JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa: Difference between revisions
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==Introduction== | ==Introduction== | ||
{{QuotationBox | margin = center | fontsize=1.0 |I will shut you down.... forever!}} | {{QuotationBox | margin = center | fontsize=1.0 |I will shut you down.... forever!}} | ||
Making his debut in 1984, Baoh is from a short manga series titled "Baoh", known in Japan and some other countries as "Baoh the Visitor", arguably one of Hirohiko Araki's most famous pre-JoJo works. The plot revolves around 17-year-old Ikuro Hashizawa, who is kidnapped by a secret military organization called Dress. They forcefully implant Ikuro with a parasitic worm that grants its host superhuman powers, turning him into a BAOH (Biological Armament On Help), an unstoppable bioweapon. After escaping from the organization with the help of a 9-year-old psychic named Sumire, they are now on the run from the organization and its assassins. | Making his debut in 1984, Baoh is from a short manga series titled "Baoh", known in Japan and some other countries as "Baoh the Visitor", arguably one of Hirohiko Araki's most famous pre-JoJo works. The plot revolves around 17-year-old Ikuro Hashizawa, who is kidnapped by a secret military organization called Dress. They forcefully implant Ikuro with a parasitic worm that grants its host superhuman powers, turning him into a BAOH (Biological Armament On Help), an unstoppable bioweapon. After escaping from the organization with the help of a 9-year-old psychic named Sumire, they are now on the run from the organization and its assassins. | ||
Despite being a guest character, Baoh fits in perfectly with the cast of ASBR, both in design and gameplay. Baoh's kit is focused on relentlessly rushing down your opponent with his multi-hit fireballs, super armor and quick dash speed, while being able to keep up his offensive momentum with his invulnerable DP and threatening high-lows and cross-ups. This, coupled with his high-damage conversions makes Baoh a solid pick if you want a well-rounded character with above-average execution requirements. | Despite being a guest character, Baoh fits in perfectly with the cast of ASBR, both in design and gameplay. Baoh's kit is focused on relentlessly rushing down your opponent with his multi-hit fireballs, super armor and quick dash speed, while being able to keep up his offensive momentum with his invulnerable DP and threatening high-lows and cross-ups. This, coupled with his high-damage conversions, makes Baoh a solid pick if you want a well-rounded character with above-average execution requirements. | ||
* '''Astonishing Leap:''' Baoh has access to a Super Jump ability that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups. | * '''Astonishing Leap:''' Baoh has access to a Super Jump ability that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups. | ||
* '''Rushdown Specials:''' | * '''Rushdown Specials:''' Baoh has access to multiple special moves meant to attack forward; he's all about getting into the opponent's face and staying there. Has a great tool in [[JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa#214X|M Baoh Hardened Saber]], which can cross-up as well. | ||
* '''This is Baoh!:''' Baoh can grant super armor to his next special for its '''entire duration'''. | * '''This is Baoh!:''' Baoh can grant super armor to his next special move for its '''entire duration'''. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Baoh_Small_Icon.png|50px]] ''' | | intro = [[file:JJASBR_Baoh_Small_Icon.png|50px]] '''Ikuro Hashizawa''' is a rushdown character that relies on his Sabers and his armor mode to keep his offensive momentum going, while being able to quickly close the distance between him and his opponent when pushed back. | ||
| pros = | | pros = | ||
* '''High Damage:''' Has access to high-damaging, meter positive combos. | * '''High Damage:''' Has access to high-damaging, meter positive combos. | ||
* '''Easy conversions:''' Can easily convert into decent damage and knockdowns, thanks to his Melting Palm special series. | * '''Easy conversions:''' Can easily convert into decent damage and knockdowns, thanks to his Melting Palm special series. | ||
* '''Dash Speed:''' Baoh has the fastest dash speed in the game, making him very good at closing distance. | * '''Dash Speed:''' Baoh has the fastest dash speed in the game, making him very good at closing distance. | ||
* '''Threatening Options:''' Poses a threat from anywhere on the screen, thanks to his fireballs and very fast, fullscreen HHA | * '''Threatening Options:''' Poses a threat from anywhere on the screen, thanks to his fireballs and very fast, fullscreen HHA. | ||
|cons = | |cons = | ||
* '''Stubby Normals:''' While having a good approach, Baoh's buttons are rather small, making him easy to contest in scramble situations and in neutral. | * '''Stubby Normals:''' While having a good approach, Baoh's buttons are rather small, making him easy to contest in scramble situations and in neutral. | ||
* '''Difficult Routing:''' Most of Baoh's optimal routing requires precise timing and tight execution. | * '''Difficult Routing:''' Most of Baoh's optimal routing requires precise timing and tight execution. | ||
* '''Meter Reliant:''' Due to not having access to Stand Rush or EX moves, he is forced to rely on Flash | * '''Meter Reliant:''' Due to not having access to Stand Rush or EX moves, he is forced to rely on Flash Cancels for combo extension. | ||
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===Scent of Murder=== | ===Scent of Murder=== | ||
When an opponent either activates an install (for example, Diavolo's Epitaph or Fugo's Purple Haze Distortion) or enters a special, powered-up state (for example, Gyro's Golden Spin Mode or Steel Ball Run characters picking up the Holy Corpse's parts), Baoh gains an increased Stylish Defense window (roughly 4 frames). | When an opponent either activates an install (for example, Diavolo's Epitaph or Fugo's Purple Haze Distortion) or enters a special, powered-up state (for example, Gyro's Golden Spin Mode or Steel Ball Run characters picking up the Holy Corpse's parts), Baoh gains an increased Stylish Defense window (roughly 4 extra frames). | ||
===This is Baoh!=== | ===This is Baoh!=== | ||
By pressing the | By pressing the S button, Baoh can spend 0.25 meter to give his next special a guardpoint state that extends through the entire duration of the move. | ||
===Stats=== | ===Stats=== | ||
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==Move List== | ==Move List== | ||
====Normal Moves==== | ====Normal Moves==== |
Revision as of 21:04, 9 October 2022
Introduction
“ |
I will shut you down.... forever! |
” |
Making his debut in 1984, Baoh is from a short manga series titled "Baoh", known in Japan and some other countries as "Baoh the Visitor", arguably one of Hirohiko Araki's most famous pre-JoJo works. The plot revolves around 17-year-old Ikuro Hashizawa, who is kidnapped by a secret military organization called Dress. They forcefully implant Ikuro with a parasitic worm that grants its host superhuman powers, turning him into a BAOH (Biological Armament On Help), an unstoppable bioweapon. After escaping from the organization with the help of a 9-year-old psychic named Sumire, they are now on the run from the organization and its assassins.
Despite being a guest character, Baoh fits in perfectly with the cast of ASBR, both in design and gameplay. Baoh's kit is focused on relentlessly rushing down your opponent with his multi-hit fireballs, super armor and quick dash speed, while being able to keep up his offensive momentum with his invulnerable DP and threatening high-lows and cross-ups. This, coupled with his high-damage conversions, makes Baoh a solid pick if you want a well-rounded character with above-average execution requirements.
- Astonishing Leap: Baoh has access to a Super Jump ability that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups.
- Rushdown Specials: Baoh has access to multiple special moves meant to attack forward; he's all about getting into the opponent's face and staying there. Has a great tool in M Baoh Hardened Saber, which can cross-up as well.
- This is Baoh!: Baoh can grant super armor to his next special move for its entire duration.
Baoh Armed Phenomenon
After falling below certain HP thresholds, Baoh begins to regenerate HP, with the regeneration rate increasing depending on how low Baoh's health is:
- Level 1: Activates at 75% HP
- Level 2: Activates at 50% HP
- Level 3: Activates at 25% HP
Scent of Murder
When an opponent either activates an install (for example, Diavolo's Epitaph or Fugo's Purple Haze Distortion) or enters a special, powered-up state (for example, Gyro's Golden Spin Mode or Steel Ball Run characters picking up the Holy Corpse's parts), Baoh gains an increased Stylish Defense window (roughly 4 extra frames).
This is Baoh!
By pressing the S button, Baoh can spend 0.25 meter to give his next special a guardpoint state that extends through the entire duration of the move.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Baoh Armed Phenomenon | 850 | Baoh Armed Phenomenon | #ASBR_BAO |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
421X
Baoh Melting Acid
421L/M/H |
---|
214X
Baoh Hardened Saber
214L/M/H |
---|
623X
Saber Off!
623L/M/H |
---|
236X
Baoh Shooting Stinger
236L/M/H |
---|
22X
Baoh Break Dark Thunder Phenomenon
22L/M/H |
---|
System Mechanics
Throw
Throw
Get the hell out of my way! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Break Dark Thunder Phenomenon |
---|
baru
This is Baoh!
5S |
---|
Superjump
Astonishing Leap
Any jump after 1/2/3 |
---|
Heart Heat Attack
Laser Beam!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Time to cover up that stench!
236L+M+H |
---|