JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa: Difference between revisions
No edit summary |
|||
Line 60: | Line 60: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 12 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | * Standing jab with average range. | ||
* | * Mainly used for situational combo extenisions. | ||
}} | }} | ||
}} | }} | ||
Line 81: | Line 81: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 21 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 89: | Line 89: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | * Combo filler with below average range and slight forward movement. | ||
* | * Used for confirms and combo extensions. | ||
}} | }} | ||
}} | }} | ||
Line 102: | Line 102: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 34 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 110: | Line 110: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | * Normal with lots of forward movement. Your primary combo extension tool into super jump routes and 214M juggles. | ||
* | * Rather unsafe and cannot be used as a poke unless special cancelled. | ||
}} | }} | ||
}} | }} | ||
Line 123: | Line 123: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 11 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 131: | Line 131: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | * One of the stubbier 2Ls in the game, mainly used for pressure and quick confirms. | ||
}} | }} | ||
}} | }} | ||
Line 144: | Line 143: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 20 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 152: | Line 151: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | * Slightly bigger than 2M. | ||
* | * Mostly used during 214M juggles. | ||
}} | }} | ||
}} | }} | ||
Line 165: | Line 164: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 33 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 173: | Line 172: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | * His furthest reaching button and a solid sweep. | ||
* | * Used as combo filler for the more optimal, difficult routes. | ||
}} | }} | ||
}} | }} | ||
Line 186: | Line 185: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 14 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 194: | Line 193: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | * Primarily used in jump-ins low to the ground after successfuly baiting a Stylish Guard attempt | ||
}} | }} | ||
}} | }} | ||
Line 207: | Line 205: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 23 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 215: | Line 213: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | * Solid air-to-air | ||
* | * Used in super-jump routes where jH's hitbox won't reach | ||
}} | }} | ||
}} | }} | ||
Line 228: | Line 226: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 35 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 236: | Line 234: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | * Your main jump-in and combo extender after flash cancelling 214H | ||
* | * Solid downward-reaching hitbox | ||
}} | }} | ||
}} | }} |
Revision as of 15:33, 29 September 2022
Introduction
I will shut you down.... forever!
Making his debut in 1984, Baoh is from a short manga series titled "Baoh", known in Japan and some other countries as "Baoh the Visitor" , arguably one of Araki's most famous pre-JoJo works. The plot revolves around 17-year-old Ikuro Hashizawa who is kidnapped by a secret military organization called Doress. They forcefully implant Ikuro with a parasitic worm that grants its host superhuman powers, which turns Ikuro into a BAOH(Biological Armament On Help), an unstoppable bioweapon. After escaping from the organization with the help of a 9-year-old psychich called Sumire, they are now on the run from the organization and its assassins.
Despite being a guest character, Baoh fits in perfectly with the cast of ASBR, both in design and gameplay. Baoh's kit is focused on relentlessy rushing down your opponent with his multi-hit fireballs, super armor and quick dash speed, while being able to keep up his offensive momentum with his invulnerable DP and threatening high-lows and cross-ups. This, coupled with his high-damage conversions makes Baoh a solid pick if you want a well-rounded character with above-average execution requirements.
Notable Traits
Baoh Armed Phenomenon
After falling below certain HP thresholds, Baoh begins to regenerate HP, with the regeneration rate increasing depending on how low Baoh's health is:
- Level 1: Activates at 75% HP
- Level 2: Activates at 50% HP
- Level 3: Activates at 25% HP
Scent of Murder
When an opponent either activates an install(for example, Diavolo's Epitaph or Fugo's Purple Haze Distortion) or enters a special, powered-up state(for example, Gyro's Golden Rotation or Part 7 characters picking up corpse parts), Baoh gains an increased Stylish Defense window(roughly 4 frames).
Unique Mechanics
This is Baoh!
Baoh does not have any unique system mechanics tied to his Style button. Instead, he can spend 0.25 meter to give his next special a guard point state that extends through the entire duration of the move.
Super Jump
Baoh has a super jump that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Baoh Armed Phenomenon | 850 | Baoh Armed Phenomenon | #ASBR_BAO |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
421X
Special Move 1
421L/M/H |
---|
214X
Special Move 2
214L/M/H |
---|
623X
Special Move 3
623L/M/H |
---|
236X
Special Move 4
236L/M/H |
---|
22X
Special Move 5
22L/M/H |
---|
System Mechanics
Throw
Throw
Throw Name 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Assist Name |
---|
I stopped time...
System Mechanic
5S |
---|
Heart Heat Attack
HHA
236 + Any Two Attack Buttons |
---|
Great Heat Attack
GHA
236L+M+H |
---|