JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa/Combos: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
</div> | </div> | ||
{{ComboLegend- | {{ComboLegend-ASBR|extrainfo= | ||
<center>'''Movelist'''</center> | <center>'''Movelist'''</center> | ||
*'''Astonishing Leap''' = Super Jump (1/2/3 > 7/8/9) | *'''Astonishing Leap''' = Super Jump (1/2/3 > 7/8/9) | ||
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*'''Baoh Hardened Saber''' = Slashes (214L/M/H) | *'''Baoh Hardened Saber''' = Slashes (214L/M/H) | ||
*'''Baoh Melting Acid''' = Hitgrab (421L/M/H) | *'''Baoh Melting Acid''' = Hitgrab (421L/M/H) | ||
*'''Baoh Break Dark Thunder Phenomenon''' = | *'''Baoh Break Dark Thunder Phenomenon''' = Lightning (22L/M/H) | ||
*'''This is Baoh!''' = Armor Install (5S) | *'''This is Baoh!''' = Armor Install (5S) | ||
}} | }} | ||
</div> | </div> | ||
==Combo Info== | ==Combo Info== | ||
*'''Tricky Combos:''' Thanks to Ikuro's slightly stubby normals, lots of his trickier juggles will require routing and timing changes on a per-character basis. Also keep in mind that all three strengths of his 214X series count as the same move for IPS purposes, so combos that begin with 214L or 214M crumpling the opponent will lose some extension potential. | *'''Tricky Combos:''' Thanks to Ikuro's slightly stubby normals, lots of his trickier juggles will require routing and timing changes on a per-character basis. Also keep in mind that all three strengths of his 214X series count as the same move for IPS purposes, so combos that begin with 214L or 214M crumpling the opponent will lose some extension potential. | ||
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|+ Combos (Solo) | |+ Combos (Solo) | ||
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|+ Combos (Assist) | |+ Combos (Assist) | ||
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==Video examples== | ==Video examples== | ||
{{#ev:youtube| | {{#ev:youtube|QFINAjejipk|JOJO ASBR 2.33 ver Baoh Combo Complication by Blanc}} | ||
==Navigation== | ==Navigation== |
Latest revision as of 14:20, 26 June 2024
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Combo Info
- Tricky Combos: Thanks to Ikuro's slightly stubby normals, lots of his trickier juggles will require routing and timing changes on a per-character basis. Also keep in mind that all three strengths of his 214X series count as the same move for IPS purposes, so combos that begin with 214L or 214M crumpling the opponent will lose some extension potential.
Combo | Damage | Meter | Notes |
---|---|---|---|
5LMH > 421L > 623H | 213 |
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5LMH > 214H > HHA | 291 | ||
5LMH > 214H > FC > 5M > 214M > 5L 2H > 421M > 623H | 373 |
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5LMH > 214H > FC > 5M > 214M > 5L 2H > 236H > HHA | 408 |
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5LMH > 214H > FC > 669H > 5L 2M 5H > 214M > 5M 2H > 421M > 623H | 402 |
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5LMH > 214H > FC > 669H > 5L 2M 5H > 214M > 5M 2H > 236H > HHA | 426 |
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2L 5H > 214H > FC > 669H > 2H > 236H > 5L 2M > 214M > 2M 5H > 29M > 5L 5M 2H > 421L | 418 |
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j.H > 2L 5H > 214H > FC > 669H > 2H > 236H > 5L 2M > 214M > 2M 5H > 29M > 5L 5M 2H > 236H > HHA | 490 |
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5LMH > GHA | 375 |
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5LMH > 214H > FC > 669H > 2M 5H > 214M > 5M 2H > GHA | 535 |
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Combo | Assist | Damage | Meter | Notes |
---|---|---|---|---|
623H (A) > assist hit > 5H > 214M > 5M 5H > 214M > 5L 2H > 421L | ![]() |
494 |
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623H (A) > assist hit > 5H > 214M > 5M 5H > 214M > 5L 2H > 236H > HHA | ![]() |
537 |
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623H (A) > assist hit > 5H > 214M > 5H > 214M > 2H > GHA | ![]() |
651 |
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