JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci: Difference between revisions
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{{ASBR Character Intro|char=Prosciutto|short=pro|content= | {{ASBR Character Intro|char=Prosciutto|short=pro|content= | ||
==Introduction== | ==Introduction== | ||
Two minor villains from Golden Wind, the | Two minor villains from Golden Wind, the fifth part of JoJo's Bizarre Adventure, Prosciutto and Pesci (often referred to as just Prosciutto) are a highly versatile character in All-Star Battle R: with almost every tool in the game, along with strong normals and specials, Prosciutto has an answer to almost everything. In Stand-Off mode, Prosciutto has Pesci by his side, giving him access to a highly powerful trap with "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#214X|Fisher Man!]]" that makes approaching Prosciutto a very difficult task, as well as a strong ranged low special with "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#22X|Nice try!]]" that leads into Prosciutto's highly damaging OTG combos using his [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#3H|3H]]. Combining all of these tools together can make Prosciutto in Stand-Off one of the hardest-to-approach characters in the game. | ||
Stand-On mode gives Prosciutto some of the hardest to escape pressure in the game with his "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 236X|You're soft!]]", allowing him to make everything highly plus, and with his quick standing overhead [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 3H|3H]] and instant overhead with dash jump [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand JH|j.H]], makes blocking him a tough task. Prosciutto's damage in Stand-On is also some of the highest meterless damage in the game, making him a monster if he ever gets close and someone you absolutely must keep out or be ready to block. Adding onto this, every time Prosciutto gets in, he ends his combos with his "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 22X|We're in it to the end!]]", which increases his unique Aging Gauge and disables certain universal mechanics, making it even harder to escape his next pressure sequence as you'll be heavily gimped and missing out a few key answers to escaping him. While in Stand-On, Prosciutto can very easily 2-touch the entire cast even without assists thanks to his high damage and scary pressure. | |||
While Prosciutto and Pesci sound invincible they have one huge weakness | While Prosciutto and Pesci sound invincible, they have one huge weakness: zoning. Prosciutto has no easy answer to getting zoned out hard and will have to wade his way through projectiles to get his game plan started. Nevertheless, with his combination of huge strengths, few weaknesses, and unique aging mechanic, Prosciutto and Pesci are one of the strongest characters in the game. | ||
*''' | *'''Notable Trait''': While Prosciutto does indeed have a Stand and has access to switching between Stand-Off and Stand-On, '''Prosciutto cannot use Quick Stand-On or Stand Rush like other characters with the Stand fighting style'''. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Prosciutto_Small_Icon.png|50px]] '''Prosciutto & Pesci''' are a hybrid defensive monster and pressure demon that can seal the opponent out of their precious system mechanics. | | intro = [[file:JJASBR_Prosciutto_Small_Icon.png|50px]] '''Prosciutto & Pesci''' are a hybrid defensive monster and pressure demon that can seal the opponent out of their precious system mechanics. | ||
| pros = | | pros = | ||
* '''Versatility:''' With | * '''Versatility:''' With highly useful Stand-Off and Stand-On modes, Prosciutto has access to everything you could want minus a projectile, combining his powerful trap, ranged lows, and strong conversions with Stand-Off. Alongside his powerful mixup, pressure that seemingly has no end in sight, and oppressively good aging mechanic with Stand-On you get a powerhouse of a character. | ||
* '''Aging | * '''Aging:''' To the uninitiated, his aging mechanic can prove to be a massive annoyance as even one level disables the universal Stylish Dodge and Stylish Guard defensive mechanics, allowing Prosciutto to run offense at virtually no risk. | ||
* '''High | * '''High Damage Output:''' Prosciutto deals amazing damage off virtually everything before adding in meter and assists, easily 3-touching almost the entire cast without even needing to spend a single drop of meter and potentially in fewer touches if meter is used. | ||
* '''Not Meter Reliant:''' Not only does Prosciutto easily build over a whole bar of meter off every confirm | * '''Not Meter Reliant:''' Not only does Prosciutto easily build over a whole bar of meter off every confirm, he never needs it for his combos, and usually when he does spend it on a Flash Cancel for an extension, he always builds back way more than he spent. This lack of a reliance on meter lets Prosciutto stock up as much meter as he wants to spend it on whatever he wants, whether it's level 3 GHAs or Flash Cancels to maintain safety if he accidentally overextends in pressure. | ||
|cons = | |cons = | ||
* '''Weak to strong zoning:''' Prosciutto can struggle to approach someone with strong zoning as he lacks a good answer other than | * '''Weak to strong zoning:''' Prosciutto can struggle to approach someone with strong zoning as he lacks a good answer other than "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#22X|Nice try!]]" and hoping it trades in his favor. | ||
* '''Inconsistent combos:''' A good amount of Prosciutto's combos do not work on the entire cast (namely 3H > 236H-4); although universal combos exist and still do good numbers, they are definitely slightly weaker. Most notably, [[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine|Funny Valentine]] can entirely avoid his OTGs with his "[[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine#623X|Hiding in the next dimension]]". | |||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
=== | ===Aging Gauge=== | ||
Prosciutto | Above Prosciutto's meter is a three-level gauge, which tracks his unique aging mechanic. It increases by one level every time he lands his "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 63214X|Direct contact is fastest.]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 22X|We're in it to the end!]]", and goes all the way to Level 3 if Prosciutto successfully counters his opponent with his [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Heart Heat Attack|HHA]]. Each level disables a specific universal system mechanic. | ||
The Aging Gauge will passively drain on its own at a steady rate, and will drain slower while the opponent is moving or attacking. Under normal circumstances, the effects last 7 seconds before the gauge goes back to Level 0, but the timer is reset every time Prosciutto lands an aging move. A level is removed every time Prosciutto is knocked down, and the gauge is reset to 0 instantly if Prosciutto is hit by a GHA. If the opponent attempts to use something they've been sealed out of, they temporarily get staggered. | |||
*Level 1: | The mechanics that are removed at each level are the following: | ||
*Level 2: | |||
*Level 3/MAX: | *'''Level 1:''' The opponent loses the ability to Stylish Dodge and Stylish Guard. | ||
*'''Level 2:''' The opponent loses the ability to jump (and Super Jump for applicable characters). | |||
*'''Level 3/MAX:''' The opponent loses the ability to backdash, forward dash, and run. | |||
===Stats=== | ===Stats=== | ||
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}} | }} | ||
}} | }} | ||
==Move List== | ==Move List== | ||
<div class="movelist-toggles"> | <div class="movelist-toggles"> |
Revision as of 20:45, 29 September 2022
Introduction
Two minor villains from Golden Wind, the fifth part of JoJo's Bizarre Adventure, Prosciutto and Pesci (often referred to as just Prosciutto) are a highly versatile character in All-Star Battle R: with almost every tool in the game, along with strong normals and specials, Prosciutto has an answer to almost everything. In Stand-Off mode, Prosciutto has Pesci by his side, giving him access to a highly powerful trap with "Fisher Man!" that makes approaching Prosciutto a very difficult task, as well as a strong ranged low special with "Nice try!" that leads into Prosciutto's highly damaging OTG combos using his 3H. Combining all of these tools together can make Prosciutto in Stand-Off one of the hardest-to-approach characters in the game.
Stand-On mode gives Prosciutto some of the hardest to escape pressure in the game with his "You're soft!", allowing him to make everything highly plus, and with his quick standing overhead 3H and instant overhead with dash jump j.H, makes blocking him a tough task. Prosciutto's damage in Stand-On is also some of the highest meterless damage in the game, making him a monster if he ever gets close and someone you absolutely must keep out or be ready to block. Adding onto this, every time Prosciutto gets in, he ends his combos with his "We're in it to the end!", which increases his unique Aging Gauge and disables certain universal mechanics, making it even harder to escape his next pressure sequence as you'll be heavily gimped and missing out a few key answers to escaping him. While in Stand-On, Prosciutto can very easily 2-touch the entire cast even without assists thanks to his high damage and scary pressure.
While Prosciutto and Pesci sound invincible, they have one huge weakness: zoning. Prosciutto has no easy answer to getting zoned out hard and will have to wade his way through projectiles to get his game plan started. Nevertheless, with his combination of huge strengths, few weaknesses, and unique aging mechanic, Prosciutto and Pesci are one of the strongest characters in the game.
- Notable Trait: While Prosciutto does indeed have a Stand and has access to switching between Stand-Off and Stand-On, Prosciutto cannot use Quick Stand-On or Stand Rush like other characters with the Stand fighting style.
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Pros | Cons |
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Aging Gauge
Above Prosciutto's meter is a three-level gauge, which tracks his unique aging mechanic. It increases by one level every time he lands his "Direct contact is fastest." and "We're in it to the end!", and goes all the way to Level 3 if Prosciutto successfully counters his opponent with his HHA. Each level disables a specific universal system mechanic.
The Aging Gauge will passively drain on its own at a steady rate, and will drain slower while the opponent is moving or attacking. Under normal circumstances, the effects last 7 seconds before the gauge goes back to Level 0, but the timer is reset every time Prosciutto lands an aging move. A level is removed every time Prosciutto is knocked down, and the gauge is reset to 0 instantly if Prosciutto is hit by a GHA. If the opponent attempts to use something they've been sealed out of, they temporarily get staggered.
The mechanics that are removed at each level are the following:
- Level 1: The opponent loses the ability to Stylish Dodge and Stylish Guard.
- Level 2: The opponent loses the ability to jump (and Super Jump for applicable characters).
- Level 3/MAX: The opponent loses the ability to backdash, forward dash, and run.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Bro and Mammoni | 950 | Resolve | #ASBR_PRO |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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3H
3H
You gutless rat! |
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
---|
Special Moves
236X
Fisher Man!
236L/M/H |
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236X-X
You can feel shocks through the line!
236L/M/H>L/M/H |
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236X-4
Now I'll reel you in!
236L/M/H>4 |
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623X
I'll rip you apart!
623L/M/H |
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214X
Hook, line and sinker! You took the bait!
214L/M/H |
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22X
Nice try!
22L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand 3H
3H
How's this? |
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Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
You're soft!
236L/M/H |
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Stand 22X
We're in it to the end!
22L/M/H |
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Stand 63214X
Direct contact is the fastest.
63214X |
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System Mechanics
Throw
Throw
You still don't get it! You little mammoni! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Assist Name |
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Stand On
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
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Heart Heat Attack
I can see your movements! You're wide open!
236 + Any Two Attack Buttons |
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Great Heat Attack
Once we decide that we're gonna kill someone, the deed's already been done.
236L+M+H |
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