Fate Unlimited Codes/Rin: Difference between revisions
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===<span class="invisible-header">Overview</span>=== | |||
| | {{2 Column Flex|flex1=90|flex2=10|minwidth2=400px | ||
|content2= | |||
| | {{Content Box|header=<center>'''Rin'''</center>|content= | ||
| | [[File:FUC Rin Profile.png|center|frameless|300px]] | ||
---- | |||
*'''Health''' = 9,800 | |||
*'''Prejump''' = 4F | |||
*'''Backdash''' = 20F (Invulnerable 1~10F) | |||
*'''Backdash Distance''' = 1.1015 | |||
*'''Sidestep Type''' = Aggressive Inward Spiral | |||
*'''Weight''' = Super Light(?) | |||
}} | |||
<div style="display:flex;flex-direction: column; margin: 0 20px; width:50%"> | |||
{{TOC limit|2}} | |||
</div> | |||
|} | |||
== | |content1= | ||
{{Content Box|content= | |||
<big><big><center>'''Overview'''</center></big></big> | |||
---- | |||
Rin has 20 projectiles per round and uses these projectiles to zone out opponents. She can have a very strong oki game thanks to her projectiles and access to very good normals makes her strong at short and far ranges, but less strong at the mid range. | Rin has 20 projectiles per round and uses these projectiles to zone out opponents. She can have a very strong oki game thanks to her projectiles and access to very good normals makes her strong at short and far ranges, but less strong at the mid range. | ||
{{ProConTable|width=100 | |||
|pros= | |||
*Very fast normals, good at winning scrambles. | |||
*Incredible long range options with gems, has access to a beam special and incredibly plus AOE gem tosses. | |||
*Superb aerial options, all of her air to air options are very effective, even approaching with J.B acts as a left/right on its own. | |||
*Fantastic oki options with wind/fire gem tosses, able to either leave a lingering hitbox on opponent's getup, or stay incredibly plus. | |||
*Access to an infinite with variations that work on the entire roster. | |||
*Devastating meter drain from being able to loop her 623C into itself as an ender to any combo. | |||
|cons= | |||
*Limited number of gems per round, though smart usage should never leave you with zero gems by the end of a round. | |||
*Lacking in options at mid range, her toolkit is almost entirely made up of specifically close and long range options, leading to easily overcommitting at that range. | |||
}} | |||
}} | |||
}} | |||
==Notes== | |||
* '''Full Mana Activation Ability:''' Rin can use jewels infinitely for the duration of activation. | |||
= | <br clear=all> | ||
== Normals == | |||
==== Standing Normals ==== | |||
=====<span class="invisible-header">5A</span>===== | |||
{{MoveData | {{MoveData | ||
|name=5A | |name=5A | ||
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}} | }} | ||
=====<span class="invisible-header">5B</span>===== | |||
{{MoveData | |||
|name=5B | |||
|image=FUC Rin 5B.png | |||
|data= | |||
{{AttackData-FUC | |||
| damage =280 | |||
| guard =All | |||
| cancel =N, S, R, A | |||
| startup =6 | |||
| total length =34 | |||
| blockstun =22 | |||
| advblock =-5 | |||
| description =Rin performs a high kick that hits at a midrange. | |||
*Proration: 15% | |||
}} | |||
}} | |||
=====<span class="invisible-header">5C</span>===== | |||
{{MoveData | |||
|name=5C | |||
|image=FUC Rin 5C.png | |||
|data= | |||
{{AttackData-FUC | |||
| damage =300 | |||
| guard =All | |||
| cancel =N, S, R, A | |||
| startup =11 | |||
| total length =46 | |||
| blockstun =16 | |||
| advblock =-18 | |||
| description =Rin shoots a Gandr shot at her opponent's legs. | |||
*Proration: 10% | |||
}} | |||
}} | |||
==== Crouching Normals ==== | |||
=====<span class="invisible-header">2A</span>===== | |||
{{MoveData | {{MoveData | ||
|name=2A | |name=2A | ||
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}} | }} | ||
=====<span class="invisible-header">2B</span>===== | |||
{{MoveData | {{MoveData | ||
|name=2B | |name=2B | ||
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}} | }} | ||
=====<span class="invisible-header">2C</span>===== | |||
{{MoveData | {{MoveData | ||
|name=2C | |name=2C | ||
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}} | }} | ||
==== Aerial Normals ==== | |||
=====<span class="invisible-header">j.A</span>===== | |||
{{MoveData | {{MoveData | ||
|name=j.A | |name=j.A | ||
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}} | }} | ||
=====<span class="invisible-header">j.B</span>===== | |||
{{MoveData | {{MoveData | ||
|name=j.B | |name=j.B | ||
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}} | }} | ||
=====<span class="invisible-header">j.C</span>===== | |||
{{MoveData | {{MoveData | ||
|name=j.C | |name=j.C | ||
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}} | }} | ||
==== Command Normals ==== | |||
=====<span class="invisible-header">6C</span>===== | |||
{{MoveData | |||
|name=6C | |||
|image=FUC Rin 6C.png | |||
|data= | |||
{{AttackData-FUC | |||
| damage =300, 300 | |||
| guard =All | |||
| cancel =R, A | |||
| startup =14 | |||
| total length =46 | |||
| blockstun =16 | |||
| advblock =-2 | |||
| description =Rin shoots 2 Gandr shots at her opponent's legs. | |||
*Proration: 10% | |||
}} | |||
}} | |||
== Universal Mechanics == | |||
=====<span class="invisible-header">Throw</span>===== | |||
{{MoveData | {{MoveData | ||
|name=6A+B | |name=6A+B | ||
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==Specials== | ==Specials== | ||
=====<span class="invisible-header">236X</span>===== | |||
{{MoveData | {{MoveData | ||
|name=236X | |name=236X | ||
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}} | }} | ||
=====<span class="invisible-header">623X</span>===== | |||
{{MoveData | {{MoveData | ||
|name=623X | |name=623X | ||
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}} | }} | ||
=====<span class="invisible-header">214X</span>===== | |||
{{MoveData | {{MoveData | ||
|name=214X | |name=214X | ||
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}} | }} | ||
=====<span class="invisible-header">646X</span>===== | |||
{{MoveData | {{MoveData | ||
|name=646X | |name=646X | ||
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}} | }} | ||
=====<span class="invisible-header">22X</span>===== | |||
{{MoveData | {{MoveData | ||
|name=22X | |name=22X | ||
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==Supers (WIP)== | ==Supers (WIP)== | ||
=====<span class="invisible-header">236236A</span>===== | |||
{{MoveData | {{MoveData | ||
|name=236236A | |name=236236A | ||
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}} | }} | ||
=====<span class="invisible-header">236236B</span>===== | |||
{{MoveData | {{MoveData | ||
|name=236236B | |name=236236B | ||
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}} | }} | ||
=====<span class="invisible-header">Grail 236236C</span>===== | |||
{{MoveData | {{MoveData | ||
|name=236236C (Grail Super) | |name=236236C (Grail Super) | ||
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==Combos (WIP)== | ==Combos (WIP)== | ||
===Basic Combos=== | |||
''Basic j.236A Loop'' | 3081 DMG (Has Timing issues vs Rin) | |||
;5B > 2B > 5C > 2C > {623A > 9jc > j.B > j.236A > falling j.B}x2 > {623A > 623C}x2 | |||
''Basic Meter Kill Loop'' | 2775 DMG | |||
;5B > 2B > 5C > 2C > {623A > 623C}x3 | |||
''Basic Throw Combo'' | 2203 | |||
;Throw > 2C > {623A > 9jc > j.B > j.236A > falling j.B}x2 > {623A > 623C}x2 | |||
''Basic Throw Meter Kill Combo} | 1676 | |||
;Throw > {623A > 623C}x3 | |||
===Corner Combos=== | ===Corner Combos=== | ||
Latest revision as of 10:42, 1 July 2024
Overview
Rin has 20 projectiles per round and uses these projectiles to zone out opponents. She can have a very strong oki game thanks to her projectiles and access to very good normals makes her strong at short and far ranges, but less strong at the mid range.
Strengths | Weaknesses |
---|---|
|
|
Notes
- Full Mana Activation Ability: Rin can use jewels infinitely for the duration of activation.
Normals
Standing Normals
5A
5A
|
---|
5B
5B
|
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5C
5C
|
---|
Crouching Normals
2A
2A
|
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2B
2B
|
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2C
2C
|
---|
Aerial Normals
j.A
j.A
|
---|
j.B
j.B
|
---|
j.C
j.C
|
---|
Command Normals
6C
6C
|
---|
Universal Mechanics
Throw
6A+B
|
---|
Specials
236X
236X
|
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623X
623X
|
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214X
214X
|
---|
646X
646X
|
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22X
22X
|
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Supers (WIP)
236236A
236236A
|
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236236B
236236B
|
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Grail 236236C
236236C (Grail Super)
|
---|
Combos (WIP)
Basic Combos
Basic j.236A Loop | 3081 DMG (Has Timing issues vs Rin)
- 5B > 2B > 5C > 2C > {623A > 9jc > j.B > j.236A > falling j.B}x2 > {623A > 623C}x2
Basic Meter Kill Loop | 2775 DMG
- 5B > 2B > 5C > 2C > {623A > 623C}x3
Basic Throw Combo | 2203
- Throw > 2C > {623A > 9jc > j.B > j.236A > falling j.B}x2 > {623A > 623C}x2
Basic Throw Meter Kill Combo} | 1676
- Throw > {623A > 623C}x3
Corner Combos
Corner combo into infinites (Video Demonstration)
Normals → [623A → tk j.236A > j.B]×2 → Infinites
repeat the loop for 3 times for Rin only
Meterless Infinites
Meterless Infinites are useful for meter gain they can also be used to finish off the opponent, or pressure them to burst
[646B~C]×∞ Variation (Video Demonstration)
This infinite doesn’t work on Sakura, Saber, Alter, Bazett, and Luvia
[646B~C → 22C]×∞ Variation (Video Demonstration)
This infinite works on everyone, but you should only use it on Sakura, Saber, Alter, Bazett, and Luvia - because the [646B~C]×∞ variation is better on everyone else.
External Links
fuc.wikidot.com/rin
- has combos and mixups