JoJo's Bizarre Adventure: All-Star Battle R/Wamuu: Difference between revisions
No edit summary |
mNo edit summary |
||
(20 intermediate revisions by 3 users not shown) | |||
Line 20: | Line 20: | ||
|cons = | |cons = | ||
* '''Expensive:''' Between his various Modes, their meter gain prevention, and reliance on HHA and Flash Cancels for damage, Wamuu often needs to spend time outside of Mode to build enough bar to make his offense worthwhile. | * '''Expensive:''' Between his various Modes, their meter gain prevention, and reliance on HHA and Flash Cancels for damage, Wamuu often needs to spend time outside of Mode to build enough bar to make his offense worthwhile. | ||
* '''Low Meterless Damage:''' Wamuu can struggle to get very high damage without using | * '''Low Meterless Damage:''' Wamuu can struggle to get very high damage without using HH Gauge or Assists. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
Line 180: | Line 179: | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Wamuu extends his arm while covering it with wind. | Wamuu extends his arm while covering it with wind. | ||
Line 204: | Line 203: | ||
|recovery= | |recovery= | ||
|blockadv=-22 | |blockadv=-22 | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
Wamuu takes a step forward and attacks with a clothesline. | Wamuu takes a step forward and attacks with a clothesline. | ||
*Causes crumple | *Causes crumple against grounded opponents. | ||
*Causes hard knockdown against airborne opponents. | |||
**This hard knockdown is unique in that it does not override other hit effects. | |||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
*Affected by Modes. | *Affected by Modes. | ||
Line 232: | Line 233: | ||
|description= | |description= | ||
Wamuu puts his knees in front. | Wamuu puts his knees in front. | ||
*Can tick into his Throw. | *Can tick into his Throw, and has the ability to cross up. | ||
*Can use j.421X to mix up Wamuu's landing time. | *Can use j.421X to mix up Wamuu's landing time. | ||
}} | }} | ||
Line 275: | Line 276: | ||
|description= | |description= | ||
Wamuu attacks with a gigantic axe kick. | Wamuu attacks with a gigantic axe kick. | ||
*Spikes airborne opponents downwards. | |||
*Largest jump-in in his kit, has the ability to cross up. | *Largest jump-in in his kit, has the ability to cross up. | ||
*Instant j.H will hit unsuspecting opponents, allowing for combos. | *Instant j.H will hit unsuspecting opponents, allowing for combos. | ||
Line 296: | Line 298: | ||
|recovery= | |recovery= | ||
|blockadv=Normal: -24<br>Mode 1/2: -28<br>Mode 3: -26 | |blockadv=Normal: -24<br>Mode 1/2: -28<br>Mode 3: -26 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 308: | Line 310: | ||
|recovery= | |recovery= | ||
|blockadv=Normal, Mode 1/2: -26<br>Mode 3: -20 | |blockadv=Normal, Mode 1/2: -26<br>Mode 3: -20 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 320: | Line 322: | ||
|recovery= | |recovery= | ||
|blockadv=Normal, Mode 1/2: -28<br>Mode 3: -24 | |blockadv=Normal, Mode 1/2: -28<br>Mode 3: -24 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Wamuu performs an upwards reverse kick while summoning a current of wind. | Wamuu performs an upwards reverse kick while summoning a current of wind. | ||
Line 482: | Line 484: | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
Line 494: | Line 496: | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
Line 506: | Line 508: | ||
|recovery= | |recovery= | ||
|blockadv=Normal/Mode 3: -12<br>Mode 1/2: -10 | |blockadv=Normal/Mode 3: -12<br>Mode 1/2: -10 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Wamuu somersaults and unleashes a downward swipe. | Wamuu somersaults and unleashes a downward swipe. | ||
Line 546: | Line 548: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
Line 558: | Line 560: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
Line 570: | Line 572: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
While in the air, Wamuu unleashes a downward swipe. | While in the air, Wamuu unleashes a downward swipe. | ||
Line 632: | Line 634: | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Wamuu leans forward and spins the wires on his headgear into a vortex. | Wamuu leans forward and spins the wires on his headgear into a vortex. | ||
Line 682: | Line 684: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=He bent backwards!<br>{{NotationIcon- | |subtitle=He bent backwards!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 757: | Line 759: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Wamuu activates his Vapor Barrier by cloaking himself with wind. | Wamuu activates his Vapor Barrier by cloaking himself with wind, becoming invisible in the process. | ||
*Costs 1 HH Gauge. | *Costs 1 HH Gauge. | ||
*Using an HHA during | *Using an HHA during Mode 2 will remove its meter cost. | ||
*Has a decent amount of recovery frames, making it impossible to use as a call-out against zoning. | *Has a decent amount of recovery frames, making it impossible to use as a call-out against zoning. | ||
* | *Wamuu is granted a unique, automatic Guard Point while the Mode is active, making him immune to nearly every projectile and letting him trigger traps without taking any damage. | ||
**The sole exceptions are HHA/GHA-based projectiles, as well as {{NotationIcon-ASBR|CaesarMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236M|Bubble Cutter]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236H|Gliding Bubble Cutter]]". | |||
}} | }} | ||
}} | }} | ||
Line 786: | Line 788: | ||
Wamuu blinds himself and extends his horn. | Wamuu blinds himself and extends his horn. | ||
*Requires 2 HH Gauges. | *Requires 2 HH Gauges. | ||
*Activation is permanent and lasts between rounds. | |||
*Causes Wamuu's normals to deal chip damage, and also increases the launching power of his normals for combo purposes (specifically his 5L, 5M, and 5H). | |||
*Enables the use of "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#236X|Whooosh!]]" while also disabling "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#22S|Vapor Barrier]]". | |||
*Wamuu is able to act immediately out of the animation, making it useful for combos. | *Wamuu is able to act immediately out of the animation, making it useful for combos. | ||
*Renders Wamuu immune to {{NotationIcon-ASBR|WeatherMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Heart Heat Attack|HHA]]. | |||
*Renders Wamuu immune to | |||
}} | }} | ||
}} | }} | ||
Line 811: | Line 811: | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
}} | }} | ||
Line 823: | Line 823: | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
}} | }} | ||
Line 835: | Line 835: | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
Wamuu slides forward horn-first to attack the opponent. | Wamuu slides forward horn-first to attack the opponent. | ||
*The final hit causes crumple. | *The final hit causes crumple against grounded opponents, and hard knockdown against airborne opponents. | ||
**This hard knockdown is unique in that it does not override other hit effects. | |||
*All versions do little scaling in terms of Guard Damage. This makes them very threatening tools to cancel into on block. | *All versions do little scaling in terms of Guard Damage. This makes them very threatening tools to cancel into on block. | ||
---- | ---- | ||
Line 871: | Line 872: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Rapidly spinning his arms, Wamuu generates a huge, devastating sandstorm vortex, covering a massive range in front of him. | Rapidly spinning his arms, Wamuu generates a huge, devastating sandstorm vortex, covering a massive range in front of him. | ||
Line 900: | Line 901: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Wamuu turns his horn into a giant wind-based drill and swings the razor-sharp stream of air to knock the opponent into the air above him. He then rapidly juggles them above his head with the drill, and finishes by focusing the drill into his opponent for a powerful attack that sends them flying. | Wamuu turns his horn into a giant wind-based drill and swings the razor-sharp stream of air to knock the opponent into the air above him. He then rapidly juggles them above his head with the drill, and finishes by focusing the drill into his opponent for a powerful attack that sends them flying. | ||
Line 910: | Line 911: | ||
==Costumes== | ==Costumes== | ||
===Normal=== | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Wamuu_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Wamuu_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
Line 918: | Line 919: | ||
===Special=== | ===Special=== | ||
{{ColorGallery | filePrefix=JJASBR_Wamuu_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Wamuu_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | {{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | ||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | {{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} |
Latest revision as of 15:06, 31 May 2024
Introduction
Wamuu, honored strategist and villain in Battle Tendency, the second part of JoJo's Bizarre Adventure, is a footsies-focused mix-up and guard-crushing monster. Thanks to his tall stature and long reach, he can access great normals such as 5M, 5H, 2H, and j.H. He possesses a variety of mix-up tools: "I, Wamuu, will now consider you to be worthy prey!" gives him an overhead and decent left-right mix, while "He bent backwards!" can let him cancel his pressure to bait Stylish Guard or catch the opponent's mashing. Another strength is Wamuu's ability to consistently anti-air, with variations of "Never stand in my shadow!" and great standing normals. This all works well with his qualities as a Stone Mask character, allowing him to gain health back as he puts the opponents in ruthless blockstrings.
Like his fellow Pillar Men, Wamuu has access to Modes in order to enhance his abilites; uniquely, he is also the most complex user, possessing 3 different Modes that all affect his normals, special moves, combos, and pressure. Each one also increases the Guard Damage and chip damage of his various special moves, including "Raging Tornado Aftermath!", which can both pull in opponents and destroy projectiles. With mastery of each Mode and the benefits they provide, Wamuu can be thoroughly equipped for any situation or match-up.
That being said, the most honorable of the Pillar Men does have his drawbacks, the top being his lack of normal movement options: as one of three characters who lack the ability to run (the others being Johnny while Dismounted and Wonder of U), he cannot dash-jump or dash-cancel buttons like other characters. Wamuu can also be resource-intensive, as entering either "Wind Mode" or "Vapor Barrier" prevents him from gaining meter, which he desperately needs to Flash Cancel for combos, invest in HHA for damage, or make himself safe after a wrong read. Those who enjoy playing a strong, offensive/defensive mid-range game with the ability to augment their gameplan on the fly, would certainly enjoy the master of the winds.
- Stone Mask: Wamuu incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Modes: Wamuu has three different installs, all of which change the properties on his normals and special moves.
- Step Dash: In place of a run, Wamuu possesses a step dash, which covers a longer distance than most dashes at the cost of not being cancelable.
Wamuu is a Mode character whose gameplan is centered around the neutral, blockstring pressure, and mix-ups. | |
Pros | Cons |
|
|
Modes
Wamuu has access to several installs in order to enhance his abilities.
- Wind Mode (Mode 1) is activated by pressing the Style button, and costs no meter. With the quick start up of this mode, it can be used to extend combos. This Mode enhances Wamuu's special moves by increasing their damage and adding other properties, such as brief invisibilty (which brings immunity against most projectiles). This Mode also shortens Wamuu's jump arc in addition to making said jump faster.
- Vapor Barrier (Mode 2) is activated by pressing 22S, and costs one HH Gauge. This Mode further enhances Wamuu's special moves, in addition to making Wamuu invisible and immune to most projectiles. Wamuu's jump is at its fastest (and his jump arc at its shortest) in this Mode.
- I shall see with the wind. (Mode 3) is Wamuu's final install, and is activated by pressing 63214+two attack buttons. For the cost of two HH Gauges, Wamuu enhances his special moves the most, gains access to "Whooosh!", and can deal chip damage with his normals. Unlike the previous Modes, Wamuu's jump is not altered in any way (but the damage on his aerial attacks does increase).
The following moves are affected by all Modes:
- Never stand in my shadow!
- He bent backwards!
- I, Wamuu, will now consider you to be worthy prey!
- Victim of your own delusion
- Raging Tornado Aftermath!
The tradeoff for using Mode is that while in "Wind Mode" and "Vapor Barrier", Wamuu is unable to build any meter until he either turns off Mode (by pressing Style again, only in Mode 1), uses an HHA or GHA, or is forcefully knocked out of the install by taking a hard knockdown. Additionally, activating "I shall see with the wind." locks Wamuu out of his other two installs for the rest of the match, each of which have their own advantages.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Mode | 950 | Rumble | #ASBR_WAM #ASBR_WMU |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6H
6H
With the strength of a pillar! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
623X
Never stand in my shadow!
623L/M/H |
---|
214X
He bent backwards!
214L/M/H |
---|
214X-X
He bent backwards! (Follow-Up)
214L/M/H > L/M/H |
---|
421X
I, Wamuu, will now consider you to be worthy prey!
421L/M/H |
---|
J421X
I, Wamuu, will now consider you to be worthy prey! (Air)
j.421L/M/H |
---|
22H
Victim of your own delusion
22H |
---|
236S
Raging Tornado Aftermath!
236S |
---|
System Mechanics
Throw
Throw
Go for the throat and lungs! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
He bent backwards! |
---|
5S
Wind Mode
5S |
---|
22S
Vapor Barrier
22S |
---|
63214XX
I shall see with the wind.
63214 + Any Two Attack Buttons |
---|
236X
Whooosh!
236L/M/H during "I shall see with the wind." |
---|
Heart Heat Attack
Ultimate Technique! Divine Sandstorm!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Ultimate Technique! Atmospheric Rift
236L+M+H |
---|