JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci: Difference between revisions

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{{ASBR Character Intro|char=Prosciutto|short=pro|content=
{{ASBR Character Intro|char=Prosciutto|short=pro|content=
==Introduction==
==Introduction==
Insert character introduction here.
Two minor villains from Golden Wind, the Fifth part of JoJo's Bizarre Adventure, Prosciutto and Pesci (often referred to as just Prosciutto) are a highly versatile character in All-Star Battle with almost every tool in the game, with strong normals and specials giving Prosciutto an answer to almost everything. Using Stand-Off mode Prosciutto has Pesci by his side giving him access to a highly powerful trap with 214L/M/H that makes approaching Prosciutto a very difficult task, a strong ranged low special with 22L/M/H that leads into Prosciutto's highly damaging OTG combos using his 3H. Combining all of these tools together can make Prosciutto in Stand-Off one of the hardest to approach characters in the game.


*'''Movement Sealing''': Insert small introduction to Aging Gauge's movement sealing capabilities.
Prosciutto's Stand-On mode gives Prosciutto some of the hardest to escape pressure in the game with his s.236L allowing him to make everything highly plus and with his quick standing overhead 3H and instant overhead with dash jump j.H makes blocking him a tough task. Prosciutto's damage in Stand-On is also some of the highest meterless damage in the game making him a monster if he ever gets close and someone you absolutely must keep out or be ready to block. Adding onto this, every time Prosciutto gets in he ends his combos with his s.22L which increases his unique aging gauge which disables certain universal mechanics making it even harder to escape his next pressure sequence as you'll be heavily gimped and missing out a few key answers to escaping him. While Stand-On Prosciutto can very easily 2 touch the entire cast even without assists thanks to his high damage and scary pressure.
 
While Prosciutto and Pesci sound invincible they have one huge weakness and it's zoning, Prosciutto has no easy answer to getting zoned out hard and will have to wade his way through projectiles to get his game plan started, but nevertheless, with his combination of huge strengths, few weaknesses, and unique aging mechanic makes Prosciutto and Pesci one of the strongest characters in the game.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses

Revision as of 01:00, 29 September 2022

Introduction

Two minor villains from Golden Wind, the Fifth part of JoJo's Bizarre Adventure, Prosciutto and Pesci (often referred to as just Prosciutto) are a highly versatile character in All-Star Battle with almost every tool in the game, with strong normals and specials giving Prosciutto an answer to almost everything. Using Stand-Off mode Prosciutto has Pesci by his side giving him access to a highly powerful trap with 214L/M/H that makes approaching Prosciutto a very difficult task, a strong ranged low special with 22L/M/H that leads into Prosciutto's highly damaging OTG combos using his 3H. Combining all of these tools together can make Prosciutto in Stand-Off one of the hardest to approach characters in the game.

Prosciutto's Stand-On mode gives Prosciutto some of the hardest to escape pressure in the game with his s.236L allowing him to make everything highly plus and with his quick standing overhead 3H and instant overhead with dash jump j.H makes blocking him a tough task. Prosciutto's damage in Stand-On is also some of the highest meterless damage in the game making him a monster if he ever gets close and someone you absolutely must keep out or be ready to block. Adding onto this, every time Prosciutto gets in he ends his combos with his s.22L which increases his unique aging gauge which disables certain universal mechanics making it even harder to escape his next pressure sequence as you'll be heavily gimped and missing out a few key answers to escaping him. While Stand-On Prosciutto can very easily 2 touch the entire cast even without assists thanks to his high damage and scary pressure.

While Prosciutto and Pesci sound invincible they have one huge weakness and it's zoning, Prosciutto has no easy answer to getting zoned out hard and will have to wade his way through projectiles to get his game plan started, but nevertheless, with his combination of huge strengths, few weaknesses, and unique aging mechanic makes Prosciutto and Pesci one of the strongest characters in the game.

Playstyle
JJASBR Prosciutto Small Icon.png Prosciutto & Pesci is a ABC character who utilizes their XYZ
Pros Cons
  • Pro 1: TBD
  • Pro 2: TBD
  • Pro 3: TBD
  • Con 1: TBD
  • Con 2: TBD

Unique Mechanic

Explain character-specific mechanic here. "Aging Gauge" and how it works.

Stats

Style Health Low Health Mode Hashtag(s)
Bro and Mammoni 950 Resolve #ASBR_PRO


Move List

Stand Off
Stand On

Stand Off

Normal Moves

5L
5L
JJASBR Prosciutto 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
5M
5M
JJASBR Prosciutto 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
5H
5H
JJASBR Prosciutto 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
2L
2L
JJASBR Prosciutto 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
2M
2M
JJASBR Prosciutto 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
2H
2H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
3H
3H
You gutless rat!
JJASBR Prosciutto 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
JL
j.L
JJASBR Prosciutto Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
JM
j.M
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
JH
j.H
JJASBR Prosciutto Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Special Moves

236X
Fisher Man!
236L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
236X-X
You can feel shocks through the line!
236L/M/H>L/M/H
JJASBR Prosciutto 236X-X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
236X-4
Now I'll reel you in!
236L/M/H>4
JJASBR Prosciutto 236X-4.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
623X
I'll rip you apart!
623L/M/H
JJASBR Prosciutto 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
214X
Hook, line and sinker! You took the bait!
214L/M/H
JJASBR Prosciutto 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
22X
Nice try!
22L/M/H
JJASBR Prosciutto 22X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2

Stand On

Normal Moves

Stand 5L
5L
JJASBR Prosciutto Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand 5M
5M
JJASBR Prosciutto Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand 5H
5H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand 2L
2L
JJASBR Prosciutto Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand 2M
2M
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand 2H
2H
JJASBR Prosciutto Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand 3H
3H
How's this?
JJASBR Prosciutto Stand 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand JL
j.L
JJASBR Prosciutto Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand JM
j.M
JJASBR Prosciutto Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand JH
j.H
JJASBR Prosciutto Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Special Moves

Stand 236X
You're soft!
236L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
Stand 22X
We're in it to the end!
22L/M/H
JJASBR Prosciutto Stand 22X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
Stand 63214X
Direct contact is the fastest.
63214X
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2

System Mechanics

Throw
Throw
You still don't get it! You little mammoni!
5/4 + Any Two Attack Buttons
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward - - - - - - -
  • Notes 1
  • Notes 2
Back - - - - - - -
  • Notes 1
  • Notes 2
Assist
Assist
Assist Name
JJASBR Prosciutto Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand On
Stand On/Off
5S
JJASBR Prosciutto Stand On.png
Stand On
Stand On
JJASBR Prosciutto Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)summons Stand Name, altering Character name's moveset and abilities.

Heart Heat Attack

I can see your movements! You're wide open!
236 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Great Heat Attack

Once we decide that we're gonna kill someone, the deed's already been done.
236L+M+H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh