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JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura: Difference between revisions
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===Bad Company=== | ===Bad Company=== | ||
Keicho's Stand, Bad Company, is always active, separating him from other Stand characters and resulting in unique interactions with his moveset. | |||
Keicho can switch between '''Infantry''' and '''Helicopters/Tanks''', two formations that change some of his attacks. In addition to changing his Heavy normals (with the exception of [[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#3H|3H]]), most of Keicho's Special Moves (the sole exception being "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#623X|Stop spacing out, you dumbass!]]") change based on his currently active formation: | Keicho can switch between '''Infantry''' and '''Helicopters/Tanks''', two formations that change some of his attacks. In addition to changing his Heavy normals (with the exception of [[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#3H|3H]]), most of Keicho's Special Moves (the sole exception being "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#623X|Stop spacing out, you dumbass!]]") change based on his currently active formation: | ||
Line 27: | Line 27: | ||
*'''Helicopters/Tanks''' grants access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 236X|Commence attack!]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 214X|Fire missiles!]]", and "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 22S|All units, halt!]]". | *'''Helicopters/Tanks''' grants access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 236X|Commence attack!]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 214X|Fire missiles!]]", and "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 22S|All units, halt!]]". | ||
As part of this unique distinction, some of Keicho's Special Moves can be chained into "Maintain Battle Formation", a variant of Stand Rush exclusive to him. | As part of this unique distinction, some of Keicho's Special Moves can be chained into "Maintain Battle Formation", a variant of Stand Rush exclusive to him. Keicho is allowed to use this ability in both formations, switching from one to the other upon use. However, if moves from both formations are present on the screen at the same time, it cannot be used until one of the moves ends. Just like Stand Rush, this ability costs Keicho 0.5 HH Gauge to use, but unlike it, Keicho is allowed to block and use other moves involving his Stand while it attacks. | ||
===Stats=== | ===Stats=== | ||
Line 56: | Line 56: | ||
|description= | |description= | ||
Keicho attacks with an underhanded jab. | Keicho attacks with an underhanded jab. | ||
* | *Standard jab. | ||
}} | }} | ||
}} | }} | ||
Line 79: | Line 78: | ||
Keicho performs a low kick. | Keicho performs a low kick. | ||
*Does not hit Low, despite appearances. | *Does not hit Low, despite appearances. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5H</font> ====== | ====== <font style="visibility:hidden" size="0">5H</font> ====== | ||
<tabber> | |||
|-|Infantry= | |||
{{MoveData | {{MoveData | ||
|image=JJASBR_Keicho_INF_5H.png | |image=JJASBR_Keicho_INF_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=48 (12, 3*12) | |damage=48 (12, 3*12) | ||
|guard=Low, Mid | |guard=Low, Mid | ||
Line 104: | Line 99: | ||
|hitadv=-6 | |hitadv=-6 | ||
|description= | |description= | ||
Keicho commands Bad Company's infantry to fire their assault rifles upwards. | |||
*Hits 2-13 are considered projectiles. | |||
*The shots reach roughly max jump height. | |||
}} | }} | ||
}} | |||
|-|Helicopters/Tanks= | |||
{{MoveData | |||
|image=JJASBR_Keicho_HT_5H.png | |||
|caption= | |||
|name=5H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=44 | |damage=44 | ||
|guard=Mid | |guard=Mid | ||
Line 116: | Line 120: | ||
|hitadv=KD | |hitadv=KD | ||
|description= | |description= | ||
Keicho commands Bad Company's tank to fire a blast upwards. | |||
*Launches on hit. | |||
}} | }} | ||
}} | |||
|-|All units, halt!= | |||
{{MoveData | |||
|image=JJASBR_Keicho_AUH_5H.png | |||
|caption= | |||
|name=5H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=36 | |damage=36 | ||
|guard=Mid | |guard=Mid | ||
Line 128: | Line 140: | ||
|hitadv=-8 | |hitadv=-8 | ||
|description= | |description= | ||
Keicho attacks with a hook. | Keicho attacks with a hook. | ||
*Moves Keicho forward. | *Moves Keicho forward. | ||
* | *Mainly used in combos. | ||
}} | }} | ||
}} | }} | ||
</tabber> | |||
====== <font style="visibility:hidden" size="0">2L</font> ====== | ====== <font style="visibility:hidden" size="0">2L</font> ====== | ||
Line 165: | Line 164: | ||
|description= | |description= | ||
Keicho attacks with a crouching jab. | Keicho attacks with a crouching jab. | ||
* | *Standard jab. | ||
}} | }} | ||
}} | }} | ||
Line 187: | Line 185: | ||
|description= | |description= | ||
Keicho does a crouching hook. | Keicho does a crouching hook. | ||
* | *Fast but stubby. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2H</font> ====== | ====== <font style="visibility:hidden" size="0">2H</font> ====== | ||
<tabber> | |||
|-|Infantry= | |||
{{MoveData | {{MoveData | ||
|image=JJASBR_Keicho_INF_2H.png | |image=JJASBR_Keicho_INF_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=37 | |damage=37 | ||
|guard=Low | |guard=Low | ||
Line 213: | Line 207: | ||
|hitadv=HKD | |hitadv=HKD | ||
|description= | |description= | ||
Keicho commands Bad Company's infantry to advance a short distance. | |||
*Causes hard knockdown. | |||
}} | }} | ||
}} | |||
|-|Helicopters/Tanks= | |||
{{MoveData | |||
|image=JJASBR_Keicho_HT_2H.png | |||
|caption= | |||
|name=2H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=42 | |damage=42 | ||
|guard=Low | |guard=Low | ||
Line 225: | Line 227: | ||
|hitadv=HKD | |hitadv=HKD | ||
|description= | |description= | ||
Keicho commands Bad Company's tank to fire a blast straight ahead. | |||
*Launches on hit and causes hard knockdown. | |||
*The hitbox extends across the move's active frames. | |||
}} | }} | ||
}} | |||
|-|All units, halt!= | |||
{{MoveData | |||
|image=JJASBR_Keicho_AUH_2H.png | |||
|caption= | |||
|name=2H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=45 (25, 20) | |damage=45 (25, 20) | ||
|guard=Low, Mid | |guard=Low, Mid | ||
Line 237: | Line 248: | ||
|hitadv=KD | |hitadv=KD | ||
|description= | |description= | ||
Keicho attacks with an uppercut. | Keicho attacks with an uppercut. | ||
*Moves Keicho forward. | *Moves Keicho forward. | ||
Line 255: | Line 253: | ||
}} | }} | ||
}} | }} | ||
</tabber> | |||
====== <font style="visibility:hidden" size="0">3H</font> ====== | ====== <font style="visibility:hidden" size="0">3H</font> ====== | ||
Line 295: | Line 294: | ||
|description= | |description= | ||
Keicho attacks with his knee. | Keicho attacks with his knee. | ||
*Has a lot of active frames making it great for jump-ins | *Has a lot of active frames, making it great for jump-ins. | ||
}} | }} | ||
}} | }} | ||
Line 316: | Line 315: | ||
|description= | |description= | ||
Keicho kicks downwards. | Keicho kicks downwards. | ||
* | *Good for jump-ins and juggles. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">JH</font> ====== | ====== <font style="visibility:hidden" size="0">JH</font> ====== | ||
<tabber> | |||
|-|Infantry= | |||
{{MoveData | {{MoveData | ||
|image=JJASBR_Keicho_INF_Jump_H.png | |image=JJASBR_Keicho_INF_Jump_H.png | ||
|caption= | |caption= | ||
|name=j.H | |name=j.H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=33 (5.5*6) | |damage=33 (5.5*6) | ||
|guard=Mid | |guard=Mid | ||
Line 342: | Line 337: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Keicho commands Bad Company's infantry to fire their assault rifles downwards. | |||
*Considered a projectile. | |||
*The shots disappear after about 0.5 seconds. | |||
*Keicho remains suspended in midair during this move. | |||
}} | }} | ||
}} | |||
|-|Helicopters/Tanks= | |||
{{MoveData | |||
|image=JJASBR_Keicho_HT_Jump_H.png | |||
|caption= | |||
|name=j.H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=36 (10*2, 8*2) | |damage=36 (10*2, 8*2) | ||
|guard=Mid | |guard=Mid | ||
Line 354: | Line 359: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Keicho commands Bad Company's helicopter to fire two missiles downwards. | |||
*Considered a projectile. | |||
*The missiles explode after about 0.5 seconds. | |||
}} | }} | ||
}} | |||
|-|All units, halt!= | |||
{{MoveData | |||
|image=JJASBR_Keicho_AUH_Jump_H.png | |||
|caption= | |||
|name=j.H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=30 | |damage=30 | ||
|guard=Overhead | |guard=Overhead | ||
Line 366: | Line 380: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Keicho attacks with a midair hook. | Keicho attacks with a midair hook. | ||
* | *Mainly used in combos. | ||
}} | }} | ||
}} | }} | ||
</tabber> | |||
===Special Moves=== | ===Special Moves=== | ||
Line 456: | Line 456: | ||
</div> | </div> | ||
<div id="movelist-1" class="movelist"><!-- Infantry Move List --> | <div id="movelist-1" class="movelist"><!-- Infantry Move List --> | ||
====== <font style="visibility:hidden" size="0">INF 236X</font> ====== | ====== <font style="visibility:hidden" size="0">INF 236X</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 462: | Line 461: | ||
|caption= | |caption= | ||
|name=All units, charge! | |name=All units, charge! | ||
|input=236L/M/H | |input=i.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 521: | Line 520: | ||
|caption= | |caption= | ||
|name=A bunch of guys are falling... | |name=A bunch of guys are falling... | ||
|input=214L/M/H | |input=i.214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 581: | Line 580: | ||
|caption2= | |caption2= | ||
|name=A l-landmine?! | |name=A l-landmine?! | ||
|input=22L/M/H | |input=i.22L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 638: | Line 637: | ||
}} | }} | ||
</div> | </div> | ||
<div id="movelist-2" class="movelist"> | <div id="movelist-2" class="movelist"><!-- Helicopters/Tanks Move List --> | ||
====== <font style="visibility:hidden" size="0">HT 236X</font> ====== | ====== <font style="visibility:hidden" size="0">HT 236X</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 645: | Line 643: | ||
|caption= | |caption= | ||
|name=Commence attack! | |name=Commence attack! | ||
|input=236L/M/H | |input=ht.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 707: | Line 705: | ||
|caption= | |caption= | ||
|name=Fire missiles! | |name=Fire missiles! | ||
|input=214L/M/H | |input=ht.214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 767: | Line 765: | ||
|caption= | |caption= | ||
|name=All units, halt! | |name=All units, halt! | ||
|input=22S | |input=ht.22S | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 801: | Line 799: | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
Line 816: | Line 813: | ||
|damage=120 (120, 0) | |damage=120 (120, 0) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= |
Latest revision as of 11:01, 9 June 2024
Introduction
Making his debut in Diamond is Unbreakable, the fourth part of JoJo's Bizarre Adventure, Keicho Nijimura is one of the few dedicated setplay characters in All-Star Battle R, using projectiles and traps to lock down his opponent for big damage.
- Bad Company: Keicho can switch between Infantry and Helicopters/Tanks formations, altering his abilities.
- All units, halt!: While in Helicopters/Tanks formation, Keicho can command his Stand to remain in place and attack automatically, granting him free movement while being covered.
Playstyle
Keicho Nijimura is a Stand character who ambushes his opponent from all angles with calculated precision. | |
Pros | Cons |
|
|
Bad Company
Keicho's Stand, Bad Company, is always active, separating him from other Stand characters and resulting in unique interactions with his moveset.
Keicho can switch between Infantry and Helicopters/Tanks, two formations that change some of his attacks. In addition to changing his Heavy normals (with the exception of 3H), most of Keicho's Special Moves (the sole exception being "Stop spacing out, you dumbass!") change based on his currently active formation:
- Infantry grants access to "All units, charge!", "A bunch of guys are falling...", and "A l-landmine?!".
- Helicopters/Tanks grants access to "Commence attack!", "Fire missiles!", and "All units, halt!".
As part of this unique distinction, some of Keicho's Special Moves can be chained into "Maintain Battle Formation", a variant of Stand Rush exclusive to him. Keicho is allowed to use this ability in both formations, switching from one to the other upon use. However, if moves from both formations are present on the screen at the same time, it cannot be used until one of the moves ends. Just like Stand Rush, this ability costs Keicho 0.5 HH Gauge to use, but unlike it, Keicho is allowed to block and use other moves involving his Stand while it attacks.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 900 | Rumble | #ASBR_KEI |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
2L
2L
|
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2M
2M
|
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2H
3H
3H
It pisses me off! |
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JL
j.L
|
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JM
j.M
|
---|
JH
Special Moves
623X
Stop spacing out, you dumbass!
623L/M/H |
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INF 236X
All units, charge!
i.236L/M/H |
---|
INF 214X
A bunch of guys are falling...
i.214L/M/H |
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INF 22X
A l-landmine?!
i.22L/M/H |
---|
System Mechanics
Throw
Throw
We'll just have to put you in that situation! 5/4 + Any Two Attack Buttons |
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Assist
Assist
A l-landmine?! |
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5S
Bad Company
5S |
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Heart Heat Attack
My Bad Company has unbreakable defense.
236 + Any Two Attack Buttons |
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Great Heat Attack
Fire!
236L+M+H |
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