Fate Unlimited Codes/Lancer: Difference between revisions
Wat Bearie (talk | contribs) |
Scatteraxis (talk | contribs) |
||
(16 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
===<span class="invisible-header">Overview</span>=== | |||
| | {{2 Column Flex|flex1=90|flex2=10|minwidth2=400px | ||
|content2= | |||
| | {{Content Box|header=<center>'''Lancer'''</center>|content= | ||
| | [[File:FUC Lancer Profile.png|center|frameless|300px]] | ||
---- | |||
*'''Health''' = 9,500 | |||
*'''Prejump''' = 4F | |||
*'''Backdash''' = 20F (Invulnerable 1~10F) | |||
*'''Backdash Distance''' = 1.3269 | |||
*'''Sidestep Type''' = Neutral Inward Spiral | |||
*'''Weight''' = Medium | |||
}} | |||
|} | <div style="display:flex;flex-direction: column; margin: 0 20px; width:50%"> | ||
{{TOC limit|2}} | |||
</div> | |||
|content1= | |||
{{Content Box|content= | |||
<big><big><center>'''Overview'''</center></big></big> | |||
---- | |||
Lancer abuses his long range to safely open up opponents. Has an upper body invincible command dash (214X) that allows him to get around and get big punishes on characters attempting to zone. He has consistent high damage and is a potent threat vs the entire cast thanks to the versatility his tools give him. | |||
{{ProConTable|width=100 | |||
|pros= | |||
* An outstanding set of long range normals that allows him to outspace opponents and get conversions further than most of the cast. | |||
* Strong mixup options from long range including a high/low 50/50 (j.236B/2C). | |||
* Great defensive options including an EX DP (623C), Very fast and safe abare option (5A), and a low-profiling slide (2A). | |||
* Fantastic anti-zoning with 214X low profile dash that can lead to a punish on certain projectiles. | |||
|cons= | |||
* Lancer's pressure is quite weak leaving him negative off of stance cancels (5C, 214X~D) and his mix-ups being massively unsafe. | |||
* Lancer's optimal routes are quite hard and if are dropped will always leave you open for a massive punish. | |||
* Does not have any projectile of any sort to perform unscale supers. | |||
}} | |||
}} | |||
}} | |||
== | ==Notes== | ||
Lancer | * '''Full Mana Activation Ability:''' For the duration, Lancer only needs 100% mana to use Magic Burst while in hitstun. | ||
<br clear=all> | |||
== Normals== | == Normals== | ||
==== Standing Normals ==== | |||
===== <span class="invisible-header">5A</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=5A | |name=5A | ||
Line 39: | Line 61: | ||
}} | }} | ||
===== <span class="invisible-header">5B</span> ===== | |||
{{MoveData | |||
|name=5B | |||
|image=FUC Lancer 5B.png | |||
|data= | |||
{{AttackData-FUC | |||
| damage =330 | |||
| guard =All | |||
| cancel =N, S, R, A | |||
| startup =7 | |||
| total length =36 | |||
| blockstun =19 | |||
| advblock =-9 | |||
| description =Lancer stabs the opponent with his spear from midrange. | |||
*Proration: 15% | |||
}} | |||
}} | |||
===== <span class="invisible-header">5C</span> ===== | |||
{{MoveData | |||
|name=5C | |||
|image=FUC Lancer 5C.png | |||
|data= | |||
{{AttackData-FUC | |||
| damage =420 | |||
| guard =All | |||
| cancel =S, R, A | |||
| startup =12 | |||
| total length =51 | |||
| blockstun =21 | |||
| advblock =-17 | |||
| description =Lancer slashes at his opponent. | |||
*Proration: 10% | |||
}} | |||
}} | |||
==== Crouching Normals ==== | |||
===== <span class="invisible-header">2A</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=2A | |name=2A | ||
Line 58: | Line 117: | ||
}} | }} | ||
===== <span class="invisible-header">2B</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=2B | |name=2B | ||
Line 94: | Line 135: | ||
}} | }} | ||
===== <span class="invisible-header">2C</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=2C | |name=2C | ||
Line 130: | Line 153: | ||
}} | }} | ||
==== Aerial Normals ==== | |||
===== <span class="invisible-header">j.A</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=j.A | |name=j.A | ||
Line 167: | Line 173: | ||
}} | }} | ||
===== <span class="invisible-header">j.B</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=j.B | |name=j.B | ||
Line 185: | Line 191: | ||
}} | }} | ||
===== <span class="invisible-header">j.C</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=j.C | |name=j.C | ||
Line 203: | Line 209: | ||
}} | }} | ||
====Command Normals==== | |||
===== <span class="invisible-header">6C</span> ===== | |||
{{MoveData | |||
|name=6C | |||
|image=FUC Lancer 6C.png | |||
|data= | |||
{{AttackData-FUC | |||
| damage =450 | |||
| guard =All | |||
| cancel =J, R, A | |||
| startup =18 | |||
| total length =51 | |||
| blockstun =22 | |||
| advblock =-10 | |||
| description =Lancer steps forward and launches his opponent. HUGE range and a very important combo tool. | |||
*Proration: 10% | |||
}} | |||
}} | |||
== Universal Mechanics == | |||
===== <span class="invisible-header">Throw</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=6A+B | |name=6A+B | ||
Line 222: | Line 248: | ||
==Specials== | ==Specials== | ||
===== <span class="invisible-header">236X</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Red Branch・Thurisaz | |name=Red Branch・Thurisaz | ||
|input=236X | |input=236X | ||
|image=FUC Lancer 236X.png | |image=FUC Lancer 236X.png | ||
|image2=FUC Lancer 236C.png | |||
|caption=236A / 236B | |||
|caption2=236C | |||
|data= | |data= | ||
Line 279: | Line 308: | ||
|input=Red Branch・Thurisaz → XXX | |input=Red Branch・Thurisaz → XXX | ||
|image=FUC Lancer 236X.png | |image=FUC Lancer 236X.png | ||
|image2=FUC Lancer 236C.png | |||
|data= | |data= | ||
Line 305: | Line 335: | ||
|name=Red Branch・Algiz | |name=Red Branch・Algiz | ||
|input=Red Branch・Thurisaz Follow Up → X | |input=Red Branch・Thurisaz Follow Up → X | ||
|image=FUC Lancer | |image=FUC Lancer 236X3.png | ||
|data= | |data= | ||
Line 328: | Line 358: | ||
|name=Red Branch・Sowilo | |name=Red Branch・Sowilo | ||
|input=Red Branch・Algiz → X | |input=Red Branch・Algiz → X | ||
|image=FUC Lancer | |image=FUC Lancer 236X4.png | ||
|data= | |data= | ||
Line 345: | Line 375: | ||
}} | }} | ||
===== <span class="invisible-header">623X</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Red Branch・Eihwaz | |name=Red Branch・Eihwaz | ||
Line 398: | Line 428: | ||
}} | }} | ||
===== <span class="invisible-header">214X</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Red Branch・Ehwaz | |name=Red Branch・Ehwaz | ||
Line 445: | Line 475: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Red Branch・Kano | |name=Red Branch・Kano | ||
|input= | |input=214X > A | ||
|image=FUC Lancer 214X2.png | |image=FUC Lancer 214X2.png | ||
|data= | |data= | ||
Line 476: | Line 489: | ||
| advblock =-10 | | advblock =-10 | ||
| description =Lancer performs an upward back kick. | | description =Lancer performs an upward back kick. | ||
*This attack launches the opponent up very high and offers a lot of Histun, allowing for strong combo | |||
*Proration: 10% | *Proration: 10% | ||
}} | }} | ||
Line 481: | Line 495: | ||
{{MoveData | {{MoveData | ||
|name=Red Branch・Tyr | |name=Red Branch・Tyr | ||
|input= | |input=214X > B | ||
|image=FUC Lancer 214X3.png | |image=FUC Lancer 214X3.png | ||
|data= | |data= | ||
Line 493: | Line 507: | ||
| advblock =-12 | | advblock =-12 | ||
| description =Lancer uses his spear as launching pole, sends himself flying forward and performs a powerful somersault kick. | | description =Lancer uses his spear as launching pole, sends himself flying forward and performs a powerful somersault kick. | ||
*This attack crumples on Counter Hit - a very powerful condition for Lancer's combo. | |||
*Proration: 10% | *Proration: 10% | ||
}} | }} | ||
Line 499: | Line 514: | ||
{{MoveData | {{MoveData | ||
|name=Red Branch・Hagal | |name=Red Branch・Hagal | ||
|input= | |input=214X > C | ||
|image=FUC Lancer 214X4.png | |image=FUC Lancer 214X4.png | ||
|data= | |data= | ||
Line 513: | Line 528: | ||
*Proration: 10% | *Proration: 10% | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|name=Red Branch・Isa | |||
|input=214X > D | |||
|image=FUC Lancer 214XD.png | |||
|data= | |||
{{AttackData-FUC | |||
| damage =- | |||
| guard =- | |||
| cancel =A | |||
| startup =21 | |||
| total length =45 | |||
| blockstun =13 | |||
| advblock =-10 | |||
| description =Lancer stops dashing. | |||
*This attack launches the opponent | |||
*Proration: 10% | |||
}} | |||
}} | }} | ||
===== <span class="invisible-header">j.236X</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Red Branch・Uruz | |name=Red Branch・Uruz | ||
Line 541: | Line 573: | ||
==Supers (WIP)== | ==Supers (WIP)== | ||
===== <span class="invisible-header">236236A</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=236236A | |name=236236A | ||
Line 562: | Line 594: | ||
}} | }} | ||
===== <span class="invisible-header">236236B</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=236236B | |name=236236B | ||
Line 584: | Line 616: | ||
}} | }} | ||
===== <span class="invisible-header">j.236236B</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=j.236236B | |name=j.236236B | ||
Line 604: | Line 636: | ||
}} | }} | ||
===== <span class="invisible-header">Grail 236236C</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=236236C (Grail Super) | |name=236236C (Grail Super) | ||
Line 629: | Line 661: | ||
===Midscreen=== | ===Midscreen=== | ||
''Starter Combo | 1861DMG'' | ''Starter Combo | 1861DMG - ([https://youtu.be/_xuMYFF2XpM Video Demonstration])'' | ||
* 5B > 2C > 6C > jump(9)> j.B > j.C > j.236C | * 5B > 2C > 6C > jump(9)> j.B > j.C > j.236C | ||
:: A very basic combo. This is just to get your feet wet but move away from this combo when you can. Works in the corner. | :: A very basic combo. This is just to get your feet wet but move away from this combo when you can. Works in the corner. | ||
''Standard Combo | 3138DMG'' | ''Standard Combo | 3138DMG - ([https://youtu.be/L2liY-zxU08 Video Demonstration])'' | ||
* 5B > 2C > 6C > jump(9) > ff j.B > land 2C > 6C > jump (9) > ff j.B > land 2C > 6C > super jump (9) > ff j.B > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C | * 5B > 2C > 6C > jump(9) > ff j.B > land 2C > 6C > jump (9) > ff j.B > land 2C > 6C > super jump (9) > ff j.B > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C | ||
:: Standard combo and one to strive for before really optimizing. Works in the corner. | :: Standard combo and one to strive for before really optimizing. Works in the corner. | ||
''Combo From Grounded 5C | 3262DMG'' | ''Combo From Grounded 5C | 3262DMG - ([https://youtu.be/S08JRv8jN6k Video Demonstration])'' | ||
* 5B > 5C > 214A~A > jump(9) > j.236C => delay j.B > land 2B > 6C > jump(9) > ff j.B > land 2C > 6C > super jump(9) > ff j.B > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C | * 5B > 5C > 214A~A > jump(9) > j.236C => delay j.B > land 2B > 6C > jump(9) > ff j.B > land 2C > 6C > super jump(9) > ff j.B > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C | ||
:: A combo from a string into grounded 5C. When doing pressure you don't want to go into 2C so this confirm is good if you want to apply safe pressure with 5C > 214A~D. If you confirm the hit, go into 21A~A. Works in the corner. | :: A combo from a string into grounded 5C. When doing pressure you don't want to go into 2C so this confirm is good if you want to apply safe pressure with 5C > 214A~D. If you confirm the hit, go into 21A~A. Works in the corner. | ||
''Advanced Combo from Grounded 5C | 3754DMG (or 4884 with RC) - ([https://youtu.be/iPnpuisSYqU Video Demonstration])'' | ''Advanced Combo from Grounded 5C | 3754DMG (or 4884 with RC) - ([https://youtu.be/iPnpuisSYqU Video Demonstration])'' | ||
* 5B → 5C → 214A~A → 2147C~A → jump back(7) → j.C → j.236C → j.B → 2C → 6C → 214A~B → 6C → [214X~Ax]x4 → 62369A → 62369B → RC → 6C → 214C~B → 6C → [214X~ | * 5B → 5C → 214A~A → 2147C~A → jump back(7) → j.C → j.236C → j.B → 2C → 6C → 214A~B → 6C → [214X~Ax]x4 → 62369A → 62369B → RC → 6C → 214C~B → 6C → [214X~A]x4 → 62369A → 62369B | ||
:: A transition from 5C into the kick loop | :: A transition from 5C into the kick loop | ||
''Advanced Combo from Grounded 6C | ~4070 DMG (or ~5200 with RC) - ([https://youtu.be/NBJ2j4KNt_0 Video Demonstration])'' | |||
* 5B → 2C → 6C → tkc 214C~B → 2C → 6C → tkc 214C~B → 6C → tkc 214A~B → 6C → tkc 214C~A → tkc 214C~A → tkc 214A~A → tkc 214C~A → tkc 623A → tkc 623C → RC → 6C → tkc 214C~B → 6C → tkc 214A~A → tkc 214C~A → tkc 214C~A → tkc 214C~A → tkc 623A → tkc 623C | |||
* 5B → 6C → tkc 214C~B → 2C → 6C → tkc 214C~B → 6C → tkc 214C~B → 6C → tkc 214A~A → tkc 214C~A → tkc 214C~A → tkc 214A~A → tkc 623A → tkc 623C → RC → 6C → tkc 214C~B → 6C → tkc 214A~A → tkc 214C~A → tkc 214A~A → tkc 214C~A → tkc 623A → tkc 623C | |||
:: Both openers can be punishable on block. Use with care. | |||
'''RC Extension After 623C''' | '''RC Extension After 623C''' | ||
''Standard RC extension'' | ''Standard RC extension - ([https://youtu.be/47f4__Jlxgs Video Demonstration])'' | ||
* RC > 2C > 6C > super jump(9) > ff j.A > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C | * RC > 2C > 6C > super jump(9) > ff j.A > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C | ||
:: Standard RC extension. Works on everyone except on Berserker. Against him, omit the first 2C. Works in the corner | :: Standard RC extension. Works on everyone except on Berserker. Against him, omit the first 2C. Works in the corner | ||
''Advanced Optimal 214X~C Counter Hit Combo | ~8402 DMG- ([https://youtu.be/53AmcEYiny0 Video Demonstration])'' | |||
* 214X~C (CH) → 214A~B → [6C → tkc 214X~B]x3 → 2C → [6C → tkc 214X~A]x3 → tkc 623A → tkc 623C → RC → 6C → tkc 214C~B → 2C → [6C → tkc 214X~A]x3 → tkc 623A → tkc 623C → AC → tk 2362368B (jump straight up) → 623C → 236236A | |||
{{Navbox-FUC}} | {{Navbox-FUC}} |
Latest revision as of 10:10, 1 July 2024
Overview
Lancer abuses his long range to safely open up opponents. Has an upper body invincible command dash (214X) that allows him to get around and get big punishes on characters attempting to zone. He has consistent high damage and is a potent threat vs the entire cast thanks to the versatility his tools give him.
Strengths | Weaknesses |
---|---|
|
|
Notes
- Full Mana Activation Ability: For the duration, Lancer only needs 100% mana to use Magic Burst while in hitstun.
Normals
Standing Normals
5A
5A
|
---|
5B
5B
|
---|
5C
5C
|
---|
Crouching Normals
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
Aerial Normals
j.A
j.A
|
---|
j.B
j.B
|
---|
j.C
j.C
|
---|
Command Normals
6C
6C
|
---|
Universal Mechanics
Throw
6A+B
|
---|
Specials
236X
Red Branch・Thurisaz 236X 236A / 236B 236A / 236B 236C 236C
|
---|
Red Branch・Thurisaz Follow Up
Red Branch・Thurisaz → XXX |
---|
Red Branch・Algiz
Red Branch・Thurisaz Follow Up → X |
---|
Red Branch・Sowilo
Red Branch・Algiz → X |
---|
623X
Red Branch・Eihwaz
623X |
---|
214X
Red Branch・Ehwaz
214X |
---|
Red Branch・Kano
214X > A |
---|
Red Branch・Tyr
214X > B |
---|
Red Branch・Hagal
214X > C |
---|
Red Branch・Isa
214X > D |
---|
j.236X
Red Branch・Uruz j.236X A A B B C C
|
---|
Supers (WIP)
236236A
236236A
|
---|
236236B
236236B
|
---|
j.236236B
j.236236B
|
---|
Grail 236236C
236236C (Grail Super)
|
---|
Combos (WIP)
Midscreen
Starter Combo | 1861DMG - (Video Demonstration)
- 5B > 2C > 6C > jump(9)> j.B > j.C > j.236C
- A very basic combo. This is just to get your feet wet but move away from this combo when you can. Works in the corner.
Standard Combo | 3138DMG - (Video Demonstration)
- 5B > 2C > 6C > jump(9) > ff j.B > land 2C > 6C > jump (9) > ff j.B > land 2C > 6C > super jump (9) > ff j.B > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C
- Standard combo and one to strive for before really optimizing. Works in the corner.
Combo From Grounded 5C | 3262DMG - (Video Demonstration)
- 5B > 5C > 214A~A > jump(9) > j.236C => delay j.B > land 2B > 6C > jump(9) > ff j.B > land 2C > 6C > super jump(9) > ff j.B > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C
- A combo from a string into grounded 5C. When doing pressure you don't want to go into 2C so this confirm is good if you want to apply safe pressure with 5C > 214A~D. If you confirm the hit, go into 21A~A. Works in the corner.
Advanced Combo from Grounded 5C | 3754DMG (or 4884 with RC) - (Video Demonstration)
- 5B → 5C → 214A~A → 2147C~A → jump back(7) → j.C → j.236C → j.B → 2C → 6C → 214A~B → 6C → [214X~Ax]x4 → 62369A → 62369B → RC → 6C → 214C~B → 6C → [214X~A]x4 → 62369A → 62369B
- A transition from 5C into the kick loop
Advanced Combo from Grounded 6C | ~4070 DMG (or ~5200 with RC) - (Video Demonstration)
- 5B → 2C → 6C → tkc 214C~B → 2C → 6C → tkc 214C~B → 6C → tkc 214A~B → 6C → tkc 214C~A → tkc 214C~A → tkc 214A~A → tkc 214C~A → tkc 623A → tkc 623C → RC → 6C → tkc 214C~B → 6C → tkc 214A~A → tkc 214C~A → tkc 214C~A → tkc 214C~A → tkc 623A → tkc 623C
- 5B → 6C → tkc 214C~B → 2C → 6C → tkc 214C~B → 6C → tkc 214C~B → 6C → tkc 214A~A → tkc 214C~A → tkc 214C~A → tkc 214A~A → tkc 623A → tkc 623C → RC → 6C → tkc 214C~B → 6C → tkc 214A~A → tkc 214C~A → tkc 214A~A → tkc 214C~A → tkc 623A → tkc 623C
- Both openers can be punishable on block. Use with care.
RC Extension After 623C
Standard RC extension - (Video Demonstration)
- RC > 2C > 6C > super jump(9) > ff j.A > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C
- Standard RC extension. Works on everyone except on Berserker. Against him, omit the first 2C. Works in the corner
Advanced Optimal 214X~C Counter Hit Combo | ~8402 DMG- (Video Demonstration)
- 214X~C (CH) → 214A~B → [6C → tkc 214X~B]x3 → 2C → [6C → tkc 214X~A]x3 → tkc 623A → tkc 623C → RC → 6C → tkc 214C~B → 2C → [6C → tkc 214X~A]x3 → tkc 623A → tkc 623C → AC → tk 2362368B (jump straight up) → 623C → 236236A