JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa: Difference between revisions
(Changed Special Names into English Version names, GHA should only note base damage, as extra level damage calculation is always the same.) |
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Making his debut in 1984, Baoh is from a short manga series titled "Baoh", known in Japan and some other countries as "Baoh the Visitor" , arguably one of Araki's most famous pre-JoJo works. | Making his debut in 1984, Baoh is from a short manga series titled "Baoh", known in Japan and some other countries as "Baoh the Visitor" , arguably one of Araki's most famous pre-JoJo works. | ||
The plot revolves around 17-year-old Ikuro Hashizawa who is kidnapped by a secret military organization called Doress. They forcefully implant Ikuro with a parasitic worm that grants its host superhuman powers, | The plot revolves around 17-year-old Ikuro Hashizawa, who is kidnapped by a secret military organization called Doress. They forcefully implant Ikuro with a parasitic worm that grants its host superhuman powers, turning him into a BAOH (Biological Armament On Help), an unstoppable bioweapon. After escaping from the organization with the help of a 9-year-old psychic named Sumire, they are now on the run from the organization and its assassins. | ||
==Overview== | ==Overview== | ||
Despite being a guest character, Baoh fits in perfectly with the cast of ASBR, both in design and gameplay. Baoh's kit is focused on | Despite being a guest character, Baoh fits in perfectly with the cast of ASBR, both in design and gameplay. Baoh's kit is focused on relentlessly rushing down your opponent with his multi-hit fireballs, super armor and quick dash speed, while being able to keep up his offensive momentum with his invulnerable DP and threatening high-lows and cross-ups. This, coupled with his high-damage conversions makes Baoh a solid pick if you want a well-rounded character with above-average execution requirements. | ||
===Key Traits=== | ===Key Traits=== | ||
* '''Super Jump:''' Baoh | * '''Super Jump:''' Baoh's '''Astonishing Leap''' ability can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups. | ||
* '''Rushdown Specials:''' Access to multiple special moves meant to attack forward, he's all about getting into the opponent's face and staying there. Has a great tool in [[JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa#214X|214M]] which can cross-up as well. | * '''Rushdown Specials:''' Access to multiple special moves meant to attack forward, he's all about getting into the opponent's face and staying there. Has a great tool in [[JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa#214X|214M]] which can cross-up as well. | ||
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|description= | |description= | ||
* Standing jab with average range. | * Standing jab with average range. | ||
* Mainly used for situational combo | * Mainly used for situational combo extensions. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* Slightly bigger than | * Slightly bigger and faster than 5M. Also has slight forward movement. | ||
* Mostly used during 214M juggles. | * Mostly used during 214M juggles. | ||
}} | }} | ||
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|hitadv=Knockdown | |hitadv=Knockdown | ||
|description= | |description= | ||
* His furthest reaching button and a solid sweep. | * Moves forward slightly. His furthest reaching button and a solid sweep. | ||
* Used as combo filler for the more optimal, difficult routes. | * Used as combo filler for the more optimal, difficult routes. | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* Primarily used in jump-ins low to the ground after successfuly baiting a Stylish Guard attempt | * Primarily used in jump-ins low to the ground after successfuly baiting a Stylish Guard attempt. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* Solid air-to-air | * Solid air-to-air. | ||
* Used in super-jump routes where jH's hitbox won't reach | * Used in super-jump routes where jH's hitbox won't reach. | ||
* Crosses up. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* Your main jump-in and combo extender after | * Your main jump-in and combo extender after PC'ing 214H. | ||
* Solid downward-reaching hitbox | * Solid downward-reaching hitbox. | ||
* Crosses up. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Baoh_421X.png | |image=JJASBR_Baoh_421X.png | ||
|caption= | |caption= | ||
|name=Baoh Melting Acid | |name=Baoh Melting Acid | ||
|input=421L/M/H | |input=421L/M/H | ||
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|blockadv= | |blockadv= | ||
|hitadv=Knockdown | |hitadv=Knockdown | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|blockadv= | |blockadv= | ||
|hitadv=Knockdown | |hitadv=Knockdown | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv=Knockdown | |hitadv=Knockdown | ||
|description= | |description= | ||
* | Baoh lunges forward to grab the enemy and melt their face off before slamming them into the ground. | ||
* The move is a hitgrab, cutting to a cinematic as soon as it lands. | |||
* Damage is the same across all versions, with button strength dictating the move's startup and distance travelled. | |||
* Bounces away from the opponent on block. | |||
* Deals the most damage of Baoh's meterless enders. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Baoh lunges forward and slashes his opponent's ankles with his saber. | * Baoh lunges forward and slashes his opponent's ankles with his saber. | ||
* Crumples on hit, allowing for combos after. | * Crumples on hit, allowing for combos after. | ||
* | * Leaves Baoh on the other side of the opponent when done close enough. | ||
* Unsafe, but can be tricky to punish on block depending on where he ends up. | |||
* Rather predictable, but still a threatening low in Baoh's kit. | |||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* Baoh leaps forward and | * Baoh leaps forward and performs an overhead hitting circular slash. | ||
* Also crumples on hit. | |||
* Baoh's main mix tool and air combo extension. | * Baoh's main mix tool and air combo extension. | ||
* Crosses up, but if spaced | * Crosses up, but if spaced properly, can hit from the front, adding another layer to your mix. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* Baoh unleashes a flurry of saber slashes. | * Baoh unleashes a flurry of saber slashes, launching the opponent into the air. | ||
* | * Baoh's primary grounded combo starter when PC'd. | ||
* | * Deals a decent amount of guard gauge damage. | ||
* Cannot be PC'd until the very last hit. | |||
}} | }} | ||
}} | }} | ||
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|hitadv=Knockdown | |hitadv=Knockdown | ||
|description= | |description= | ||
* Baoh rises into the air, slashing | * Baoh rises a small distance into the air, slashing his arm sabers and knocking the opponent over. | ||
* | * With no invincibility and no hard knockdown on the second hit, it has less utility than the heavier versions. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version= | |version=Medium | ||
|header=no | |header=no | ||
|damage=75(40,35) | |damage=75(40,35) | ||
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|blockadv= | |blockadv= | ||
|hitadv=Knockdown | |hitadv=Knockdown | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv=Knockdown | |hitadv=Knockdown | ||
|description= | |description= | ||
* Baoh | * Baoh leaps high into the sky, slashing the opponent upwards with his saber before hurling it downwards at them. | ||
* Baoh will | * Invulnerable anti-air, with the heavy version having the most invincibility and recovery. | ||
* | * Baoh will throw the projectile regardless of whether or not the rest of the move lands. | ||
* The direction of the H projectile curves after being thrown, eventually moving forwards instead of down. | |||
* The projectile Baoh throws will hit downed opponents. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Baoh fires off energized hairs from his head that combust upon contact with the opponent. | ||
* Puts the opponent in burn state for a moment, dealing extra damage. | |||
* Short recovery makes it a good utility for zoning, fireball wars, combo extensions, or pressure if you PC and run behind it. | |||
* Different strengths increase the damage and number of hits while increasing the startup and recovery. | |||
* Baoh whipping his hair deals one of the hits, so ranged zoning will lower the move's damage slightly. | |||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Baoh rises into the air, discharging electricity from his body and sending the opponent flying backwards. | ||
* Very situational special with long startup, even for its fastest version. | |||
* The hitboxes of Baoh's electricity will neutralize enemy projectiles. | |||
* Heavier strengths do more hits and move Baoh forward further, but dramatically increase the startup. | |||
* Deals a LOT of guard bar damage, provided the opponent doesn't escape or SG/SD you. | |||
* Has some use in more uncommon juggle extensions. | |||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Baoh_Throw.png | |image=JJASBR_Baoh_Throw.png | ||
|caption= | |caption= | ||
|name | |name=Get the hell out of my way! | ||
|subtitle= | |||
|input=5/4 + Any Two Attack Buttons | |input=5/4 + Any Two Attack Buttons | ||
|data= | |data= | ||
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|blockadv= | |blockadv= | ||
|hitadv=Knockdown | |hitadv=Knockdown | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv=Knockdown | |hitadv=Knockdown | ||
|description= | |description= | ||
* Standard throw. | |||
* Recovers fast enough to let you activate your armor install and do oki after. | |||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle= | |subtitle=Break Dark Thunder Phenomenon | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|description= | |description= | ||
* 2 use, 1 breaker assist. | * 2 use, 1 breaker assist. | ||
* | * Uses the M version of Break Dark Thunder Phenomenon. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">baru</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Baoh_5S.png | |image=JJASBR_Baoh_5S.png | ||
|caption= | |caption= | ||
|name= | |name=This is Baoh! | ||
|input=5S | |input=5S | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|description= | |description= | ||
* Baoh's unique install, costs 0.25 meter to use. | * Baoh's unique install, costs 0.25 meter to use. | ||
* On use, gives Baoh | * On use, gives Baoh super armor on his next special for the entire duration of the move. | ||
* Doesn't disappear on knockdown. | * Doesn't disappear on knockdown. | ||
* | * Fast enough to activate after some hard knockdowns without giving up pressure. | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Superjump</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Baoh_Superjump.png | |||
|caption= | |||
|name=Astonishing Leap | |||
|subtitle= | |||
|input=Any jump after 1/2/3 | |||
|data= | |||
{{AttackData-ASBR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Baoh jumps slightly higher than usual. | |||
* Acts no differently than his normal jumps aside from the animation. | |||
* Can be cancelled into from Baoh's normals on hit or block. Immensely important for his blockstrings and combo routes. | |||
}} | }} | ||
}} | }} | ||
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|hitadv=Knockdown | |hitadv=Knockdown | ||
|description= | |description= | ||
Baoh pulls out a laser cannon and fires it at the opponent. | |||
* Very fast and reliable HHA. | * Very fast and reliable HHA. | ||
* Does an additional hit and additional damage when done point-blank. | * Does an additional hit and additional damage when done point-blank. | ||
* Has instant travel time and goes full-screen | * Has instant travel time and goes full-screen. | ||
* Fast enough to punish Kars ULF transformation from full-screen. | * Fast enough to punish Kars ULF transformation from full-screen. | ||
}} | }} | ||
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|caption= | |caption= | ||
|caption2= | |caption2= | ||
|caption3= | |caption3= uh oh stinky | ||
|name=Time to cover up that stench! | |name=Time to cover up that stench! | ||
|input=236L+M+H | |input=236L+M+H | ||
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|hitadv=Knockdown | |hitadv=Knockdown | ||
|description= | |description= | ||
Baoh lunges at his opponent, attacking | Baoh lunges at his opponent, attacking them with a flurry of saber attacks before finishing them off with his Break Dark Thunder. | ||
* Comboable into from most routes due to the forward movement and generous hitbox on the initial attack | * Comboable into from most routes due to the quick forward movement and generous hitbox on the initial attack. | ||
* Underwhelming wakeup option, as it is unsafe on block and easily jumpable. | |||
* Underwhelming wakeup option, as it is easily jumpable. | |||
}} | }} | ||
}} | }} |
Revision as of 16:10, 30 September 2022
Introduction
I will shut you down.... forever!
Making his debut in 1984, Baoh is from a short manga series titled "Baoh", known in Japan and some other countries as "Baoh the Visitor" , arguably one of Araki's most famous pre-JoJo works. The plot revolves around 17-year-old Ikuro Hashizawa, who is kidnapped by a secret military organization called Doress. They forcefully implant Ikuro with a parasitic worm that grants its host superhuman powers, turning him into a BAOH (Biological Armament On Help), an unstoppable bioweapon. After escaping from the organization with the help of a 9-year-old psychic named Sumire, they are now on the run from the organization and its assassins.
Overview
Despite being a guest character, Baoh fits in perfectly with the cast of ASBR, both in design and gameplay. Baoh's kit is focused on relentlessly rushing down your opponent with his multi-hit fireballs, super armor and quick dash speed, while being able to keep up his offensive momentum with his invulnerable DP and threatening high-lows and cross-ups. This, coupled with his high-damage conversions makes Baoh a solid pick if you want a well-rounded character with above-average execution requirements.
Key Traits
- Super Jump: Baoh's Astonishing Leap ability can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups.
- Rushdown Specials: Access to multiple special moves meant to attack forward, he's all about getting into the opponent's face and staying there. Has a great tool in 214M which can cross-up as well.
- Super Armor: Can threaten opponents further in neutral with his armor install, granting his next special armor for the entire duration of the move.
Unique Mechanics
Baoh Armed Phenomenon
After falling below certain HP thresholds, Baoh begins to regenerate HP, with the regeneration rate increasing depending on how low Baoh's health is:
- Level 1: Activates at 75% HP
- Level 2: Activates at 50% HP
- Level 3: Activates at 25% HP
Scent of Murder
When an opponent either activates an install (for example, Diavolo's Epitaph or Fugo's Purple Haze Distortion) or enters a special, powered-up state (for example, Gyro's Golden Rotation or Part 7 characters picking up corpse parts), Baoh gains an increased Stylish Defense window (roughly 4 frames).
This is Baoh!
By pressing the Style button Baoh can spend 0.25 meter to give his next special a guard point state that extends through the entire duration of the move.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Baoh Armed Phenomenon | 850 | Baoh Armed Phenomenon | #ASBR_BAO |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
421X
Baoh Melting Acid
421L/M/H |
---|
214X
Baoh Hardened Saber
214L/M/H |
---|
623X
Saber Off!
623L/M/H |
---|
236X
Baoh Shooting Stinger
236L/M/H |
---|
22X
Baoh Break Dark Thunder Phenomenon
22L/M/H |
---|
System Mechanics
Throw
Get the hell out of my way!
5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Break Dark Thunder Phenomenon |
---|
baru
This is Baoh!
5S |
---|
Superjump
Astonishing Leap
Any jump after 1/2/3 |
---|
Heart Heat Attack
Laser Beam!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Time to cover up that stench!
236L+M+H |
---|