JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar: Difference between revisions
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==Introduction== | ==Introduction== | ||
Jonathan Joestar, the protagonist of Phantom Blood, the first part of Jojo’s Bizarre Adventure, is a versatile character who is good at many things. He excels at extending combos and pressure using Hamon specials, the main gimmick of Hamon Style characters. | Jonathan Joestar, the protagonist of Phantom Blood, the first part of Jojo’s Bizarre Adventure, is a versatile character who is good at many things. He excels at extending combos and pressure using Hamon specials, the main gimmick of Hamon Style characters. | ||
His neutral shines around mid-range, where his projectiles reach, [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#6L-M|6M]] will poke, and [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#214X| | His neutral shines around mid-range, where his "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|Sendo Overdrive]]" projectiles reach, [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#6L-M|6M]] will poke, and "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#214X|The Sword of Luck and Pluck]]" will reach. Jonathan will almost always have a solid knockdown off of any hit, as if he confirms into [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#6L-M|6M]], he is guaranteed to get a followup. Up close, this can lead to a full combo, or can be used to build meter with [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#5S|5S]] if too far away. | ||
On offense, Jonathan has some fairly safe options with [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22X| | On offense, Jonathan has some fairly safe options, with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22X|Overdrive Barrage]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|Sendo Overdrive]]" being used to end blockstrings: both options will create some distance between himself and the opponent, and the former will provide a soft launch on hit. Ending blockstrings with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22X|EX Overdrive Barrage]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|EX Sendo Overdrive]]" also opens the opportunity to get a combo off of a stray hit in said blockstring, as both launch the opponent high into the air. Jonathan has a lot of opportunities to spend meter to extend his combos, leading him to have above average damage with the cost of sometimes running out of meter. | ||
On defense, Jonathan has a meterless invincible reversal with [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#623X| | On defense, Jonathan has a meterless invincible reversal with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#623X|Scarlet Overdrive]]". All of the versions have invincibility, making it very versatile in different situations. The M, H, and S variants all add a hit before the uppercut, which can either hit assists out of the way or be used to add more damage to the move. This makes it a bit more tricky for the opponent to attack on his wakeup, as there is always the chance that Jonathan uses "Scarlet Overdrive" to turn the tide of battle back to his favor. | ||
*'''EX Moves''': For the cost of 0.5 bars, Jonathan can perform enhanced versions of his special moves. These enhanced moves cause Hamon Damage against Vampire and Pillar Men characters, making these moves deal extra damage against them. | *'''EX Moves''': For the cost of 0.5 bars, Jonathan can perform enhanced versions of his special moves. These enhanced moves cause Hamon Damage against Vampire and Pillar Men characters, making these moves deal extra damage against them. | ||
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* '''Jack of All Trades:''' Jonathan can do almost anything on offense or defense. He is able to close the gap or create distance at his choosing, making anything and everything he does a dangerous option for the opponent. | * '''Jack of All Trades:''' Jonathan can do almost anything on offense or defense. He is able to close the gap or create distance at his choosing, making anything and everything he does a dangerous option for the opponent. | ||
* '''Combo Extender:''' Being a Hamon user, Jonathan can spend half a bar to make a special stronger, almost always resulting in a way to extend combos and increase damage. Additionally, he can get combos off of almost any hit. | * '''Combo Extender:''' Being a Hamon user, Jonathan can spend half a bar to make a special stronger, almost always resulting in a way to extend combos and increase damage. Additionally, he can get combos off of almost any hit. | ||
* '''Scary Pressure:''' Because he is able to combo off of almost any hit, Jonathan’s pressure can be very scary the moment he begins to stagger his options on block, making it very easy to heavily punish mashing | * '''Scary Pressure:''' Because he is able to combo off of almost any hit, Jonathan’s pressure can be very scary the moment he begins to stagger his options on block, making it very easy to heavily punish mashing. | ||
* '''Second Chance:''' If Jonathan sets up [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#This is my final Hamon|This is my final Hamon!]] before he is to lose the round, he will revive upon losing, giving him a second chance to close out the round | * '''Second Chance:''' If Jonathan sets up "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#This is my final Hamon|This is my final Hamon!]]" before he is to lose the round, he will revive upon losing, giving him a second chance to close out the round. | ||
|cons = | |cons = | ||
* '''Meter Hungry:''' Being a Hamon user, Jonathan can spend half a bar to make a special better, but this can start to be very costly in combos. By using just 2 EX specials in a combo, you have already spent a bar, leaving you with less resources. | * '''Meter Hungry:''' Being a Hamon user, Jonathan can spend half a bar to make a special better, but this can start to be very costly in combos. By using just 2 EX specials in a combo, you have already spent a bar, leaving you with less resources. | ||
* '''Gimmicky Mixups:''' | * '''Gimmicky Mixups:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#214X|The Sword of Luck and Pluck]]" hits overhead, but is very slow, making it a bit harder to use as a mixup tool. This is further compounded by the fact that the move is also unsafe on block. | ||
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}} | }} | ||
}} | }} | ||
==Move List== | ==Move List== | ||
===Normal Moves=== | ===Normal Moves=== | ||
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Jonathan uses Hamon Breathing to charge HH gauge. | Jonathan uses Hamon Breathing to charge HH gauge. | ||
*Takes 20.2 seconds to charge from 0 to 3 bars. | *Takes 20.2 seconds to charge from 0 to 3 bars. | ||
* | *Cannot be cancelled into or out of. | ||
*Animation changes on each use; purely aesthetic. | *Animation changes on each use; purely aesthetic. | ||
}} | }} |
Revision as of 11:47, 8 October 2022
Introduction
Jonathan Joestar, the protagonist of Phantom Blood, the first part of Jojo’s Bizarre Adventure, is a versatile character who is good at many things. He excels at extending combos and pressure using Hamon specials, the main gimmick of Hamon Style characters. His neutral shines around mid-range, where his "Sendo Overdrive" projectiles reach, 6M will poke, and "The Sword of Luck and Pluck" will reach. Jonathan will almost always have a solid knockdown off of any hit, as if he confirms into 6M, he is guaranteed to get a followup. Up close, this can lead to a full combo, or can be used to build meter with 5S if too far away.
On offense, Jonathan has some fairly safe options, with "Overdrive Barrage" or "Sendo Overdrive" being used to end blockstrings: both options will create some distance between himself and the opponent, and the former will provide a soft launch on hit. Ending blockstrings with "EX Overdrive Barrage" or "EX Sendo Overdrive" also opens the opportunity to get a combo off of a stray hit in said blockstring, as both launch the opponent high into the air. Jonathan has a lot of opportunities to spend meter to extend his combos, leading him to have above average damage with the cost of sometimes running out of meter.
On defense, Jonathan has a meterless invincible reversal with "Scarlet Overdrive". All of the versions have invincibility, making it very versatile in different situations. The M, H, and S variants all add a hit before the uppercut, which can either hit assists out of the way or be used to add more damage to the move. This makes it a bit more tricky for the opponent to attack on his wakeup, as there is always the chance that Jonathan uses "Scarlet Overdrive" to turn the tide of battle back to his favor.
- EX Moves: For the cost of 0.5 bars, Jonathan can perform enhanced versions of his special moves. These enhanced moves cause Hamon Damage against Vampire and Pillar Men characters, making these moves deal extra damage against them.
- This is my final Hamon!: For the cost of all meter available (and a requirement of 1 bar), Jonathan can prepare a resurrection that replaces his special moves with their EX versions.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Hamon | 1000 | Rumble | #ASBR_JON #ASBR_JNT |
Move List
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
|
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2H
2H
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6L-M
6L/M
Zoom Punch |
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6H
6H
Tackle |
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JL
j.L
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JM
j.M
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JH
j.H
|
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Special Moves
236X
Sendo Overdrive
236L/M/H/S |
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22X
Overdrive Barrage
22L/M/H/S |
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214X
The Sword of Luck and Pluck
214L/M/H/S |
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623X
Scarlet Overdrive
623L/M/H/S |
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System Mechanics
Throw
Throw
I will protect my father! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Scarlet Overdrive |
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5S
Hamon Breathing
5S |
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This is my final Hamon!
This is my final Hamon!
22L+M+H |
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Heart Heat Attack
Who'll be the last one standing?
236 + Any Two Attack Buttons |
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Great Heat Attack
Sunlight Yellow Overdrive 236L+M+H Cut him, beat of my blood! Cut him, beat of my blood!
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