User:GunBlaze/Sandbox: Difference between revisions
(Added some Move Notes and fixed Frame Data) |
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|description= | |description= | ||
*Your safest ender S-off on block, and for if you haven't confirmed. | *Your safest ender S-off on block, and for if you haven't confirmed. | ||
*Try to end in this version | *Try to end in this version if possible. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|description= | |description= | ||
*Notes 1 | *Notes 1 | ||
* | *Very unsafe on block against most characters if they are crouching, dodges the final hit. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|description= | |description= | ||
*Notes 1 | *Notes 1 | ||
* | *Very unsafe on block against most characters if they are crouching, dodges the final hit. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|description= | |description= | ||
*Notes 1 | *Notes 1 | ||
* | *INCREDIBLY unsafe on block. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Jotaro's safest strong S-off combo ender on hit. | ||
* | *Launches into hard knockdown. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|description= | |description= | ||
*Notes 1 | *Notes 1 | ||
* | *Launches into hard knockdown. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Jotaro's strongest S-off combo ender on hit. | ||
* | *Launches into hard knockdown. | ||
}} | }} | ||
}} | }} | ||
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|hitadv=+2 | |hitadv=+2 | ||
|description= Star Platinum does a short-ranged jab. | |description= Star Platinum does a short-ranged jab. | ||
*Due to being a mid, | *Jotaro's fastest button, not every character has access to a 5f normal. | ||
*Due to being a mid, s.5L isn't Jotaro's best stand-on poking option, as he would prefer s.2L for that in most situations due to it being a low. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
*Notes 1 | *Notes 1 | ||
* | *Higher damage than 5H, but a more pushback. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*+20 on block with Jump Cancel, still gives the opponent enough time to counterplay an aerial attack however. | *One of your safest enders, but does not have a lot of range. | ||
*Launches the opponent up on hit | |||
*Can be Jump Canceled | |||
**Can combo after with j.M depending on range and character. | |||
**+20 on block with Jump Cancel, still gives the opponent enough time to counterplay an aerial attack however. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Always use this as your s.236X ender on hit, but never use it on block. | ||
*Notes 2 | *Notes 2 | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Stand Rushable | |||
*Notes 1 | *Notes 1 | ||
* | *Can't true blockstring into it without Assist. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Stand Rushable | |||
*Notes 1 | *Notes 1 | ||
* | *Can't true blockstring into it without Assist. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Stand Rushable | |||
*Notes 1 | *Notes 1 | ||
* | *Can't true blockstring into it without Assist. | ||
}} | }} | ||
}} | }} | ||
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|hitadv=4 | |hitadv=4 | ||
|description= | |description= | ||
*Stand Rushable | |||
*Starts pulling the opponent in 2f before startup. | *Starts pulling the opponent in 2f before startup. | ||
* | *Can't true blockstring into it without Assist. | ||
*Great for resets on hit or block, as Jotaro has access to a 5f normal in S-on. | |||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv=4 | |hitadv=4 | ||
|description= | |description= | ||
*Stand Rushable | |||
*Starts pulling the opponent in 2f before startup. | *Starts pulling the opponent in 2f before startup. | ||
* | *Can't true blockstring into it without Assist. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv=4 | |hitadv=4 | ||
|description= | |description= | ||
*Stand Rushable | |||
*Starts pulling the opponent in 2f before startup. | *Starts pulling the opponent in 2f before startup. | ||
* | *Can't true blockstring into it without Assist. | ||
}} | }} | ||
}} | }} |
Revision as of 14:07, 21 September 2022
Introduction
The primary protagonist from Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Jotaro Kujo is one of the most well-rounded characters in the game, with a strong combination of normals and special moves that make his neutral game scary to play around. His air and ground buttons are fast and convert into high-damage combos, easy hard knockdowns, and simple loopable vortex pressure that closes out rounds in a pinch. While his Stand-Off buttons encourage you to use his smaller hurtbox to slip between the enemy's defenses to start your strings, Stand-On mode's buttons are much more oppressive and powerful, sacrificing a bit of speed and utility for sheer brute force and meter dump combos. Combined with his time-stop, Jotaro is one of the most fearsome characters to have to approach in ASBR.
- Notable Trait: Jotaro is one of three characters in the game with the ability to stop time, with a very slow startup possible at 1.5 bars that gets faster with the more meter you have built. It is similar to Axl's timestop from Strive, although all limits of the IPS still apply. All attacks can be performed in timestop, including grab, which automatically ends the timestop. More details included in the move's section.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_JOT #ASBR_JTR3 |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
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2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
Back off. |
---|
JL
j.L
|
---|
JM
j.M The god normal. The god normal.
|
---|
JH
j.H
|
---|
Special Moves
236X
ORA, ORA!
236L/M/H |
---|
623X
Here's your receipt!
623X |
---|
63214X
My Stand will be the judge!
63214X |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
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Stand 3H
3H
ORAAAA! |
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
ORA, ORA!
236L/M/H |
---|
Stand 236X-6X
ORAAA!
236X>6X |
---|
Stand 623X
Star Finger
623X |
---|
Stand 63214X
Beat in a single breath!
63214X |
---|
System Mechanics
Throw
Throw
This incredible power...! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
ORA, ORA! |
---|
I stopped time...
I stopped time...
22S |
---|
Heart Heat Attack
ORA ORA ORA ORA!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
You pissed me off!
236L+M+H |
---|