JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli: Difference between revisions
mNo edit summary |
No edit summary |
||
(49 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ASBR Character Intro|char=Zeppeli|short=zep|content= | {{ASBR Character Intro|char=Zeppeli|short=zep|content= | ||
==Introduction== | ==Introduction== | ||
Will A. Zeppeli, a major ally in ''Phantom Blood'', the first part of ''JoJo's Bizarre Adventure'', is a rushdown-centered character with above-average | Will A. Zeppeli, a major ally in ''Phantom Blood'', the first part of ''JoJo's Bizarre Adventure'', is a rushdown-centered character with above-average mix-up potential, excelling at consistent rewards off of hits and tricky movement. Zeppeli's neutral is fairly standard, having [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#6M|6M]] and "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#236X|Hamon Cutter]]" to keep opponents at bay; however, unlike Jonathan who has a similar 6M, he does not get as large of a reward off of this hit. While "Hamon Cutter" is a solid projectile, it is just a projectile that keeps opponents away while Zeppeli wants to get close. | ||
On offense, Zeppeli can be quite tricky, as "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J4S|Low Contact Hamon Guard]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J6S|Spirit Hamon Overdrive]]" both stall him in the air, making instant overheads available as a | On offense, Zeppeli can be quite tricky, as "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J4S|Low Contact Hamon Guard]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J6S|Spirit Hamon Overdrive]]" both stall him in the air, making instant overheads available as a mix-up option. These options both use a small amount of meter and can be beaten by an opponent who is ready to punish them, but they are good options nonetheless as they can also stall any normal jump-in or even his super jump, making them harder to anti-air. For combos, Zeppeli wants to use his "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#63214X|Sunlight Yellow Overdrive]]" hitgrab, as it causes hard knockdown and can be enhanced to deal Hamon damage. | ||
On defense, Zeppeli has an invincible reversal in "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#623X|Sendo Wave Kick]]" (S version). He can also block aerial attacks using "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J4S|Low Contact Hamon Guard]]", making his defense a bit better than other characters. His [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#Heart Heat Attack|HHA]] can be used as a reversal, but because of the way Zeppeli gets low to the ground, it is better used as a low profile than an anti-air. | On defense, Zeppeli has an invincible reversal in "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#623X|Sendo Wave Kick]]" (S version). He can also block aerial attacks using "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J4S|Low Contact Hamon Guard]]", making his defense a bit better than other characters. His [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#Heart Heat Attack|HHA]] can be used as a reversal, but because of the way Zeppeli gets low to the ground, it is better used as a low profile than an anti-air. | ||
*'''Hamon Specials''': For the cost of 0.5 | *'''Hamon Specials''': For the cost of 0.5 HH Gauge, Zeppeli can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters. | ||
*'''Movement''': Zeppeli not only has access to a Super Jump, but also has two moves that provide an air stall, giving him more movement and | *'''Movement''': Zeppeli not only has access to a Super Jump, but also has two moves that provide an air stall, giving him more movement and mix-up options that other characters do not have. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
Line 42: | Line 42: | ||
|damage=12 | |damage=12 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv=- | |hitadv=-8 | ||
|description= | |description= | ||
Zeppeli performs a quick swiping attack. | Zeppeli performs a quick swiping attack. | ||
*A fast jab with decent reach. | *A fast jab with decent reach. | ||
}} | }} | ||
}} | }} | ||
Line 64: | Line 63: | ||
|damage=21 | |damage=21 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Zeppeli performs a jab with his pinky as he steps forward. | Zeppeli performs a jab with his pinky as he steps forward. | ||
Line 86: | Line 85: | ||
|damage=32 | |damage=32 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Zeppeli performs a stepping donkey kick. | Zeppeli performs a stepping donkey kick. | ||
* | *Zeppeli's best poking normal due to its far range and ability to stuff out dash-jumps. | ||
}} | }} | ||
}} | }} | ||
Line 108: | Line 106: | ||
|damage=11 | |damage=11 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv=- | |hitadv=-6 | ||
|description= | |description= | ||
Zeppeli performs a crouching upwards slap. | Zeppeli performs a crouching upwards slap. | ||
* | *Has very poor range and high recovery for a Light normal. | ||
}} | }} | ||
}} | }} | ||
Line 130: | Line 127: | ||
|damage=20 | |damage=20 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv=- | |hitadv=-4 | ||
|description= | |description= | ||
Zeppeli performs a crouching jab with his pinky. | Zeppeli performs a crouching jab with his pinky. | ||
* | *Moves Zeppeli forward, making it a good poke and counter-poke. | ||
}} | }} | ||
}} | }} | ||
Line 151: | Line 148: | ||
|damage=35 (13, 22) | |damage=35 (13, 22) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12(15)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-16 | |blockadv=-16 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Zeppeli attacks with his hands and sends Hamon along the ground. | Zeppeli attacks with his hands and sends Hamon along the ground. | ||
* | *The second hit lightly launches and causes hard knockdown. | ||
*Both hits are special-cancelable. | *Both hits are special-cancelable. | ||
}} | }} | ||
Line 173: | Line 170: | ||
|damage=26 | |damage=26 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv=Crumple (- | |hitadv=Crumple (-6 vs Horse) | ||
|description= | |description= | ||
Zeppeli extends his arm forward and performs a long-ranged punch. | Zeppeli extends his arm forward and performs a long-ranged punch. | ||
*Causes crumple on hit. | *Causes crumple on hit. | ||
* | *Mainly only used in combos due to not being very good as a poke. | ||
*Cannot be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#28|Seated Jump]]". | *Cannot be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#28|Seated Jump]]", removing its utility for block pressure. | ||
}} | }} | ||
}} | }} | ||
Line 196: | Line 193: | ||
|damage=15 | |damage=15 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 218: | Line 215: | ||
|damage=23 | |damage=23 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 240: | Line 237: | ||
|damage=34 | |damage=34 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 259: | Line 256: | ||
|name=Seated Jump | |name=Seated Jump | ||
|input=Any jump after 1/2/3 | |input=Any jump after 1/2/3 | ||
|data= | |||
{{AttackData-ASBR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=Total 52 | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Zeppeli jumps up while in a sitting position. | |||
*Can be cancelled from normals on hit or block. | |||
*Zeppeli becomes airborne on '''frame 6'''. | |||
*The Neutral and Forward versions have 2 frames of landing recovery, while the Back version has 12 frames. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">J6S</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Zeppeli_Jump_6S.png | |||
|caption= | |||
|name=Spirit Hamon Overdrive | |||
|subtitle=j.6S | |||
|data= | |||
{{AttackData-ASBR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=14 | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Zeppeli makes a glider out of leaves held together by Hamon, gliding forward as he falls slowly. | |||
*Requires 0.1 HH Gauge; can hold to extend at the cost of more HH Gauge. | |||
*Zeppeli stops gliding upon moving past (or coming in contact with) the opponent. | |||
*Not as good as j.4S for instant overheads, instead being mainly used for combos. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">J4S</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Zeppeli_Jump_4S.png | |||
|caption= | |||
|name=Low Contact Hamon Guard | |||
|subtitle=j.4S | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 269: | Line 312: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Zeppeli | Zeppeli blocks in the air by extending his feet out and infusing them with Hamon. | ||
* | *Requires 0.1 HH Gauge; can hold to extend at the cost of more HH Gauge. | ||
*While active, Zeppeli will take reduced Chip Damage, and will be protected from Guard Damage. Zeppeli will also automatically defend against all attack attributes, including Unblockable attacks (except for {{NotationIcon-ASBR|RisottoMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#22X|Control iron within 5-10 meters]]"). | |||
*Stalls Zeppeli in the air and stops his momentum upon use, allowing it to be used to perform instant Overheads. | |||
}} | }} | ||
}} | }} | ||
Line 284: | Line 329: | ||
|damage=75 (25*3) | |damage=75 (25*3) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery=52 | |recovery=52 | ||
Line 296: | Line 341: | ||
|damage=90 (30*3) | |damage=90 (30*3) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery=54 | |recovery=54 | ||
Line 308: | Line 353: | ||
|damage=105 (35*3) | |damage=105 (35*3) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery=56 | |recovery=56 | ||
Line 320: | Line 365: | ||
|damage=120 (20*6) | |damage=120 (20*6) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=30 | ||
|active= | |active= | ||
|recovery=64 | |recovery=64 | ||
Line 327: | Line 372: | ||
|description= | |description= | ||
Zeppeli spits out wine infused with Hamon in the form of 3 Bubble Cutters. | Zeppeli spits out wine infused with Hamon in the form of 3 Bubble Cutters. | ||
*The version used alters the pattern in which the projectiles are fired. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Line 359: | Line 405: | ||
|damage=60 | |damage=60 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery=64 | |recovery=64 | ||
|blockadv=- | |blockadv=-32 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 371: | Line 417: | ||
|damage=70 (10, 60) | |damage=70 (10, 60) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8(1)1 | ||
|active= | |active= | ||
|recovery=76 | |recovery=76 | ||
|blockadv=- | |blockadv=-36 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 383: | Line 429: | ||
|damage=80 (10*2, 60) | |damage=80 (10*2, 60) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8(1)1(1)1 | ||
|active= | |active= | ||
|recovery=88 | |recovery=88 | ||
|blockadv=- | |blockadv=-42 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 395: | Line 441: | ||
|damage=100 (10*2, 60, 20) | |damage=100 (10*2, 60, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8(1)1(1)1 | ||
|active= | |active= | ||
|recovery=54 | |recovery=54 | ||
|blockadv=- | |blockadv=-42 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Zeppeli performs a rising knee attack. | Zeppeli performs a rising knee attack. | ||
*The version used alters the distance Zeppeli moves. | |||
*Most variants do not have invul. | *Most variants do not have invul. | ||
*Cannot be Flash Canceled due to being considered airborne. | *Zeppeli will recoil backwards on block after the first hit that connects. | ||
*Cannot be Flash Canceled, nor canceled into HHA due to Zeppeli being considered airborne. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*This variant advances and rises the least. | *This variant advances and rises the least. | ||
* | *Launches the opponent away on hit. | ||
*On hit, leaves Zeppeli the closest from the opponent. | |||
*On block, recoils Zeppeli a little less than the M variant. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*This variant advances and rises more. | *This variant advances and rises more. | ||
* | *Launches the opponent away on hit. | ||
*On hit, leaves Zeppeli and the opponent farther apart. | |||
*On block, recoils Zeppeli the furthest from the opponent. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*This variant advances and rises even more. | *This variant advances and rises even more. | ||
* | *Launches the opponent away on hit. | ||
*On hit, leaves Zeppeli and the opponent the farthest apart. | |||
*On block, recoils Zeppeli a little further than the S variant. | |||
---- | ---- | ||
'''S version:''' | '''S version:''' | ||
*Costs 0.5 HH Gauge. | *Costs 0.5 HH Gauge. | ||
*Deals Hamon Damage. | *Deals Hamon Damage. | ||
*Has invul | *Has invul during startup. | ||
*This variant advances the most and rises the least. | *This variant advances the most and rises the least. | ||
* | *Launches the opponent away on hit, and causes hard knockdown. | ||
*On hit, leaves Zeppeli and the opponent around the same distance as the H variant. | |||
*On block, recoils Zeppeli the least far from the opponent. | |||
}} | }} | ||
}} | }} | ||
Line 440: | Line 495: | ||
|damage=Loop: 12*N<br>Landing: 22 | |damage=Loop: 12*N<br>Landing: 22 | ||
|guard=Loop: Mid<br>Landing: Low | |guard=Loop: Mid<br>Landing: Low | ||
|startup= | |startup=32(13)1 | ||
|active= | |active= | ||
|recovery=74 | |recovery=74 | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 452: | Line 507: | ||
|damage=Loop: 9*N<br>Landing: 23 | |damage=Loop: 9*N<br>Landing: 23 | ||
|guard=Loop: Mid<br>Landing: Low | |guard=Loop: Mid<br>Landing: Low | ||
|startup= | |startup=32(13)1 | ||
|active= | |active= | ||
|recovery=84 | |recovery=84 | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 464: | Line 519: | ||
|damage=Loop: 9*N<br>Landing: 24 | |damage=Loop: 9*N<br>Landing: 24 | ||
|guard=Loop: Mid<br>Landing: Low | |guard=Loop: Mid<br>Landing: Low | ||
|startup= | |startup=32(13)1 | ||
|active= | |active= | ||
|recovery=94 | |recovery=94 | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 476: | Line 531: | ||
|damage=Ascent: 12<br>Loop: 5*N<br>Landing: 25 | |damage=Ascent: 12<br>Loop: 5*N<br>Landing: 25 | ||
|guard=Ascent: Mid<br>Loop: Mid<br>Landing: Low | |guard=Ascent: Mid<br>Loop: Mid<br>Landing: Low | ||
|startup= | |startup=14(17)1(13)1 | ||
|active= | |active= | ||
|recovery=74 | |recovery=74 | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Zeppeli jumps into the air and spins on his way down, finishing with a sweeping kick. | Zeppeli jumps into the air and spins on his way down, finishing with a sweeping kick. | ||
*The version used determines how high Zeppeli jumps. | |||
*N = number of hits. | *N = number of hits. | ||
* | *The final hit launches, can be Flash Canceled, and can hit OTG. It also autocorrects if Zeppeli ends up past the opponent. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Line 498: | Line 554: | ||
*Costs 0.5 HH Gauge. | *Costs 0.5 HH Gauge. | ||
*Deals Hamon Damage. | *Deals Hamon Damage. | ||
*This variant is invincible | *This variant is invincible during the ascent. In addition, it can hit the opponent while rising, causing a crumple and ensuring the remaining hits connect. | ||
*The final hit can relaunch downed opponents. | |||
* | *Identical to the L variant, distance-wise. | ||
}} | }} | ||
}} | }} | ||
Line 517: | Line 573: | ||
|damage=80 (10*3, 20, 30) | |damage=80 (10*3, 20, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery=50 | |recovery=50 | ||
|blockadv=-22 | |blockadv=-22 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 529: | Line 585: | ||
|damage=95 (10*4, 20) | |damage=95 (10*4, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery=68 | |recovery=68 | ||
|blockadv=-28 | |blockadv=-28 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 541: | Line 597: | ||
|damage=105 (10*5, 20, 35) | |damage=105 (10*5, 20, 35) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery=72 | |recovery=72 | ||
|blockadv=-38 | |blockadv=-38 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 553: | Line 609: | ||
|damage=126 (10, 5*7, 30, 5*5, 6, 5*4) | |damage=126 (10, 5*7, 30, 5*5, 6, 5*4) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery=40 | |recovery=40 | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=Bind/Crumple | ||
|description= | |description= | ||
Zeppeli attacks the opponent his his palm. If successful, he'll start filling them with Hamon. | Zeppeli attacks the opponent his his palm. If successful, he'll start filling them with Hamon. | ||
* | *The version used alters the startup, damage and recovery. | ||
*Cannot be Flash Canceled, nor canceled into HHA. | |||
*Considered a hitgrab. Because of this, neither Zeppeli nor the opponent can call an Assist if this move connects. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Fastest meterless variant. | *Fastest meterless variant. | ||
*Launches the lowest. | |||
*The least useful version since only Assists enable follow-ups. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Average variant. | *Average variant. | ||
*Launches higher than the L version. | |||
*Can be followed up with a microdash 5H anywhere on the screen, or a 5M/2M along the side wall position. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Slowest variant. | *Slowest variant. | ||
*Launches the highest. | |||
*Can be followed up with a dash j.H. | |||
---- | ---- | ||
'''S version:''' | '''S version:''' | ||
Line 577: | Line 640: | ||
*Fastest variant. | *Fastest variant. | ||
*Triggers a camera effect. | *Triggers a camera effect. | ||
*Binds the opponent on hit, | *Binds the opponent on hit, which then transitions into a crumple. | ||
**The crumple will not take place if the attack connects during a juggle and the opponent isn't close to the ground. | |||
}} | }} | ||
}} | }} | ||
Line 591: | Line 655: | ||
|damage=25 | |damage=25 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 627: | Line 691: | ||
|damage=120 (20*6) | |damage=120 (20*6) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 633: | Line 697: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
While in the air, Zeppeli spits out wine infused with Hamon in the form of Bubble | While in the air, Zeppeli spits out wine infused with Hamon in the form of Bubble Cutters. | ||
*The version used alters the amount of projectiles fired. | |||
*Projectiles travel downwards at a 70° angle. | *Projectiles travel downwards at a 70° angle. | ||
---- | ---- | ||
Line 649: | Line 714: | ||
*Deals Hamon Damage. | *Deals Hamon Damage. | ||
*This variant fires three bubbles, each hitting twice. | *This variant fires three bubbles, each hitting twice. | ||
*Unlike the other variants, this version's recovery can be canceled with air moves. This lets Zeppeli perform a falling normal, [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J4S|j.4S]], [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J6S|j.6S]], or alternate falling normals with the aforementioned moves for double Overheads. | |||
}} | }} | ||
}} | }} | ||
Line 663: | Line 729: | ||
|damage=Loop: 12*N<br>Landing: 22 | |damage=Loop: 12*N<br>Landing: 22 | ||
|guard=Loop: Mid<br>Landing: Low | |guard=Loop: Mid<br>Landing: Low | ||
|startup= | |startup=22(13)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 675: | Line 741: | ||
|damage=Loop: 9*N<br>Landing: 23 | |damage=Loop: 9*N<br>Landing: 23 | ||
|guard=Loop: Mid<br>Landing: Low | |guard=Loop: Mid<br>Landing: Low | ||
|startup= | |startup=22(13)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 687: | Line 753: | ||
|damage=Loop: 9*N<br>Landing: 24 | |damage=Loop: 9*N<br>Landing: 24 | ||
|guard=Loop: Mid<br>Landing: Low | |guard=Loop: Mid<br>Landing: Low | ||
|startup= | |startup=22(13)1 | ||
|active= | |active= | ||
|recovery=94 | |recovery=94 | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 699: | Line 765: | ||
|damage=Loop: 5*N<br>Landing: 25 | |damage=Loop: 5*N<br>Landing: 25 | ||
|guard=Loop: Mid<br>Landing: Low | |guard=Loop: Mid<br>Landing: Low | ||
|startup= | |startup=22(13)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
While in the air, Zeppeli attacks with a divekick (spinning on his way down), finishing with a sweeping kick. | While in the air, Zeppeli attacks with a divekick (spinning on his way down), finishing with a sweeping kick. | ||
*The version used alters Zeppeli's trajectory. | |||
*Similar to the ground variants, but skips the initial jump. | |||
*N = number of hits. | *N = number of hits. | ||
* | *The final hit launches, can be Flash Canceled, and can hit OTG. It also autocorrects if Zeppeli ends up past the opponent. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Line 722: | Line 789: | ||
*Costs 0.5 HH Gauge. | *Costs 0.5 HH Gauge. | ||
*Deals Hamon Damage. | *Deals Hamon Damage. | ||
* | *The final hit can relaunch downed opponents. | ||
*Identical to the L variant, distance-wise. | *Identical to the L variant, distance-wise. | ||
}} | }} | ||
Line 744: | Line 811: | ||
|damage=120 (52+68) | |damage=120 (52+68) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery=32 | |recovery=32 | ||
|blockadv= | |blockadv= | ||
|hitadv=+ | |hitadv=+64 | ||
|description= | |description= | ||
}} | }} | ||
Line 756: | Line 823: | ||
|damage=110 (51+59) | |damage=110 (51+59) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery=32 | |recovery=32 | ||
|blockadv= | |blockadv= | ||
|hitadv=+ | |hitadv=+64 | ||
|description= | |description= | ||
Zeppeli grabs the opponent, jabs them with his pinky, then kicks them away. | Zeppeli grabs the opponent, jabs them with his pinky, then kicks them away. | ||
*Both versions leave the opponent in range for | *One of two universal Throws (along with {{NotationIcon-ASBR|OldJosephMini}}) whose damage changes depending on the version used. | ||
*Back Throw> | *Back Throw leaves the opponent closer to Zeppeli than Forward Throw. | ||
*Both versions leave the opponent in range for a TK "[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J214X|Tornado Overdrive (Air)]]", with the S version enabling a full conversion. | |||
*Back Throw > Dodge autotimes a safejump. | |||
}} | }} | ||
}} | }} | ||
Line 773: | Line 842: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=Tornado Overdrive | |subtitle=Tornado Overdrive<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=Loop: | |damage=Ascent: 12<br>Loop: 5*N<br>Landing: 25 | ||
|guard=Loop: Mid<br>Landing: Low | |guard=Ascent: Mid<br>Loop: Mid<br>Landing: Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 787: | Line 856: | ||
*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#214X| | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#214X|214S]] | ||
*N = number of hits. | *N = number of hits. | ||
* | *Deals Hamon Damage. | ||
*The first hit causes crumple, while the final hit launches. | |||
*The final hit can hit OTG, and can also relaunch downed opponents. | |||
*Zeppeli '''does not autocorrect''' for the final hit upon switching sides, unlike the original move. | |||
}} | }} | ||
}} | }} | ||
Line 805: | Line 877: | ||
|startup=8 | |startup=8 | ||
|active=10~ | |active=10~ | ||
|recovery= | |recovery=Total 12 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Zeppeli uses Hamon Breathing to charge his HH Gauge. | |||
*Takes 12 seconds to go from 0 to 3 bars. | *Takes 12 seconds to go from 0 to 3 bars. | ||
*Cannot be cancelled into or out of. | *Cannot be cancelled into or out of. | ||
*Animation changes on each use; purely aesthetic. | *Animation changes on each use; purely aesthetic. | ||
}} | }} | ||
}} | }} | ||
Line 876: | Line 901: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=200 (24+176) | |damage=200 (24+176) | ||
|guard= Low | |guard=Low | ||
|startup= | |startup=2+16 | ||
|active= | |active= | ||
|recovery=68 | |recovery=68 | ||
|blockadv=-28 | |blockadv=-28 | ||
|hitadv=+ | |hitadv=HKD (+46~+52) | ||
|description= | |description= | ||
Zeppeli slides along the ground before punching the opponent with Hamon. | Zeppeli slides along the ground before punching the opponent with Hamon. | ||
*This is a hitgrab. | *This is a hitgrab. | ||
*Zeppeli slides low to the ground, almost around crouch height. | *Zeppeli slides low to the ground, almost around crouch height. | ||
*The opponent is left close to Zeppeli while in a Hard Knockdown state. | |||
*This move has variable frame advantage on hit, being slightly better against grounded opponents. | |||
}} | }} | ||
}} | }} | ||
Line 903: | Line 930: | ||
|damage=360 (60+120+180) | |damage=360 (60+120+180) | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup=2+20 | ||
|active= | |active= | ||
|recovery=132 | |recovery=132 | ||
|blockadv=-100 | |blockadv=-100 | ||
|hitadv=+ | |hitadv=+38 | ||
|description= | |description= | ||
Zeppeli jabs the opponent with his pinky. If it hits the opponent, he proceeds to fill them with Hamon through a Zoom Punch. | Zeppeli jabs the opponent with his pinky. If it hits the opponent, he proceeds to fill them with Hamon through a Zoom Punch. | ||
Line 918: | Line 945: | ||
==Costumes== | ==Costumes== | ||
===Normal=== | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Zeppeli_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Zeppeli_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
Line 926: | Line 953: | ||
===Special=== | ===Special=== | ||
{{ColorGallery | filePrefix=JJASBR_Zeppeli_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Zeppeli_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | {{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | ||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | {{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} |
Latest revision as of 22:10, 8 June 2024
Introduction
Will A. Zeppeli, a major ally in Phantom Blood, the first part of JoJo's Bizarre Adventure, is a rushdown-centered character with above-average mix-up potential, excelling at consistent rewards off of hits and tricky movement. Zeppeli's neutral is fairly standard, having 6M and "Hamon Cutter" to keep opponents at bay; however, unlike Jonathan who has a similar 6M, he does not get as large of a reward off of this hit. While "Hamon Cutter" is a solid projectile, it is just a projectile that keeps opponents away while Zeppeli wants to get close.
On offense, Zeppeli can be quite tricky, as "Low Contact Hamon Guard" and "Spirit Hamon Overdrive" both stall him in the air, making instant overheads available as a mix-up option. These options both use a small amount of meter and can be beaten by an opponent who is ready to punish them, but they are good options nonetheless as they can also stall any normal jump-in or even his super jump, making them harder to anti-air. For combos, Zeppeli wants to use his "Sunlight Yellow Overdrive" hitgrab, as it causes hard knockdown and can be enhanced to deal Hamon damage.
On defense, Zeppeli has an invincible reversal in "Sendo Wave Kick" (S version). He can also block aerial attacks using "Low Contact Hamon Guard", making his defense a bit better than other characters. His HHA can be used as a reversal, but because of the way Zeppeli gets low to the ground, it is better used as a low profile than an anti-air.
- Hamon Specials: For the cost of 0.5 HH Gauge, Zeppeli can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters.
- Movement: Zeppeli not only has access to a Super Jump, but also has two moves that provide an air stall, giving him more movement and mix-up options that other characters do not have.
Will A. Zeppeli is a Hamon character who rushes the opponent down and utilizes deceptive movement to disguise his intentions. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Hamon | 950 | Rumble | #ASBR_WIL #ASBR_ZEP |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6M
6M
Zoom Punch |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
28
Seated Jump
Any jump after 1/2/3 |
---|
J6S
Spirit Hamon Overdrive
j.6S |
---|
J4S
Low Contact Hamon Guard
j.4S |
---|
236X
Hamon Cutter
236L/M/H/S |
---|
623X
Sendo Wave Kick
623L/M/H/S |
---|
214X
Tornado Overdrive
214L/M/H/S |
---|
63214X
Sunlight Yellow Overdrive
63214L/M/H/S |
---|
J236X
Hamon Cutter (Air)
j.236L/M/H/S |
---|
J214X
Tornado Overdrive (Air)
j.214L/M/H/S |
---|
System Mechanics
Throw
Throw
Pow! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Tornado Overdrive |
---|
5S
Hamon Breathing
5S |
---|
Heart Heat Attack
This is Sendo!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Hamon of the sun! Sunlight Yellow Overdrive!
236L+M+H |
---|