JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8): Difference between revisions
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|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Josuke throws his leg forward. | Josuke throws his leg forward. | ||
Line 96: | Line 96: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+2 | ||
|hitadv= | |hitadv=+8 | ||
|description= | |description= | ||
Josuke summons Soft & Wet to throw out a punch. | Josuke summons Soft & Wet to throw out a punch. | ||
*Decent range, slightly worse than 2H. | *Decent range, slightly worse than 2H. | ||
* | *Great for pressure. | ||
}} | }} | ||
}} | }} | ||
Line 193: | Line 193: | ||
*Can hit OTG. | *Can hit OTG. | ||
*Can only be used once per combo. | *Can only be used once per combo. | ||
*Cannot be cancelled into [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Quick Stand On]]. | |||
*Main starter for oki situations. | *Main starter for oki situations. | ||
}} | }} | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-2 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
}} | }} | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-4 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
}} | }} | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-6 | ||
|hitadv= | |hitadv=-4 | ||
|description= | |description= | ||
Josuke summons Soft & Wet, which pushes him forward and causes him to slide and spin around. | Josuke summons Soft & Wet, which pushes him forward and causes him to slide and spin around. | ||
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|damage=40 (20*2) | |damage=40 (20*2) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12(13)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-22 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 391: | Line 392: | ||
*Causes crumple on hit. | *Causes crumple on hit. | ||
*Josuke has upper-body invulnerability during his weave. | *Josuke has upper-body invulnerability during his weave. | ||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|image=JJASBR_Josuke_Part_8_Stand_5L.png | |image=JJASBR_Josuke_Part_8_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image=JJASBR_Josuke_Part_8_Stand_5M.png | |image=JJASBR_Josuke_Part_8_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 563: | Line 565: | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
A low kick. | A low kick. | ||
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|image2=JJASBR_Josuke_Part_8_Stand_5H_(2).png | |image2=JJASBR_Josuke_Part_8_Stand_5H_(2).png | ||
|caption2= | |caption2= | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image=JJASBR_Josuke_Part_8_Stand_2L.png | |image=JJASBR_Josuke_Part_8_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image=JJASBR_Josuke_Part_8_Stand_2M.png | |image=JJASBR_Josuke_Part_8_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image=JJASBR_Josuke_Part_8_Stand_2H.png | |image=JJASBR_Josuke_Part_8_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image=JJASBR_Josuke_Part_8_Stand_Jump_L.png | |image=JJASBR_Josuke_Part_8_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image=JJASBR_Josuke_Part_8_Stand_Jump_M.png | |image=JJASBR_Josuke_Part_8_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Josuke_Part_8_Stand_Jump_H_(1).png | |image=JJASBR_Josuke_Part_8_Stand_Jump_H_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Josuke_Part_8_Stand_Jump_H_(2).png | |image2=JJASBR_Josuke_Part_8_Stand_Jump_H_(2).png | ||
|caption2= | |caption2= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|caption= | |caption= | ||
|name=The hell is your problem?! | |name=The hell is your problem?! | ||
|input=236L/M/H | |input=s.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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*The final hit launches. | *The final hit launches. | ||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
*Since all versions are safe on block, this move is a great blockstring ender. | *Since all versions are safe on block, this move is a great blockstring ender. | ||
---- | ---- | ||
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|caption2= | |caption2= | ||
|name=Don't try anything funny! | |name=Don't try anything funny! | ||
|input=623L/M/H | |input=s.623L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|damage=135 (5*7, 100) | |damage=135 (5*7, 100) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
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|damage=135 (5*7, 100) | |damage=135 (5*7, 100) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
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|damage=135 (5*7, 100) | |damage=135 (5*7, 100) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-22 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 842: | Line 845: | ||
*The final hit leads into a hitgrab that switches sides and causes hard knockdown. | *The final hit leads into a hitgrab that switches sides and causes hard knockdown. | ||
*Since Josuke is floating during the move, he can go over grounded traps. | *Since Josuke is floating during the move, he can go over grounded traps. | ||
*Josuke bounces backwards if this move is blocked. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|caption= | |caption= | ||
|name=I gotta win this! | |name=I gotta win this! | ||
|input=214L/M/H | |input=s.214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-4 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
}} | }} | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-4 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
}} | }} | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-4 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Soft & Wet attacks with a turning kick. | Soft & Wet attacks with a turning kick. | ||
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|caption3=Heavy | |caption3=Heavy | ||
|name=I gotta win this! (Follow-up) | |name=I gotta win this! (Follow-up) | ||
|input=214L/M/H > L/M/H | |input=s.214L/M/H > L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|damage=30 | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=40 | |damage=40 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=42 (12, 30) | |damage=42 (12, 30) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=14(9)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv=HKD | |hitadv=HKD | ||
|description= | |description= | ||
After Soft & Wet's | After Soft & Wet's kick, Josuke runs forward and follows up with an attack of his own. | ||
*The attack performed by Josuke is determined by the version used. | *The attack performed by Josuke is determined by the version used. | ||
*Can only be used if "I gotta win this!" hits or is blocked. | *Can only be used if "I gotta win this!" hits or is blocked. | ||
*This move does not count as a separate input for the purposes of Damage Scaling. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Line 1,001: | Line 1,006: | ||
*Leaves the opponent directly in front of Josuke. | *Leaves the opponent directly in front of Josuke. | ||
*Both Throws are identical aside from direction. | *Both Throws are identical aside from direction. | ||
*Can be followed up by 3H OTG. | *Can be followed up by [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#3H|3H]] OTG. | ||
}} | }} | ||
}} | }} | ||
Line 1,010: | Line 1,015: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=So slippery!<br>{{NotationIcon- | |subtitle=So slippery!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 1,069: | Line 1,074: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple (+10~+34) | ||
|description= | |description= | ||
Josuke sends forth a bubble, stealing the opponent's vision on hit. | Josuke sends forth a bubble, stealing the opponent's vision on hit. | ||
Line 1,075: | Line 1,080: | ||
*Causes crumple on hit against standing opponents. | *Causes crumple on hit against standing opponents. | ||
**Causes hard knockdown against airborne opponents, as well as if the opponent has already been crumpled during a combo. | **Causes hard knockdown against airborne opponents, as well as if the opponent has already been crumpled during a combo. | ||
***Because of this, the move has variable frame advantage on hit, being significantly better when the crumple is triggered. | |||
*Invincible on startup, allowing it to plow through an opponent's Reversal Assist. | *Invincible on startup, allowing it to plow through an opponent's Reversal Assist. | ||
*On a successful hit, Josuke's recovery can be Flash Canceled (as well as canceled into GHA). | *On a successful hit, Josuke's recovery can be Flash Canceled (as well as canceled into GHA). | ||
Line 1,109: | Line 1,115: | ||
==Costumes== | ==Costumes== | ||
===Normal=== | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Josuke_Part_8_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Josuke_Part_8_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
Line 1,117: | Line 1,123: | ||
===Special=== | ===Special=== | ||
{{ColorGallery | filePrefix=JJASBR_Josuke_Part_8_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Josuke_Part_8_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | {{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | ||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | {{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | ||
Line 1,124: | Line 1,130: | ||
{{ColorGallery/Color|Special C 1| text=Special C (Color 1) }} | {{ColorGallery/Color|Special C 1| text=Special C (Color 1) }} | ||
{{ColorGallery/Color|Special C 2| text=Special C (Color 2) }} | {{ColorGallery/Color|Special C 2| text=Special C (Color 2) }} | ||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Josuke_Part_8_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Soft & Wet (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Soft & Wet (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | }} | ||
Latest revision as of 22:11, 8 June 2024
Introduction
- This article is about the character from Part 8, JoJolion, primarily known as "Josuke 8". For information about the character from Part 4, Diamond is Unbreakable, see Josuke Higashikata (Part 4).
The primary protagonist of JoJolion, the eighth part of JoJo's Bizarre Adventure, Josuke Higashikata is a character who gains momentum by utilizing a variety of powerful okizeme setups. Josuke specializes in strong strike-throw pressure, and uses deceptive mobility to start high damage combos that lead to dangerous hard knockdown situations.
His playstyle in Stand Off revolves around closing the gap in mid-range and starting his oki setups. "So slippery!" hits Low and travels far, making it very effective at catching opponents off guard. Also, while not as good a neutral tool, "Don't mess with me." has upper-body invincibility frames, allowing Josuke to dash through even multi-hitting projectiles (i.e. Kakyoin's Emerald Splash, Narancia's bullets, Risotto's scalpels, etc.). "How to use the bubbles..." is his primary okizeme tool, creating a wall of bubbles that surround Josuke; using this move after a knockdown (such as his Throw) greatly limits the opponent's options on wake-up.
In Stand On, his gameplan is focused on applying pressure and contending in air-to-air situations using his long-range normals. s.jM in particular causes a launch animation, allowing for effective punishes against errant jumpers. Additionally, "The hell is your problem?!" makes for a decent anti-air and defensive tool. The medium and heavy versions in particular are excellent at avoiding well-timed attacks and creating distance.
- Link Combos: Josuke is able to link from special moves into normals much more easily than other characters, being able to juggle at both midscreen and in the corner.
Josuke Higashikata 8 is a Stand character who utilizes his strong neutral presence and various okizeme setups to keep the opponent guessing. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_GAP #ASBR_JSK8 |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
Don't screw with me! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
So slippery!
236L/M/H |
---|
236X-6X
Zero Friction
236L/M/H > 6L/M/H |
---|
623X
Don't mess with me.
623L/M/H |
---|
214X
Let me take that from you.
214L/M/H |
---|
22X
How to use the bubbles...
22L/M/H |
---|
Stand On
Normal Moves
Stand 5L
s.5L
|
---|
Stand 5M
s.5M
|
---|
Stand 5H
s.5H
|
---|
Stand 2L
s.2L
|
---|
Stand 2M
s.2M
|
---|
Stand 2H
s.2H
|
---|
Stand JL
s.jL
|
---|
Stand JM
s.jM
|
---|
Stand JH
s.jH
|
---|
Special Moves
Stand 236X
The hell is your problem?!
s.236L/M/H |
---|
Stand 623X
Don't try anything funny!
s.623L/M/H |
---|
Stand 214X
I gotta win this!
s.214L/M/H |
---|
Stand 214X-X
I gotta win this! (Follow-up)
s.214L/M/H > L/M/H |
---|
System Mechanics
Throw
Throw
I've taken your friction. 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
So slippery! |
---|
5S
Stand On/Off
5S |
---|
Heart Heat Attack
I can steal your vision.
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Soft & Wet
236L+M+H |
---|