Fate Unlimited Codes/Leysritt: Difference between revisions
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<big><big><center>'''Overview'''</center></big></big> | <big><big><center>'''Overview'''</center></big></big> | ||
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Leysritt functions primarily through the excessive amount of armor she possesses as a character. Despite having the smallest health pool, Leysritt's defining characteristic | Leysritt is a console only character, only appearing in the PS2 and PSP versions of the game. | ||
Leysritt functions primarily through the excessive amount of armor she possesses as a character. Despite having the smallest health pool, Leysritt's defining characteristic is her ability to tank a hit and score devastating counter hits in return using 5C, j.C, 623B or 623C. She can get overwhelmed by an enemy up close given her armor often has several startup frames, but her high easy damage off of any opener or grab makes her a dangerous presence. | |||
{{ProConTable|width=100 | {{ProConTable|width=100 | ||
|pros= | |pros= | ||
* Fairly easy execution makes her a fun and easy character to pick up, regardless of skill level. | * Fairly easy execution makes her a fun and easy character to pick up, regardless of skill level. | ||
* Relatively high damage even on her lower execution combos. | * Relatively high damage even on her lower execution combos. | ||
* Super armor install greatly improves her neutral game at the cost of meter. | * Super armor install greatly improves her neutral game at the cost of meter. Lack of recovery on install super allows chaining of install -> damage super as an activated combo ender. | ||
* Has several large, armored normals that are great for catching abare options. | * Has several large, armored normals that are great for catching abare options. | ||
* Great oki options in conjunction with super armor. | * Great oki options in conjunction with super armor. | ||
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* High meter use from necessity of super armor install, has trouble keeping enough meter to be able to burst out of combos. | * High meter use from necessity of super armor install, has trouble keeping enough meter to be able to burst out of combos. | ||
* She is easily able to be pushblocked away and punished for -any- amount of overextension, due to the slow startup and recovery of all of her larger normals. | * She is easily able to be pushblocked away and punished for -any- amount of overextension, due to the slow startup and recovery of all of her larger normals. | ||
* Her most optimal combos are not able to be performed | * Her most optimal combos are not able to be performed while her opponent is in the corner, with the exception of her grab combos, which are less effective while -she- is in the corner. | ||
}} | }} | ||
}} | }} |
Latest revision as of 15:25, 2 June 2024
Overview
Leysritt is a console only character, only appearing in the PS2 and PSP versions of the game.
Leysritt functions primarily through the excessive amount of armor she possesses as a character. Despite having the smallest health pool, Leysritt's defining characteristic is her ability to tank a hit and score devastating counter hits in return using 5C, j.C, 623B or 623C. She can get overwhelmed by an enemy up close given her armor often has several startup frames, but her high easy damage off of any opener or grab makes her a dangerous presence.
Strengths | Weaknesses |
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Notes
- Full Mana Activation Ability: Activation fills up her super armor bar.
Normals
5A
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2A
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6A
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5B
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2B
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6B
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5C
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2C
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6C
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j.A
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j.B
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j.C
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6A+B
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Specials
236X
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623X
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214X
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421X
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Supers (WIP)
236236A
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236236B
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236236C (Grail Super)
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Combos (WIP)
Drills
Big combos are simply small combos stringed together, based on situation. Rather than memorizing all of the long combosIt's, it's a lot easier to learn the drills, and then choose them in a real situation.
Openers
Leysritt's 5B > 6B is very likely to whiff against small characters (which are 8 out of 17 playable characters). She has to alter the first rep and merge that into an opener
- Against Tall characters: 6A > 5B > 6B > combo rep.
- Against Small characters: 6A > 5B > 6B > 5C > 6C > 623A > high jump > j.B > j.C > j. B > combo rep.
Combo rep.
rep. (short for repetition) is a series of moves which you can repeat for multiple times, thanks to them having an extender at the end of the string
- Regular rep.: 6C > 2147C > high jump > j.B > j.C > j.B >
- Einzbern Forest corner: 6C > normal jump > j.B > double jump > j.B > j.C > fast fall > j.B >
Combo Finishers
Finishers are a series of moves that you use when you can no longer repeat the rep without special types of cancels, such as Reflect Cancel or Activation Cancel
- 5A > (6A) > 623A > 6239C
use 6239B instead of 6239C if you require more meter for activation
omit the (6A) against Berserker
Combo Examples
none of her combo require corner. In fact, corner can be bad for her sometimes, especially in the Einzbern Forest, where her 214C can whiff - that she has to alter the combo and make it weaker. The good thing is that her j.2C can make her switch sides with the opponent, so they wouldn't have their back agaisnt the corner anymore. But if you don't want this to happen, simply jump upward (not forward) before using it
Activation BnB
The purpose of these combos is not about dealing more damage, but rather to use 2 of her Supers: 236236A and 236236B with just slightly more than 1 meter.
All of these combos do not require any meter to start
but if you have over 0.3 meter when you start a combo, be sure to use 623C instead of 623B before activation
Basic Activation BnB
Damage: 4291
5B > 6B > 236C > 6B > 236C > 6C > jump delay jB > land > 5A > 6A > 5B > 6B > 623A > tkc 623B > act > 236236A - [show video example]
- Does not work on Berserker
- Can choose to end with 623B, or replace the 623B with 623C
Advanced Activation BnB
Damage: 5091
6A > 5B > 6B > 6C > 2147C > high jump > j.B > j.C > j.B > 6C > 2147C > j.B > j.C > j.B > 5A > 6A > 623A > 623B > activate > 623C > 236236B > 236236A - [show video example]
- Adjust the opener against small characters - [show video example]
- This combo a little weaker against Berserker, however it doesn't really matter against him - [show video example]
Double Pray White | 5507 damage with HKD ender (Video Demonstration)
j.B > 6A > 5B > 6B > 6C > 2147C > high jump > j.B > j.C > j.B > 6C > 2147C > j.B > j.C > j.B > 5A > 6A > 623A > 62369C > activate > 236236B > 623B > 236236B
Double Pray White V2 | 3983c damage (Video Demonstration)
j.B > 6A > 5B > 6B > 6C > 2147C > high jump > j.B > j.C > j.B > 6C > 2147C > j.B > j.C > j.B > 5A > 6A > 623A > 62369C > rc > 6C > 2147C > high jump > j.B > j.C > j.B > 5A > 6A > 623A > 62369B > activate > 236236B > 623C > 236236B > 623A > 42147B > 42147A
Full Screen
The main purpose of this combo is to be able to punish zoners. She can duck under an attack and counter with 2C, then start a combo from a great distance.
The next objective is to let her semi-zone the opponent she doesn't want to be close, such as Sakura who can work around her armor
Damage: 4378
2B > 6B > 236C > 6B > 2147C > jump(fast fall) > j.B > 5A > 6A > 623A > 6239B > activate > 236236A > 236236B - [show video example]
- If you start from around 1.5 meter, replace 6239B with 6239C
- Involves jumping, be careful if the opponent has enough meter to burst
- Does not work against Berserker. At least not fully
Throw BnB
Liz doesn't have too many options to break open a guard. but she can do a lot of damage from Throw
Damage: 2534
Throw > 214C > high jump > j.B > j.C > j.B > 6C > 214C > high jump > j.B > j.C > j.B > 5A > 6A > 623A > 6239C - [show video example]
- against Berserker - [show video example]
Meter Control BnB
There are some match up that her 236236B armor doesn't matter. in which case, you might want to change to a different strategy.
These combos offer good damage and meter control, making bursting a difficult task for the opponent
RC BnB - Basic variant
Damage: 4885.
6A > 5B > 6B > 6C > 2147C > high jump > j.B > j.C > j.B > 6C > 2147C > j.B > j.C > j.B > 5A > 6A > 623A > 6239C > Reflect Cancel > 6C > 2147C > high jump > j.B > j.C > j.B > 5A > 6A > 623A > 6239C - [show video example]
- 5B > 6B Can whiff against small characters, unless the distance is very close
- Works against everyone who's not small, and also not Berserker
- against Berserker - [show video example]
RC BnB - small characters variant (Bazett, Caster, Luvia, Saber, Salter, Sakura, Shiro, Rin)
Damage: 4808
6A > 5B > 6B > 5C > 2C > 623A > high jump > j.B > j.C > j.B > 6C > 2147C >high jump > j.B > j.C > j.B > 5A > 6A > 623A > 6239C > Reflect Cancel > 6C > 2147C > high jump > j.B > j.C > j.B > 5A > 6A > 623A > 6239C - [show video example]
- Works against everyone except Berserker
RC BnB - Einzbern Forest variant
Damage: 4590.
6A > 5B > 6B > 6C > 2147C > high jump > j.B > j.C > j.B > 6C > normal jump > j.B > double jump > j.B > j.C > j.B > 5A > 6A > 623A > 6239C > Reflect Cancel > 6C > 2147C > high jump > j.B > j.C > j.B > 5A > 6A > 623A > 6239C - [show video example]
Range Comparison