|2A}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > [{{clr|18|5C}} > {{clr|17|236[B]}}] > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > RB1 > {{clr|16|214A}} | ||
| damage = 3521 | | damage = 3521 | ||
Line 437: | Line 431: | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > [{{clr|17|236[B]}}] > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > RB1 > {{clr|16|214A}} | | combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > [{{clr|17|236[B]}}] > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > RB1 > {{clr|16|214A}} | ||
| damage = 4210 | | damage = 4210 | ||
Line 443: | Line 437: | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|2B}} > {{clr|18|2C}} > [{{clr|17|236[B]}}] > {{clr|18|5C}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | | combo = {{clr|17|2B}} > {{clr|18|2C}} > [{{clr|17|236[B]}}] > {{clr|18|5C}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | ||
| damage = 3834 | | damage = 3834 | ||
Line 459: | Line 453: | ||
<div id="movelist-7" class="movelist"><!-- Delay Overhead --> | <div id="movelist-7" class="movelist"><!-- Delay Overhead --> | ||
=== Delay Rekka Overhead | === Delay Rekka Overhead - MATH === | ||
{{ComboTable-MBTL | {{ComboTable-MBTL | ||
|data= | |data= | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|2A}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|236AX}}[~{{clr|16|4X}}] > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > RB1 > {{clr|16|214A}} | | combo = {{clr|16|2A}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|236AX}}[~{{clr|16|4X}}] > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > RB1 > {{clr|16|214A}} | ||
| damage = 3457 | | damage = 3457 | ||
Line 469: | Line 463: | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|236AX}}[~{{clr|16|4X}}] > {{clr|16|5A}} > {{clr|17|5B}} > ({{clr|17|2B}}) > RB1 > {{clr|16|214A}} | | combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|236AX}}[~{{clr|16|4X}}] > {{clr|16|5A}} > {{clr|17|5B}} > ({{clr|17|2B}}) > RB1 > {{clr|16|214A}} | ||
| damage = 4073 | | damage = 4073 | ||
Line 482: | Line 476: | ||
While there is no definitive or explicitly confirmed reason for this technique to grant that extra frame of untech, there is one technique that is widely agreed upon by Kouma scientists to be the cause. In MBAC, there existed a mechanic dubbed '''"Minimum Air Tech Height"''' (hence the name '''MATH'''). In short, there existed a specific minimum height where, even if the opponent would be able to otherwise, cannot air tech out of hitstun. What Kouma is doing with this trick is exactly that; timing his rekka so that when the opponent groundbounces, it bounces so low that they are just barely not touching the ground and thus are locked out of an air tech. Fortunately, the range of height is big enough that it can be practiced and grinded out without being needlessly difficult, which makes it something worth trying to learn in order to unlock Kouma's highest damage. It also explains how this only applies to '''4X''' overhead, as the trajectories for '''5X''' rekka overhead are different. | While there is no definitive or explicitly confirmed reason for this technique to grant that extra frame of untech, there is one technique that is widely agreed upon by Kouma scientists to be the cause. In MBAC, there existed a mechanic dubbed '''"Minimum Air Tech Height"''' (hence the name '''MATH'''). In short, there existed a specific minimum height where, even if the opponent would be able to otherwise, cannot air tech out of hitstun. What Kouma is doing with this trick is exactly that; timing his rekka so that when the opponent groundbounces, it bounces so low that they are just barely not touching the ground and thus are locked out of an air tech. Fortunately, the range of height is big enough that it can be practiced and grinded out without being needlessly difficult, which makes it something worth trying to learn in order to unlock Kouma's highest damage. It also explains how this only applies to '''4X''' overhead, as the trajectories for '''5X''' rekka overhead are different. | ||
This minimum height being a legacy mechanic and perfectly explaining this phenomenon is enough for most to agree that this is the leading cause, but take everything with a grain of salt, as this has not been truly confirmed. If this is an intended mechanic in the game, then it also means that '''Delay Overhead''' routes will likely not get patched out unless they directly change the combo system or Kouma himself. | This minimum height being a legacy mechanic and perfectly explaining this phenomenon is enough for most to agree that this is the leading cause, but take everything with a grain of salt, as this has not been truly confirmed. If this is an intended mechanic in the game, then it also means that '''Delay Overhead''' routes will likely not get patched out unless they directly change the combo system or Kouma himself. | ||
[[Melty_Blood/MBTL/Kouma_Kishima/Combos#How_do_I_time_Delay_Rekka_Overhead?|How do I time it?]] | |||
==== Wolfram Routing ==== | |||
You may have seen that some combos listed on this page have a note saying that the route "autotimes MATH" and requires no delay on the Rekka Overhead. Called Wolfram Routing because it "does the MATH for you", these routes keep the opponent at such a height during rekka that when done correctly, there won't be any delay using rekka. That is to say, if you delay the rekka in any way, the combo will drop. The most common lead into a Wolfram setup is doing '''623X(1)X > Button > {{clr|17|22B}} > {{clr|16|5A}} > {{clr|16|236A}}''', also known as the modern Stomp Routing. This routing can be optimal, but not all the time. Regardless, it's relatively easy to implement given that the "hard part" is autotimed. The other instance of Wolfram can be seen in '''{{clr|17|M}}{{clr|18|D}}''' routes; '''({{clr|17|2B}}+{{clr|18|C}}, 623X(1)X) > {{clr|17|3B}}+{{clr|18|C(1)}} > IABD (Instant Air Backdash) > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|236B}}'''. Because this is identical to any other instance of '''{{clr|17|3B}}+{{clr|18|C(1)}} > {{clr|17|j.6B}}+{{clr|18|C}}''', this can be used to help autotime the Rekka Overhead afterwards. There are of course other instances where the MATH overhead is autotimed and thus a "Wolfram route", so make sure to read the notes of each combo incase it says it's autotimed. | |||
</div> | </div> | ||
Line 491: | Line 491: | ||
{{ComboTable-MBTL | {{ComboTable-MBTL | ||
|data= | |data= | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|3C}} > {{clr|17|j.B}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|5B}} > [{{clr|18|2C}} > {{clr|18|j.[C]}}] > {{clr|16|236A4X~4X}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}} | | combo = {{clr|18|3C}} > {{clr|17|j.B}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|5B}} > [{{clr|18|2C}} > {{clr|18|j.[C]}}] > {{clr|16|236A4X~4X}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}} | ||
| damage = 3965 | | damage = 3965 | ||
Line 498: | Line 498: | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|6B}}+{{clr|18|C}} > {{clr|17|623B(1)B}} > [{{clr|18|2C}} > {{clr|18|j.[C]}}] > {{clr|16|236A4X~4X}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|17|2B}} > RB1 > {{clr|17|236BXX}} > {{clr|18|214C}} | | combo = {{clr|17|6B}}+{{clr|18|C}} > {{clr|17|623B(1)B}} > [{{clr|18|2C}} > {{clr|18|j.[C]}}] > {{clr|16|236A4X~4X}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|17|2B}} > RB1 > {{clr|17|236BXX}} > {{clr|18|214C}} | ||
| damage = 4348 | | damage = 4348 | ||
Line 505: | Line 505: | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|2B}}+{{clr|18|C}} > {{clr|18|5C}} > [{{clr|18|2C}} > {{clr|18|j.[C]}}] > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}} | | combo = {{clr|17|2B}}+{{clr|18|C}} > {{clr|18|5C}} > [{{clr|18|2C}} > {{clr|18|j.[C]}}] > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}} | ||
| damage = 4799 | | damage = 4799 | ||
Line 527: | Line 527: | ||
{{ComboTable-MBTL | {{ComboTable-MBTL | ||
|data= | |data= | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|5C}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > [{{clr|17|623B(1)B}} > {{clr|16|623A(1)A}} > {{clr|17|2B}} > dl {{clr|17|236B~X~4X}}] > {{clr|16|2A}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|18|214C}} | | combo = {{clr|18|5C}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > [{{clr|17|623B(1)B}} > {{clr|16|623A(1)A}} > {{clr|17|2B}} > dl {{clr|17|236B~X~4X}}] > {{clr|16|2A}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|18|214C}} | ||
| damage = 4405 | | damage = 4405 | ||
Line 534: | Line 534: | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = FC {{clr|17|j.B}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > [{{clr|16|623A(1)A}} > {{clr|17|623B(1)B}} > {{clr|17|2B}} > dl {{clr|17|236B~X~4X}}] > {{clr|16|2A}} > {{clr|17|5B}} > {{clr|18|5C}} > {{clr|16|236AXX}} > {{clr|18|214C}} | | combo = FC {{clr|17|j.B}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > [{{clr|16|623A(1)A}} > {{clr|17|623B(1)B}} > {{clr|17|2B}} > dl {{clr|17|236B~X~4X}}] > {{clr|16|2A}} > {{clr|17|5B}} > {{clr|18|5C}} > {{clr|16|236AXX}} > {{clr|18|214C}} | ||
| damage = 4938 | | damage = 4938 | ||
Line 558: | Line 558: | ||
{{ComboTable-MBTL | {{ComboTable-MBTL | ||
|data= | |data= | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|2A}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > [{{clr|18|5C}} > {{clr|16|236A~X~X}}] > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > RB1 > {{clr|17|236BXX}} > {{clr|18|214C}} | | combo = {{clr|16|2A}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > [{{clr|18|5C}} > {{clr|16|236A~X~X}}] > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > RB1 > {{clr|17|236BXX}} > {{clr|18|214C}} | ||
| damage = 4179 | | damage = 4179 | ||
Line 565: | Line 565: | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > [{{clr|17|5B}} > {{clr|16|236A~X~X}}] > {{clr|16|214A}}~4X > {{clr|17|2B}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | | combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > [{{clr|17|5B}} > {{clr|16|236A~X~X}}] > {{clr|16|214A}}~4X > {{clr|17|2B}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | ||
| damage = 4203 | | damage = 4203 | ||
Line 581: | Line 581: | ||
</div> | </div> | ||
=== Putting it all together === | |||
WIP. | |||
==Combos== | ==Combos== | ||
==={{clr|16|A}} Starters=== | ==={{clr|16|A}} Starters=== | ||
{{ComboTable-MBTL | {{ComboTable-MBTL | showCost = no | ||
|data= | |data= | ||
{{#var:starter1}} | {{#var:starter1}} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|16| | | combo = {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|17|2B}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > ({{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3345 | | damage = {{clr|16|214A}} - 3345 | ||
| | {{clr|18|214C}} - 3992 | ||
| metergain = {{clr|16|214A}} - 0.79 | |||
{{clr|18|214C}} - 0.90 | |||
| video = Kouma 2A BNB.mov | |||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *BNB. Good | | notes = *BNB. Good option that's consistent and easy to confirm. | ||
*[https://youtu.be/AegzIBNtx0Q | *[https://youtu.be/AegzIBNtx0Q YT demo] | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|16| | | combo = {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|17|2B}} > {{clr|18|2C}} > {{clr|17|236[B]}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = 3455 | | damage = {{clr|16|214A}} - 3455 | ||
{{clr|18|214C}} - 4065 | |||
| metergain = 0.88 | | metergain = {{clr|16|214A}} - 0.88 | ||
| | {{clr|18|214C}} - 0.96 | ||
| video = Kouma 2A BNB corner.mov | |||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *Corner variation. Works off of | | notes = *Corner variation. Works off of {{clr|16|2AAA}}, so no worries there. | ||
*[https://youtu.be/zVUTtvGzLz4 | *[https://youtu.be/zVUTtvGzLz4 YT demo] | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|16| | | combo = {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|16|214A~4X}} > {{clr|17|2B}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3470 | | damage = {{clr|16|214A}} - 3470 | ||
| | {{clr|18|214C}} - 4155 | ||
| metergain = {{clr|16|214A}} - 0.86 | |||
| | {{clr|18|214C}} - 0.95 | ||
| video = Kouma 2A BNB wallthrow.mov | |||
| location = Near {{Property-UNI|Corner}} | | location = Near {{Property-UNI|Corner}} | ||
| notes = * | | notes = *The wallthrow version, requiring a crossup rekka near corner. Can skip the {{clr|16|5A}} for more damage. | ||
*[https://youtu.be/liSTwsL4Z78 | *[https://youtu.be/liSTwsL4Z78 YT Demo] | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|2A}} > {{clr|18|2C}} > IAD > {{clr|18|j.C}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17| | | combo = {{clr|16|2A}} > {{clr|18|2C}} > IAD > {{clr|18|j.C}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|17|236BXX}} > {{clr|17|2B}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > ({{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3439 | | damage = {{clr|16|214A}} - 3439 | ||
{{clr|18|214C}} - 4080 | |||
| metergain = {{clr|16|214A}} - 0.84 | |||
| | {{clr|18|214C}} - 0.96 | ||
| video = Kouma 2A IAD j.C.mov | |||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *High damage midscreen meterless combo. Difficult, but works great at any part of the screen. | | notes = *High damage midscreen meterless combo. Difficult, but works great at any part of the screen. | ||
*[https://youtu.be/ALmpcvWxTzo | *[https://youtu.be/ALmpcvWxTzo YT Demo] | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|2A}} > {{clr|18|2C}} > IAD > {{clr|18|j.C}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17| | | combo = {{clr|16|2A}} > {{clr|18|2C}} > IAD > {{clr|18|j.C}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|17|236BXX}} > {{clr|16|214A4X}} > {{clr|17|2B}} > ({{clr|18|5C}} > RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | ||
| damage = | | damage = {{clr|16|214A}} - 3553 | ||
{{clr|18|214C}} - 4246 | |||
| metergain = | | metergain = {{clr|16|214A}} - 0.91 | ||
| | {{clr|18|214C}} - 0.96 | ||
| video = Kouma 2A IAD j.C wallthrow.mov | |||
| location = Near {{Property-UNI|Corner}} | | location = Near {{Property-UNI|Corner}} | ||
| notes = *Wallthrow version of the above combo. | | notes = *Wallthrow version of the above combo. | ||
*[https://youtu.be/OZYOZE70BEY | *[https://youtu.be/OZYOZE70BEY YT Demo] | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|2A}}({{clr|16|A}}) > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > ({{clr|17|2B}}) > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | | combo = {{clr|16|2A}}({{clr|16|A}}) > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > ({{clr|17|2B}}) > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3457 | | damage = {{clr|16|214A}} - 3457 | ||
{{clr|18|214C}} - 4173 | {{clr|18|214C}} - 4173 | ||
| metergain = {{clr|16|214A}} - 0.81 | | metergain = {{clr|16|214A}} - 0.81 | ||
{{clr|18|214C}} - 0.93 | {{clr|18|214C}} - 0.93 | ||
| | | video = Kouma 2A optimal.mov | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *Midscreen IAD DP route. Requires delay rekka overhead. Omit {{clr|17|2B}} for 214A ender outside corner. | | notes = *Midscreen IAD DP route. Requires delay rekka overhead. Omit {{clr|17|2B}} for {{clr|16|214A}} ender outside corner. | ||
*[https://youtu.be/i3Oa_1Xy2uM | *[https://youtu.be/i3Oa_1Xy2uM YT Demo] | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|2A}}({{clr|16|A}}) > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | | combo = {{clr|16|2A}}({{clr|16|A}}) > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3521 | | damage = {{clr|16|214A}} - 3521 | ||
{{clr|18|214C}} - 4237 | {{clr|18|214C}} - 4237 | ||
| metergain = {{clr|16|214A}} - 0.76 | | metergain = {{clr|16|214A}} - 0.76 | ||
{{clr|18|214C}} - 0.85 | {{clr|18|214C}} - 0.85 | ||
| | | video = Kouma 2A optimal corner.mov | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = *Corner IAD DP route. Do {{clr|16|5A}} > {{clr|17|2B}} > {{clr|17|5B}} on {{clr|16|2AA}} starter. | | notes = *Corner IAD DP route. Do {{clr|16|5A}} > {{clr|17|2B}} > {{clr|17|5B}} on {{clr|16|2AA}} starter. | ||
*[https://youtu.be/gRHX8Em5V8E | *[https://youtu.be/gRHX8Em5V8E YT Demo] | ||
}} | }} | ||
}} | }} | ||
==={{clr|17|B}} Starters=== | ==={{clr|17|B}} Starters=== | ||
{{clr|17|5B}} and {{clr|17|2B}} are largely replaceable for the first couple of combos. | |||
{{ComboTable-MBTL | {{ComboTable-MBTL | ||
|data= | |data= | ||
{{#var:starter1}} | {{#var:starter1}} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|2B}} > {{clr|18|2C}} > {{clr|17|623B(1)B}} > {{clr|18|5C}} > {{clr|16| | | combo = {{clr|17|2B}} > {{clr|18|2C}} > {{clr|17|623B(1)B}} > {{clr|18|5C}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = | | damage = {{clr|16|214A}} - 3569 | ||
{{clr|18|214C}} - 4285 | |||
| cost = | | cost = | ||
| metergain = . | | metergain = {{clr|16|214A}} - 0.81 | ||
{{clr|18|214C}} - 0.90 | |||
| video = Kouma 2B DP.mov | |||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *Requires you to be close to the opponent when you do {{clr|17|623B}}. You don't have to be quite point blank, but it's inconsistent otherwise. | | notes = *Requires you to be close to the opponent when you do {{clr|17|623B}}. You don't have to be quite point blank, but it's inconsistent otherwise. | ||
*[https://youtu.be/2OpuajGFTho YT Demo] | |||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = | | combo = {{clr|17|2B}} > {{clr|18|2C}} > IAD > {{clr|18|j.C}} > {{clr|17|623B(1)B}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = | | damage = {{clr|16|214A}} - 3629 | ||
{{clr|18|214C}} - 4330 | |||
| cost = | | cost = | ||
| metergain = | | metergain = {{clr|16|214A}} - 0.86 | ||
{{clr|18|214C}} - 0.95 | |||
| video = Kouma 2B IAD j.C.mov | |||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *High damage and good corner carry combo. | | notes = *High damage and good corner carry combo. | ||
*[https://youtu.be/R3BgZUabZ8Q YT Demo] | |||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = | | combo = {{clr|17|2B}} > {{clr|18|2C}} > IAD > {{clr|18|j.C}} > {{clr|17|623B(1)B}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|16|214A4X}} > {{clr|18|5C}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = | | damage = {{clr|16|214A}} - 3714 | ||
| cost = | {{clr|18|214C}} - 4399 | ||
| metergain = | | cost = Meter Positive | ||
| metergain = {{clr|16|214A}} - 0.96 | |||
| location = {{Property-UNI| | {{clr|18|214C}} - 1.05 | ||
| video = Kouma 2B IAD j.C wallthrow.mov | |||
| location = Near {{Property-UNI|Corner}} | |||
| notes = *Variant for in case you reach the corner. | | notes = *Variant for in case you reach the corner. | ||
*[https://youtu.be/tOZ4fNrAKMc YT Demo] | |||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = | | combo = {{clr|17|2B}} > {{clr|18|2C}} > {{clr|17|236[B]}} > {{clr|18|5C}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > {{clr|18|5C}} > RB1 > ({{clr|16|214A}}) OR (236XXX > {{clr|18|214C}}) | ||
| damage = | | damage = {{clr|16|214A}} - 3834 | ||
| cost = | {{clr|18|214C}} - 4404 | ||
| metergain = | | cost = Meter Positive | ||
| metergain = {{clr|16|214A}} - 0.92 | |||
{{clr|18|214C}} - 1.02 | |||
| video = Kouma 2B corner.mov | |||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = *Corner combo. | | notes = *Corner combo. | ||
*[https://youtu.be/LpkFbZi6dFo YT Demo] | |||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|2B}} > {{clr|18|2C}} > {{clr|18|5C}} > IAD > {{clr|17|j.B}} > {{clr| | | combo = {{clr|17|2B}} > {{clr|18|2C}} > {{clr|18|5C}} > IAD > {{clr|17|j.B}} > {{clr|16|623A(1)A}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - | | damage = {{clr|16|214A}} - 3612 | ||
{{clr|18|214C}} - | {{clr|18|214C}} - 4315 | ||
| cost = | | cost = | ||
| metergain = {{clr|16|214A}} - 0. | | metergain = {{clr|16|214A}} - 0.84 | ||
{{clr|18|214C}} - 0. | {{clr|18|214C}} - 0.93 | ||
| video = Kouma 2B autopilot.mov | |||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *Autopilot variant. | | notes = *Autopilot variant. | ||
*[https://youtu.be/qwvgZ_SkXrs YT Demo] | |||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|5B}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr| | | combo = {{clr|17|5B}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|16|623A(1)A}} > {{clr|17|623B(1)B}} > {{clr|17|2B}} > {{clr|17|236B~X~4X}} > {{clr|16|2A}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - | | damage = {{clr|16|214A}} - 3717 | ||
{{clr|18|214C}} - | {{clr|18|214C}} - 4373 | ||
| cost = Meter Positive | | cost = Meter Positive | ||
| metergain = {{clr|16|214A}} - 0.93 | | metergain = {{clr|16|214A}} - 0.93 | ||
{{clr|18|214C}} - 1.02 | {{clr|18|214C}} - 1.02 | ||
| video = Kouma 5B double nijou.mov | |||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *Double Nijou route. Requires every B rekka followup to be delayed. | | notes = *Double Nijou route. Requires every {{clr|17|B}} rekka followup to be delayed. | ||
*Tip: Delay the 2nd rekka as much as possible, but try to hit rekka overhead ASAP after rekka 2 to stay within {{clr|16|2A}} range. | *Tip: Delay the 2nd rekka as much as possible, but try to hit rekka overhead ASAP after rekka 2 to stay within {{clr|16|2A}} range. | ||
*[https://youtu.be/c1rrXm6Cwlo YT Demo] | |||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|2B}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr| | | combo = {{clr|17|2B}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|16|623A(1)A}} > {{clr|17|623B(1)B}} > {{clr|16|5A}} > dl {{clr|17|236B~X~4X}} > {{clr|16|2A}} > {{clr|17|5B}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - | | damage = {{clr|16|214A}} - 3616 | ||
{{clr|18|214C}} - | {{clr|18|214C}} - 4254 | ||
| cost = Meter Positive | | cost = Meter Positive | ||
| metergain = {{clr|16|214A}} - 0.94 | | metergain = {{clr|16|214A}} - 0.94 | ||
{{clr|18|214C}} - 1.02 | {{clr|18|214C}} - 1.02 | ||
| video = Kouma 2B double nijou.mov | |||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *Double Nijou route. To avoid SMP, it uses {{clr|16|5A}} instead. More difficult, but | | notes = *Double Nijou route. To avoid SMP, it uses {{clr|16|5A}} instead. More difficult, but it exists. | ||
*Tip: Delay the 2nd rekka as much as possible, but try to hit rekka overhead ASAP after rekka 2 to stay within {{clr|16|2A}} range. | *Tip: Delay the 2nd rekka as much as possible, but try to hit rekka overhead ASAP after rekka 2 to stay within {{clr|16|2A}} range. | ||
*Tip 2: If you can't delay the {{clr|17|B}} rekka, try micro charging it instead. | *Tip 2: If you can't delay the {{clr|17|B}} rekka, try micro charging it instead. | ||
*[https://youtu.be/oe6tc-Hb_yY YT Demo] | |||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|2B}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr| | | combo = {{clr|17|2B}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|16|623A(1)A}} > {{clr|18|5C}} > {{clr|17|22B}} > {{clr|16|5A}} > {{clr|16|236AX4X}} > {{clr|16|2A}} > {{clr|17|5B}} > ({{clr|18|5C}} > RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - | | damage = {{clr|16|214A}} - 3686 | ||
{{clr|18|214C}} - | {{clr|18|214C}} - 4342 | ||
| cost = | | cost = | ||
| metergain = {{clr|16|214A}} - 0. | | metergain = {{clr|16|214A}} - 0.90 | ||
{{clr|18|214C}} - 0. | {{clr|18|214C}} - 0.94 | ||
| video = Kouma 2B stomp.mov | |||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *Stomp routing. Autotimes MATH rekka. | | notes = *Stomp routing. Autotimes MATH rekka. | ||
*Better than Double Nijou on regular hit, but not counterhit. | *Better than Double Nijou on regular hit, but not counterhit. | ||
*[https://youtu.be/wj_zJuNz-Ls YT Demo] | |||
}} | }} | ||
}} | }} | ||
Line 757: | Line 779: | ||
{{ComboTable-MBTL | {{ComboTable-MBTL | ||
|data= | |data= | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|2C}} > {{clr|18|5C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | | combo = {{clr|18|2C}} > {{clr|18|5C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3642 | | damage = {{clr|16|214A}} - 3642 | ||
Line 764: | Line 786: | ||
| metergain = {{clr|16|214A}} - 0.85 | | metergain = {{clr|16|214A}} - 0.85 | ||
{{clr|18|214C}} - 0.94 | {{clr|18|214C}} - 0.94 | ||
| video = Kouma 2C 5C IAD.mov | |||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *Simple IAD DP link. {{clr|18|2C}} and {{clr|18|5C}} are interchangeable. | | notes = *Simple IAD DP link. {{clr|18|2C}} and {{clr|18|5C}} are interchangeable. | ||
*[https://youtu.be/sF3w77mZMcM YT Demo] | |||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|2B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | | combo = {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|2B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3660 | | damage = {{clr|16|214A}} - 3660 | ||
Line 775: | Line 798: | ||
| metergain = {{clr|16|214A}} - 0.85 | | metergain = {{clr|16|214A}} - 0.85 | ||
{{clr|18|214C}} - 0.94 | {{clr|18|214C}} - 0.94 | ||
| video = Kouma 2C autopilot.mov | |||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *{{clr|18|2C}} autopilot combo that ironically does more damage. | | notes = *{{clr|18|2C}} autopilot combo that ironically does more damage. | ||
*[https://youtu.be/vrMoZvKQ2-I YT Demo] | |||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|2C}} > {{clr|18|5C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|17|2B}} > {{clr|17|22B}} > {{clr|16|5A}} > {{clr|16|236AX4X}} > {{clr|16|2A}} > {{clr|17|5B}} > ({{clr|18|5C}} > RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | |||
| damage = {{clr|16|214A}} - 3729 | |||
{{clr|18|214C}} - 4385 | |||
| cost = | |||
| metergain = {{clr|16|214A}} - 0.91 | |||
{{clr|18|214C}} - 0.96 | |||
| video = Kouma 2C stomp.mov | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = *Stomp Routing. Autotimes MATH rekka. {{clr|18|2C}} and {{clr|18|5C}} are still interchangeable. | |||
*[https://youtu.be/M7smHBI7Pac YT Demo] | |||
}} | |||
{{ComboDataOld-MBTL | |||
| combo = {{clr|18|2C}} > {{clr|18|5C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|623A(1)A}} > {{clr|17|2B}} > {{clr|17|236B~X~4X}} > {{clr|16|2A}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | | combo = {{clr|18|2C}} > {{clr|18|5C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|623A(1)A}} > {{clr|17|2B}} > {{clr|17|236B~X~4X}} > {{clr|16|2A}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3749 | | damage = {{clr|16|214A}} - 3749 | ||
Line 786: | Line 822: | ||
| metergain = {{clr|16|214A}} - 0.93 | | metergain = {{clr|16|214A}} - 0.93 | ||
{{clr|18|214C}} - 1.02 | {{clr|18|214C}} - 1.02 | ||
| video = Kouma 2C double nijou.mov | |||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *High damage Double Nijou route. {{clr|18|2C}} and {{clr|18|5C}} are interchangeable at the start. | | notes = *High damage Double Nijou route. {{clr|18|2C}} and {{clr|18|5C}} are interchangeable at the start. | ||
*Fatal hit does {{clr|16|A}} DP first. | *Fatal hit does {{clr|16|A}} DP first. | ||
*Tip: Delay the 2nd rekka as much as possible, but try to hit rekka overhead ASAP after rekka 2 to stay within {{clr|16|2A}} range. | *Tip: Delay the 2nd rekka as much as possible, but try to hit rekka overhead ASAP after rekka 2 to stay within {{clr|16|2A}} range. | ||
*[https://youtu.be/fs3hYiFOdIw YT Demo] | |||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|2[C]}} > {{clr|17|5B}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|623A(1)A}} > {{clr|17|2B}} > {{clr|17|236B~X~4X}} > {{clr|16|2A}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | | combo = {{clr|18|2[C]}} > {{clr|17|5B}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|623A(1)A}} > {{clr|17|2B}} > {{clr|17|236B~X~4X}} > {{clr|16|2A}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3921 | | damage = {{clr|16|214A}} - 3921 | ||
Line 799: | Line 836: | ||
| metergain = {{clr|16|214A}} - 0.96 | | metergain = {{clr|16|214A}} - 0.96 | ||
{{clr|18|214C}} - 1.05 | {{clr|18|214C}} - 1.05 | ||
| video = Kouma 2-C- double nijou.mov | |||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *Higher damage Double Nijou route. {{clr|18|2[C]}} > {{clr|18|5C}} is only possible on CH (Either 623X first) and FC ({{clr|16|623A}} first). | | notes = *Higher damage Double Nijou route. {{clr|18|2[C]}} > {{clr|18|5C}} is only possible on CH (Either 623X first) and FC ({{clr|16|623A}} first). | ||
*{{clr|18|2C}} > {{clr|17|5B}} non-fatal is {{clr|16|623A}} first, but fatal is {{clr|17|623B}} first | *{{clr|18|2C}} > {{clr|17|5B}} non-fatal is {{clr|16|623A}} first, but fatal is {{clr|17|623B}} first. | ||
*Tip: Delay the 2nd rekka as much as possible, but try to hit rekka overhead ASAP after rekka 2 to stay within {{clr|16|2A}} range. | *Tip: Delay the 2nd rekka as much as possible, but try to hit rekka overhead ASAP after rekka 2 to stay within {{clr|16|2A}} range. | ||
*[https://youtu.be/oGJ6tRa9dA8 YT Demo] | |||
}} | }} | ||
{{ComboDataOld-MBTL | |||
| combo = | | combo = {{clr|18|5C}} > RB1 > {{clr|16|623A(1)~A}} > {{clr|17|623B(1)B}} > {{clr|17|2B}} > {{clr|17|236B~X~4X}} > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - | | damage = {{clr|16|214A}} - 3301 | ||
{{clr|18|214C}} - | {{clr|18|214C}} - 3976 | ||
| cost = | | cost = 100% Magic Circuit | ||
| metergain = {{clr|16|214A}} - 0. | | metergain = {{clr|16|214A}} - 0.89 | ||
{{clr|18|214C}} - 0. | {{clr|18|214C}} - 0.98 | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = * | | video = Kouma 5C RB.mov | ||
| notes = *{{clr|18|5C}} Double Nijou confirm w/o {{clr|18|2C}}. Good for when they are out of range of sweep, but requires fairly precise height control on {{clr|16|623A}}. | |||
*Tip: Delay the 2nd rekka as much as possible, but try to hit rekka overhead ASAP after rekka 2 to stay within {{clr|16|2A}} range. | |||
*[https://youtu.be/t0R_q0HR4N0 YT Demo] | |||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|5C}} > {{clr|18|2C}} > {{clr|17|236[B] | | combo = {{clr|18|5C}} > {{clr|18|2C}} > {{clr|17|236[B]}} > {{clr|17|2B}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > ({{clr|17|5B}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - | | damage = {{clr|16|214A}} - 3852 | ||
{{clr|18|214C}} - | {{clr|18|214C}} - 4447 | ||
| cost = | | cost = | ||
| metergain = {{clr|16|214A}} - 0. | | metergain = {{clr|16|214A}} - 0.92 | ||
{{clr|18|214C}} - 0. | {{clr|18|214C}} - 0.93 | ||
| video = Kouma 5C 2C corner.mov | |||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = *Corner variant. {{clr|18|5C}} and {{clr|18|2C}} are interchangeable. | | notes = *Corner variant. {{clr|18|5C}} and {{clr|18|2C}} are interchangeable. | ||
*[https://youtu.be/9ZqH-UKREpo YT Demo] | |||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|2C}} > {{clr|17|236[B]}} > {{clr|18|5C}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > ({{clr|18|5C}} > RB1 > {{clr|16|214A}}) OR ( | | combo = {{clr|18|2C}} > {{clr|17|236[B]}} > {{clr|18|5C}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > ({{clr|18|5C}} > RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3910 | | damage = {{clr|16|214A}} - 3910 | ||
{{clr|18|214C}} - 4513 | {{clr|18|214C}} - 4513 | ||
Line 834: | Line 875: | ||
| metergain = {{clr|16|214A}} - 0.89 | | metergain = {{clr|16|214A}} - 0.89 | ||
{{clr|18|214C}} - 0.93 | {{clr|18|214C}} - 0.93 | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = *Better route using only one {{clr|18|C}} normal before {{clr|17|236[B]}}. | | video = Kouma 2C corner.mov | ||
| notes = *Better route using only one {{clr|18|C}} normal before {{clr|17|236[B]}}. Works off {{clr|18|2[C]}} as well. | |||
*[https://youtu.be/I4qxCEGjtfI YT Demo] | |||
}} | |||
{{ComboDataOld-MBTL | |||
| combo = {{clr|18|2[C]}} > {{clr|17|236[B]}} > {{clr|17|623B(1)B}} > {{clr|17|2B}} > {{clr|17|22B}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | |||
| damage = {{clr|16|214A}} - 3999 | |||
{{clr|18|214C}} - 4687 | |||
| cost = | |||
| metergain = {{clr|16|214A}} - 0.79 | |||
{{clr|18|214C}} - 0.87 | |||
| video = Kouma 2-C- corner.mov | |||
| location = {{Property-UNI|Corner}} | |||
| notes = *Corner variant. Does more than the above route. Also does more metered damage on regular {{clr|18|2C}} starter. | |||
*[https://youtu.be/9bGWGRkRvus YT Demo] | |||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = FC {{clr|18|2[C]}} > (sideswap) {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|16|623A(1)A}} > {{clr|17|2B}} > {{clr|17|22B}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > ({{clr|17|2B}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | | combo = FC {{clr|18|2[C]}} > (sideswap) {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|16|623A(1)A}} > {{clr|17|2B}} > {{clr|17|22B}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > ({{clr|17|2B}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 4260 | | damage = {{clr|16|214A}} - 4260 | ||
Line 845: | Line 899: | ||
| metergain = {{clr|16|214A}} - 0.88 | | metergain = {{clr|16|214A}} - 0.88 | ||
{{clr|18|214C}} - 0.90 | {{clr|18|214C}} - 0.90 | ||
| location = Back to {{Property-UNI|Corner}} | | location = Back to {{Property-UNI|Corner}} | ||
| notes = *Funny route using the back hit of {{clr|18|2[C]}}. Can be useful when in corner vs. an non-straight airdasher, but don't rely on it. | | notes = *Funny route using the back hit of {{clr|18|2[C]}}. Can be useful when in corner vs. an non-straight airdasher, but don't rely on it. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = FC {{clr|18|2[C]}} > (sideswap) {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|16|623A(1)A}} > {{clr|17|2B}} > {{clr|17|22B}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > ({{clr|17|2B}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | | combo = FC {{clr|18|2[C]}} > (sideswap) {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|16|623A(1)A}} > {{clr|17|2B}} > {{clr|17|22B}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > ({{clr|17|2B}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 4523 | | damage = {{clr|16|214A}} - 4523 | ||
Line 856: | Line 909: | ||
| metergain = {{clr|16|214A}} - 0.97 | | metergain = {{clr|16|214A}} - 0.97 | ||
{{clr|18|214C}} - 0.99 | {{clr|18|214C}} - 0.99 | ||
| location = Back to {{Property-UNI|Corner}} | | location = Back to {{Property-UNI|Corner}} | ||
| notes = *Funnier route using the back hit of {{clr|18|2[C]}}, but with an extra move. Same guidelines apply. | | notes = *Funnier route using the back hit of {{clr|18|2[C]}}, but with an extra move. Same guidelines apply. | ||
*Can work off regular fatal {{clr|18|2[C]}} into IAD {{clr|18|j.[C]}} while facing the corner. | |||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = FC {{clr|18|2[C]}} > (sideswap) dl {{clr|18|j.[C]}} > {{clr|17|236[B]}} > {{clr|18|5C}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > {{clr|18|5C}} > RB1 > | | combo = FC {{clr|18|2[C]}} > (sideswap) dl {{clr|18|j.[C]}} > {{clr|17|236[B]}} > {{clr|18|5C}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > ({{clr|18|5C}} > RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 4568 | | damage = {{clr|16|214A}} - 4568 | ||
{{clr|18|214C}} - | {{clr|18|214C}} - 5183 | ||
| cost = Meter Positive | | cost = Meter Positive | ||
| metergain = {{clr|16|214A}} - 1.04 | | metergain = {{clr|16|214A}} - 1.04 | ||
{{clr|18|214C}} - 1. | {{clr|18|214C}} - 1.08 | ||
| location = Back to {{Property-UNI|Corner}} | | location = Back to {{Property-UNI|Corner}} | ||
| notes = *Probably the funniest route using the back hit of {{clr|18|2[C]}}. If you can hit confirm off a scenario like this, you deserve the damage. | | notes = *Probably the funniest route using the back hit of {{clr|18|2[C]}}. If you can hit confirm off a scenario like this, you deserve the damage. | ||
*Works the same way off IAD {{clr|18|j.[C]}} in the combo above, and is much more lenient. | |||
}} | |||
{{ComboDataOld-MBTL | |||
| combo = FC {{clr|18|2[C]}} > lAD > {{clr|18|j.[C]}} > {{clr|16|623A(1)A}} > {{clr|17|623B(1)B}} > {{clr|17|2B}} > {{clr|17|236B~X~4X}} > {{clr|16|2A}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|18|214C}}) | |||
| damage = {{clr|16|214A}} - 4343 | |||
{{clr|18|214C}} - 5013 | |||
| cost = Meter Positive | |||
| metergain = {{clr|16|214A}} - 1.01 | |||
{{clr|18|214C}} - 1.13 | |||
| location = {{Property-UNI|Midscreen}} | |||
| notes = *Ascendant fatal {{clr|18|2[C]}} confirm into Double Nijou. Only works with the immense hitstun from a fatal counter, and stopped working if you press any button between {{clr|18|2[C]}} and lAD. | |||
*Tip: Delay the 2nd rekka as much as possible, but try to hit rekka overhead ASAP after rekka 2 to stay within {{clr|16|2A}} range. | |||
}} | }} | ||
}} | }} | ||
Line 876: | Line 940: | ||
{{ComboTable-MBTL | {{ComboTable-MBTL | ||
|data= | |data= | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|19|D}} > {{clr|16|A}} > {{clr|17|j.B}} > {{clr|17|6B}}+{{clr|18|C}} > {{clr|17|2B}} > {{clr|18|5CCC}} > {{clr|16|214A}} | | combo = {{clr|19|D}} > {{clr|16|A}} > {{clr|17|j.B}} > {{clr|17|6B}}+{{clr|18|C}} > {{clr|17|2B}} > {{clr|18|5CCC}} > {{clr|16|214A}} | ||
| damage = 3003 | | damage = 3003 | ||
Line 886: | Line 950: | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|19|D}} > {{clr|16|A}} > j. | | combo = {{clr|19|D}} > {{clr|16|A}} > {{clr|18|j.C}} > {{clr|17|6B}}+{{clr|18|C}} > {{clr|18|5C}} > {{clr|17|22B}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|17|2B}} > {{clr|17|5BBB}} > {{clr|16|214A}} | ||
| damage = 3392 | | damage = 3392 | ||
| cost = 3 Moon Gauge | | cost = 3 Moon Gauge | ||
Line 896: | Line 960: | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|19|D}} > {{clr|16|A}} > {{clr|17|dl.j.B}} > {{clr|17|6B}}+{{clr|18|C}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|dl.5BB}} > {{clr|16|214A}} | | combo = {{clr|19|D}} > {{clr|16|A}} > {{clr|17|dl.j.B}} > {{clr|17|6B}}+{{clr|18|C}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|dl.5BB}} > {{clr|16|214A}} | ||
| damage = 3024 | | damage = 3024 | ||
Line 905: | Line 969: | ||
| notes = *Harder but slightly better damage shield combo. | | notes = *Harder but slightly better damage shield combo. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|19|D}} > {{clr|16|A}} > {{clr|17|j.B}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|2C}} > {{clr|18|9j.[C]}} > {{clr|16|236AA | | combo = {{clr|19|D}} > {{clr|16|A}} > {{clr|17|j.B}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|2C}} > {{clr|18|9j.[C]}} > {{clr|16|236AA~4A}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|2BB}} > {{clr|17|236BBB}} > {{clr|18|214C}} | ||
| damage = 4220 | | damage = 4220 | ||
Line 915: | Line 979: | ||
| notes = *Moonskill and meter combo. | | notes = *Moonskill and meter combo. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|19|D}} > {{clr|16|A}} > {{clr|17|j.B}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|2C}} > {{clr|18|8j.[C]}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|16|22A}} > {{clr|17|5B}} > {{clr|17|2B}} > {{clr|16|236AAA}} > {{clr|18|214C}} | | combo = {{clr|19|D}} > {{clr|16|A}} > {{clr|17|j.B}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|2C}} > {{clr|18|8j.[C]}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|16|22A}} > {{clr|17|5B}} > {{clr|17|2B}} > {{clr|16|236AAA}} > {{clr|18|214C}} | ||
| damage = 4220 | | damage = 4220 | ||
Line 924: | Line 988: | ||
| notes = *Moonskill and meter combo, corner version. | | notes = *Moonskill and meter combo, corner version. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|19|D}} > {{clr|16|A}} > {{clr|17|j.B}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|2C}} > {{clr|18|9j.[C]}} > {{clr|16|236AA(delay)4A}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|17|2B}} > {{clr|17|236BBB}} > {{clr|18|214C}} | | combo = {{clr|19|D}} > {{clr|16|A}} > {{clr|17|j.B}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|2C}} > {{clr|18|9j.[C]}} > {{clr|16|236AA(delay)4A}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|17|2B}} > {{clr|17|236BBB}} > {{clr|18|214C}} | ||
| damage = 4233 | | damage = 4233 | ||
Line 933: | Line 997: | ||
| notes = *Moonskill and meter combo for the corner. Slightly higher damage than the above, but requires a delay. | | notes = *Moonskill and meter combo for the corner. Slightly higher damage than the above, but requires a delay. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|19|D}} > {{clr|17|B}} CH > {{clr|18|dl2.C}} > {{clr|18|5C}} > {{clr|17|dl.236B}} - {{clr|17|dl.B}} - {{clr|17|B}} > Ender | | combo = {{clr|19|D}} > {{clr|17|B}} CH > {{clr|18|dl2.C}} > {{clr|18|5C}} > {{clr|17|dl.236B}} - {{clr|17|dl.B}} - {{clr|17|B}} > Ender | ||
| damage = {{clr|16|214A}} - 3264, {{clr|17|j.BB}} - 3392, {{clr|18|214C}} - 3861, {{clr|17|236B}}+{{clr|18|C}} - 4656, 236C(2)236B+{{clr|18|C}} - 5030 | | damage = {{clr|16|214A}} - 3264, {{clr|17|j.BB}} - 3392, {{clr|18|214C}} - 3861, {{clr|17|236B}}+{{clr|18|C}} - 4656, 236C(2)236B+{{clr|18|C}} - 5030 | ||
Line 942: | Line 1,006: | ||
| notes = *Unlike {{clr|16|A}}/{{clr|18|C}} confirms, requires CH, but highly rewarding for it. Will be used mostly in Shield Wars™. | | notes = *Unlike {{clr|16|A}}/{{clr|18|C}} confirms, requires CH, but highly rewarding for it. Will be used mostly in Shield Wars™. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|19|D}} > {{clr|17|B}} CH > {{clr|18|5C}} > {{clr|18|2[C]}} > IAD > {{clr|17|j.B}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|17|2B}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > ({{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | | combo = {{clr|19|D}} > {{clr|17|B}} CH > {{clr|18|5C}} > {{clr|18|2[C]}} > IAD > {{clr|17|j.B}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|17|2B}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > ({{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3371 | | damage = {{clr|16|214A}} - 3371 | ||
Line 953: | Line 1,017: | ||
| notes = *Basic {{clr|17|B}} counter-hit combo. | | notes = *Basic {{clr|17|B}} counter-hit combo. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|19|D}} > {{clr|17|B}} CH > {{clr|18|5C}} > {{clr|18|2[C]}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|236A~X~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}}) | | combo = {{clr|19|D}} > {{clr|17|B}} CH > {{clr|18|5C}} > {{clr|18|2[C]}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|236A~X~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3412 | | damage = {{clr|16|214A}} - 3412 | ||
Line 964: | Line 1,028: | ||
| notes = *More advanced conversion. Requires fairly tight delay rekka timing. | | notes = *More advanced conversion. Requires fairly tight delay rekka timing. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|19|D}} > {{clr|17|B}}+{{clr|18|C}} > {{clr|18|2[C]}} > {{clr|18|dl.5C}} > {{clr|17|dl.5B}} > {{clr|17|dl.236B}} - {{clr|17|dl.B}} - {{clr|17|B}} > Ender | | combo = {{clr|19|D}} > {{clr|17|B}}+{{clr|18|C}} > {{clr|18|2[C]}} > {{clr|18|dl.5C}} > {{clr|17|dl.5B}} > {{clr|17|dl.236B}} - {{clr|17|dl.B}} - {{clr|17|B}} > Ender | ||
| damage = {{clr|16|214A}} - 3509, {{clr|17|j.BB}} - 3625, {{clr|18|214C}} - 4098, {{clr|17|236B}}+{{clr|18|C}} - 4923, 236CB+{{clr|18|C}} - 5267 | | damage = {{clr|16|214A}} - 3509, {{clr|17|j.BB}} - 3625, {{clr|18|214C}} - 4098, {{clr|17|236B}}+{{clr|18|C}} - 4923, 236CB+{{clr|18|C}} - 5267 | ||
Line 973: | Line 1,037: | ||
| notes = *More damage for a more risky starter and a bit of resources. | | notes = *More damage for a more risky starter and a bit of resources. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|19|D}} > {{clr|17|B}}+{{clr|18|C}} > {{clr|18|j.[C]}} > {{clr|17|623B(1)B}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | | combo = {{clr|19|D}} > {{clr|17|B}}+{{clr|18|C}} > {{clr|18|j.[C]}} > {{clr|17|623B(1)B}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3799 | | damage = {{clr|16|214A}} - 3799 | ||
Line 986: | Line 1,050: | ||
*Can choose to do a low {{clr|18|j.[C]}} into {{clr|18|2[C]}}, but it forces you to delay rekka in exchange for slightly more damage. | *Can choose to do a low {{clr|18|j.[C]}} into {{clr|18|2[C]}}, but it forces you to delay rekka in exchange for slightly more damage. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|19|D}} > {{clr|17|B}}+{{clr|18|C}} > {{clr|16|j.A}}(w) > {{clr|18|2[C]}} > {{clr|18|j.[C]}} > {{clr|17|623B(1)B}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|17|236BXX}} > {{clr|18|214C}} | | combo = {{clr|19|D}} > {{clr|17|B}}+{{clr|18|C}} > {{clr|16|j.A}}(w) > {{clr|18|2[C]}} > {{clr|18|j.[C]}} > {{clr|17|623B(1)B}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|17|236BXX}} > {{clr|18|214C}} | ||
| damage = {{clr|18|214C}} - 4446 | | damage = {{clr|18|214C}} - 4446 | ||
Line 1,002: | Line 1,066: | ||
{{ComboTable-MBTL | {{ComboTable-MBTL | ||
|data= | |data= | ||
{{ComboDataOld-MBTL | |||
| combo = {{clr|18|3C}} > {{clr|17|j.B}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|5B}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|16|236A4X~4X}} > {{clr|16|5A}} > {{clr|17|2B}} > {{clr|18|5C}} > (RB1 > RB2 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | |||
| damage = {{clr|16|214A}} - 3320 | |||
{{clr|18|214C}} - 3967 | |||
| combo = {{clr|18|3C}} > {{clr|17|j.B}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|5B}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|16|236A4X~4X}} > {{clr|16|5A}} > {{clr|17|2B}} > {{clr|18|5C}} > (RB1 > RB2 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | |||
| damage = {{clr|16|214A}} - 3320 | |||
{{clr|18|214C}} - 3967 | |||
| cost = Meter Positive | | cost = Meter Positive | ||
3 Moon Gauge | 3 Moon Gauge | ||
Line 1,050: | Line 1,078: | ||
| notes = *A combo you will use a lot. No timings besides delay rekka overhead. Omitting RB2 will give 19 extra damage at the cost of .05 meter. | | notes = *A combo you will use a lot. No timings besides delay rekka overhead. Omitting RB2 will give 19 extra damage at the cost of .05 meter. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|3C}} > {{clr|17|j.B}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|5B}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|16|236A~X~4X}} > {{clr|16|5A}} > {{clr|17|2B}} > (RB1 > RB2 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | | combo = {{clr|18|3C}} > {{clr|17|j.B}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|5B}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|16|236A~X~4X}} > {{clr|16|5A}} > {{clr|17|2B}} > (RB1 > RB2 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3371 | | damage = {{clr|16|214A}} - 3371 | ||
Line 1,063: | Line 1,091: | ||
*Tip: Delay the 2nd rekka as much as possible, but try to hit rekka overhead ASAP after rekka 2 to stay within {{clr|16|5A}} range. | *Tip: Delay the 2nd rekka as much as possible, but try to hit rekka overhead ASAP after rekka 2 to stay within {{clr|16|5A}} range. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|3C}} > {{clr|17|j.B}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|5B}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|17|2B}} > (RB1 > RB2 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | | combo = {{clr|18|3C}} > {{clr|17|j.B}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|5B}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|17|2B}} > (RB1 > RB2 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3391 | | damage = {{clr|16|214A}} - 3391 | ||
Line 1,075: | Line 1,103: | ||
| notes = *Corner version of the above route | | notes = *Corner version of the above route | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|2B}} > {{clr|18|3C}} > {{clr|17|j.B}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|5B}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|18|5C}} > (RB1 > RB2 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | | combo = {{clr|17|2B}} > {{clr|18|3C}} > {{clr|17|j.B}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|5B}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|18|5C}} > (RB1 > RB2 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3608 | | damage = {{clr|16|214A}} - 3608 | ||
Line 1,087: | Line 1,115: | ||
| notes = *Easy conversion from 2B. Does exceptional damage from fatal counter. | | notes = *Easy conversion from 2B. Does exceptional damage from fatal counter. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|2B}} > {{clr|18|5C}} > IAD > {{clr|17|j.B}} > {{clr|16|623A(1)A}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | | combo = {{clr|17|2B}} > {{clr|18|5C}} > IAD > {{clr|17|j.B}} > {{clr|16|623A(1)A}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3603 | | damage = {{clr|16|214A}} - 3603 | ||
Line 1,098: | Line 1,126: | ||
| notes = *More practical confirm that doesn't use moon gauge. Same confirm also leads into many high damaging MD combos, fatal or non-fatal. | | notes = *More practical confirm that doesn't use moon gauge. Same confirm also leads into many high damaging MD combos, fatal or non-fatal. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|2B}} > {{clr|18|5C}} > {{clr|18|2[C]}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | | combo = {{clr|17|2B}} > {{clr|18|5C}} > {{clr|18|2[C]}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3709 | | damage = {{clr|16|214A}} - 3709 | ||
Line 1,110: | Line 1,138: | ||
*If non-fatal, use {{clr|17|623B}}. If fatal, use {{clr|16|623A}}. | *If non-fatal, use {{clr|17|623B}}. If fatal, use {{clr|16|623A}}. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|2B}} > {{clr|18|5C}} > IAD > {{clr|17|j.B}} > {{clr|16|623A(1)A}} > {{clr|18|2C}} > {{clr|17|22B}} > {{clr|16|5A}} > {{clr|16|236AX4X}} > {{clr|16|2A}} > {{clr|17|5B}} > ({{clr|18|5C}} > RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | | combo = {{clr|17|2B}} > {{clr|18|5C}} > IAD > {{clr|17|j.B}} > {{clr|16|623A(1)A}} > {{clr|18|2C}} > {{clr|17|22B}} > {{clr|16|5A}} > {{clr|16|236AX4X}} > {{clr|16|2A}} > {{clr|17|5B}} > ({{clr|18|5C}} > RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3681 | | damage = {{clr|16|214A}} - 3681 | ||
Line 1,122: | Line 1,150: | ||
*If done too high, {{clr|18|2C}} will whiff and will require using {{clr|17|5B}} for more stability at the cost of damage. | *If done too high, {{clr|18|2C}} will whiff and will require using {{clr|17|5B}} for more stability at the cost of damage. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = FC {{clr|16|5A}} > {{clr|18|2[C]}} > {{clr|18|j.[C]}} > {{clr|17|623B(1)B}} > {{clr|16|236A~A~4X}} > {{clr|16|2A}} > {{clr|18|5C}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|2B}} > (RB1) > {{clr|17|236BBB}} > {{clr|18|214C}}) | | combo = FC {{clr|16|5A}} > {{clr|18|2[C]}} > {{clr|18|j.[C]}} > {{clr|17|623B(1)B}} > {{clr|16|236A~A~4X}} > {{clr|16|2A}} > {{clr|18|5C}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|2B}} > (RB1) > {{clr|17|236BBB}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 4138 | | damage = {{clr|16|214A}} - 4138 | ||
Line 1,133: | Line 1,161: | ||
| notes = *Esports fatal {{clr|16|5A}} anti-air. Must immediately cancel {{clr|16|5A}} into {{clr|18|2[C]}}. | | notes = *Esports fatal {{clr|16|5A}} anti-air. Must immediately cancel {{clr|16|5A}} into {{clr|18|2[C]}}. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = FC {{clr|17|2B}} > {{clr|18|2[C]}} > {{clr|18|j.[C]}} > {{clr|16|623A(1)A}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | | combo = FC {{clr|17|2B}} > {{clr|18|2[C]}} > {{clr|18|j.[C]}} > {{clr|16|623A(1)A}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 4252 | | damage = {{clr|16|214A}} - 4252 | ||
Line 1,144: | Line 1,172: | ||
| notes = *Fatal {{clr|17|2B}} confirm. Will typically see usage as a response to {{clr|19|Shield}} {{clr|17|B}} counter. | | notes = *Fatal {{clr|17|2B}} confirm. Will typically see usage as a response to {{clr|19|Shield}} {{clr|17|B}} counter. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = FC {{clr|17|2B}} > {{clr|18|2[C]}} > {{clr|18|j.[C]}} > {{clr|16|623A(1)A}} > {{clr|17|5B}} > {{clr|17|236BXX}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|16|236AXX}} > {{clr|18|214C}} | | combo = FC {{clr|17|2B}} > {{clr|18|2[C]}} > {{clr|18|j.[C]}} > {{clr|16|623A(1)A}} > {{clr|17|5B}} > {{clr|17|236BXX}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|16|236AXX}} > {{clr|18|214C}} | ||
| damage = {{clr|18|214C}} - 4969 | | damage = {{clr|18|214C}} - 4969 | ||
Line 1,153: | Line 1,181: | ||
| notes = *Slightly more optimal fatal {{clr|17|2B}} confirm. Will also see usage as a response to {{clr|19|Shield}} {{clr|17|B}} counter. | | notes = *Slightly more optimal fatal {{clr|17|2B}} confirm. Will also see usage as a response to {{clr|19|Shield}} {{clr|17|B}} counter. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|22B}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|18|5C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|18|2C}} > {{clr|16|236AX~4X}} > {{clr|16|2A}} > {{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}} | | combo = {{clr|17|22B}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|18|5C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|18|2C}} > {{clr|16|236AX~4X}} > {{clr|16|2A}} > {{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}} | ||
| damage = {{clr|18|214C}} - 4465 | | damage = {{clr|18|214C}} - 4465 | ||
Line 1,162: | Line 1,190: | ||
| notes = *{{clr|17|22B}} Anti-Air starter. Much easier to link and works off almost any decent height. | | notes = *{{clr|17|22B}} Anti-Air starter. Much easier to link and works off almost any decent height. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|22B}} > {{clr|17|623B(1)B}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|17|236BX~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > {{clr|16|236AXX}} > {{clr|18|214C}} | | combo = {{clr|17|22B}} > {{clr|17|623B(1)B}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|17|236BX~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > {{clr|16|236AXX}} > {{clr|18|214C}} | ||
| damage = {{clr|18|214C}} - 4578 | | damage = {{clr|18|214C}} - 4578 | ||
Line 1,171: | Line 1,199: | ||
| notes = *{{clr|17|22B}} Anti-Air starter. Harder to link directly into DP, but has much better damage. | | notes = *{{clr|17|22B}} Anti-Air starter. Harder to link directly into DP, but has much better damage. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = FC {{clr|17|22B}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|16|623A(1)A}} > {{clr|17|623B(1)B}} > {{clr|17|2B}} > {{clr|17|236B~X~4X}} > {{clr|16|2A}} > {{clr|17|5B}} > {{clr|18|5C}} > {{clr|16|236AXX}} > {{clr|18|214C}} | | combo = FC {{clr|17|22B}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|16|623A(1)A}} > {{clr|17|623B(1)B}} > {{clr|17|2B}} > {{clr|17|236B~X~4X}} > {{clr|16|2A}} > {{clr|17|5B}} > {{clr|18|5C}} > {{clr|16|236AXX}} > {{clr|18|214C}} | ||
| damage = {{clr|18|214C}} - 4807 | | damage = {{clr|18|214C}} - 4807 | ||
Line 1,180: | Line 1,208: | ||
| notes = *Standard Double Nijou routing for Fatal {{clr|17|22B}}. Great reward for a committal anti-air. | | notes = *Standard Double Nijou routing for Fatal {{clr|17|22B}}. Great reward for a committal anti-air. | ||
*Tip: Delay the 2nd rekka as much as possible, but try to hit rekka overhead ASAP after rekka 2 to stay within {{clr|16|5A}} range. | *Tip: Delay the 2nd rekka as much as possible, but try to hit rekka overhead ASAP after rekka 2 to stay within {{clr|16|5A}} range. | ||
}} | |||
{{ComboDataOld-MBTL | |||
| combo = {{clr|17|2B}} > {{clr|18|5C}} > {{clr|18|2[C]}} > {{clr|16|623A(1)~A}} > {{clr|17|623B(1)B}} > {{clr|16|5A}} > {{clr|17|236B~X~4X}} > {{clr|16|2A}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|18|214C}} | |||
| damage = {{clr|18|214C}} - 4422 | |||
| cost = Meter Positive | |||
| metergain = {{clr|18|214C}} - 1.02 | |||
| oppmetergain = | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = *Double Nijou variant for a decently far spacing. | |||
*If done on fatal hit, you can do IAD into a more regular Double Nijou confirm ({{clr|16|623A}} first). | |||
}} | |||
{{ComboDataOld-MBTL | |||
| combo = {{clr|17|2B}} > {{clr|18|5C}} > {{clr|18|2[C]}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(2)~B}} > {{clr|16|5A}} > {{clr|17|236B~X~4X}} > {{clr|16|2A}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|18|214C}} | |||
| damage = {{clr|18|214C}} - 4393 | |||
| cost = Meter Positive | |||
| metergain = {{clr|18|214C}} - 1.01 | |||
| oppmetergain = | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = *Big Nijou. Better combo if you didn't trust {{clr|16|623A}} to reach and did IAD. | |||
*If you did {{clr|17|623B(1)B}} like normal, you can go straight into rekka, but doing {{clr|16|5A}} rekka will do more anyways. | |||
}} | }} | ||
}} | }} | ||
Line 1,186: | Line 1,234: | ||
{{ComboTable-MBTL | {{ComboTable-MBTL | ||
|data= | |data= | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = IAD {{clr|18|j.C}} > {{clr|16|2A}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|236BXX}} > {{clr|17|2B}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | | combo = IAD {{clr|18|j.C}} > {{clr|16|2A}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|236BXX}} > {{clr|17|2B}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3521 | | damage = {{clr|16|214A}} - 3521 | ||
Line 1,197: | Line 1,245: | ||
| notes = *Double IAD combo. Delaying rekka inputs slightly will help stabilize the combo. Can wall throw (214X-4X) for more damage and meter. | | notes = *Double IAD combo. Delaying rekka inputs slightly will help stabilize the combo. Can wall throw (214X-4X) for more damage and meter. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = IAD {{clr|18|j.C}} > {{clr|16|2A}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | | combo = IAD {{clr|18|j.C}} > {{clr|16|2A}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3502 | | damage = {{clr|16|214A}} - 3502 | ||
Line 1,213: | Line 1,261: | ||
{{ComboTable-MBTL | {{ComboTable-MBTL | ||
|data= | |data= | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|j.[C]}} > {{clr|18|dl.2C}} > {{clr|18|dl.5C}} > {{clr|17|dl.5B}} > {{clr|17|dl.B}} > {{clr|17|dl.236Bdl.BB}} > Ender | | combo = {{clr|18|j.[C]}} > {{clr|18|dl.2C}} > {{clr|18|dl.5C}} > {{clr|17|dl.5B}} > {{clr|17|dl.B}} > {{clr|17|dl.236Bdl.BB}} > Ender | ||
| damage = {{clr|16|214A}} - 3901, {{clr|18|j.CC}} - 4002, {{clr|18|214C}} - 4498 | | damage = {{clr|16|214A}} - 3901, {{clr|18|j.CC}} - 4002, {{clr|18|214C}} - 4498 | ||
Line 1,222: | Line 1,270: | ||
| notes = *Combo for the rare {{clr|18|j.[C]}} starter. Great damage when it lands. | | notes = *Combo for the rare {{clr|18|j.[C]}} starter. Great damage when it lands. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > IAD > {{clr|17|j.B}} > {{clr|17| | | combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}} | ||
| damage = 4757 | | damage = 4757 | ||
| cost = Meter Positive | | cost = Meter Positive | ||
Line 1,231: | Line 1,279: | ||
| notes = *Optimal midscreen {{clr|18|j.[C]}} confirm. Requires delay rekka overhead. | | notes = *Optimal midscreen {{clr|18|j.[C]}} confirm. Requires delay rekka overhead. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > {{clr|17|236[B]}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > 236XXX > {{clr|18|214C}} | | combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > {{clr|17|236[B]}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > 236XXX > {{clr|18|214C}} | ||
| damage = 4820 | | damage = 4820 | ||
Line 1,240: | Line 1,288: | ||
| notes = *Corner confirm that uses {{clr|17|236[B]}}. No delay rekka required. Can do {{clr|16|2A}} {{clr|17|2B}} {{clr|18|5CC}} 236XXX for more meter gain (1.12) at the cost of damage (4787) | | notes = *Corner confirm that uses {{clr|17|236[B]}}. No delay rekka required. Can do {{clr|16|2A}} {{clr|17|2B}} {{clr|18|5CC}} 236XXX for more meter gain (1.12) at the cost of damage (4787) | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|j.[C]}} > {{clr|18|2[C]}} > {{clr|17|236[B]}} > {{clr|17|623B(1)B}} > {{clr|17|2B}} > {{clr|17|22B}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|18|5C}} > {{clr|16|236AXX}} > {{clr|18|214C}} | | combo = {{clr|18|j.[C]}} > {{clr|18|2[C]}} > {{clr|17|236[B]}} > {{clr|17|623B(1)B}} > {{clr|17|2B}} > {{clr|17|22B}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|18|5C}} > {{clr|16|236AXX}} > {{clr|18|214C}} | ||
| damage = 4911 | | damage = 4911 | ||
Line 1,249: | Line 1,297: | ||
| notes = *Corner double stomp. {{clr|18|j.[C]}} must hit low or {{clr|18|2[C]}} will not connect | | notes = *Corner double stomp. {{clr|18|j.[C]}} must hit low or {{clr|18|2[C]}} will not connect | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = FC {{clr|18|j.[C]}} > {{clr|18|2[C]}} > IAD > {{clr|17|j.B}} > {{clr|16|623A(1)A}} > {{clr|16|236AXX}} > {{clr|16|214A4X}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}} | | combo = FC {{clr|18|j.[C]}} > {{clr|18|2[C]}} > IAD > {{clr|17|j.B}} > {{clr|16|623A(1)A}} > {{clr|16|236AXX}} > {{clr|16|214A4X}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}} | ||
| damage = 5156 | | damage = 5156 | ||
Line 1,263: | Line 1,311: | ||
{{ComboTable-MBTL | {{ComboTable-MBTL | ||
|data= | |data= | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = 236XX(w) > CH 4X > {{clr|16|2A}} > {{clr|18|2C}} > ({{clr|18|5CC}} > {{clr|16|214A}}) OR (IAD > {{clr|18|j.C}} > {{clr|16|5A}} > {{clr|17|dl5BB}} > {{clr|16|214A}}) | | combo = 236XX(w) > CH 4X > {{clr|16|2A}} > {{clr|18|2C}} > ({{clr|18|5CC}} > {{clr|16|214A}}) OR (IAD > {{clr|18|j.C}} > {{clr|16|5A}} > {{clr|17|dl5BB}} > {{clr|16|214A}}) | ||
| damage = 2526, 2673 | | damage = 2526, 2673 | ||
Line 1,272: | Line 1,320: | ||
| notes = *On the occasion you get a counter-hit 4X from rekka, this is the combo to go for. Neat way to get more damage out of it. | | notes = *On the occasion you get a counter-hit 4X from rekka, this is the combo to go for. Neat way to get more damage out of it. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|236AX(w)4X}} > {{clr|18|j.236C}} > Dash > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|236B~X~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > RB1 > {{clr|16|214A}} | | combo = {{clr|16|236AX(w)4X}} > {{clr|18|j.236C}} > Dash > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|236B~X~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > RB1 > {{clr|16|214A}} | ||
| damage = {{clr|16|214A}} - 3587 | | damage = {{clr|16|214A}} - 3587 | ||
Line 1,282: | Line 1,330: | ||
*Can be done off {{clr|17|236B}} start but getting them in range after {{clr|16|A}} rekka is tricky outside corner. | *Can be done off {{clr|17|236B}} start but getting them in range after {{clr|16|A}} rekka is tricky outside corner. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = 236XX(w)4X > {{clr|18|j.236C}} > Dash > {{clr|18|2C}} > {{clr|18|5C}} > IAD > {{clr|17|j.B}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > RB1 > {{clr|16|214A}} | | combo = 236XX(w)4X > {{clr|18|j.236C}} > Dash > {{clr|18|2C}} > {{clr|18|5C}} > IAD > {{clr|17|j.B}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > RB1 > {{clr|16|214A}} | ||
| damage = {{clr|16|214A}} - 3326 | | damage = {{clr|16|214A}} - 3326 | ||
Line 1,291: | Line 1,339: | ||
| notes = *Alternate conversion using IAD if you don't like delay rekka. Can be tricky to fit extra normals at the end. | | notes = *Alternate conversion using IAD if you don't like delay rekka. Can be tricky to fit extra normals at the end. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|236AX(w)4X}} > {{clr|18|j.236C}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > RB1 > {{clr|16|214A}} | | combo = {{clr|16|236AX(w)4X}} > {{clr|18|j.236C}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > RB1 > {{clr|16|214A}} | ||
| damage = {{clr|16|214A}} - 3684 | | damage = {{clr|16|214A}} - 3684 | ||
Line 1,301: | Line 1,349: | ||
*Delaying {{clr|18|j.236C}} can let you do {{clr|18|2[C]}} for more damage. | *Delaying {{clr|18|j.236C}} can let you do {{clr|18|2[C]}} for more damage. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|236[B]}} > {{clr|18|236C}} > dash > {{clr|17|6B}}+{{clr|18|C}} > {{clr|16|5A}} > RB1 > ENDER | | combo = {{clr|17|236[B]}} > {{clr|18|236C}} > dash > {{clr|17|6B}}+{{clr|18|C}} > {{clr|16|5A}} > RB1 > ENDER | ||
| damage = 3629(214A) ender | | damage = 3629(214A) ender | ||
Line 1,310: | Line 1,358: | ||
| notes = *Basic 1 bar midscreen {{clr|17|236[B]}} combo. | | notes = *Basic 1 bar midscreen {{clr|17|236[B]}} combo. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|236[B]}} > {{clr|18|236C}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > RB1 > ENDER | | combo = {{clr|17|236[B]}} > {{clr|18|236C}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > RB1 > ENDER | ||
| damage = 3869(214A ender) | | damage = 3869(214A ender) | ||
Line 1,319: | Line 1,367: | ||
| notes = *Similar to the above combo, but in the corner and without a dash. Not optimal, but very easy. | | notes = *Similar to the above combo, but in the corner and without a dash. Not optimal, but very easy. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|236[B]}} > {{clr|17|2B}} > {{clr|18|2C}} > {{clr|18|j[C]}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | | combo = {{clr|17|236[B]}} > {{clr|17|2B}} > {{clr|18|2C}} > {{clr|18|j[C]}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 4223 | | damage = {{clr|16|214A}} - 4223 | ||
Line 1,330: | Line 1,378: | ||
| notes = *Highly damaging combo of {{clr|17|236[B]}} but is slightly tricky to perform | | notes = *Highly damaging combo of {{clr|17|236[B]}} but is slightly tricky to perform | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|236[B]}} > {{clr|17|623B(1)B}} > {{clr|18|2C}} > {{clr|18|j[C]}} > {{clr|17|2B}} > {{clr|17|22B}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | | combo = {{clr|17|236[B]}} > {{clr|17|623B(1)B}} > {{clr|18|2C}} > {{clr|18|j[C]}} > {{clr|17|2B}} > {{clr|17|22B}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 4161 | | damage = {{clr|16|214A}} - 4161 | ||
Line 1,341: | Line 1,389: | ||
| notes = *Higher damaging combo only if you go for EX ender. Less meter gain. | | notes = *Higher damaging combo only if you go for EX ender. Less meter gain. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|22A}} > {{clr|18|22C}} > Dash > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > RB1 > {{clr|16|214A}} | | combo = {{clr|16|22A}} > {{clr|18|22C}} > Dash > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > RB1 > {{clr|16|214A}} | ||
| damage = 3934 | | damage = 3934 | ||
Line 1,350: | Line 1,398: | ||
| notes = *Combo off of {{clr|16|22A}} > {{clr|18|22C}}. {{clr|18|22C}} must be instantly inputted after {{clr|16|22A}} | | notes = *Combo off of {{clr|16|22A}} > {{clr|18|22C}}. {{clr|18|22C}} must be instantly inputted after {{clr|16|22A}} | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = CH {{clr|16|22A}} > {{clr|18|22C}} > {{clr|18|j.[C]}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > RB1 > {{clr|16|214A}} | | combo = CH {{clr|16|22A}} > {{clr|18|22C}} > {{clr|18|j.[C]}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > RB1 > {{clr|16|214A}} | ||
| damage = 4035 | | damage = 4035 | ||
Line 1,359: | Line 1,407: | ||
| notes = *Combo off of {{clr|16|22A}} > {{clr|18|22C}}, but with a counter hit. Easier time confirming into EX stomp thanks to the extra hitstun. | | notes = *Combo off of {{clr|16|22A}} > {{clr|18|22C}}, but with a counter hit. Easier time confirming into EX stomp thanks to the extra hitstun. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|22A}} > {{clr|18|22C}} > {{clr|16|236AXX}} > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|17|236[B]}} > {{clr|18|5C}} > {{clr|17|5B}} > RB1 > {{clr|16|214A}} | | combo = {{clr|16|22A}} > {{clr|18|22C}} > {{clr|16|236AXX}} > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|17|236[B]}} > {{clr|18|5C}} > {{clr|17|5B}} > RB1 > {{clr|16|214A}} | ||
| damage = 3999 | | damage = 3999 | ||
Line 1,368: | Line 1,416: | ||
| notes = *Corner Conversion. Self explanatory | | notes = *Corner Conversion. Self explanatory | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = CH {{clr|16|22A}} > {{clr|18|22C}} > {{clr|18|j.[C]}} > {{clr|16|236AXX}} > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|17|236[B]}} > {{clr|18|5C}} > {{clr|17|5B}} > RB1 > {{clr|16|214A}} | | combo = CH {{clr|16|22A}} > {{clr|18|22C}} > {{clr|18|j.[C]}} > {{clr|16|236AXX}} > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|17|236[B]}} > {{clr|18|5C}} > {{clr|17|5B}} > RB1 > {{clr|16|214A}} | ||
| damage = 4098 | | damage = 4098 | ||
Line 1,377: | Line 1,425: | ||
| notes = *The same combo on counter hit, but with {{clr|18|j.[C]}}. Press j.8 if you are having trouble linking rekka. | | notes = *The same combo on counter hit, but with {{clr|18|j.[C]}}. Press j.8 if you are having trouble linking rekka. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|623AA}} > {{clr|17|2B}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|5B}} > {{clr|17|236BXX}} > {{clr|18|214C}}) | | combo = {{clr|16|623AA}} > {{clr|17|2B}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|5B}} > {{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3784 | | damage = {{clr|16|214A}} - 3784 | ||
Line 1,388: | Line 1,436: | ||
| notes = *Conversion off the ever so rare {{clr|16|623A}} starter. You shouldn't really be pressing this button, but here's some reward if you did anyways. | | notes = *Conversion off the ever so rare {{clr|16|623A}} starter. You shouldn't really be pressing this button, but here's some reward if you did anyways. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|623AA}} > {{clr|17|623B(1)B}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | | combo = {{clr|16|623AA}} > {{clr|17|623B(1)B}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3813 | | damage = {{clr|16|214A}} - 3813 | ||
Line 1,399: | Line 1,447: | ||
| notes = *Sideswap conversion. | | notes = *Sideswap conversion. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|623A(2)}} > {{clr|17|623B(1)B}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|16|236A~4X~4X}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR (({{clr|17|2B}}) > {{clr|17|236BXX}} > {{clr|18|214C}}) | | combo = {{clr|16|623A(2)}} > {{clr|17|623B(1)B}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|16|236A~4X~4X}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR (({{clr|17|2B}}) > {{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3875 | | damage = {{clr|16|214A}} - 3875 | ||
Line 1,410: | Line 1,458: | ||
| notes = *Air hit conversion. Only works if you do not input the followup. | | notes = *Air hit conversion. Only works if you do not input the followup. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|623AA}} > {{clr|17|623B(1)B}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | | combo = {{clr|16|623AA}} > {{clr|17|623B(1)B}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3956 | | damage = {{clr|16|214A}} - 3956 | ||
Line 1,421: | Line 1,469: | ||
| notes = *Corner version. Useful for a quick but high damage punish (read: heat) without using a moon skill. | | notes = *Corner version. Useful for a quick but high damage punish (read: heat) without using a moon skill. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|623AA}} > {{clr|17|623B(1)B}} > {{clr|18|2C}} > j.7 {{clr|18|j.[C]}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|17|2B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | | combo = {{clr|16|623AA}} > {{clr|17|623B(1)B}} > {{clr|18|2C}} > j.7 {{clr|18|j.[C]}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|17|2B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3971 | | damage = {{clr|16|214A}} - 3971 | ||
Line 1,433: | Line 1,481: | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|623BB}} > {{clr|18|j.236C}} > IAD > {{clr|18|j.[C]}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | | combo = {{clr|17|623BB}} > {{clr|18|j.236C}} > IAD > {{clr|18|j.[C]}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|18|5C}} > RB1 > {{clr|16|214A}} | ||
| damage = {{clr|16|214A}} - 2622 | | damage = {{clr|16|214A}} - 2622 | ||
Line 1,445: | Line 1,493: | ||
===Back to {{Property-UNI|Corner}} Starters=== | ===Back to {{Property-UNI|Corner}} Starters=== | ||
As of May 7th, Kouma's 214X~4X and 5[C] wall throw starters have been severely nerfed in damage and untech. Any existing routes are now wholly impossible. If you wish to see the previous combos listed here, they are preserved on [https://wiki.gbl.gg/w/User:Funnyman#Back_to_Corner_Starters funnyman's user page.] | |||
Numbers assume {{clr|16|214A}} starter. | Numbers assume {{clr|16|214A}} starter. | ||
{{ComboTable-MBTL | {{ComboTable-MBTL | ||
|data= | |data= | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = | | combo = | ||
| damage = | | damage = | ||
| cost = | | cost = | ||
| metergain = | | metergain = | ||
| oppmetergain = | | oppmetergain = | ||
| location = Back to {{Property-UNI|Corner}} | | location = Back to {{Property-UNI|Corner}} | ||
| notes = * | | notes = * | ||
}} | }} | ||
}} | |||
===Air to Air CH Starters=== | |||
{{ComboTable-MBTL | |||
|data= | |||
{{ComboDataOld-MBTL | |||
| combo = j.X > {{clr|18|2C}} > {{clr|18|dl5C}} > {{clr|17|dl5B}} > {{clr|17|dl236B}} - {{clr|17|dlB}} - {{clr|17|B}} > Ender | |||
| damage = | |||
{{ | |||
| combo = | |||
| damage = | |||
| cost = | | cost = | ||
| metergain = | | metergain = | ||
| oppmetergain = | | oppmetergain = | ||
| location = | | location = {{Property-UNI|Anywhere}} | ||
| notes = * | | notes = *Air to air conversion. Fairly typical. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr| | | combo = {{clr|16|j.A}} > {{clr|18|5C}} > {{clr|18|2[C]}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|236A~6X4X}} > {{clr|16|5A}} > {{clr|17|5BB}} > {{clr|16|214A}} or {{clr|17|2B}} > {{clr|17|5B}} > {{clr|18|3C}} | ||
| damage | | damage = (AT: 4178. 214A: 4037) | ||
| cost = | | cost = | ||
| metergain = | | metergain = | ||
| oppmetergain = | | oppmetergain = | ||
| location = | | location = {{Property-UNI|Anywhere}} | ||
| notes = * | | notes = *{{clr|16|j.A}} combo. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr| | | combo = {{clr|17|j.B}} > {{clr|18|5C}} > {{clr|18|2[C]}} > IAD > {{clr|18|j.C}} > {{clr|17|623B(1)B}} > {{clr|16|236A~6X4X}} > {{clr|16|5A}} > {{clr|17|5BB}} > {{clr|16|214A}} or {{clr|17|2B}} > {{clr|17|5B}} > {{clr|18|3C}} | ||
| damage | | damage = (AT: 4176. 214A: 4064) | ||
| cost = | | cost = | ||
| metergain = | | metergain = | ||
| oppmetergain = | | oppmetergain = | ||
| location = | | location = {{Property-UNI|Anywhere}} | ||
| notes = * | | notes = *{{clr|17|j.B}} combo. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18| | | combo = {{clr|18|j.C}} > {{clr|18|5C}} > {{clr|18|2[C]}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|236A~6X4X}} > {{clr|16|5A}} > {{clr|17|5BB}} > {{clr|16|214A}} or {{clr|17|2B}} > {{clr|17|5B}} > {{clr|18|3C}} | ||
| damage = (AT: 4144. 214A: 4032) | |||
| damage | |||
| cost = | | cost = | ||
| metergain = | | metergain = | ||
| oppmetergain = | | oppmetergain = | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = * | | notes = *{{clr|18|j.C}} combo. Does less damage than the {{clr|17|j.B}} combo, hilariously enough. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = | | combo = FC j.X > {{clr|18|2C}} OR {{clr|18|2[C]}} > IAD > j.X > {{clr|16|623A(1)A}} > {{clr|17|623B(1)B}} > {{clr|17|2B}} > {{clr|17|236B~X~4X}} > {{clr|16|2A}} > {{clr|17|5B}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | ||
| damage = | | damage = A lot | ||
| cost = | | cost = | ||
| metergain = | | metergain = | ||
| oppmetergain = | | oppmetergain = | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *Model combo for Double Nijou off FC air hit. More lenient on spacing, but can depend on height of counter hit. | |||
| notes = *Model combo for Double Nijou off FC air hit. More lenient on spacing, but can depend on height of counter hit. | |||
*{{clr|16|j.A}}/{{clr|18|j.C}}/{{clr|18|j.[C]}} - IAD {{clr|17|j.B}} | *{{clr|16|j.A}}/{{clr|18|j.C}}/{{clr|18|j.[C]}} - IAD {{clr|17|j.B}} | ||
*{{clr|17|j.B}} - IAD {{clr|16|j.A}} | *{{clr|17|j.B}} - IAD {{clr|16|j.A}} | ||
*Tip: Delay the 2nd rekka as much as possible, but try to hit rekka overhead ASAP after rekka 2 to stay within {{clr|16|2A}} range. | *Tip: Delay the 2nd rekka as much as possible, but try to hit rekka overhead ASAP after rekka 2 to stay within {{clr|16|2A}} range. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = FC j.X > {{clr|18|2C}} OR {{clr|18|2[C]}} > {{clr|18|j.[C]}} > {{clr|16|623A(1)A}} > {{clr|17|623B(1)B}} > {{clr|17|2B}} > {{clr|17|236B~X~4X}} > {{clr|16|2A}} > {{clr|17|5B}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | | combo = FC j.X > {{clr|18|2C}} OR {{clr|18|2[C]}} > {{clr|18|j.[C]}} > {{clr|16|623A(1)A}} > {{clr|17|623B(1)B}} > {{clr|17|2B}} > {{clr|17|236B~X~4X}} > {{clr|16|2A}} > {{clr|17|5B}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | ||
| damage = More than a lot | | damage = More than a lot | ||
Line 1,600: | Line 1,576: | ||
{{ComboTable-MBTL | {{ComboTable-MBTL | ||
|data= | |data= | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|2B}}+{{clr|18|C}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr| | | combo = {{clr|17|2B}}+{{clr|18|C}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3914 | |||
| cost = | {{clr|18|214C}} - 4589 | ||
| metergain = | | cost = 3 Moon Gauge | ||
| metergain = {{clr|16|214A}} - 0.97 | |||
{{clr|18|214C}} - 1.05 | |||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = * | | notes = *Standard {{clr|17|2B}}+{{clr|18|C}} combo. Fitting {{clr|17|2B}} at the end is possible, but doing the delays required are negligible for the damage gain. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|2B}}+{{clr|18|C}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|18|2C}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > {{clr| | | combo = {{clr|17|2B}}+{{clr|18|C}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|18|2C}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = | | damage = {{clr|16|214A}} - 4186 | ||
| cost = | {{clr|18|214C}} - 4801 | ||
| metergain = | | cost = 3 Moon Gauge | ||
| metergain = {{clr|16|214A}} - 1.00 | |||
{{clr|18|214C}} - 1.08 | |||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = *{{clr|17|2B}}+{{clr|18|C}} corner combo. | | notes = *Standard {{clr|17|2B}}+{{clr|18|C}} corner combo. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17| | | combo = {{clr|17|2B}}+{{clr|18|C}} > {{clr|16|623A(1)A}} > {{clr|17|623B(1)B}} > {{clr|17|2B}} > {{clr|17|236B~X~4X}} > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = | | damage = {{clr|16|214A}} - 4002 | ||
| cost = | {{clr|18|214C}} - 4645 | ||
| metergain = | | cost = 3 Moon Gauge | ||
| metergain = {{clr|16|214A}} - 1.05 | |||
{{clr|18|214C}} - 1.13 | |||
| location = {{Property-UNI|Midscreen}} | |||
| notes = *{{clr|17|2B}}+{{clr|18|C}} Double Nijou route. Squeezing in {{clr|17|5B}} might be difficult when ending metered, it's perfectly fine to omit if needed. | |||
}} | |||
{{ComboDataOld-MBTL | |||
| combo = {{clr|17|6B}}+{{clr|18|C}} > {{clr|17|623B(1)B}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | |||
| damage = {{clr|16|214A}} - 3562 | |||
{{clr|18|214C}} - 4231 | |||
| cost = 3 Moon Gauge | |||
| metergain = {{clr|16|214A}} - 1.04 | |||
{{clr|18|214C}} - 1.13 | |||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *Standard {{clr|17|6B}}+{{clr|18|C}} route. | | notes = *Standard {{clr|17|6B}}+{{clr|18|C}} route. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|6B}}+{{clr|18|C}} > {{clr|18| | | combo = {{clr|17|6B}}+{{clr|18|C}} > {{clr|17|623B(1)B}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|17|5B}} > {{clr|17|2B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|16|236AXX}} > {{clr|18|214C}}) | ||
| damage = | | damage = {{clr|16|214A}} - 3596 | ||
| cost = | {{clr|18|214C}} - 4271 | ||
| metergain = | | cost = 3 Moon Gauge | ||
| metergain = {{clr|16|214A}} - 0.98 | |||
{{clr|18|214C}} - 1.07 | |||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = *Corner {{clr|17|6B}}+{{clr|18|C}} route. | | notes = *Corner {{clr|17|6B}}+{{clr|18|C}} route. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|6B}}+{{clr|18|C}} > {{clr|17|623B(1)B}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|16|236A~4X~4X}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}}) | | combo = {{clr|17|6B}}+{{clr|18|C}} > {{clr|17|623B(1)B}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|16|236A~4X~4X}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3702 | | damage = {{clr|16|214A}} - 3702 | ||
Line 1,643: | Line 1,633: | ||
| metergain = {{clr|16|214A}} - 1.13 | | metergain = {{clr|16|214A}} - 1.13 | ||
{{clr|18|214C}} - 1.24 | {{clr|18|214C}} - 1.24 | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *Optimal {{clr|17|6B}}+{{clr|18|C}} route. | | notes = *Optimal {{clr|17|6B}}+{{clr|18|C}} route. | ||
*In corner, can replace MATH overhead with {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|16|22A}} for a lighter execution at the cost of a little damage and meter. | |||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|3B}}+{{clr|18|C}} > j.8 > dl {{clr|18|j.[C]}} > IAD > {{clr|17|j.B}} > {{clr|16|623A(1)A}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | | combo = {{clr|17|3B}}+{{clr|18|C}} > j.8 > dl {{clr|18|j.[C]}} > IAD > {{clr|17|j.B}} > {{clr|16|623A(1)A}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 4016 | | damage = {{clr|16|214A}} - 4016 | ||
Line 1,658: | Line 1,648: | ||
| notes = *Funky, but great reward for one of Kouma's best starters. | | notes = *Funky, but great reward for one of Kouma's best starters. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|3B}}+{{clr|18|C}} > j.9 > dl {{clr|18|j.[C]}} > {{clr|18|2[C]}} > IABD > {{clr|17|j.B}} > {{clr|16|623A(1)A}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|5B}} > {{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}}) | | combo = {{clr|17|3B}}+{{clr|18|C}} > j.9 > dl {{clr|18|j.[C]}} > {{clr|18|2[C]}} > IABD > {{clr|17|j.B}} > {{clr|16|623A(1)A}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|5B}} > {{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 4029 | | damage = {{clr|16|214A}} - 4029 | ||
Line 1,669: | Line 1,659: | ||
| notes = *Harder, funkier version of the above combo. Doing 7{{clr|16|A}}+{{clr|17|B}} or it's equivalent after {{clr|18|2[C]}} will cause Kouma to cross up and do and IAD in the opposite direction. Requires a very low {{clr|18|j.[C]}}. | | notes = *Harder, funkier version of the above combo. Doing 7{{clr|16|A}}+{{clr|17|B}} or it's equivalent after {{clr|18|2[C]}} will cause Kouma to cross up and do and IAD in the opposite direction. Requires a very low {{clr|18|j.[C]}}. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|3B}}+{{clr|18|C}} > dl {{clr|18|j.[C]}} > {{clr|18|2[C]}} > {{clr|16|2A}}(w) > {{clr|18|5C}} > {{clr|17|623B(1)B}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}}) | | combo = {{clr|17|3B}}+{{clr|18|C}} > dl {{clr|18|j.[C]}} > {{clr|18|2[C]}} > {{clr|16|2A}}(w) > {{clr|18|5C}} > {{clr|17|623B(1)B}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 4046 | | damage = {{clr|16|214A}} - 4046 | ||
Line 1,680: | Line 1,670: | ||
| notes = *Another weird route that requires whiffing {{clr|16|2A}} to prevent a cross up. Once again requires a very low {{clr|18|j.[C]}} to connect fully. | | notes = *Another weird route that requires whiffing {{clr|16|2A}} to prevent a cross up. Once again requires a very low {{clr|18|j.[C]}} to connect fully. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|3B}}+{{clr|18|C}} | | combo = {{clr|17|3B}}+{{clr|18|C}} > dl {{clr|18|j.[C]}} > {{clr|17|236[B]}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|18|2C}} > {{clr|18|5C}} > ({{clr|17|2B}} > RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = | | damage = {{clr|16|214A}} - 4140 | ||
| cost = | {{clr|18|214C}} - 4714 | ||
| metergain = | | cost = 3 Moon Gauge | ||
| metergain = {{clr|16|214A}} - 1.18 | |||
{{clr|18|214C}} - 1.23 | |||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = *Corner | | notes = *Corner {{clr|17|3B}}+{{clr|18|C}} route. Similar delay on {{clr|18|j.[C]}} as the previous routes so you can do {{clr|17|236[B]}}. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16| | | combo = {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = | | damage = {{clr|16|214A}} - 3806 | ||
| cost = | {{clr|18|214C}} - 4490 | ||
| metergain = | | cost = 3 Moon Gauge | ||
| metergain = {{clr|16|214A}} - 1.07 | |||
{{clr|18|214C}} - 1.18 | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = *{{clr|17|j.6B}}+{{clr|18|C}} route. | |||
}} | |||
{{ComboDataOld-MBTL | |||
| combo = {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|623B(1)B}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|18|5C}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}}) | |||
| damage = {{clr|16|214A}} - 3782 | |||
{{clr|18|214C}} - 4467 | |||
| cost = 3 Moon Gauge | |||
| metergain = {{clr|16|214A}} - 1.06 | |||
{{clr|18|214C}} - 1.15 | |||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = * | | notes = *Early hit {{clr|17|j.6B}}+{{clr|18|C}} route when you won't have time to link {{clr|18|2C}}. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|18|2C}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > {{clr| | | combo = {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|18|2C}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = | | damage = {{clr|16|214A}} - 3972 | ||
| cost = | {{clr|18|214C}} - 4582 | ||
| metergain = | | cost = 3 Moon Gauge | ||
| metergain = {{clr|16|214A}} - 1.09 | |||
{{clr|18|214C}} - 1.18 | |||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = *Corner | | notes = *Corner {{clr|17|j.6B}}+{{clr|18|C}} route. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|623A(1)A}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}}) | | combo = {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|623A(1)A}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > (RB1 > {{clr|16|214A}}) OR ({{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}}) | ||
| damage = {{clr|16|214A}} - 3955 | | damage = {{clr|16|214A}} - 3955 | ||
Line 1,716: | Line 1,719: | ||
| oppmetergain = | | oppmetergain = | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *Optimal | | notes = *Optimal {{clr|17|j.6B}}+{{clr|18|C}} route. Do {{clr|17|623B}} if you have trouble linking the back hit of {{clr|18|2C}}. | ||
*Can similarly replace MATH with {{clr|17|236[B]}} in corner for consistency. Still does a little less damage. | |||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|j.6B}}+{{clr|18|C}} > j236{{clr|18|C}} > 66 > 6{{clr|17|B}}+{{clr|18|C}} > {{clr|18|5C}} > {{clr|17|5BB}} > {{clr|16|214A}} | | combo = {{clr|17|j.6B}}+{{clr|18|C}} > j236{{clr|18|C}} > 66 > 6{{clr|17|B}}+{{clr|18|C}} > {{clr|18|5C}} > {{clr|17|5BB}} > {{clr|16|214A}} | ||
| damage = | | damage = | ||
| cost = | | cost = 3 Moon Gauge, 100% Magic Circuit | ||
| metergain = | | metergain = | ||
| oppmetergain = | | oppmetergain = | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = | | notes = *{{clr|17|j.6B}}+{{clr|18|C}} route with {{clr|18|j.236C}} right after. Useful when you can't hitconfirm in time but still want to be safe on block. The lower to the ground you perform {{clr|18|j.236C}}, the easier it is to land the follow-ups. | ||
}} | }} | ||
}} | }} | ||
Line 1,733: | Line 1,737: | ||
{{ComboTable-MBTL | {{ComboTable-MBTL | ||
|data= | |data= | ||
{{ComboDataOld-MBTL | |||
| combo = FC {{clr|17|2B}} > {{clr|18|5C}} > IAD > {{clr|17|j.B}} > {{clr|16|623A(1)}} > {{clr|17|M}}{{clr|18|D}} > {{clr|18|j.[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|18|2C}} > {{clr|17|236BXX}} > {{clr|17|3B}}+{{clr|18|C(1)}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | | combo = FC {{clr|17|2B}} > {{clr|18|5C}} > IAD > {{clr|17|j.B}} > {{clr|16|623A(1)}} > {{clr|17|M}}{{clr|18|D}} > {{clr|18|j.[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|18|2C}} > {{clr|17|236BXX}} > {{clr|17|3B}}+{{clr|18|C(1)}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | ||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6597 | | damage = {{clr|17|236B}}+{{clr|18|C}} - 6597 | ||
Line 1,770: | Line 1,747: | ||
| notes = *Anti-air {{clr|17|2B}} kill route that you can reroute to after a very normal conversion. | | notes = *Anti-air {{clr|17|2B}} kill route that you can reroute to after a very normal conversion. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = FC {{clr|17|2B}} > {{clr|18|2[C]}} > {{clr|16|623A(1)}} > {{clr|17|M}}{{clr|18|D}} > {{clr|18|j.[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|18|5C}} > {{clr|17|236BXX}} > {{clr|17|3B}}+{{clr|18|C(1)}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | | combo = FC {{clr|17|2B}} > {{clr|18|2[C]}} > {{clr|16|623A(1)}} > {{clr|17|M}}{{clr|18|D}} > {{clr|18|j.[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|18|5C}} > {{clr|17|236BXX}} > {{clr|17|3B}}+{{clr|18|C(1)}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | ||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6630 | | damage = {{clr|17|236B}}+{{clr|18|C}} - 6630 | ||
Line 1,780: | Line 1,757: | ||
| notes = *Anti-air {{clr|17|2B}} kill route that's harder to confirm into, but deals slightly more damage. | | notes = *Anti-air {{clr|17|2B}} kill route that's harder to confirm into, but deals slightly more damage. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = FC {{clr|17|2B}} > {{clr|18|2[C]}} > {{clr|18|j.[C]}} > {{clr|17|M}}{{clr|18|D}} > {{clr|17|j.B}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|16|623A(1)A}} > {{clr|17|3B}}+{{clr|18|C(1)}} > IAD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|18|5C}} > RB1 > {{clr|17|236BX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | | combo = FC {{clr|17|2B}} > {{clr|18|2[C]}} > {{clr|18|j.[C]}} > {{clr|17|M}}{{clr|18|D}} > {{clr|17|j.B}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|16|623A(1)A}} > {{clr|17|3B}}+{{clr|18|C(1)}} > IAD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|18|5C}} > RB1 > {{clr|17|236BX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | ||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6666 | | damage = {{clr|17|236B}}+{{clr|18|C}} - 6666 | ||
Line 1,790: | Line 1,767: | ||
| notes = *Anti-air {{clr|17|2B}} kill route that does exactly 6666 damage. Useful against {{clr|19|Shield}} {{clr|17|B}}. | | notes = *Anti-air {{clr|17|2B}} kill route that does exactly 6666 damage. Useful against {{clr|19|Shield}} {{clr|17|B}}. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = FC {{clr|17|2B}} > {{clr|18|5C}} > IAD > {{clr|17|j.B}} > {{clr|16|623A(1)}} > {{clr|17|M}}{{clr|18|D}} > j.8~6 {{clr|18|j.[C]}} > {{clr|18|2[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|3B}}+{{clr|18|C(1)}} > IAD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|236BXX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | | combo = FC {{clr|17|2B}} > {{clr|18|5C}} > IAD > {{clr|17|j.B}} > {{clr|16|623A(1)}} > {{clr|17|M}}{{clr|18|D}} > j.8~6 {{clr|18|j.[C]}} > {{clr|18|2[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|3B}}+{{clr|18|C(1)}} > IAD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|236BXX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | ||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6650 | | damage = {{clr|17|236B}}+{{clr|18|C}} - 6650 | ||
Line 1,800: | Line 1,777: | ||
| notes = *Anti-air {{clr|17|2B}} kill route number 4. Have to neutral jump drift forward on {{clr|18|j.[C]}} and time {{clr|18|2[C]}} to prevent crossing under {{clr|17|2B}}+{{clr|18|C}}. | | notes = *Anti-air {{clr|17|2B}} kill route number 4. Have to neutral jump drift forward on {{clr|18|j.[C]}} and time {{clr|18|2[C]}} to prevent crossing under {{clr|17|2B}}+{{clr|18|C}}. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|2A}} > {{clr|18|2C}} > {{clr|17|236[B]}} > {{clr|17|M}}{{clr|18|D}} > IAD > {{clr|18|j.[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|2B}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|5C}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|17|5B}} > RB1 > {{clr|16|236AX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | | combo = {{clr|16|2A}} > {{clr|18|2C}} > {{clr|17|236[B]}} > {{clr|17|M}}{{clr|18|D}} > IAD > {{clr|18|j.[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|2B}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|5C}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|17|5B}} > RB1 > {{clr|16|236AX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | ||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6098 | | damage = {{clr|17|236B}}+{{clr|18|C}} - 6098 | ||
Line 1,810: | Line 1,787: | ||
| notes = *Corner {{clr|16|2A}} kill route that does 6k. If counter hit (doesn't have to be fatal), switch {{clr|17|2B}} and {{clr|18|5C}} for 6112 damage. | | notes = *Corner {{clr|16|2A}} kill route that does 6k. If counter hit (doesn't have to be fatal), switch {{clr|17|2B}} and {{clr|18|5C}} for 6112 damage. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = 214X-{{clr|18|236C}} > {{clr|17|M}}{{clr|18|D}} > {{clr|17|236[B]}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|17|3B}}+{{clr|18|C}} > IAD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|2B}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|16|236AXX}} > ({{clr|18|214C}}) OR ({{clr|17|236B}}+{{clr|18|C}}) | | combo = 214X-{{clr|18|236C}} > {{clr|17|M}}{{clr|18|D}} > {{clr|17|236[B]}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|17|3B}}+{{clr|18|C}} > IAD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|2B}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|16|236AXX}} > ({{clr|18|214C}}) OR ({{clr|17|236B}}+{{clr|18|C}}) | ||
| damage = {{clr|18|214C}} - 3613 | | damage = {{clr|18|214C}} - 3613 | ||
Line 1,820: | Line 1,797: | ||
| notes = *Combo for the EX followup on 214X. Scaling is horrendous but can be vital to closing a round. | | notes = *Combo for the EX followup on 214X. Scaling is horrendous but can be vital to closing a round. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|2C}} > {{clr|17|236[B]}} > {{clr|17|M}}{{clr|18|D}} > IAD > {{clr|18|j.[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|17|3B}}+{{clr|18|C(1)}} > IAD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|2B}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|18|5C}} > RB1 > 236XX > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | | combo = {{clr|18|2C}} > {{clr|17|236[B]}} > {{clr|17|M}}{{clr|18|D}} > IAD > {{clr|18|j.[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|17|3B}}+{{clr|18|C(1)}} > IAD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|2B}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|18|5C}} > RB1 > 236XX > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | ||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6492 | | damage = {{clr|17|236B}}+{{clr|18|C}} - 6492 | ||
Line 1,840: | Line 1,807: | ||
| notes = *Corner {{clr|18|2C}} kill route. Breaks 6.5k if you move {{clr|17|5B}} between {{clr|17|2B}} and {{clr|16|22A}}, but requires manual delays. | | notes = *Corner {{clr|18|2C}} kill route. Breaks 6.5k if you move {{clr|17|5B}} between {{clr|17|2B}} and {{clr|16|22A}}, but requires manual delays. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|22B}} > {{clr|17|M}}{{clr|18|D}} > IAD > {{clr|17|j.B}} > {{clr|17|3B}}+{{clr|18|C}}(1) > dl {{clr|18|j.[C]}} > {{clr|18|2[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|18|5C}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|236AX4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}} | | combo = {{clr|17|22B}} > {{clr|17|M}}{{clr|18|D}} > IAD > {{clr|17|j.B}} > {{clr|17|3B}}+{{clr|18|C}}(1) > dl {{clr|18|j.[C]}} > {{clr|18|2[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|18|5C}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|236AX4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}} | ||
| damage = {{clr|18|214C}} - 4675 | | damage = {{clr|18|214C}} - 4675 | ||
Line 1,849: | Line 1,816: | ||
| notes = *Midscreen Stomp {{clr|17|M}}{{clr|18|D}} route. Height lets you autotime the MATH rekka and requires no delays. | | notes = *Midscreen Stomp {{clr|17|M}}{{clr|18|D}} route. Height lets you autotime the MATH rekka and requires no delays. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|22B}} > {{clr|17|M}}{{clr|18|D}} > {{clr|16|623A(1)A}} > {{clr|17|3B}}+{{clr|18|C}}(1) > dl {{clr|18|j.[C]}} > {{clr|18|2[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|16|236AX4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|18|5C}} > {{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}} | | combo = {{clr|17|22B}} > {{clr|17|M}}{{clr|18|D}} > {{clr|16|623A(1)A}} > {{clr|17|3B}}+{{clr|18|C}}(1) > dl {{clr|18|j.[C]}} > {{clr|18|2[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|16|236AX4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|18|5C}} > {{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}} | ||
| damage = {{clr|18|214C}} - 4742 | | damage = {{clr|18|214C}} - 4742 | ||
Line 1,858: | Line 1,825: | ||
| notes = *Alternative Midscreen Stomp {{clr|17|M}}{{clr|18|D}} route. Still autotimes MATH. | | notes = *Alternative Midscreen Stomp {{clr|17|M}}{{clr|18|D}} route. Still autotimes MATH. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|22B}} > {{clr|17|M}}{{clr|18|D}} > {{clr|16|623A(1)A}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|3B}}+{{clr|18|C(1)}} > j.7 > dl {{clr|18|j.[C]}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|2C}} > {{clr|17|236[B]}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > ({{clr|16|236AXX}} > {{clr|18|214C}}) OR (RB1 > {{clr|16|236AX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}}) | | combo = {{clr|17|22B}} > {{clr|17|M}}{{clr|18|D}} > {{clr|16|623A(1)A}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|3B}}+{{clr|18|C(1)}} > j.7 > dl {{clr|18|j.[C]}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|2C}} > {{clr|17|236[B]}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > ({{clr|16|236AXX}} > {{clr|18|214C}}) OR (RB1 > {{clr|16|236AX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}}) | ||
| damage = {{clr|18|214C}} - 4716 | | damage = {{clr|18|214C}} - 4716 | ||
Line 1,868: | Line 1,835: | ||
| notes = *Corner Stomp {{clr|17|M}}{{clr|18|D}} route. | | notes = *Corner Stomp {{clr|17|M}}{{clr|18|D}} route. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = FC IAD {{clr|17|j.B}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|M}}{{clr|18|D}} > IAD > {{clr|18|j.[C]}} > {{clr|18|2[C]}} > dl {{clr|16|623A(1)A}} > {{clr|17|3B}}+{{clr|18|C(2)}} > j.8 dl {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|17|2B}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|18|236C}} > 236XX > {{clr|17|236B}}+{{clr|18|C}} | | combo = FC IAD {{clr|17|j.B}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|M}}{{clr|18|D}} > IAD > {{clr|18|j.[C]}} > {{clr|18|2[C]}} > dl {{clr|16|623A(1)A}} > {{clr|17|3B}}+{{clr|18|C(2)}} > j.8 dl {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|17|2B}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|18|236C}} > 236XX > {{clr|17|236B}}+{{clr|18|C}} | ||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6746 | | damage = {{clr|17|236B}}+{{clr|18|C}} - 6746 | ||
Line 1,878: | Line 1,845: | ||
| notes = *IAD {{clr|17|j.B}} fatal route that carries to corner. Delay {{clr|16|A}} DP to prevent cross up or whiff {{clr|16|2A}}. | | notes = *IAD {{clr|17|j.B}} fatal route that carries to corner. Delay {{clr|16|A}} DP to prevent cross up or whiff {{clr|16|2A}}. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = FC {{clr|17|j.B}} > {{clr|18|236C(2)}} > {{clr|17|M}}{{clr|18|D}} > microwalk back > sj {{clr|18|j.[C]}} > {{clr|18|2[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|18|5C}} > {{clr|17|236BXX}} > ({{clr|18|214C}}) OR ({{clr|17|236B}}+{{clr|18|C}}) | | combo = FC {{clr|17|j.B}} > {{clr|18|236C(2)}} > {{clr|17|M}}{{clr|18|D}} > microwalk back > sj {{clr|18|j.[C]}} > {{clr|18|2[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|18|5C}} > {{clr|17|236BXX}} > ({{clr|18|214C}}) OR ({{clr|17|236B}}+{{clr|18|C}}) | ||
| damage = {{clr|18|214C}} - 5413 | | damage = {{clr|18|214C}} - 5413 | ||
Line 1,889: | Line 1,856: | ||
| notes = *Fadeaway {{clr|17|j.B}} fatal route if you didn't buffer {{clr|17|j.6B}}+{{clr|18|C}}. Expensive, but great damage. | | notes = *Fadeaway {{clr|17|j.B}} fatal route if you didn't buffer {{clr|17|j.6B}}+{{clr|18|C}}. Expensive, but great damage. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|236[B]}} > {{clr|16|623A(1)}} > {{clr|17|M}}{{clr|18|D}} > {{clr|18|j.[C]}} > {{clr|18|2[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|17|2B}} > {{clr|18|3C}} > {{clr|17|j.B}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|236C}} > 236XX > {{clr|17|236B}}+{{clr|18|C}} | | combo = {{clr|17|236[B]}} > {{clr|16|623A(1)}} > {{clr|17|M}}{{clr|18|D}} > {{clr|18|j.[C]}} > {{clr|18|2[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|17|2B}} > {{clr|18|3C}} > {{clr|17|j.B}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|236C}} > 236XX > {{clr|17|236B}}+{{clr|18|C}} | ||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6684 | | damage = {{clr|17|236B}}+{{clr|18|C}} - 6684 | ||
Line 1,899: | Line 1,866: | ||
| notes = *{{clr|17|236[B]}} corner route with the fun novelty {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|236C}} ender. Not quite 6.7k, but easier to execute. | | notes = *{{clr|17|236[B]}} corner route with the fun novelty {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|236C}} ender. Not quite 6.7k, but easier to execute. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|17|236[B]}} > {{clr|16|623A(1)}} > {{clr|17|M}}{{clr|18|D}} > {{clr|18|j.[C]}} > {{clr|18|2[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|623B(1)B}} > {{clr|17|3B}}+{{clr|18|C(1)}} > IAD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|2B}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > RB1 > {{clr|16|236AX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | | combo = {{clr|17|236[B]}} > {{clr|16|623A(1)}} > {{clr|17|M}}{{clr|18|D}} > {{clr|18|j.[C]}} > {{clr|18|2[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|623B(1)B}} > {{clr|17|3B}}+{{clr|18|C(1)}} > IAD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|2B}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > RB1 > {{clr|16|236AX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | ||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6700 | | damage = {{clr|17|236B}}+{{clr|18|C}} - 6700 | ||
Line 1,909: | Line 1,876: | ||
| notes = *{{clr|17|236[B]}} corner route that does exactly 6.7k. | | notes = *{{clr|17|236[B]}} corner route that does exactly 6.7k. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = FC {{clr|17|236[B]}} > {{clr|17|2B}}+{{clr|18|C(1)}} > {{clr|17|M}}{{clr|18|D}} > {{clr|18|2[C]}} > {{clr|18|j.[C]}} > {{clr|17|3B}}+{{clr|18|C(2)}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|5C}} > {{clr|17|22B}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > {{clr|16|236AXX}} > {{clr|18|236C}} > 236XX > {{clr|17|236B}}+{{clr|18|C}} | | combo = FC {{clr|17|236[B]}} > {{clr|17|2B}}+{{clr|18|C(1)}} > {{clr|17|M}}{{clr|18|D}} > {{clr|18|2[C]}} > {{clr|18|j.[C]}} > {{clr|17|3B}}+{{clr|18|C(2)}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|5C}} > {{clr|17|22B}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > {{clr|16|236AXX}} > {{clr|18|236C}} > 236XX > {{clr|17|236B}}+{{clr|18|C}} | ||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 7046 | | damage = {{clr|17|236B}}+{{clr|18|C}} - 7046 | ||
Line 1,919: | Line 1,886: | ||
| notes = *{{clr|17|236[B]}} fatal route that breaks '''7k''' damage. | | notes = *{{clr|17|236[B]}} fatal route that breaks '''7k''' damage. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|3C}} > IAD > {{clr|17|j.236B(1)}} > {{clr|17|M}}{{clr|18|D}} > j.9 {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|3B}}+{{clr|18|C(1)}} > IAD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|236BX~4X}} > {{clr|16|2A}} > {{clr|16|236AXX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | | combo = {{clr|18|3C}} > IAD > {{clr|17|j.236B(1)}} > {{clr|17|M}}{{clr|18|D}} > j.9 {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|3B}}+{{clr|18|C(1)}} > IAD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|236BX~4X}} > {{clr|16|2A}} > {{clr|16|236AXX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | ||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 5677 | | damage = {{clr|17|236B}}+{{clr|18|C}} - 5677 | ||
Line 1,929: | Line 1,896: | ||
| notes = *{{clr|18|3C}} kill route that uses a really weird way to sideswitch after launcher. | | notes = *{{clr|18|3C}} kill route that uses a really weird way to sideswitch after launcher. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|5C}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1) | | combo = {{clr|18|5C}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)}} > {{clr|17|M}}{{clr|18|D}} > {{clr|18|j.[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|3B}}+{{clr|18|C(1)}} > IAD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|236BX~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > {{clr|16|236AXX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | ||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6189 | | damage = {{clr|17|236B}}+{{clr|18|C}} - 6189 | ||
| cost = 400% Magic Circuit | | cost = 400% Magic Circuit | ||
Line 1,939: | Line 1,906: | ||
| notes = *{{clr|18|5C}} > {{clr|18|2C}} route that goes off a practical conversion. | | notes = *{{clr|18|5C}} > {{clr|18|2C}} route that goes off a practical conversion. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|5C}} > {{clr|18|2C}} > {{clr|17|M}}{{clr|18|D}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|3B}}+{{clr|18|C(1)}} > dl {{clr|18|j.[C]}} > (land) > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|236BX~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > {{clr|16|236AXX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | | combo = {{clr|18|5C}} > {{clr|18|2C}} > {{clr|17|M}}{{clr|18|D}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|3B}}+{{clr|18|C(1)}} > dl {{clr|18|j.[C]}} > (land) > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|236BX~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > {{clr|16|236AXX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | ||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6240 | | damage = {{clr|17|236B}}+{{clr|18|C}} - 6240 | ||
Line 1,949: | Line 1,916: | ||
| notes = *{{clr|18|5C}} > {{clr|18|2C}} route that breaks 6.2k. | | notes = *{{clr|18|5C}} > {{clr|18|2C}} route that breaks 6.2k. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|5C}} > {{clr|18|2C}} > {{clr|17|236[B]}} > {{clr|17|M}}{{clr|18|D}} > IAD > {{clr|18|j.[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|623B(1)B}} > {{clr|17|3B}}+{{clr|18|C(1)}} > IAD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|5A}} > {{clr|16|22A}} > {{clr|17|5B}} > {{clr|17|2B}} > RB1 > {{clr|16|236AX}} > {{clr|18|236C}} > 236XX > {{clr|17|236B}}+{{clr|18|C}} | | combo = {{clr|18|5C}} > {{clr|18|2C}} > {{clr|17|236[B]}} > {{clr|17|M}}{{clr|18|D}} > IAD > {{clr|18|j.[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|623B(1)B}} > {{clr|17|3B}}+{{clr|18|C(1)}} > IAD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|5A}} > {{clr|16|22A}} > {{clr|17|5B}} > {{clr|17|2B}} > RB1 > {{clr|16|236AX}} > {{clr|18|236C}} > 236XX > {{clr|17|236B}}+{{clr|18|C}} | ||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6327 | | damage = {{clr|17|236B}}+{{clr|18|C}} - 6327 | ||
Line 1,959: | Line 1,926: | ||
| notes = *{{clr|18|5C}} > {{clr|18|2C}} route in the corner. | | notes = *{{clr|18|5C}} > {{clr|18|2C}} route in the corner. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = Air {{clr|19|D}} > FC {{clr|16|A}} > {{clr|16|623A(1)}} > {{clr|17|M}}{{clr|18|D}} > {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|18|2C}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|2B}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|18|236C}} > 236XX > {{clr|17|236B}}+{{clr|18|C}} | | combo = Air {{clr|19|D}} > FC {{clr|16|A}} > {{clr|16|623A(1)}} > {{clr|17|M}}{{clr|18|D}} > {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|18|2C}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|2B}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|18|236C}} > 236XX > {{clr|17|236B}}+{{clr|18|C}} | ||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6743 | | damage = {{clr|17|236B}}+{{clr|18|C}} - 6743 | ||
Line 1,969: | Line 1,936: | ||
| notes = *If you ever get an Air {{clr|19|Shield}} {{clr|16|A}} counter in the corner. | | notes = *If you ever get an Air {{clr|19|Shield}} {{clr|16|A}} counter in the corner. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = Air {{clr|19|D}} > FC {{clr|16|A}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > {{clr|18|5C}} > RB1 > {{clr|17|236BX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | | combo = Air {{clr|19|D}} > FC {{clr|16|A}} > {{clr|18|2C}} > {{clr|18|j.[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|16|236AXX}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|17|2B}} > {{clr|18|5C}} > RB1 > {{clr|17|236BX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | ||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6340 | | damage = {{clr|17|236B}}+{{clr|18|C}} - 6340 | ||
Line 1,979: | Line 1,946: | ||
| notes = *A more practical air {{clr|19|Shield}} {{clr|16|A}} counter for midscreen. Used after rekka oki > {{clr|17|M}}{{clr|18|D}} pop against DPs. | | notes = *A more practical air {{clr|19|Shield}} {{clr|16|A}} counter for midscreen. Used after rekka oki > {{clr|17|M}}{{clr|18|D}} pop against DPs. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|16|j.A}} > {{clr|17|j.236B(1)}} > {{clr|17|M}}{{clr|18|D}} > j.9 {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|3B}}+{{clr|18|C(1)}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > RB1 > {{clr|17|236BX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | | combo = {{clr|16|j.A}} > {{clr|17|j.236B(1)}} > {{clr|17|M}}{{clr|18|D}} > j.9 {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|3B}}+{{clr|18|C(1)}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > RB1 > {{clr|17|236BX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | ||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6305 | | damage = {{clr|17|236B}}+{{clr|18|C}} - 6305 | ||
Line 1,989: | Line 1,956: | ||
| notes = *{{clr|16|j.A}} air hit confirm. Practical for true punishing PCiel j.236X after they block {{clr|17|236[B]}}. | | notes = *{{clr|16|j.A}} air hit confirm. Practical for true punishing PCiel j.236X after they block {{clr|17|236[B]}}. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = ({{clr|16|A}}+{{clr|17|B}}+{{clr|18|C}} > {{clr|17|22B}} > Buffer {{clr|17|M}}{{clr|18|D}}) FC {{clr|17|2B}} > {{clr|18|2[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|3B}}+{{clr|18|C(1)}} > {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|236AXX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | | combo = ({{clr|16|A}}+{{clr|17|B}}+{{clr|18|C}} > {{clr|17|22B}} > Buffer {{clr|17|M}}{{clr|18|D}}) FC {{clr|17|2B}} > {{clr|18|2[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|3B}}+{{clr|18|C(1)}} > {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|236AXX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | ||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6543 (6124) | | damage = {{clr|17|236B}}+{{clr|18|C}} - 6543 (6124) | ||
Line 1,999: | Line 1,966: | ||
| notes = *Anti {{clr|19|Shield}} {{clr|17|B}} route w/ Heat and {{clr|17|M}}{{clr|18|D}} active. Will see most use in 22X Checkmate Oki. | | notes = *Anti {{clr|19|Shield}} {{clr|17|B}} route w/ Heat and {{clr|17|M}}{{clr|18|D}} active. Will see most use in 22X Checkmate Oki. | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = ({{clr|16|A}}+{{clr|17|B}}+{{clr|18|C}} > {{clr|17|22B}} > Buffer {{clr|17|M}}{{clr|18|D}}) FC {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|3B}}+{{clr|18|C(1)}} > {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|236AXX}} > {{clr|18|j.236C}} > {{clr|17|236[B]}} > {{clr|17|236B}}+{{clr|18|C}} | | combo = ({{clr|16|A}}+{{clr|17|B}}+{{clr|18|C}} > {{clr|17|22B}} > Buffer {{clr|17|M}}{{clr|18|D}}) FC {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|3B}}+{{clr|18|C(1)}} > {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|236AXX}} > {{clr|18|j.236C}} > {{clr|17|236[B]}} > {{clr|17|236B}}+{{clr|18|C}} | ||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6471 (6049) | | damage = {{clr|17|236B}}+{{clr|18|C}} - 6471 (6049) | ||
Line 2,009: | Line 1,976: | ||
| notes = *Anti {{clr|19|Shield}} {{clr|17|B}} route w/ Heat and Full {{clr|17|M}}{{clr|18|D}} active. Only works around Round Start position. | | notes = *Anti {{clr|19|Shield}} {{clr|17|B}} route w/ Heat and Full {{clr|17|M}}{{clr|18|D}} active. Only works around Round Start position. | ||
}} | }} | ||
{{ComboDataOld-MBTL | |||
| combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > {{clr|17|M}}{{clr|18|D}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|623B(1)B}} > {{clr|17|3B}}+{{clr|18|C(1)}} > IABD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|236BX4X}} > {{clr|16|5A}} > {{clr|17|5B}} > ({{clr|17|2B}} > RB1) > {{clr|16|236AXX}} > {{clr|17|236B}}+{{clr|18|C}} | |||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 5922 | |||
| cost = 300% Magic Circuit, | |||
5 Moon Gauge | |||
| metergain = 150% Magic Circuit | |||
| oppmetergain = | |||
| location = | |||
{{Property-UNI|Midscreen}} | |||
| cost = | <p> | ||
Moon | | notes = | ||
| metergain = | |||
| location = {{Property-UNI|Midscreen}} | |||
| notes = | |||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = | | combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > {{clr|17|M}}{{clr|18|D}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|623B(1)B}} > {{clr|17|3B}}+{{clr|18|C(1)}} > IABD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|236BX4X}} > {{clr|16|5A}} > {{clr|16|236AXX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | ||
| damage = {{clr|18| | | damage = {{clr|17|236B}}+{{clr|18|C}} - 6418 | ||
| cost = | | cost = 400% Magic Circuit, | ||
Moon | 5 Moon Gauge | ||
| metergain = | | metergain = 150% Magic Circuit | ||
| location = {{Property-UNI| | | oppmetergain = | ||
| notes = | | location = | ||
{{Property-UNI|Midscreen}} | |||
<p> | |||
| notes = | |||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = FC {{clr|17| | | combo = FC {{clr|18|j.[C]}} > {{clr|18|2[C]}} > {{clr|17|5B}} > {{clr|17|M}}{{clr|18|D}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|623B(1)B}} > {{clr|17|3B}}+{{clr|18|C(1)}} > IABD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|236BX4X}} > {{clr|16|5A}} > {{clr|16|236AXX}} > {{clr|18|236C}} > {{clr|17|236B}}+{{clr|18|C}} | ||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6783 | |||
| cost = | | cost = 400% Magic Circuit, | ||
Moon | 5 Moon Gauge | ||
| metergain = | | metergain = 150% Magic Circuit | ||
| location = {{Property-UNI| | | oppmetergain = | ||
| notes = * | | location = {{Property-UNI|Midscreen}} | ||
| notes = *The Midscreen routes. Pretty much the same throughout, but with some variation of normals. | |||
*The IABD lets you autotime MATH (Wolfram), so no delays are necessary on {{clr|17|236B}}. | |||
*The 3 bar route lets you do {{clr|17|2B}} and RB for more meter, but decreased damage. | |||
*Doing {{clr|17|5B}} after the {{clr|18|2[C]}} in the fatal route does more damage than {{clr|18|5C}}, but either are necessary as fitting them later would not be possible. This is not of concern with only 3 bars, however. | |||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr| | | combo = {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|17|M}}{{clr|18|D}} > {{clr|18|2[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|623B(1)B}} > {{clr|17|3B}}+{{clr|18|C(1)}} > IAD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|5A}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|16|236AXX}} > {{clr|18|236C}} > {{clr|16|236AX}} > {{clr|17|236B}}+{{clr|18|C}} | ||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6579 | |||
| cost = 400% Magic Circuit, | |||
5 Moon Gauge | |||
| metergain = 150% Magic Circuit | |||
| oppmetergain = | |||
| location = {{Property-UNI|Corner}} | |||
<p> | |||
| notes = | |||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = FC {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|17|236[B]}} > {{clr|17|M}}{{clr|18|D}} > {{clr|18|2[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|623B(1)B}} > {{clr|17|3B}}+{{clr|18|C(1)}} > IAD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|2B}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|18|236C}} > {{clr|16|236AX}} > {{clr|17|236B}}+{{clr|18|C}} | |||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6853 | |||
| cost = 400% Magic Circuit, | |||
5 Moon Gauge | |||
| metergain = 150% Magic Circuit | |||
| oppmetergain = | |||
| location = {{Property-UNI|Corner}} | |||
<p> | |||
| notes = | |||
}} | |||
{{ComboDataOld-MBTL | |||
| combo = FC {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|18|2[C]}} > {{clr|17|M}}{{clr|18|D}} > {{clr|17|236[B]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|623B(1)B}} > {{clr|17|3B}}+{{clr|18|C(1)}} > IAD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|5A}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|16|236AXX}} > {{clr|18|236C}} > {{clr|16|236AX}} > {{clr|17|236B}}+{{clr|18|C}} | |||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6854 | |||
| cost = 400% Magic Circuit, | |||
5 Moon Gauge | |||
| metergain = 150% Magic Circuit | |||
| oppmetergain = | |||
| location = {{Property-UNI|Corner}} | |||
<p> | |||
| notes = | |||
}} | |||
{{ComboDataOld-MBTL | |||
| combo = FC {{clr|18|j.[C]}} > {{clr|18|2[C]}} > {{clr|17|236[B]}} > {{clr|17|M}}{{clr|18|D}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|623B(1)B}} > {{clr|17|3B}}+{{clr|18|C(1)}} > IABD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|5C}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > {{clr|16|236AXX}} > {{clr|18|236C}} > {{clr|16|236AX}} > {{clr|17|236B}}+{{clr|18|C}} | |||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6915 | |||
| cost = 400% Magic Circuit, | |||
5 Moon Gauge | |||
| metergain = 150% Magic Circuit | |||
| oppmetergain = | |||
| location = {{Property-UNI|Corner}} | |||
<p> | |||
| notes = | |||
}} | |||
{{ComboDataOld-MBTL | |||
| combo = FC {{clr|18|j.[C]}} > {{clr|17|236[B]}} > {{clr|17|M}}{{clr|18|D}} > {{clr|18|2[C]}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|623B(1)B}} > {{clr|17|3B}}+{{clr|18|C(1)}} > IAD > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|5A}} > {{clr|16|22A}} > {{clr|16|2A}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|18|236C}} > {{clr|16|236AX}} > {{clr|17|236B}}+{{clr|18|C}} | |||
| damage = {{clr|17|236B}}+{{clr|18|C}} - 6978 | |||
| cost = 400% Magic Circuit, | |||
5 Moon Gauge | |||
| metergain = 150% Magic Circuit | |||
| oppmetergain = | |||
| location = {{Property-UNI|Corner}} | |||
<p> | |||
| notes = *The Corner ones. A variety of ways to pick up off fatal for up to 6.9k damage. | |||
}} | |||
}} | |||
===Pre {{clr|17|M}}{{clr|18|D}} routes=== | |||
Routes to perform if you had already burned {{clr|17|M}}{{clr|18|D}}. The idea is that if you activate {{clr|17|M}}{{clr|18|D}} and get a hit, you want to spend as much of that moon as quickly as possible so you can start gaining moon again and thus get to {{clr|17|M}}{{clr|18|D}} again. As a general rule of thumb, shoving {{clr|17|3B}}+{{clr|18|C}} > {{clr|18|j.[C]}} or {{clr|17|2B}}+{{clr|18|C}} will end up doing more than the regular confirm. | |||
{{ComboTable-MBTL | |||
|data= | |||
{{ComboDataOld-MBTL | |||
| combo = {{clr|17|2B}} > {{clr|18|2C}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|3B}}+{{clr|18|C}} > dl {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|17|236BX~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|18|214C}} | |||
| damage = {{clr|18|214C}} - 4562 | |||
| cost = Meter Positive | |||
Moon Drive | |||
| metergain = 1.23 | |||
| location = {{Property-UNI|Midscreen}} | |||
| notes = *{{clr|17|2B}} route w/ {{clr|17|M}}{{clr|18|D}} active. Useful against {{clr|19|Shield}} {{clr|16|A}} while doing the checkmate setup. | |||
}} | |||
{{ComboDataOld-MBTL | |||
| combo = FC {{clr|17|2B}} > {{clr|18|2[C]}} > j.8 {{clr|18|j.[C]}} > dl {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|18|5C}} > {{clr|17|236BX~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|16|236AXX}} > {{clr|18|214C}} | |||
| damage = {{clr|18|214C}} - 5042 | |||
| cost = Meter Positive | |||
Moon Drive | |||
| metergain = 1.29 | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = *Anti {{clr|19|Shield}} {{clr|17|B}} route w/ only {{clr|17|M}}{{clr|18|D}} active. | |||
}} | |||
{{ComboDataOld-MBTL | |||
| combo = FC {{clr|17|2B}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|3B}}+{{clr|18|C(1)}} > j.8 {{clr|18|j.[C]}} > dl {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|236AX4X}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|17|236BXX}} > {{clr|18|214C}} | |||
| damage = {{clr|18|214C}} - 4888 | |||
| cost = Meter Positive | |||
Moon Drive | |||
| metergain = 1.37 | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = *Another anti {{clr|19|Shield}} {{clr|17|B}} route w/ only {{clr|17|M}}{{clr|18|D}} active. Works without FC. | |||
}} | |||
{{ComboDataOld-MBTL | |||
| combo = {{clr|19|D}} > {{clr|17|B}}+{{clr|18|C}} > j.8 {{clr|18|j.[C]}} > {{clr|17|5B}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|236BX4X}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|2B}} > {{clr|16|236AXX}} > {{clr|18|214C}} | |||
| damage = {{clr|18|214C}} - 4514 | |||
| cost = Meter Positive | |||
Moon Drive | |||
| metergain = 1.09 | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = *Anti {{clr|19|Shield}} {{clr|17|B}}{{clr|18|C}} route w/ {{clr|17|M}}{{clr|18|D}} active. Autotimes MATH rekka, but only on {{clr|17|B}} rekka. | |||
}} | |||
{{ComboDataOld-MBTL | |||
| combo = Air {{clr|19|D}} > {{clr|16|A}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|3B}}+{{clr|18|C(1)}} > {{clr|18|j.[C]}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|17|236BXX}} > {{clr|18|214C}} | | combo = Air {{clr|19|D}} > {{clr|16|A}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|3B}}+{{clr|18|C(1)}} > {{clr|18|j.[C]}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|17|236BXX}} > {{clr|18|214C}} | ||
| damage = {{clr|18|214C}} - 4663 | | damage = {{clr|18|214C}} - 4663 | ||
| cost = Meter Positive | | cost = Meter Positive | ||
Moon Drive | Moon Drive | ||
| metergain = 1.17 | | metergain = 1.17 | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *Anti {{clr|19|Shield}} {{clr|17|B}}{{clr|18|C}} route w/ {{clr|17|M}}{{clr|18|D}} active and using Air {{clr|19|Shield}} {{clr|16|A}}. | | notes = *Anti {{clr|19|Shield}} {{clr|17|B}}{{clr|18|C}} route w/ {{clr|17|M}}{{clr|18|D}} active and using Air {{clr|19|Shield}} {{clr|16|A}}. | ||
}} | |||
{{ComboDataOld-MBTL | |||
| combo = 214X~4X > {{clr|17|3B}}+{{clr|18|C(1)}} > {{clr|18|j.[C]}} > {{clr|18|5C}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|18|2C}} > {{clr|17|236[B]}} > {{clr|17|5B}} > {{clr|16|22A}} > {{clr|16|5A}} > {{clr|17|2B}} > {{clr|16|236AXX}} > {{clr|18|214C}} | |||
| damage = {{clr|18|214C}} - 4672 | |||
| cost = Meter Positive | |||
Moon Drive | |||
| metergain = 1.21 | |||
| location = Back to {{Property-UNI|Corner}} | |||
| notes = *Wallthrow route w/ {{clr|17|M}}{{clr|18|D}} active. | |||
*Because of {{clr|17|M}}{{clr|18|D}} making {{clr|17|3B}}+{{clr|18|C}} frame 6, it works at the same range as the regular {{clr|16|623A(1)}} pickup from the regular route. | |||
}} | |||
{{ComboDataOld-MBTL | |||
| combo = {{clr|16|2A}} > {{clr|18|2C}} > {{clr|17|3B}}+{{clr|18|C(1)}} > dl {{clr|18|j.[C]}} > land > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|236BX4X}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|5B}} > {{clr|17|2B}} > RB1 > {{clr|16|236AXX}} > {{clr|18|214C}} | |||
| damage = {{clr|18|214C}} - 4368 | |||
| cost = Meter Positive | |||
Moon Drive | |||
| metergain = 1.23 | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = *{{clr|16|2A}} confirm w/ {{clr|17|M}}{{clr|18|D}} active. | |||
*Letting Kouma land and do grounded jump {{clr|17|j.6B}}+{{clr|18|C}} autotimes the MATH rekka, but only on {{clr|17|B}} rekka. | |||
}} | |||
{{ComboDataOld-MBTL | |||
| combo = {{clr|18|3C}} > dj {{clr|18|j.[C]}} > {{clr|17|5B}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|18|2C}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|236BX4X}} > {{clr|16|5A}} > {{clr|18|5C}} > {{clr|17|2B}} > {{clr|16|236AXX}} > {{clr|18|214C}} | |||
| damage = {{clr|18|214C}} - 4108 | |||
| cost = Meter Positive | |||
Moon Drive | |||
| metergain = 1.22 | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = *{{clr|18|3C}} confirm w/ {{clr|17|M}}{{clr|18|D}} active, and comeback of the ever so funny {{clr|18|3C}} > dj {{clr|18|j.[C]}}. | |||
*If the {{clr|17|5B}} link is too hard, go directly into {{clr|17|2B}}+{{clr|18|C}} and do {{clr|18|2C}} > {{clr|17|5B}} > {{clr|17|j.6B}}+{{clr|18|C}} for 1 less damage. | |||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = | | combo = {{clr|18|3C}} > dj {{clr|18|j.[C]}} > {{clr|17|2B}}+{{clr|18|C}} > dl {{clr|18|2C}} > {{clr|18|5C}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}} | ||
| damage = {{clr|18|214C}} - 4146 | |||
| damage = {{clr|18|214C}} - | |||
| cost = Meter Positive | | cost = Meter Positive | ||
Moon Drive | Moon Drive | ||
| metergain = 1.23 | | metergain = 1.23 | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *{{clr|18|3C}} confirm w/ {{clr|17|M}}{{clr|18|D}} active, Slightly Higher Damage version. No MATH overhead. | |||
| notes = *{{clr|18|3C}} confirm w/ {{clr|17|M}}{{clr|18|D}} active, | |||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|5C}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|17|3B}}+{{clr|18|C(1)}} > {{clr|18|j.[C]}} > {{clr|17|236BX~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > {{clr|16|236AXX}} > {{clr|18|214C}} | | combo = {{clr|18|5C}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|17|623B(1)B}} > {{clr|17|3B}}+{{clr|18|C(1)}} > {{clr|18|j.[C]}} > {{clr|17|236BX~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > {{clr|16|236AXX}} > {{clr|18|214C}} | ||
| damage = {{clr|18|214C}} - 4463 | | damage = {{clr|18|214C}} - 4463 | ||
Line 2,099: | Line 2,167: | ||
| notes = | | notes = | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|5C}} > {{clr|18|2C}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|623B(1)B}} > {{clr|17|3B}}+{{clr|18|C(1)}} > {{clr|18|j.[C]}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}} | | combo = {{clr|18|5C}} > {{clr|18|2C}} > {{clr|17|j.6B}}+{{clr|18|C}} > {{clr|17|623B(1)B}} > {{clr|17|3B}}+{{clr|18|C(1)}} > {{clr|18|j.[C]}} > {{clr|16|236AX~4X}} > {{clr|16|5A}} > {{clr|17|5B}} > {{clr|17|2B}} > {{clr|17|236BXX}} > {{clr|18|214C}} | ||
| damage = {{clr|18|214C}} - 4490 | | damage = {{clr|18|214C}} - 4490 | ||
Line 2,108: | Line 2,176: | ||
| notes = | | notes = | ||
}} | }} | ||
{{ | {{ComboDataOld-MBTL | ||
| combo = {{clr|18|5C}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|17|3B}}+{{clr|18|C(1)}} > dl {{clr|18|j.[C]}} > {{clr|17|5B}}/{{clr|17|2B}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|236BX4X}} > {{clr|16|5A}} > {{clr|17|5B}}/{{clr|17|2B}} > {{clr|16|236AXX}} > {{clr|18|214C}} | | combo = {{clr|18|5C}} > {{clr|18|2C}} > IAD > {{clr|17|j.B}} > {{clr|17|3B}}+{{clr|18|C(1)}} > dl {{clr|18|j.[C]}} > {{clr|17|5B}}/{{clr|17|2B}} > {{clr|17|2B}}+{{clr|18|C}} > {{clr|17|236BX4X}} > {{clr|16|5A}} > {{clr|17|5B}}/{{clr|17|2B}} > {{clr|16|236AXX}} > {{clr|18|214C}} | ||
| damage = {{clr|17|5B}} first - 4544 | | damage = {{clr|17|5B}} first - 4544 | ||
Line 2,133: | Line 2,201: | ||
{{clr|16|A}}) You finished with '''4X'''.<br> | {{clr|16|A}}) You finished with '''4X'''.<br> | ||
{{clr|17|B}}) You delayed it too much.<br> | {{clr|17|B}}) You delayed it too much.<br> | ||
{{clr|18|C}}) You are using the wrong one On higher ranges you have to switch '''{{clr|16|236A}}''' for '''{{clr|17|236B}}'''. | {{clr|18|C}}) You are using the wrong one. On higher ranges you have to switch '''{{clr|16|236A}}''' for '''{{clr|17|236B}}'''. | ||
*At extreme ranges, even '''{{clr|17|236B}}''' will not cross up. | *At extreme ranges, even '''{{clr|17|236B}}''' will not cross up. | ||
{{clr|19|D}}) You delayed your '''623X''' in some way. | {{clr|19|D}}) You delayed your '''623X''' in some way. | ||
Line 2,160: | Line 2,228: | ||
'''Kouma {{clr|16|214A}} Oki Showcase (turn on CC)''' | '''Kouma {{clr|16|214A}} Oki Showcase (turn on CC)''' | ||
<youtube>https://www.youtube.com/watch?v=bn6JpnDYSAg</youtube> | <youtube>https://www.youtube.com/watch?v=bn6JpnDYSAg</youtube> | ||
==External Links== | ==External Links== | ||
*[https://docs.google.com/document/d/1v7HfxtnxmN7B1Ramcahp2qRM82Pz4g-IfbLci0LuNxc/edit?usp=sharing Kouma Combo Doc for beginners and people that just want to grill] by Fluury. | *[https://docs.google.com/document/d/1v7HfxtnxmN7B1Ramcahp2qRM82Pz4g-IfbLci0LuNxc/edit?usp=sharing Kouma Combo Doc for beginners and people that just want to grill] by Fluury. | ||
*[https://mbtlkoumadoc.notion.site/Combo-Doc-By-Jamie-ecc6bd090c164e1f9aef9fed3486cd80 Combo Doc] By Jamie | *[https://mbtlkoumadoc.notion.site/Combo-Doc-By-Jamie-ecc6bd090c164e1f9aef9fed3486cd80 Combo Doc] By Jamie |
Latest revision as of 23:39, 6 May 2024
Notation Help | |
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Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X > Y | X input is cancelled into Y. |
X, Y | X input is linked into Y, meaning Y is done after X's recovery period. |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl | There should be delay before inputting "X". |
w.X or Xw | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Will occasionally be omitted due to being obvious. Will occasionally be notated with 7/9 to indicate backwards/forwards. |
sj | Perform a superjump, which is performed by inputting 2~8. |
sjc | Superjump cancel the previous action. |
IAD | Instant Air Dash. |
AT | Air throw, often used as a combo ender that leads to knockdown. |
md.X | Perform a micro-dash before performing "X". Unused in favor of writing "microdash." |
tk.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X~Y | This notation has two meanings.
|
(...) OR (...) | Use only one between the two alternative routes. |
RB1/2 | The first or second hit of Rapid Beat auto combo. |
CH | The first attack must be Counter Hit. |
FC | The first attack must be Fatal Counter. |
MD | Perform a Moon Drive, which is inputted by pressing 5B+C. |
Heat | Perform Heat, which is performed by inputting A+B+C. |
AD | Perform an Arc Drive, which is performed by inputting 236B+C. Characters with more than one Arc Drive will have theirs notated by input. |
LA | Perform a Last Arc, which is performed by inputting A+B+C+D or successfully Shielding in Blood Heat. |
Disclaimer
This combo section has a lot, and I mean a lot of combos for a variety of starters. If you do not wish to be overwhelmed by the amount of info on your screen, it's best to have an idea of what you are looking for before scrolling freely. Also feel free to use one of the many headers to help navigate throughout the page.
Combo Theory is not required to know if you're just learning his combos! The entire section is dedicated to those who have already mastered his routes and want to see how they're pieced together, or want to see how each individual trick works. It is NOT necessary to understand them if you are only here to learn a couple combos.
Getting Started
Starter Combos
The combos listed below are basic BNBs and relatively easy combos to use. You can also go into Mission Mode to try his combo trials, but those aren't as well developed.
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2C > 5C > 5B > 236A~A~A > 2B > 2C > 5C > RB1 > Ender | 3345 | - | 79% Opp: 35% |
Anywhere |
| ||||
(2B) > 3C > jB > j6B+C > 236A~4A~4A > 2A > 2C > 5C > RB1 > Ender | 3421/3125 | 3 Moon Gauge | 96%/90% | Anywhere |
| ||||
D > A > jB > j6B+C > 236A~4A~4A > 2A > 2C > 5C > RB1 > Ender | ~ | 3 Moon Gauge | Anywhere | |
| ||||
D > CH B > 3B+C > jc > dl.j[C] > 236A-4A-4A > 2A > 2C > 5C > RB1 > Ender | ~ | Anywhere | ||
| ||||
j.[C] > 2B+C > 236B~4B~4B > 2A > 2C > 5C > RB1 > Ender | ~ | 72% Opp: 32% |
Anywhere | |
| ||||
3B+C > jc > dl j.[C] > (2B+C/623B) > 236A-4A-4A > 2A > 2C > 5C > RB1 > Ender | 3234 | 65% | Anywhere | |
| ||||
2B+C/6B+C/j.6B+C/4B+C > (dl) 5A > 5C > 236A-A-A > 2B > 2C > 5C > RB1 > Ender | ~ | 3 Moon Gauge | Anywhere | |
| ||||
D > B+C > dj.[C] > 2B+C > 236B-4B-4B > 2A > 2C > 5C > RB1 > Ender | ~ | 6 Moon Gauge | Anywhere | |
| ||||
214A~4X > Run Up > 5C > 236A-A-A > 2A > 2C > 5C > RB1 > Ender | ~ | Near Corner | ||
|
Enders
Kouma has strong combo enders that allow him to pick between okizeme and damage. This will be listing the enders after rekka specifically, as other combo starters will require specific enders even if they still get to pick between damage and okizeme.
Combo | Cost | Location |
---|---|---|
214A | Anywhere | |
| ||
214A > 236C | 1 Bar | Anywhere |
| ||
236X~X~X > 214C | 1 Bar | Anywhere |
| ||
236X~X~X > 236B+C | 3 Bars | Anywhere |
| ||
236X~X > 236C (2) > 236B+C | 4 Bars | Anywhere |
| ||
(RB1) > 236X~X > 236C(3) > 236B+C | 4 Bars | Midscreen |
|
Close to Corner After Sideswitch
Combo | Cost | Location |
---|---|---|
2BB > 214A ~ 4A > C > 214C | 1 Bar | Near Corner |
| ||
2BB > 214A ~ 4A > 2C > 236B+C | 3 Bars | Near Corner |
| ||
2BB > 214A ~ 4A > 2C > 236C > 236B+C | 4 Bars | Near Corner |
|
Combo Theory
Kouma’s execution is simple and easy at first, but can push the limits of the combo system in the most optimized routes. He can use a large variety of his specials, and generally likes to do so as early as possible. Sometimes he can even struggle to fit the rest of his normals in the end of his routes. His combo theory is almost entirely oriented around his 236X rekka series, as it provides the most damage and meter gain, but he still wants to use as many of his tools as he can before ending. His average damage output is so high that you could opt out of some of his high end routes, but going the extra mile is never a bad thing to practice.
His most common optimal routing is usually Buttons > 2C > (More Buttons) > IAD j.X > 623X(1)X > 236XX(~)4X as it is his most universal optimal routing, being possible even off of A starters (if you delay rekka overhead). However, with better starters, he can get even more off the likes of Double Nijou and more. In corner, it gets better, as he gets access to 236[B] and 22X specials to extend even further as a trade off for 623X being inconsistent.
Kouma's access to high damage combos is not as limited by his starter of choice nor his position on the screen as one might expect. Even off of his A starters, he can easily reach 4k+ damage anywhere with meter usage. And as you would expect, some of his best starters (j.[C], 3B+C, 236[B]) can reach 4k meterless. His A starters mainly depend on doing IAD > 623X into either Delay Rekka Overhead or 236[B]. His higher end starters start to unlock his highest damage potential with the likes of Double Nijou or 2C j.[C]. As always, introducing Fatals skyrockets his damage (especially off of anti airs).
236X
214A~4X
22X
IAD
623X
236[B]
Delay Overhead
2C j.[C]
Double Nijou
Meaty Rekka
236X Rekka Series
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
(2AAA) > 2C > 5C > 5B > [236XXX] > 2B > 2C > 5C > RB1 > 214A | 3419 | 0.77 | Anywhere
| |
(6B+C, 2B+C, j.6B+C) > 5C > 5B > [236XXX] > 2B > 2C > 5C > RB1 > 214A | 3448 | 1.00 | Anywhere
| |
j.[C] > 5C > 2[C] > 5B > [236XXX] > 2B > 2C > 5C > RB1 > 214A | 3931 | 0.91 | Anywhere |
Kouma’s rekka series is his most basic, yet most highest damaging special in addition to having great meter gain. It consists of 2 palm strikes and an overhead kick followup. The last followup also groundbounces on hit. 236A is the standard version, while 236B travels a further distance and is 1 frame slower. The second and third followup hits can also be inputted with 4X. For the 2nd followup, this only shortens the distance, while the overhead followup lets him land faster in exchange for landing same side and having less damage.
Comboing off of rekka requires an air juggle, meaning that if you hit a grounded opponent, you need some way to get them in the air for a proper rekka juggle. This is most commonly done with 2C, but other ways such as 623X, j.[C] and other groundbouncing moves, or simply converting off of an air hit are all possible. Depending on how you juggle them and where can be the difference between using 236A, 236B, or using the 4X inputs. Combos will generally list which rekka works the most, but take it with a grain of salt. Also keep in mind that in some cases, even 236B will not cross up on hit. Understanding when to use these variations is key for understanding how Kouma juggles with his rekka.
5X Overhead:
- Provides the most damage, but has to cross up on the overhead hit, else the opponent will be sent far outside of his effective range.
- Height for juggle must be fairly high, but can be achieved off of simply strings like the BNB in the above list.
- Link afterwards is usually an A normal, but more basic combos tend to link with 2B instead. This isn't exactly necessary, so use what feels comfortable.
- Height dependency is lessened in the corner, but still requires enough height to link afterwards.
4X Overhead:
- Doesn’t sideswap
- Has a more lenient height confirm, as it lands faster in exchange for less damage.
- Used in high end routes for the Delay Overhead trick, more explained on its respective section.
- Generally a safety option when you aren't sure if 5X overhead will crossup or link afterwards.
Additionally, Kouma's rekka is also his #1 choice for special filler into an EX ender because of its aforementioned damage and metergain. Even in cases where both rekkas were already used, it is better to invoke SMP than attempt to filler with another special. You can usually go from Buttons > RB1 > 236X, but omitting Rapid Beat can net you a damage increase most of the time. You will usually go for all 3 rekka hits into the EX of choice, now that it can be EX cancelled on landing, but in some cases in meter dump routes it's better to only do the first 2 hits into EX. It's important keep in mind that you can still crossup when going for an EX ender in some cases if you omit RB1 for more damage.
214A-4X Back Throw
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
IAD j.C > 2A > 2C > 5C > 5B > 236AXX > [214A~4X] > 2B > 5C > RB1 > 214A | 3584 | 0.90 | Near Corner
| |
j.[C] > 5C > 2[C] > 5B > 236AXX > [214A~4X] > 2B > 5C > RB1 > 214A | 4001 | 0.97 | Near Corner |
Constantly sideswapping off rekka confirms can be a hassle, and it might not seem worth it to constantly do 4X overhead to stay on the same side and carry to corner. Fortunately, Kouma has a unique extension that can be applied after a sideswap rekka that not only stays same side, but increases his damage and meter gain. By linking into 214A and inputting the 4X followup, Kouma can throw the opponent back into the corner, causing a wallbounce that allows for continuing the combo.
- Highest damaging single hit move.
- Has bad proration, but is alleviated by the wallbounce.
- Almost always seen after every other special has been used, including rekka. Adding additional specials after wall throw is generally not possible.
- Typical links after are B and C normals.
- In some cases where you start with 214A~4X or burned all your normals already, you might link directly into a special.
- Combo hitbox is a 6 frame startup, meaning that some routes will require a 5A/2A to confirm if only given 5 frames to link.
- Still triggers SMP if you end with 214A.
Keep in mind that while it can wallbounce at a very far distance from corner, it won't always be feasible to link afterwards with a normal mid combo. Using wall throw requires spacing awareness to abuse to its fullest.
22X Stomp Series
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2C > 5C > 5B > 236XXX > [5A > 5B > 22A] > 2A > 2B > 5C > RB1 > 214A | 3384 | 0.82 | Corner
| |
j.[C] > 5C > 2[C] > 236XXX > [5A > 5B > 22A] > 2A > 2B > 5C > RB1 > 214A | 3990 | 0.91 | Corner |
Whenever Kouma rekka juggles into corner without crossup for a wall throw, he can instead extend using his 22X. It is an armored stomp that has a standard low lag version (22A) and a similar version with a command dash afterwards (22B). You need the opponent to be high enough for Kouma to be able to link after 22A; even more so for 22B. In most cases, you will simply do Normals > 22A > A Normal > ..., but some optimals opt for Double Stomp as opposed to using rekka. It's placement in the combo can vary, but it's generally seen after a rekka juggle or 236[B], more on that in its section.
22A:
- The more common one, and corner exclusive as a combo tool.
- Most common link into 22A is 5A > 5B , but in some optimals can see a different chain into stomp.
- Is almost always linked directly after 236[B].
- Generally preferred for easier linking and avoid SMP in 22B starters.
22B:
- Signficantly rarer, and generally only used in conjunction with 22A.
- Opponent must be much higher to link with an A normal.
- Normals and/or Specials before vary widely between routes.
- Usage in Double Stomp leads to less meter gain than a rekka juggle, but can provide more damage granted 236[B] was used.
22B also used to be a midscreen tool when a groundbounce was already consumed, but the 1.3 patch means that using 22B as opposed to rekka is worse for both damage and meter gain. However, starting a combo with 22B is significantly better even if it is a large commitment.
IAD
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2C > 5C > [IAD > j.C] > 5A > 5B > dl 236AXX > 2B > 2C > 5C > RB1 > 214A | 3484 | 0.83 | Anywhere
| |
j.[C] > 5C > 2[C] > [IAD > j.B] > 5A > 5B > dl 236AXX > 214A~4X > 2B > 5C > RB1 > 214A | 4039 | 1.02 | Near Corner |
Thanks to his straight-forward and now faster airdash, Kouma can use his grounded jump-cancel for his IAD mid combo and gain extra damage before using his specials. In addition to general air buttons getting extra histun, he can use all of his air buttons (even j.[C] in rare edge cases) to extend. The most common button you'll used is j.B, but some combos prefer j.C or even j.A. Most commonly he cancels into IAD off of 2C, but can cancel off of any B/C normal as long is they are in airborne hitstun. Kouma almost always wants to IAD before doing as of his specials, as he can easily link to his 623X afterwards for his optimal routing, more on that in it's respective section. Otherwise, he can simply do 5A > 5B into rekka.
Something to keep in mind if using IAD feels clunky is that, universally, every character can act out of their airdash faster while the opponent is in hitstun. For some people, using the dash macro makes doing airdash combos a lot easier, and is recommended if that is the case. Using his IAD is essential for almost any of his standard combos, both midscreen and corner, as it can stabilize long range confirms.
j.B:
- The most common option, and one you should get used to first.
- Used when j.C (and by proxy j.[C]) is already used.
- Easier to use execution-wise.
- More stable for combo proration.
- In most cases does more damage than j.C.
j.C:
- Higher initial damage and better height gain.
- Inputted quickly due to startup, easier to fumble.
- Scales harder for damage and hitstun.
j.A:
- Only used in combos that start with j.B, but cannot use j.C.
- Has to be delayed, but can still link afterwards.
Kouma can technically do IAD j.[C] thanks to the aforementioned universal airdash mechanic (would not come out in time otherwise), but can only connect in certain scenarios like the 623B route or 236[B] > MD routes where there is a lot of untech time.
623X DP Series
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2B > 2C > 5C > IAD > j.B > [623B(1)B] > 236AXX > 5A > 5B > RB1 > 214A | 3606 | 0.85 | Anywhere
| |
j.[C] > 5C > 2[C] > [623B(1)B] > 236AXX > 5A > 214A~4X > 2B > 5B > RB1 > 214A | 4136 | 1.04 | Near Corner |
From this point onwards will be diving into 1.3 territory, where you can see a significant damage increase. A prime example is his 623X DP series. It is a fiery upwards kick with 2 hits that has a singular followup kick that sends the opponent down for a groundbounce. Most cases though, you will immediately cancel the first hit into the followup for height stabilization. Both the A and B version are usually interchangeable in this combos, but thanks to a variety of reasons, most routes prefer one over the other in certain scenarios. Similar to his IAD and 236X, you will end up seeing his 623X in a lot of his optimal combos. It adds a large amount of damage, but scales proration enough to where Kouma has to start compromising with 4X overhead and using A normals to pick up after DP > Rekka.
His DP is almost always linked directly into rekka. In some cases, the opponent will be high enough for 5X overhead to cross up. However, other cases will differ and require you to do 4X overhead for consistency. It is also at this point that Delay Rekka Overhead comes into play, more on that in it's section.
623B:
- The common one that you will see in most optimals.
- Generous hitbox, worries less about range.
- Travels farther for wall throw MD routes.
- Since it's also invul, you won't prematurely pop MD if you miss.
623A:
- Scales differently from 623B and thus is more optimal in some scenarios.
- Usually scales better in fatal starters.
- Shorter and stubbier, can whiff sometimes.
- Can still cancel into followup on whiff.
Kouma will now start to push the limits of the combo system. Routes will start excluding SMP to avoid losing damage or making a combo invalid. This is also where routes start to special spam, meaning that fitting more normals in the end of combos will become harder and generally have to start excluding some to make a combo feasible.
Charged 236B
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > 2C > IAD > j.B > 623B(1)B > [5C > 236[B]] > 22A > 5A > 5B > 2B > RB1 > 214A | 3521 | 0.76 | Corner
| |
j.[C] > 5C > 2[C] > [236[B]] > 236AXX > 5A > 5B > 22A > 2A > 2B > RB1 > 214A | 4210 | 0.97 | Corner
| |
2B > 2C > [236[B]] > 5C > 236AXX > 5A > 5B > 22A > 2A > 2B > 5C > RB1 > 214A | 3834 | 0.92 | Corner |
In addition to the rest of the cast, Kouma got a new move with the 1.3 patch. His 236[B] is a charged version of his B rekka where instead of having 3 rekka inputs, he strikes the opponent with one heavy palm strike with no followups. This singular hit does a high amount of damage and wallbounces, which make his corner damage insanely good at the trade-off of less meter gain than a full rekka. However, the wallbounce distance and recovery of the move make it only usable in the corner or close to it. Due to the games mechanics, this also means that 236[B] and 236BXX are considered the same move and invoke SMP if used separately.
236[B] has a hefty amount of startup and requires a fair amount of untech, meaning you will usually see this move confirmed off of a C normal (5C in particular), but exceptions do happen. Its placement in a combo varies between routes, but will generally be seen around early or midway through the combo and rarely ever at the end. Thanks to the wallbounce, you can be further from the corner than point blank depending on the move you link afterwards. However, this also means you cannot use it in 4 bar wall throw routes, else they hit all 3 wallbounces and cannot confirm into Arc Drive.
Delay Rekka Overhead - MATH
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > 2C > IAD > j.B > 623B(1)B > 236AX[~4X] > 5A > 5C > 5B > RB1 > 214A | 3457 | 0.81 | Anywhere
| |
j.[C] > 5C > 2[C] > IAD > j.B > 623B(1)B > 236AX[~4X] > 5A > 5B > (2B) > RB1 > 214A | 4073 | 0.94 | Anywhere |
The name explains exactly what you do. Instead of pressing specifically 4X overhead immediately, you delay the timing. In some routes where you would normally only have 4 frames to link an A normal, using this delay trick can grant that extra 5th frame seemingly out of nowhere. This is one of Kouma's hardest techniques to pull off, but being able to get a feel for rekka timings contributes to many of Kouma's high end optimals, including MD routes. This helps to boost his midscreen damage a ton, as he can gain that cheeky extra frame that would've been impossible otherwise. Something to keep in mind, however, is that Delay Overhead seems to be impossible in the corner when a wallbounce has already been introduced via wall throw or 236[B].
While there is no definitive or explicitly confirmed reason for this technique to grant that extra frame of untech, there is one technique that is widely agreed upon by Kouma scientists to be the cause. In MBAC, there existed a mechanic dubbed "Minimum Air Tech Height" (hence the name MATH). In short, there existed a specific minimum height where, even if the opponent would be able to otherwise, cannot air tech out of hitstun. What Kouma is doing with this trick is exactly that; timing his rekka so that when the opponent groundbounces, it bounces so low that they are just barely not touching the ground and thus are locked out of an air tech. Fortunately, the range of height is big enough that it can be practiced and grinded out without being needlessly difficult, which makes it something worth trying to learn in order to unlock Kouma's highest damage. It also explains how this only applies to 4X overhead, as the trajectories for 5X rekka overhead are different.
This minimum height being a legacy mechanic and perfectly explaining this phenomenon is enough for most to agree that this is the leading cause, but take everything with a grain of salt, as this has not been truly confirmed. If this is an intended mechanic in the game, then it also means that Delay Overhead routes will likely not get patched out unless they directly change the combo system or Kouma himself.
Wolfram Routing
You may have seen that some combos listed on this page have a note saying that the route "autotimes MATH" and requires no delay on the Rekka Overhead. Called Wolfram Routing because it "does the MATH for you", these routes keep the opponent at such a height during rekka that when done correctly, there won't be any delay using rekka. That is to say, if you delay the rekka in any way, the combo will drop. The most common lead into a Wolfram setup is doing 623X(1)X > Button > 22B > 5A > 236A, also known as the modern Stomp Routing. This routing can be optimal, but not all the time. Regardless, it's relatively easy to implement given that the "hard part" is autotimed. The other instance of Wolfram can be seen in MD routes; (2B+C, 623X(1)X) > 3B+C(1) > IABD (Instant Air Backdash) > j.6B+C > 236B. Because this is identical to any other instance of 3B+C(1) > j.6B+C, this can be used to help autotime the Rekka Overhead afterwards. There are of course other instances where the MATH overhead is autotimed and thus a "Wolfram route", so make sure to read the notes of each combo incase it says it's autotimed.
2C BE jC
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
3C > j.B > j.6B+C > 5B > [2C > j.[C]] > 236A4X~4X > 5A > 5C > 2B > 236BXX > 214C | 3965 | Meter Positive | 1.13 | Anywhere
|
6B+C > 623B(1)B > [2C > j.[C]] > 236A4X~4X > 5A > 5C > 5B > 2B > RB1 > 236BXX > 214C | 4348 | Meter Positive | 1.27 | Anywhere
|
2B+C > 5C > [2C > j.[C]] > 236AXX > 5A > 5B > 22A > 2A > 2B > 236BXX > 214C | 4799 | Meter Positive | 1.08 | Corner |
Because Kouma has a slower than usual j.[C] and no designated jump-cancelable special, he never used it during the combo outside of a very good starter. Confirming it off of grounded normals was not feasible either; 2C is the only normal with enough hitstun to ever link into j.[C], but simply doesn't hit high enough to be in range. That is, until it was discovered that the back hit of his 2C hit at just the right height to confirm afterwards. Hitting this back hitbox is tricky, however, and is only possible in some specific routing. Luckily, it is significantly easier in corner as his 2C moves him forward; his 2[C] even more so.
- When using it in the corner, it may be advised to do j.8 when cancelling 2C, as the link afterwards may be different in corner than midscreen
Using this technique in addition to the rest of his combo kit can greatly increase his damage, and makes things like his 3C break 4k off of a bar that the combo earns by itself. It grants a superb amount of damage on some of his best starters in exchange for typically forcing you to have tighter Delay Overheads or simply avoiding Rekka as a whole and using 236[B].
Double Nijou
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5C > 2C > IAD > j.B > [623B(1)B > 623A(1)A > 2B > dl 236B~X~4X] > 2A > 5B > 236AXX > 214C | 4405 | Meter Positive | 1.02 | Anywhere
|
FC j.B > 2C > j.[C] > [623A(1)A > 623B(1)B > 2B > dl 236B~X~4X] > 2A > 5B > 5C > 236AXX > 214C | 4938 | Meter Positive | 1.14 | Anywhere |
Kouma commonly uses his 623X in his combos to extend damage. Meet Double Nijou, a variant of his combo extensions that uses both his 623A and 623B. Called Double Nijou based off the Japanese term for his 623X: "Double Comet", he can both greatly increase his damage and meter gain from midscreen routes, even to point of gaining Meter Positivity if going for an EX ender. It only works off of his higher ender starters such as B and C Normals, Air-to-Air Fatals, Moon Skills, and others. Just like his regular 623X routes, the order of DPs will affect the damage proration, but 623A first will still generally be better for fatal routes.
Due to both height and untech proration, you cannot link directly into rekka, as you only have 7 frames to link. This means that his only feasible link after is 2B, which then lets you go into rekka. It requires Delay Rekka Overhead, but their height and distance require you use 236B and delay every rekka input to bring them low enough, and pickup with 2A outside of corner. The secret to getting the distance right is to delay the 2nd rekka input as much as possible, but delay the overhead as little as possible to avoid being outside of range (this is mentioned in the footnote of Double Nijou routes).
- There are also routes for 2B starter that use 5A to link into rekka, but those routes are even more difficult.
Like regular 623X combos, he can technically perform Double Nijou in the corner. Just like 623X though, it can be really inconsistent and can generally be outclassed by 236[B] in damage.
Meaty Rekka
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > 2C > IAD > j.B > 623B(1)B > [5C > 236A~X~X] > 5A > 5B > 2B > RB1 > 236BXX > 214C | 4179 | 100% Magic Circuit | 0.97 | Anywhere
|
j.[C] > 5C > 2[C] > IAD > j.B > 623B(1)B > [5B > 236A~X~X] > 214A~4X > 2B > 5C > RB1 > 214A | 4203 | 1.11 | Near Corner |
DISCLAIMER: This is Kouma's most optimal, yet most impractical way of gaining damage. This section is purely for novelty. Do not attempt this in a real match.
This is the most optimal Kouma can get. So optimal that it becomes highly impractical and nearly impossible to pull off in a real scenario. Because they expanded the hitbox behind him on his rekka overheads, he can meaty the opponent with the later active frames and thus gain more frames to link afterwards. This rekka (usually 236B for the extra distance) is mostly place at the end, when all of his other specials were used and he still wants to fit rekka somewhere in the combo. This is done by usually fitting a normal after you would normally use rekka in a combo. However, the nature of meaty-ing with that hitbox is extremely difficult and depends on several factors before the rekka. It can be done with 4X overhead in the corner, but it's still just as impractical as the rest.
The nature of Meaty Rekka means that different combos may require a different "level of meatiness" depending on height and distance. Rekka Overhead is active for 5 frames, with each meaty frame being exponentially harder than the next. The 2A combo listed above can almost be considered consistent, as the meaty is more lenient. Any meaties the use frame 3 or above are nigh impossible to pull off.
Putting it all together
WIP.
Combos
A Starters
Combo | Damage | Meter Gain | Location |
---|---|---|---|
2A > 2C > 5C > 5B > 236AXX > 2B > 2C > 5C > RB1 > (214A) OR (236BXX > 214C) | 214A - 3345
214C - 3992 |
214A - 0.79
214C - 0.90 |
Anywhere |
|
|||
2A > 2C > 5C > 5B > 236AXX > 2B > 2C > 236[B] > 5C > (RB1 > 214A) OR (236BXX > 214C) | 214A - 3455
214C - 4065 |
214A - 0.88
214C - 0.96 |
Anywhere |
|
|||
2A > 2C > 5C > 5B > 236AXX > 5A > 214A~4X > 2B > 5C > (RB1 > 214A) OR (236BXX > 214C) | 214A - 3470
214C - 4155 |
214A - 0.86
214C - 0.95 |
Near Corner |
|
|||
2A > 2C > IAD > j.C > 5A > 5C > 5B > 236BXX > 2B > 2C > 5C > RB1 > (214A) OR (236AXX > 214C) | 214A - 3439
214C - 4080 |
214A - 0.84
214C - 0.96 |
Anywhere |
|
|||
2A > 2C > IAD > j.C > 5A > 5C > 5B > 236BXX > 214A4X > 2B > (5C > RB1 > 214A) OR (236AXX > 214C) | 214A - 3553
214C - 4246 |
214A - 0.91
214C - 0.96 |
Near Corner |
|
|||
2A(A) > 2C > IAD > j.B > 623B(1)B > 236AX~4X > 5A > 5C > 5B > (2B) > (RB1 > 214A) OR (236BXX > 214C) | 214A - 3457
214C - 4173 |
214A - 0.81
214C - 0.93 |
Anywhere |
|
|||
2A(A) > 2C > IAD > j.B > 623B(1)B > 5C > 236[B] > 22A > 5A > 5B > 2B > (RB1 > 214A) OR (236AXX > 214C) | 214A - 3521
214C - 4237 |
214A - 0.76
214C - 0.85 |
Corner |
|
B Starters
5B and 2B are largely replaceable for the first couple of combos.
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2B > 2C > 623B(1)B > 5C > 236AXX > 5A > 5B > (RB1 > 214A) OR (236BXX > 214C) | 214A - 3569
214C - 4285 |
214A - 0.81
214C - 0.90 |
Anywhere | |
|
||||
2B > 2C > IAD > j.C > 623B(1)B > 236AXX > 5A > 5B > 5C > (RB1 > 214A) OR (236BXX > 214C) | 214A - 3629
214C - 4330 |
214A - 0.86
214C - 0.95 |
Anywhere | |
|
||||
2B > 2C > IAD > j.C > 623B(1)B > 236AXX > 5A > 214A4X > 5C > 5B > (RB1 > 214A) OR (236BXX > 214C) | 214A - 3714
214C - 4399 |
Meter Positive | 214A - 0.96
214C - 1.05 |
Near Corner |
|
||||
2B > 2C > 236[B] > 5C > 236AXX > 5A > 5B > 22A > 2A > 2B > 5C > RB1 > (214A) OR (236XXX > 214C) | 214A - 3834
214C - 4404 |
Meter Positive | 214A - 0.92
214C - 1.02 |
Corner |
|
||||
2B > 2C > 5C > IAD > j.B > 623A(1)A > 236AXX > 5A > 5B > (RB1 > 214A) OR (236BXX > 214C) | 214A - 3612
214C - 4315 |
214A - 0.84
214C - 0.93 |
Anywhere | |
|
||||
5B > 2C > IAD > j.B > 623A(1)A > 623B(1)B > 2B > 236B~X~4X > 2A > 5C > (RB1 > 214A) OR (236AXX > 214C) | 214A - 3717
214C - 4373 |
Meter Positive | 214A - 0.93
214C - 1.02 |
Anywhere |
|
||||
2B > 2C > IAD > j.B > 623A(1)A > 623B(1)B > 5A > dl 236B~X~4X > 2A > 5B > 5C > (RB1 > 214A) OR (236AXX > 214C) | 214A - 3616
214C - 4254 |
Meter Positive | 214A - 0.94
214C - 1.02 |
Anywhere |
|
||||
2B > 2C > IAD > j.B > 623A(1)A > 5C > 22B > 5A > 236AX4X > 2A > 5B > (5C > RB1 > 214A) OR (236BXX > 214C) | 214A - 3686
214C - 4342 |
214A - 0.90
214C - 0.94 |
Anywhere | |
|
C Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2C > 5C > IAD > j.B > 623B(1)B > 236AXX > 5A > 5B > 2B > (RB1 > 214A) OR (236BXX > 214C) | 214A - 3642
214C - 4343 |
214A - 0.85
214C - 0.94 |
Anywhere | |
|
||||
2C > 5C > 5B > IAD > j.B > 623B(1)B > 236AXX > 5A > 2B > (RB1 > 214A) OR (236BXX > 214C) | 214A - 3660
214C - 4361 |
214A - 0.85
214C - 0.94 |
Anywhere | |
|
||||
2C > 5C > IAD > j.B > 623B(1)B > 2B > 22B > 5A > 236AX4X > 2A > 5B > (5C > RB1 > 214A) OR (236BXX > 214C) | 214A - 3729
214C - 4385 |
214A - 0.91
214C - 0.96 |
Anywhere | |
|
||||
2C > 5C > IAD > j.B > 623B(1)B > 623A(1)A > 2B > 236B~X~4X > 2A > 5B > (RB1 > 214A) OR (236AXX > 214C) | 214A - 3749
214C - 4405 |
Meter Positive | 214A - 0.93
214C - 1.02 |
Anywhere |
|
||||
2[C] > 5B > IAD > j.B > 623B(1)B > 623A(1)A > 2B > 236B~X~4X > 2A > 5C > (RB1 > 214A) OR (236AXX > 214C) | 214A - 3921
214C - 4577 |
Meter Positive | 214A - 0.96
214C - 1.05 |
Anywhere |
|
||||
5C > RB1 > 623A(1)~A > 623B(1)B > 2B > 236B~X~4X > 2A > 2C > 5B > (RB1 > 214A) OR (236AXX > 214C) | 214A - 3301
214C - 3976 |
100% Magic Circuit | 214A - 0.89
214C - 0.98 |
Anywhere |
|
||||
5C > 2C > 236[B] > 2B > 236AXX > 5A > 5B > 22A > 2A > (5B > 5C > RB1 > 214A) OR (236BXX > 214C) | 214A - 3852
214C - 4447 |
214A - 0.92
214C - 0.93 |
Corner | |
|
||||
2C > 236[B] > 5C > 236AXX > 5A > 5B > 22A > 2A > 2B > (5C > RB1 > 214A) OR (236BXX > 214C) | 214A - 3910
214C - 4513 |
214A - 0.89
214C - 0.93 |
Corner | |
|
||||
2[C] > 236[B] > 623B(1)B > 2B > 22B > 5A > 5B > 22A > 2A > 5C > (RB1 > 214A) OR (236AXX > 214C) | 214A - 3999
214C - 4687 |
214A - 0.79
214C - 0.87 |
Corner | |
|
||||
FC 2[C] > (sideswap) 5C > 236[B] > 623A(1)A > 2B > 22B > 5A > 5B > 22A > 2A > (2B > 5C > RB1 > 214A) OR (236AXX > 214C) | 214A - 4260
214C - 4964 |
214A - 0.88
214C - 0.90 |
Back to Corner | |
| ||||
FC 2[C] > (sideswap) j.[C] > 5C > 236[B] > 623A(1)A > 2B > 22B > 5A > 5B > 22A > 2A > (2B > 5C > RB1 > 214A) OR (236AXX > 214C) | 214A - 4523
214C - 5185 |
214A - 0.97
214C - 0.99 |
Back to Corner | |
| ||||
FC 2[C] > (sideswap) dl j.[C] > 236[B] > 5C > 236AXX > 5A > 5B > 22A > 2A > 2B > (5C > RB1 > 214A) OR (236BXX > 214C) | 214A - 4568
214C - 5183 |
Meter Positive | 214A - 1.04
214C - 1.08 |
Back to Corner |
| ||||
FC 2[C] > lAD > j.[C] > 623A(1)A > 623B(1)B > 2B > 236B~X~4X > 2A > 5C > (RB1 > 214A) OR (5B > 236AXX > 214C) | 214A - 4343
214C - 5013 |
Meter Positive | 214A - 1.01
214C - 1.13 |
Midscreen |
|
Shield Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
D > A > j.B > 6B+C > 2B > 5CCC > 214A | 3003 | 3 Moon Gauge | Anywhere | |
| ||||
D > A > j.C > 6B+C > 5C > 22B > 5A > 2C > 2B > 5BBB > 214A | 3392 | 3 Moon Gauge | Anywhere | |
| ||||
D > A > dl.j.B > 6B+C > 2C > 5C > dl.5BB > 214A | 3024 | 3 Moon Gauge | Anywhere | |
| ||||
D > A > j.B > j.6B+C > 2C > 9j.[C] > 236AA~4A > 5A > 5C > 2BB > 236BBB > 214C | 4220 | 1 Moon Gauge, 100 meter | 1.20 | Anywhere |
| ||||
D > A > j.B > j.6B+C > 2C > 8j.[C] > 5C > 236[B] > 22A > 5B > 2B > 236AAA > 214C | 4220 | 1 Moon Gauge, 100 meter | 1.18 | Corner |
| ||||
D > A > j.B > j.6B+C > 2C > 9j.[C] > 236AA(delay)4A > 5A > 5C > 5B > 2B > 236BBB > 214C | 4233 | 1 Moon Gauge, 100 meter | Corner | |
| ||||
D > B CH > dl2.C > 5C > dl.236B - dl.B - B > Ender | 214A - 3264, j.BB - 3392, 214C - 3861, 236B+C - 4656, 236C(2)236B+C - 5030 | Anywhere | ||
| ||||
D > B CH > 5C > 2[C] > IAD > j.B > 5A > 5B > 236AXX > 2B > 2C > 5C > RB1 > (214A) OR (236BXX > 214C) | 214A - 3371
214C - 3982 |
Meter Positive | 214A - 0.89
214C - 1.00 |
Anywhere |
| ||||
D > B CH > 5C > 2[C] > IAD > j.B > 623B(1)B > 236A~X~4X > 5A > 5B > (RB1 > 214A) OR (2B > 236BXX > 214C) | 214A - 3412
214C - 4078 |
214A - 0.87
214C - 0.99 |
Anywhere | |
| ||||
D > B+C > 2[C] > dl.5C > dl.5B > dl.236B - dl.B - B > Ender | 214A - 3509, j.BB - 3625, 214C - 4098, 236B+C - 4923, 236CB+C - 5267 | 5 Moon Gauge | Anywhere | |
| ||||
D > B+C > j.[C] > 623B(1)B > 236AXX > 5A > 2C > 5C > 5B > (RB1 > 214A) OR (236BXX > 214C) | 214A - 3799
214C - 4455 |
5 Moon Gauge
Meter Positive |
214A - 0.95
214C - 1.03 |
Anywhere |
| ||||
D > B+C > j.A(w) > 2[C] > j.[C] > 623B(1)B > 236AX~4X > 5A > 5C > 5B > 236BXX > 214C | 214C - 4446 | 5 Moon Gauge
Meter Positive |
214C - 1.05 | Anywhere |
|
Anti-Air Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
3C > j.B > j.6B+C > 5B > 2C > j.[C] > 236A4X~4X > 5A > 2B > 5C > (RB1 > RB2 > 214A) OR (236BXX > 214C) | 214A - 3320
214C - 3967 |
Meter Positive
3 Moon Gauge |
214A - 1.11
214C - 1.15 |
Anywhere |
| ||||
3C > j.B > j.6B+C > 5B > 2C > j.[C] > 5C > 236A~X~4X > 5A > 2B > (RB1 > RB2 > 214A) OR (236BXX > 214C) | 214A - 3371
214C - 4023 |
Meter Positive
3 Moon Gauge |
214A - 1.11
214C - 1.15 |
Anywhere |
| ||||
3C > j.B > j.6B+C > 5B > 2C > j.[C] > 5C > 236[B] > 22A > 5A > 2B > (RB1 > RB2 > 214A) OR (236AXX > 214C) | 214A - 3391
214C - 4047 |
Meter Positive
3 Moon Gauge |
214A - 0.98
214C - 1.07 |
Corner |
| ||||
2B > 3C > j.B > j.6B+C > 5B > 2C > j.[C] > 236AX~4X > 5A > 5C > (RB1 > RB2 > 214A) OR (236BXX > 214C) | 214A - 3608
214C - 4260 |
Meter Positive
3 Moon Gauge |
214A - 1.09
214C - 1.17 |
Anywhere |
| ||||
2B > 5C > IAD > j.B > 623A(1)A > 236AXX > 5A > 2C > 5B > (RB1 > 214A) OR (236BXX > 214C) | 214A - 3603
214C - 4306 |
214A - 0.84
214C - 0.93 |
Anywhere | |
| ||||
2B > 5C > 2[C] > IAD > j.B > 623B(1)B > 236AXX > 5A > 5B > (RB1 > 214A) OR (236BXX > 214C) | 214A - 3709
214C - 4397 |
214A - 0.87
214C - 0.96 |
Anywhere | |
| ||||
2B > 5C > IAD > j.B > 623A(1)A > 2C > 22B > 5A > 236AX4X > 2A > 5B > (5C > RB1 > 214A) OR (236BXX > 214C) | 214A - 3681
214C - 4342 |
214A - 0.91
214C - 0.94 |
Anywhere | |
| ||||
FC 5A > 2[C] > j.[C] > 623B(1)B > 236A~A~4X > 2A > 5C > 5B > (RB1 > 214A) OR (2B > (RB1) > 236BBB > 214C) | 214A - 4138
214C - 4840 |
Meter Positive | 214A - 0.93
214C - 1.05 |
Anywhere |
| ||||
FC 2B > 2[C] > j.[C] > 623A(1)A > 236AXX > 5A > 5B > 5C > (RB1 > 214A) OR (236BXX > 214C) | 214A - 4252
214C - 4953 |
Meter Positive | 214A - 0.95
214C - 1.04 |
Anywhere |
| ||||
FC 2B > 2[C] > j.[C] > 623A(1)A > 5B > 236BXX > 5A > 5C > 236AXX > 214C | 214C - 4969 | Meter Positive | 214C - 1.05 | Anywhere |
| ||||
22B > 5A > 5B > 5C > IAD > j.B > 623B(1)B > 2C > 236AX~4X > 2A > 2B > 236BXX > 214C | 214C - 4465 | 100% Magic Circuit | 214C - 0.93 | Midscreen |
| ||||
22B > 623B(1)B > 2C > j.[C] > 5C > 236BX~4X > 5A > 5B > 2B > 236AXX > 214C | 214C - 4578 | 100% Magic Circuit | 214C - 0.98 | Midscreen |
| ||||
FC 22B > 2C > IAD > j.B > 623A(1)A > 623B(1)B > 2B > 236B~X~4X > 2A > 5B > 5C > 236AXX > 214C | 214C - 4807 | Meter Positive | 214C - 1.03 | Midscreen |
| ||||
2B > 5C > 2[C] > 623A(1)~A > 623B(1)B > 5A > 236B~X~4X > 2A > 5B > 236AXX > 214C | 214C - 4422 | Meter Positive | 214C - 1.02 | Anywhere |
| ||||
2B > 5C > 2[C] > IAD > j.B > 623B(2)~B > 5A > 236B~X~4X > 2A > 5B > 236AXX > 214C | 214C - 4393 | Meter Positive | 214C - 1.01 | Anywhere |
|
IAD Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
IAD j.C > 2A > 2C > IAD > j.B > 5A > 5C > 236BXX > 2B > 5B > (RB1 > 214A) OR (236AXX > 214C) | 214A - 3521
214C - 4243 |
214A - 0.79
214C - 0.88 |
Anywhere | |
| ||||
IAD j.C > 2A > 2C > IAD > j.B > 5A > 5C > 236[B] > 5B > 22A > 2A > 2B > (RB1 > 214A) OR (236AXX > 214C) | 214A - 3502
214C - 4237 |
214A - 0.70
214C - 0.80 |
Corner | |
|
j.[C] Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
j.[C] > dl.2C > dl.5C > dl.5B > dl.B > dl.236Bdl.BB > Ender | 214A - 3901, j.CC - 4002, 214C - 4498 | Midscreen | ||
| ||||
j.[C] > 5C > 2[C] > IAD > j.B > 623B(1)B > 236AX~4X > 5A > 5B > 2B > 236BXX > 214C | 4757 | Meter Positive | 1.05 | Midscreen |
| ||||
j.[C] > 5C > 2[C] > 236[B] > 236AXX > 5A > 5B > 22A > 2A > 2B > 236XXX > 214C | 4820 | Meter Positive | 1.05 | Corner |
| ||||
j.[C] > 2[C] > 236[B] > 623B(1)B > 2B > 22B > 5A > 5B > 22A > 2A > 5C > 236AXX > 214C | 4911 | 100% Magic Circuit | 0.98 | Corner |
| ||||
FC j.[C] > 2[C] > IAD > j.B > 623A(1)A > 236AXX > 214A4X > 5C > 5B > 2B > 236BXX > 214C | 5156 | Meter Positive | 1.17 | Midscreen |
|
Special Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
236XX(w) > CH 4X > 2A > 2C > (5CC > 214A) OR (IAD > j.C > 5A > dl5BB > 214A) | 2526, 2673 | 100% Magic Circuit | Anywhere | |
| ||||
236AX(w)4X > j.236C > Dash > 2C > 5C > 236B~X~4X > 5A > 5B > 2B > RB1 > 214A | 214A - 3587 | 100% Magic Circuit | 214A - 0.26 | Anywhere |
| ||||
236XX(w)4X > j.236C > Dash > 2C > 5C > IAD > j.B > 5A > 5B > 2B > RB1 > 214A | 214A - 3326 | 100% Magic Circuit | 214A - 0.21 | Anywhere |
| ||||
236AX(w)4X > j.236C > 2C > j.[C] > 5C > 236[B] > 22A > 5A > 5B > 2B > RB1 > 214A | 214A - 3684 | 100% Magic Circuit | 214A - 0.26 | Corner |
| ||||
236[B] > 236C > dash > 6B+C > 5A > RB1 > ENDER | 3629(214A) ender | 100% Magic Circuit | 26% Magic Circuit | Anywhere |
| ||||
236[B] > 236C > 2C > 5C > 5B > RB1 > ENDER | 3869(214A ender) | 100% Magic Circuit | 23% Magic Circuit | Corner |
| ||||
236[B] > 2B > 2C > j[C] > 236AXX > 5A > 5B > 22A > 2A > 5C > (RB1 > 214A) OR (236BXX > 214C) | 214A - 4223
214C - 4793 |
Meter Positive | 214A - 0.95
214C - 1.03 |
Corner |
| ||||
236[B] > 623B(1)B > 2C > j[C] > 2B > 22B > 5A > 5B > 22A > 2A > 5C > (RB1 > 214A) OR (236AXX > 214C) | 214A - 4161
214C - 4817 |
214A - 0.86
214C - 0.95 |
Corner | |
| ||||
22A > 22C > Dash > 236AXX > 5A > 2C > 5C > 5B > RB1 > 214A | 3934 | 100% Magic Circuit | 0.12 | Anywhere |
| ||||
CH 22A > 22C > j.[C] > 236AXX > 5A > 2C > 5C > 5B > RB1 > 214A | 4035 | 100% Magic Circuit | 0.14 | Anywhere |
| ||||
22A > 22C > 236AXX > 2A > 2C > 236[B] > 5C > 5B > RB1 > 214A | 3999 | 100% Magic Circuit | 0.15 | Corner |
| ||||
CH 22A > 22C > j.[C] > 236AXX > 2A > 2C > 236[B] > 5C > 5B > RB1 > 214A | 4098 | 100% Magic Circuit | 0.15 | Corner |
| ||||
623AA > 2B > IAD > j.B > 623B(1)B > 236AX~4X > 5A > 2C > 5C > (RB1 > 214A) OR (5B > 236BXX > 214C) | 214A - 3784
214C - 4454 |
Meter Positive | 214A - 0.94
214C - 1.05 |
Anywhere |
| ||||
623AA > 623B(1)B > 236AXX > 5A > 2C > 5C > 5B > (RB1 > 214A) OR (236BXX > 214C) | 214A - 3813
214C - 4482 |
Meter Positive | 214A - 0.92
214C - 1.00 |
Anywhere |
| ||||
623A(2) > 623B(1)B > 2C > j.[C] > 236A~4X~4X > 5A > 5C > 5B > (RB1 > 214A) OR ((2B) > 236BXX > 214C) | 214A - 3875
214C - 4541 |
Meter Positive | 214A - 0.94
214C - 1.06 |
Anywhere |
| ||||
623AA > 623B(1)B > 2C > j.[C] > 5C > 236[B] > 22A > 5A > 5B > 2B > (RB1 > 214A) OR (236AXX > 214C) | 214A - 3956
214C - 4599 |
Meter Positive | 214A - 0.94
214C - 1.03 |
Corner |
| ||||
623AA > 623B(1)B > 2C > j.7 j.[C] > 236AX~4X > 5A > 5C > 5B > 2B > (RB1 > 214A) OR (236BXX > 214C) | 214A - 3971
214C - 4612 |
Meter Positive | 214A - 1.03
214C - 1.12 |
Corner |
| ||||
623BB > j.236C > IAD > j.[C] > 236AXX > 5A > 2C > 5C > RB1 > 214A | 214A - 2622 | 100% Magic Circuit | 214A - 0.37 | Anywhere |
|
Back to Corner Starters
As of May 7th, Kouma's 214X~4X and 5[C] wall throw starters have been severely nerfed in damage and untech. Any existing routes are now wholly impossible. If you wish to see the previous combos listed here, they are preserved on funnyman's user page.
Numbers assume 214A starter.
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
Back to Corner | ||||
|
Air to Air CH Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
j.X > 2C > dl5C > dl5B > dl236B - dlB - B > Ender | Anywhere | |||
| ||||
j.A > 5C > 2[C] > IAD > j.B > 623B(1)B > 236A~6X4X > 5A > 5BB > 214A or 2B > 5B > 3C | (AT: 4178. 214A: 4037) | Anywhere | ||
| ||||
j.B > 5C > 2[C] > IAD > j.C > 623B(1)B > 236A~6X4X > 5A > 5BB > 214A or 2B > 5B > 3C | (AT: 4176. 214A: 4064) | Anywhere | ||
| ||||
j.C > 5C > 2[C] > IAD > j.B > 623B(1)B > 236A~6X4X > 5A > 5BB > 214A or 2B > 5B > 3C | (AT: 4144. 214A: 4032) | Anywhere | ||
| ||||
FC j.X > 2C OR 2[C] > IAD > j.X > 623A(1)A > 623B(1)B > 2B > 236B~X~4X > 2A > 5B > 5C > (RB1 > 214A) OR (236AXX > 214C) | A lot | Anywhere | ||
| ||||
FC j.X > 2C OR 2[C] > j.[C] > 623A(1)A > 623B(1)B > 2B > 236B~X~4X > 2A > 5B > 5C > (RB1 > 214A) OR (236AXX > 214C) | More than a lot | Anywhere | ||
|
Moonskill starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2B+C > 2C > IAD > j.B > 623B(1)B > 236AXX > 5A > 5C > 5B > (RB1 > 214A) OR (236BXX > 214C) | 214A - 3914
214C - 4589 |
3 Moon Gauge | 214A - 0.97
214C - 1.05 |
Anywhere |
| ||||
2B+C > 5C > 236[B] > 2C > 236AXX > 5A > 5B > 22A > 2A > 2B > (RB1 > 214A) OR (236BXX > 214C) | 214A - 4186
214C - 4801 |
3 Moon Gauge | 214A - 1.00
214C - 1.08 |
Corner |
| ||||
2B+C > 623A(1)A > 623B(1)B > 2B > 236B~X~4X > 2A > 2C > 5C > 5B > (RB1 > 214A) OR (236BXX > 214C) | 214A - 4002
214C - 4645 |
3 Moon Gauge | 214A - 1.05
214C - 1.13 |
Midscreen |
| ||||
6B+C > 623B(1)B > 236AXX > 5A > 2C > 5C > 5B > (RB1 > 214A) OR (236BXX > 214C) | 214A - 3562
214C - 4231 |
3 Moon Gauge | 214A - 1.04
214C - 1.13 |
Anywhere |
| ||||
6B+C > 623B(1)B > 5C > 236[B] > 22A > 5A > 2C > 5B > 2B > (RB1 > 214A) OR (236AXX > 214C) | 214A - 3596
214C - 4271 |
3 Moon Gauge | 214A - 0.98
214C - 1.07 |
Corner |
| ||||
6B+C > 623B(1)B > 2C > j.[C] > 236A~4X~4X > 5A > 5C > 5B > (RB1 > 214A) OR (2B > 236BXX > 214C) | 214A - 3702
214C - 4361 |
3 Moon Gauge | 214A - 1.13
214C - 1.24 |
Anywhere |
| ||||
3B+C > j.8 > dl j.[C] > IAD > j.B > 623A(1)A > 236AXX > 5A > 2C > 5C > 5B > (RB1 > 214A) OR (236BXX > 214C) | 214A - 4016
214C - 4672 |
3 Moon Gauge | 214A - 1.14
214C - 1.23 |
Midscreen |
| ||||
3B+C > j.9 > dl j.[C] > 2[C] > IABD > j.B > 623A(1)A > 236AX~4X > 5A > 5C > (RB1 > 214A) OR (5B > 2B > 236BXX > 214C) | 214A - 4029
214C - 4715 |
3 Moon Gauge | 214A - 1.13
214C - 1.28 |
Midscreen |
| ||||
3B+C > dl j.[C] > 2[C] > 2A(w) > 5C > 623B(1)B > 236AX~4X > 5A > 5B > (RB1 > 214A) OR (2B > 236BXX > 214C) | 214A - 4046
214C - 4712 |
3 Moon Gauge | 214A - 1.14
214C - 1.26 |
Midscreen |
| ||||
3B+C > dl j.[C] > 236[B] > 236AXX > 5A > 5B > 22A > 2A > 2C > 5C > (2B > RB1 > 214A) OR (236BXX > 214C) | 214A - 4140
214C - 4714 |
3 Moon Gauge | 214A - 1.18
214C - 1.23 |
Corner |
| ||||
j.6B+C > 2C > IAD > j.B > 623B(1)B > 236AXX > 5A > 5C > 5B > (RB1 > 214A) OR (2B > 236BXX > 214C) | 214A - 3806
214C - 4490 |
3 Moon Gauge | 214A - 1.07
214C - 1.18 |
Anywhere |
| ||||
j.6B+C > 623B(1)B > 5B > 236AXX > 5A > 2C > 5C > (RB1 > 214A) OR (2B > 236BXX > 214C) | 214A - 3782
214C - 4467 |
3 Moon Gauge | 214A - 1.06
214C - 1.15 |
Anywhere |
| ||||
j.6B+C > 5C > 236[B] > 2C > 236AXX > 5A > 5B > 22A > 2A > 2B > (RB1 > 214A) OR (236BXX > 214C) | 214A - 3972
214C - 4582 |
3 Moon Gauge | 214A - 1.09
214C - 1.18 |
Corner |
| ||||
j.6B+C > 623A(1)A > 2C > j.[C] > 236AX~4X > 5A > 5C > 5B > (RB1 > 214A) OR (2B > 236BXX > 214C) | 214A - 3955
214C - 4621 |
3 Moon Gauge | 214A - 1.11
214C - 1.23 |
Anywhere |
| ||||
j.6B+C > j236C > 66 > 6B+C > 5C > 5BB > 214A | 3 Moon Gauge, 100% Magic Circuit | Anywhere | ||
|
MD Combos
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
FC 2B > 5C > IAD > j.B > 623A(1) > MD > j.[C] > 2B+C > 2C > 236BXX > 3B+C(1) > j.6B+C > 5A > 5B > 236AXX > 236C > 236B+C | 236B+C - 6597 | 400% Magic Circuit
5 Moon Gauge |
160% Magic Circuit | Anywhere |
| ||||
FC 2B > 2[C] > 623A(1) > MD > j.[C] > 2B+C > 5C > 236BXX > 3B+C(1) > j.6B+C > 5A > 5B > 236AXX > 236C > 236B+C | 236B+C - 6630 | 400% Magic Circuit
5 Moon Gauge |
160% Magic Circuit | Anywhere |
| ||||
FC 2B > 2[C] > j.[C] > MD > j.B > 2B+C > 623A(1)A > 3B+C(1) > IAD > j.6B+C > 236AX~4X > 5A > 5B > 5C > RB1 > 236BX > 236C > 236B+C | 236B+C - 6666 | 400% Magic Circuit
5 Moon Gauge |
160% Magic Circuit | Midscreen |
| ||||
FC 2B > 5C > IAD > j.B > 623A(1) > MD > j.8~6 j.[C] > 2[C] > 2B+C > 3B+C(1) > IAD > j.6B+C > 236AX~4X > 5A > 5B > 236BXX > 236C > 236B+C | 236B+C - 6650 | 400% Magic Circuit
5 Moon Gauge |
160% Magic Circuit | Midscreen |
| ||||
2A > 2C > 236[B] > MD > IAD > j.[C] > 2B+C > 2B > j.6B+C > 5C > 22A > 5A > 5B > RB1 > 236AX > 236C > 236B+C | 236B+C - 6098 | 400% Magic Circuit
5 Moon Gauge |
130% Magic Circuit | Corner |
| ||||
214X-236C > MD > 236[B] > 2C > j.[C] > 3B+C > IAD > j.6B+C > 2B > 22A > 5A > 5C > 236AXX > (214C) OR (236B+C) | 214C - 3613
236B+C - 4622 |
5 Moon Gauge | 41% Magic Circuit | Corner |
| ||||
2C > 236[B] > MD > IAD > j.[C] > 2B+C > 5B > 236AXX > 3B+C(1) > IAD > j.6B+C > 2B > 22A > 5A > 5C > RB1 > 236XX > 236C > 236B+C | 236B+C - 6492 | 400% Magic Circuit
5 Moon Gauge |
150% Magic Circuit | Corner |
| ||||
22B > MD > IAD > j.B > 3B+C(1) > dl j.[C] > 2[C] > 2B+C > 5C > j.6B+C > 236AX4X > 5A > 5B > 2B > 236BXX > 214C | 214C - 4675 | 5 Moon Gauge | 150% Magic Circuit | Midscreen |
| ||||
22B > MD > 623A(1)A > 3B+C(1) > dl j.[C] > 2[C] > 2B+C > 236AX4X > 5A > 5B > 5C > 2B > 236BXX > 214C | 214C - 4742 | 5 Moon Gauge | 138% Magic Circuit | Midscreen |
| ||||
22B > MD > 623A(1)A > 2B+C > 3B+C(1) > j.7 > dl j.[C] > j.6B+C > 2C > 236[B] > 22A > 5A > 5C > 5B > (236AXX > 214C) OR (RB1 > 236AX > 236C > 236B+C) | 214C - 4716
236B+C - 6024 |
5 Moon Gauge | 140% Magic Circuit | Corner |
| ||||
FC IAD j.B > 2B+C > MD > IAD > j.[C] > 2[C] > dl 623A(1)A > 3B+C(2) > j.8 dl j.6B+C > 5C > 236[B] > 2B > 5B > 236AXX > 236C > 236XX > 236B+C | 236B+C - 6746 | 400% Magic Circuit
8 Moon Gauge |
150% Magic Circuit | Midscreen |
| ||||
FC j.B > 236C(2) > MD > microwalk back > sj j.[C] > 2[C] > 2B+C > 236AXX > 5A > 5B > 5C > 236BXX > (214C) OR (236B+C) | 214C - 5413
236B+C - 6422 |
100%+ Magic Circuit
5 Moon Gauge |
50% Magic Circuit | Midscreen |
| ||||
236[B] > 623A(1) > MD > j.[C] > 2[C] > 2B+C > 236AXX > 5A > 5C > 5B > 2B > 3C > j.B > j.6B+C > 236C > 236XX > 236B+C | 236B+C - 6684 | 400% Magic Circuit
5 Moon Gauge |
150% Magic Circuit | Corner |
| ||||
236[B] > 623A(1) > MD > j.[C] > 2[C] > 2B+C > 623B(1)B > 3B+C(1) > IAD > j.6B+C > 2B > 22A > 5A > 5C > 5B > RB1 > 236AX > 236C > 236B+C | 236B+C - 6700 | 400% Magic Circuit
5 Moon Gauge |
150% Magic Circuit | Corner |
| ||||
FC 236[B] > 2B+C(1) > MD > 2[C] > j.[C] > 3B+C(2) > j.6B+C > 5C > 22B > 5A > 5B > 22A > 2A > 2B > 236AXX > 236C > 236XX > 236B+C | 236B+C - 7046 | 400% Magic Circuit
5 Moon Gauge |
160% Magic Circuit | Corner |
| ||||
3C > IAD > j.236B(1) > MD > j.9 j.[C] > 5C > 2[C] > 2B+C > 3B+C(1) > IAD > j.6B+C > 236BX~4X > 2A > 236AXX > 236C > 236B+C | 236B+C - 5677 | 400% Magic Circuit
5 Moon Gauge |
150% Magic Circuit | Midscreen |
| ||||
5C > 2C > IAD > j.B > 623B(1) > MD > j.[C] > 2B+C > 3B+C(1) > IAD > j.6B+C > 236BX~4X > 5A > 5B > 2B > 236AXX > 236C > 236B+C | 236B+C - 6189 | 400% Magic Circuit
5 Moon Gauge |
150% Magic Circuit | Midscreen |
| ||||
5C > 2C > MD > 2B+C > 3B+C(1) > dl j.[C] > (land) > j.6B+C > 236BX~4X > 5A > 5B > 2B > 236AXX > 236C > 236B+C | 236B+C - 6240 | 400% Magic Circuit
5 Moon Gauge |
140% Magic Circuit | Midscreen |
| ||||
5C > 2C > 236[B] > MD > IAD > j.[C] > 2B+C > 623B(1)B > 3B+C(1) > IAD > j.6B+C > 5A > 22A > 5B > 2B > RB1 > 236AX > 236C > 236XX > 236B+C | 236B+C - 6327 | 400% Magic Circuit
5 Moon Gauge |
150% Magic Circuit | Corner |
| ||||
Air D > FC A > 623A(1) > MD > j.[C] > 5C > 236[B] > 2C > j.6B+C > 2B+C > 2B > 22A > 5A > 5B > 236AXX > 236C > 236XX > 236B+C | 236B+C - 6743 | 400% Magic Circuit
5 Moon Gauge |
150% Magic Circuit | Corner |
| ||||
Air D > FC A > 2C > j.[C] > 2B+C > 236AXX > 5A > 5B > 22A > 2A > 2B > 5C > RB1 > 236BX > 236C > 236B+C | 236B+C - 6340 | 400% Magic Circuit
5 Moon Gauge |
140% Magic Circuit | Midscreen |
| ||||
j.A > j.236B(1) > MD > j.9 j.[C] > 5C > 2[C] > 2B+C > 3B+C(1) > j.6B+C > 236AX~4X > 5A > 5B > 2B > RB1 > 236BX > 236C > 236B+C | 236B+C - 6305 | 400% Magic Circuit
5 Moon Gauge |
140% Magic Circuit | Corner |
| ||||
(A+B+C > 22B > Buffer MD) FC 2B > 2[C] > 2B+C > 3B+C(1) > j.[C] > 5C > j.6B+C > 236AXX > 236C > 236B+C | 236B+C - 6543 (6124) | 300% magic circuit
5 Moon Gauge |
Anywhere | |
| ||||
(A+B+C > 22B > Buffer MD) FC 2B+C > 3B+C(1) > j.[C] > 5C > j.6B+C > 236AXX > j.236C > 236[B] > 236B+C | 236B+C - 6471 (6049) | 300% magic circuit
10 Moon Gauge |
Midscreen | |
| ||||
j.[C] > 5C > 2[C] > MD > 2B+C > 623B(1)B > 3B+C(1) > IABD > j.6B+C > 236BX4X > 5A > 5B > (2B > RB1) > 236AXX > 236B+C | 236B+C - 5922 | 300% Magic Circuit,
5 Moon Gauge |
150% Magic Circuit | Midscreen
|
j.[C] > 5C > 2[C] > MD > 2B+C > 623B(1)B > 3B+C(1) > IABD > j.6B+C > 236BX4X > 5A > 236AXX > 236C > 236B+C | 236B+C - 6418 | 400% Magic Circuit,
5 Moon Gauge |
150% Magic Circuit | Midscreen
|
FC j.[C] > 2[C] > 5B > MD > 2B+C > 623B(1)B > 3B+C(1) > IABD > j.6B+C > 236BX4X > 5A > 236AXX > 236C > 236B+C | 236B+C - 6783 | 400% Magic Circuit,
5 Moon Gauge |
150% Magic Circuit | Midscreen |
| ||||
j.[C] > 5C > 236[B] > MD > 2[C] > 2B+C > 623B(1)B > 3B+C(1) > IAD > j.6B+C > 5A > 22A > 2A > 236AXX > 236C > 236AX > 236B+C | 236B+C - 6579 | 400% Magic Circuit,
5 Moon Gauge |
150% Magic Circuit | Corner
|
FC j.[C] > 5C > 236[B] > MD > 2[C] > 2B+C > 623B(1)B > 3B+C(1) > IAD > j.6B+C > 2B > 22A > 5A > 5B > 236AXX > 236C > 236AX > 236B+C | 236B+C - 6853 | 400% Magic Circuit,
5 Moon Gauge |
150% Magic Circuit | Corner
|
FC j.[C] > 5C > 2[C] > MD > 236[B] > 2B+C > 623B(1)B > 3B+C(1) > IAD > j.6B+C > 5A > 22A > 2A > 236AXX > 236C > 236AX > 236B+C | 236B+C - 6854 | 400% Magic Circuit,
5 Moon Gauge |
150% Magic Circuit | Corner
|
FC j.[C] > 2[C] > 236[B] > MD > 2B+C > 623B(1)B > 3B+C(1) > IABD > j.6B+C > 5C > 22A > 5A > 5B > 2B > 236AXX > 236C > 236AX > 236B+C | 236B+C - 6915 | 400% Magic Circuit,
5 Moon Gauge |
150% Magic Circuit | Corner
|
FC j.[C] > 236[B] > MD > 2[C] > 2B+C > 623B(1)B > 3B+C(1) > IAD > j.6B+C > 5A > 22A > 2A > 5C > 5B > 236AXX > 236C > 236AX > 236B+C | 236B+C - 6978 | 400% Magic Circuit,
5 Moon Gauge |
150% Magic Circuit | Corner
|
|
Pre MD routes
Routes to perform if you had already burned MD. The idea is that if you activate MD and get a hit, you want to spend as much of that moon as quickly as possible so you can start gaining moon again and thus get to MD again. As a general rule of thumb, shoving 3B+C > j.[C] or 2B+C will end up doing more than the regular confirm.
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2B > 2C > 2B+C > 3B+C > dl j.[C] > 5C > 236BX~4X > 5A > 5B > 236AXX > 214C | 214C - 4562 | Meter Positive
Moon Drive |
1.23 | Midscreen |
| ||||
FC 2B > 2[C] > j.8 j.[C] > dl j.6B+C > 2B+C > 5C > 236BX~4X > 5A > 5B > 236AXX > 214C | 214C - 5042 | Meter Positive
Moon Drive |
1.29 | Anywhere |
| ||||
FC 2B > 2B+C > 3B+C(1) > j.8 j.[C] > dl j.6B+C > 236AX4X > 5A > 2C > 5C > 5B > 236BXX > 214C | 214C - 4888 | Meter Positive
Moon Drive |
1.37 | Anywhere |
| ||||
D > B+C > j.8 j.[C] > 5B > 2B+C > 236BX4X > 5A > 2C > 5C > 2B > 236AXX > 214C | 214C - 4514 | Meter Positive
Moon Drive |
1.09 | Anywhere |
| ||||
Air D > A > 2B+C > 3B+C(1) > j.[C] > 236AX~4X > 5A > 2C > 5C > 5B > 236BXX > 214C | 214C - 4663 | Meter Positive
Moon Drive |
1.17 | Anywhere |
| ||||
214X~4X > 3B+C(1) > j.[C] > 5C > j.6B+C > 2C > 236[B] > 5B > 22A > 5A > 2B > 236AXX > 214C | 214C - 4672 | Meter Positive
Moon Drive |
1.21 | Back to Corner |
| ||||
2A > 2C > 3B+C(1) > dl j.[C] > land > j.6B+C > 236BX4X > 5A > 5C > 5B > 2B > RB1 > 236AXX > 214C | 214C - 4368 | Meter Positive
Moon Drive |
1.23 | Anywhere |
| ||||
3C > dj j.[C] > 5B > 2B+C > 2C > j.6B+C > 236BX4X > 5A > 5C > 2B > 236AXX > 214C | 214C - 4108 | Meter Positive
Moon Drive |
1.22 | Anywhere |
| ||||
3C > dj j.[C] > 2B+C > dl 2C > 5C > j.6B+C > 236AX~4X > 5A > 5B > 2B > 236BXX > 214C | 214C - 4146 | Meter Positive
Moon Drive |
1.23 | Anywhere |
| ||||
5C > 2C > IAD > j.B > 623B(1)B > 3B+C(1) > j.[C] > 236BX~4X > 5A > 5B > 2B > 236AXX > 214C | 214C - 4463 | Meter Positive
Moon Drive |
1.12 | Anywhere
|
5C > 2C > j.6B+C > 623B(1)B > 3B+C(1) > j.[C] > 236AX~4X > 5A > 5B > 2B > 236BXX > 214C | 214C - 4490 | Meter Positive
Moon Drive |
1.31 | Anywhere
|
5C > 2C > IAD > j.B > 3B+C(1) > dl j.[C] > 5B/2B > 2B+C > 236BX4X > 5A > 5B/2B > 236AXX > 214C | 5B first - 4544
2B first - 4532 |
Meter Positive
Moon Drive |
1.15 (both) | Anywhere |
|
FAQ
What do I do after X starter?
Various starters allow for certain combo extensions. Generally he gets IAD > 623X > 236XX(~)4X off of any standard starter, but midscreen B and C starters can go for extensions like Double Nijou. Corner combos allow for 236[B], but the use of another rekka afterward varies from combo to combo. If you are unsure what to do, check the vast array of combos listed on this page.
Why end with 214A?
This damage is made up by the advantage you get after it: Several left/right mixups, several safejump setups, and an unreactable high/low using rekka oki.
Why does Rekka not cross up?
A) You finished with 4X.
B) You delayed it too much.
C) You are using the wrong one. On higher ranges you have to switch 236A for 236B.
- At extreme ranges, even 236B will not cross up.
D) You delayed your 623X in some way.
How do I time Delay Rekka Overhead?
It depends on the combo as height is the main factor. You can generally get the feel of each delay as you practice, but a general tip is:
- If they ground tech, you delayed too much
- If they air tech, you delayed too little
I can't fit all of his normals after rekka overhead, what to do?
In some routes, Kouma struggles to fit every normal available before ending his combo without plenty of delays. In most cases, it is best to omit some buttons (usually 2B), especially if going for 214A ender.
I can’t connect anything after j.[C] after 3B+C, my opponent just techs!
Start charging j.[C] when falling, not rising. 3B+C has a lot of hitstun.
DP into Rekka in the corner is inconsistent, what do I do?
Due to various reasons, doing 623X > 236X can cause the opponent to be too high and tech before they land in rekka range. In most cases you can solve this by delaying the 623X, but most combos will opt to do something else in corner for more damage.
2C j.[C] doesn't work in the corner, how do I avoid this?
In the corner, it may help to jump directly upwards (press j.8) in order to prevent collision from messing up the combo.
How do I end Double Nijou combos meterless? They aren't in range for 214A.
Double Nijou normally carries to corner to allow for Rapid Beat to connect, but purely midscreen they simply land too far away to confirm without doing 2A directly into Rapid Beat. You can compromise by routing into 3C, which gives you worse oki, or you can always opt to spend the bar because the routes are generally meter positive.
Videos
Kouma 214A Oki Showcase (turn on CC)
External Links
- Kouma Combo Doc for beginners and people that just want to grill by Fluury.
- Combo Doc By Jamie
- Assorted Kouma Optimals by Radiance/Shishi