Fate Unlimited Codes/Gilgamesh: Difference between revisions
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===<span class="invisible-header">Overview</span>=== | |||
| | {{2 Column Flex|flex1=90|flex2=10|minwidth2=400px | ||
|content2= | |||
| | {{Content Box|header=<center>'''Gilgamesh'''</center>|content= | ||
| | [[File:FUC Gilgamesh Profile.png|center|frameless|300px]] | ||
---- | |||
*'''Health''' = 9,500 | |||
*'''Prejump''' = 4F | |||
*'''Backdash''' = 25F (Invulnerable 1~15F) | |||
*'''Backdash Distance''' = 1.5703 | |||
*'''Sidestep Type''' = Neutral Inward Spiral | |||
*'''Weight''' = Medium | |||
}} | |||
|} | <div style="display:flex;flex-direction: column; margin: 0 20px; width:50%"> | ||
{{TOC limit|2}} | |||
</div> | |||
== | |content1= | ||
{{Content Box|content= | |||
<big><big><center>'''Overview'''</center></big></big> | |||
---- | |||
Similar to Archer, Gilgamesh is a stance change character. For 30% meter 22C will change between EA and Gate of Babylon mode. While in EA mode, he has chains, great midscreen combos, and good pressure along with one of the best whiff punishers in the game in 623B. In Gate mode he has strong zoning, plus on block normals, links instead of chains, and a special(623A/B) that can be held and only releases on negative edge. This can make him hard to approach while keeping his zoning safe. The held button can be transferred to other buttons. Mode change with Gilgamesh to mitigate each mode's weaknesses and take advantage of their strengths. | |||
{{ProConTable|width=100 | |||
|pros= | |||
|cons= | |||
}} | |||
}} | |||
}} | |||
==Notes== | |||
* '''Full Mana Activation Ability:''' For the duration, in any mode, Gil can summon swords straight down using 22D. These swords can be charged as long as you wish to increase the damage, the amount, and the range. | |||
<br clear=all> | |||
== Universal Moves== | == Universal Moves== | ||
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| advblock =-11 | | advblock =-11 | ||
| description =Gilgamesh's powerful Ea strikes. These attacks look similar to his normals | | description =Gilgamesh's powerful Ea strikes. These attacks look similar to his normals | ||
The A version hits mid, the B version is a low and the C version is a jumping overhead. | The A version hits mid, the B version is a low and the C version is a jumping overhead. | ||
Line 353: | Line 368: | ||
All versions can cancel into 22C | All versions can cancel into 22C | ||
*This attack has 3 hits, dealing 300 base damage each | |||
*10% descale per hit | |||
}} | }} | ||
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| advblock =-3 | | advblock =-3 | ||
| description = half charge deals 600 damage | | description = half charge deals 600 damage | ||
*10% base descale | |||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
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The A version is chargable. If uncharged the A version does not combo on hit. If half-charged, a wind effect will appear around the blade and it will crumple Gil's opponent on hit half-charge frame data is not provided. If fully charged, A version will perform an unblockable strike. The A version's charge can be cancelled by pressing B with almost no endlag. | The A version is chargable. If uncharged the A version does not combo on hit. If half-charged, a wind effect will appear around the blade and it will crumple Gil's opponent on hit half-charge frame data is not provided. If fully charged, A version will perform an unblockable strike. The A version's charge can be cancelled by pressing B with almost no endlag. | ||
*10% base descale | |||
}} | }} | ||
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| version =623B | | version =623B | ||
| header = no | | header = no | ||
| damage = | | damage =1070 | ||
| guard =All | | guard =All | ||
| cancel =R, A | | cancel =R, A | ||
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| advblock =-21 | | advblock =-21 | ||
| description = Gilgamesh rushes forward and performs a powerful slash. | | description = Gilgamesh rushes forward and performs a powerful slash. | ||
The B version has a follow up attack, but cannot be charged. | The B version has a follow up attack, but cannot be charged. | ||
*This attack has 4 hits, dealing 230, 280, 280 and 280 base damage respectively | |||
*10% base descale per hit | |||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| version =623C | | version =623C | ||
| header = no | | header = no | ||
| damage = | | damage =1150 | ||
| guard =All | | guard =All | ||
| cancel =R, A | | cancel =R, A | ||
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| advblock =-14 | | advblock =-14 | ||
| description = Gilgamesh rushes forward and performs a powerful slash. | | description = Gilgamesh rushes forward and performs a powerful slash. | ||
The C version has a follow up attack, but cannot be charged. | The C version has a follow up attack, but cannot be charged. | ||
Startup on the C version is invincible and it costs 30 meter to perform. As long as the last hit connects, you will drain 50 meter from your opponent. | Startup on the C version is invincible and it costs 30 meter to perform. As long as the last hit connects, you will drain 50 meter from your opponent. | ||
*This attack has 4 hits, dealing 250, 300, 300 and 300 base damage respectively | |||
*10% base descale per hit | |||
}} | }} | ||
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| advblock =+5 | | advblock =+5 | ||
| description =Gilgamesh stabs his opponent with a summoned spear. | | description =Gilgamesh stabs his opponent with a summoned spear. | ||
*Base Descale: 10% | |||
}} | }} | ||
}} | }} | ||
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| advblock =+6 | | advblock =+6 | ||
| description =Gilgamesh summons a short sword and sweeps his opponent's legs, knocking them off their feet. | | description =Gilgamesh summons a short sword and sweeps his opponent's legs, knocking them off their feet. | ||
*Base Descale: 10% | |||
}} | }} | ||
}} | }} | ||
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| advblock =+4 | | advblock =+4 | ||
| description = | | description = | ||
*Base Descale: 10% | |||
}} | }} | ||
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*This move has 2 hits, dealing 500 and 350 base damage respectively | *This move has 2 hits, dealing 500 and 350 base damage respectively | ||
*Base Descale: 10% per hit | |||
}} | }} | ||
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| description = | | description = | ||
*This move has 2 hits, dealing 250 base damage each | *This move has 2 hits, dealing 250 base damage each | ||
*Base Descale: 10% per hit | |||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
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Gilgamesh can perform a follow up attack on hit or whiff by pressing C again. | Gilgamesh can perform a follow up attack on hit or whiff by pressing C again. | ||
*This move has 3 hits, dealing 250, 250 and 350 respectively | *This move has 3 hits, dealing 250, 250 and 350 respectively | ||
*Base Descale: 10% per hit | |||
}} | }} | ||
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| advblock = | | advblock = | ||
| description = | | description = | ||
*Base Descale: 10% | |||
}} | }} | ||
}} | }} | ||
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| advblock = | | advblock = | ||
| description = | | description = | ||
*Base Descale: 10% | |||
}} | }} | ||
}} | }} | ||
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*Every version has up to 10 hits, dealing 100 base damage each | *Every version has up to 10 hits, dealing 100 base damage each | ||
*Base Descale: 3% per hit for every version | |||
}} | }} | ||
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| description = | | description = | ||
*This move has up to 6 hits, dealing 150 base damage each | *This move has up to 6 hits, dealing 150 base damage each | ||
*Base Descale: 2% per hit | |||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
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| description = | | description = | ||
*This move has up to 6 hits, dealing 150 base damage each | *This move has up to 6 hits, dealing 150 base damage each | ||
*Base Descale: 2% per hit | |||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
Line 697: | Line 719: | ||
*This move has up to 9 hits, dealing 150 base damage each | *This move has up to 9 hits, dealing 150 base damage each | ||
*Base Descale: 2% per hit | |||
}} | }} | ||
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| blockstun = | | blockstun = | ||
| advblock =-6 | | advblock =-6 | ||
| description =Gilgamesh | | description =Gilgamesh expands Gate of Babylon and unleash a barrage of weapons upon his opponent (can be done from mid-air) | ||
*This move has up to 30 hits, dealing 80 base damage each | *This move has up to 30 hits, dealing 80 base damage each | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name= | |name=236236C | ||
|image=FUC Gilgamesh 236236C (Grail Super).png | |image=FUC Gilgamesh 236236C (Grail Super).png | ||
|data= | |data= | ||
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| advblock =-17 | | advblock =-17 | ||
| description = | | description = | ||
* The full input sequence for this super is '''236236C (activator) > 63214C > 5A > 5B > 5C > 5A > 5B > 5C > 236236C''' | |||
Gilgamesh launches a chain in a straight line with 236236C. If hit connects, he can follow up with the rest of the combo. | |||
He can choose not to go through with the combo, only the last 236236C will actually deplete his meter to 0 | |||
This leaves room for an infinite (tho, not recommended as it provides the opponent a massive amount of meter) | |||
}} | }} | ||
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::** A basic Gate of Babylon combo. To do 5B > 2B > 2C you must link the moves together. If GoB 623A/B is being held can release after 2C hits and before the super to unscale the super. | ::** A basic Gate of Babylon combo. To do 5B > 2B > 2C you must link the moves together. If GoB 623A/B is being held can release after 2C hits and before the super to unscale the super. | ||
;:Advanced | ;:Advanced Combos | ||
::* 623[B] → 5B → 2B → 2C → 5B → 2B → 2C → [623A~B → 2B → 2C]xn → 2369A → ]B[ → 623[B] → 2C → 2369A → ]B[ → back dash → [623C]xn → 236236B ([https://youtu.be/s_ZAeezWi5s Video Demonstration]) | ::* 623[B] → 5B → 2B → 2C → 5B → 2B → 2C → [623A~B → 2B → 2C]xn → 2369A → ]B[ → 623[B] → 2C → 2369A → ]B[ → back dash → [623C]xn → 236236B ([https://youtu.be/s_ZAeezWi5s Video Demonstration]) | ||
::** advanced and competitive Gate of Babylon Combo. the back dash is fo distance adjustment so 623C will hit properly | ::** advanced and competitive Gate of Babylon Combo. the back dash is fo distance adjustment so 623C will hit properly | ||
::*Unburstable ToD from Ea into GoB | |||
::* 5B → 2B → 6C (kara cancel) 623C → 22C (GoB) → 623[B] → 5B → 2B → 5C → [2C~C → 2C → 623A~B → 2B →]xn → 2C → tkc 236A (delay) → Release chain → back dash → 623C → 623C → 623C → 236236B → 2C → tkc 236A → Activate right when the swords appear → back dash → 214C → 236236B ([https://youtu.be/sNKr6XbTm8Q Video Demonstration]) | |||
::** practically unburst-able unless the opponent has more than 100% meter. the only burst window is before the GoB 623C | |||
::** after the last back dash, you can also 22C into Ea and 214C → 236236A if you want to style on your opponent | |||
Latest revision as of 19:38, 26 May 2024
Overview
Similar to Archer, Gilgamesh is a stance change character. For 30% meter 22C will change between EA and Gate of Babylon mode. While in EA mode, he has chains, great midscreen combos, and good pressure along with one of the best whiff punishers in the game in 623B. In Gate mode he has strong zoning, plus on block normals, links instead of chains, and a special(623A/B) that can be held and only releases on negative edge. This can make him hard to approach while keeping his zoning safe. The held button can be transferred to other buttons. Mode change with Gilgamesh to mitigate each mode's weaknesses and take advantage of their strengths.
Strengths | Weaknesses |
---|---|
|
|
Notes
- Full Mana Activation Ability: For the duration, in any mode, Gil can summon swords straight down using 22D. These swords can be charged as long as you wish to increase the damage, the amount, and the range.
Universal Moves
5A
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2A
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j.A
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6A+B
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214X
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22C
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Ea Form Moves
5B
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2B
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5C
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2C
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6C
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Ea j.B
|
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Ea j.C
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236X
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623X
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Gate of Babylon Form Moves
5B
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2B
|
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5C
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2C
|
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GoB j.B
|
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GoB j.C
|
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236X
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623X
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Supers (WIP)
236236A (Ea)
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236236B (GoB)
|
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236236C
|
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Combos (WIP)
- EA Combos
- Basic Combos
-
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 5B > 2C > 6C > Ender 1 or 2 (Video Demonstration)
- Ender 1
- j.A > j.B > j.C (2076 damage)
- Ender 2
- 214C (1870 damage)
- Ender 1 gives more damage while ender 2 will give a hard knockdown with the opponent far away from you.
- Ender 1
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 5B > 2C > 6C > Ender 1 or 2 (Video Demonstration)
- Intermediate Combos
-
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 5B > 2C > 6C > 6239B > Ender 1 or 2 (Video Demonstration)
- Ender 1
- j.A > j.B > j.C (2310 damage)
- Ender 2
- 2147C (2104 damage)
- Similar to the first combo but with two tiger knee cancels. A good combo to learn that will help you transition to more of the advanced routes. On lightweights, if going for ender 2 at the wall, delay 6C after 2C.
- Ender 1
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 5B > 2C > 6C > 6239B > Ender 1 or 2 (Video Demonstration)
- Advanced Combos
-
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 2C > 6C > 6239[A]~B > 5B > 2B > 2C > 6C > 6239B > 2147C (2394 damage) (Video Demonstration)
- Uses the cancel from 623[A]. 6C > 6239[A]~B is essential to learn for Gilgamesh combos as it allows for high meterless corner carry. Delay 6C after 2C on lightweights at the wall.
- Against Berserker, omit the first 2C.
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 6C > [6239[A]~B > 5B > 6C]x3 > 6239B > 2147C (Video Demonstration)
- Uses EA 5B > 6C loop. Commonly used for wall carry. The 5Bs unless delayed will whiff on opponents at the wall.
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 2C > 6C > 6239[A]~B > 5B > 2B > 2C > 6C > 6239B > 2147C (2394 damage) (Video Demonstration)
- Gate of Babylon Combos
- Basic Combos
-
- 5B > 2B > 2CC > 5B > 2B > 2C > 236B or 236236B (2652 damage) (Video Demonstration)
- A basic Gate of Babylon combo. To do 5B > 2B > 2C you must link the moves together. If GoB 623A/B is being held can release after 2C hits and before the super to unscale the super.
- 5B > 2B > 2CC > 5B > 2B > 2C > 236B or 236236B (2652 damage) (Video Demonstration)
- Advanced Combos
- 623[B] → 5B → 2B → 2C → 5B → 2B → 2C → [623A~B → 2B → 2C]xn → 2369A → ]B[ → 623[B] → 2C → 2369A → ]B[ → back dash → [623C]xn → 236236B (Video Demonstration)
- advanced and competitive Gate of Babylon Combo. the back dash is fo distance adjustment so 623C will hit properly
- 623[B] → 5B → 2B → 2C → 5B → 2B → 2C → [623A~B → 2B → 2C]xn → 2369A → ]B[ → 623[B] → 2C → 2369A → ]B[ → back dash → [623C]xn → 236236B (Video Demonstration)
- Unburstable ToD from Ea into GoB
- 5B → 2B → 6C (kara cancel) 623C → 22C (GoB) → 623[B] → 5B → 2B → 5C → [2C~C → 2C → 623A~B → 2B →]xn → 2C → tkc 236A (delay) → Release chain → back dash → 623C → 623C → 623C → 236236B → 2C → tkc 236A → Activate right when the swords appear → back dash → 214C → 236236B (Video Demonstration)
- practically unburst-able unless the opponent has more than 100% meter. the only burst window is before the GoB 623C
- after the last back dash, you can also 22C into Ea and 214C → 236236A if you want to style on your opponent
- Mode Change Combos
- EA Starting
-
- 5A > 5B > 2B > 5C > 236A > 236B(1) > 22C > 5B > 2B > 2CC > 5B > 2B > 2C > 236B (2201 damage) or 236236B (Video Demonstration)
- Simple EA -> Babylon combo. There are better routes but learn this combo to get used to mode changing mid combo
- 5A > 5B > 2B > 5C > 236A > 236B(1) > 22C > 5B > 2B > 2CC > 5B > 2B > 2C > 22C > 5B > 2B > 2C > 6C > 6239B > 2147C or 2362369A (Video Demonstration)
- EA -> Babylon -> EA combo.
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 6C > 6239[A]~B > [EA 5B > 6C loop]x2 > 5B > 6C > 6239B > [Mode Change wall carry loop] till at the wall > 22C > 2CC > 2C > 6239A~B > [Gate of Babylon infinite]
- Mode change combo using the loops found below and demonstrates the fluidity of Gilgamesh combos
- 5A > 5B > 2B > 5C > 236A > 236B(1) > 22C > 5B > 2B > 2CC > 5B > 2B > 2C > 236B (2201 damage) or 236236B (Video Demonstration)
- Loops
- EA Starting
-
- ~[5B > 6C > 6239[A]~B]xn
- EA 5B > 6C loop against a juggled opponent. Gives great wall carry. Number of reps vary by opponent's character and gravity at the time.
- Can end the loop with 22C after 6C and go into corner Babylon infinite or with 6C > 6239B
- ~[22C > 2CC > 2C > 22C > 6C > 6239B]xn
- Mode change wall carry loop. Can enter this after any 623(9)B at the end of a combo.
- Gives amazing wall carry at the cost of meter for each 22C. Ends up being meter neutral for the most part until you reach 50 hits then you will stop building meter.
- Can exit this after 2CC > 2C when at the wall and go for Babylon infinite or can end this after 6239B and go for 2147C for hard knockdown
- ~[5B > 6C > 6239[A]~B]xn
- Gate of Babylon Starting
-
- [2B > 2C > 6239A~B]xn
- Gate of Babylon infinite. Only works close to or at the wall. Can do a couple reps midscreen for added damage but eventually the opponent will become too far to continue.
- Very important combo to learn. Used for meter build and damage. Do note the opponent will also gain meter and after 50 hits Gilgamesh will stop building meter.
- Ways to enter the infinite
- While in EA, after any 6C at the wall do 22C > infinite
- While in EA, after any 6239B, do 22C > 2CC > 2C > 6239A~B > infinite
- Ways to end the infinite
- After 2C > jump back j.C > j.236B > activate > j.236C > j.236236B
- Unscale super ender. the jump back makes you safe from a burst after you activate. Omit the j.236C if you think they will burst and immediately go into super after activating.
- After 2C, 214C
- Hard knockdown ender and lets you store a chain(623[AorB]) of your choice
- After 2C > jump back j.C > j.236B > activate > j.236C > j.236236B
- [2B > 2C > 6239A~B]xn
- Meter Route Double Super
-
- Normals > Corner Carry > 22C~EA > 6C > 623B > 22C~GoB > 2C > jump(7) > j.C > j.236A > ]X[ > land > |623C|xn > 2C > 2369C > activate > 236236B > 2C > 2369C > 236236A (Video Demonstration)