JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa: Difference between revisions
No edit summary |
No edit summary |
||
(21 intermediate revisions by 4 users not shown) | |||
Line 2: | Line 2: | ||
==Introduction== | ==Introduction== | ||
{{QuotationBox | margin = center | fontsize=1.0 |I will shut you down.... forever!}} | {{QuotationBox | margin = center | fontsize=1.0 |I will shut you down.... forever!}} | ||
Making his debut in 1984, | Making his debut in 1984, Ikuro Hashizawa is the 17-year-old protagonist of the manga series ''Baoh'' (known in Japan and some other countries as ''Baoh the Visitor''), arguably one of Hirohiko Araki's most famous pre-''JoJo'' works. After being kidnapped by a secret military organization called Dress, Ikuro is forcefully implanted with a parasitic worm that grants its host superhuman powers, turning him into the unstoppable bioweapon BAOH ('''B'''iological '''A'''rmament '''O'''n '''H'''elp). After escaping from the organization with the help of a 9-year-old psychic named Sumire, they are now on the run from the organization and its assassins. | ||
Despite being a guest character, Baoh fits in perfectly with the cast | Despite being a guest character, Baoh fits in perfectly with the cast both in design and gameplay. Baoh's kit is focused on relentlessly rushing down the opponent with his quick dash speed, multi-hitting "[[JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa#236X|Baoh Shooting Stinger]]" projectiles, and ability to gain Super Armor on command, while being able to keep up his offensive momentum with his invulnerable "[[JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa#623X|Saber Off!]]" reversal and threatening high/low mix-ups and cross-ups. This, coupled with his high-damage conversions, makes Baoh a solid pick for those who seek a well-rounded character with above-average execution requirements. | ||
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa | *'''[[JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa#28|Astonishing Leap]]:''' Baoh has access to a Super Jump ability that can be cancelled from normals on both hit and block, giving him unique combo extensions and allowing for some situational mix-ups. | ||
*''' | *'''[[JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa#5S|This is Baoh!]]:''' Through his unique abilities, Baoh can grant Super Armor to the startup of his next special move for 0.25 HH Gauge. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Baoh_Small_Icon.png|50px]] '''Ikuro Hashizawa''' is a character that | | intro = [[file:JJASBR_Baoh_Small_Icon.png|50px]] '''Ikuro Hashizawa''' is a character that uses his speed and Super Armor to rush the opponent down and keep his offensive momentum going. | ||
| pros = | | pros = | ||
*''' | *'''Rushdown Specialist:''' Baoh has access to multiple options meant to press forward, including the fastest dash speed in the game, making him very good at getting into the opponent's face and staying there. | ||
*'''Easy Conversions:''' Baoh can easily convert into | *'''Easy Conversions:''' Baoh can easily convert into highly damaging, meter positive combos. These combos usually end in a favourable knockdown thanks to "[[JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa#421X|Baoh Melting Acid]]", granting him strong momentum as well. | ||
*'''Threatening Options:''' Baoh poses a threat from anywhere on the screen, thanks to his "[[JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa#236X|Baoh Shooting Stinger]]" projectiles and very fast, fullscreen [[JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa#Heart Heat Attack|HHA]]. | |||
*'''Threatening Options:''' Baoh poses a threat from anywhere on the screen, thanks to his | |||
|cons = | |cons = | ||
*'''Stubby Normals:''' While having a good approach, Baoh's buttons are rather small, making him easy to contest in scramble situations and in neutral. | *'''Stubby Normals:''' While having a good approach, Baoh's buttons are rather small, making him easy to contest in scramble situations and in neutral. | ||
*'''Difficult Routing:''' Most of Baoh's optimal routing requires precise timing and tight execution. | *'''Difficult Routing:''' Most of Baoh's optimal routing requires precise timing and tight execution. | ||
*'''Meter Reliant:''' Due to not having access to abilities like Stand Rush or | *'''Meter Reliant:''' Due to not having access to abilities like Stand Rush or Hamon Specials, Baoh is forced to rely on Flash Cancels for combo extensions. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
Line 32: | Line 30: | ||
===Scent of Murder=== | ===Scent of Murder=== | ||
When an opponent | When an opponent triggers a special transformation or enters a powered-up state, Baoh's Stylish Evade window is increased by 4 frames. The following abilities trigger Scent of Murder: | ||
{{{!}} class="mw-collapsible mw-collapsed" | |||
{{!}}+ style="white-space:nowrap" {{!}}'''Triggers for Scent of Murder''' | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|JonMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22LMH|This is my final Hamon!]]" (upon reviving) | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|StrMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Rudol von Stroheim#5S|Best Science in the World]]" (when switching into UV Laser Mode) | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|Wamuu}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#Modes|Modes]] ("[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#22S{{!}}Vapor Barrier]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX{{!}}I shall see with the wind.]]") | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|Esidisi}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#Modes|Modes]] ("[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#5S|Heat Control]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#22S{{!}}The Burning King]]") | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|Kars}}' [[JoJo's Bizarre Adventure: All-Star Battle R/Kars#Modes|Modes]] ("[[JoJo's Bizarre Adventure: All-Star Battle R/Kars#5S|Light Mode]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Kars#22S{{!}}Brilliant Bone Blades]]") and transformation ([[JoJo's Bizarre Adventure: All-Star Battle R/Kars#Ultimate Life Form{{!}}Ultimate Life Form]]) | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|PolMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#Heart Heat Attack|Off comes the armor!]]" | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|HolHorse}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse#5S|Gun beats sword.]]" | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|Mariah}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#The magnetic force will just keep on increasing...|The magnetic force will just keep on increasing...]]" (LVMAX only) | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|JskMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#Watch Your Mouth! Mode|Watch Your Mouth! Mode]] | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|YukMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Yukako Yamagishi#5S|Love Deluxe]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Yukako Yamagishi#Revive|My precious hair! It's turned completely white!]]" (upon reviving) | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|AkiMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#Electricity Gauge|Electricity Gauge]] (MAX Electricity only) | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|GioMini}}'s transfomation ([[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Gold Experience Requiem|Gold Experience Requiem]]) | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|BucMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#Revive|A tiny stroke of fate that heaven allowed.]]" (upon reviving) | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|FugoMini}}'s transformation ([[JoJo's Bizarre Adventure: All-Star Battle R/Pannacotta Fugo#214LMH|Purple Haze Distortion]]) | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|Ghiaccio}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Ghiaccio#Heart Heat Attack|White Album Gently Weeps!]]" | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|RisMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#5S|Assassin]]" | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|Diavolo}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Diavolo#Heart Heat Attack|Epitaph]]" | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|ErmMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Ermes Costello#Kiss Stickers|Kiss Stickers]] | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|WeaMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#22S|Weather Report]]" | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|FpuMini}}'s evolution ([[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON|C-MOON]]) | |||
{{!}}- | |||
{{!}} | |||
*Any ''Steel Ball Run'' character ({{NotationIcon-ASBR|JnyMini}}, {{NotationIcon-ASBR|GyroMini}}, {{NotationIcon-ASBR|DgoMini}}, {{NotationIcon-ASBR|AwdMini}}, and {{NotationIcon-ASBR|ValMini}}) picking up the Holy Corpse parts | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|DgoMini}}'s transformation ([[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Scary Monsters|Scary Monsters]]) | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|WoU}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Wonder of U#Force of Calamity|Force of Calamity]] (LV3 only) | |||
{{!}}- | |||
{{!}} | |||
*{{NotationIcon-ASBR|BaohMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa#5S|This is Baoh!]]" | |||
{{!}}} | |||
===Stats=== | ===Stats=== | ||
Line 54: | Line 128: | ||
|damage=12 | |damage=12 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
Baoh jabs in front. | Baoh jabs in front. | ||
Line 77: | Line 151: | ||
|damage=21 | |damage=21 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Baoh attacks with an outwards arm swipe. | Baoh attacks with an outwards arm swipe. | ||
Line 100: | Line 174: | ||
|damage=34 | |damage=34 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Baoh takes a step and swipes his arm upwards. | Baoh takes a step and swipes his arm upwards. | ||
Line 123: | Line 197: | ||
|damage=11 | |damage=11 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
Baoh jabs at the opponent's feet. | Baoh jabs at the opponent's feet. | ||
Line 145: | Line 219: | ||
|damage=20 | |damage=20 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Baoh swipes his arm outwards. | Baoh swipes his arm outwards. | ||
Line 167: | Line 241: | ||
|damage=33 | |damage=33 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv= | |hitadv=HKD (-4 vs Horse) | ||
|description= | |description= | ||
Baoh extends his leg forward. | Baoh extends his leg forward. | ||
Line 190: | Line 264: | ||
|damage=14 | |damage=14 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 211: | Line 285: | ||
|damage=23 | |damage=23 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 234: | Line 308: | ||
|damage=35 | |damage=35 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 257: | Line 331: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Forward | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=Total 32 | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Neutral | |||
|header=no | |||
|damage= | |||
|guard= | |||
|startup=6 | |||
|active= | |||
|recovery=Total 42 | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Back | |||
|header=no | |||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery=Total | |recovery=Total 36 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Baoh performs a superhuman leap. | Baoh performs a superhuman leap. | ||
*Baoh becomes airborne on '''frame 6'''. | |||
*Neutral jumps go slightly higher than the standard jump, while horizontal jumps cover significantly more ground. | *Neutral jumps go slightly higher than the standard jump, while horizontal jumps cover significantly more ground. | ||
*Can be cancelled | *The Neutral and Forward versions have 2 frames of landing recovery, while the Back version has 12 frames. | ||
*Can be cancelled from Baoh's normals on hit or block. Immensely important for his blockstrings and combo routes. | |||
}} | }} | ||
}} | }} | ||
Line 283: | Line 384: | ||
|damage=45 (15, 30) | |damage=45 (15, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
}} | }} | ||
Line 295: | Line 396: | ||
|damage=60 (15*2, 30) | |damage=60 (15*2, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
}} | }} | ||
Line 307: | Line 408: | ||
|damage=75 (15*3, 30) | |damage=75 (15*3, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
Baoh fires off energized hairs from his head that combust upon contact with the opponent. | Baoh fires off energized hairs from his head that combust upon contact with the opponent. | ||
Line 335: | Line 436: | ||
|caption= | |caption= | ||
|image2=JJASBR_Baoh_623X_(2).png | |image2=JJASBR_Baoh_623X_(2).png | ||
|caption2= | |caption2= | ||
|image3=JJASBR_Baoh_623X_(3).png | |image3=JJASBR_Baoh_623X_(3).png | ||
|caption3=Projectile trajectories | |caption3=Projectile trajectories | ||
Line 345: | Line 446: | ||
|damage=60 (30*2) | |damage=60 (30*2) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6(17)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 357: | Line 458: | ||
|damage=75 (40, 35) | |damage=75 (40, 35) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8(21)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 368: | Line 469: | ||
|damage=115 (20, 60, 35) | |damage=115 (20, 60, 35) | ||
|guard=Mid | |guard=Mid | ||
|startup=5 | |startup=4(5)1(29)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 402: | Line 503: | ||
|image=JJASBR_Baoh_214L.png | |image=JJASBR_Baoh_214L.png | ||
|caption=Light | |caption=Light | ||
|image2= | |image2=JJASBR_Baoh_214M_(1).png | ||
|caption2=Medium | |caption2= | ||
| | |image3=JJASBR_Baoh_214M_(2).png | ||
| | |caption3=Medium | ||
| | |image4=JJASBR_Baoh_214H.png | ||
|caption4=Heavy | |||
|caption5=''Baoh Reskiniharden Saber Phenomenon!'' | |||
|name=Baoh Hardened Saber | |name=Baoh Hardened Saber | ||
|input=214L/M/H | |input=214L/M/H | ||
Line 415: | Line 518: | ||
|damage=45 | |damage=45 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 (Horse) | ||
|description= | |description= | ||
}} | }} | ||
Line 427: | Line 530: | ||
|damage=65 | |damage=65 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=30 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-16 | |blockadv=-16 | ||
|hitadv=- | |hitadv=-12 (Horse) | ||
|description= | |description= | ||
}} | }} | ||
Line 439: | Line 542: | ||
|damage=80 (5*9, 35) | |damage=80 (5*9, 35) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 461: | Line 564: | ||
*Causes crumple on hit. | *Causes crumple on hit. | ||
*Baoh's main mixup tool and air combo extension. | *Baoh's main mixup tool and air combo extension. | ||
*Can cross up against crouching opponents. It can also be made to hit from the front if spaced properly, adding another layer to Baoh's | *Can cross up against crouching opponents. It can also be made to hit from the front if spaced properly, adding another layer to Baoh's mix-ups. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
Line 486: | Line 589: | ||
|damage=145 (20, 5*12, 65) | |damage=145 (20, 5*12, 65) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 497: | Line 600: | ||
|damage=145 (20, 5*12, 65) | |damage=145 (20, 5*12, 65) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 508: | Line 611: | ||
|damage=145 (20, 5*12, 65) | |damage=145 (20, 5*12, 65) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 533: | Line 636: | ||
====== <font style="visibility:hidden" size="0">22X</font> ====== | ====== <font style="visibility:hidden" size="0">22X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Baoh_22X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Baoh_22X_(2).png | |||
|caption2= | |||
|name=Baoh Break Dark Thunder Phenomenon | |name=Baoh Break Dark Thunder Phenomenon | ||
|input=22L/M/H | |input=22L/M/H | ||
Line 542: | Line 647: | ||
|damage=56 (12*3, 20) | |damage=56 (12*3, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 553: | Line 658: | ||
|damage=68 (12*4, 20) | |damage=68 (12*4, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=38 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 564: | Line 669: | ||
|damage=80 (12*5, 20) | |damage=80 (12*5, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=58 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 591: | Line 696: | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Baoh_Throw_(1). | |image=JJASBR_Baoh_Throw_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Baoh_Throw_(2). | |image2=JJASBR_Baoh_Throw_(2).png | ||
|caption2= | |caption2= | ||
|name=Throw | |name=Throw | ||
Line 602: | Line 707: | ||
|damage=130 | |damage=130 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 616: | Line 721: | ||
====== <font style="visibility:hidden" size="0">Assist</font> ====== | ====== <font style="visibility:hidden" size="0">Assist</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Baoh_Assist_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Baoh_Assist_(2).png | |||
|caption2= | |||
|name=Assist | |name=Assist | ||
|subtitle=Break Dark Thunder Phenomenon<br>{{NotationIcon- | |subtitle=Break Dark Thunder Phenomenon<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=80 (12*5, 20) | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 633: | Line 740: | ||
*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa#22X| | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa#22X|22H]] | ||
*Causes knockback on hit. | *Causes knockback on hit. | ||
*Has Super Armor during startup. | |||
*Deals a very large amount of Guard Damage. | *Deals a very large amount of Guard Damage. | ||
}} | }} | ||
Line 652: | Line 760: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery=Total | |recovery=Total 16 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 681: | Line 789: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Baoh pulls out a laser cannon and, powering it with his own electricity, fires it at the opponent. | Baoh pulls out a laser cannon and, powering it with his own electricity, fires it at the opponent. | ||
*Launches opponents away and causes hard knockdown. | *Launches opponents away and causes hard knockdown. | ||
*Has instant travel time and | *Has instant travel time and reaches fullscreen, but loses some damage when done at ranges beyond the initial burst. | ||
*Very fast and reliable HHA, being fast enough to punish Kars' ULF transformation from anywhere. | *Very fast and reliable HHA, being fast enough to punish Kars' ULF transformation from anywhere. | ||
}} | }} | ||
Line 708: | Line 816: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Baoh lunges at his opponent, attacking them with a flurry of saber attacks before finishing them off with his Break Dark Thunder Phenomenon. | Baoh lunges at his opponent, attacking them with a flurry of saber attacks before finishing them off with his Break Dark Thunder Phenomenon. | ||
*Comboable into from most routes due to the quick forward movement and generous hitbox on the initial attack. | *Comboable into from most routes due to the quick forward movement and generous hitbox on the initial attack. | ||
*Underwhelming wake-up option, as it is unsafe on block and easily jumpable. | *Underwhelming wake-up option, as it is unsafe on block and easily jumpable. | ||
*Despite the visuals, the move is not considered an electric attack. As such, {{NotationIcon-ASBR|AkiraMini}} will not gain Electricity Gauge upon getting hit by this move. | |||
}} | }} | ||
}} | }} | ||
Line 718: | Line 827: | ||
==Costumes== | ==Costumes== | ||
===Normal=== | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Baoh_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Baoh_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
Line 726: | Line 835: | ||
===Special=== | ===Special=== | ||
{{ColorGallery | filePrefix=JJASBR_Baoh_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Baoh_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | {{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | ||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | {{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | ||
{{ColorGallery/Color|Special B 1| text=Special B (Color 1) }} | {{ColorGallery/Color|Special B 1| text=Special B (Color 1) }} | ||
{{ColorGallery/Color|Special B 2| text=Special B (Color 2) }} | {{ColorGallery/Color|Special B 2| text=Special B (Color 2) }} | ||
}} | |||
===Pre-Transform=== | |||
{{ColorGallery | filePrefix=JJASBR_Baoh_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Ikuro 1| text={{Tooltip|color=purple|text=Pre-Transform Normal (Color 1)|hovertext=Used for elements such as match intros and victory poses.}} }} | |||
{{ColorGallery/Color|Ikuro 2| text={{Tooltip|color=purple|text=Pre-Transform Normal (Color 2)|hovertext=Used for elements such as match intros and victory poses.}} }} | |||
{{ColorGallery/Color|Ikuro 3| text={{Tooltip|color=purple|text=Pre-Transform Normal (Color 3)|hovertext=Used for elements such as match intros and victory poses.}} }} | |||
{{ColorGallery/Color|Ikuro 4| text={{Tooltip|color=purple|text=Pre-Transform Normal (Color 4)|hovertext=Used for elements such as match intros and victory poses.}} }} | |||
}} | |||
===Special (Pre-Transform)=== | |||
{{ColorGallery | filePrefix=JJASBR_Baoh_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Ikuro Special A 1| text={{Tooltip|color=purple|text=Pre-Transform Special A (Color 1)|hovertext=Used for elements such as match intros and victory poses.}} }} | |||
{{ColorGallery/Color|Ikuro Special A 2| text={{Tooltip|color=purple|text=Pre-Transform Special A (Color 2)|hovertext=Used for elements such as match intros and victory poses.}} }} | |||
{{ColorGallery/Color|Ikuro Special B 1| text={{Tooltip|color=purple|text=Pre-Transform Special B (Color 1)|hovertext=Used for elements such as match intros and victory poses.}} }} | |||
{{ColorGallery/Color|Ikuro Special B 2| text={{Tooltip|color=purple|text=Pre-Transform Special B (Color 2)|hovertext=Used for elements such as match intros and victory poses.}} }} | |||
}} | }} | ||
Latest revision as of 08:17, 7 June 2024
Introduction
“ |
I will shut you down.... forever! |
” |
Making his debut in 1984, Ikuro Hashizawa is the 17-year-old protagonist of the manga series Baoh (known in Japan and some other countries as Baoh the Visitor), arguably one of Hirohiko Araki's most famous pre-JoJo works. After being kidnapped by a secret military organization called Dress, Ikuro is forcefully implanted with a parasitic worm that grants its host superhuman powers, turning him into the unstoppable bioweapon BAOH (Biological Armament On Help). After escaping from the organization with the help of a 9-year-old psychic named Sumire, they are now on the run from the organization and its assassins.
Despite being a guest character, Baoh fits in perfectly with the cast both in design and gameplay. Baoh's kit is focused on relentlessly rushing down the opponent with his quick dash speed, multi-hitting "Baoh Shooting Stinger" projectiles, and ability to gain Super Armor on command, while being able to keep up his offensive momentum with his invulnerable "Saber Off!" reversal and threatening high/low mix-ups and cross-ups. This, coupled with his high-damage conversions, makes Baoh a solid pick for those who seek a well-rounded character with above-average execution requirements.
- Astonishing Leap: Baoh has access to a Super Jump ability that can be cancelled from normals on both hit and block, giving him unique combo extensions and allowing for some situational mix-ups.
- This is Baoh!: Through his unique abilities, Baoh can grant Super Armor to the startup of his next special move for 0.25 HH Gauge.
Ikuro Hashizawa is a character that uses his speed and Super Armor to rush the opponent down and keep his offensive momentum going. | |
Pros | Cons |
|
|
Baoh Armed Phenomenon
After falling below certain HP thresholds, Baoh begins to regenerate HP, with the regeneration rate increasing depending on how low Baoh's health is:
- Level 1: Activates at 75% HP
- Level 2: Activates at 50% HP
- Level 3: Activates at 25% HP
Scent of Murder
When an opponent triggers a special transformation or enters a powered-up state, Baoh's Stylish Evade window is increased by 4 frames. The following abilities trigger Scent of Murder:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Baoh Armed Phenomenon | 850 | Baoh Armed Phenomenon | #ASBR_BAO |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
28
Astonishing Leap
Any jump after 1/2/3 |
---|
236X
Baoh Shooting Stinger
236L/M/H |
---|
623X
Saber Off!
623L/M/H |
---|
214X
Baoh Hardened Saber
214L/M/H |
---|
421X
Baoh Melting Acid
421L/M/H |
---|
22X
Baoh Break Dark Thunder Phenomenon
22L/M/H |
---|
System Mechanics
Throw
Throw
Get the hell out of my way! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Break Dark Thunder Phenomenon |
---|
5S
This is Baoh!
5S |
---|
Heart Heat Attack
Laser Beam!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Time to cover up that stench!
236L+M+H |
---|