Acceleration of Suguri 2/Star Breaker: Difference between revisions
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==Move List== | ==Move List== | ||
please note: energy usage is estimated | |||
===Regular Weapons=== | ===Regular Weapons=== | ||
{{MoveData-AOS2 | {{MoveData-AOS2 | ||
| name = Burn in Crimson Flames | | name = Burn in Crimson Flames |
Revision as of 20:11, 25 February 2022
Introduction
Witness this planet's end!
Overview
Star Breaker is the 2nd of aos2's 3 boss characters, her gimmick is once again having red and blue attacks, though in her case they apply different kind of debuffs, with her red attacks allowing her to raise her opponents heat and prevent cooling down while her blue attacks drain them of meter.
In game, Star Breaker is a melee heavy zoner type character that heavily relies on constant zoning with her bombs to keep applying debuffs to her opponent, having to set up constant bomb fields to not only apply pressure but also hide behind.
Due to her low speed and somewhat poor cover options outside of bombs Star Breaker is one of the less good characters of this game, though is still one of the more viable low tiers.
Difficulty: Hard
Having a bunch of bad matchups really doesn't help, Star Breaker relies on constant micromanaging of her bombs to seek cover in order to not heat up and get exploded by her opponent, this mixed with her requiring a level of player fundamentals makes her not a very simply character to get behind.
Move List
please note: energy usage is estimated
Regular Weapons
Burn in Crimson Flames
| ||
---|---|---|
[[File: | 400x400px]] | ||
Type | Energy | Shots |
Direct | Primary: 25%, 10%, 15% (50% total) | - |
Damage | Meter Gain | Grazed Meter Gain |
180, 120, 140 (440 total) | ? | ? |
Startup | Canceled Recovery | Full Recovery |
1st hit: 17, 2nd hit: 16, 3rd hit 16 | 9 (after 1st attack) | 34 (after 1st attack) |
Close-range melee attack. After the first hit connects mash the button for two follow-up hits. The third hit sets the opponent on fire. When the opponent is on fire any damage they take will increase thier heat and thier heat will decrease at a slower rate than usual. If you attempt to use this attack without enough energy, it still comes out but will not hit. |
Fear the Approaching Sparks
| ||
---|---|---|
[[File: | 400x400px]] | ||
Type | Energy | Shots |
Ballastic | Primary: 5-95% | 1-6 |
Damage | Meter Gain | Grazed Meter Gain |
200x | ? | ? |
Startup | Canceled Recovery | Full Recovery |
21 | 0 | 4 |
Throws out multiple fireballs, amount depends on remaining energy (maximum of 6). On contact they explode into flames. When the opponent is inside the flames thier heat increases over time. |
Count Your Last Moments
| ||
---|---|---|
[[File: | 400x400px]] | ||
Type | Energy | Shots |
Ballastic | Sub: 45% | 2 |
Damage | Meter Gain | Grazed Meter Gain |
300x | ? | ? |
Startup | Canceled Recovery | Full Recovery |
15 | 6 | 21 |
Shoots 2 bombs that home in on the opponent. They can stick onto the opponent or just about anything else solid, then explode shortly after. |
Shiver in the Invisible Murderous Intent
| ||
---|---|---|
[[File: | 400x400px]] | ||
Type | Energy | Shots |
Ballastic | Sub: 10-95% | 1-6 |
Damage | Meter Gain | Grazed Meter Gain |
180, 120, 140 (440 total) | ? | ? |
Startup | Canceled Recovery | Full Recovery |
13-43 (depending on bomb count) | 13-37 (depending on bomb count) | 23-47 (depending on bomb count) |
Throws out a bomb. Button can be held down longer to throw multiple bombs. Bombs explode shortly after being placed or if the opponent gets too close to them. Explosions can hit multiple times. While placing the bombs, their position can be adjusted slightly by holding the joystick in any direction. |
Special Weapons
Melt in the Azure Flame
| ||
---|---|---|
[[File: | 400x400px]] | ||
Type | Energy | Shots |
Direct | Primary: 25%, 10%, 15% (50% total) | - |
Damage | Meter Gain | Grazed Meter Gain |
180, 120, 140 (440 total) | ? | ? |
Startup | Canceled Recovery | Full Recovery |
1st hit: 17, 2nd hit: 16, 3rd hit 16 | 9 (after 1st attack) | 34 (after 1st attack) |
Mostly the same as regular A, but when the opponent is on fire they lose hyper gauge over time instead of gaining heat from damage. |
Be Charred in the Burning Death Crisis
| ||
---|---|---|
[[File: | 400x400px]] | ||
Type | Energy | Shots |
Beam | Sub: 40% | 2 |
Damage | Meter Gain | Grazed Meter Gain |
60x | ? | ? |
Startup | Canceled Recovery | Full Recovery |
11 | 15 | 30 |
Places two turrets that fire a full screen laser that slowly aims inward. The turrets are techinally considered ballastics and can be destoryed. |
Hyper Attacks
Let the Sea of Flame Embrace You
| ||
---|---|---|
[[File: | 400x400px]] | ||
Type | Energy | Shots |
Direct | - | - |
Damage | Meter Gain | Grazed Meter Gain |
400-1500 (depending on distance travelled) | ? | ? |
Startup | Canceled Recovery | Full Recovery |
21-76 (depending on distance travelled) | 30 | 50 |
Charging melee attack that travels across the entire stage. If it hits the opponent they get dragged along. Doesn't deal damage until it reaches the wall. Damage depends on the distance the attack travelled and is not affected by heat. |
Suffer from the Inevitable Death Crisis
| ||
---|---|---|
[[File: | 400x400px]] | ||
Type | Energy | Shots |
Beam | - | 8 |
Damage | Meter Gain | Grazed Meter Gain |
60x | ? | ? |
Startup | Canceled Recovery | Full Recovery |
6 | 35 | 55 |
Places 8 turrets that fire a full screen laser. The turrets slowly move around in a circle formation. |
Take Your Dying Breath
| ||
---|---|---|
[[File: | 400x400px]] | ||
Type | Energy | Shots |
Ballastic | - | 11 |
Damage | Meter Gain | Grazed Meter Gain |
300x | ? | ? |
Startup | Canceled Recovery | Full Recovery |
41 | 11 | 35 |
Fires 11 regular B bombs. |
Accept Your Doom
| ||
---|---|---|
[[File: | 400x400px]] | ||
Type | Energy | Shots |
Direct | - | - |
Damage | Meter Gain | Grazed Meter Gain |
840 | ? | ? |
Startup | Canceled Recovery | Full Recovery |
31 | 10 | 30 |
Command grab. If it connects the opponent gets hit by a bunch of bomb explosions. |
Accel Hyper
Witness the Final Moment of This Planet
| ||
---|---|---|
[[File: | 400x400px]] | ||
Type | Energy | Shots |
Direct | - | 1 |
Damage | Meter Gain | Grazed Meter Gain |
110x | ? | ? |
Startup | Canceled Recovery | Full Recovery |
79 | 5 | 45 |
A very wide full screen laser. Can be slightly aimed by pushing the joystick. |