Fate Unlimited Codes/Assassin: Difference between revisions
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! align="center" colspan="2" | Assassin | ! align="center" colspan="2" | Assassin | ||
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| align="center" colspan="2" |[[File:FUC Assassin Profile.png|center|frameless| | | align="center" colspan="2" |[[File:FUC Assassin Profile.png|center|frameless|300px]] | ||
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| '''Health''' || 9,500 | | '''Health''' || 9,500 | ||
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}} | }} | ||
==Combos (WIP)== | |||
{{Navbox-FUC}} | {{Navbox-FUC}} |
Revision as of 19:01, 5 June 2020
Assassin | |
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Health | 9,500 |
Prejump | 4 |
Backdash | 28F (Invulnerable 1-14) |
Introduction
Assassin is a defensive character, functioning like Guilty Gear's Baiken with guard cancel parries (646C) as his central mechanic. Assassin's biggest strength is the range of his normals which are mostly fast and keep people at a healthy midrange. Assassin has a high execution barrier to getting respectable damage.
Normals
5A
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2A
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6A
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5B
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2B
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6B
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5C
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2C
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6C
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Specials
236X
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623X
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214X
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421X
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646X
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